# Shark Attack Fantasy Game (Feeding Frenzy) — Session Notes ## Overview Built Jul 8, 2026. A fantasy sports-style game where players draft coastal regions and score points from real shark incidents classified by AI. ## Current State — Frontend Connected to API ### Built - Three frontend pages at `/var/www/shark-game/` connected to real API: - `index.html` — Registration/login with JWT storage, league creation/join, auto-redirect - `draft-room.html` — Full draft board with turn enforcement, 4 tabs (draft, team, leaderboard, league info), commissioner start-draft, invite copy, live scores - `league.html` — Standalone league settings page - Caddy config: `shark.iamgmb.com` → serves static files + proxies `/api/*` to :8083 - DNS: A record `shark.iamgmb.com` → `152.53.192.33` (Cloudflare, proxied) - FastAPI backend at `/root/shark-game/backend/server.py` (SQLite, auth, draft, snake scoring) - All 30+ API endpoints verified — auth, leagues, join, draft snake-order, score events, leaderboard ### Building (subagents in progress) - AI scraper at `/root/shark-game/scraper/scrape.py` (Firecrawl + admin-ai classification) ### Still Needed - Daily summary + scoring notifications - Postseason wrap-up - Live draft polling (auto-refresh every 5s during active draft) ## Design Notes - 12 regions, pre-populated with prior-year stats - Scoring: sighting=1pt, bite=5pts, fatality=10pts - Snake draft: 2-3 rounds, order reverses each round - Regions lock on selection — no duplicate picks - Post-draft AI analysis with letter grades - Mobile-first PWA