commit 1b4fcd44275fc860ac9a14c14177f57daeb2b528 Author: root Date: Wed Jul 15 17:42:20 2026 -0400 Initial skills documentation — 25 categories, all SKILL.md + references + scripts diff --git a/README.md b/README.md new file mode 100644 index 0000000..1839e03 --- /dev/null +++ b/README.md @@ -0,0 +1,41 @@ +# Hermes Skills — Operating Procedures + +**Total:** 25 skill categories +**Source:** `~/.hermes/skills/` + +These are Sho'Nuff's operational procedures — structured knowledge covering every domain: DevOps, email, creative, ML, research, security, development, and more. + +## Categories + +| Category | Description | +|---|---| +| `devops` | Infrastructure, backups, DR, Docker, Caddy, DNS, MikroTik, server provisioning | +| `email` | IMAP/SMTP, inbox triage, bounce detection, email style guide | +| `software-development` | TDD, debugging, code review, game dev, MCP servers | +| `mlops` | LLM serving, evaluation, HuggingFace, model finetuning | +| `research` | Web research, competitive analysis, brand availability | +| `creative` | Image gen, video, diagrams, ASCII art, design, infographics | +| `productivity` | Google Workspace, Notion, Airtable, maps, OCR | +| `security-audits` | Lynis, automated security scanning | +| `github` | PR workflow, code review, issues, repo management | +| `media` | YouTube, GIF search, audio visualization | +| `social-media` | X/Twitter posting and monitoring | +| `note-taking` | Obsidian vault integration | +| `data-science` | Jupyter, data analysis, visualization | +| `autonomous-ai-agents` | Subagent delegation patterns | +| `core` | Honesty, verification, governance | +| `document-redaction` | Safe redaction of sensitive data | +| `dogfood` | Exploratory QA of web apps | +| `smart-home` | OpenHue, Philips Hue control | +| `computer-use` | Desktop automation | +| `debt-recovery-compliance` | Texas debt recovery rules | +| `delegation-pattern` | When/how to delegate tasks | +| `hetzner-server-provisioning` | Hetzner Cloud API | +| `apple` | Apple/icloud integration | +| `yuanbao` | Yuanbao groups | + +## Backup + +- **Source:** `~/.hermes/skills/` — live on Core +- **S3:** Included in `hermes-live-sync` (every 15 min) and `hermes-full-backup` (daily 4 AM) +- **Gitea:** This repo — `https://git.itpropartner.com/ippadmin/hermes-skills` diff --git a/skills/.archive/debt-recovery-platform/SKILL.md b/skills/.archive/debt-recovery-platform/SKILL.md new file mode 100644 index 0000000..09d2d2e --- /dev/null +++ b/skills/.archive/debt-recovery-platform/SKILL.md @@ -0,0 +1,96 @@ +--- +name: debt-recovery-platform +description: "Blueprint for the Debt Recovery Experts (DRE) portal — intake, notarization, certified mail, AI claim scoring, legal review, and payment disbursement workflow." +version: 1.0.0 +author: Hermes Agent +license: MIT +platforms: [web] +tags: [debt-recovery, portal, docusign, notary, certified-mail, stripe-connect] +--- + +# Debt Recovery Platform + +The DRE platform is a standalone debt recovery portal for contractors/owner-operators to submit unpaid debt claims. The workflow is designed to be zero-touch from the DRE team's side, with full visibility at every step. + +## Full Workflow + +``` +Contractor signs up & uploads docs + ↓ +AI claim analysis (internal score + case comparison) + ↓ +Legal review (paralegal/attorney) → "Viable in Texas?" + ↓ +LPOA sent to customer → Notarized online via Proof (RON) + ↓ +Debtor served → Certified letter via LetterStream + ↓ +Debt collected via ACH → Stripe Connect holds funds + ↓ +DRE fee deducted → Balance paid to contractor + ↓ +Customer tracks everything in portal +``` + +## Key Integrations + +### Online Notary — Proof (formerly Notarize) +- **Cost:** $25/notarization (in-house) or $10-25 (on-demand network) +- **API:** REST with webhooks (Premium tier required) +- **Texas compliant:** ✅ HB 3496 & SB 1624 +- **Flow:** Customer initiates notary session from within portal → signs LPOA → notarized in same session + +### Certified Mail — LetterStream +- **Cost:** ~$8.34 per certified letter +- **API:** REST, no monthly minimums +- **Delivery:** They print, fold, stuff, and mail via USPS +- **Proof:** Return receipt / certificate of mailing + +### Payments — ACH (preferred) via Stripe Connect +- **Stripe ACH:** 0.8% capped at $5 (vs 2.9% + $0.30 for cards) +- **Flow:** Debtor pays via ACH → Stripe holds → DRE deducts fee → disburses to customer +- **Pass-through fees:** Processing costs can be included in what the debtor pays + +### Digital Signatures — DocuSeal (self-hosted recommendation) +- **Why:** Lightweight (227 MB Docker image), SQLite (no PostgreSQL), free embedding SDKs +- **Covers:** Service agreements, disbursement authorizations, internal approvals +- **Not for:** LPOA (that requires RON with Proof) + +## AI Claim Analysis + +A high-end vision+reasoning model (Claude Opus 4.7 or GPT-4o) scores each claim internally: + +| Factor | What it evaluates | +|---|---| +| Documentation quality | Completeness of contract, invoice, correspondence | +| Debtor profile | Company type, solvency indicators, responsiveness | +| Legal standing (TX) | Is the contract valid? Proper jurisdiction? Statute of limitations? | +| Amount reasonableness | Does the claim amount match the scope of work? | + +**Case comparison:** The AI also searches public civil case records for similar disputes — average recovery rate, median resolution time, and how the new claim compares. + +The analysis is visible ONLY to the DRE internal team (not the customer). + +## Per-Claim Cost Estimate + +| Item | Cost | +|---|---| +| Notarization (LPOA) | ~$25-35 | +| Identity verification | ~$4 | +| Certified mail (debtor) | ~$8.34 | +| ACH processing | ~$5 max | +| **Total per claim** | **~$42-52** | + +These costs are passed to the debtor as part of the recovery, not borne by DRE. + +## Portal Pages + +See `/root/portal-mockup/debt-recovery.html` (customer intake) and `/root/portal-mockup/dre-dashboard.html` (internal dashboard with AI analysis). + +## Status: Planning Phase + +Integrations identified but not yet deployed: +- Proof (RON) — needs account setup +- LetterStream — needs account setup +- Stripe Connect — needs account setup +- DocuSeal — can deploy on Core Docker immediately diff --git a/skills/.archive/infrastructure-audit/SKILL.md b/skills/.archive/infrastructure-audit/SKILL.md new file mode 100644 index 0000000..03a82af --- /dev/null +++ b/skills/.archive/infrastructure-audit/SKILL.md @@ -0,0 +1,104 @@ +--- +name: infrastructure-audit +description: "Umbrella for infrastructure audits: S3 backup verification, warm standby failover testing, config file coverage, password audit, systemd service backup, cron health check, and documentation of findings." +version: 1.0.0 +author: ShoNuff +tags: [devops, audit, backup, dr, failover, compliance] +--- + +# Infrastructure Audit + +Use this umbrella for periodic infrastructure health checks and disaster recovery verification. Covers S3 backups, warm standby failover readiness, config file coverage, credential security, cron job health, and system integrity. + +## Audit Checklist (run in order) + +### 1. S3 Backup Verification +Check all Wasabi buckets for recency, file counts, and versioning: +- `hermes-vps-backups` — Hermes config/sessions/profiles (check `live/`, `standby/`, `hermes-full-backup/`) +- `itpropartner-backups` — portal files, public data +- `mikrotik-ccr-backups` — router configs + +**What to check per bucket:** +- Exists and is accessible +- Versioning enabled (MFADelete should be disabled) +- Most recent upload timestamp — flag anything >48h stale +- File counts and total size seem reasonable +- Zero-byte files are expected WAL artifacts only + +### 2. Warm Standby Verification +Check app1-bu (5.161.114.8) via SSH with `itpp-infra` key: +- Server power state (should be running — warm standby) +- Hermes gateway status (should be inactive/dormant) +- AWS CLI installed (`/opt/awscli-venv/bin/activate`) +- S3 access to `hermes-vps-backups` bucket +- Cron jobs active: watchdog every 5 min, sync every 10 min +- Local data freshness (state.db, config.yaml should be recent from sync) +- Network to Core (ping 152.53.192.33) +- Disk space (should have >20% free) +- Latest sync log shows recent activity + +### 3. Config & Password Audit + +**Password files** should be `chmod 600`: +| File | Path | +|------|------| +| Germaine email | `~/.config/himalaya/g-germainebrown.pass` | +| Sho'Nuff email | `~/.config/himalaya/shonuff.pass` | +| iCloud CalDAV | `~/.config/himalaya/g-germainebrown-icloud-calendar.pass` | +| AWS/Wasabi | `~/.aws/credentials` | +| SSH keys | `~/.ssh/*` | +| DRE temp passwords | `~/.hermes/references/dre-temp-passwords.txt` | +| Migration creds | `~/.hermes/migration-creds.txt` | + +**Config files** to check are in backup pipeline: +- `/root/.hermes/config.yaml` — Hermes config +- `/etc/caddy/Caddyfile` — Caddy reverse proxy +- `/root/.hermes/.env` — Environment variables +- `/etc/systemd/system/*.service` — All custom systemd services + +### 4. Cron Job Health +List all Hermes cron jobs with `cronjob(action='list')` and verify: +- All critical jobs have `last_status: ok` +- Full backup job exists (schedule: 0 5 * * *) +- Live sync job exists (every 15m) +- Service health check job exists (every 5m) +- Standby sync job exists on app1-bu (every 10m) +- Router backups are running + +### 5. Documentation +All findings must be logged in `/root/.hermes/references/dr-issue-log.md`. + +**Documentation format preference (Germaine, Jul 8 2026):** +- **Do NOT use markdown pipe tables in the summary** — they're unreadable on mobile. +- **Use bullet lists grouped by status** instead. Example: + ``` + **Fixed** ✅ + - **DR-001** 🔴 Short description → fix summary + + **Resolved** 🟢 + - **DR-009** Short description + + **Investigating** 🔄 + - **DR-006** 🔴 Short description + ``` +- **Entry structure** — use `Problem → Root Cause → Fix → Verification` blocks with `---` separators between entries. + +## Reference files +| File | Purpose | +|------|---------| +| `/root/.hermes/references/dr-issue-log.md` | Permanent issue log, updated on each audit | + +## Pitfalls +- **netcup REST API authentication is complex and poorly documented.** The API uses Keycloak OAuth at `servercontrolpanel.de`, not the CCP API from `customercontrolpanel.de`. There are two separate authentication domains: (1) CCP API key (Master Data → API) for domain/account management, (2) SCP REST API (per-server) for provisioning — requires Keycloak, separate credentials. The CCP key cannot authenticate against the SCP API. +- **Netcup API requires three credentials:** customer number, API key, and API password (both generated separately from the Master Data page). +- **When provisioning fails via API,** fall back to: order through the web interface, then I configure via SSH. +- **Caddyfile is OUTSIDE the Hermes home dir** — it lives at `/etc/caddy/Caddyfile` and is NOT included in `aws s3 sync` of `~/.hermes/`. Must be explicitly added to backup scripts. +- **Systemd services live in `/etc/systemd/system/`** NOT `~/.config/systemd/user/`. Backup scripts often target the wrong path. +- **Hetzner API token** may exist as a shell env var but not as `~/.hermes/scripts/.hetzner_token` file (the recovery bundle references the file). Check both sources during audit. +- **Full backup cron** may not exist — it's a separate cron from the live sync. If missing, create it. +- **Home-router backup** can fail silently when the MikroTik export produces a `.in_progress` file. Check for stuck export files on the router. +- **MikroTik CCR backup** requires `paramiko` installed on the backup server. Missing Python deps are a common failure cause. +- **APP1-bu AWS CLI venv** may be missing on a fresh install. `python3 -m venv` fails without `python3-venv` package. Test with: `source /opt/awscli-venv/bin/activate && aws s3 ls` +- **Hetzner pricing is inflated for new servers (Jul 2026)** — the API returns current prices which are significantly higher than historical rates. netcup root servers offer better value: RS 1000 (4C/8G/256GB) at €10.74/mo vs Hetzner CPX32 (4C/8G) at ~€35/mo. Strategy: consolidate Hetzner workloads onto netcup rather than provisioning new Hetzner servers. +- **DR issue log formatting:** This user reads on mobile. Pipe tables render poorly. Use grouped bullet lists by status (Fix/Resolved/Investigating), not markdown pipe tables. +- **Fault is common, not exceptional** — when multiple systems fail in the same audit (stale backups, wrong IPs, missing packages, stuck files), log each as a separate DR issue. Don't treat the cluster of failures as a single incident. diff --git a/skills/.archive/infrastructure-diagrams/SKILL.md b/skills/.archive/infrastructure-diagrams/SKILL.md new file mode 100644 index 0000000..2a49934 --- /dev/null +++ b/skills/.archive/infrastructure-diagrams/SKILL.md @@ -0,0 +1,70 @@ +--- +name: infrastructure-diagrams +description: "Build and maintain service dependency diagrams for IT Pro Partner infrastructure — SVG-based architecture maps showing servers, services, cron jobs, email accounts, and dependencies. Generated as self-contained HTML with dark theme." +version: 1.0.0 +author: Sho'Nuff +platforms: [linux] +metadata: + hermes: + tags: [infrastructure, diagram, dependency, svg, html, architecture] +--- + +# Infrastructure Dependency Diagrams + +Generate dark-themed SVG dependency diagrams as self-contained HTML files. Design system based on the `architecture-diagram` skill (Cocoon AI style) with modifications for infra-specific layouts. + +## When to create or update + +- After adding/removing a server, cron job, email account, or external dependency +- After the user explicitly asks about the dependency map +- Before making changes to understand service blast radius +- When user says "keep the diagram updated" + +## Diagram structure (7 layers) + +1. **External / Users** — Germaine, Telegram Bot +2. **Messaging / Provider** — Hermes Gateway, admin-ai (LiteLLM) +3. **Core Services** — Hermes Agent, Cron Scheduler +4. **Mail Services** — Each email account with its triage/watchdog schedule +5. **Storage & Backups** — Wasabi S3 buckets +6. **Standby & External** — Hetzner standby, pending migrations +7. **Config / Secrets** — config.yaml, .env, Skills/Memory, Vaultwarden +8. **User VPS** — Tony's CPX21 (Ashburn), standalone Hermes with local Llama fallback + +## Color palette + +- Hermes Core: cyan (#22d3ee), fill rgba(8,51,68,0.4) +- System Service: emerald (#34d399), fill rgba(6,78,59,0.4) +- Email Account: violet (#a78bfa), fill rgba(76,29,149,0.4) +- External Service: amber (#fbbf24), fill rgba(120,53,15,0.3) +- Security / Standby: rose (#fb7185), fill rgba(136,19,55,0.3-0.06) +- External/Generic: slate (#94a3b8), fill rgba(30,41,59,0.5) +- Cloudflare: amber (#fbbf24) -- already matches the External Service color + +## File location + +Save to `/root/portal-mockup/dependency-diagram.html`. Serve via Tailscale at the existing `/portal` path alongside other mockups. + +## Info cards (3 below diagram) + +1. **Hermes Core** — Models used, gateway status, cron job count +2. **External Dependencies** — admin-ai, Wasabi S3, MXroute, Tailscale +3. **Single Points of Failure** — What breaks if each external service goes down + +## Updating the diagram + +After infrastructure changes: +1. Re-open the existing HTML file +2. Update SVG element positions/connections +3. Update info card content +4. Update the subtitle date +5. Save with the same filename +6. The Tailscale Serve path stays valid automatically + +## Full dependency reference + +The authoritative current-state snapshot lives at `/root/.hermes/references/infrastructure-dependency-snapshot.md`. Update this file whenever infrastructure changes — it provides the source data for regenerating the SVG diagram without re-scanning every service from scratch. + +## Keep the diagram updated + +This user explicitly said "refer to the your diagram and keep it updated." Treat the diagram as a living document. After any infrastructure change (server added/removed, new cron job, new email account), update the SVG and the dependency snapshot file. diff --git a/skills/.archive/infrastructure-diagrams/references/current-dependency-snapshot.md b/skills/.archive/infrastructure-diagrams/references/current-dependency-snapshot.md new file mode 100644 index 0000000..3875301 --- /dev/null +++ b/skills/.archive/infrastructure-diagrams/references/current-dependency-snapshot.md @@ -0,0 +1,46 @@ +# Infrastructure Dependency Snapshot (July 6, 2026) + +Live source data for regenerating the SVG dependency diagram. + +## Servers + +| Name | Provider | Role | Specs | IP | Notes | +|------|----------|------|-------|-----|-------| +| netcup | netcup KVM | Live Hermes | 8C/15GB/512GB, Debian 13 | 152.53.192.33 | Primary box | +| app1 | Hetzner CPX21 | N8N | 3C/4GB | 87.99.144.163 | Needs verification | +| app1-bu | Hetzner CPX11 | Warm standby | 2C/2GB, Ubuntu 26.04 | 5.161.114.8 | Hermes off, boots from S3 | +| unms | Hetzner CPX21 | UISP/UNMS | 3C/4GB/80GB | unms.forefrontwireless.com | Pending app3 migration | +| tony-vps | Hetzner CPX21 | Tony's Hermes | 3C/4GB/80GB, Ubuntu 24.04 | 87.99.159.142 | Ashburn, standalone | + +## Home Router (WireGuard) + +| Detail | Value | +|---|---| +| Model | CCR2004-16G-2S+ | +| RouterOS | 7.18.2 | +| Uptime | 14+ weeks | +| WireGuard IP | 10.77.0.2 | +| Tunnel latency | ~37ms | +| SSH | Passwordless via wisp_rsa key through tunnel | + +## Cloudflare Integration + +| Feature | Token Permission | Status | +|---|---|---| +| Zone DNS view/edit | Zone -> DNS -> Edit | Verified (12 zones) | +| Domain list + expiry dates | Account -> Registrar -> Read | Verified | +| Domain renew/register | Account -> Registrar -> Admin | Verified | +| Domain pricing | Account -> Registrar -> Admin | Verified ($10.46/yr .com) | + +## Portal Mockups + +| Page | Path | Purpose | +|---|---|---| +| Login | login.html | Customer login + new customer inquiry | +| Dashboard | index.html | Admin/customer dual-view | +| Customer Onboard | onboard.html | Search domain, link services | +| Router Onboard | onboard-router.html | MikroTik ROS7 script generator | +| Network Dashboard | network-dashboard.html | All routers, firmware, alerts | +| Router Detail | router-detail.html | DNS/DHCP/bandwidth drill-down | +| DNS & Domains | dns.html | Zones, domains, register/transfer | +| Dependency Diagram | dependency-diagram.html | Full infra map | diff --git a/skills/.archive/tailscale-infrastructure-access/SKILL.md b/skills/.archive/tailscale-infrastructure-access/SKILL.md new file mode 100644 index 0000000..97bd6b5 --- /dev/null +++ b/skills/.archive/tailscale-infrastructure-access/SKILL.md @@ -0,0 +1,102 @@ +--- +name: tailscale-infrastructure-access +description: "Set up Tailscale for private infrastructure access — install on servers, authenticate, standard for services that don't need public exposure." +version: 1.1.0 +author: ShoNuff +license: MIT +platforms: [linux, macos] +metadata: + hermes: + tags: [tailscale, vpn, networking, access, security] +--- + +# Tailscale Infrastructure Access + +Standard for accessing services that don't need public internet exposure. Vaultwarden, future internal tools, and anything without a customer-facing requirement stays behind Tailscale. + +## Principles + +- **No public ports for internal services** — Tailscale-only, or SSH tunnel as fallback. No DNS records, no Let's Encrypt, no exposed endpoints for administrative tools. +- **One Tailscale network per infrastructure** — All IT Pro Partner servers join the same tailnet. The user authenticates via their Google account on each device. +- **Zero-config mesh** — Tailscale handles NAT traversal, DERP relays, and key exchange. No WireGuard configs, no port forwarding, no public IP needed. +- **UFW must allow the service port** — Tailscale gets traffic to the server, but UFW/iptables still needs to permit the port. Tailscale does not bypass the local firewall. After setting up a Tailscale-only service, verify with `ufw status` and add the port if missing. + +## Installation (server side) + +```bash +curl -fsSL https://tailscale.com/install.sh | sh +tailscale up +``` + +This prints a one-time auth URL. Send it to the user to open in their browser (phone, laptop, any device logged into their Google account). The command times out after 15s if the URL isn't opened — that's expected, the URL is still valid. Just re-run `tailscale up` for a fresh URL. + +Rename the server from the auto-generated hostname to a clean name: +```bash +tailscale set --hostname app1 +``` + +## Installation (client devices) + +| Device | Download | +|---|---| +| **macOS** | [tailscale.com/download-mac](https://tailscale.com/download-mac) | +| **iPhone/iPad** | App Store → "Tailscale" | +| **Linux** | `curl -fsSL https://tailscale.com/install.sh | sh` | + +On first launch, sign in with the same Google account used to authenticate the server. Devices auto-discover each other and appear in `tailscale status`. + +## Post-setup + +After the server shows `Connected` in `tailscale status`: + +```bash +# Verify connection — lists all connected devices +tailscale status + +# Get the tailnet IP (100.x.x.x) +tailscale ip -4 + +# Access services via tailnet IP instead of public IP +# http://100.x.x.x:8080 → Vaultwarden +# ssh root@100.x.x.x → SSH via tailnet (if public SSH is closed later) +``` + +## Deploying a Tailscale-only service (Vaultwarden pattern) + +1. Deploy the service to `~/docker//` with `docker-compose.yml` + `.env` + `CHANGELOG.md` +2. Verify it works locally: `curl -s http://localhost:/` +3. Allow the port through UFW: `ufw allow /tcp comment ''` +4. Set the service's `DOMAIN` / `PUBLIC_URL` / base URL to the Tailscale access URL — if using raw tailnet IP, set to `http://100.x.x.x:port`. If using Tailscale Serve for HTTPS (recommended — avoids browser mixed-content warnings on Vaultwarden), set it to the `.ts.net` URL: + ```bash + tailscale serve --bg --https 443 --set-path / http://127.0.0.1: + ``` + Then set DOMAIN to `https://.tail.ts.net` +5. The service is now available at `https://.tail.ts.net/` — valid HTTPS cert, tailnet-only +6. Once confirmed working, close the UFW port so the service has zero public surface: `ufw delete allow /tcp` +7. Log the change: `bash ~/.hermes/scripts/changelog.sh "Networking" "Tailscale Serve enabled for at https://..."` + +Vaultwarden specific: The web vault is a JavaScript SPA that calls API endpoints from the browser. If DOMAIN is wrong or points to HTTP from HTTPS (or vice versa), the requests fail silently and the spinner never stops. Fix is always docker-compose restart with correct DOMAIN. Additionally, `SIGNUPS_ALLOWED` must be temporarily true for the first user to register, then locked to false. The admin panel at `/admin` uses ADMIN_TOKEN from .env. + +## Security consideration + +Once Tailscale is operational and all team devices are connected, the public SSH port can be closed (UFW/iptables deny 0.0.0.0/0 :22, allow only tailnet subnet). This eliminates the public attack surface entirely. + +Defer this until all team devices have Tailscale installed and confirmed working. + +## Service-access policy + +| Service | Public | Tailscale-only | Why | +|---|---|---|---| +| Vaultwarden | ❌ | ✅ | Passwords — zero public surface | +| Future internal tools | ❌ | ✅ | Default for non-customer tools | +| admin-ai (LiteLLM) | ✅ | — | Hermes needs it from its own subnet | +| Hermes Telegram | ✅ | — | Needs internet for bot polling | + +## Pitfalls + +- `tailscale up` prints an auth URL and times out after 15s — that's expected. The URL expires after a few minutes. Just re-run `tailscale up` to get a fresh one. +- The tailscale IP (`100.x.x.x`) can change if the machine re-authenticates. Use the machine name (visible in `tailscale status` or the admin console) for a stable reference. +- If the server shows "Logged out" after a reboot, run `tailscale up` again. +- UFW does not auto-deny by default — a new service on a new port is accessible from the public internet unless explicitly blocked. For Tailscale-only services, confirm with `ufw status` that either the port is allowed (at minimum) or the port has a tailnet-only exception (ideal). +- Vaultwarden's web vault needs the correct DOMAIN — it uses this to build API URLs. If users see a loading spinner that never resolves, check `docker logs vaultwarden` for `POST /identity/connect/token` requests, then fix DOMAIN and restart. +- To rename a device in Tailscale: `tailscale set --hostname `. Takes effect immediately in `tailscale status` and the admin console. diff --git a/skills/.archive/tailscale-internal-services/SKILL.md b/skills/.archive/tailscale-internal-services/SKILL.md new file mode 100644 index 0000000..5393fa2 --- /dev/null +++ b/skills/.archive/tailscale-internal-services/SKILL.md @@ -0,0 +1,95 @@ +--- +name: tailscale-internal-services +description: "Deploy internal-only services behind Tailscale for zero public exposure — Tailscale Serve for HTTPS, UFW firewall rules, and service configuration patterns." +version: 1.0.0 +author: ShoNuff +platforms: [linux] +metadata: + hermes: + tags: [tailscale, vpn, networking, security, internal-services, docker] +--- + +# Tailscale Internal Services + +Standard for deploying services that should not be publicly accessible. All internal services live behind Tailscale — no DNS records, no public ports, no Let's Encrypt. + +## Architecture + +``` +Device (iPhone/Mac) app1 (netcup) +┌──────────────┐ Tailscale tunnel ┌─────────────────────┐ +│ Tailscale │◄──────────────────────►│ tailscale serve │ +│ connected │ encrypted mesh │ ↓ │ +│ │ │ Docker container │ +│ localhost │ │ port 8080 │ +└──────────────┘ └─────────────────────┘ + │ + ▼ + https://.tailXXXXX.ts.net +``` + +**Key principle:** Tailscale traffic is already encrypted end-to-end. The Tailscale Serve HTTPS layer is only needed for (a) browser security warnings and (b) apps (like Bitwarden) that reject plain HTTP self-hosted URLs. For API-only services, plain HTTP over the tailnet is fine. + +## Setup + +### 1. Install Tailscale +```bash +curl -fsSL https://tailscale.com/install.sh | sh +tailscale up +# Auth URL printed — open in browser to log in +``` + +### 2. Start a service with Tailscale Serve +```bash +# Expose a local Docker port via Tailscale HTTPS +tailscale serve --bg --https 443 --set-path / http://127.0.0.1: + +# Verify +tailscale serve status +# → https://.tail.ts.net/ → proxy http://127.0.0.1: +``` + +### 3. Configure the service's DOMAIN +Update the container's `DOMAIN` environment variable to match the Tailscale URL so the service's internal redirects and API URLs work correctly. + +### 4. Close the public port +```bash +ufw deny /tcp +ufw reload +``` + +### 5. Rename the hostname if the random tailnet name has confusing characters +```bash +tailscale set --hostname +# Then re-create serve config (it picks up the new hostname) +``` + +## Application-Specific Notes + +### Vaultwarden / Bitwarden +- Use **"Self-hosted environment"** in the Bitwarden app +- URL: `https://.tail.ts.net` +- If the Tailscale hostname has zeroes or letter-O confusables, rename the node: `tailscale set --hostname vaultwarden` +- The Bitwarden mobile app may have issues with certain SSL implementations from Tailscale Serve. If the app can't connect, try: + - Use the **Custom Environment** option in the app and enter api/identity/web vault URLs separately + - Access via pure HTTP on the Tailscale IP (`http://100.x.x.x:8080`) instead of the HTTPS hostname — works fine since tailnet traffic is encrypted + +## UFW Rules + +```bash +# Default: ALLOW SSH, HTTP, HTTPS for management +ufw allow 22/tcp +ufw allow 80/tcp +ufw allow 443/tcp + +# Per service: start with port open for testing, then close when Tailscale is verified +ufw allow /tcp comment 'Service name (temp)' +ufw delete allow /tcp # After verifying Tailscale access +``` + +## Pitfalls +- **Tailscale Serve requires HTTPS** — you can't serve a port on both HTTP and HTTPS via Tailscale Serve simultaneously +- **Hostname changes after serve is active** — you need to restart the serve daemon (turn off, then re-enable with the new hostname) +- **Safari on iOS shows "Not Secure"** for plain HTTP over tailnet — this is cosmetic, the tunnel is still encrypted +- **`tailscale serve status` shows a tailnet-only badge** — verify with `-o json` for automated checks +- **Renaming the tailscale node** (e.g. app1→vaultwarden) changes the serve URL immediately without downtime diff --git a/skills/.bundled_manifest b/skills/.bundled_manifest new file mode 100644 index 0000000..8d5fe09 --- /dev/null +++ b/skills/.bundled_manifest @@ -0,0 +1,72 @@ +airtable:e3627375503516a02e1711aa78a27d10 +apple-notes:5e448abf984561fb33b197045ce41388 +apple-reminders:b38e5f2558c2842808fe85df10226598 +architecture-diagram:ca5e216b2014eef4f38f0a488eaf3545 +arxiv:06b6666b948852e77545c99ef72139db +ascii-art:3aea656d9b8fb9d054ce37565e704a04 +ascii-video:2c8277458b2ef50421ce44debb9d81ad +audiocraft-audio-generation:c207bdbf300ea5c42decc9cb6a596d1c +baoyu-infographic:53edf7d1b9398d62f4ccb0755e27913e +blogwatcher:3f30bdd408c771501b94fab9289579c6 +claude-code:231f7e3cb0b2b91f64ce4b23fc2cef4d +claude-design:a839ed75e38167058cb363f63b64c6a3 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b/skills/.curator_backups/2026-07-12T15-48-44Z/cron-jobs.json new file mode 100644 index 0000000..3cf7e49 --- /dev/null +++ b/skills/.curator_backups/2026-07-12T15-48-44Z/cron-jobs.json @@ -0,0 +1,1063 @@ +{ + "jobs": [ + { + "id": "14cd77cb7883", + "name": "IMAP-email-triage", + "prompt": "", + "skills": [ + "email-workflows" + ], + "skill": "email-workflows", + "model": "deepseek-v4-pro", + "provider": "admin-ai", + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "imap_triage_collect.sh", + "no_agent": false, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 60, + "display": "every 60m" + }, + "schedule_display": "every 60m", + "repeat": { + "times": null, + "completed": 166 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-05T15:13:12.439357+02:00", + "next_run_at": "2026-07-12T12:06:42.269696-04:00", + "last_run_at": "2026-07-12T11:06:42.269696-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": null, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "f5f6790366bb", + "name": "IMAP-triage-watchdog", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "imap_triage_watchdog.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 10, + "display": "every 10m" + }, + "schedule_display": "every 10m", + "repeat": { + "times": null, + "completed": 1009 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-05T15:13:16.102894+02:00", + "next_run_at": "2026-07-12T11:55:49.040091-04:00", + "last_run_at": "2026-07-12T11:45:49.040091-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": null, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "dde3c57930a6", + "name": "home-router-daily-backup", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "run-wisp-backup.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "0 6 * * *", + "display": "0 6 * * *" + }, + "schedule_display": "0 6 * * *", + "repeat": { + "times": null, + "completed": 7 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-05T15:13:23.271307+02:00", + "next_run_at": "2026-07-13T06:00:00-04:00", + "last_run_at": "2026-07-12T06:00:46.889221-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": null, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "b360d3ef6a6a", + "name": "daily-tech-digest", + "prompt": "You are the daily tech digest generator. Collect the collected feed data above and summarize it into a clean markdown digest.\n\nCRITICAL RULE: Every article title MUST be a clickable markdown link in the format `[Title](url)`. Never list bare URLs \u2014 embed them in the title links. Every single article must have its URL as a clickable link.\n\nFormat:\n## \ud83d\udcf0 Daily Tech Digest \u2014 {date}\n\n### {Category}\n- **[Article Title](url)** \u2014 1-line summary\n\n### {Next Category}\n- ...\n\nEnd with:\n## \u2699\ufe0f Infrastructure\n- All services healthy\n- Any alerts since last check", + "skills": [], + "skill": null, + "model": "deepseek/deepseek-chat", + "provider": "admin-ai", + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "daily-feed-summary.py", + "no_agent": false, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "0 11 * * *", + "display": "0 11 * * *" + }, + "schedule_display": "0 11 * * *", + "repeat": { + "times": null, + "completed": 10 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-05T15:13:30.102101+02:00", + "next_run_at": "2026-07-13T11:00:00-04:00", + "last_run_at": "2026-07-12T11:12:57.758321-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": null, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "61cd31eec51c", + "name": "hermes-live-sync", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "hermes-live-sync.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 15, + "display": "every 15m" + }, + "schedule_display": "every 15m", + "repeat": { + "times": null, + "completed": 635 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-05T15:13:33.386310+02:00", + "next_run_at": "2026-07-12T11:50:06.564351-04:00", + "last_run_at": "2026-07-12T11:35:06.564351-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "local", + "origin": null, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "0137c3505b72", + "name": "Home-Router-Watchdog", + "prompt": "Run the home router watchdog script. If it exits non-zero the home router is offline. Report the alert. If exit 0 do nothing.", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "home-router-watchdog.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 5, + "display": "every 5m" + }, + "schedule_display": "every 5m", + "repeat": { + "times": null, + "completed": 1600 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-05T15:13:37.039882+02:00", + "next_run_at": "2026-07-12T11:52:59.082141-04:00", + "last_run_at": "2026-07-12T11:47:59.082141-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": null, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "faa6b8760e38", + "name": "hetzner-weekly-snapshots", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "snapshot-hetzner.py", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "0 5 * * 1", + "display": "0 5 * * 1" + }, + "schedule_display": "0 5 * * 1", + "repeat": { + "times": null, + "completed": 1 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-05T15:13:40.507347+02:00", + "next_run_at": "2026-07-13T05:00:00-04:00", + "last_run_at": "2026-07-06T05:00:13.890312-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "local", + "origin": null, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "20b98b85895f", + "name": "bounce-check", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "bounce-check.py", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 60, + "display": "every 60m" + }, + "schedule_display": "every 60m", + "repeat": { + "times": null, + "completed": 158 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-05T18:30:09.655770-04:00", + "next_run_at": "2026-07-12T12:10:12.313424-04:00", + "last_run_at": "2026-07-12T11:10:12.313424-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "4cf12360b313", + "name": "shonuff-inbox-agent", + "prompt": "Check the collected inbox data above. If there are new messages in Sho'Nuff's inbox (shonuff@germainebrown.com), summarize each one for Germaine: who sent it, what it's about, and whether action is needed. Keep each summary to 2-3 sentences each. If no new messages or only messages from trusted senders, respond with SILENT.", + "skills": [], + "skill": null, + "model": "llama3.2:3b", + "provider": "ollama-local", + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "shonuff-inbox-collect.py", + "no_agent": false, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 15, + "display": "every 15m" + }, + "schedule_display": "every 15m", + "repeat": { + "times": null, + "completed": 545 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-06T10:22:20.739119-04:00", + "next_run_at": "2026-07-12T11:53:49.995417-04:00", + "last_run_at": "2026-07-12T11:38:49.995417-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "2ba5f64d7c96", + "name": "boxpilot-triage", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "boxpilot-triage.py", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 10, + "display": "every 10m" + }, + "schedule_display": "every 10m", + "repeat": { + "times": null, + "completed": 791 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-06T10:45:21.530789-04:00", + "next_run_at": "2026-07-12T11:47:49.979253-04:00", + "last_run_at": "2026-07-12T11:37:49.979253-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "eb1d98569f40", + "name": "exotic-vehicle-scout", + "prompt": "Search the web for any newly announced exotic/performance vehicles (2025-2026 model year) that have at least 500 horsepower and are NOT already in the vehicle database I've been maintaining.\n\nCoverage includes ALL drive types:\n- Gasoline/hybrid: Ferrari, Lamborghini, Porsche, McLaren, Aston Martin, Bentley, Bugatti, Koenigsegg, Pagani, Maserati, Lotus, Mercedes-AMG, BMW M, Audi RS, Corvette Z06/ZR1, Ford GT/Shelby, Dodge Viper/SRT, any hypercar\n- Electric: Rimac, Tesla (Plaid+), Lucid (Sapphire), Pininfarina, Lotus Evija, any EV exceeding 500 HP\n- SUVs: Lamborghini Urus, Porsche Cayenne/Turbo GT, Mercedes-AMG G-Class, BMW XM, Audi RS Q8, Tesla Model X Plaid, any performance SUV exceeding 500 HP\n- Any other make/model from any manufacturer that exceeds 500 HP\n\nAlso note: the vehicle registration form needs manual entry support for custom/homebuilt cars. If you see a pattern of high-HP builds showing up, flag it.\n\nFor each new vehicle found, report: Make, Model, Year, HP, and a source link.\n\nThe Apex Track Experience (September 19, 2026) invites vehicles with 500+ HP regardless of body style or drivetrain.", + "skills": [], + "skill": null, + "model": "deepseek-chat", + "provider": "admin-ai", + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": null, + "no_agent": false, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "0 9 * * *", + "display": "0 9 * * *" + }, + "schedule_display": "0 9 * * *", + "repeat": { + "times": null, + "completed": 7 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-06T12:00:45.372523-04:00", + "next_run_at": "2026-07-13T09:00:00-04:00", + "last_run_at": "2026-07-12T09:09:37.769332-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "e22912a91e73", + "name": "lynis-scan", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "lynis-scan.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "0 3 * * *", + "display": "0 3 * * *" + }, + "schedule_display": "0 3 * * *", + "repeat": { + "times": null, + "completed": 6 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-07T00:38:55.344150-04:00", + "next_run_at": "2026-07-13T03:00:00-04:00", + "last_run_at": "2026-07-12T03:00:56.389053-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "2a2f37a791cc", + "name": "firecrawl-usage-check", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "track-firecrawl.py", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "0 9 * * *", + "display": "0 9 * * *" + }, + "schedule_display": "0 9 * * *", + "repeat": { + "times": null, + "completed": 6 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-07T08:59:33.268179-04:00", + "next_run_at": "2026-07-13T09:00:00-04:00", + "last_run_at": "2026-07-12T09:00:47.632639-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "677fc4199392", + "name": "service-health-check", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "service-health-check.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 5, + "display": "every 5m" + }, + "schedule_display": "every 5m", + "repeat": { + "times": null, + "completed": 1223 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-07T09:36:11.167144-04:00", + "next_run_at": "2026-07-12T11:51:51.317456-04:00", + "last_run_at": "2026-07-12T11:46:51.317456-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "fb2019e3a1a4", + "name": "model-usage-check", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "model-usage-tracker.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "0 8 * * *", + "display": "0 8 * * *" + }, + "schedule_display": "0 8 * * *", + "repeat": { + "times": null, + "completed": 5 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-07T10:36:22.329843-04:00", + "next_run_at": "2026-07-13T08:00:00-04:00", + "last_run_at": "2026-07-12T08:00:57.027154-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "40a35c3a6b86", + "name": "dre-pending-approval-reminder", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "dre-approval-reminder.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "0 * * * *", + "display": "0 * * * *" + }, + "schedule_display": "0 * * * *", + "repeat": { + "times": null, + "completed": 120 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-07T11:57:28.387588-04:00", + "next_run_at": "2026-07-12T12:00:00-04:00", + "last_run_at": "2026-07-12T11:00:48.304495-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "2dc324e522d1", + "name": "dre-mail-poller", + "prompt": "Poll DRE IMAP mailboxes, write to /var/www/internal/data/dre-mails.json", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "dre-mail-poller.py", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 1, + "display": "every 1m" + }, + "schedule_display": "every 1m", + "repeat": { + "times": null, + "completed": 2945 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-08T09:40:22.884231-04:00", + "next_run_at": "2026-07-12T11:47:51.265529-04:00", + "last_run_at": "2026-07-12T11:46:51.265529-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "2cbdfd26368d", + "name": "ops-data-collector", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "ops-data-collector.py", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "*/5 * * * *", + "display": "*/5 * * * *" + }, + "schedule_display": "*/5 * * * *", + "repeat": { + "times": null, + "completed": 1034 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-08T21:35:25.151683-04:00", + "next_run_at": "2026-07-12T11:50:00-04:00", + "last_run_at": "2026-07-12T11:46:02.114501-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "local", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "29d37601933b", + "name": "apex-mail-watchdog", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "apex-mail-watchdog.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "*/5 * * * *", + "display": "*/5 * * * *" + }, + "schedule_display": "*/5 * * * *", + "repeat": { + "times": null, + "completed": 1029 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-08T22:02:26.818071-04:00", + "next_run_at": "2026-07-12T11:50:00-04:00", + "last_run_at": "2026-07-12T11:45:50.023867-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "57ac81c4d002", + "name": "shark-scraper", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "shark-scraper.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 60, + "display": "every 60m" + }, + "schedule_display": "every 60m", + "repeat": { + "times": null, + "completed": 76 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-09T06:24:40.640687-04:00", + "next_run_at": "2026-07-12T12:06:53.671809-04:00", + "last_run_at": "2026-07-12T11:06:53.671809-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "54fc69e4b348", + "name": "vps-threshold-check", + "prompt": "", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "vps-threshold-check.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 15, + "display": "every 15m" + }, + "schedule_display": "every 15m", + "repeat": { + "times": null, + "completed": 279 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-09T09:59:55.117292-04:00", + "next_run_at": "2026-07-12T11:49:06.976653-04:00", + "last_run_at": "2026-07-12T11:34:06.976653-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": null, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "ecc7847d12df", + "name": "hermes-memory-consolidate", + "prompt": "Run hermes-consolidate.sh to dump, backup to S3, and prune memory. No further action needed.", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": null, + "model_snapshot": null, + "base_url": null, + "script": "hermes-consolidate.sh", + "no_agent": true, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 10, + "display": "every 10m" + }, + "schedule_display": "every 10m", + "repeat": { + "times": null, + "completed": 333 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-09T22:46:36.166587-04:00", + "next_run_at": "2026-07-12T11:53:50.565994-04:00", + "last_run_at": "2026-07-12T11:43:50.565994-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "local", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "0743c1963911", + "name": "daily-spend-monitor", + "prompt": "Check the LiteLLM spend logs on the admin-ai server (178.156.167.181) and the OpenRouter API for current credit status. Report:\n1. Total spend last 24h across all LiteLLM keys\n2. Any spend > $5/day (alert)\n3. OpenRouter credit balance if available\n4. Flag if any key's cumulative spend exceeds $50\n\nThe spend data comes from the script output above. Summarize it concisely.", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": "custom", + "model_snapshot": "deepseek/deepseek-v4-flash", + "base_url": null, + "script": "spend-monitor-collect.sh", + "no_agent": false, + "context_from": null, + "schedule": { + "kind": "cron", + "expr": "0 7 * * *", + "display": "0 7 * * *" + }, + "schedule_display": "0 7 * * *", + "repeat": { + "times": null, + "completed": 1 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-11T22:56:55.024577-04:00", + "next_run_at": "2026-07-13T07:00:00-04:00", + "last_run_at": "2026-07-12T07:05:00.446889-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + }, + { + "id": "01b4b17c92e6", + "name": "shonuff-email-reply", + "prompt": "You are Sho'Nuff. When the script output contains messages from g@germainebrown.com: 1) read each message, 2) draft a reply for each, 3) write each reply to /tmp/shonuff-reply-N.txt, 4) send each via: cat /tmp/shonuff-reply-N.txt | python3 /root/.hermes/scripts/shonuff-email-responder.py --send --to 'g@germainebrown.com' --subject 'Re: ORIG_SUBJECT' --in-reply-to 'MSG_ID'. After all replies sent, summarize. If no messages, say SILENT.", + "skills": [], + "skill": null, + "model": null, + "provider": null, + "provider_snapshot": "custom", + "model_snapshot": "deepseek/deepseek-v4-flash", + "base_url": null, + "script": "shonuff-email-responder.py", + "no_agent": false, + "context_from": null, + "schedule": { + "kind": "interval", + "minutes": 5, + "display": "every 5m" + }, + "schedule_display": "every 5m", + "repeat": { + "times": null, + "completed": 97 + }, + "enabled": true, + "state": "scheduled", + "paused_at": null, + "paused_reason": null, + "created_at": "2026-07-12T02:01:39.054113-04:00", + "next_run_at": "2026-07-12T11:47:50.075299-04:00", + "last_run_at": "2026-07-12T11:42:50.075299-04:00", + "last_status": "ok", + "last_error": null, + "last_delivery_error": null, + "deliver": "origin", + "origin": { + "platform": "telegram", + "chat_id": "5813481339", + "chat_name": "DeezNutz!", + "thread_id": null, + "user_id": "5813481339" + }, + "enabled_toolsets": null, + "workdir": null, + "fire_claim": null + } + ], + "updated_at": "2026-07-12T11:47:59.082306-04:00" +} \ No newline at end of file diff --git a/skills/.curator_backups/2026-07-12T15-48-44Z/manifest.json b/skills/.curator_backups/2026-07-12T15-48-44Z/manifest.json new file mode 100644 index 0000000..8bf7146 --- /dev/null +++ b/skills/.curator_backups/2026-07-12T15-48-44Z/manifest.json @@ -0,0 +1,12 @@ +{ + "archive": "skills.tar.gz", + "archive_bytes": 2815217, + "created_at": "2026-07-12T15:48:45.253633+00:00", + "cron_jobs": { + "backed_up": true, + "jobs_count": 24 + }, + "id": "2026-07-12T15-48-44Z", + "reason": "pre-curator-run", + "skill_files": 119 +} \ No newline at end of file diff --git a/skills/.curator_backups/2026-07-12T15-48-44Z/skills.tar.gz b/skills/.curator_backups/2026-07-12T15-48-44Z/skills.tar.gz new file mode 100644 index 0000000..0d06be8 Binary files /dev/null and b/skills/.curator_backups/2026-07-12T15-48-44Z/skills.tar.gz differ diff --git a/skills/.curator_state b/skills/.curator_state new file mode 100644 index 0000000..672c671 --- /dev/null +++ b/skills/.curator_state @@ -0,0 +1,9 @@ +{ + "last_report_path": "/root/.hermes/logs/curator/20260712-154844", + "last_run_at": "2026-07-12T15:48:44.881876+00:00", + "last_run_duration_seconds": 0.637413, + "last_run_summary": "auto: no changes; llm: skipped (consolidation off)", + "last_run_summary_shown_at": "2026-07-05T15:08:10.441014+00:00", + "paused": false, + "run_count": 1 +} \ No newline at end of file diff --git a/skills/.hub/.ignore b/skills/.hub/.ignore new file mode 100644 index 0000000..93f349c --- /dev/null +++ b/skills/.hub/.ignore @@ -0,0 +1,2 @@ +# Exclude hub internals from search tools +* diff --git a/skills/.hub/audit.log b/skills/.hub/audit.log new file mode 100644 index 0000000..e69de29 diff --git a/skills/.hub/index-cache/browse_sh_catalog.json b/skills/.hub/index-cache/browse_sh_catalog.json new file mode 100644 index 0000000..67c8263 --- /dev/null +++ b/skills/.hub/index-cache/browse_sh_catalog.json @@ -0,0 +1 @@ +[{"hostname": "sam.gov", "task": "contract-opportunity-search-axgs2u", "slug": "sam.gov/contract-opportunity-search-axgs2u", "name": "contract-opportunity-search", "title": "SAM.gov Contract Opportunity Search", "description": "Search active federal contract opportunities on SAM.gov by status, notice type, place of performance (state/ZIP/country), date range, NAICS, and set-aside. Returns title, notice ID, agency hierarchy, place of performance, response deadline (with time zone), notice type, and the canonical /opp/{id}/view URL.", "category": "government", "aliases": [], "tags": ["sam-gov", "government", "procurement", "contracts", "rfp", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "api", "alternativeMethods": ["api", "browser"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/sam.gov/contract-opportunity-search-axgs2u/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/sam.gov/contract-opportunity-search-axgs2u/01-search-nv-active.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/sam.gov/contract-opportunity-search-axgs2u/02-active-and-filters.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/sam.gov/contract-opportunity-search-axgs2u/03-search-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/sam.gov/contract-opportunity-search-axgs2u/04-opp-detail-pop.png"], "replaySessionId": null, "installCount": 56}, {"hostname": "xcorestudio.com", "task": "book-class-vagj66", "slug": "xcorestudio.com/book-class-vagj66", "name": "book-class", "title": "Book X-Core 7 AM West Portal Class", "description": "Reserves the daily 7 AM xBURN class at X-Core Studio's West Portal location (Mariana Tek) for a signed-in member, firing at the exact second the booking window opens so it runs unattended overnight.", "category": "fitness", "aliases": [], "tags": ["fitness", "booking", "mariana-tek", "scheduling", "x-core", "west-portal"], "source": "browserbase", "updated": "2026-06-01", "recommendedMethod": "hybrid", "alternativeMethods": ["api", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/xcorestudio.com/book-class-vagj66/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/xcorestudio.com/book-class-vagj66/01-west-portal-schedule.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/xcorestudio.com/book-class-vagj66/02-class-list-reserve.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/xcorestudio.com/book-class-vagj66/03-sign-in.png"], "replaySessionId": "3e68d491-acd6-4b8a-b843-7f0fa0da95c6", "installCount": 9}, {"hostname": "ticketmaster.com", "task": "find-ticket-i7c0vy", "slug": "ticketmaster.com/find-ticket-i7c0vy", "name": "find-ticket", "title": "Ticketmaster Find Tickets", "description": "Find upcoming Ticketmaster events for an artist, team, or show — returns venue, date, on-sale window, presale times, sold-out/cancelled/postponed flags, and the canonical event URL. Read-only, uses Ticketmaster's unauthenticated internal artist-events API behind a residential proxy.", "category": "tickets", "aliases": [], "tags": ["tickets", "events", "concerts", "sports", "theater", "read-only", "anti-bot"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": ["browser", "api"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/ticketmaster.com/find-ticket-i7c0vy/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 42}, {"hostname": "flightaware.com", "task": "track-flight-72knwj", "slug": "flightaware.com/track-flight-72knwj", "name": "track-flight", "title": "FlightAware Live Flight Tracking", "description": "Given an airline+flight number or tail number (and optional date), return live FlightAware status: state, origin/destination, scheduled/estimated/actual times, aircraft, route, en-route position, delay, and live-map link.", "category": "travel", "aliases": [], "tags": ["aviation", "flight-tracking", "logistics", "flightaware", "travel"], "source": "browserbase", "updated": "2026-06-04", "recommendedMethod": "fetch", "alternativeMethods": ["browser", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/flightaware.com/track-flight-72knwj/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/flightaware.com/track-flight-72knwj/01-flight-page-arrived.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/flightaware.com/track-flight-72knwj/02-flight-page-airborne.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/flightaware.com/track-flight-72knwj/03-live-map.png"], "replaySessionId": "6699d3d8-9181-413c-9e0d-0c604d4afc0e", "installCount": 75}, {"hostname": "glassdoor.com", "task": "get-company-reviews-qknrhf", "slug": "glassdoor.com/get-company-reviews-qknrhf", "name": "get-company-reviews", "title": "Glassdoor Get Company Reviews", "description": "Extract a company's overall rating, sub-rating averages, recommend/outlook/CEO-approval percentages, and a filtered slice of employee reviews from Glassdoor — accepting a URL, EmployerId, or company name (+ optional location disambiguator) and supporting the full review-page filter rail (stars, job title, location, employment status, language, employment type, sort, keyword, limit). Read-only.", "category": "employer-reviews", "aliases": [], "tags": ["glassdoor", "reviews", "employer", "hr", "read-only", "cloudflare", "authenticated"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api", "fetch"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/glassdoor.com/get-company-reviews-qknrhf/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/glassdoor.com/get-company-reviews-qknrhf/01-cloudflare-403-bare-fetch.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/glassdoor.com/get-company-reviews-qknrhf/02-partner-api-410-gone.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/glassdoor.com/get-company-reviews-qknrhf/03-robots-disallow-pagination-and-keyword.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/glassdoor.com/get-company-reviews-qknrhf/04-autocomplete-also-walled.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/glassdoor.com/get-company-reviews-qknrhf/05-recommended-cookie-sync-flow.png"], "replaySessionId": null, "installCount": 49}, {"hostname": "abc7news.com", "task": "cali-highway-traffic-tdjcyt", "slug": "abc7news.com/cali-highway-traffic-tdjcyt", "name": "cali-highway-traffic", "title": "California Highway Traffic Speeds (MPH per Highway)", "description": "Return current real-time MPH for every California highway covered by ABC7's traffic map — per road, per direction, with active incidents — by querying the Sigalert/Total Traffic Network JSON backend that the abc7news.com/traffic/ page embeds via iframe.", "category": "transportation", "aliases": [], "tags": ["traffic", "highways", "california", "real-time", "mph", "sigalert", "bay-area"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/abc7news.com/cali-highway-traffic-tdjcyt/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/abc7news.com/cali-highway-traffic-tdjcyt/01-traffic-landing.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/abc7news.com/cali-highway-traffic-tdjcyt/02-sigalert-map.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/abc7news.com/cali-highway-traffic-tdjcyt/03-sigalert-loaded.png"], "replaySessionId": null, "installCount": 68}, {"hostname": "apod.nasa.gov", "task": "picture-of-the-day-cfmvdu", "slug": "apod.nasa.gov/picture-of-the-day-cfmvdu", "name": "picture-of-the-day", "title": "NASA Astronomy Picture of the Day", "description": "Fetch NASA's Astronomy Picture of the Day (APOD) — today's curated image or video plus title, explanation, copyright, and HD image URL. Supports any date back to 1995-06-16.", "category": "media", "aliases": [], "tags": ["nasa", "astronomy", "apod", "image-of-the-day", "public-api", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/apod.nasa.gov/picture-of-the-day-cfmvdu/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 104}, {"hostname": "alltrails.com", "task": "search-trails-dsqvnx", "slug": "alltrails.com/search-trails-dsqvnx", "name": "search-trails", "title": "AllTrails Search Trails", "description": "Search AllTrails for hiking, biking, running, climbing, backpacking, or paddling trails near a location and return matching trails (name, location, lat/lon, length, elevation gain, difficulty, route type, rating, photos, description, attributes, canonical URL) as structured JSON.", "category": "outdoors", "aliases": [], "tags": ["outdoors", "hiking", "trails", "maps", "read-only", "datadome"], "source": "browserbase", "updated": "2026-05-21", "recommendedMethod": "browser", "alternativeMethods": ["api", "fetch"], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/alltrails.com/search-trails-dsqvnx/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/alltrails.com/search-trails-dsqvnx/01-california-landing.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/alltrails.com/search-trails-dsqvnx/02-yosemite-park.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/alltrails.com/search-trails-dsqvnx/03-trail-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/alltrails.com/search-trails-dsqvnx/04-trail-verified-only.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/alltrails.com/search-trails-dsqvnx/05-trail-detail-loaded.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/alltrails.com/search-trails-dsqvnx/06-california-listing.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/alltrails.com/search-trails-dsqvnx/07-explore-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/alltrails.com/search-trails-dsqvnx/08-yosemite-park-list.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/alltrails.com/search-trails-dsqvnx/09-final-converged-trail.png"], "replaySessionId": null, "installCount": 126}, {"hostname": "amazon.com", "task": "search-products-5170mf", "slug": "amazon.com/search-products-5170mf", "name": "search-products", "title": "Amazon Product Search", "description": "Search Amazon for products matching a query with the full filter surface (department, brand, rating, price, deals, condition, sort, pagination) and return structured JSON per result: ASIN, title, price, rating, badges, image, and canonical /dp/ URL.", "category": "ecommerce", "aliases": [], "tags": ["amazon", "ecommerce", "product-search", "shopping", "scraping"], "source": "browserbase", "updated": "2026-06-04", "recommendedMethod": "browser", "alternativeMethods": ["fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/amazon.com/search-products-5170mf/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/amazon.com/search-products-5170mf/01-results-default-sort.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/amazon.com/search-products-5170mf/02-results-4star-priceasc.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/amazon.com/search-products-5170mf/03-results-pricerange-reviewrank.png"], "replaySessionId": "ea07ecd7-3b4c-4ede-ae08-68f68e1d3f08", "installCount": 455}, {"hostname": "airbnb.com", "task": "search-listings-ddgioa", "slug": "airbnb.com/search-listings-ddgioa", "name": "search-listings", "title": "Airbnb Search Listings", "description": "Search Airbnb for short-term rental listings in a given location and date window — supporting the full filter surface (dates, guests, price, place + property type, bedrooms / beds / baths, amenities, booking options, accessibility, host language, the top-of-page category rail, and map bounding box) — and return each matching property as structured JSON via the SSR StaysSearch GraphQL blob embedded in the page. Read-only.", "category": "travel", "aliases": [], "tags": ["travel", "lodging", "rentals", "search", "perimeterx", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "browser", "alternativeMethods": ["api", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/airbnb.com/search-listings-ddgioa/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/airbnb.com/search-listings-ddgioa/01-paris-search-loaded.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/airbnb.com/search-listings-ddgioa/02-filtered-map-bbox.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/airbnb.com/search-listings-ddgioa/03-503-redirect.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/airbnb.com/search-listings-ddgioa/04-tokyo-no-dates.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/airbnb.com/search-listings-ddgioa/05-room-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/airbnb.com/search-listings-ddgioa/06-lisbon-filtered.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/airbnb.com/search-listings-ddgioa/07-filters-modal.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/airbnb.com/search-listings-ddgioa/08-lisbon-converged.png"], "replaySessionId": null, "installCount": 203}, {"hostname": "craigslist.org", "task": "search-listings-hw5qri", "slug": "craigslist.org/search-listings-hw5qri", "name": "search-listings", "title": "Craigslist Search Listings", "description": "Search Craigslist in a given city and category for listings matching a query, returning each listing's title, price, location, posting date, and listing URL.", "category": "marketplace", "aliases": [], "tags": ["craigslist", "marketplace", "listings", "search", "classifieds"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/craigslist.org/search-listings-hw5qri/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/craigslist.org/search-listings-hw5qri/01-sfbay-bicycle-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/craigslist.org/search-listings-hw5qri/02-newyork-apa-fallback.png"], "replaySessionId": null, "installCount": 102}, {"hostname": "archive.org", "task": "find-snapshot-e3fnxh", "slug": "archive.org/find-snapshot-e3fnxh", "name": "find-snapshot", "title": "Wayback Machine Snapshot Search", "description": "Find Internet Archive Wayback Machine snapshots for a URL — single closest, date range, host/prefix enumeration, or full history — returning archived URL, capture timestamp, HTTP status, MIME type, SHA-1 digest, and WARC-record length. 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"https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/christianpicks.com/search-christian-products-7xg4fk/04-product-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/christianpicks.com/search-christian-products-7xg4fk/05-search-palette.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/christianpicks.com/search-christian-products-7xg4fk/06-suggestions-worship.png"], "replaySessionId": null, "installCount": 28}, {"hostname": "citymall.com.mm", "task": "citymall-myanmar-au419j", "slug": "citymall.com.mm/citymall-myanmar-au419j", "name": "browse-categories", "title": "City Mall Myanmar — Browse Categories Across Yangon & Mandalay", "description": "Walk the full citymall.com.mm category taxonomy (groceries, fresh produce, beverages, electronics, fashion, beauty, pet supplies, home appliances and more), set a delivery township so inventory is correctly scoped to Yangon or Mandalay, and extract structured product 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location and return matching results as structured JSON (class id, instructor, venue, start/end time in tz, credit cost, premium flag, modality, spots, amenities, rating). 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Returns aggregated vs validated lowest prices, rejected offers with reasons, history series, and gaps.", "category": "marketplace", "aliases": [], "tags": ["paraguay", "marketplace", "price-aggregator", "offers", "teciq", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "hybrid", "alternativeMethods": ["browser", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/comprasparaguai.com.br/extract-product-offers-5k74dp/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/comprasparaguai.com.br/extract-product-offers-5k74dp/01-cloudflare-challenge.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/comprasparaguai.com.br/extract-product-offers-5k74dp/02-search-results-redmi-buds-6-play.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/comprasparaguai.com.br/extract-product-offers-5k74dp/04-model-aggregator-sorted-by-lowest.png"], "replaySessionId": null, "installCount": 22}, {"hostname": "cruisecritic.com", "task": "extract-reviews-8r7ocj", "slug": "cruisecritic.com/extract-reviews-8r7ocj", "name": "extract-reviews", "title": "Cruise Critic Extract Reviews", "description": "Given a Cruise Critic ship page (URL, or cruise line + ship name resolved via search), extract ship metadata plus a filtered slice of member reviews as structured JSON, leading with a Browserbase stealth session and using the per-review Next.js data JSON endpoint as a per-review enrichment shortcut.", "category": "travel", "aliases": [], "tags": ["cruises", "reviews", "travel", "datadome", "stealth", "next-js"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "hybrid", "alternativeMethods": ["browser", "api", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/cruisecritic.com/extract-reviews-8r7ocj/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 26}, {"hostname": "depop.com", "task": "search-listings-p8xawn", "slug": "depop.com/search-listings-p8xawn", "name": "search-listings", "title": "Depop Search Listings", "description": "Search Depop's peer-to-peer fashion marketplace by keyword, category, brand, size, condition, color, price, sort, gender, on-sale, and shop scope, returning structured per-listing JSON (id, title, price, images, brand, size, condition, seller, shipping, status, canonical URL) plus the page-wide total and active filter chips. Read-only.", "category": "marketplace", "aliases": [], "tags": ["marketplace", "fashion", "depop", "listings", "search", "cloudflare", "stealth"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "hybrid", "alternativeMethods": ["browser", "fetch", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/depop.com/search-listings-p8xawn/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/depop.com/search-listings-p8xawn/01-sample-listing-image.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/depop.com/search-listings-p8xawn/02-api-surface-discovered.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/depop.com/search-listings-p8xawn/03-listing-schema.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/depop.com/search-listings-p8xawn/04-anti-bot-gotchas.png"], "replaySessionId": null, "installCount": 28}, {"hostname": "derekmeegan.com", "task": "meet-derek-n1xdkp", "slug": "derekmeegan.com/meet-derek-n1xdkp", "name": "find-latest-publications", "title": "Derek Meegan — Find Latest Publications", "description": "Return Derek Meegan's most recently published articles (titles, dates, tags, and canonical Medium URLs) from the /writing index on derekmeegan.com. Read-only; single HTTPS GET, no browser or anti-bot stealth required.", "category": "personal-site", "aliases": [], "tags": ["personal-site", "blog", "writing", "rss", "medium", "ssr"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "fetch", "alternativeMethods": ["api", "browser"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/derekmeegan.com/meet-derek-n1xdkp/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/derekmeegan.com/meet-derek-n1xdkp/01-writing-index.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/derekmeegan.com/meet-derek-n1xdkp/02-writing-scrolled-full-list.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/derekmeegan.com/meet-derek-n1xdkp/03-about-context.png"], "replaySessionId": null, "installCount": 22}, {"hostname": "discogs.com", "task": "get-marketplace-price-8xouh1", "slug": "discogs.com/get-marketplace-price-8xouh1", "name": "get-marketplace-price", "title": "Discogs Marketplace Price Lookup", "description": "Given a Discogs release/master URL, ID, or free-form release reference, return live Marketplace listings (per-listing price, media + sleeve condition, seller info, shipping, comments) plus full release-level metadata. Hybrid: public Database API for metadata + aggregate stats; stealth browser session for per-listing rows. Read-only.", "category": "music", "aliases": [], "tags": ["music", "vinyl", "marketplace", "discogs", "pricing", "read-only", "hybrid"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "hybrid", "alternativeMethods": ["api", "browser"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/discogs.com/get-marketplace-price-8xouh1/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 29}, {"hostname": "dmv.ca.gov", "task": "check-if-a-vehicle-is-registered-zgg414", "slug": "dmv.ca.gov/check-if-a-vehicle-is-registered-zgg414", "name": "check-vehicle-registration", "title": "California Vehicle Registration Status Check", "description": "Look up the current California DMV registration status, expiration date, fees owed, and holds for a CA license plate plus one secondary identifier (last 5 of VIN, owner's last name, or company name). Read-only — never advances into renewal payment.", "category": "government", "aliases": [], "tags": ["government", "dmv", "vehicle", "registration", "california", "read-only", "aws-waf"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/dmv.ca.gov/check-if-a-vehicle-is-registered-zgg414/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 30}, {"hostname": "docs.scoutos.com", "task": "lookup-scout-docs-ee1wgb", "slug": "docs.scoutos.com/lookup-scout-docs-ee1wgb", "name": "lookup-scout-docs", "title": "Scout Platform Documentation Lookup", "description": "Given a free-text query about a Scout platform feature, concept, integration, or API/SDK reference, locate the relevant page on docs.scoutos.com and return structured JSON with title, breadcrumb, headings, prose, code blocks, tables, On-This-Page anchors, last-updated, canonical URL, and related pages.", "category": "documentation", "aliases": [], "tags": ["documentation", "nextra", "scout", "knowledge-base", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "api", "alternativeMethods": ["api", "browser", "fetch", "mcp"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/docs.scoutos.com/lookup-scout-docs-ee1wgb/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/docs.scoutos.com/lookup-scout-docs-ee1wgb/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/docs.scoutos.com/lookup-scout-docs-ee1wgb/02-delegation-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/docs.scoutos.com/lookup-scout-docs-ee1wgb/03-jinja-templates-code-blocks.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/docs.scoutos.com/lookup-scout-docs-ee1wgb/04-hubspot-integration.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/docs.scoutos.com/lookup-scout-docs-ee1wgb/05-changelog.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/docs.scoutos.com/lookup-scout-docs-ee1wgb/06-api-reference-subdomain.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/docs.scoutos.com/lookup-scout-docs-ee1wgb/07-on-this-page-sidebar.png"], "replaySessionId": null, "installCount": 23}, {"hostname": "doordash.com", "task": "extract-menu-5uzqvc", "slug": "doordash.com/extract-menu-5uzqvc", "name": "extract-menu", "title": "DoorDash Menu Extraction", "description": "Given a DoorDash restaurant URL or restaurant + city query, extract the full menu — every category, every item, with name, price, description, and popular/featured tags. 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Distinguishes Buy-It-Now, auction, and variant-price-range outcomes.", "category": "marketplace", "aliases": [], "tags": ["ebay", "marketplace", "shopping", "search", "akamai", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/ebay.com/find-a-product-ef49sf/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/ebay.com/find-a-product-ef49sf/01-search-api-itm-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/ebay.com/find-a-product-ef49sf/02-akamai-walls-summary.png"], "replaySessionId": null, "installCount": 77}, {"hostname": "ebay.com", "task": "search-products-i9m1v2", "slug": "ebay.com/search-products-i9m1v2", "name": "search-products", "title": "eBay Search Products", "description": "Search eBay's consumer site for listings matching a keyword query (with category, condition, price, location, format, and sort filters) and return them as structured JSON. Supports the Sold + Completed cross-section for comp pricing. Read-only.", "category": "marketplace", "aliases": [], "tags": ["marketplace", "listings", "search", "ebay", "akamai", "comp-pricing"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api", "browser"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/ebay.com/search-products-i9m1v2/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/ebay.com/search-products-i9m1v2/02-search-success-srp.jpg", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/ebay.com/search-products-i9m1v2/03-akamai-403-access-denied.jpg", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/ebay.com/search-products-i9m1v2/04-sold-listings-mode.jpg"], "replaySessionId": null, "installCount": 71}, {"hostname": "elektrik220.km.ua", "task": "book-electrician-service-1f97c5", "slug": "elektrik220.km.ua/book-electrician-service-1f97c5", "name": "book-electrician-service", "title": "Elektrik 220V — Recommend & Book Electrician Service", "description": "Match a user's free-text electrical problem to one of 14 services at elektrik220.km.ua (Електрик 220В, Камʼянець-Подільський), and return the recommended service, price range in UAH, documents required to book (none) plus paperwork issued after work, and the earliest realistic booking window via phone, contact form, or email.", "category": "home-services", "aliases": [], "tags": ["electrician", "ukraine", "kamianets-podilskyi", "home-services", "booking", "local-business", "uk-ua"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "api", "alternativeMethods": ["browser", "fetch"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/elektrik220.km.ua/book-electrician-service-1f97c5/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/elektrik220.km.ua/book-electrician-service-1f97c5/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/elektrik220.km.ua/book-electrician-service-1f97c5/02-services-section.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/elektrik220.km.ua/book-electrician-service-1f97c5/03-service-detail-emergency-call.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/elektrik220.km.ua/book-electrician-service-1f97c5/04-price-calculator.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/elektrik220.km.ua/book-electrician-service-1f97c5/05-contact-booking-form.png"], "replaySessionId": null, "installCount": 22}, {"hostname": "emojis.directory", "task": "compose-email-with-emojis-uk7ipo", "slug": "emojis.directory/compose-email-with-emojis-uk7ipo", "name": "compose-email-with-emojis", "title": "Compose Email with Emojis for Your Ideas", "description": "Look up matching emojis on emojis.directory for each idea in an email's copy, then return a structured email payload (subject + body + emojis_used audit) with emojis interleaved through the body for the caller to paste into their own mail client.", "category": "productivity", "aliases": [], "tags": ["email", "emojis", "writing", "copywriting", "communication"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "fetch", "alternativeMethods": ["browser", "hybrid"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/emojis.directory/compose-email-with-emojis-uk7ipo/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/emojis.directory/compose-email-with-emojis-uk7ipo/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/emojis.directory/compose-email-with-emojis-uk7ipo/02-search-bulb.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/emojis.directory/compose-email-with-emojis-uk7ipo/03-emoji-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/emojis.directory/compose-email-with-emojis-uk7ipo/04-emoji-keyboard.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/emojis.directory/compose-email-with-emojis-uk7ipo/05-search-no-results.png"], "replaySessionId": null, "installCount": 21}, {"hostname": "etsy.com", "task": "search-products-t1kplk", "slug": "etsy.com/search-products-t1kplk", "name": "search-products", "title": "Etsy Product Search", "description": "Search Etsy for listings matching a keyword query plus the full UI filter surface (category, price, item-type, color, shipping, ordering, badges) and return structured JSON per listing — ID, title, shop, price/sale, rating, badges, and a sponsored-ad flag. Read-only.", "category": "marketplace", "aliases": [], "tags": ["marketplace", "etsy", "search", "listings", "datadome", "read-only"], "source": "browserbase", "updated": "2026-06-04", "recommendedMethod": "browser", "alternativeMethods": ["api", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/etsy.com/search-products-t1kplk/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/etsy.com/search-products-t1kplk/01-datadome-block.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/etsy.com/search-products-t1kplk/02-results-loaded.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/etsy.com/search-products-t1kplk/02b-iter1-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/etsy.com/search-products-t1kplk/04-script-verified-results.png"], "replaySessionId": "b4849535-8188-4e9a-9787-d2113d38b3ea", "installCount": 41}, {"hostname": "example.com", "task": "fetch-homepage-content-3h5vgl", "slug": "example.com/fetch-homepage-content-3h5vgl", "name": "fetch-homepage-content", "title": "Fetch example.com Homepage Content", "description": "Fetch the example.com homepage and return its h1 heading, first paragraph text, and the trailing 'Learn more' link as structured JSON. Read-only, no auth, no anti-bot.", "category": "reference", "aliases": [], "tags": ["reference", "fetch", "html-parse", "smoke-test", "iana"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/example.com/fetch-homepage-content-3h5vgl/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/example.com/fetch-homepage-content-3h5vgl/01-homepage-rendered.png"], "replaySessionId": null, "installCount": 36}, {"hostname": "example.com", "task": "pr-47-ai-gateway-smoke-6wh3lw", "slug": "example.com/pr-47-ai-gateway-smoke-6wh3lw", "name": "verify-heading", "title": "Verify example.com Main Heading", "description": "Fetches https://example.com and verifies its main

reads 'Example Domain'. Minimal end-to-end smoke test using the Browserbase Fetch API.", "category": "testing", "aliases": [], "tags": ["testing", "smoke-test", "fetch-api", "static-html", "example"], "source": "community", "updated": "2026-05-19", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/example.com/pr-47-ai-gateway-smoke-6wh3lw/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 26}, {"hostname": "facebook.com", "task": "search-marketplace-m9gyrc", "slug": "facebook.com/search-marketplace-m9gyrc", "name": "search-marketplace", "title": "Facebook Marketplace Search", "description": "Search Facebook Marketplace for live listings by query, city slug, category, price range, condition, radius, delivery method, sort order, plus vehicle/apparel/rental sub-filters — and resolve single /marketplace/item// URLs — returning normalized JSON. Read-only.", "category": "marketplace", "aliases": [], "tags": ["marketplace", "facebook", "listings", "local", "vehicles", "rentals", "search"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": [], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/facebook.com/search-marketplace-m9gyrc/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/facebook.com/search-marketplace-m9gyrc/01-ssr-search-payload.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/facebook.com/search-marketplace-m9gyrc/02-vehicle-filter-params.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/facebook.com/search-marketplace-m9gyrc/03-pagination-cursor-shape.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/facebook.com/search-marketplace-m9gyrc/04-city-slug-redirect.png"], "replaySessionId": null, "installCount": 95}, {"hostname": "fangraphs.com", "task": "read-player-stats-27lcib", "slug": "fangraphs.com/read-player-stats-27lcib", "name": "read-player-stats", "title": "FanGraphs Read Player Stats", "description": "Look up a baseball player on FanGraphs by name (or ID) and return per-season + career stats — standard counting plus sabermetric (wRC+, WAR, FIP, xFIP, K%, BB%, ISO, wOBA, xwOBA). Works for batters, pitchers, and two-way players. Read-only.", "category": "sports", "aliases": [], "tags": ["baseball", "sabermetrics", "stats", "fangraphs", "mlb", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "api", "alternativeMethods": ["browser", "hybrid"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/fangraphs.com/read-player-stats-27lcib/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/fangraphs.com/read-player-stats-27lcib/01-judge-page-iter1.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/fangraphs.com/read-player-stats-27lcib/02-fangraphs-home.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/fangraphs.com/read-player-stats-27lcib/03-judge-stats-batting.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/fangraphs.com/read-player-stats-27lcib/04-cole-stats-pitching.png"], "replaySessionId": null, "installCount": 24}, {"hostname": "fedex.com", "task": "track-package-7fxxv5", "slug": "fedex.com/track-package-7fxxv5", "name": "track-package", "title": "FedEx Package Tracking", "description": "Track a FedEx package by tracking number and return current status, last-known location, scheduled/estimated delivery window, service type, signed-by name, and the full chronological scan-event timeline. Read-only — never schedules, holds, or modifies a shipment.", "category": "logistics", "aliases": [], "tags": ["logistics", "tracking", "fedex", "shipping", "oauth2", "akamai", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": [], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/fedex.com/track-package-7fxxv5/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/fedex.com/track-package-7fxxv5/01-tracking-page-shell-akamai.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/fedex.com/track-package-7fxxv5/02-internal-api-endpoint-discovery.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/fedex.com/track-package-7fxxv5/03-official-api-oauth-gate.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/fedex.com/track-package-7fxxv5/04-edge-cases-from-bundle.png"], "replaySessionId": null, "installCount": 140}, {"hostname": "findadoc.healthplan.org", "task": "provider-search-ykncm6", "slug": "findadoc.healthplan.org/provider-search-ykncm6", "name": "provider-search", "title": "The Health Plan Provider Search", "description": "Search The Health Plan's provider directory (findadoc.healthplan.org) for in-network doctors, hospitals, and facilities. Pick a member network (Commercial/MHT/Medicare/Self-Funded) via URL param, then filter by state-or-ZIP, network plan, and provider category (all/primary care/hospital/specialist). Read-only.", "category": "healthcare", "aliases": [], "tags": ["healthcare", "insurance", "provider-directory", "in-network", "the-health-plan", "asp-net-webforms"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "browser", "alternativeMethods": ["browser", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/findadoc.healthplan.org/provider-search-ykncm6/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/findadoc.healthplan.org/provider-search-ykncm6/01-landing-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/findadoc.healthplan.org/provider-search-ykncm6/02-tpa-services.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/findadoc.healthplan.org/provider-search-ykncm6/03-search-form-empty.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/findadoc.healthplan.org/provider-search-ykncm6/04-results-wv-all-12987.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/findadoc.healthplan.org/provider-search-ykncm6/05-name-search-wheeling-hospital.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/findadoc.healthplan.org/provider-search-ykncm6/06-validation-error-no-type.png"], "replaySessionId": null, "installCount": 25}, {"hostname": "finelysourced.com", "task": "filter-clean-label-products-7xpu9m", "slug": "finelysourced.com/filter-clean-label-products-7xpu9m", "name": "filter-clean-label-products", "title": "FinelySourced Clean-Label Product Filter", "description": "Filter FinelySourced.com's curated clean-label catalog (~140 products) across food, supplements, personal care, home, wellness, and apparel using lifestyle/ingredient tags (seed-oil free, organic, non-GMO, glyphosate-free, grass-fed, regenerative, etc.), categories, free-text search, and brand. Returns curated recommendations with title, brand, breadcrumb category, key features, certifications, tags, description, and outbound vendor link.", "category": "marketplace", "aliases": [], "tags": ["clean-label", "marketplace", "directory", "wellness", "seed-oil-free", "organic", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "hybrid", "alternativeMethods": ["api", "fetch", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/finelysourced.com/filter-clean-label-products-7xpu9m/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/finelysourced.com/filter-clean-label-products-7xpu9m/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/finelysourced.com/filter-clean-label-products-7xpu9m/02-category-food-beverages.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/finelysourced.com/filter-clean-label-products-7xpu9m/03-tag-seed-oil-free.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/finelysourced.com/filter-clean-label-products-7xpu9m/04-search-tallow-rated.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/finelysourced.com/filter-clean-label-products-7xpu9m/05-product-detail.png"], "replaySessionId": null, "installCount": 25}, {"hostname": "freecampsites.net", "task": "browse-campsites-qyj28m", "slug": "freecampsites.net/browse-campsites-qyj28m", "name": "browse-campsites", "title": "Browse Free Campsites Near a Location", "description": "Search freecampsites.net for the 20 nearest campsites / free dispersed camping spots around a place and return structured records (name, free/fee status, rating, review count, distance, coordinates, and detail URL).", "category": "travel", "aliases": [], "tags": ["camping", "travel", "campsites", "outdoors", "search", "geolocation"], "source": "browserbase", "updated": "2026-06-04", "recommendedMethod": "hybrid", "alternativeMethods": ["browser", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/freecampsites.net/browse-campsites-qyj28m/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/freecampsites.net/browse-campsites-qyj28m/01-homepage-search.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/freecampsites.net/browse-campsites-qyj28m/02-results-bend-oregon.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/freecampsites.net/browse-campsites-qyj28m/03-results-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/freecampsites.net/browse-campsites-qyj28m/04-http2-error-wall.png"], "replaySessionId": "d7bbe759-7639-4706-a203-6781d7bfd014", "installCount": 28}, {"hostname": "french-property.com", "task": "find-listing-sujpf1", "slug": "french-property.com/find-listing-sujpf1", "name": "find-listing", "title": "French-Property.com Find Listings", "description": "Search french-property.com for-sale listings by region, price, bedrooms, property type, habitable / land size, and keywords; return matching listings with title, reference, price, location, room counts, sizes, image, and URL.", "category": "real-estate", "aliases": [], "tags": ["real-estate", "france", "listings", "search", "url-param", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "fetch", "alternativeMethods": ["browser", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/french-property.com/find-listing-sujpf1/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/french-property.com/find-listing-sujpf1/01-brittany-filtered-listings.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/french-property.com/find-listing-sujpf1/02-paca-sorted-ascending.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/french-property.com/find-listing-sujpf1/03-no-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/french-property.com/find-listing-sujpf1/04-listings-structure.png"], "replaySessionId": null, "installCount": 24}, {"hostname": "funda.nl", "task": "extract-listings-4klc7j", "slug": "funda.nl/extract-listings-4klc7j", "name": "search-listings", "title": "Funda Search Listings", "description": "Search Funda for Dutch residential listings (koop/huur) by free-form location, structured filter URL, or single listing/broker URL. Returns normalised JSON per listing — price + history, address, neighbourhood, energy label, area, rooms, build year, agent, photos, VvE, and status. Distinguishes results, zero_results, location_unparseable, listing_not_found, bot_block, paywalled, and fundainbusiness out-of-scope outcomes.", "category": "real-estate", "aliases": [], "tags": ["real-estate", "netherlands", "listings", "search", "akamai", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "browser", "alternativeMethods": ["hybrid", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/funda.nl/extract-listings-4klc7j/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/funda.nl/extract-listings-4klc7j/01-amsterdam-search-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/funda.nl/extract-listings-4klc7j/02-listing-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/funda.nl/extract-listings-4klc7j/03-broker-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/funda.nl/extract-listings-4klc7j/04-zero-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/funda.nl/extract-listings-4klc7j/05-sold-listing.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/funda.nl/extract-listings-4klc7j/06-listing-not-found.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/funda.nl/extract-listings-4klc7j/07-under-bid.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/funda.nl/extract-listings-4klc7j/08-nieuwbouw-bouwnummer.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/funda.nl/extract-listings-4klc7j/09-converged-final.png"], "replaySessionId": null, "installCount": 28}, {"hostname": "gasbuddy.com", "task": "find-cheapest-gas-weju5k", "slug": "gasbuddy.com/find-cheapest-gas-weju5k", "name": "find-cheapest-gas", "title": "GasBuddy Find Cheapest Gas", "description": "Given a US ZIP code (or City, ST text), return the cheapest gas stations nearby on GasBuddy — with station name, brand, address, fuel grade, current price per gallon, reporter, how recently it was reported, and an optional ZIP-centroid distance. Read-only.", "category": "automotive", "aliases": [], "tags": ["gas-prices", "automotive", "cloudflare", "next-js", "read-only", "consumer"], "source": "browserbase", "updated": "2026-06-09", "recommendedMethod": "browser", "alternativeMethods": ["hybrid", "fetch"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/gasbuddy.com/find-cheapest-gas-weju5k/SKILL.md", "partner": false, "status": "running", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gasbuddy.com/find-cheapest-gas-weju5k/01-initial-load.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gasbuddy.com/find-cheapest-gas-weju5k/02-after-find-gas-click.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gasbuddy.com/find-cheapest-gas-weju5k/03-after-scroll.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gasbuddy.com/find-cheapest-gas-weju5k/04-bh-city-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gasbuddy.com/find-cheapest-gas-weju5k/05-city-search-multi-stations.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gasbuddy.com/find-cheapest-gas-weju5k/06-zip-search-results-dallas.png"], "replaySessionId": null, "installCount": 29}, {"hostname": "gathershot.com", "task": "collect-share-event-media-t8rj96", "slug": "gathershot.com/collect-share-event-media-t8rj96", "name": "collect-share-event-media", "title": "Gather Shot Event Photo & Video Collection", "description": "Summarize how Gather Shot lets event hosts collect and share guest photos and videos via QR code (no app), and how to set up an event — including supported event types, pricing tiers, plan limits, and the host + guest workflow.", "category": "events", "aliases": [], "tags": ["events", "photo-sharing", "qr-code", "weddings", "conferences", "no-app", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "browser", "alternativeMethods": ["fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/gathershot.com/collect-share-event-media-t8rj96/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gathershot.com/collect-share-event-media-t8rj96/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gathershot.com/collect-share-event-media-t8rj96/02-pricing.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gathershot.com/collect-share-event-media-t8rj96/03-events-new.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gathershot.com/collect-share-event-media-t8rj96/04-final-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/gathershot.com/collect-share-event-media-t8rj96/05-create-event-form.png"], "replaySessionId": null, "installCount": 23}, {"hostname": "github.com", "task": "get-pr-review-st0euo", "slug": "github.com/get-pr-review-st0euo", "name": "get-pr-review", "title": "GitHub Pull Request Review Extraction", "description": "Extract a normalized JSON snapshot of a GitHub pull request — metadata, ordered review timeline, per-file diff annotations with inline review comments (outdated + resolved flags), and check-run / status-context results — primarily via the GitHub REST API with a rendered-HTML fallback for UI-only signals. Read-only.", "category": "developer-tools", "aliases": [], "tags": ["github", "pull-request", "code-review", "read-only", "rest-api", "graphql"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": ["api", "browser", "cli"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/github.com/get-pr-review-st0euo/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/github.com/get-pr-review-st0euo/01-pr-og-card.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/github.com/get-pr-review-st0euo/02-open-pr-approved.png"], "replaySessionId": null, "installCount": 78}, {"hostname": "github.com", "task": "get-repo-metadata-iglddk", "slug": "github.com/get-repo-metadata-iglddk", "name": "get-repo-metadata", "title": "GitHub Repository Metadata", "description": "Given a GitHub repo reference (URL, owner/repo slug, deep tree/blob URL, or owner URL), return the repository's core metadata, latest release, license, language breakdown, top contributors, README, and health signals as structured JSON. Read-only.", "category": "developer-tools", "aliases": [], "tags": ["github", "git", "metadata", "rest-api", "developer-tools", "read-only", "open-source"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": ["mcp", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/github.com/get-repo-metadata-iglddk/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/github.com/get-repo-metadata-iglddk/01-repo-social-card.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/github.com/get-repo-metadata-iglddk/02-owner-avatar.png"], "replaySessionId": null, "installCount": 133}, {"hostname": "goodreads.com", "task": "find-book-nycdz1", "slug": "goodreads.com/find-book-nycdz1", "name": "find-book", "title": "Goodreads Book & Author Lookup", "description": "Resolve a Goodreads URL, book ID, work ID, ISBN, ASIN, title, or author into a structured record with core metadata, ratings, shelf signals, awards, and top reviews.", "category": "books", "aliases": [], "tags": ["books", "goodreads", "ratings", "reviews", "isbn", "metadata", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "hybrid", "alternativeMethods": ["fetch", "api", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/goodreads.com/find-book-nycdz1/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/goodreads.com/find-book-nycdz1/01-book-show-static-render.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/goodreads.com/find-book-nycdz1/02-search-page-waf-blocked.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/goodreads.com/find-book-nycdz1/03-autocomplete-resolution.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/goodreads.com/find-book-nycdz1/04-author-page-static.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/goodreads.com/find-book-nycdz1/05-editions-page-static.png"], "replaySessionId": null, "installCount": 38}, {"hostname": "goodrx.com", "task": "compare-drug-prices-c8d87y", "slug": "goodrx.com/compare-drug-prices-c8d87y", "name": "compare-drug-prices", "title": "GoodRx Drug Price Comparison", "description": "Given a prescription drug (name, optional dosage/form/quantity) and a US ZIP, return GoodRx's per-pharmacy consumer price comparison as structured JSON — coupon price, list price, savings %, Gold-tier price, store name + address + distance, the printable coupon's Bin/PCN/Group/Member-ID, and drug monograph metadata. Honors the full filter surface (form, dosage, quantity, radius, pharmacy chain, sort, pickup vs. mail-order). Read-only.", "category": "healthcare", "aliases": [], "tags": ["healthcare", "pharmacy", "prescription", "price-comparison", "perimeterx", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": [], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/goodrx.com/compare-drug-prices-c8d87y/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 34}, {"hostname": "google.com", "task": "search-flights-ts4g1f", "slug": "google.com/search-flights-ts4g1f", "name": "search-flights", "title": "Google Flights Cheapest-Itinerary Search", "description": "Search Google Flights for one-way or round-trip itineraries between two airports on given dates via a tfs deep-link, returning the cheapest options with airline, total duration, stops, depart/arrive times, and a booking link. Read-only.", "category": "travel", "aliases": [], "tags": ["travel", "flights", "google-flights", "search", "read-only", "deep-link"], "source": "browserbase", "updated": "2026-06-04", "recommendedMethod": "browser", "alternativeMethods": ["browser", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/google.com/search-flights-ts4g1f/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/google.com/search-flights-ts4g1f/01-flights-home.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/google.com/search-flights-ts4g1f/02-oneway-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/google.com/search-flights-ts4g1f/03-roundtrip-results.png"], "replaySessionId": "70dd4c06-7cb7-4acf-939c-806a5651dd8c", "installCount": 386}, {"hostname": "grants.illinois.gov", "task": "search-csfa-jewu3k", "slug": "grants.illinois.gov/search-csfa-jewu3k", "name": "search-csfa", "title": "Illinois CSFA Funding Opportunity Search", "description": "Search the Illinois Catalog of State Financial Assistance (CSFA) for currently-posted funding opportunities by keyword, issuing agency, CSFA number, or award range — returns grant name, formal CSFA number, agency, posting period, award range, funding type, eligibility tags, unwrapped application-portal URL (AmpliFund / native CSFA NOFO), and attached NOFO PDF links. Read-only.", "category": "government-grants", "aliases": [], "tags": ["illinois", "grants", "csfa", "government", "amplifund", "asp-net"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": ["api", "browser", "fetch"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/grants.illinois.gov/search-csfa-jewu3k/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 29}, {"hostname": "ha.com", "task": "search-auctions-6fgrko", "slug": "ha.com/search-auctions-6fgrko", "name": "search-auctions", "title": "Heritage Auctions Search", "description": "Search Heritage Auctions (ha.com) for auction lots across all categories — past, current, and upcoming — with the full URL-param filter surface (category, auction status, auction type, price/estimate range, grading, date range, lot characteristics, consignor, sort, pagination). Returns structured JSON per lot. Read-only.", "category": "auctions", "aliases": [], "tags": ["auctions", "collectibles", "heritage", "datadome", "read-only", "candidate"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["browser", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/ha.com/search-auctions-6fgrko/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 29}, {"hostname": "happycow.net", "task": "search-vegan-ei6wpc", "slug": "happycow.net/search-vegan-ei6wpc", "name": "search-vegan", "title": "HappyCow Vegan Search", "description": "Search HappyCow for vegan, vegetarian, and veg-friendly venues (restaurants, health/veg stores, juice bars, bakeries) in any location, honoring HappyCow's full filter surface (diet/venue type, cuisine, features, rating sort, distance, open-now time slider). Returns structured JSON with venue ID, name, slug, diet, coords, address, phone, rating, hours, photos, and region totals.", "category": "restaurants", "aliases": [], "tags": ["restaurants", "vegan", "vegetarian", "happycow", "search", "imperva", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "fetch", "alternativeMethods": ["fetch", "hybrid", "browser", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/happycow.net/search-vegan-ei6wpc/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 33}, {"hostname": "healthcare.gov", "task": "compare-plans-ruai96", "slug": "healthcare.gov/compare-plans-ruai96", "name": "compare-plans", "title": "HealthCare.gov Compare ACA Plans", "description": "Given a US ZIP, household composition, and income, return ACA marketplace plans from healthcare.gov with full premium and cost-sharing details. Handles the full filter surface (metal tier, CSR variant, plan type, issuer, HSA, premium/deductible/OOP ranges, drug + provider lookup) and short-circuits to a redirect_to_state_exchange status for the 20+ SBM states.", "category": "healthcare", "aliases": [], "tags": ["healthcare", "aca", "marketplace", "insurance", "subsidy", "cms"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": ["api", "browser"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/healthcare.gov/compare-plans-ruai96/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 31}, {"hostname": "healthgrades.com", "task": "find-specialist-4ekjm6", "slug": "healthgrades.com/find-specialist-4ekjm6", "name": "find-specialist", "title": "Healthgrades Find Specialist", "description": "Search Healthgrades for doctors, specialists, NPs/PAs, dentists, or hospitals matching a specialty (or condition/procedure) and location, honoring every /usearch filter (insurance, language, gender, distance, hospital affiliation, board-certification, rating, telehealth, accepts-new-patients, etc.) and returning structured JSON per provider including NPI, ratings, addresses, insurance, hospital affiliations, and Healthgrades awards. Read-only — never books or submits.", "category": "healthcare", "aliases": [], "tags": ["healthcare", "doctors", "providers", "read-only", "akamai"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/healthgrades.com/find-specialist-4ekjm6/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 32}, {"hostname": "hiveround.com", "task": "search-investment-projects-opszir", "slug": "hiveround.com/search-investment-projects-opszir", "name": "search-investment-projects", "title": "Search Hiveround Investment Projects", "description": "Discover live startup raises to invest in on Hiveround, filterable by keyword, stage, and max raise size, and return structured project details via the Hiveround MCP server.", "category": "fintech", "aliases": [], "tags": ["investing", "startups", "fundraising", "mcp", "marketplace", "venture-capital"], "source": "browserbase", "updated": "2026-06-04", "recommendedMethod": "mcp", "alternativeMethods": ["fetch", "browser"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/hiveround.com/search-investment-projects-opszir/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/hiveround.com/search-investment-projects-opszir/01-projects-list.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/hiveround.com/search-investment-projects-opszir/02-project-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/hiveround.com/search-investment-projects-opszir/03-filtered-results.png"], "replaySessionId": "b55ce3b4-5e8b-43d9-9d0c-2faea33b0c8f", "installCount": 30}, {"hostname": "homedepot.com", "task": "find-a-product-on-home-depot-sognq8", "slug": "homedepot.com/find-a-product-on-home-depot-sognq8", "name": "find-a-product", "title": "Home Depot Find a Product", "description": "Search homedepot.com for products matching a free-text query, brand+model, or itemId; return canonical /p/{slug}/{itemId} URLs, titles, images, and (optionally, via a stealth browser session) price, availability, brand, rating, and key specs. Read-only.", "category": "shopping", "aliases": [], "tags": ["home-improvement", "shopping", "product-search", "akamai", "hybrid"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "hybrid", "alternativeMethods": ["api", "browser", "cli"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/homedepot.com/find-a-product-on-home-depot-sognq8/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 43}, {"hostname": "hotpads.com", "task": "find-a-hotel-7v8ssy", "slug": "hotpads.com/find-a-hotel-7v8ssy", "name": "find-a-hotel", "title": "HotPads Find a Rental", "description": "Search HotPads for rental listings (apartments, houses, condos, townhomes, rooms, sublets) in a city, neighborhood, ZIP, or lat/lon bounding box. Returns address, rent range, beds, baths, sqft, photos, amenities, and detail-page URL per listing. Read-only.", "category": "real-estate", "aliases": [], "tags": ["rentals", "apartments", "real-estate", "listings", "hotpads", "zillow"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/hotpads.com/find-a-hotel-7v8ssy/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 38}, {"hostname": "ikea.com", "task": "check-stock-sff6ln", "slug": "ikea.com/check-stock-sff6ln", "name": "check-stock", "title": "IKEA Stock Check", "description": "Given an IKEA article number or product URL and a target market (US, GB, DE, …), return per-store stock state, units available, click-and-collect / home-delivery flags, last-checked timestamp, and discontinued / sold-out / online-only notices. Read-only.", "category": "retail", "aliases": [], "tags": ["retail", "inventory", "stock-check", "ikea", "furniture", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": ["api", "browser", "hybrid"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/ikea.com/check-stock-sff6ln/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 28}, {"hostname": "images.nasa.gov", "task": "search-image-npltef", "slug": "images.nasa.gov/search-image-npltef", "name": "search-image", "title": "NASA Images Search", "description": "Search NASA's Image and Video Library for images, videos, or audio by free-text query, filters (center, keywords, photographer, year range, location, album), or known NASA asset ID, returning each match's metadata and direct URLs to every file rendition. Read-only.", "category": "media", "aliases": [], "tags": ["nasa", "images", "media", "space", "search", "public-api", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/images.nasa.gov/search-image-npltef/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/images.nasa.gov/search-image-npltef/01-apollo11-buzz-on-moon.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/images.nasa.gov/search-image-npltef/02-mars-perseverance-rover.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/images.nasa.gov/search-image-npltef/03-hubble-image.png"], "replaySessionId": null, "installCount": 30}, {"hostname": "imdb.com", "task": "get-rating-16ss93", "slug": "imdb.com/get-rating-16ss93", "name": "get-rating", "title": "IMDb Title Rating Lookup", "description": "Resolve any IMDb title URL / tt-ID / free-form title reference (movie, TV series, episode, mini-series, short) to its current IMDb rating, total vote count, rating distribution per 1-10 bucket, Metascore, and core title metadata (cast, directors, writers, genres, runtime, certification, plot, languages, countries, poster, canonical URL). Read-only.", "category": "entertainment", "aliases": [], "tags": ["imdb", "ratings", "movies", "tv", "metadata", "read-only", "aws-waf"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api", "cli"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/imdb.com/get-rating-16ss93/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 35}, {"hostname": "indeed.com", "task": "search-jobs-8yxl6y", "slug": "indeed.com/search-jobs-8yxl6y", "name": "search-jobs", "title": "Indeed Job Search", "description": "Search Indeed for job postings across the full filter surface (keyword, location, radius, date posted, salary, job type, experience level, remote/hybrid, company, education, posted-by, encouraged-to-apply, sort, pagination) and return structured JSON. Supports SERP URLs, free-form keyword+location, single jk lookups, and the five outcome branches (results / zero_results / location_unparseable / bot_block / posting_not_found). Read-only.", "category": "jobs", "aliases": [], "tags": ["jobs", "job-search", "recruiting", "indeed", "anti-bot", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": [], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/indeed.com/search-jobs-8yxl6y/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/indeed.com/search-jobs-8yxl6y/01-security-check-bare-ip.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/indeed.com/search-jobs-8yxl6y/02-serp-state-embedded.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/indeed.com/search-jobs-8yxl6y/03-viewjob-extraction.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/indeed.com/search-jobs-8yxl6y/04-bot-detection-401-redirect.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/indeed.com/search-jobs-8yxl6y/05-converged-output-shape.png"], "replaySessionId": null, "installCount": 81}, {"hostname": "instacart.com", "task": "browse-add-items-guest-gf4i37", "slug": "instacart.com/browse-add-items-guest-gf4i37", "name": "browse-add-items-guest", "title": "Instacart Search and Add to Cart (Guest)", "description": "Search Instacart for products and add them to the cart as a guest (no login). Routes around the un-closable email-capture modal that intercepts user-cursor clicks after the first add-to-cart action.", "category": "grocery", "aliases": [], "tags": ["grocery", "instacart", "cart", "guest-checkout", "modal-dismissal", "anti-bot"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "browser", "alternativeMethods": ["browser", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/instacart.com/browse-add-items-guest-gf4i37/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/instacart.com/browse-add-items-guest-gf4i37/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/instacart.com/browse-add-items-guest-gf4i37/02-search-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/instacart.com/browse-add-items-guest-gf4i37/03-after-first-add.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/instacart.com/browse-add-items-guest-gf4i37/05-modal-removed.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/instacart.com/browse-add-items-guest-gf4i37/08-cart-with-modal-removed.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/instacart.com/browse-add-items-guest-gf4i37/09-final-in-store-search.png"], "replaySessionId": null, "installCount": 39}, {"hostname": "irs.gov", "task": "check-refund-status-89r6ko", "slug": "irs.gov/check-refund-status-89r6ko", "name": "check-refund-status", "title": "IRS Federal Refund Status Check", "description": "Look up federal tax-refund status on the IRS \"Where's My Refund?\" tool from an SSN/ITIN, filing status, and exact whole-dollar refund amount; returns the current stage (Return Received / Refund Approved / Refund Sent), any surfaced date, and IRS message codes. Read-only; handles sensitive PII.", "category": "government", "aliases": [], "tags": ["irs", "taxes", "refund", "government", "akamai", "read-only", "pii"], "source": "browserbase", "updated": "2026-06-04", "recommendedMethod": "browser", "alternativeMethods": ["api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/irs.gov/check-refund-status-89r6ko/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/irs.gov/check-refund-status-89r6ko/01-wmr-form-filled.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/irs.gov/check-refund-status-89r6ko/02-validation-mismatch.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/irs.gov/check-refund-status-89r6ko/03-max-attempts-exceeded.png"], "replaySessionId": "e81539b0-3ebd-47a2-ba4f-bc4c8bc96c50", "installCount": 28}, {"hostname": "kayak.com", "task": "compare-flights-9xc047", "slug": "kayak.com/compare-flights-9xc047", "name": "compare-flights", "title": "Kayak Flight Comparison", "description": "Search Kayak.com for flights between two airports on given dates with the full left-rail filter surface (stops, airlines, alliance, time windows, duration, layover, booking sites, amenities, bags, quality filters, sort) and return matching itineraries as structured JSON with per-leg detail, Best score, deep-link URL, and CO2 emissions badge.", "category": "travel", "aliases": [], "tags": ["travel", "flights", "metasearch", "kayak", "read-only", "anti-bot"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/kayak.com/compare-flights-9xc047/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 167}, {"hostname": "kbb.com", "task": "get-vehicle-value-i3oobu", "slug": "kbb.com/get-vehicle-value-i3oobu", "name": "get-vehicle-value", "title": "KBB Get Vehicle Value", "description": "Look up a vehicle's Kelley Blue Book market values (Trade-In, Private Party, Typical Listing Price, Fair Purchase Price) plus original MSRP, 5-Year Cost to Own breakdown, and resolved trim specs, given year/make/model/trim or a full KBB URL plus mileage, ZIP, and condition. Read-only — never engages the Instant Cash Offer or dealer-lead funnels.", "category": "automotive", "aliases": [], "tags": ["automotive", "vehicles", "valuation", "kbb", "pricing", "trade-in"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "hybrid", "alternativeMethods": ["api", "fetch", "browser"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/kbb.com/get-vehicle-value-i3oobu/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kbb.com/get-vehicle-value-i3oobu/01-price-advisor-widget.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kbb.com/get-vehicle-value-i3oobu/02-camry-widget-2020.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kbb.com/get-vehicle-value-i3oobu/03-new-car-widget-2025.png"], "replaySessionId": null, "installCount": 30}, {"hostname": "kineticist.com", "task": "explore-pinball-content-w5vgkf", "slug": "kineticist.com/explore-pinball-content-w5vgkf", "name": "explore-pinball-content", "title": "Explore Pinball Content on Kineticist", "description": "Search 1,700+ pinball machines, browse the daily Hype Index of upcoming-theme rumors, find venues to play, read news, build community lists, and create an account on Kineticist — using the site's first-party agent surfaces (OpenAPI, agent-card, llms.txt, per-route Markdown projections, CLI, MCP) before falling back to the browser.", "category": "pinball", "aliases": [], "tags": ["pinball", "kineticist", "hype-index", "games-database", "locations", "openapi"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "hybrid", "alternativeMethods": ["api", "fetch", "mcp", "cli", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/kineticist.com/explore-pinball-content-w5vgkf/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kineticist.com/explore-pinball-content-w5vgkf/01-landing.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kineticist.com/explore-pinball-content-w5vgkf/02-hype-index.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kineticist.com/explore-pinball-content-w5vgkf/03-games-database.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kineticist.com/explore-pinball-content-w5vgkf/04-where-to-play.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kineticist.com/explore-pinball-content-w5vgkf/05-lists.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kineticist.com/explore-pinball-content-w5vgkf/06-news.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kineticist.com/explore-pinball-content-w5vgkf/07-signup.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/kineticist.com/explore-pinball-content-w5vgkf/08-hype-detail.png"], "replaySessionId": null, "installCount": 26}, {"hostname": "kmart.com.au", "task": "kmart-irwsr8", "slug": "kmart.com.au/kmart-irwsr8", "name": "add-to-cart", "title": "Kmart Australia Find Product and Add to Cart", "description": "Find a product on kmart.com.au by natural-language query, navigate to the product detail page, capture title/price/SKU/availability, and drive the read-only pre-checkout flow up to the bag (/checkout/bag). Never submits an order — stops at the bag review screen. 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Read-only — never starts an adoption.", "category": "pets", "aliases": [], "tags": ["pets", "adoption", "petfinder", "search", "graphql", "akamai"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api", "hybrid"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/petfinder.com/search-pets-mxqo1n/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/petfinder.com/search-pets-mxqo1n/01-ssr-page-no-hydration.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/petfinder.com/search-pets-mxqo1n/02-graphql-csrf-block.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/petfinder.com/search-pets-mxqo1n/03-workflow-shape.png"], "replaySessionId": null, "installCount": 28}, {"hostname": "platform.claude.com", "task": "write-prompt-guide-0j5xu3", "slug": "platform.claude.com/write-prompt-guide-0j5xu3", "name": "write-prompt-guide", "title": "Write a Prompt for Claude", "description": "A distilled, model-aware checklist for writing high-quality prompts for Claude's latest models, built from Anthropic's prompt-engineering overview and best-practices docs (LaTeX guidance excluded).", "category": "prompt-engineering", "aliases": [], "tags": ["prompt-engineering", "claude", "llm", "best-practices", "agents", "documentation"], "source": "browserbase", "updated": "2026-06-03", "recommendedMethod": "fetch", "alternativeMethods": ["fetch", "browser"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/platform.claude.com/write-prompt-guide-0j5xu3/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/platform.claude.com/write-prompt-guide-0j5xu3/01-best-practices-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/platform.claude.com/write-prompt-guide-0j5xu3/02-overview-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/platform.claude.com/write-prompt-guide-0j5xu3/03-general-principles.png"], "replaySessionId": "211febc5-af5b-41b9-ba48-3d44cbabfba4", "installCount": 34}, {"hostname": "plugshare.com", "task": "find-charger-x2ul2f", "slug": "plugshare.com/find-charger-x2ul2f", "name": "find-charger", "title": "PlugShare Find EV Charger", "description": "Search PlugShare for EV charging stations near a location, route, or coordinate and return matching chargers as structured JSON — including per-plug connector/kW/status, network, PlugScore, recent check-ins, photos, and pricing. Read-only.", "category": "ev-charging", "aliases": [], "tags": ["ev", "charging", "plugshare", "maps", "read-only", "cognito"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "hybrid", "alternativeMethods": ["browser", "api", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/plugshare.com/find-charger-x2ul2f/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 49}, {"hostname": "poke.com", "task": "send-message", "slug": "poke.com/send-message", "name": "send-message", "title": "Poke Send Message", "description": "Send structured context to Poke through the official inbound API so the user's Poke assistant can process it like an incoming message. Includes API-key handling, safe external-action gating, smoke-test verification, and Poke recipe packaging notes.", "category": "productivity", "aliases": [], "tags": ["poke", "assistant", "api", "messaging", "automation", "external-actions"], "source": "first-party-browserbase", "updated": "2026-05-08", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/poke.com/send-message/SKILL.md", "partner": true, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "policygenius.com", "task": "compare-insurance-g7sogh", "slug": "policygenius.com/compare-insurance-g7sogh", "name": "compare-insurance", "title": "Policygenius Insurance Comparison", "description": "Compare insurance carriers on Policygenius (life, auto, home, renters, disability) and return Policygenius rating, AM Best, J.D. Power, NAIC complaint index, pros/cons, Best-for tag, and last-reviewed date per carrier. Editorial-only; never enters the PII-gated quote funnel.", "category": "insurance", "aliases": [], "tags": ["insurance", "comparison", "carriers", "ratings", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "hybrid", "alternativeMethods": ["api", "fetch", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/policygenius.com/compare-insurance-g7sogh/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 28}, {"hostname": "poshmark.com", "task": "search-listings-vrg59r", "slug": "poshmark.com/search-listings-vrg59r", "name": "search-listings", "title": "Poshmark Search Listings", "description": "Search Poshmark for fashion / lifestyle listings via the public /vm-rest/posts JSON endpoint (free-text + sort + pagination) with a browser fallback on /search?... for strict facet filters. Returns each match with listing id, title, price (raw + formatted), brand, size, color, department/category, inventory status (available/sold), seller, images, and engagement counts. Read-only.", "category": "marketplace", "aliases": [], "tags": ["marketplace", "fashion", "resale", "listings", "search", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": [], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/poshmark.com/search-listings-vrg59r/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 29}, {"hostname": "pro-football-reference.com", "task": "get-player-stats-5pitm4", "slug": "pro-football-reference.com/get-player-stats-5pitm4", "name": "get-player-stats", "title": "Pro-Football-Reference Player Stats", "description": "Given an NFL player reference (URL, PFR ID, or free-form name), return bio + the requested career, season, splits, or game-log stat tables from Pro-Football-Reference as structured JSON. Preserves verbatim PFR column headers and table ids. Read-only.", "category": "sports", "aliases": [], "tags": ["nfl", "stats", "sports", "reference", "cloudflare", "read-only"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api", "hybrid"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/pro-football-reference.com/get-player-stats-5pitm4/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 28}, {"hostname": "ramp.com", "task": "submit-reimbursement", "slug": "ramp.com/submit-reimbursement", "name": "ramp-submit-reimbursement", "title": "Ramp Submit Reimbursement", "description": "Submit an employee reimbursement through Ramp MCP or Ramp CLI with receipt extraction, policy/category validation, draft review, and explicit confirmation before submission.", "category": "finance", "aliases": [], "tags": ["finance", "expenses", "reimbursements", "mcp", "cli", "policy", "human-confirmation"], "source": "official Ramp MCP support + Ramp CLI docs + non-mutating endpoint checks, 2026-05-08", "updated": "2026-05-08", "recommendedMethod": "cli", "alternativeMethods": ["mcp", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/ramp.com/submit-reimbursement/SKILL.md", "partner": true, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "realtor.ca", "task": "list-properties-5d4p1l", "slug": "realtor.ca/list-properties-5d4p1l", "name": "list-properties", "title": "REALTOR.ca List Properties", "description": "List MLS-listed properties on REALTOR.ca within a bounding box or named Canadian city, filtered by sale/rental, price range, beds, and baths. Returns price, address, lat/lon, beds, baths, size, photo, agent, and canonical listing URL. Read-only.", "category": "real-estate", "aliases": [], "tags": ["real-estate", "listings", "mls", "canada", "search", "incapsula"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "hybrid", "alternativeMethods": ["api", "browser"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/realtor.ca/list-properties-5d4p1l/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realtor.ca/list-properties-5d4p1l/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realtor.ca/list-properties-5d4p1l/02-map-default.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realtor.ca/list-properties-5d4p1l/03-toronto-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realtor.ca/list-properties-5d4p1l/04-toronto-city-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realtor.ca/list-properties-5d4p1l/05-map-toronto.png"], "replaySessionId": null, "installCount": 33}, {"hostname": "realtor.com", "task": "extract-listings-9v0y4r", "slug": "realtor.com/extract-listings-9v0y4r", "name": "extract-listings", "title": "Realtor.com Search & Listing Extraction", "description": "Search Realtor.com (for-sale, for-rent, sold, new-construction, foreclosure, pending) from a free-form location or pre-filtered URL and return structured listing JSON. Honors the full filter surface (price, beds/baths, sqft, lot size, year built, days-on-market, HOA, features, school rating, pets/furnished, sort, pagination). Read-only.", "category": "real-estate", "aliases": [], "tags": ["real-estate", "listings", "search", "kasada", "scraping"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api", "hybrid"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/realtor.com/extract-listings-9v0y4r/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 54}, {"hostname": "realtor.com", "task": "get-school-rating-1f9wah", "slug": "realtor.com/get-school-rating-1f9wah", "name": "get-school-rating", "title": "Realtor.com School Rating Lookup", "description": "Given a school name + city/state, a Realtor.com school detail URL, or a property address, return the school's GreatSchools rating, parent-reviews summary, grades served, enrollment, student-teacher ratio, district, address, NCES code, and canonical URL. For property addresses, returns the list of assigned elementary / middle / high schools with each school's rating.", "category": "real-estate", "aliases": [], "tags": ["real-estate", "schools", "ratings", "great-schools", "realtor", "read-only", "kasada"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "api", "alternativeMethods": [], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/realtor.com/get-school-rating-1f9wah/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realtor.com/get-school-rating-1f9wah/01-suggest-api-name-resolution.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realtor.com/get-school-rating-1f9wah/02-school-detail-next-data-extraction.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realtor.com/get-school-rating-1f9wah/03-kasada-wall-property-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realtor.com/get-school-rating-1f9wah/04-private-school-null-rating.png"], "replaySessionId": null, "installCount": 36}, {"hostname": "recipebee.app", "task": "recipe-discovery-generator-cdqfi0", "slug": "recipebee.app/recipe-discovery-generator-cdqfi0", "name": "recipe-discovery-generator", "title": "RecipeBee Recipe Discovery & Extraction", "description": "Discover and extract structured recipes from recipebee.app — by direct URL, natural-language query mapped to tag/category enums, or bulk sitemap mirror. Returns full schema.org/Recipe JSON-LD: ingredients, numbered steps, prep/cook times, yield, cuisine, keywords, nutrition. Read-only; AI meal-plan and shopping-list features require login and are out of scope.", "category": "food-and-cooking", "aliases": [], "tags": ["recipes", "cooking", "meal-planning", "json-ld", "schema-org", "nextjs", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "hybrid", "alternativeMethods": ["fetch", "browser", "api"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/recipebee.app/recipe-discovery-generator-cdqfi0/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/recipebee.app/recipe-discovery-generator-cdqfi0/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/recipebee.app/recipe-discovery-generator-cdqfi0/02-search-backend-error.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/recipebee.app/recipe-discovery-generator-cdqfi0/04-tag-chicken-grid.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/recipebee.app/recipe-discovery-generator-cdqfi0/05-browse-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/recipebee.app/recipe-discovery-generator-cdqfi0/06-recipe-page.png"], "replaySessionId": null, "installCount": 30}, {"hostname": "recreation.gov", "task": "check-availability-3ldi81", "slug": "recreation.gov/check-availability-3ldi81", "name": "check-availability", "title": "Recreation.gov Availability Check", "description": "Check live availability for any Recreation.gov bookable resource — campground, backcountry permit, lottery, timed-entry tour, day-use site — over a date range and return the per-site/per-division, per-day availability matrix with equipment, accessibility, pet policy, fees, and canonical URLs. 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Read-only — does not submit reviews unless explicitly requested with real integration evidence.", "category": "developer-tools", "aliases": [], "tags": ["api-discovery", "api-selection", "agent-readiness", "sdk", "cli", "mcp", "directory"], "source": "browserbase", "updated": "2026-05-21", "recommendedMethod": "api", "alternativeMethods": ["mcp", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/clirank.dev/find-agent-ready-apis-c9ocm0/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/clirank.dev/find-agent-ready-apis-c9ocm0/01-clirank-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/clirank.dev/find-agent-ready-apis-c9ocm0/02-task-page-transactional-email.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/clirank.dev/find-agent-ready-apis-c9ocm0/03-score-page-resend.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/clirank.dev/find-agent-ready-apis-c9ocm0/04-api-recommend-json.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/clirank.dev/find-agent-ready-apis-c9ocm0/05-api-detail-page.png"], "replaySessionId": null, "installCount": 27}, {"hostname": "coupa.com", "task": "companyregistry-y0chx9", "slug": "coupa.com/companyregistry-y0chx9", "name": "companyregistry", "title": "Coupa Supplier Portal Company Registry Signup", "description": "Drive the Coupa Supplier Portal self-service signup form at supplier.coupahost.com/sessions/new?page=signup to register a new company into Coupa's supplier registry. 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Read-only.", "category": "government", "aliases": [], "tags": ["kyc", "banking", "compliance", "florida", "sunbiz", "corporate-records", "read-only"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "fetch", "alternativeMethods": ["fetch", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/dos.fl.gov/automate-bank-workflows-3asnwn/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/dos.fl.gov/automate-bank-workflows-3asnwn/01-search-form.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/dos.fl.gov/automate-bank-workflows-3asnwn/02-results-list.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/dos.fl.gov/automate-bank-workflows-3asnwn/03-entity-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/dos.fl.gov/automate-bank-workflows-3asnwn/04-bydoc-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/dos.fl.gov/automate-bank-workflows-3asnwn/05-inactive-entity.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/dos.fl.gov/automate-bank-workflows-3asnwn/06-no-results.png"], "replaySessionId": null, "installCount": 23}, {"hostname": "edgeprop.my", "task": "find-agent-contact-details-hvhaqj", "slug": "edgeprop.my/find-agent-contact-details-hvhaqj", "name": "find-agent-contact-details", "title": "EdgeProp.my Find Agent Contact Details", "description": "Extract a Malaysian real-estate agent's display name, full mobile phone (E.164), and email from any EdgeProp.my agent profile or listing page by parsing the inlined Next.js __NEXT_DATA__ payload — bypasses the UI's masked phone and email-form gateway.", "category": "real-estate", "aliases": [], "tags": ["real-estate", "malaysia", "agent", "contact", "edgeprop", "scraping"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "browser", "alternativeMethods": ["browser", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/edgeprop.my/find-agent-contact-details-hvhaqj/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/edgeprop.my/find-agent-contact-details-hvhaqj/01-agent-profile-initial.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/edgeprop.my/find-agent-contact-details-hvhaqj/02-phone-revealed.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/edgeprop.my/find-agent-contact-details-hvhaqj/03-send-enquiry-modal.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/edgeprop.my/find-agent-contact-details-hvhaqj/04-listing-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/edgeprop.my/find-agent-contact-details-hvhaqj/05-daniel-kho-revealed.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/edgeprop.my/find-agent-contact-details-hvhaqj/06-listing-agent-card.png"], "replaySessionId": null, "installCount": 20}, {"hostname": "efaa.sa", "task": "find-violation-details-ri8sqk", "slug": "efaa.sa/find-violation-details-ri8sqk", "name": "find-violation-details", "title": "EFAA Firm Violation Details Lookup", "description": "Given a Saudi establishment ID (firmId) and a violation ID, retrieves the full violation record from EFAA — the National Violations Platform — including issuing entity, type, date, location, fine amount, payment status, due date, and objection eligibility.", "category": "government", "aliases": [], "tags": ["government", "saudi-arabia", "violations", "compliance", "efaa", "nafath", "establishment"], "source": "browserbase", "updated": "2026-05-21", 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Requires an authenticated JD context or a China-resident proxy: foreign IPs hit a hard login wall on every product subdomain.", "category": "ecommerce", "aliases": [], "tags": ["ecommerce", "china", "jd", "jingdong", "search", "products"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "browser", "alternativeMethods": ["api", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/jd.com/search-products-9s16zo/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/jd.com/search-products-9s16zo/01-login-wall.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/jd.com/search-products-9s16zo/02-jd-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/jd.com/search-products-9s16zo/03-passport-login.png"], "replaySessionId": null, "installCount": 54}, {"hostname": "justwatch.com", "task": "browse-new-content-ratings-cp26tg", "slug": "justwatch.com/browse-new-content-ratings-cp26tg", "name": "browse-new-content-ratings", "title": "JustWatch ES New Content with IMDb Ratings", "description": "Return JustWatch's daily 'Nuevo' feed for Spain (/es/nuevo) grouped by streaming platform, with each title's IMDb score, vote count, TMDB score, and Rotten Tomatoes meter pulled from the page's embedded Apollo cache — no per-title page visit needed.", "category": "streaming", "aliases": [], "tags": ["streaming", "justwatch", "imdb", "ratings", "spain", "new-releases"], "source": "browserbase", "updated": "2026-05-21", "recommendedMethod": "hybrid", "alternativeMethods": ["browser", "api", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/justwatch.com/browse-new-content-ratings-cp26tg/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/justwatch.com/browse-new-content-ratings-cp26tg/01-initial-load.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/justwatch.com/browse-new-content-ratings-cp26tg/02-platforms-list.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/justwatch.com/browse-new-content-ratings-cp26tg/03-day-buckets.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/justwatch.com/browse-new-content-ratings-cp26tg/04-title-with-imdb.png"], "replaySessionId": null, "installCount": 20}, {"hostname": "lazada.com.my", "task": "search-products-ancb86", "slug": "lazada.com.my/search-products-ancb86", "name": "search-products", "title": "Lazada Malaysia Product Search", "description": "Search Lazada Malaysia by keyword and return structured product results (title, price MYR, rating, reviews, seller, LazMall flag, discount, canonical URL) with optional filters for price range, location, shipping, and sort. Read-only.", "category": "marketplace", "aliases": [], "tags": ["marketplace", "ecommerce", "lazada", "malaysia", "anti-bot"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "browser", "alternativeMethods": ["api", "browser"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/lazada.com.my/search-products-ancb86/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/lazada.com.my/search-products-ancb86/01-homepage-success.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/lazada.com.my/search-products-ancb86/02-tag-no-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/lazada.com.my/search-products-ancb86/03-tmd-punish-redirect.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/lazada.com.my/search-products-ancb86/04-recaptcha-wall.png"], "replaySessionId": null, "installCount": 28}, {"hostname": "link.com", "task": "create-payment-credential", "slug": "link.com/create-payment-credential", "name": "create-payment-credential", "title": "Link Create Payment Credential", "description": "Gets secure, one-time-use payment credentials (cards, tokens) from a Link wallet so agents can complete purchases on behalf of users. Use when the user says \"get me a card\", \"buy something\", \"pay for X\", \"make a purchase\", \"I need to pay\", \"complete checkout\", or asks to transact on any merchant site. Use when the user asks to connect or log in to or sign up for their Link account.\n", "category": "finance", "aliases": [], "tags": ["link", "stripe", "payments", "wallet", "checkout", "cli", "mcp"], "source": "official Stripe Link CLI skill from https://link.com/skill.md", "updated": "2026-05-18", "recommendedMethod": "cli", "alternativeMethods": ["mcp"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/link.com/create-payment-credential/SKILL.md", "partner": true, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "livescore.com", "task": "track-live-scores-txxdp5", "slug": "livescore.com/track-live-scores-txxdp5", "name": "track-live-scores", "title": "LiveScore Live Soccer Score Tracker", "description": "Track every in-play soccer match on LiveScore via the public JSON API — for each live match return competition, home/away teams, current and half-time scores, elapsed minute, match phase, kickoff time, and canonical match URL. Browser fallback documented for the rare case the API misbehaves.", "category": "sports", "aliases": [], "tags": ["sports", "soccer", "football", "live-scores", "read-only", "json-api"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/livescore.com/track-live-scores-txxdp5/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/livescore.com/track-live-scores-txxdp5/01-initial-load.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/livescore.com/track-live-scores-txxdp5/02-live-football-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/livescore.com/track-live-scores-txxdp5/03-match-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/livescore.com/track-live-scores-txxdp5/04-live-scores-converged.png"], "replaySessionId": null, "installCount": 24}, {"hostname": "mercadolibre.com.ar", "task": "search-compare-monitor-n9hgxe", "slug": "mercadolibre.com.ar/search-compare-monitor-n9hgxe", "name": "search-compare-monitor", "title": "MercadoLibre Argentina Search, Compare, and Monitor", "description": "Browse MercadoLibre Argentina category pages, capture product cards (price ARS, installments, shipping, MercadoLíder tier, sponsorship), compare listings on landed cost and seller trust, and diff a saved listing for price/stock/shipping/reputation changes. Read-only. Documents the gz/account-verification anti-bot gate that blocks search and product-detail pages from anonymous browser sessions.", "category": "marketplace", "aliases": [], "tags": ["marketplace", "ecommerce", "argentina", "comparison", "monitoring", "anti-bot", "read-only"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "hybrid", "alternativeMethods": [], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/mercadolibre.com.ar/search-compare-monitor-n9hgxe/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/mercadolibre.com.ar/search-compare-monitor-n9hgxe/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/mercadolibre.com.ar/search-compare-monitor-n9hgxe/02-search-redirect-to-wall.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/mercadolibre.com.ar/search-compare-monitor-n9hgxe/03-ofertas-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/mercadolibre.com.ar/search-compare-monitor-n9hgxe/04-category-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/mercadolibre.com.ar/search-compare-monitor-n9hgxe/05-category-direct.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/mercadolibre.com.ar/search-compare-monitor-n9hgxe/06-account-verification-wall.png"], "replaySessionId": null, "installCount": 24}, {"hostname": "mvg.de", "task": "plan-route-tn9m0v", "slug": "mvg.de/plan-route-tn9m0v", "name": "plan-route", "title": "MVG Route Planning (Munich)", "description": "Plan a public-transport route between two stops in the Munich (MVV) network — returns leg-by-leg lines, departure/arrival times, real-time delays, intermediate stops, walking transfers, and ticketing-zone info. Read-only; never books.", "category": "transportation", "aliases": [], "tags": ["transit", "munich", "routing", "public-transport", "read-only", "json-api"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "api", "alternativeMethods": ["fetch", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/mvg.de/plan-route-tn9m0v/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/mvg.de/plan-route-tn9m0v/01-mvg-homepage.png"], "replaySessionId": null, "installCount": 19}, {"hostname": "patents.google.com", "task": "search-patents-369445", "slug": "patents.google.com/search-patents-369445", "name": "search-patents", "title": "Google Patents Search", "description": "Search Google Patents (~140M+ worldwide publications) by free-text query, assignee, inventor, country, status, language, or date range — returns publication number, title, priority/filing/grant/publication dates, inventor, assignee, snippet, PDF URL, and canonical landing-page URL for each match.", "category": "research", "aliases": [], "tags": ["patents", "search", "research", "google", "ip", "api"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/patents.google.com/search-patents-369445/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/patents.google.com/search-patents-369445/01-search-results-quantum-computing.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/patents.google.com/search-patents-369445/02-patent-detail-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/patents.google.com/search-patents-369445/03-zero-results.png"], "replaySessionId": null, "installCount": 52}, {"hostname": "phila.legistar.com", "task": "philly-council-events-omjf3s", "slug": "phila.legistar.com/philly-council-events-omjf3s", "name": "philly-council-events", "title": "Philadelphia City Council Events", "description": "Extract Philadelphia City Council and committee meeting events from the Legistar calendar (phila.legistar.com), filterable by year and body. Returns a Zod-validated array of events with name, date, time, location, and agenda/minutes URLs. Read-only.", "category": "government", "aliases": [], "tags": ["government", "legislative", "philadelphia", "legistar", "calendar", "civic-data"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/phila.legistar.com/philly-council-events-omjf3s/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/phila.legistar.com/philly-council-events-omjf3s/01-calendar-default.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/phila.legistar.com/philly-council-events-omjf3s/02-year-dropdown-open.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/phila.legistar.com/philly-council-events-omjf3s/03-year-2025-filtered.png"], "replaySessionId": null, "installCount": 21}, {"hostname": "polymarket.com", "task": "polymarket-research-0rhj5o", "slug": "polymarket.com/polymarket-research-0rhj5o", "name": "polymarket-research", "title": "Polymarket Topic Research", "description": "Search Polymarket for prediction markets matching a topic, open the most relevant one, and return Zod-validated structured metadata: question, current YES/NO implied probabilities, USD volume (cumulative + rolling windows), resolution date, and top traders (largest holders per outcome).", "category": "prediction-markets", "aliases": [], "tags": ["polymarket", "prediction-markets", "odds", "research", "read-only", "api"], "source": "browserbase", "updated": "2026-05-21", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/polymarket.com/polymarket-research-0rhj5o/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/polymarket.com/polymarket-research-0rhj5o/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/polymarket.com/polymarket-research-0rhj5o/02-search-trump.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/polymarket.com/polymarket-research-0rhj5o/03-market-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/polymarket.com/polymarket-research-0rhj5o/04-top-holders.png"], "replaySessionId": null, "installCount": 81}, {"hostname": "realestate.com.au", "task": "extract-property-data-f0o2u7", "slug": "realestate.com.au/extract-property-data-f0o2u7", "name": "extract-property-data", "title": "realestate.com.au Property Data Extraction", "description": "Extract structured property information from a realestate.com.au listing or address — location data (address + lat/lon), price range or sold price, key statistics (beds/baths/parking/land size/property type), agent + agency, and the full historical sale price timeline from the Property Pages address profile.", "category": "real-estate", "aliases": [], "tags": ["real-estate", "property", "listings", "australia", "rea", "kasada"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "browser", "alternativeMethods": ["fetch", "api"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/realestate.com.au/extract-property-data-f0o2u7/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realestate.com.au/extract-property-data-f0o2u7/01-search-richmond.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realestate.com.au/extract-property-data-f0o2u7/02-listing-detail.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realestate.com.au/extract-property-data-f0o2u7/03-property-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realestate.com.au/extract-property-data-f0o2u7/05-sold-listing.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realestate.com.au/extract-property-data-f0o2u7/07-offmarket-property.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/realestate.com.au/extract-property-data-f0o2u7/08-history-section.png"], "replaySessionId": null, "installCount": 26}, {"hostname": "rent.591.com.tw", "task": "filter-rental-search-fq54br", "slug": "rent.591.com.tw/filter-rental-search-fq54br", "name": "filter-rental-search", "title": "591租屋網 Filter Rental Search", "description": "Apply user-supplied filters (region, district, price, room count, property type, area, amenities, sort) on rent.591.com.tw and return matching rental listings with title, price, layout, area, floor, address, MRT distance, and detail URL.", "category": "real-estate", "aliases": [], "tags": ["real-estate", "rental", "taiwan", "591", "search", "filters", "read-only"], "source": "browserbase", "updated": "2026-05-20", "recommendedMethod": "fetch", "alternativeMethods": ["browser", "api"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/rent.591.com.tw/filter-rental-search-fq54br/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/rent.591.com.tw/filter-rental-search-fq54br/01-filtered-results-grid.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/rent.591.com.tw/filter-rental-search-fq54br/02-filtered-listings-extracted.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/rent.591.com.tw/filter-rental-search-fq54br/03-final-converged-results.png"], "replaySessionId": null, "installCount": 25}, {"hostname": "saintjavelin.com", "task": "create-visitor-routing-skill-ukomyn", "slug": "saintjavelin.com/create-visitor-routing-skill-ukomyn", "name": "create-visitor-routing-skill", "title": "Saint Javelin Visitor & Cause-Commerce Router", "description": "Routes any saintjavelin.com visitor to the best next action (buy, gift, Made-in-Ukraine, impact proof, donate, email signup, share, return for drops) using intent rules and repeat-game trust principles, separating stable brand facts from dynamic facts needing live checks.", "category": "cause-commerce", "aliases": [], "tags": ["ecommerce", "ukraine", "routing", "recommendation", "shopify", "cause-marketing", "personalization"], "source": "browserbase", "updated": "2026-06-03", "recommendedMethod": "hybrid", "alternativeMethods": ["fetch", "browser"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/saintjavelin.com/create-visitor-routing-skill-ukomyn/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/saintjavelin.com/create-visitor-routing-skill-ukomyn/01-homepage.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/saintjavelin.com/create-visitor-routing-skill-ukomyn/02-where-to-donate.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/saintjavelin.com/create-visitor-routing-skill-ukomyn/03-recycled-war-parts.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/saintjavelin.com/create-visitor-routing-skill-ukomyn/04-made-in-ukraine.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/saintjavelin.com/create-visitor-routing-skill-ukomyn/05-best-sellers.png", 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["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/saudi.microless.com/search-computer-parts-a3l2a0/03-extracted-product.png"], "replaySessionId": null, "installCount": 20}, {"hostname": "scoutos.com", "task": "lookup-scout-product-info-28kroz", "slug": "scoutos.com/lookup-scout-product-info-28kroz", "name": "lookup-scout-product-info", "title": "Look Up Scout Product, Pricing, Integration, and Use-Case Info", "description": "Read-only research skill that retrieves structured product, pricing, integration, customer, and use-case information from scoutos.com given a topic, and walks the Cal.com demo-booking modal and Clerk-hosted free-trial signup up to (but not including) form submission.", "category": "research", "aliases": [], "tags": ["ai-agents", "research", "pricing", "integrations", "use-cases", "saas", "marketing-site"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "hybrid", "alternativeMethods": ["fetch", "browser", "api"], 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Returns licensee name, type (salesperson/broker/corporation), status, expiration, mailing address, affiliated entities, and disciplinary-action history. Zod-validated. 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Read-only.", "category": "finance", "aliases": [], "tags": ["finance", "stocks", "gainers", "screener", "market-data"], "source": "browserbase", "updated": "2026-05-31", "recommendedMethod": "api", "alternativeMethods": ["browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/yahoofinance.com/find-top-performing-stocks-22erj0/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/yahoofinance.com/find-top-performing-stocks-22erj0/01-gainers-page.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/yahoofinance.com/find-top-performing-stocks-22erj0/02-top5-table.png"], "replaySessionId": "01a2064b-5564-4e3f-bb8f-029a5ddbd5a2", "installCount": 13}, {"hostname": "zerodha.com", "task": "find-indian-stocks-06b5lz", "slug": "zerodha.com/find-indian-stocks-06b5lz", "name": "find-indian-stocks", "title": "Find Indian Stocks on Zerodha Markets", "description": "Search Zerodha Markets for Indian stocks by company name or ticker and return matching NSE/BSE-listed companies with symbol, exchange, and canonical stock-page URL.", "category": "finance", "aliases": [], "tags": ["finance", "stocks", "india", "nse", "bse", "zerodha", "search"], "source": "browserbase", "updated": "2026-06-03", "recommendedMethod": "fetch", "alternativeMethods": ["browser", "api"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/zerodha.com/find-indian-stocks-06b5lz/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/zerodha.com/find-indian-stocks-06b5lz/01-stocks-search-landing.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/zerodha.com/find-indian-stocks-06b5lz/02-search-results-ui.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/zerodha.com/find-indian-stocks-06b5lz/03-search-api-json.png"], "replaySessionId": "32bd7108-5cc2-4cbe-92cd-853163117aba", "installCount": 6}, {"hostname": "zgarcit.ro", "task": "list-all-products-4j9rjd", "slug": "zgarcit.ro/list-all-products-4j9rjd", "name": "list-all-products", "title": "List All Products on zgârcit.ro", "description": "Enumerate the full zgârcit.ro catalog of Romanian grocery discounts across 9 retail chains by paging the ?page=N listing and parsing the inline Next.js RSC payload (no public API).", "category": "ecommerce", "aliases": [], "tags": ["ecommerce", "grocery", "price-comparison", "romania", "catalog", "scraping"], "source": "browserbase", "updated": "2026-06-03", "recommendedMethod": "fetch", "alternativeMethods": ["api", "browser"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/zgarcit.ro/list-all-products-4j9rjd/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/zgarcit.ro/list-all-products-4j9rjd/01-product-grid-home.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/zgarcit.ro/list-all-products-4j9rjd/02-product-grid-clean.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/zgarcit.ro/list-all-products-4j9rjd/03-filtered-lidl.png"], "replaySessionId": "443cc70b-5220-42d6-895f-7e9c798901dc", "installCount": 10}, {"hostname": "aivaclaims.com", "task": "claims-search-39p4hf", "slug": "aivaclaims.com/claims-search-39p4hf", "name": "claims-search", "title": "AIVA Claims Knowledge Base Search", "description": "Search AIVA Claims Assistant's public 22-entry FAQ knowledge base for VA-disability-claim service info (eligibility, pricing, process, AI-model vendor, accreditation). Returns matching Q&A pairs by category. Read-only; no sign-in.", "category": "veterans-services", "aliases": [], "tags": ["veterans", "va-claims", "faq-search", "knowledge-base", "disability", "aiva"], "source": "browserbase", "updated": "2026-05-18", "recommendedMethod": "browser", "alternativeMethods": ["api", "fetch", "hybrid"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/aivaclaims.com/claims-search-39p4hf/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aivaclaims.com/claims-search-39p4hf/01-benefits-finder-initial.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aivaclaims.com/claims-search-39p4hf/02-form-filled.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aivaclaims.com/claims-search-39p4hf/03-results-loading.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aivaclaims.com/claims-search-39p4hf/04-faq-search-itf.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aivaclaims.com/claims-search-39p4hf/05-benefits-finder-401-wall.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aivaclaims.com/claims-search-39p4hf/06-faq-knowledge-base.png"], "replaySessionId": "f7729271-0485-43f6-9c54-7533fb2882d9", "installCount": 29}, {"hostname": "amazon.in", "task": "browse-products-bbcv7y", "slug": "amazon.in/browse-products-bbcv7y", "name": "browse-products", "title": "Amazon.in Product Search", "description": "Search amazon.in for a product query and return the first results page — title, ASIN, INR price, rating, rating count, sponsored flag, and canonical /dp URL. Read-only; HTTP-fetch led with a browser fallback.", "category": "ecommerce", "aliases": [], "tags": ["ecommerce", "amazon", "product-search", "india", "read-only", "scraping"], "source": "browserbase", "updated": "2026-06-04", "recommendedMethod": "fetch", "alternativeMethods": ["browser"], "verified": false, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/amazon.in/browse-products-bbcv7y/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/amazon.in/browse-products-bbcv7y/01-search-results-top.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/amazon.in/browse-products-bbcv7y/02-organic-results.png"], "replaySessionId": "d959fe6f-fd83-42bc-a5fc-3878a7e422cf", "installCount": 44}, {"hostname": "aliexpress.com", "task": "search-product-p0h8a7", "slug": "aliexpress.com/search-product-p0h8a7", "name": "search-product", "title": "AliExpress Search Products by Name", "description": "Search AliExpress by product name / keyword and return a structured list of matching listings — productId, canonical detail URL, title, current price, list price, discount %, rating, sold count, and badges. Read-only.", "category": "ecommerce", "aliases": [], "tags": ["ecommerce", "aliexpress", "search", "products", "read-only"], "source": "browserbase", "updated": "2026-05-19", "recommendedMethod": "browser", "alternativeMethods": ["api", "fetch"], "verified": true, "proxies": true, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/aliexpress.com/search-product-p0h8a7/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": ["https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aliexpress.com/search-product-p0h8a7/01-search-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aliexpress.com/search-product-p0h8a7/02-no-results.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aliexpress.com/search-product-p0h8a7/03-final-extracted.png", "https://gh0lfhlmyzhg6tww.public.blob.vercel-storage.com/screenshots/aliexpress.com/search-product-p0h8a7/04-sort-variant.png"], "replaySessionId": null, "installCount": 80}, {"hostname": "browserbase.com", "task": "autobrowse", "slug": "browserbase.com/autobrowse", "name": "autobrowse", "title": "Autobrowse", "description": "Self-improving browser automation via the auto-research loop. Iteratively runs a browsing task, reads the trace, and improves the navigation skill (strategy.md) until it reliably passes. Supports parallel runs across multiple tasks using sub-agents. Use when you want to build or improve browser automation skills for specific website tasks.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/autobrowse/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/autobrowse/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "browser", "slug": "browserbase.com/browser", "name": "browser", "title": "Browser", "description": "Automate web browser interactions using natural language via CLI commands. Use when the user asks to browse websites, navigate web pages, extract data from websites, take screenshots, fill forms, click buttons, or interact with web applications. Supports remote Browserbase sessions with Browserbase Identity, Verified browsers, automatic CAPTCHA solving, and residential proxies — ideal for protected websites and JavaScript-heavy pages.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/browser/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/browser/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "browser-to-api", "slug": "browserbase.com/browser-to-api", "name": "browser-to-api", "title": "Browser To Api", "description": "Turn a website's observable HTTP traffic into a best-effort OpenAPI 3.1 spec by analyzing a `browser-trace` capture. Use when the user wants to discover/extract API endpoints from a browser session, build an OpenAPI doc from network traffic, or document a third-party site's XHR/fetch surface for client integration.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/browser-to-api/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/browser-to-api/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "browser-trace", "slug": "browserbase.com/browser-trace", "name": "browser-trace", "title": "Browser Trace", "description": "Capture a full DevTools-protocol trace of any browser automation — CDP firehose, screenshots, and DOM dumps — then bisect the stream into per-page searchable buckets. Use when the user wants to debug a failed run, audit network/console/DOM activity, attach a trace to an in-progress session, or feed structured per-page summaries back into an agent loop so its next iteration learns from the last one.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/browser-trace/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/browser-trace/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "browserbase-cli", "slug": "browserbase.com/browserbase-cli", "name": "browserbase-cli", "title": "Browserbase Cli", "description": "Use the Browserbase CLI (`browse`) for Browserbase Functions and platform API workflows. Use when the user asks to run `browse`, deploy or invoke functions, manage sessions, projects, contexts, or extensions, fetch a page through the Browserbase Fetch API, search the web through the Browserbase Search API, or scaffold starter templates. Prefer the Browser skill for interactive browsing; use the top-level `browse` driver commands (`browse open`, `browse get`, etc.) only when the user explicitly wants the CLI path.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/browserbase-cli/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/browserbase-cli/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "company-research", "slug": "browserbase.com/company-research", "name": "company-research", "title": "Company Research", "description": "Company discovery and deep research skill. Researches a company's product and ICP,\ndiscovers target companies to sell to using Browserbase Search API, deeply researches\neach using a Plan→Research→Synthesize pattern, and scores ICP fit — compiled into\na scored research report and CSV. Supports depth modes (quick/deep/deeper) for\nbalancing scale vs intelligence.\nUse when the user wants to: (1) find companies to sell to, (2) research potential\ncustomers, (3) discover companies matching an ICP, (4) build a target company list,\n(5) do market research on prospects. Triggers: \"find companies to sell to\",\n\"company research\", \"find prospects\", \"ICP research\", \"target companies\",\n\"who should we sell to\", \"market research\", \"lead research\", \"prospect list\".", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/company-research/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/company-research/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "cookie-sync", "slug": "browserbase.com/cookie-sync", "name": "cookie-sync", "title": "Cookie Sync", "description": "Sync cookies from local Chrome to a Browserbase persistent context so the browse CLI can access authenticated sites. Use when the user wants to browse as themselves, sync cookies, or log into sites via Browserbase.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/cookie-sync/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/cookie-sync/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "event-prospecting", "slug": "browserbase.com/event-prospecting", "name": "event-prospecting", "title": "Event Prospecting", "description": "Event prospecting skill. Takes a conference / event speakers URL,\nextracts the people, filters their companies against the user's\nICP, then deep-researches only the speakers at ICP-fit companies.\nOutputs a person-first HTML report where each card answers \"why\nshould the AE talk to this person?\" with all public links and a\none-click DM opener.\nUse when the user wants to: (1) find leads at a specific\nconference, (2) prep for an event, (3) research event speakers,\n(4) build a target list from a sponsor/exhibitor page,\n(5) scrape conference speakers and rank by ICP fit.\nTriggers: \"find leads at {event}\", \"research speakers at\",\n\"prospect this conference\", \"stripe sessions leads\",\n\"ai engineer summit prospects\", \"event prospecting\",\n\"scrape conference speakers\", \"who should I meet at\".", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/event-prospecting/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/event-prospecting/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "fetch", "slug": "browserbase.com/fetch", "name": "fetch", "title": "Fetch", "description": "Use this skill when the user wants to retrieve a URL without a full browser session: fetch HTML or JSON from static pages, inspect status codes or headers, follow redirects, or get page source for simple scraping. Prefer it over a browser when JavaScript rendering and page interaction are not needed. Supports proxies and redirect control.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/fetch/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/fetch/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "find-templates-lyrzye", "slug": "browserbase.com/find-templates-lyrzye", "name": "find-templates", "title": "Browserbase Find Templates", "description": "List Browserbase's starter templates (TypeScript / Python / Go) and the canonical clone command for each, sourced from the official bb CLI's templates subcommand which reads github.com/browserbase/templates@dev.", "category": "developer-tools", "aliases": [], "tags": ["browserbase", "templates", "cli", "starter-projects", "developer-tools"], "source": "browserbase", "updated": "2026-06-03", "recommendedMethod": "cli", "alternativeMethods": ["api", "browser"], "verified": false, "proxies": false, "sourceUrl": "https://github.com/browserbase/browse.sh/blob/main/skills/browserbase.com/find-templates-lyrzye/SKILL.md", "partner": false, "status": "running", "screenshotUrls": [], "replaySessionId": null, "installCount": 34}, {"hostname": "browserbase.com", "task": "functions", "slug": "browserbase.com/functions", "name": "functions", "title": "Functions", "description": "Deploy serverless browser automation as cloud functions using Browserbase. Use when the user wants to deploy browser automation to run on a schedule or cron, create a webhook endpoint for browser tasks, run automation in the cloud instead of locally, or asks about Browserbase Functions.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/functions/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/functions/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "safe-browser", "slug": "browserbase.com/safe-browser", "name": "safe-browser", "title": "Safe Browser", "description": "Build local constrained-browser agents with a safe_browser tool that owns CDP, enforces a domain allowlist with Fetch interception, and lets a runtime Claude Agent SDK agent complete browsing tasks without raw browser, shell, or CDP access. Use when the user wants an agent to browse or scrape while staying on approved domains, demo blocked off-domain navigation, or generate a safe browser client.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/safe-browser/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/safe-browser/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "search", "slug": "browserbase.com/search", "name": "search", "title": "Search", "description": "Use this skill when the user wants to search the web without a full browser session: find URLs, titles, and metadata for a query. Prefer it over a browser when you just need search results, not page content. Returns structured results with titles, URLs, authors, and dates.", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/search/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/search/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "browserbase.com", "task": "ui-test", "slug": "browserbase.com/ui-test", "name": "ui-test", "title": "Ui Test", "description": "AI-powered adversarial UI testing via the browse CLI. Analyzes git diffs to test only what changed, or explores the full app to find bugs. Tests functional correctness, accessibility, responsive layout, and UX heuristics. Use when the user asks to test UI changes, QA a pull request, audit accessibility, or run exploratory testing. Supports local browser (localhost) and remote Browserbase (deployed sites).", "category": "browser", "aliases": [], "tags": [], "source": "browserbase/skills", "updated": "2026-07-07", "recommendedMethod": "cli", "alternativeMethods": [], "verified": true, "proxies": false, "sourceUrl": "https://github.com/browserbase/skills/blob/main/skills/ui-test/SKILL.md", "externalUrl": "https://github.com/browserbase/skills/blob/main/skills/ui-test/SKILL.md", "partner": false, "status": "ready", "screenshotUrls": [], "replaySessionId": null, "installCount": 0}, {"hostname": "alohacare.nationsbenefits.com", "task": "find-products-1su7b4", "slug": "alohacare.nationsbenefits.com/find-products-1su7b4", "name": "find-products", "title": "Find Eligible OTC Products on AlohaCare Benefits Pro", "description": "Compile eligible/compatible OTC and grocery products on the AlohaCare NationsBenefits (Benefits Pro) member portal by trying varied search terms, categories, and brand names. 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Pairs with exc", "source": "official", "identifier": "official/finance/3-statement-model", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/finance/3-statement-model", "tags": ["finance", "three-statement", "income-statement", "balance-sheet", "cash-flow", "excel", "openpyxl", "modeling"], "extra": {}}, {"name": "adversarial-ux-test", "description": "Roleplay the most difficult, tech-resistant user for your product. Browse the app as that persona, find every UX pain point, then filter complaints through a pragmatism layer to separate real problems", "source": "official", "identifier": "official/dogfood/adversarial-ux-test", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/dogfood/adversarial-ux-test", "tags": ["qa", "ux", "testing", "adversarial", "dogfood", "personas", "user-testing"], "extra": {}}, {"name": "agentmail", "description": "Give the agent its own dedicated email inbox via AgentMail. Send, receive, and manage email autonomously using agent-owned email addresses (e.g. hermes-agent@agentmail.to).", "source": "official", "identifier": "official/email/agentmail", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/email/agentmail", "tags": ["email", "communication", "agentmail", "mcp"], "extra": {}}, {"name": "antigravity-cli", "description": "Operate the Antigravity CLI (agy): plugins, auth, sandbox.", "source": "official", "identifier": "official/autonomous-ai-agents/antigravity-cli", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/autonomous-ai-agents/antigravity-cli", "tags": ["Coding-Agent", "Antigravity", "CLI", "Auth", "Plugins", "Sandbox"], "extra": {}}, {"name": "axolotl", "description": "Axolotl: YAML LLM fine-tuning (LoRA, DPO, GRPO).", "source": "official", "identifier": "official/mlops/training/axolotl", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/training/axolotl", "tags": ["Fine-Tuning", "Axolotl", "LLM", "LoRA", "QLoRA", "DPO", "KTO", "ORPO", "GRPO", "YAML", "HuggingFace", "DeepSpeed", "Multimodal"], "extra": {}}, {"name": "baoyu-article-illustrator", "description": "Article illustrations: type \u00d7 style \u00d7 palette consistency.", "source": "official", "identifier": "official/creative/baoyu-article-illustrator", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/creative/baoyu-article-illustrator", "tags": ["article-illustration", "creative", "image-generation"], "extra": {}}, {"name": "baoyu-comic", "description": "Knowledge comics (\u77e5\u8bc6\u6f2b\u753b): educational, biography, tutorial.", "source": "official", "identifier": "official/creative/baoyu-comic", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/creative/baoyu-comic", "tags": ["comic", "knowledge-comic", "creative", "image-generation"], "extra": {}}, {"name": "bioinformatics", "description": "Gateway to 400+ bioinformatics skills from bioSkills and ClawBio. Covers genomics, transcriptomics, single-cell, variant calling, pharmacogenomics, metagenomics, structural biology, and more. Fetches ", "source": "official", "identifier": "official/research/bioinformatics", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/research/bioinformatics", "tags": ["bioinformatics", "genomics", "sequencing", "biology", "research", "science"], "extra": {}}, {"name": "blackbox", "description": "Delegate coding tasks to Blackbox AI CLI agent. Multi-model agent with built-in judge that runs tasks through multiple LLMs and picks the best result. Requires the blackbox CLI and a Blackbox AI API k", "source": "official", "identifier": "official/autonomous-ai-agents/blackbox", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/autonomous-ai-agents/blackbox", "tags": ["Coding-Agent", "Blackbox", "Multi-Agent", "Judge", "Multi-Model"], "extra": {}}, {"name": "blender-mcp", "description": "Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to creat", "source": "official", "identifier": "official/creative/blender-mcp", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/creative/blender-mcp", "tags": [], "extra": {}}, {"name": "canvas", "description": "Canvas LMS integration \u2014 fetch enrolled courses and assignments using API token authentication.", "source": "official", "identifier": "official/productivity/canvas", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/productivity/canvas", "tags": ["Canvas", "LMS", "Education", "Courses", "Assignments"], "extra": {}}, {"name": "chroma", "description": "Open-source embedding database for AI applications. Store embeddings and metadata, perform vector and full-text search, filter by metadata. Simple 4-function API. Scales from notebooks to production c", "source": "official", "identifier": "official/mlops/chroma", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/chroma", "tags": ["RAG", "Chroma", "Vector Database", "Embeddings", "Semantic Search", "Open Source", "Self-Hosted", "Document Retrieval", "Metadata Filtering"], "extra": {}}, {"name": "clip", "description": "OpenAI's model connecting vision and language. Enables zero-shot image classification, image-text matching, and cross-modal retrieval. Trained on 400M image-text pairs. Use for image search, content m", "source": "official", "identifier": "official/mlops/clip", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/clip", "tags": ["Multimodal", "CLIP", "Vision-Language", "Zero-Shot", "Image Classification", "OpenAI", "Image Search", "Cross-Modal Retrieval", "Content Moderation"], "extra": {}}, {"name": "cloudflare-temporary-deploy", "description": "Deploy a Worker live, no account, via wrangler --temporary.", "source": "official", "identifier": "official/web-development/cloudflare-temporary-deploy", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/web-development/cloudflare-temporary-deploy", "tags": ["cloudflare", "workers", "wrangler", "deploy", "temporary", "agent", "serverless", "web-development"], "extra": {}}, {"name": "code-wiki", "description": "Generate wiki docs + Mermaid diagrams for any codebase.", "source": "official", "identifier": "official/software-development/code-wiki", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/software-development/code-wiki", "tags": ["Documentation", "Mermaid", "Architecture", "Diagrams", "Wiki", "Code-Analysis"], "extra": {}}, {"name": "comps-analysis", "description": "Build comparable company analysis in Excel \u2014 operating metrics, valuation multiples, statistical benchmarking vs peer sets. Pairs with excel-author. Use for public-company valuation, IPO pricing, sect", "source": "official", "identifier": "official/finance/comps-analysis", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/finance/comps-analysis", "tags": ["finance", "valuation", "comps", "excel", "openpyxl", "modeling", "investment-banking"], "extra": {}}, {"name": "concept-diagrams", "description": "Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mod", "source": "official", "identifier": "official/creative/concept-diagrams", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/creative/concept-diagrams", "tags": ["diagrams", "svg", "visualization", "education", "physics", "chemistry", "engineering"], "extra": {}}, {"name": "creative-ideation", "description": "Generate ideas via named methods from creative practice.", "source": "official", "identifier": "official/creative/creative-ideation", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/creative/creative-ideation", "tags": ["Creative", "Ideation", "Brainstorming", "Methods", "Inspiration"], "extra": {}}, {"name": "darwinian-evolver", "description": "Evolve prompts/regex/SQL/code with Imbue's evolution loop.", "source": "official", "identifier": "official/research/darwinian-evolver", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/research/darwinian-evolver", "tags": ["evolution", "optimization", "prompt-engineering", "research"], "extra": {}}, {"name": "dcf-model", "description": "Build institutional-quality DCF valuation models in Excel \u2014 revenue projections, FCF build, WACC, terminal value, Bear/Base/Bull scenarios, 5x5 sensitivity tables. Pairs with excel-author. Use for int", "source": "official", "identifier": "official/finance/dcf-model", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/finance/dcf-model", "tags": ["finance", "valuation", "dcf", "excel", "openpyxl", "modeling", "investment-banking"], "extra": {}}, {"name": "distributed-llm-pretraining-torchtitan", "description": "Provides PyTorch-native distributed LLM pretraining using torchtitan with 4D parallelism (FSDP2, TP, PP, CP). Use when pretraining Llama 3.1, DeepSeek V3, or custom models at scale from 8 to 512+ GPUs", "source": "official", "identifier": "official/mlops/torchtitan", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/torchtitan", "tags": ["Model Architecture", "Distributed Training", "TorchTitan", "FSDP2", "Tensor Parallel", "Pipeline Parallel", "Context Parallel", "Float8", "Llama", "Pretraining"], "extra": {}}, {"name": "docker-management", "description": "Manage Docker containers, images, volumes, networks, and Compose stacks \u2014 lifecycle ops, debugging, cleanup, and Dockerfile optimization.", "source": "official", "identifier": "official/devops/docker-management", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/devops/docker-management", "tags": ["docker", "containers", "devops", "infrastructure", "compose", "images", "volumes", "networks", "debugging"], "extra": {}}, {"name": "domain-intel", "description": "Passive domain reconnaissance using Python stdlib. Subdomain discovery, SSL certificate inspection, WHOIS lookups, DNS records, domain availability checks, and bulk multi-domain analysis. No API keys ", "source": "official", "identifier": "official/research/domain-intel", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/research/domain-intel", "tags": [], "extra": {}}, {"name": "drug-discovery", "description": "Pharmaceutical research assistant for drug discovery workflows. Search bioactive compounds on ChEMBL, calculate drug-likeness (Lipinski Ro5, QED, TPSA, synthetic accessibility), look up drug-drug inte", "source": "official", "identifier": "official/research/drug-discovery", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/research/drug-discovery", "tags": ["science", "chemistry", "pharmacology", "research", "health"], "extra": {}}, {"name": "dspy", "description": "DSPy: declarative LM programs, auto-optimize prompts, RAG.", "source": "official", "identifier": "official/mlops/research/dspy", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/research/dspy", "tags": ["Prompt Engineering", "DSPy", "Declarative Programming", "RAG", "Agents", "Prompt Optimization", "LM Programming", "Stanford NLP", "Automatic Optimization", "Modular AI"], "extra": {}}, {"name": "duckduckgo-search", "description": "Free web search via DuckDuckGo \u2014 text, news, images, videos. No API key needed. Prefer the `ddgs` CLI when installed; use the Python DDGS library only after verifying that `ddgs` is available in the c", "source": "official", "identifier": "official/research/duckduckgo-search", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/research/duckduckgo-search", "tags": ["search", "duckduckgo", "web-search", "free", "fallback"], "extra": {}}, {"name": "evm", "description": "Read-only EVM client: wallets, tokens, gas across 8 chains.", "source": "official", "identifier": "official/blockchain/evm", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/blockchain/evm", "tags": ["EVM", "Ethereum", "BNB", "BSC", "Base", "Arbitrum", "Polygon", "Optimism", "Avalanche", "zkSync", "Blockchain", "Crypto", "Web3", "DeFi", "NFT", "ENS", "Whale", "Security"], "extra": {}}, {"name": "excel-author", "description": "Build auditable Excel workbooks headless with openpyxl \u2014 blue/black/green cell conventions, formulas over hardcodes, named ranges, balance checks, sensitivity tables. Use for financial models, audit o", "source": "official", "identifier": "official/finance/excel-author", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/finance/excel-author", "tags": ["excel", "openpyxl", "finance", "spreadsheet", "modeling"], "extra": {}}, {"name": "faiss", "description": "Facebook's library for efficient similarity search and clustering of dense vectors. Supports billions of vectors, GPU acceleration, and various index types (Flat, IVF, HNSW). Use for fast k-NN search,", "source": "official", "identifier": "official/mlops/faiss", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/faiss", "tags": ["RAG", "FAISS", "Similarity Search", "Vector Search", "Facebook AI", "GPU Acceleration", "Billion-Scale", "K-NN", "HNSW", "High Performance", "Large Scale"], "extra": {}}, {"name": "fastmcp", "description": "Build, test, inspect, install, and deploy MCP servers with FastMCP in Python. Use when creating a new MCP server, wrapping an API or database as MCP tools, exposing resources or prompts, or preparing ", "source": "official", "identifier": "official/mcp/fastmcp", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mcp/fastmcp", "tags": ["MCP", "FastMCP", "Python", "Tools", "Resources", "Prompts", "Deployment"], "extra": {}}, {"name": "fine-tuning-with-trl", "description": "TRL: SFT, DPO, PPO, GRPO, reward modeling for LLM RLHF.", "source": "official", "identifier": "official/mlops/training/trl-fine-tuning", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/training/trl-fine-tuning", "tags": ["Post-Training", "TRL", "Reinforcement Learning", "Fine-Tuning", "SFT", "DPO", "PPO", "GRPO", "RLHF", "Preference Alignment", "HuggingFace"], "extra": {}}, {"name": "fitness-nutrition", "description": "Gym workout planner and nutrition tracker. Search 690+ exercises by muscle, equipment, or category via wger. Look up macros and calories for 380,000+ foods via USDA FoodData Central. Compute BMI, TDEE", "source": "official", "identifier": "official/health/fitness-nutrition", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/health/fitness-nutrition", "tags": ["health", "fitness", "nutrition", "gym", "workout", "diet", "exercise"], "extra": {}}, {"name": "gitnexus-explorer", "description": "Index a codebase with GitNexus and serve an interactive knowledge graph via web UI + Cloudflare tunnel.", "source": "official", "identifier": "official/research/gitnexus-explorer", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/research/gitnexus-explorer", "tags": ["gitnexus", "code-intelligence", "knowledge-graph", "visualization"], "extra": {}}, {"name": "godmode", "description": "Jailbreak LLMs: Parseltongue, GODMODE, ULTRAPLINIAN.", "source": "official", "identifier": "official/security/godmode", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/security/godmode", "tags": ["jailbreak", "red-teaming", "G0DM0D3", "Parseltongue", "GODMODE", "uncensoring", "safety-bypass", "prompt-engineering", "L1B3RT4S"], "extra": {}}, {"name": "grok", "description": "Delegate coding to xAI Grok Build CLI (features, PRs).", "source": "official", "identifier": "official/autonomous-ai-agents/grok", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/autonomous-ai-agents/grok", "tags": ["Coding-Agent", "Grok", "xAI", "Code-Review", "Refactoring", "Automation"], "extra": {}}, {"name": "guidance", "description": "Control LLM output with regex and grammars, guarantee valid JSON/XML/code generation, enforce structured formats, and build multi-step workflows with Guidance - Microsoft Research's constrained genera", "source": "official", "identifier": "official/mlops/guidance", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/guidance", "tags": ["Prompt Engineering", "Guidance", "Constrained Generation", "Structured Output", "JSON Validation", "Grammar", "Microsoft Research", "Format Enforcement", "Multi-Step Workflows"], "extra": {}}, {"name": "here.now", "description": "Publish static sites to {slug}.here.now and store private files in cloud Drives for agent-to-agent handoff.", "source": "official", "identifier": "official/productivity/here-now", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/productivity/here-now", "tags": ["here.now", "herenow", "publish", "deploy", "hosting", "static-site", "web", "share", "URL", "drive", "storage"], "extra": {}}, {"name": "hermes-s6-container-supervision", "description": "Modify, debug, or extend the s6-overlay supervision tree inside the Hermes Agent Docker image \u2014 adding new services, debugging profile gateways, understanding the Architecture B main-program pattern.", "source": "official", "identifier": "official/devops/hermes-s6-container-supervision", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/devops/hermes-s6-container-supervision", "tags": ["docker", "s6", "supervision", "gateway", "profiles"], "extra": {}}, {"name": "honcho", "description": "Configure and use Honcho memory with Hermes -- cross-session user modeling, multi-profile peer isolation, observation config, dialectic reasoning, session summaries, and context budget enforcement. Us", "source": "official", "identifier": "official/autonomous-ai-agents/honcho", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/autonomous-ai-agents/honcho", "tags": ["Honcho", "Memory", "Profiles", "Observation", "Dialectic", "User-Modeling", "Session-Summary"], "extra": {}}, {"name": "huggingface-accelerate", "description": "Simplest distributed training API. 4 lines to add distributed support to any PyTorch script. Unified API for DeepSpeed/FSDP/Megatron/DDP. Automatic device placement, mixed precision (FP16/BF16/FP8). I", "source": "official", "identifier": "official/mlops/accelerate", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/accelerate", "tags": ["Distributed Training", "HuggingFace", "Accelerate", "DeepSpeed", "FSDP", "Mixed Precision", "PyTorch", "DDP", "Unified API", "Simple"], "extra": {}}, {"name": "huggingface-tokenizers", "description": "Fast tokenizers optimized for research and production. Rust-based implementation tokenizes 1GB in <20 seconds. Supports BPE, WordPiece, and Unigram algorithms. Train custom vocabularies, track alignme", "source": "official", "identifier": "official/mlops/huggingface-tokenizers", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/huggingface-tokenizers", "tags": ["Tokenization", "HuggingFace", "BPE", "WordPiece", "Unigram", "Fast Tokenization", "Rust", "Custom Tokenizer", "Alignment Tracking", "Production"], "extra": {}}, {"name": "hyperframes", "description": "Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames. HTML is the source of trut", "source": "official", "identifier": "official/creative/hyperframes", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/creative/hyperframes", "tags": ["creative", "video", "animation", "html", "gsap", "motion-graphics"], "extra": {}}, {"name": "hyperliquid", "description": "Hyperliquid market data, account history, trade review.", "source": "official", "identifier": "official/blockchain/hyperliquid", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/blockchain/hyperliquid", "tags": ["Hyperliquid", "Blockchain", "Crypto", "Trading", "Perpetuals", "Spot", "DeFi"], "extra": {}}, {"name": "inference-sh-cli", "description": "Run 150+ AI apps via inference.sh CLI (infsh) \u2014 image generation, video creation, LLMs, search, 3D, social automation. Uses the terminal tool. Triggers: inference.sh, infsh, ai apps, flux, veo, image ", "source": "official", "identifier": "official/devops/cli", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/devops/cli", "tags": ["AI", "image-generation", "video", "LLM", "search", "inference", "FLUX", "Veo", "Claude"], "extra": {}}, {"name": "instructor", "description": "Extract structured data from LLM responses with Pydantic validation, retry failed extractions automatically, parse complex JSON with type safety, and stream partial results with Instructor - battle-te", "source": "official", "identifier": "official/mlops/instructor", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/instructor", "tags": ["Prompt Engineering", "Instructor", "Structured Output", "Pydantic", "Data Extraction", "JSON Parsing", "Type Safety", "Validation", "Streaming", "OpenAI", "Anthropic"], "extra": {}}, {"name": "kanban-video-orchestrator", "description": "Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video \u2014 narrative film, product/marketing, music video, explainer, ASCII/", "source": "official", "identifier": "official/creative/kanban-video-orchestrator", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/creative/kanban-video-orchestrator", "tags": ["video", "kanban", "multi-agent", "orchestration", "production-pipeline"], "extra": {}}, {"name": "lambda-labs-gpu-cloud", "description": "Reserved and on-demand GPU cloud instances for ML training and inference. Use when you need dedicated GPU instances with simple SSH access, persistent filesystems, or high-performance multi-node clust", "source": "official", "identifier": "official/mlops/lambda-labs", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/lambda-labs", "tags": ["Infrastructure", "GPU Cloud", "Training", "Inference", "Lambda Labs"], "extra": {}}, {"name": "lbo-model", "description": "Build leveraged buyout models in Excel \u2014 sources & uses, debt schedule, cash sweep, exit multiple, IRR/MOIC sensitivity. Pairs with excel-author. Use for PE screening, sponsor-case valuation, or illus", "source": "official", "identifier": "official/finance/lbo-model", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/finance/lbo-model", "tags": ["finance", "valuation", "lbo", "private-equity", "excel", "openpyxl", "modeling"], "extra": {}}, {"name": "llava", "description": "Large Language and Vision Assistant. Enables visual instruction tuning and image-based conversations. Combines CLIP vision encoder with Vicuna/LLaMA language models. Supports multi-turn image chat, vi", "source": "official", "identifier": "official/mlops/llava", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/llava", "tags": ["LLaVA", "Vision-Language", "Multimodal", "Visual Question Answering", "Image Chat", "CLIP", "Vicuna", "Conversational AI", "Instruction Tuning", "VQA"], "extra": {}}, {"name": "mcporter", "description": "Use the mcporter CLI to list, configure, auth, and call MCP servers/tools directly (HTTP or stdio), including ad-hoc servers, config edits, and CLI/type generation.", "source": "official", "identifier": "official/mcp/mcporter", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mcp/mcporter", "tags": ["MCP", "Tools", "API", "Integrations", "Interop"], "extra": {}}, {"name": "meme-generation", "description": "Generate real meme images by picking a template and overlaying text with Pillow. Produces actual .png meme files.", "source": "official", "identifier": "official/creative/meme-generation", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/creative/meme-generation", "tags": ["creative", "memes", "humor", "images"], "extra": {}}, {"name": "memento-flashcards", "description": "Spaced-repetition flashcard system. Create cards from facts or text, chat with flashcards using free-text answers graded by the agent, generate quizzes from YouTube transcripts, review due cards with ", "source": "official", "identifier": "official/productivity/memento-flashcards", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/productivity/memento-flashcards", "tags": ["Education", "Flashcards", "Spaced Repetition", "Learning", "Quiz", "YouTube"], "extra": {}}, {"name": "merger-model", "description": "Build accretion/dilution (merger) models in Excel \u2014 pro-forma P&L, synergies, financing mix, EPS impact. Pairs with excel-author. Use for M&A pitches, board materials, or deal evaluation.", "source": "official", "identifier": "official/finance/merger-model", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/finance/merger-model", "tags": ["finance", "m-and-a", "merger", "accretion-dilution", "excel", "openpyxl", "modeling", "investment-banking"], "extra": {}}, {"name": "minecraft-modpack-server", "description": "Host modded Minecraft servers (CurseForge, Modrinth).", "source": "official", "identifier": "official/gaming/minecraft-modpack-server", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/gaming/minecraft-modpack-server", "tags": [], "extra": {}}, {"name": "modal-serverless-gpu", "description": "Serverless GPU cloud platform for running ML workloads. Use when you need on-demand GPU access without infrastructure management, deploying ML models as APIs, or running batch jobs with automatic scal", "source": "official", "identifier": "official/mlops/modal", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/modal", "tags": ["Infrastructure", "Serverless", "GPU", "Cloud", "Deployment", "Modal"], "extra": {}}, {"name": "mpp-agent", "description": "Pay HTTP 402 APIs via Machine Payments Protocol (MPP).", "source": "official", "identifier": "official/payments/mpp-agent", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/payments/mpp-agent", "tags": ["Payments", "MPP", "HTTP-402", "Tempo", "Stripe"], "extra": {}}, {"name": "nemo-curator", "description": "GPU-accelerated data curation for LLM training. Supports text/image/video/audio. Features fuzzy deduplication (16\u00d7 faster), quality filtering (30+ heuristics), semantic deduplication, PII redaction, N", "source": "official", "identifier": "official/mlops/nemo-curator", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/nemo-curator", "tags": ["Data Processing", "NeMo Curator", "Data Curation", "GPU Acceleration", "Deduplication", "Quality Filtering", "NVIDIA", "RAPIDS", "PII Redaction", "Multimodal", "LLM Training Data"], "extra": {}}, {"name": "neuroskill-bci", "description": "Connect to a running NeuroSkill instance and incorporate the user's real-time cognitive and emotional state (focus, relaxation, mood, cognitive load, drowsiness, heart rate, HRV, sleep staging, and 40", "source": "official", "identifier": "official/health/neuroskill-bci", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/health/neuroskill-bci", "tags": ["BCI", "neurofeedback", "health", "focus", "EEG", "cognitive-state", "biometrics", "neuroskill"], "extra": {}}, {"name": "obliteratus", "description": "OBLITERATUS: abliterate LLM refusals (diff-in-means).", "source": "official", "identifier": "official/mlops/obliteratus", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/obliteratus", "tags": ["Abliteration", "Uncensoring", "Refusal-Removal", "LLM", "Weight-Projection", "SVD", "Mechanistic-Interpretability", "HuggingFace", "Model-Surgery"], "extra": {}}, {"name": "one-three-one-rule", "description": "Structured decision-making framework for technical proposals and trade-off analysis. When the user faces a choice between multiple approaches (architecture decisions, tool selection, refactoring strat", "source": "official", "identifier": "official/communication/one-three-one-rule", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/communication/one-three-one-rule", "tags": ["communication", "decision-making", "proposals", "trade-offs"], "extra": {}}, {"name": "openclaw-migration", "description": "Migrate a user's OpenClaw customization footprint into Hermes Agent. Imports Hermes-compatible memories, SOUL.md, command allowlists, user skills, and selected workspace assets from ~/.openclaw, then ", "source": "official", "identifier": "official/migration/openclaw-migration", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/migration/openclaw-migration", "tags": ["Migration", "OpenClaw", "Hermes", "Memory", "Persona", "Import"], "extra": {}}, {"name": "openhands", "description": "Delegate coding to OpenHands CLI (model-agnostic, LiteLLM).", "source": "official", "identifier": "official/autonomous-ai-agents/openhands", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/autonomous-ai-agents/openhands", "tags": ["Coding-Agent", "OpenHands", "Model-Agnostic", "LiteLLM"], "extra": {}}, {"name": "optimizing-attention-flash", "description": "Optimizes transformer attention with Flash Attention for 2-4x speedup and 10-20x memory reduction. Use when training/running transformers with long sequences (>512 tokens), encountering GPU memory iss", "source": "official", "identifier": "official/mlops/flash-attention", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/flash-attention", "tags": ["Optimization", "Flash Attention", "Attention Optimization", "Memory Efficiency", "Speed Optimization", "Long Context", "PyTorch", "SDPA", "H100", "FP8", "Transformers"], "extra": {}}, {"name": "osint-investigation", "description": "Public-records OSINT investigation framework \u2014 SEC EDGAR filings, USAspending contracts, Senate lobbying, OFAC sanctions, ICIJ offshore leaks, NYC property records (ACRIS), OpenCorporates registries, ", "source": "official", "identifier": "official/research/osint-investigation", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/research/osint-investigation", "tags": ["osint", "investigation", "public-records", "sec", "sanctions", "corporate-registry", "property", "courts", "due-diligence", "journalism"], "extra": {}}, {"name": "oss-forensics", "description": "Supply chain investigation, evidence recovery, and forensic analysis for GitHub repositories.\nCovers deleted commit recovery, force-push detection, IOC extraction, multi-source evidence\ncollection, hy", "source": "official", "identifier": "official/security/oss-forensics", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/security/oss-forensics", "tags": [], "extra": {}}, {"name": "outlines", "description": "Outlines: structured JSON/regex/Pydantic LLM generation.", "source": "official", "identifier": "official/mlops/inference/outlines", "trust_level": "builtin", "repo": "NousResearch/hermes-agent", "path": "optional-skills/mlops/inference/outlines", "tags": ["Prompt Engineering", "Outlines", "Structured Generation", "JSON Schema", "Pydantic", "Local Models", "Grammar-Based Generation", "vLLM", "Transformers", "Type Safety"], "extra": {}}, {"name": "page-agent", "description": "Embed alibaba/page-agent into your own web application \u2014 a pure-JavaScript in-page GUI agent that ships as a single + + + + + + + + + + +``` + +Key implementation patterns: +- **Seeded randomness**: Always `randomSeed()` + `noiseSeed()` for reproducibility +- **Color mode**: Use `colorMode(HSB, 360, 100, 100, 100)` for intuitive color control +- **State separation**: CONFIG for parameters, PALETTE for colors, globals for mutable state +- **Class-based entities**: Particles, agents, shapes as classes with `update()` + `display()` methods +- **Offscreen buffers**: `createGraphics()` for layered composition, trails, masks + +### Step 4: Preview & Iterate + +- Open HTML file directly in browser — no server needed for basic sketches +- For `loadImage()`/`loadFont()` from local files: use `scripts/serve.sh` or `python3 -m http.server` +- Chrome DevTools Performance tab to verify 60fps +- Test at target export resolution, not just the window size +- Adjust parameters until the visual matches the concept from Step 1 + +### Step 5: Export + +| Format | Method | Command | +|--------|--------|---------| +| **PNG** | `saveCanvas('output', 'png')` in `keyPressed()` | Press 's' to save | +| **High-res PNG** | Puppeteer headless capture | `node scripts/export-frames.js sketch.html --width 3840 --height 2160 --frames 1` | +| **GIF** | `saveGif('output', 5)` — captures N seconds | Press 'g' to save | +| **Frame sequence** | `saveFrames('frame', 'png', 10, 30)` — 10s at 30fps | Then `ffmpeg -i frame-%04d.png -c:v libx264 output.mp4` | +| **MP4** | Puppeteer frame capture + ffmpeg | `bash scripts/render.sh sketch.html output.mp4 --duration 30 --fps 30` | +| **SVG** | `createCanvas(w, h, SVG)` with p5.js-svg | `save('output.svg')` | + +### Step 6: Quality Verification + +- **Does it match the vision?** Compare output to the creative concept. If it looks generic, go back to Step 1 +- **Resolution check**: Is it sharp at the target display size? No aliasing artifacts? +- **Performance check**: Does it hold 60fps in browser? (30fps minimum for animations) +- **Color check**: Do the colors work together? Test on both light and dark monitors +- **Edge cases**: What happens at canvas edges? On resize? After running for 10 minutes? + +## Critical Implementation Notes + +### Performance — Disable FES First + +The Friendly Error System (FES) adds up to 10x overhead. Disable it in every production sketch: + +```javascript +p5.disableFriendlyErrors = true; // BEFORE setup() + +function setup() { + pixelDensity(1); // prevent 2x-4x overdraw on retina + createCanvas(1920, 1080); +} +``` + +In hot loops (particles, pixel ops), use `Math.*` instead of p5 wrappers — measurably faster: + +```javascript +// In draw() or update() hot paths: +let a = Math.sin(t); // not sin(t) +let r = Math.sqrt(dx*dx+dy*dy); // not dist() — or better: skip sqrt, compare magSq +let v = Math.random(); // not random() — when seed not needed +let m = Math.min(a, b); // not min(a, b) +``` + +Never `console.log()` inside `draw()`. Never manipulate DOM in `draw()`. See `references/troubleshooting.md` § Performance. + +### Seeded Randomness — Always + +Every generative sketch must be reproducible. Same seed, same output. + +```javascript +function setup() { + randomSeed(CONFIG.seed); + noiseSeed(CONFIG.seed); + // All random() and noise() calls now deterministic +} +``` + +Never use `Math.random()` for generative content — only for performance-critical non-visual code. Always `random()` for visual elements. If you need a random seed: `CONFIG.seed = floor(random(99999))`. + +### Generative Art Platform Support (fxhash / Art Blocks) + +For generative art platforms, replace p5's PRNG with the platform's deterministic random: + +```javascript +// fxhash convention +const SEED = $fx.hash; // unique per mint +const rng = $fx.rand; // deterministic PRNG +$fx.features({ palette: 'warm', complexity: 'high' }); + +// In setup(): +randomSeed(SEED); // for p5's noise() +noiseSeed(SEED); + +// Replace random() with rng() for platform determinism +let x = rng() * width; // instead of random(width) +``` + +See `references/export-pipeline.md` § Platform Export. + +### Color Mode — Use HSB + +HSB (Hue, Saturation, Brightness) is dramatically easier to work with than RGB for generative art: + +```javascript +colorMode(HSB, 360, 100, 100, 100); +// Now: fill(hue, sat, bri, alpha) +// Rotate hue: fill((baseHue + offset) % 360, 80, 90) +// Desaturate: fill(hue, sat * 0.3, bri) +// Darken: fill(hue, sat, bri * 0.5) +``` + +Never hardcode raw RGB values. Define a palette object, derive variations procedurally. See `references/color-systems.md`. + +### Noise — Multi-Octave, Not Raw + +Raw `noise(x, y)` looks like smooth blobs. Layer octaves for natural texture: + +```javascript +function fbm(x, y, octaves = 4) { + let val = 0, amp = 1, freq = 1, sum = 0; + for (let i = 0; i < octaves; i++) { + val += noise(x * freq, y * freq) * amp; + sum += amp; + amp *= 0.5; + freq *= 2; + } + return val / sum; +} +``` + +For flowing organic forms, use **domain warping**: feed noise output back as noise input coordinates. See `references/visual-effects.md`. + +### createGraphics() for Layers — Not Optional + +Flat single-pass rendering looks flat. Use offscreen buffers for composition: + +```javascript +let bgLayer, fgLayer, trailLayer; +function setup() { + createCanvas(1920, 1080); + bgLayer = createGraphics(width, height); + fgLayer = createGraphics(width, height); + trailLayer = createGraphics(width, height); +} +function draw() { + renderBackground(bgLayer); + renderTrails(trailLayer); // persistent, fading + renderForeground(fgLayer); // cleared each frame + image(bgLayer, 0, 0); + image(trailLayer, 0, 0); + image(fgLayer, 0, 0); +} +``` + +### Performance — Vectorize Where Possible + +p5.js draw calls are expensive. For thousands of particles: + +```javascript +// SLOW: individual shapes +for (let p of particles) { + ellipse(p.x, p.y, p.size); +} + +// FAST: single shape with beginShape() +beginShape(POINTS); +for (let p of particles) { + vertex(p.x, p.y); +} +endShape(); + +// FASTEST: pixel buffer for massive counts +loadPixels(); +for (let p of particles) { + let idx = 4 * (floor(p.y) * width + floor(p.x)); + pixels[idx] = r; pixels[idx+1] = g; pixels[idx+2] = b; pixels[idx+3] = 255; +} +updatePixels(); +``` + +See `references/troubleshooting.md` § Performance. + +### Instance Mode for Multiple Sketches + +Global mode pollutes `window`. For production, use instance mode: + +```javascript +const sketch = (p) => { + p.setup = function() { + p.createCanvas(800, 800); + }; + p.draw = function() { + p.background(0); + p.ellipse(p.mouseX, p.mouseY, 50); + }; +}; +new p5(sketch, 'canvas-container'); +``` + +Required when embedding multiple sketches on one page or integrating with frameworks. + +### WebGL Mode Gotchas + +- `createCanvas(w, h, WEBGL)` — origin is center, not top-left +- Y-axis is inverted (positive Y goes up in WEBGL, down in P2D) +- `translate(-width/2, -height/2)` to get P2D-like coordinates +- `push()`/`pop()` around every transform — matrix stack overflows silently +- `texture()` before `rect()`/`plane()` — not after +- Custom shaders: `createShader(vert, frag)` — test on multiple browsers + +### Export — Key Bindings Convention + +Every sketch should include these in `keyPressed()`: + +```javascript +function keyPressed() { + if (key === 's' || key === 'S') saveCanvas('output', 'png'); + if (key === 'g' || key === 'G') saveGif('output', 5); + if (key === 'r' || key === 'R') { randomSeed(millis()); noiseSeed(millis()); } + if (key === ' ') CONFIG.paused = !CONFIG.paused; +} +``` + +### Headless Video Export — Use noLoop() + +For headless rendering via Puppeteer, the sketch **must** use `noLoop()` in setup. Without it, p5's draw loop runs freely while screenshots are slow — the sketch races ahead and you get skipped/duplicate frames. + +```javascript +function setup() { + createCanvas(1920, 1080); + pixelDensity(1); + noLoop(); // capture script controls frame advance + window._p5Ready = true; // signal readiness to capture script +} +``` + +The bundled `scripts/export-frames.js` detects `_p5Ready` and calls `redraw()` once per capture for exact 1:1 frame correspondence. See `references/export-pipeline.md` § Deterministic Capture. + +For multi-scene videos, use the per-clip architecture: one HTML per scene, render independently, stitch with `ffmpeg -f concat`. See `references/export-pipeline.md` § Per-Clip Architecture. + +### Agent Workflow + +When building p5.js sketches: + +1. **Write the HTML file** — single self-contained file, all code inline +2. **Open in browser** — `open sketch.html` (macOS) or `xdg-open sketch.html` (Linux) +3. **Local assets** (fonts, images) require a server: `python3 -m http.server 8080` in the project directory, then open `http://localhost:8080/sketch.html` +4. **Export PNG/GIF** — add `keyPressed()` shortcuts as shown above, tell the user which key to press +5. **Headless export** — `node scripts/export-frames.js sketch.html --frames 300` for automated frame capture (sketch must use `noLoop()` + `_p5Ready`) +6. **MP4 rendering** — `bash scripts/render.sh sketch.html output.mp4 --duration 30` +7. **Iterative refinement** — edit the HTML file, user refreshes browser to see changes +8. **Load references on demand** — use `skill_view(name="p5js", file_path="references/...")` to load specific reference files as needed during implementation + +## Performance Targets + +| Metric | Target | +|--------|--------| +| Frame rate (interactive) | 60fps sustained | +| Frame rate (animated export) | 30fps minimum | +| Particle count (P2D shapes) | 5,000-10,000 at 60fps | +| Particle count (pixel buffer) | 50,000-100,000 at 60fps | +| Canvas resolution | Up to 3840x2160 (export), 1920x1080 (interactive) | +| File size (HTML) | < 100KB (excluding CDN libraries) | +| Load time | < 2s to first frame | + +## References + +| File | Contents | +|------|----------| +| `references/core-api.md` | Canvas setup, coordinate system, draw loop, `push()`/`pop()`, offscreen buffers, composition patterns, `pixelDensity()`, responsive design | +| `references/shapes-and-geometry.md` | 2D primitives, `beginShape()`/`endShape()`, Bezier/Catmull-Rom curves, `vertex()` systems, custom shapes, `p5.Vector`, signed distance fields, SVG path conversion | +| `references/visual-effects.md` | Noise (Perlin, fractal, domain warp, curl), flow fields, particle systems (physics, flocking, trails), pixel manipulation, texture generation (stipple, hatch, halftone), feedback loops, reaction-diffusion | +| `references/animation.md` | Frame-based animation, easing functions, `lerp()`/`map()`, spring physics, state machines, timeline sequencing, `millis()`-based timing, transition patterns | +| `references/typography.md` | `text()`, `loadFont()`, `textToPoints()`, kinetic typography, text masks, font metrics, responsive text sizing | +| `references/color-systems.md` | `colorMode()`, HSB/HSL/RGB, `lerpColor()`, `paletteLerp()`, procedural palettes, color harmony, `blendMode()`, gradient rendering, curated palette library | +| `references/webgl-and-3d.md` | WEBGL renderer, 3D primitives, camera, lighting, materials, custom geometry, GLSL shaders (`createShader()`, `createFilterShader()`), framebuffers, post-processing | +| `references/interaction.md` | Mouse events, keyboard state, touch input, DOM elements, `createSlider()`/`createButton()`, audio input (p5.sound FFT/amplitude), scroll-driven animation, responsive events | +| `references/export-pipeline.md` | `saveCanvas()`, `saveGif()`, `saveFrames()`, deterministic headless capture, ffmpeg frame-to-video, CCapture.js, SVG export, per-clip architecture, platform export (fxhash), video gotchas | +| `references/troubleshooting.md` | Performance profiling, per-pixel budgets, common mistakes, browser compatibility, WebGL debugging, font loading issues, pixel density traps, memory leaks, CORS | +| `templates/viewer.html` | Interactive viewer template: seed navigation (prev/next/random/jump), parameter sliders, download PNG, responsive canvas. Start from this for explorable generative art | + +--- + +## Creative Divergence (use only when user requests experimental/creative/unique output) + +If the user asks for creative, experimental, surprising, or unconventional output, select the strategy that best fits and reason through its steps BEFORE generating code. + +- **Conceptual Blending** — when the user names two things to combine or wants hybrid aesthetics +- **SCAMPER** — when the user wants a twist on a known generative art pattern +- **Distance Association** — when the user gives a single concept and wants exploration ("make something about time") + +### Conceptual Blending +1. Name two distinct visual systems (e.g., particle physics + handwriting) +2. Map correspondences (particles = ink drops, forces = pen pressure, fields = letterforms) +3. Blend selectively — keep mappings that produce interesting emergent visuals +4. Code the blend as a unified system, not two systems side-by-side + +### SCAMPER Transformation +Take a known generative pattern (flow field, particle system, L-system, cellular automata) and systematically transform it: +- **Substitute**: replace circles with text characters, lines with gradients +- **Combine**: merge two patterns (flow field + voronoi) +- **Adapt**: apply a 2D pattern to a 3D projection +- **Modify**: exaggerate scale, warp the coordinate space +- **Purpose**: use a physics sim for typography, a sorting algorithm for color +- **Eliminate**: remove the grid, remove color, remove symmetry +- **Reverse**: run the simulation backward, invert the parameter space + +### Distance Association +1. Anchor on the user's concept (e.g., "loneliness") +2. Generate associations at three distances: + - Close (obvious): empty room, single figure, silence + - Medium (interesting): one fish in a school swimming the wrong way, a phone with no notifications, the gap between subway cars + - Far (abstract): prime numbers, asymptotic curves, the color of 3am +3. Develop the medium-distance associations — they're specific enough to visualize but unexpected enough to be interesting diff --git a/skills/creative/p5js/references/animation.md b/skills/creative/p5js/references/animation.md new file mode 100644 index 0000000..ab3d69c --- /dev/null +++ b/skills/creative/p5js/references/animation.md @@ -0,0 +1,439 @@ +# Animation + +## Frame-Based Animation + +### The Draw Loop + +```javascript +function draw() { + // Called ~60 times/sec by default + // frameCount — integer, starts at 1 + // deltaTime — ms since last frame (use for framerate-independent motion) + // millis() — ms since sketch start +} +``` + +### Time-Based vs Frame-Based + +```javascript +// Frame-based (speed varies with framerate) +x += speed; + +// Time-based (consistent speed regardless of framerate) +x += speed * (deltaTime / 16.67); // normalized to 60fps +``` + +### Normalized Time + +```javascript +// Progress from 0 to 1 over N seconds +let duration = 5000; // 5 seconds in ms +let t = constrain(millis() / duration, 0, 1); + +// Looping progress (0 → 1 → 0 → 1...) +let period = 3000; // 3 second loop +let t = (millis() % period) / period; + +// Ping-pong (0 → 1 → 0 → 1...) +let raw = (millis() % (period * 2)) / period; +let t = raw <= 1 ? raw : 2 - raw; +``` + +## Easing Functions + +### Built-in Lerp + +```javascript +// Linear interpolation — smooth but mechanical +let x = lerp(startX, endX, t); + +// Map for non-0-1 ranges +let y = map(t, 0, 1, startY, endY); +``` + +### Common Easing Curves + +```javascript +// Ease in (slow start) +function easeInQuad(t) { return t * t; } +function easeInCubic(t) { return t * t * t; } +function easeInExpo(t) { return t === 0 ? 0 : pow(2, 10 * (t - 1)); } + +// Ease out (slow end) +function easeOutQuad(t) { return 1 - (1 - t) * (1 - t); } +function easeOutCubic(t) { return 1 - pow(1 - t, 3); } +function easeOutExpo(t) { return t === 1 ? 1 : 1 - pow(2, -10 * t); } + +// Ease in-out (slow both ends) +function easeInOutCubic(t) { + return t < 0.5 ? 4 * t * t * t : 1 - pow(-2 * t + 2, 3) / 2; +} +function easeInOutQuint(t) { + return t < 0.5 ? 16 * t * t * t * t * t : 1 - pow(-2 * t + 2, 5) / 2; +} + +// Elastic (spring overshoot) +function easeOutElastic(t) { + if (t === 0 || t === 1) return t; + return pow(2, -10 * t) * sin((t * 10 - 0.75) * (2 * PI / 3)) + 1; +} + +// Bounce +function easeOutBounce(t) { + if (t < 1/2.75) return 7.5625 * t * t; + else if (t < 2/2.75) { t -= 1.5/2.75; return 7.5625 * t * t + 0.75; } + else if (t < 2.5/2.75) { t -= 2.25/2.75; return 7.5625 * t * t + 0.9375; } + else { t -= 2.625/2.75; return 7.5625 * t * t + 0.984375; } +} + +// Smooth step (Hermite interpolation — great default) +function smoothstep(t) { return t * t * (3 - 2 * t); } + +// Smoother step (Ken Perlin) +function smootherstep(t) { return t * t * t * (t * (t * 6 - 15) + 10); } +``` + +### Applying Easing + +```javascript +// Animate from startVal to endVal over duration ms +function easedValue(startVal, endVal, startTime, duration, easeFn) { + let t = constrain((millis() - startTime) / duration, 0, 1); + return lerp(startVal, endVal, easeFn(t)); +} + +// Usage +let x = easedValue(100, 700, animStartTime, 2000, easeOutCubic); +``` + +## Spring Physics + +More natural than easing — responds to force, overshoots, settles. + +```javascript +class Spring { + constructor(value, target, stiffness = 0.1, damping = 0.7) { + this.value = value; + this.target = target; + this.velocity = 0; + this.stiffness = stiffness; + this.damping = damping; + } + + update() { + let force = (this.target - this.value) * this.stiffness; + this.velocity += force; + this.velocity *= this.damping; + this.value += this.velocity; + return this.value; + } + + setTarget(t) { this.target = t; } + isSettled(threshold = 0.01) { + return abs(this.velocity) < threshold && abs(this.value - this.target) < threshold; + } +} + +// Usage +let springX = new Spring(0, 0, 0.08, 0.85); +function draw() { + springX.setTarget(mouseX); + let x = springX.update(); + ellipse(x, height/2, 50); +} +``` + +### 2D Spring + +```javascript +class Spring2D { + constructor(x, y) { + this.pos = createVector(x, y); + this.target = createVector(x, y); + this.vel = createVector(0, 0); + this.stiffness = 0.08; + this.damping = 0.85; + } + + update() { + let force = p5.Vector.sub(this.target, this.pos).mult(this.stiffness); + this.vel.add(force).mult(this.damping); + this.pos.add(this.vel); + return this.pos; + } +} +``` + +## State Machines + +For complex multi-phase animations. + +```javascript +const STATES = { IDLE: 0, ENTER: 1, ACTIVE: 2, EXIT: 3 }; +let state = STATES.IDLE; +let stateStart = 0; + +function setState(newState) { + state = newState; + stateStart = millis(); +} + +function stateTime() { + return millis() - stateStart; +} + +function draw() { + switch (state) { + case STATES.IDLE: + // waiting... + break; + case STATES.ENTER: + let t = constrain(stateTime() / 1000, 0, 1); + let alpha = easeOutCubic(t) * 255; + // fade in... + if (t >= 1) setState(STATES.ACTIVE); + break; + case STATES.ACTIVE: + // main animation... + break; + case STATES.EXIT: + let t2 = constrain(stateTime() / 500, 0, 1); + // fade out... + if (t2 >= 1) setState(STATES.IDLE); + break; + } +} +``` + +## Timeline Sequencing + +For timed multi-scene animations (motion graphics, title sequences). + +```javascript +class Timeline { + constructor() { + this.events = []; + } + + at(timeMs, duration, fn) { + this.events.push({ start: timeMs, end: timeMs + duration, fn }); + return this; + } + + update() { + let now = millis(); + for (let e of this.events) { + if (now >= e.start && now < e.end) { + let t = (now - e.start) / (e.end - e.start); + e.fn(t); + } + } + } +} + +// Usage +let timeline = new Timeline(); +timeline + .at(0, 2000, (t) => { + // Scene 1: title fade in (0-2s) + let alpha = easeOutCubic(t) * 255; + fill(255, alpha); + textSize(48); + text("Hello", width/2, height/2); + }) + .at(2000, 1000, (t) => { + // Scene 2: title fade out (2-3s) + let alpha = (1 - easeInCubic(t)) * 255; + fill(255, alpha); + textSize(48); + text("Hello", width/2, height/2); + }) + .at(3000, 5000, (t) => { + // Scene 3: main content (3-8s) + renderMainContent(t); + }); + +function draw() { + background(0); + timeline.update(); +} +``` + +## Noise-Driven Motion + +More organic than deterministic animation. + +```javascript +// Smooth wandering position +let x = map(noise(frameCount * 0.005, 0), 0, 1, 0, width); +let y = map(noise(0, frameCount * 0.005), 0, 1, 0, height); + +// Noise-driven rotation +let angle = noise(frameCount * 0.01) * TWO_PI; + +// Noise-driven scale (breathing effect) +let s = map(noise(frameCount * 0.02), 0, 1, 0.8, 1.2); + +// Noise-driven color shift +let hue = map(noise(frameCount * 0.003), 0, 1, 0, 360); +``` + +## Transition Patterns + +### Fade In/Out + +```javascript +function fadeIn(t) { return constrain(t, 0, 1); } +function fadeOut(t) { return constrain(1 - t, 0, 1); } +``` + +### Slide + +```javascript +function slideIn(t, direction = 'left') { + let et = easeOutCubic(t); + switch (direction) { + case 'left': return lerp(-width, 0, et); + case 'right': return lerp(width, 0, et); + case 'up': return lerp(-height, 0, et); + case 'down': return lerp(height, 0, et); + } +} +``` + +### Scale Reveal + +```javascript +function scaleReveal(t) { + let et = easeOutElastic(constrain(t, 0, 1)); + push(); + translate(width/2, height/2); + scale(et); + translate(-width/2, -height/2); + // draw content... + pop(); +} +``` + +### Staggered Entry + +```javascript +// N elements appear one after another +let staggerDelay = 100; // ms between each +for (let i = 0; i < elements.length; i++) { + let itemStart = baseTime + i * staggerDelay; + let t = constrain((millis() - itemStart) / 500, 0, 1); + let alpha = easeOutCubic(t) * 255; + let yOffset = lerp(30, 0, easeOutCubic(t)); + // draw element with alpha and yOffset +} +``` + +## Recording Deterministic Animations + +For frame-perfect export, use frame count instead of millis(): + +```javascript +const TOTAL_FRAMES = 300; // 10 seconds at 30fps +const FPS = 30; + +function draw() { + let t = frameCount / TOTAL_FRAMES; // 0 to 1 over full duration + if (t > 1) { noLoop(); return; } + + // Use t for all animation timing — deterministic + renderFrame(t); + + // Export + if (CONFIG.recording) { + saveCanvas('frame-' + nf(frameCount, 4), 'png'); + } +} +``` + +## Scene Fade Envelopes (Video) + +Every scene in a multi-scene video needs fade-in and fade-out. Hard cuts between visually different generative scenes are jarring. + +```javascript +const SCENE_FRAMES = 150; // 5 seconds at 30fps +const FADE = 15; // half-second fade + +function draw() { + let lf = frameCount - 1; // 0-indexed local frame + let t = lf / SCENE_FRAMES; // 0..1 normalized progress + + // Fade envelope: ramp up at start, ramp down at end + let fade = 1; + if (lf < FADE) fade = lf / FADE; + if (lf > SCENE_FRAMES - FADE) fade = (SCENE_FRAMES - lf) / FADE; + fade = fade * fade * (3 - 2 * fade); // smoothstep for organic feel + + // Apply fade to all visual output + // Option 1: multiply alpha values by fade + fill(r, g, b, alpha * fade); + + // Option 2: tint entire composited image + tint(255, fade * 255); + image(sceneBuffer, 0, 0); + noTint(); + + // Option 3: multiply pixel brightness (for pixel-level scenes) + pixels[i] = r * fade; +} +``` + +## Animating Static Algorithms + +Some generative algorithms produce a single static result (attractors, circle packing, Voronoi). In video, static content reads as frozen/broken. Techniques to add motion: + +### Progressive Reveal + +Expand a mask from center outward to reveal the precomputed result: + +```javascript +let revealRadius = easeOutCubic(min(t * 1.5, 1)) * (width * 0.8); +// In the render loop, skip pixels beyond revealRadius from center +let dx = x - width/2, dy = y - height/2; +if (sqrt(dx*dx + dy*dy) > revealRadius) continue; +// Soft edge: +let edgeFade = constrain((revealRadius - dist) / 40, 0, 1); +``` + +### Parameter Sweep + +Slowly change a parameter to show the algorithm evolving: + +```javascript +// Attractor with drifting parameters +let a = -1.7 + sin(t * 0.5) * 0.2; // oscillate around base value +let b = 1.3 + cos(t * 0.3) * 0.15; +``` + +### Slow Camera Motion + +Apply subtle zoom or rotation to the final image: + +```javascript +push(); +translate(width/2, height/2); +scale(1 + t * 0.05); // slow 5% zoom over scene duration +rotate(t * 0.1); // gentle rotation +translate(-width/2, -height/2); +image(precomputedResult, 0, 0); +pop(); +``` + +### Overlay Dynamic Elements + +Add particles, grain, or subtle noise on top of static content: + +```javascript +// Static background +image(staticResult, 0, 0); +// Dynamic overlay +for (let p of ambientParticles) { + p.update(); + p.display(); // slow-moving specks add life +} +``` diff --git a/skills/creative/p5js/references/color-systems.md b/skills/creative/p5js/references/color-systems.md new file mode 100644 index 0000000..2398002 --- /dev/null +++ b/skills/creative/p5js/references/color-systems.md @@ -0,0 +1,352 @@ +# Color Systems + +## Color Modes + +### HSB (Recommended for Generative Art) + +```javascript +colorMode(HSB, 360, 100, 100, 100); +// Hue: 0-360 (color wheel position) +// Saturation: 0-100 (gray to vivid) +// Brightness: 0-100 (black to full) +// Alpha: 0-100 + +fill(200, 80, 90); // blue, vivid, bright +fill(200, 80, 90, 50); // 50% transparent +``` + +HSB advantages: +- Rotate hue: `(baseHue + offset) % 360` +- Desaturate: reduce S +- Darken: reduce B +- Monochrome variations: fix H, vary S and B +- Complementary: `(hue + 180) % 360` +- Analogous: `hue +/- 30` + +### HSL + +```javascript +colorMode(HSL, 360, 100, 100, 100); +// Lightness 50 = pure color, 0 = black, 100 = white +// More intuitive for tints (L > 50) and shades (L < 50) +``` + +### RGB + +```javascript +colorMode(RGB, 255, 255, 255, 255); // default +// Direct channel control, less intuitive for procedural palettes +``` + +## Color Objects + +```javascript +let c = color(200, 80, 90); // create color object +fill(c); + +// Extract components +let h = hue(c); +let s = saturation(c); +let b = brightness(c); +let r = red(c); +let g = green(c); +let bl = blue(c); +let a = alpha(c); + +// Hex colors work everywhere +fill('#e8d5b7'); +fill('#e8d5b7cc'); // with alpha + +// Modify via setters +c.setAlpha(128); +c.setRed(200); +``` + +## Color Interpolation + +### lerpColor + +```javascript +let c1 = color(0, 80, 100); // red +let c2 = color(200, 80, 100); // blue +let mixed = lerpColor(c1, c2, 0.5); // midpoint blend +// Works in current colorMode +``` + +### paletteLerp (p5.js 1.11+) + +Interpolate through multiple colors at once. + +```javascript +let colors = [ + color('#2E0854'), + color('#850E35'), + color('#EE6C4D'), + color('#F5E663') +]; +let c = paletteLerp(colors, t); // t = 0..1, interpolates through all +``` + +### Manual Multi-Stop Gradient + +```javascript +function multiLerp(colors, t) { + t = constrain(t, 0, 1); + let segment = t * (colors.length - 1); + let idx = floor(segment); + let frac = segment - idx; + idx = min(idx, colors.length - 2); + return lerpColor(colors[idx], colors[idx + 1], frac); +} +``` + +## Gradient Rendering + +### Linear Gradient + +```javascript +function linearGradient(x1, y1, x2, y2, c1, c2) { + let steps = dist(x1, y1, x2, y2); + for (let i = 0; i <= steps; i++) { + let t = i / steps; + let c = lerpColor(c1, c2, t); + stroke(c); + let x = lerp(x1, x2, t); + let y = lerp(y1, y2, t); + // Draw perpendicular line at each point + let dx = -(y2 - y1) / steps * 1000; + let dy = (x2 - x1) / steps * 1000; + line(x - dx, y - dy, x + dx, y + dy); + } +} +``` + +### Radial Gradient + +```javascript +function radialGradient(cx, cy, r, innerColor, outerColor) { + noStroke(); + for (let i = r; i > 0; i--) { + let t = 1 - i / r; + fill(lerpColor(innerColor, outerColor, t)); + ellipse(cx, cy, i * 2); + } +} +``` + +### Noise-Based Gradient + +```javascript +function noiseGradient(colors, noiseScale, time) { + loadPixels(); + for (let y = 0; y < height; y++) { + for (let x = 0; x < width; x++) { + let n = noise(x * noiseScale, y * noiseScale, time); + let c = multiLerp(colors, n); + let idx = 4 * (y * width + x); + pixels[idx] = red(c); + pixels[idx+1] = green(c); + pixels[idx+2] = blue(c); + pixels[idx+3] = 255; + } + } + updatePixels(); +} +``` + +## Procedural Palette Generation + +### Complementary + +```javascript +function complementary(baseHue) { + return [baseHue, (baseHue + 180) % 360]; +} +``` + +### Analogous + +```javascript +function analogous(baseHue, spread = 30) { + return [ + (baseHue - spread + 360) % 360, + baseHue, + (baseHue + spread) % 360 + ]; +} +``` + +### Triadic + +```javascript +function triadic(baseHue) { + return [baseHue, (baseHue + 120) % 360, (baseHue + 240) % 360]; +} +``` + +### Split Complementary + +```javascript +function splitComplementary(baseHue) { + return [baseHue, (baseHue + 150) % 360, (baseHue + 210) % 360]; +} +``` + +### Tetradic (Rectangle) + +```javascript +function tetradic(baseHue) { + return [baseHue, (baseHue + 60) % 360, (baseHue + 180) % 360, (baseHue + 240) % 360]; +} +``` + +### Monochromatic Variations + +```javascript +function monoVariations(hue, count = 5) { + let colors = []; + for (let i = 0; i < count; i++) { + let s = map(i, 0, count - 1, 20, 90); + let b = map(i, 0, count - 1, 95, 40); + colors.push(color(hue, s, b)); + } + return colors; +} +``` + +## Curated Palette Library + +### Warm Palettes + +```javascript +const SUNSET = ['#2E0854', '#850E35', '#EE6C4D', '#F5E663']; +const EMBER = ['#1a0000', '#4a0000', '#8b2500', '#cd5c00', '#ffd700']; +const PEACH = ['#fff5eb', '#ffdab9', '#ff9a76', '#ff6b6b', '#c94c4c']; +const COPPER = ['#1c1108', '#3d2b1f', '#7b4b2a', '#b87333', '#daa06d']; +``` + +### Cool Palettes + +```javascript +const OCEAN = ['#0a0e27', '#1a1b4b', '#2a4a7f', '#3d7cb8', '#87ceeb']; +const ARCTIC = ['#0d1b2a', '#1b263b', '#415a77', '#778da9', '#e0e1dd']; +const FOREST = ['#0b1a0b', '#1a3a1a', '#2d5a2d', '#4a8c4a', '#90c990']; +const DEEP_SEA = ['#000814', '#001d3d', '#003566', '#006d77', '#83c5be']; +``` + +### Neutral Palettes + +```javascript +const GRAPHITE = ['#1a1a1a', '#333333', '#555555', '#888888', '#cccccc']; +const CREAM = ['#f4f0e8', '#e8dcc8', '#c9b99a', '#a89070', '#7a6450']; +const SLATE = ['#1e293b', '#334155', '#475569', '#64748b', '#94a3b8']; +``` + +### Vivid Palettes + +```javascript +const NEON = ['#ff00ff', '#00ffff', '#ff0080', '#80ff00', '#0080ff']; +const RAINBOW = ['#ff0000', '#ff8000', '#ffff00', '#00ff00', '#0000ff', '#8000ff']; +const VAPOR = ['#ff71ce', '#01cdfe', '#05ffa1', '#b967ff', '#fffb96']; +const CYBER = ['#0f0f0f', '#00ff41', '#ff0090', '#00d4ff', '#ffd000']; +``` + +### Earth Tones + +```javascript +const TERRA = ['#2c1810', '#5c3a2a', '#8b6b4a', '#c4a672', '#e8d5b7']; +const MOSS = ['#1a1f16', '#3d4a2e', '#6b7c4f', '#9aab7a', '#c8d4a9']; +const CLAY = ['#3b2f2f', '#6b4c4c', '#9e7676', '#c9a0a0', '#e8caca']; +``` + +## Blend Modes + +```javascript +blendMode(BLEND); // default — alpha compositing +blendMode(ADD); // additive — bright glow effects +blendMode(MULTIPLY); // darkening — shadows, texture overlay +blendMode(SCREEN); // lightening — soft glow +blendMode(OVERLAY); // contrast boost — high/low emphasis +blendMode(DIFFERENCE); // color subtraction — psychedelic +blendMode(EXCLUSION); // softer difference +blendMode(REPLACE); // overwrite (no alpha blending) +blendMode(REMOVE); // subtract alpha +blendMode(LIGHTEST); // keep brighter pixel +blendMode(DARKEST); // keep darker pixel +blendMode(BURN); // darken + saturate +blendMode(DODGE); // lighten + saturate +blendMode(SOFT_LIGHT); // subtle overlay +blendMode(HARD_LIGHT); // strong overlay + +// ALWAYS reset after use +blendMode(BLEND); +``` + +### Blend Mode Recipes + +| Effect | Mode | Use case | +|--------|------|----------| +| Additive glow | `ADD` | Light beams, fire, particles | +| Shadow overlay | `MULTIPLY` | Texture, vignette | +| Soft light mix | `SCREEN` | Fog, mist, backlight | +| High contrast | `OVERLAY` | Dramatic compositing | +| Color negative | `DIFFERENCE` | Glitch, psychedelic | +| Layer compositing | `BLEND` | Standard alpha layering | + +## Background Techniques + +### Textured Background + +```javascript +function texturedBackground(baseColor, noiseScale, noiseAmount) { + loadPixels(); + let r = red(baseColor), g = green(baseColor), b = blue(baseColor); + for (let i = 0; i < pixels.length; i += 4) { + let x = (i / 4) % width; + let y = floor((i / 4) / width); + let n = (noise(x * noiseScale, y * noiseScale) - 0.5) * noiseAmount; + pixels[i] = constrain(r + n, 0, 255); + pixels[i+1] = constrain(g + n, 0, 255); + pixels[i+2] = constrain(b + n, 0, 255); + pixels[i+3] = 255; + } + updatePixels(); +} +``` + +### Vignette + +```javascript +function vignette(strength = 0.5, radius = 0.7) { + loadPixels(); + let cx = width / 2, cy = height / 2; + let maxDist = dist(0, 0, cx, cy); + for (let i = 0; i < pixels.length; i += 4) { + let x = (i / 4) % width; + let y = floor((i / 4) / width); + let d = dist(x, y, cx, cy) / maxDist; + let factor = 1.0 - smoothstep(constrain((d - radius) / (1 - radius), 0, 1)) * strength; + pixels[i] *= factor; + pixels[i+1] *= factor; + pixels[i+2] *= factor; + } + updatePixels(); +} + +function smoothstep(t) { return t * t * (3 - 2 * t); } +``` + +### Film Grain + +```javascript +function filmGrain(amount = 30) { + loadPixels(); + for (let i = 0; i < pixels.length; i += 4) { + let grain = random(-amount, amount); + pixels[i] = constrain(pixels[i] + grain, 0, 255); + pixels[i+1] = constrain(pixels[i+1] + grain, 0, 255); + pixels[i+2] = constrain(pixels[i+2] + grain, 0, 255); + } + updatePixels(); +} +``` diff --git a/skills/creative/p5js/references/core-api.md b/skills/creative/p5js/references/core-api.md new file mode 100644 index 0000000..e76d602 --- /dev/null +++ b/skills/creative/p5js/references/core-api.md @@ -0,0 +1,410 @@ +# Core API Reference + +## Canvas Setup + +### createCanvas() + +```javascript +// 2D (default renderer) +createCanvas(1920, 1080); + +// WebGL (3D, shaders) +createCanvas(1920, 1080, WEBGL); + +// Responsive +createCanvas(windowWidth, windowHeight); +``` + +### Pixel Density + +High-DPI displays render at 2x by default. This doubles memory usage and halves performance. + +```javascript +// Force 1x for consistent export and performance +pixelDensity(1); + +// Match display (default) — sharp on retina but expensive +pixelDensity(displayDensity()); + +// ALWAYS call before createCanvas() +function setup() { + pixelDensity(1); // first + createCanvas(1920, 1080); // second +} +``` + +For export, always `pixelDensity(1)` and use the exact target resolution. Never rely on device scaling for final output. + +### Responsive Resize + +```javascript +function windowResized() { + resizeCanvas(windowWidth, windowHeight); + // Recreate offscreen buffers at new size + bgLayer = createGraphics(width, height); + // Reinitialize any size-dependent state +} +``` + +## Coordinate System + +### P2D (Default) +- Origin: top-left (0, 0) +- X increases rightward +- Y increases downward +- Angles: radians by default, `angleMode(DEGREES)` to switch + +### WEBGL +- Origin: center of canvas +- X increases rightward, Y increases **upward**, Z increases toward viewer +- To get P2D-like coordinates in WEBGL: `translate(-width/2, -height/2)` + +## Draw Loop + +```javascript +function preload() { + // Load assets before setup — fonts, images, JSON, CSV + // Blocks execution until all loads complete + font = loadFont('font.otf'); + img = loadImage('texture.png'); + data = loadJSON('data.json'); +} + +function setup() { + // Runs once. Create canvas, initialize state. + createCanvas(1920, 1080); + colorMode(HSB, 360, 100, 100, 100); + randomSeed(CONFIG.seed); + noiseSeed(CONFIG.seed); +} + +function draw() { + // Runs every frame (default 60fps). + // Set frameRate(30) in setup() to change. + // Call noLoop() for static sketches (render once). +} +``` + +### Frame Control + +```javascript +frameRate(30); // set target FPS +noLoop(); // stop draw loop (static pieces) +loop(); // restart draw loop +redraw(); // call draw() once (manual refresh) +frameCount // frames since start (integer) +deltaTime // milliseconds since last frame (float) +millis() // milliseconds since sketch started +``` + +## Transform Stack + +Every transform is cumulative. Use `push()`/`pop()` to isolate. + +```javascript +push(); + translate(width / 2, height / 2); + rotate(angle); + scale(1.5); + // draw something at transformed position + ellipse(0, 0, 100, 100); +pop(); +// back to original coordinate system +``` + +### Transform Functions + +| Function | Effect | +|----------|--------| +| `translate(x, y)` | Move origin | +| `rotate(angle)` | Rotate around origin (radians) | +| `scale(s)` / `scale(sx, sy)` | Scale from origin | +| `shearX(angle)` | Skew X axis | +| `shearY(angle)` | Skew Y axis | +| `applyMatrix(a, b, c, d, e, f)` | Arbitrary 2D affine transform | +| `resetMatrix()` | Clear all transforms | + +### Composition Pattern: Rotate Around Center + +```javascript +push(); + translate(cx, cy); // move origin to center + rotate(angle); // rotate around that center + translate(-cx, -cy); // move origin back + // draw at original coordinates, but rotated around (cx, cy) + rect(cx - 50, cy - 50, 100, 100); +pop(); +``` + +## Offscreen Buffers (createGraphics) + +Offscreen buffers are separate canvases you can draw to and composite. Essential for: +- **Layered composition** — background, midground, foreground +- **Persistent trails** — draw to buffer, fade with semi-transparent rect, never clear +- **Masking** — draw mask to buffer, apply with `image()` or pixel operations +- **Post-processing** — render scene to buffer, apply effects, draw to main canvas + +```javascript +let layer; + +function setup() { + createCanvas(1920, 1080); + layer = createGraphics(width, height); +} + +function draw() { + // Draw to offscreen buffer + layer.background(0, 10); // semi-transparent clear = trails + layer.fill(255); + layer.ellipse(mouseX, mouseY, 20); + + // Composite to main canvas + image(layer, 0, 0); +} +``` + +### Trail Effect Pattern + +```javascript +let trailBuffer; + +function setup() { + createCanvas(1920, 1080); + trailBuffer = createGraphics(width, height); + trailBuffer.background(0); +} + +function draw() { + // Fade previous frame (lower alpha = longer trails) + trailBuffer.noStroke(); + trailBuffer.fill(0, 0, 0, 15); // RGBA — 15/255 alpha + trailBuffer.rect(0, 0, width, height); + + // Draw new content + trailBuffer.fill(255); + trailBuffer.ellipse(mouseX, mouseY, 10); + + // Show + image(trailBuffer, 0, 0); +} +``` + +### Multi-Layer Composition + +```javascript +let bgLayer, contentLayer, fxLayer; + +function setup() { + createCanvas(1920, 1080); + bgLayer = createGraphics(width, height); + contentLayer = createGraphics(width, height); + fxLayer = createGraphics(width, height); +} + +function draw() { + // Background — drawn once or slowly evolving + renderBackground(bgLayer); + + // Content — main visual elements + contentLayer.clear(); + renderContent(contentLayer); + + // FX — overlays, vignettes, grain + fxLayer.clear(); + renderEffects(fxLayer); + + // Composite with blend modes + image(bgLayer, 0, 0); + blendMode(ADD); + image(contentLayer, 0, 0); + blendMode(MULTIPLY); + image(fxLayer, 0, 0); + blendMode(BLEND); // reset +} +``` + +## Composition Patterns + +### Grid Layout + +```javascript +let cols = 10, rows = 10; +let cellW = width / cols; +let cellH = height / rows; +for (let i = 0; i < cols; i++) { + for (let j = 0; j < rows; j++) { + let cx = cellW * (i + 0.5); + let cy = cellH * (j + 0.5); + // draw element at (cx, cy) within cell size (cellW, cellH) + } +} +``` + +### Radial Layout + +```javascript +let n = 12; +for (let i = 0; i < n; i++) { + let angle = TWO_PI * i / n; + let r = 300; + let x = width/2 + cos(angle) * r; + let y = height/2 + sin(angle) * r; + // draw element at (x, y) +} +``` + +### Golden Ratio Spiral + +```javascript +let phi = (1 + sqrt(5)) / 2; +let n = 500; +for (let i = 0; i < n; i++) { + let angle = i * TWO_PI / (phi * phi); + let r = sqrt(i) * 10; + let x = width/2 + cos(angle) * r; + let y = height/2 + sin(angle) * r; + let size = map(i, 0, n, 8, 2); + ellipse(x, y, size); +} +``` + +### Margin-Aware Composition + +```javascript +const MARGIN = 80; // pixels from edge +const drawW = width - 2 * MARGIN; +const drawH = height - 2 * MARGIN; + +// Map normalized [0,1] coordinates to drawable area +function mapX(t) { return MARGIN + t * drawW; } +function mapY(t) { return MARGIN + t * drawH; } +``` + +## Random and Noise + +### Seeded Random + +```javascript +randomSeed(42); +let x = random(100); // always same value for seed 42 +let y = random(-1, 1); // range +let item = random(myArray); // random element +``` + +### Gaussian Random + +```javascript +let x = randomGaussian(0, 1); // mean=0, stddev=1 +// Useful for natural-looking distributions +``` + +### Perlin Noise + +```javascript +noiseSeed(42); +noiseDetail(4, 0.5); // 4 octaves, 0.5 falloff + +let v = noise(x * 0.01, y * 0.01); // returns 0.0 to 1.0 +// Scale factor (0.01) controls feature size — smaller = smoother +``` + +## Math Utilities + +| Function | Description | +|----------|-------------| +| `map(v, lo1, hi1, lo2, hi2)` | Remap value between ranges | +| `constrain(v, lo, hi)` | Clamp to range | +| `lerp(a, b, t)` | Linear interpolation | +| `norm(v, lo, hi)` | Normalize to 0-1 | +| `dist(x1, y1, x2, y2)` | Euclidean distance | +| `mag(x, y)` | Vector magnitude | +| `abs()`, `ceil()`, `floor()`, `round()` | Standard math | +| `sq(n)`, `sqrt(n)`, `pow(b, e)` | Powers | +| `sin()`, `cos()`, `tan()`, `atan2()` | Trig (radians) | +| `degrees(r)`, `radians(d)` | Angle conversion | +| `fract(n)` | Fractional part | + +## p5.js 2.0 Changes + +p5.js 2.0 (released Apr 2025, current: 2.2) introduces breaking changes. The p5.js editor defaults to 1.x until Aug 2026. Use 2.x only when you need its features. + +### async setup() replaces preload() + +```javascript +// p5.js 1.x +let img; +function preload() { img = loadImage('cat.jpg'); } +function setup() { createCanvas(800, 800); } + +// p5.js 2.x +let img; +async function setup() { + createCanvas(800, 800); + img = await loadImage('cat.jpg'); +} +``` + +### New Color Modes + +```javascript +colorMode(OKLCH); // perceptually uniform — better gradients +// L: 0-1 (lightness), C: 0-0.4 (chroma), H: 0-360 (hue) +fill(0.7, 0.15, 200); // medium-bright saturated blue + +colorMode(OKLAB); // perceptually uniform, no hue angle +colorMode(HWB); // Hue-Whiteness-Blackness +``` + +### splineVertex() replaces curveVertex() + +No more doubling first/last control points: + +```javascript +// p5.js 1.x — must repeat first and last +beginShape(); +curveVertex(pts[0].x, pts[0].y); // doubled +for (let p of pts) curveVertex(p.x, p.y); +curveVertex(pts[pts.length-1].x, pts[pts.length-1].y); // doubled +endShape(); + +// p5.js 2.x — clean +beginShape(); +for (let p of pts) splineVertex(p.x, p.y); +endShape(); +``` + +### Shader .modify() API + +Modify built-in shaders without writing full GLSL: + +```javascript +let myShader = baseMaterialShader().modify({ + vertexDeclarations: 'uniform float uTime;', + 'vec4 getWorldPosition': `(vec4 pos) { + pos.y += sin(pos.x * 0.1 + uTime) * 20.0; + return pos; + }` +}); +``` + +### Variable Fonts + +```javascript +textWeight(700); // dynamic weight without loading multiple files +``` + +### textToContours() and textToModel() + +```javascript +let contours = font.textToContours('HELLO', 0, 0, 200); +// Returns array of contour arrays (closed paths) + +let geo = font.textToModel('HELLO', 0, 0, 200); +// Returns p5.Geometry for 3D extruded text +``` + +### CDN for p5.js 2.x + +```html + +``` diff --git a/skills/creative/p5js/references/export-pipeline.md b/skills/creative/p5js/references/export-pipeline.md new file mode 100644 index 0000000..0c11111 --- /dev/null +++ b/skills/creative/p5js/references/export-pipeline.md @@ -0,0 +1,566 @@ +# Export Pipeline + +## PNG Export + +### In-Sketch (Keyboard Shortcut) + +```javascript +function keyPressed() { + if (key === 's' || key === 'S') { + saveCanvas('output', 'png'); + // Downloads output.png immediately + } +} +``` + +### Timed Export (Static Generative) + +```javascript +function setup() { + createCanvas(3840, 2160); + pixelDensity(1); + randomSeed(CONFIG.seed); + noiseSeed(CONFIG.seed); + noLoop(); +} + +function draw() { + // ... render everything ... + saveCanvas('output-seed-' + CONFIG.seed, 'png'); +} +``` + +### High-Resolution Export + +For resolutions beyond screen size, use `pixelDensity()` or a large offscreen buffer: + +```javascript +function exportHighRes(scale) { + let buffer = createGraphics(width * scale, height * scale); + buffer.scale(scale); + // Re-render everything to buffer at higher resolution + renderScene(buffer); + buffer.save('highres-output.png'); +} +``` + +### Batch Seed Export + +```javascript +function exportBatch(startSeed, count) { + for (let i = 0; i < count; i++) { + CONFIG.seed = startSeed + i; + randomSeed(CONFIG.seed); + noiseSeed(CONFIG.seed); + // Render + background(0); + renderScene(); + saveCanvas('seed-' + nf(CONFIG.seed, 5), 'png'); + } +} +``` + +## GIF Export + +### saveGif() + +```javascript +function keyPressed() { + if (key === 'g' || key === 'G') { + saveGif('output', 5); + // Captures 5 seconds of animation + // Options: saveGif(filename, duration, options) + } +} + +// With options +saveGif('output', 5, { + delay: 0, // delay before starting capture (seconds) + units: 'seconds' // or 'frames' +}); +``` + +Limitations: +- GIF is 256 colors max — dithering artifacts on gradients +- Large canvases produce huge files +- Use a smaller canvas (640x360) for GIF, higher for PNG/MP4 +- Frame rate is approximate + +### Optimal GIF Settings + +```javascript +// For GIF output, use smaller canvas and lower framerate +function setup() { + createCanvas(640, 360); + frameRate(15); // GIF standard + pixelDensity(1); +} +``` + +## Frame Sequence Export + +### saveFrames() + +```javascript +function keyPressed() { + if (key === 'f') { + saveFrames('frame', 'png', 10, 30); + // 10 seconds, 30 fps → 300 PNG files + // Downloads as individual files (browser may block bulk downloads) + } +} +``` + +### Manual Frame Export (More Control) + +```javascript +let recording = false; +let frameNum = 0; +const TOTAL_FRAMES = 300; + +function keyPressed() { + if (key === 'r') recording = !recording; +} + +function draw() { + // ... render frame ... + + if (recording) { + saveCanvas('frame-' + nf(frameNum, 4), 'png'); + frameNum++; + if (frameNum >= TOTAL_FRAMES) { + recording = false; + noLoop(); + console.log('Recording complete: ' + frameNum + ' frames'); + } + } +} +``` + +### Deterministic Capture (Critical for Video) + +The `noLoop()` + `redraw()` pattern is **required** for frame-perfect headless capture. Without it, p5's draw loop runs freely in Chrome while Puppeteer screenshots are slow — the sketch runs ahead and you get duplicate/missing frames. + +```javascript +function setup() { + createCanvas(1920, 1080); + pixelDensity(1); + noLoop(); // STOP the automatic draw loop + window._p5Ready = true; // Signal to capture script +} + +function draw() { + // This only runs when redraw() is called by the capture script + // frameCount increments exactly once per redraw() +} +``` + +The bundled `scripts/export-frames.js` detects `window._p5Ready` and switches to deterministic mode automatically. Without it, falls back to timed capture (less precise). + +### ffmpeg: Frames to MP4 + +```bash +# Basic encoding +ffmpeg -framerate 30 -i frame-%04d.png -c:v libx264 -pix_fmt yuv420p output.mp4 + +# High quality +ffmpeg -framerate 30 -i frame-%04d.png \ + -c:v libx264 -preset slow -crf 18 -pix_fmt yuv420p \ + output.mp4 + +# With audio +ffmpeg -framerate 30 -i frame-%04d.png -i audio.mp3 \ + -c:v libx264 -c:a aac -shortest \ + output.mp4 + +# Loop for social media (3 loops) +ffmpeg -stream_loop 2 -i output.mp4 -c copy output-looped.mp4 +``` + +### Video Export Gotchas + +**YUV420 clips dark values.** H.264 encodes in YUV420 color space, which rounds dark RGB values. Content below RGB(8,8,8) may become pure black. Subtle dark details (dim particle trails, faint noise textures) disappear in the encoded video even though they're visible in the PNG frames. + +**Fix:** Ensure minimum brightness of ~10 for any visible content. Test by encoding a few frames and comparing the MP4 frame vs the source PNG. + +```bash +# Extract a frame from MP4 for comparison +ffmpeg -i output.mp4 -vf "select=eq(n\,100)" -vframes 1 check.png +``` + +**Static frames look broken in video.** If an algorithm produces a single static image (like a pre-computed attractor heatmap), it reads as a freeze/glitch in video. Always add animation even to static content: +- Progressive reveal (expand from center, sweep across) +- Slow parameter drift (rotate color mapping, shift noise offset) +- Camera-like motion (slow zoom, slight pan) +- Overlay animated particles or grain + +**Scene transitions are mandatory.** Hard cuts between visually different scenes are jarring. Use fade envelopes: + +```javascript +const FADE_FRAMES = 15; // half-second at 30fps +let fade = 1; +if (localFrame < FADE_FRAMES) fade = localFrame / FADE_FRAMES; +if (localFrame > SCENE_FRAMES - FADE_FRAMES) fade = (SCENE_FRAMES - localFrame) / FADE_FRAMES; +fade = fade * fade * (3 - 2 * fade); // smoothstep +// Apply: multiply all alpha/brightness by fade +``` + +### Per-Clip Architecture (Multi-Scene Videos) + +For videos with multiple scenes, render each as a separate HTML file + MP4 clip, then stitch with ffmpeg. This enables re-rendering individual scenes without touching the rest. + +**Directory structure:** +``` +project/ +├── capture-scene.js # Shared: node capture-scene.js +├── render-all.sh # Renders all + stitches +├── scenes/ +│ ├── 00-intro.html # Each scene is self-contained +│ ├── 01-particles.html +│ ├── 02-noise.html +│ └── 03-outro.html +└── clips/ + ├── 00-intro.mp4 # Each clip rendered independently + ├── 01-particles.mp4 + ├── 02-noise.mp4 + ├── 03-outro.mp4 + └── concat.txt +``` + +**Stitch clips with ffmpeg concat:** +```bash +# concat.txt (order determines final sequence) +file '00-intro.mp4' +file '01-particles.mp4' +file '02-noise.mp4' +file '03-outro.mp4' + +# Lossless stitch (all clips must have same codec/resolution/fps) +ffmpeg -f concat -safe 0 -i concat.txt -c copy final.mp4 +``` + +**Re-render a single scene:** +```bash +node capture-scene.js scenes/01-particles.html clips/01-particles 150 +ffmpeg -y -framerate 30 -i clips/01-particles/frame-%04d.png \ + -c:v libx264 -preset slow -crf 16 -pix_fmt yuv420p clips/01-particles.mp4 +# Then re-stitch +ffmpeg -y -f concat -safe 0 -i clips/concat.txt -c copy final.mp4 +``` + +**Re-order without re-rendering:** Just change the order in concat.txt and re-stitch. No frames need re-rendering. + +**Each scene HTML must:** +- Call `noLoop()` in setup and set `window._p5Ready = true` +- Use `frameCount`-based timing (not `millis()`) for deterministic output +- Handle its own fade-in/fade-out envelope +- Be fully self-contained (no shared state between scenes) + +### ffmpeg: Frames to GIF (Better Quality) + +```bash +# Generate palette first for optimal colors +ffmpeg -i frame-%04d.png -vf "fps=15,palettegen=max_colors=256" palette.png + +# Render GIF using palette +ffmpeg -i frame-%04d.png -i palette.png \ + -lavfi "fps=15 [x]; [x][1:v] paletteuse=dither=bayer:bayer_scale=3" \ + output.gif +``` + +## Headless Export (Puppeteer) + +For automated, server-side, or CI rendering. Uses a headless Chrome browser to run the sketch. + +### export-frames.js (Node.js Script) + +See `scripts/export-frames.js` for the full implementation. Basic pattern: + +```javascript +const puppeteer = require('puppeteer'); + +async function captureFrames(htmlPath, outputDir, options) { + const browser = await puppeteer.launch({ + headless: true, + args: ['--no-sandbox', '--disable-setuid-sandbox'] + }); + const page = await browser.newPage(); + + await page.setViewport({ + width: options.width || 1920, + height: options.height || 1080, + deviceScaleFactor: 1 + }); + + await page.goto(`file://${path.resolve(htmlPath)}`, { + waitUntil: 'networkidle0' + }); + + // Wait for sketch to initialize + await page.waitForSelector('canvas'); + await page.waitForTimeout(1000); + + for (let i = 0; i < options.frames; i++) { + const canvas = await page.$('canvas'); + await canvas.screenshot({ + path: path.join(outputDir, `frame-${String(i).padStart(4, '0')}.png`) + }); + + // Advance one frame + await page.evaluate(() => { redraw(); }); + await page.waitForTimeout(1000 / options.fps); + } + + await browser.close(); +} +``` + +### render.sh (Full Pipeline) + +See `scripts/render.sh` for the complete render script. Pipeline: + +``` +1. Launch Puppeteer → open sketch HTML +2. Capture N frames as PNG sequence +3. Pipe to ffmpeg → encode H.264 MP4 +4. Optional: add audio track +5. Clean up temp frames +``` + +## SVG Export + +### Using p5.js-svg Library + +```html + +``` + +```javascript +function setup() { + createCanvas(1920, 1080, SVG); // SVG renderer + noLoop(); +} + +function draw() { + // Only vector operations (no pixels, no blend modes) + stroke(0); + noFill(); + for (let i = 0; i < 100; i++) { + let x = random(width); + let y = random(height); + ellipse(x, y, random(10, 50)); + } + save('output.svg'); +} +``` + +Limitations: +- No `loadPixels()`, `updatePixels()`, `filter()`, `blendMode()` +- No WebGL +- No pixel-level effects +- Great for: line art, geometric patterns, plots + +### Hybrid: Raster Background + SVG Overlay + +Render background effects to PNG, then SVG for crisp vector elements on top. + +## Export Format Decision Guide + +| Need | Format | Method | +|------|--------|--------| +| Single still image | PNG | `saveCanvas()` or `keyPressed()` | +| Print-quality still | PNG (high-res) | `pixelDensity(1)` + large canvas | +| Short animated loop | GIF | `saveGif()` | +| Long animation | MP4 | Frame sequence + ffmpeg | +| Social media video | MP4 | `scripts/render.sh` | +| Vector/print | SVG | p5.js-svg renderer | +| Batch variations | PNG sequence | Seed loop + `saveCanvas()` | +| Interactive deployment | HTML | Single self-contained file | +| Headless rendering | PNG/MP4 | Puppeteer + ffmpeg | + +## Tiling for Ultra-High-Resolution + +For resolutions too large for a single canvas (e.g., 10000x10000 for print): + +```javascript +function renderTiled(totalW, totalH, tileSize) { + let cols = ceil(totalW / tileSize); + let rows = ceil(totalH / tileSize); + + for (let ty = 0; ty < rows; ty++) { + for (let tx = 0; tx < cols; tx++) { + let buffer = createGraphics(tileSize, tileSize); + buffer.push(); + buffer.translate(-tx * tileSize, -ty * tileSize); + renderScene(buffer, totalW, totalH); + buffer.pop(); + buffer.save(`tile-${tx}-${ty}.png`); + buffer.remove(); // free memory + } + } + // Stitch with ImageMagick: + // montage tile-*.png -tile 4x4 -geometry +0+0 final.png +} +``` + +## CCapture.js — Deterministic Video Capture + +The built-in `saveFrames()` has limitations: small frame counts, memory issues, browser download blocking. CCapture.js solves all of these by hooking into the browser's timing functions to simulate constant time steps regardless of actual render speed. + +```html + +``` + +### Basic Setup + +```javascript +let capturer; +let recording = false; + +function setup() { + createCanvas(1920, 1080); + pixelDensity(1); + + capturer = new CCapture({ + format: 'webm', // 'webm', 'gif', 'png', 'jpg' + framerate: 30, + quality: 99, // 0-100 for webm/jpg + // timeLimit: 10, // auto-stop after N seconds + // motionBlurFrames: 4 // supersampled motion blur + }); +} + +function draw() { + // ... render frame ... + + if (recording) { + capturer.capture(document.querySelector('canvas')); + } +} + +function keyPressed() { + if (key === 'c') { + if (!recording) { + capturer.start(); + recording = true; + console.log('Recording started'); + } else { + capturer.stop(); + capturer.save(); // triggers download + recording = false; + console.log('Recording saved'); + } + } +} +``` + +### Format Comparison + +| Format | Quality | Size | Browser Support | +|--------|---------|------|-----------------| +| **WebM** | High | Medium | Chrome only | +| **GIF** | 256 colors | Large | All (via gif.js worker) | +| **PNG sequence** | Lossless | Very large (TAR) | All | +| **JPEG sequence** | Lossy | Large (TAR) | All | + +### Important: Timing Hook + +CCapture.js overrides `Date.now()`, `setTimeout`, `requestAnimationFrame`, and `performance.now()`. This means: +- `millis()` returns simulated time (perfect for recording) +- `deltaTime` is constant (1000/framerate) +- Complex sketches that take 500ms per frame still record at smooth 30fps +- **Caveat**: Audio sync breaks (audio plays in real-time, not simulated time) + +## Programmatic Export (canvas API) + +For custom export workflows beyond `saveCanvas()`: + +```javascript +// Canvas to Blob (for upload, processing) +document.querySelector('canvas').toBlob((blob) => { + // Upload to server, process, etc. + let url = URL.createObjectURL(blob); + console.log('Blob URL:', url); +}, 'image/png'); + +// Canvas to Data URL (for inline embedding) +let dataUrl = document.querySelector('canvas').toDataURL('image/png'); +// Use in or send as base64 +``` + +## SVG Export (p5.js-svg) + +```html + +``` + +```javascript +function setup() { + createCanvas(1920, 1080, SVG); // SVG renderer + noLoop(); +} + +function draw() { + // Only vector operations work (no pixel ops, no blendMode) + stroke(0); + noFill(); + for (let i = 0; i < 100; i++) { + ellipse(random(width), random(height), random(10, 50)); + } + save('output.svg'); +} +``` + +**Critical SVG caveats:** +- **Must call `clear()` in `draw()`** for animated sketches — SVG DOM accumulates child elements, causing memory bloat +- `blendMode()` is **not implemented** in SVG renderer +- `filter()`, `loadPixels()`, `updatePixels()` don't work +- Requires **p5.js 1.11.x** — not compatible with p5.js 2.x +- Perfect for: line art, geometric patterns, pen plotter output + +## Platform Export + +### fxhash Conventions + +```javascript +// Replace p5's random with fxhash's deterministic PRNG +const rng = $fx.rand; + +// Declare features for rarity/filtering +$fx.features({ + 'Palette': paletteName, + 'Complexity': complexity > 0.7 ? 'High' : 'Low', + 'Has Particles': particleCount > 0 +}); + +// Declare on-chain parameters +$fx.params([ + { id: 'density', name: 'Density', type: 'number', + options: { min: 1, max: 100, step: 1 } }, + { id: 'palette', name: 'Palette', type: 'select', + options: { options: ['Warm', 'Cool', 'Mono'] } }, + { id: 'accent', name: 'Accent Color', type: 'color' } +]); + +// Read params +let density = $fx.getParam('density'); + +// Build: npx fxhash build → upload.zip +// Dev: npx fxhash dev → localhost:3300 +``` + +### Art Blocks / Generic Platform + +```javascript +// Platform provides a hash string +const hash = tokenData.hash; // Art Blocks convention + +// Build deterministic PRNG from hash +function prngFromHash(hash) { + let seed = parseInt(hash.slice(0, 16), 16); + // xoshiro128** or similar + return function() { /* ... */ }; +} + +const rng = prngFromHash(hash); +``` diff --git a/skills/creative/p5js/references/interaction.md b/skills/creative/p5js/references/interaction.md new file mode 100644 index 0000000..5daef7b --- /dev/null +++ b/skills/creative/p5js/references/interaction.md @@ -0,0 +1,398 @@ +# Interaction + +## Mouse Events + +### Continuous State + +```javascript +mouseX, mouseY // current position (relative to canvas) +pmouseX, pmouseY // previous frame position +mouseIsPressed // boolean +mouseButton // LEFT, RIGHT, CENTER (during press) +movedX, movedY // delta since last frame +winMouseX, winMouseY // relative to window (not canvas) +``` + +### Event Callbacks + +```javascript +function mousePressed() { + // fires once on press + // mouseButton tells you which button +} + +function mouseReleased() { + // fires once on release +} + +function mouseClicked() { + // fires after press+release (same element) +} + +function doubleClicked() { + // fires on double-click +} + +function mouseMoved() { + // fires when mouse moves (no button pressed) +} + +function mouseDragged() { + // fires when mouse moves WITH button pressed +} + +function mouseWheel(event) { + // event.delta: positive = scroll down, negative = scroll up + zoom += event.delta * -0.01; + return false; // prevent page scroll +} +``` + +### Mouse Interaction Patterns + +**Spawn on click:** +```javascript +function mousePressed() { + particles.push(new Particle(mouseX, mouseY)); +} +``` + +**Mouse follow with spring:** +```javascript +let springX, springY; +function setup() { + springX = new Spring(width/2, width/2); + springY = new Spring(height/2, height/2); +} +function draw() { + springX.setTarget(mouseX); + springY.setTarget(mouseY); + let x = springX.update(); + let y = springY.update(); + ellipse(x, y, 50); +} +``` + +**Drag interaction:** +```javascript +let dragging = false; +let dragObj = null; +let offsetX, offsetY; + +function mousePressed() { + for (let obj of objects) { + if (dist(mouseX, mouseY, obj.x, obj.y) < obj.radius) { + dragging = true; + dragObj = obj; + offsetX = mouseX - obj.x; + offsetY = mouseY - obj.y; + break; + } + } +} + +function mouseDragged() { + if (dragging && dragObj) { + dragObj.x = mouseX - offsetX; + dragObj.y = mouseY - offsetY; + } +} + +function mouseReleased() { + dragging = false; + dragObj = null; +} +``` + +**Mouse repulsion (particles flee cursor):** +```javascript +function draw() { + let mousePos = createVector(mouseX, mouseY); + for (let p of particles) { + let d = p.pos.dist(mousePos); + if (d < 150) { + let repel = p5.Vector.sub(p.pos, mousePos); + repel.normalize(); + repel.mult(map(d, 0, 150, 5, 0)); + p.applyForce(repel); + } + } +} +``` + +## Keyboard Events + +### State + +```javascript +keyIsPressed // boolean +key // last key as string ('a', 'A', ' ') +keyCode // numeric code (LEFT_ARROW, UP_ARROW, etc.) +``` + +### Event Callbacks + +```javascript +function keyPressed() { + // fires once on press + if (keyCode === LEFT_ARROW) { /* ... */ } + if (key === 's') saveCanvas('output', 'png'); + if (key === ' ') CONFIG.paused = !CONFIG.paused; + return false; // prevent default browser behavior +} + +function keyReleased() { + // fires once on release +} + +function keyTyped() { + // fires for printable characters only (not arrows, shift, etc.) +} +``` + +### Continuous Key State (Multiple Keys) + +```javascript +let keys = {}; + +function keyPressed() { keys[keyCode] = true; } +function keyReleased() { keys[keyCode] = false; } + +function draw() { + if (keys[LEFT_ARROW]) player.x -= 5; + if (keys[RIGHT_ARROW]) player.x += 5; + if (keys[UP_ARROW]) player.y -= 5; + if (keys[DOWN_ARROW]) player.y += 5; +} +``` + +### Key Constants + +``` +LEFT_ARROW, RIGHT_ARROW, UP_ARROW, DOWN_ARROW +BACKSPACE, DELETE, ENTER, RETURN, TAB, ESCAPE +SHIFT, CONTROL, OPTION, ALT +``` + +## Touch Events + +```javascript +touches // array of { x, y, id } — all current touches + +function touchStarted() { + // fires on first touch + return false; // prevent default (stops scroll on mobile) +} + +function touchMoved() { + // fires on touch drag + return false; +} + +function touchEnded() { + // fires on touch release +} +``` + +### Pinch Zoom + +```javascript +let prevDist = 0; +let zoomLevel = 1; + +function touchMoved() { + if (touches.length === 2) { + let d = dist(touches[0].x, touches[0].y, touches[1].x, touches[1].y); + if (prevDist > 0) { + zoomLevel *= d / prevDist; + } + prevDist = d; + } + return false; +} + +function touchEnded() { + prevDist = 0; +} +``` + +## DOM Elements + +### Creating Controls + +```javascript +function setup() { + createCanvas(800, 800); + + // Slider + let slider = createSlider(0, 255, 100, 1); // min, max, default, step + slider.position(10, height + 10); + slider.input(() => { CONFIG.value = slider.value(); }); + + // Button + let btn = createButton('Reset'); + btn.position(10, height + 40); + btn.mousePressed(() => { resetSketch(); }); + + // Checkbox + let check = createCheckbox('Show grid', false); + check.position(10, height + 70); + check.changed(() => { CONFIG.showGrid = check.checked(); }); + + // Select / dropdown + let sel = createSelect(); + sel.position(10, height + 100); + sel.option('Mode A'); + sel.option('Mode B'); + sel.changed(() => { CONFIG.mode = sel.value(); }); + + // Color picker + let picker = createColorPicker('#ff0000'); + picker.position(10, height + 130); + picker.input(() => { CONFIG.color = picker.value(); }); + + // Text input + let inp = createInput('Hello'); + inp.position(10, height + 160); + inp.input(() => { CONFIG.text = inp.value(); }); +} +``` + +### Styling DOM Elements + +```javascript +let slider = createSlider(0, 100, 50); +slider.position(10, 10); +slider.style('width', '200px'); +slider.class('my-slider'); +slider.parent('controls-div'); // attach to specific DOM element +``` + +## Audio Input (p5.sound) + +Requires `p5.sound.min.js` addon. + +```html + +``` + +### Microphone Input + +```javascript +let mic, fft, amplitude; + +function setup() { + createCanvas(800, 800); + userStartAudio(); // required — user gesture to enable audio + + mic = new p5.AudioIn(); + mic.start(); + + fft = new p5.FFT(0.8, 256); // smoothing, bins + fft.setInput(mic); + + amplitude = new p5.Amplitude(); + amplitude.setInput(mic); +} + +function draw() { + let level = amplitude.getLevel(); // 0.0 to 1.0 (overall volume) + let spectrum = fft.analyze(); // array of 256 frequency values (0-255) + let waveform = fft.waveform(); // array of 256 time-domain samples (-1 to 1) + + // Get energy in frequency bands + let bass = fft.getEnergy('bass'); // 20-140 Hz + let lowMid = fft.getEnergy('lowMid'); // 140-400 Hz + let mid = fft.getEnergy('mid'); // 400-2600 Hz + let highMid = fft.getEnergy('highMid'); // 2600-5200 Hz + let treble = fft.getEnergy('treble'); // 5200-14000 Hz + // Each returns 0-255 +} +``` + +### Audio File Playback + +```javascript +let song, fft; + +function preload() { + song = loadSound('track.mp3'); +} + +function setup() { + createCanvas(800, 800); + fft = new p5.FFT(0.8, 512); + fft.setInput(song); +} + +function mousePressed() { + if (song.isPlaying()) { + song.pause(); + } else { + song.play(); + } +} +``` + +### Beat Detection (Simple) + +```javascript +let prevBass = 0; +let beatThreshold = 30; +let beatCooldown = 0; + +function detectBeat() { + let bass = fft.getEnergy('bass'); + let isBeat = bass - prevBass > beatThreshold && beatCooldown <= 0; + prevBass = bass; + if (isBeat) beatCooldown = 10; // frames + beatCooldown--; + return isBeat; +} +``` + +## Scroll-Driven Animation + +```javascript +let scrollProgress = 0; + +function setup() { + let canvas = createCanvas(windowWidth, windowHeight); + canvas.style('position', 'fixed'); + // Make page scrollable + document.body.style.height = '500vh'; +} + +window.addEventListener('scroll', () => { + let maxScroll = document.body.scrollHeight - window.innerHeight; + scrollProgress = window.scrollY / maxScroll; +}); + +function draw() { + background(0); + // Use scrollProgress (0 to 1) to drive animation + let x = lerp(0, width, scrollProgress); + ellipse(x, height/2, 50); +} +``` + +## Responsive Events + +```javascript +function windowResized() { + resizeCanvas(windowWidth, windowHeight); + // Recreate buffers + bgLayer = createGraphics(width, height); + // Recalculate layout + recalculateLayout(); +} + +// Visibility change (tab switching) +document.addEventListener('visibilitychange', () => { + if (document.hidden) { + noLoop(); // pause when tab not visible + } else { + loop(); + } +}); +``` diff --git a/skills/creative/p5js/references/shapes-and-geometry.md b/skills/creative/p5js/references/shapes-and-geometry.md new file mode 100644 index 0000000..1c17796 --- /dev/null +++ b/skills/creative/p5js/references/shapes-and-geometry.md @@ -0,0 +1,300 @@ +# Shapes and Geometry + +## 2D Primitives + +```javascript +point(x, y); +line(x1, y1, x2, y2); +rect(x, y, w, h); // default: corner mode +rect(x, y, w, h, r); // rounded corners +rect(x, y, w, h, tl, tr, br, bl); // per-corner radius +square(x, y, size); +ellipse(x, y, w, h); +circle(x, y, d); // diameter, not radius +triangle(x1, y1, x2, y2, x3, y3); +quad(x1, y1, x2, y2, x3, y3, x4, y4); +arc(x, y, w, h, start, stop, mode); // mode: OPEN, CHORD, PIE +``` + +### Drawing Modes + +```javascript +rectMode(CENTER); // x,y is center (default: CORNER) +rectMode(CORNERS); // x1,y1 to x2,y2 +ellipseMode(CORNER); // x,y is top-left corner +ellipseMode(CENTER); // default — x,y is center +``` + +## Stroke and Fill + +```javascript +fill(r, g, b, a); // or fill(gray), fill('#hex'), fill(h, s, b) in HSB mode +noFill(); +stroke(r, g, b, a); +noStroke(); +strokeWeight(2); +strokeCap(ROUND); // ROUND, SQUARE, PROJECT +strokeJoin(ROUND); // ROUND, MITER, BEVEL +``` + +## Custom Shapes with Vertices + +### Basic vertex shape + +```javascript +beginShape(); + vertex(100, 100); + vertex(200, 50); + vertex(300, 100); + vertex(250, 200); + vertex(150, 200); +endShape(CLOSE); // CLOSE connects last vertex to first +``` + +### Shape modes + +```javascript +beginShape(); // default: polygon connecting all vertices +beginShape(POINTS); // individual points +beginShape(LINES); // pairs of vertices as lines +beginShape(TRIANGLES); // triplets as triangles +beginShape(TRIANGLE_FAN); +beginShape(TRIANGLE_STRIP); +beginShape(QUADS); // groups of 4 +beginShape(QUAD_STRIP); +``` + +### Contours (holes in shapes) + +```javascript +beginShape(); + // outer shape + vertex(100, 100); + vertex(300, 100); + vertex(300, 300); + vertex(100, 300); + // inner hole + beginContour(); + vertex(150, 150); + vertex(150, 250); + vertex(250, 250); + vertex(250, 150); + endContour(); +endShape(CLOSE); +``` + +## Bezier Curves + +### Cubic Bezier + +```javascript +bezier(x1, y1, cx1, cy1, cx2, cy2, x2, y2); +// x1,y1 = start point +// cx1,cy1 = first control point +// cx2,cy2 = second control point +// x2,y2 = end point +``` + +### Bezier in custom shapes + +```javascript +beginShape(); + vertex(100, 200); + bezierVertex(150, 50, 250, 50, 300, 200); + // control1, control2, endpoint +endShape(); +``` + +### Quadratic Bezier + +```javascript +beginShape(); + vertex(100, 200); + quadraticVertex(200, 50, 300, 200); + // single control point + endpoint +endShape(); +``` + +### Interpolation along Bezier + +```javascript +let x = bezierPoint(x1, cx1, cx2, x2, t); // t = 0..1 +let y = bezierPoint(y1, cy1, cy2, y2, t); +let tx = bezierTangent(x1, cx1, cx2, x2, t); // tangent +``` + +## Catmull-Rom Splines + +```javascript +curve(cpx1, cpy1, x1, y1, x2, y2, cpx2, cpy2); +// cpx1,cpy1 = control point before start +// x1,y1 = start point (visible) +// x2,y2 = end point (visible) +// cpx2,cpy2 = control point after end + +curveVertex(x, y); // in beginShape() — smooth curve through all points +curveTightness(0); // 0 = Catmull-Rom, 1 = straight lines, -1 = loose +``` + +### Smooth curve through points + +```javascript +let points = [/* array of {x, y} */]; +beginShape(); + curveVertex(points[0].x, points[0].y); // repeat first for tangent + for (let p of points) { + curveVertex(p.x, p.y); + } + curveVertex(points[points.length-1].x, points[points.length-1].y); // repeat last +endShape(); +``` + +## p5.Vector + +Essential for physics, particle systems, and geometric computation. + +```javascript +let v = createVector(x, y); + +// Arithmetic (modifies in place) +v.add(other); // vector addition +v.sub(other); // subtraction +v.mult(scalar); // scale +v.div(scalar); // inverse scale +v.normalize(); // unit vector (length 1) +v.limit(max); // cap magnitude +v.setMag(len); // set exact magnitude + +// Queries (non-destructive) +v.mag(); // magnitude (length) +v.magSq(); // squared magnitude (faster, no sqrt) +v.heading(); // angle in radians +v.dist(other); // distance to other vector +v.dot(other); // dot product +v.cross(other); // cross product (3D) +v.angleBetween(other); // angle between vectors + +// Static methods (return new vector) +p5.Vector.add(a, b); // a + b → new vector +p5.Vector.sub(a, b); // a - b → new vector +p5.Vector.fromAngle(a); // unit vector at angle +p5.Vector.random2D(); // random unit vector +p5.Vector.lerp(a, b, t); // interpolate + +// Copy +let copy = v.copy(); +``` + +## Signed Distance Fields (2D) + +SDFs return the distance from a point to the nearest edge of a shape. Negative inside, positive outside. Useful for smooth shapes, glow effects, boolean operations. + +```javascript +// Circle SDF +function sdCircle(px, py, cx, cy, r) { + return dist(px, py, cx, cy) - r; +} + +// Box SDF +function sdBox(px, py, cx, cy, hw, hh) { + let dx = abs(px - cx) - hw; + let dy = abs(py - cy) - hh; + return sqrt(max(dx, 0) ** 2 + max(dy, 0) ** 2) + min(max(dx, dy), 0); +} + +// Line segment SDF +function sdSegment(px, py, ax, ay, bx, by) { + let pa = createVector(px - ax, py - ay); + let ba = createVector(bx - ax, by - ay); + let t = constrain(pa.dot(ba) / ba.dot(ba), 0, 1); + let closest = p5.Vector.add(createVector(ax, ay), p5.Vector.mult(ba, t)); + return dist(px, py, closest.x, closest.y); +} + +// Smooth boolean union +function opSmoothUnion(d1, d2, k) { + let h = constrain(0.5 + 0.5 * (d2 - d1) / k, 0, 1); + return lerp(d2, d1, h) - k * h * (1 - h); +} + +// Rendering SDF as glow +let d = sdCircle(x, y, width/2, height/2, 200); +let glow = exp(-abs(d) * 0.02); // exponential falloff +fill(glow * 255); +``` + +## Useful Geometry Patterns + +### Regular Polygon + +```javascript +function regularPolygon(cx, cy, r, sides) { + beginShape(); + for (let i = 0; i < sides; i++) { + let a = TWO_PI * i / sides - HALF_PI; + vertex(cx + cos(a) * r, cy + sin(a) * r); + } + endShape(CLOSE); +} +``` + +### Star Shape + +```javascript +function star(cx, cy, r1, r2, npoints) { + beginShape(); + let angle = TWO_PI / npoints; + let halfAngle = angle / 2; + for (let a = -HALF_PI; a < TWO_PI - HALF_PI; a += angle) { + vertex(cx + cos(a) * r2, cy + sin(a) * r2); + vertex(cx + cos(a + halfAngle) * r1, cy + sin(a + halfAngle) * r1); + } + endShape(CLOSE); +} +``` + +### Rounded Line (Capsule) + +```javascript +function capsule(x1, y1, x2, y2, weight) { + strokeWeight(weight); + strokeCap(ROUND); + line(x1, y1, x2, y2); +} +``` + +### Soft Body / Blob + +```javascript +function blob(cx, cy, baseR, noiseScale, noiseOffset, detail = 64) { + beginShape(); + for (let i = 0; i < detail; i++) { + let a = TWO_PI * i / detail; + let r = baseR + noise(cos(a) * noiseScale + noiseOffset, + sin(a) * noiseScale + noiseOffset) * baseR * 0.4; + vertex(cx + cos(a) * r, cy + sin(a) * r); + } + endShape(CLOSE); +} +``` + +## Clipping and Masking + +```javascript +// Clip shape — everything drawn after is masked by the clip shape +beginClip(); + circle(width/2, height/2, 400); +endClip(); +// Only content inside the circle is visible +image(myImage, 0, 0); + +// Or functional form +clip(() => { + circle(width/2, height/2, 400); +}); + +// Erase mode — cut holes +erase(); + circle(mouseX, mouseY, 100); // this area becomes transparent +noErase(); +``` diff --git a/skills/creative/p5js/references/troubleshooting.md b/skills/creative/p5js/references/troubleshooting.md new file mode 100644 index 0000000..d27b6c4 --- /dev/null +++ b/skills/creative/p5js/references/troubleshooting.md @@ -0,0 +1,532 @@ +# Troubleshooting + +## Performance + +### Step Zero — Disable FES + +The Friendly Error System (FES) adds massive overhead — up to 10x slowdown. Disable it in every production sketch: + +```javascript +// BEFORE any p5 code +p5.disableFriendlyErrors = true; + +// Or use p5.min.js instead of p5.js — FES is stripped from minified build +``` + +### Step One — pixelDensity(1) + +Retina/HiDPI displays default to 2x or 3x density, multiplying pixel count by 4-9x: + +```javascript +function setup() { + pixelDensity(1); // force 1:1 — always do this first + createCanvas(1920, 1080); +} +``` + +### Use Math.* in Hot Loops + +p5's `sin()`, `cos()`, `random()`, `min()`, `max()`, `abs()` are wrapper functions with overhead. In hot loops (thousands of iterations per frame), use native `Math.*`: + +```javascript +// SLOW — p5 wrappers +for (let p of particles) { + let a = sin(p.angle); + let d = dist(p.x, p.y, mx, my); +} + +// FAST — native Math +for (let p of particles) { + let a = Math.sin(p.angle); + let dx = p.x - mx, dy = p.y - my; + let dSq = dx * dx + dy * dy; // skip sqrt entirely +} +``` + +Use `magSq()` instead of `mag()` for distance comparisons — avoids expensive `sqrt()`. + +### Diagnosis + +Open Chrome DevTools > Performance tab > Record while sketch runs. + +Common bottlenecks: +1. **FES enabled** — 10x overhead on every p5 function call +2. **pixelDensity > 1** — 4x pixel count, 4x slower +3. **Too many draw calls** — thousands of `ellipse()`, `rect()` per frame +4. **Large canvas + pixel operations** — `loadPixels()`/`updatePixels()` on 4K canvas +5. **Unoptimized particle systems** — checking all-vs-all distances (O(n^2)) +6. **Memory leaks** — creating objects every frame without cleanup +7. **Shader compilation** — calling `createShader()` in `draw()` instead of `setup()` +8. **console.log() in draw()** — DOM write per frame, destroys performance +9. **DOM manipulation in draw()** — layout thrashing (400-500x slower than canvas ops) + +### Solutions + +**Reduce draw calls:** +```javascript +// BAD: 10000 individual circles +for (let p of particles) { + ellipse(p.x, p.y, p.size); +} + +// GOOD: single shape with vertices +beginShape(POINTS); +for (let p of particles) { + vertex(p.x, p.y); +} +endShape(); + +// BEST: direct pixel manipulation +loadPixels(); +for (let p of particles) { + let idx = 4 * (floor(p.y) * width + floor(p.x)); + pixels[idx] = p.r; + pixels[idx+1] = p.g; + pixels[idx+2] = p.b; + pixels[idx+3] = 255; +} +updatePixels(); +``` + +**Spatial hashing for neighbor queries:** +```javascript +class SpatialHash { + constructor(cellSize) { + this.cellSize = cellSize; + this.cells = new Map(); + } + + clear() { this.cells.clear(); } + + _key(x, y) { + return `${floor(x / this.cellSize)},${floor(y / this.cellSize)}`; + } + + insert(obj) { + let key = this._key(obj.pos.x, obj.pos.y); + if (!this.cells.has(key)) this.cells.set(key, []); + this.cells.get(key).push(obj); + } + + query(x, y, radius) { + let results = []; + let minCX = floor((x - radius) / this.cellSize); + let maxCX = floor((x + radius) / this.cellSize); + let minCY = floor((y - radius) / this.cellSize); + let maxCY = floor((y + radius) / this.cellSize); + + for (let cx = minCX; cx <= maxCX; cx++) { + for (let cy = minCY; cy <= maxCY; cy++) { + let key = `${cx},${cy}`; + let cell = this.cells.get(key); + if (cell) { + for (let obj of cell) { + if (dist(x, y, obj.pos.x, obj.pos.y) <= radius) { + results.push(obj); + } + } + } + } + } + return results; + } +} +``` + +**Object pooling:** +```javascript +class ParticlePool { + constructor(maxSize) { + this.pool = []; + this.active = []; + for (let i = 0; i < maxSize; i++) { + this.pool.push(new Particle(0, 0)); + } + } + + spawn(x, y) { + let p = this.pool.pop(); + if (p) { + p.reset(x, y); + this.active.push(p); + } + } + + update() { + for (let i = this.active.length - 1; i >= 0; i--) { + this.active[i].update(); + if (this.active[i].isDead()) { + this.pool.push(this.active.splice(i, 1)[0]); + } + } + } +} +``` + +**Throttle heavy operations:** +```javascript +// Only update flow field every N frames +if (frameCount % 5 === 0) { + flowField.update(frameCount * 0.001); +} +``` + +### Frame Rate Targets + +| Context | Target | Acceptable | +|---------|--------|------------| +| Interactive sketch | 60fps | 30fps | +| Ambient animation | 30fps | 20fps | +| Export/recording | 30fps render | Any (offline) | +| Mobile | 30fps | 20fps | + +### Per-Pixel Rendering Budgets + +Pixel-level operations (`loadPixels()` loops) are the most expensive common pattern. Budget depends on canvas size and computation per pixel. + +| Canvas | Pixels | Simple noise (1 call) | fBM (4 octave) | Domain warp (3-layer fBM) | +|--------|--------|----------------------|----------------|--------------------------| +| 540x540 | 291K | ~5ms | ~20ms | ~80ms | +| 1080x1080 | 1.17M | ~20ms | ~80ms | ~300ms+ | +| 1920x1080 | 2.07M | ~35ms | ~140ms | ~500ms+ | +| 3840x2160 | 8.3M | ~140ms | ~560ms | WILL CRASH | + +**Rules of thumb:** +- 1 `noise()` call per pixel at 1080x1080 = ~20ms/frame (OK at 30fps) +- 4-octave fBM per pixel at 1080x1080 = ~80ms/frame (borderline) +- Multi-layer domain warp at 1080x1080 = 300ms+ (too slow for real-time, fine for `noLoop()` export) +- **Headless Chrome is 2-5x slower** than desktop Chrome for pixel ops + +**Solution: render at lower resolution, fill blocks:** +```javascript +let step = 3; // render 1/9 of pixels, fill 3x3 blocks +loadPixels(); +for (let y = 0; y < H; y += step) { + for (let x = 0; x < W; x += step) { + let v = expensiveNoise(x, y); + for (let dy = 0; dy < step && y+dy < H; dy++) + for (let dx = 0; dx < step && x+dx < W; dx++) { + let i = 4 * ((y+dy) * W + (x+dx)); + pixels[i] = v; pixels[i+1] = v; pixels[i+2] = v; pixels[i+3] = 255; + } + } +} +updatePixels(); +``` + +Step=2 gives 4x speedup. Step=3 gives 9x. Visible at 1080p but acceptable for video (motion hides it). + +## Common Mistakes + +### 1. Forgetting to reset blend mode + +```javascript +blendMode(ADD); +image(glowLayer, 0, 0); +// WRONG: everything after this is ADD blended +blendMode(BLEND); // ALWAYS reset +``` + +### 2. Creating objects in draw() + +```javascript +// BAD: creates new font object every frame +function draw() { + let f = loadFont('font.otf'); // NEVER load in draw() +} + +// GOOD: load in preload, use in draw +let f; +function preload() { f = loadFont('font.otf'); } +``` + +### 3. Not using push()/pop() with transforms + +```javascript +// BAD: transforms accumulate +translate(100, 0); +rotate(0.1); +ellipse(0, 0, 50); +// Everything after this is also translated and rotated + +// GOOD: isolated transforms +push(); +translate(100, 0); +rotate(0.1); +ellipse(0, 0, 50); +pop(); +``` + +### 4. Integer coordinates for crisp lines + +```javascript +// BLURRY: sub-pixel rendering +line(10.5, 20.3, 100.7, 80.2); + +// CRISP: integer + 0.5 for 1px lines +line(10.5, 20.5, 100.5, 80.5); // on pixel boundary +``` + +### 5. Pixel density confusion + +```javascript +// WRONG: assuming pixel array matches canvas dimensions +loadPixels(); +let idx = 4 * (y * width + x); // wrong if pixelDensity > 1 + +// RIGHT: account for pixel density +let d = pixelDensity(); +loadPixels(); +let idx = 4 * ((y * d) * (width * d) + (x * d)); + +// SIMPLEST: set pixelDensity(1) at the start +``` + +### 6. Color mode confusion + +```javascript +// In HSB mode, fill(255) is NOT white +colorMode(HSB, 360, 100, 100); +fill(255); // This is hue=255, sat=100, bri=100 = vivid purple + +// White in HSB: +fill(0, 0, 100); // any hue, 0 saturation, 100 brightness + +// Black in HSB: +fill(0, 0, 0); +``` + +### 7. WebGL origin is center + +```javascript +// In WEBGL mode, (0,0) is CENTER, not top-left +function draw() { + // This draws at the center, not the corner + rect(0, 0, 100, 100); + + // For top-left behavior: + translate(-width/2, -height/2); + rect(0, 0, 100, 100); // now at top-left +} +``` + +### 8. createGraphics cleanup + +```javascript +// BAD: memory leak — buffer never freed +function draw() { + let temp = createGraphics(width, height); // new buffer every frame! + // ... +} + +// GOOD: create once, reuse +let temp; +function setup() { + temp = createGraphics(width, height); +} +function draw() { + temp.clear(); + // ... reuse temp +} + +// If you must create/destroy: +temp.remove(); // explicitly free +``` + +### 9. noise() returns 0-1, not -1 to 1 + +```javascript +let n = noise(x); // 0.0 to 1.0 (biased toward 0.5) + +// For -1 to 1 range: +let n = noise(x) * 2 - 1; + +// For a specific range: +let n = map(noise(x), 0, 1, -100, 100); +``` + +### 10. saveCanvas() in draw() saves every frame + +```javascript +// BAD: saves a PNG every single frame +function draw() { + // ... render ... + saveCanvas('output', 'png'); // DON'T DO THIS +} + +// GOOD: save once via keyboard +function keyPressed() { + if (key === 's') saveCanvas('output', 'png'); +} + +// GOOD: save once after rendering static piece +function draw() { + // ... render ... + saveCanvas('output', 'png'); + noLoop(); // stop after saving +} +``` + +### 11. console.log() in draw() + +```javascript +// BAD: writes to DOM console every frame — massive overhead +function draw() { + console.log(particles.length); // 60 DOM writes/second +} + +// GOOD: log periodically or conditionally +function draw() { + if (frameCount % 60 === 0) console.log('FPS:', frameRate().toFixed(1)); +} +``` + +### 12. DOM manipulation in draw() + +```javascript +// BAD: layout thrashing — 400-500x slower than canvas ops +function draw() { + document.getElementById('counter').innerText = frameCount; + let el = document.querySelector('.info'); // DOM query per frame +} + +// GOOD: cache DOM refs, update infrequently +let counterEl; +function setup() { counterEl = document.getElementById('counter'); } +function draw() { + if (frameCount % 30 === 0) counterEl.innerText = frameCount; +} +``` + +### 13. Not disabling FES in production + +```javascript +// BAD: every p5 function call has error-checking overhead (up to 10x slower) +function setup() { createCanvas(800, 800); } + +// GOOD: disable before any p5 code +p5.disableFriendlyErrors = true; +function setup() { createCanvas(800, 800); } + +// ALSO GOOD: use p5.min.js (FES stripped from minified build) +``` + +## Browser Compatibility + +### Safari Issues +- WebGL shader precision: always declare `precision mediump float;` +- `AudioContext` requires user gesture (`userStartAudio()`) +- Some `blendMode()` options behave differently + +### Firefox Issues +- `textToPoints()` may return slightly different point counts +- WebGL extensions may differ from Chrome +- Color profile handling can shift colors + +### Mobile Issues +- Touch events need `return false` to prevent scroll +- `devicePixelRatio` can be 2x or 3x — use `pixelDensity(1)` for performance +- Smaller canvas recommended (720p or less) +- Audio requires explicit user gesture to start + +## CORS Issues + +```javascript +// Loading images/fonts from external URLs requires CORS headers +// Local files need a server: +// python3 -m http.server 8080 + +// Or use a CORS proxy for external resources (not recommended for production) +``` + +## Memory Leaks + +### Symptoms +- Framerate degrading over time +- Browser tab memory growing unbounded +- Page becomes unresponsive after minutes + +### Common Causes + +```javascript +// 1. Growing arrays +let history = []; +function draw() { + history.push(someData); // grows forever +} +// FIX: cap the array +if (history.length > 1000) history.shift(); + +// 2. Creating p5 objects in draw() +function draw() { + let v = createVector(0, 0); // allocation every frame +} +// FIX: reuse pre-allocated objects + +// 3. Unreleased graphics buffers +let layers = []; +function reset() { + for (let l of layers) l.remove(); // free old buffers + layers = []; +} + +// 4. Event listener accumulation +function setup() { + // BAD: adds new listener every time setup runs + window.addEventListener('resize', handler); +} +// FIX: use p5's built-in windowResized() +``` + +## Debugging Tips + +### Console Logging + +```javascript +// Log once (not every frame) +if (frameCount === 1) { + console.log('Canvas:', width, 'x', height); + console.log('Pixel density:', pixelDensity()); + console.log('Renderer:', drawingContext.constructor.name); +} + +// Log periodically +if (frameCount % 60 === 0) { + console.log('FPS:', frameRate().toFixed(1)); + console.log('Particles:', particles.length); +} +``` + +### Visual Debugging + +```javascript +// Show frame rate +function draw() { + // ... your sketch ... + if (CONFIG.debug) { + fill(255, 0, 0); + noStroke(); + textSize(14); + textAlign(LEFT, TOP); + text('FPS: ' + frameRate().toFixed(1), 10, 10); + text('Particles: ' + particles.length, 10, 28); + text('Frame: ' + frameCount, 10, 46); + } +} + +// Toggle debug with 'd' key +function keyPressed() { + if (key === 'd') CONFIG.debug = !CONFIG.debug; +} +``` + +### Isolating Issues + +```javascript +// Comment out layers to find the slow one +function draw() { + renderBackground(); // comment out to test + // renderParticles(); // this might be slow + // renderPostEffects(); // or this +} +``` diff --git a/skills/creative/p5js/references/typography.md b/skills/creative/p5js/references/typography.md new file mode 100644 index 0000000..15782de --- /dev/null +++ b/skills/creative/p5js/references/typography.md @@ -0,0 +1,302 @@ +# Typography + +## Loading Fonts + +### System Fonts + +```javascript +textFont('Helvetica'); +textFont('Georgia'); +textFont('monospace'); +``` + +### Custom Fonts (OTF/TTF/WOFF2) + +```javascript +let myFont; + +function preload() { + myFont = loadFont('path/to/font.otf'); + // Requires local server or CORS-enabled URL +} + +function setup() { + textFont(myFont); +} +``` + +### Google Fonts via CSS + +```html + + +``` + +Google Fonts work without `loadFont()` but only for `text()` — not for `textToPoints()`. For particle text, you need `loadFont()` with an OTF/TTF file. + +## Text Rendering + +### Basic Text + +```javascript +textSize(32); +textAlign(CENTER, CENTER); +text('Hello World', width/2, height/2); +``` + +### Text Properties + +```javascript +textSize(48); // pixel size +textAlign(LEFT, TOP); // horizontal: LEFT, CENTER, RIGHT + // vertical: TOP, CENTER, BOTTOM, BASELINE +textLeading(40); // line spacing (for multi-line text) +textStyle(BOLD); // NORMAL, BOLD, ITALIC, BOLDITALIC +textWrap(WORD); // WORD or CHAR (for text() with max width) +``` + +### Text Metrics + +```javascript +let w = textWidth('Hello'); // pixel width of string +let a = textAscent(); // height above baseline +let d = textDescent(); // height below baseline +let totalH = a + d; // full line height +``` + +### Text Bounding Box + +```javascript +let bounds = myFont.textBounds('Hello', x, y, size); +// bounds = { x, y, w, h } +// Useful for positioning, collision, background rectangles +``` + +### Multi-Line Text + +```javascript +// With max width — auto wraps +textWrap(WORD); +text('Long text that wraps within the given width', x, y, maxWidth); + +// With max width AND height — clips +text('Very long text', x, y, maxWidth, maxHeight); +``` + +## textToPoints() — Text as Particles + +Convert text outline to array of points. Requires a loaded font (OTF/TTF via `loadFont()`). + +```javascript +let font; +let points; + +function preload() { + font = loadFont('font.otf'); // MUST be loadFont, not CSS +} + +function setup() { + createCanvas(1200, 600); + points = font.textToPoints('HELLO', 100, 400, 200, { + sampleFactor: 0.1, // lower = more points (0.1-0.5 typical) + simplifyThreshold: 0 + }); +} + +function draw() { + background(0); + for (let pt of points) { + let n = noise(pt.x * 0.01, pt.y * 0.01, frameCount * 0.01); + fill(255, n * 255); + noStroke(); + ellipse(pt.x + random(-2, 2), pt.y + random(-2, 2), 3); + } +} +``` + +### Particle Text Class + +```javascript +class TextParticle { + constructor(target) { + this.target = createVector(target.x, target.y); + this.pos = createVector(random(width), random(height)); + this.vel = createVector(0, 0); + this.acc = createVector(0, 0); + this.maxSpeed = 10; + this.maxForce = 0.5; + } + + arrive() { + let desired = p5.Vector.sub(this.target, this.pos); + let d = desired.mag(); + let speed = d < 100 ? map(d, 0, 100, 0, this.maxSpeed) : this.maxSpeed; + desired.setMag(speed); + let steer = p5.Vector.sub(desired, this.vel); + steer.limit(this.maxForce); + this.acc.add(steer); + } + + flee(target, radius) { + let d = this.pos.dist(target); + if (d < radius) { + let desired = p5.Vector.sub(this.pos, target); + desired.setMag(this.maxSpeed); + let steer = p5.Vector.sub(desired, this.vel); + steer.limit(this.maxForce * 2); + this.acc.add(steer); + } + } + + update() { + this.vel.add(this.acc); + this.vel.limit(this.maxSpeed); + this.pos.add(this.vel); + this.acc.mult(0); + } + + display() { + fill(255); + noStroke(); + ellipse(this.pos.x, this.pos.y, 3); + } +} + +// Usage: particles form text, scatter from mouse +let textParticles = []; +for (let pt of points) { + textParticles.push(new TextParticle(pt)); +} + +function draw() { + background(0); + for (let p of textParticles) { + p.arrive(); + p.flee(createVector(mouseX, mouseY), 80); + p.update(); + p.display(); + } +} +``` + +## Kinetic Typography + +### Wave Text + +```javascript +function waveText(str, x, y, size, amplitude, frequency) { + textSize(size); + textAlign(LEFT, BASELINE); + let xOff = 0; + for (let i = 0; i < str.length; i++) { + let yOff = sin(frameCount * 0.05 + i * frequency) * amplitude; + text(str[i], x + xOff, y + yOff); + xOff += textWidth(str[i]); + } +} +``` + +### Typewriter Effect + +```javascript +class Typewriter { + constructor(str, x, y, speed = 50) { + this.str = str; + this.x = x; + this.y = y; + this.speed = speed; // ms per character + this.startTime = millis(); + this.cursor = true; + } + + display() { + let elapsed = millis() - this.startTime; + let chars = min(floor(elapsed / this.speed), this.str.length); + let visible = this.str.substring(0, chars); + + textAlign(LEFT, TOP); + text(visible, this.x, this.y); + + // Blinking cursor + if (chars < this.str.length && floor(millis() / 500) % 2 === 0) { + let cursorX = this.x + textWidth(visible); + line(cursorX, this.y, cursorX, this.y + textAscent() + textDescent()); + } + } + + isDone() { return millis() - this.startTime >= this.str.length * this.speed; } +} +``` + +### Character-by-Character Animation + +```javascript +function animatedText(str, x, y, size, delay = 50) { + textSize(size); + textAlign(LEFT, BASELINE); + let xOff = 0; + + for (let i = 0; i < str.length; i++) { + let charStart = i * delay; + let t = constrain((millis() - charStart) / 500, 0, 1); + let et = easeOutElastic(t); + + push(); + translate(x + xOff, y); + scale(et); + let alpha = t * 255; + fill(255, alpha); + text(str[i], 0, 0); + pop(); + + xOff += textWidth(str[i]); + } +} +``` + +## Text as Mask + +```javascript +let textBuffer; + +function setup() { + createCanvas(800, 800); + textBuffer = createGraphics(width, height); + textBuffer.background(0); + textBuffer.fill(255); + textBuffer.textSize(200); + textBuffer.textAlign(CENTER, CENTER); + textBuffer.text('MASK', width/2, height/2); +} + +function draw() { + // Draw content + background(0); + // ... render something colorful + + // Apply text mask (show content only where text is white) + loadPixels(); + textBuffer.loadPixels(); + for (let i = 0; i < pixels.length; i += 4) { + let maskVal = textBuffer.pixels[i]; // white = show, black = hide + pixels[i + 3] = maskVal; // set alpha from mask + } + updatePixels(); +} +``` + +## Responsive Text Sizing + +```javascript +function responsiveTextSize(baseSize, baseWidth = 1920) { + return baseSize * (width / baseWidth); +} + +// Usage +textSize(responsiveTextSize(48)); +text('Scales with canvas', width/2, height/2); +``` diff --git a/skills/creative/p5js/references/visual-effects.md b/skills/creative/p5js/references/visual-effects.md new file mode 100644 index 0000000..1e8a95f --- /dev/null +++ b/skills/creative/p5js/references/visual-effects.md @@ -0,0 +1,895 @@ +# Visual Effects + +## Noise + +### Perlin Noise Basics + +```javascript +noiseSeed(42); +noiseDetail(4, 0.5); // octaves, falloff + +// 1D noise — smooth undulation +let y = noise(x * 0.01); // returns 0.0 to 1.0 + +// 2D noise — terrain/texture +let v = noise(x * 0.005, y * 0.005); + +// 3D noise — animated 2D field (z = time) +let v = noise(x * 0.005, y * 0.005, frameCount * 0.005); +``` + +The scale factor (0.005 etc.) is critical: +- `0.001` — very smooth, large features +- `0.005` — smooth, medium features +- `0.01` — standard generative art scale +- `0.05` — detailed, small features +- `0.1` — near-random, grainy + +### Fractal Brownian Motion (fBM) + +Layered noise octaves for natural-looking texture. Each octave adds detail at smaller scale. + +```javascript +function fbm(x, y, octaves = 6, lacunarity = 2.0, gain = 0.5) { + let value = 0; + let amplitude = 1.0; + let frequency = 1.0; + let maxValue = 0; + for (let i = 0; i < octaves; i++) { + value += noise(x * frequency, y * frequency) * amplitude; + maxValue += amplitude; + amplitude *= gain; + frequency *= lacunarity; + } + return value / maxValue; +} +``` + +### Domain Warping + +Feed noise output back as input coordinates for flowing organic distortion. + +```javascript +function domainWarp(x, y, scale, strength, time) { + // First warp pass + let qx = fbm(x + 0.0, y + 0.0); + let qy = fbm(x + 5.2, y + 1.3); + + // Second warp pass (feed back) + let rx = fbm(x + strength * qx + 1.7, y + strength * qy + 9.2, 4, 2, 0.5); + let ry = fbm(x + strength * qx + 8.3, y + strength * qy + 2.8, 4, 2, 0.5); + + return fbm(x + strength * rx + time, y + strength * ry + time); +} +``` + +### Curl Noise + +Divergence-free noise field. Particles following curl noise never converge or diverge — they flow in smooth, swirling patterns. + +```javascript +function curlNoise(x, y, scale, time) { + let eps = 0.001; + // Partial derivatives via finite differences + let dndx = (noise(x * scale + eps, y * scale, time) - + noise(x * scale - eps, y * scale, time)) / (2 * eps); + let dndy = (noise(x * scale, y * scale + eps, time) - + noise(x * scale, y * scale - eps, time)) / (2 * eps); + // Curl = perpendicular to gradient + return createVector(dndy, -dndx); +} +``` + +## Flow Fields + +A grid of vectors that steer particles. The foundational generative art technique. + +```javascript +class FlowField { + constructor(resolution, noiseScale) { + this.resolution = resolution; + this.cols = ceil(width / resolution); + this.rows = ceil(height / resolution); + this.field = new Array(this.cols * this.rows); + this.noiseScale = noiseScale; + } + + update(time) { + for (let i = 0; i < this.cols; i++) { + for (let j = 0; j < this.rows; j++) { + let angle = noise(i * this.noiseScale, j * this.noiseScale, time) * TWO_PI * 2; + this.field[i + j * this.cols] = p5.Vector.fromAngle(angle); + } + } + } + + lookup(x, y) { + let col = constrain(floor(x / this.resolution), 0, this.cols - 1); + let row = constrain(floor(y / this.resolution), 0, this.rows - 1); + return this.field[col + row * this.cols].copy(); + } +} +``` + +### Flow Field Particle + +```javascript +class FlowParticle { + constructor(x, y) { + this.pos = createVector(x, y); + this.vel = createVector(0, 0); + this.acc = createVector(0, 0); + this.prev = this.pos.copy(); + this.maxSpeed = 2; + this.life = 1.0; + } + + follow(field) { + let force = field.lookup(this.pos.x, this.pos.y); + force.mult(0.5); // force magnitude + this.acc.add(force); + } + + update() { + this.prev = this.pos.copy(); + this.vel.add(this.acc); + this.vel.limit(this.maxSpeed); + this.pos.add(this.vel); + this.acc.mult(0); + this.life -= 0.001; + } + + edges() { + if (this.pos.x > width) this.pos.x = 0; + if (this.pos.x < 0) this.pos.x = width; + if (this.pos.y > height) this.pos.y = 0; + if (this.pos.y < 0) this.pos.y = height; + this.prev = this.pos.copy(); // prevent wrap line + } + + display(buffer) { + buffer.stroke(255, this.life * 30); + buffer.strokeWeight(0.5); + buffer.line(this.prev.x, this.prev.y, this.pos.x, this.pos.y); + } +} +``` + +## Particle Systems + +### Basic Physics Particle + +```javascript +class Particle { + constructor(x, y) { + this.pos = createVector(x, y); + this.vel = p5.Vector.random2D().mult(random(1, 3)); + this.acc = createVector(0, 0); + this.life = 255; + this.decay = random(1, 5); + this.size = random(3, 8); + } + + applyForce(f) { this.acc.add(f); } + + update() { + this.vel.add(this.acc); + this.pos.add(this.vel); + this.acc.mult(0); + this.life -= this.decay; + } + + display() { + noStroke(); + fill(255, this.life); + ellipse(this.pos.x, this.pos.y, this.size); + } + + isDead() { return this.life <= 0; } +} +``` + +### Attractor-Driven Particles + +```javascript +class Attractor { + constructor(x, y, strength) { + this.pos = createVector(x, y); + this.strength = strength; + } + + attract(particle) { + let force = p5.Vector.sub(this.pos, particle.pos); + let d = constrain(force.mag(), 5, 200); + force.normalize(); + force.mult(this.strength / (d * d)); + particle.applyForce(force); + } +} +``` + +### Boid Flocking + +```javascript +class Boid { + constructor(x, y) { + this.pos = createVector(x, y); + this.vel = p5.Vector.random2D().mult(random(2, 4)); + this.acc = createVector(0, 0); + this.maxForce = 0.2; + this.maxSpeed = 4; + this.perceptionRadius = 50; + } + + flock(boids) { + let alignment = createVector(0, 0); + let cohesion = createVector(0, 0); + let separation = createVector(0, 0); + let total = 0; + + for (let other of boids) { + let d = this.pos.dist(other.pos); + if (other !== this && d < this.perceptionRadius) { + alignment.add(other.vel); + cohesion.add(other.pos); + let diff = p5.Vector.sub(this.pos, other.pos); + diff.div(d * d); + separation.add(diff); + total++; + } + } + if (total > 0) { + alignment.div(total).setMag(this.maxSpeed).sub(this.vel).limit(this.maxForce); + cohesion.div(total).sub(this.pos).setMag(this.maxSpeed).sub(this.vel).limit(this.maxForce); + separation.div(total).setMag(this.maxSpeed).sub(this.vel).limit(this.maxForce); + } + + this.acc.add(alignment.mult(1.0)); + this.acc.add(cohesion.mult(1.0)); + this.acc.add(separation.mult(1.5)); + } + + update() { + this.vel.add(this.acc); + this.vel.limit(this.maxSpeed); + this.pos.add(this.vel); + this.acc.mult(0); + } +} +``` + +## Pixel Manipulation + +### Reading and Writing Pixels + +```javascript +loadPixels(); +for (let y = 0; y < height; y++) { + for (let x = 0; x < width; x++) { + let idx = 4 * (y * width + x); + let r = pixels[idx]; + let g = pixels[idx + 1]; + let b = pixels[idx + 2]; + let a = pixels[idx + 3]; + + // Modify + pixels[idx] = 255 - r; // invert red + pixels[idx + 1] = 255 - g; // invert green + pixels[idx + 2] = 255 - b; // invert blue + } +} +updatePixels(); +``` + +### Pixel-Level Noise Texture + +```javascript +loadPixels(); +for (let i = 0; i < pixels.length; i += 4) { + let x = (i / 4) % width; + let y = floor((i / 4) / width); + let n = noise(x * 0.01, y * 0.01, frameCount * 0.02); + let c = n * 255; + pixels[i] = c; + pixels[i + 1] = c; + pixels[i + 2] = c; + pixels[i + 3] = 255; +} +updatePixels(); +``` + +### Built-in Filters + +```javascript +filter(BLUR, 3); // Gaussian blur (radius) +filter(THRESHOLD, 0.5); // Black/white threshold +filter(INVERT); // Color inversion +filter(POSTERIZE, 4); // Reduce color levels +filter(GRAY); // Desaturate +filter(ERODE); // Thin bright areas +filter(DILATE); // Expand bright areas +filter(OPAQUE); // Remove transparency +``` + +## Texture Generation + +### Stippling / Pointillism + +```javascript +function stipple(buffer, density, minSize, maxSize) { + buffer.loadPixels(); + for (let i = 0; i < density; i++) { + let x = floor(random(width)); + let y = floor(random(height)); + let idx = 4 * (y * width + x); + let brightness = (buffer.pixels[idx] + buffer.pixels[idx+1] + buffer.pixels[idx+2]) / 3; + let size = map(brightness, 0, 255, maxSize, minSize); + if (random() < map(brightness, 0, 255, 0.8, 0.1)) { + noStroke(); + fill(buffer.pixels[idx], buffer.pixels[idx+1], buffer.pixels[idx+2]); + ellipse(x, y, size); + } + } +} +``` + +### Halftone + +```javascript +function halftone(sourceBuffer, dotSpacing, maxDotSize) { + sourceBuffer.loadPixels(); + background(255); + fill(0); + noStroke(); + for (let y = 0; y < height; y += dotSpacing) { + for (let x = 0; x < width; x += dotSpacing) { + let idx = 4 * (y * width + x); + let brightness = (sourceBuffer.pixels[idx] + sourceBuffer.pixels[idx+1] + sourceBuffer.pixels[idx+2]) / 3; + let dotSize = map(brightness, 0, 255, maxDotSize, 0); + ellipse(x + dotSpacing/2, y + dotSpacing/2, dotSize); + } + } +} +``` + +### Cross-Hatching + +```javascript +function crossHatch(x, y, w, h, value, spacing) { + // value: 0 (dark) to 1 (light) + let numLayers = floor(map(value, 0, 1, 4, 0)); + let angles = [PI/4, -PI/4, 0, PI/2]; + + for (let layer = 0; layer < numLayers; layer++) { + push(); + translate(x + w/2, y + h/2); + rotate(angles[layer]); + let s = spacing + layer * 2; + for (let i = -max(w, h); i < max(w, h); i += s) { + line(i, -max(w, h), i, max(w, h)); + } + pop(); + } +} +``` + +## Feedback Loops + +### Frame Feedback (Echo/Trail) + +```javascript +let feedback; + +function setup() { + createCanvas(800, 800); + feedback = createGraphics(width, height); +} + +function draw() { + // Copy current feedback, slightly zoomed and rotated + let temp = feedback.get(); + + feedback.push(); + feedback.translate(width/2, height/2); + feedback.scale(1.005); // slow zoom + feedback.rotate(0.002); // slow rotation + feedback.translate(-width/2, -height/2); + feedback.tint(255, 245); // slight fade + feedback.image(temp, 0, 0); + feedback.pop(); + + // Draw new content to feedback + feedback.noStroke(); + feedback.fill(255); + feedback.ellipse(mouseX, mouseY, 20); + + // Show + image(feedback, 0, 0); +} +``` + +### Bloom / Glow (Post-Processing) + +Downsample the scene to a small buffer, blur it, overlay additively. Creates soft glow around bright areas. This is the standard generative art bloom technique. + +```javascript +let scene, bloomBuf; + +function setup() { + createCanvas(1080, 1080); + scene = createGraphics(width, height); + bloomBuf = createGraphics(width, height); +} + +function draw() { + // 1. Render scene to offscreen buffer + scene.background(0); + scene.fill(255, 200, 100); + scene.noStroke(); + // ... draw bright elements to scene ... + + // 2. Build bloom: downsample → blur → upscale + bloomBuf.clear(); + bloomBuf.image(scene, 0, 0, width / 4, height / 4); // 4x downsample + bloomBuf.filter(BLUR, 6); // blur the small version + + // 3. Composite: scene + additive bloom + background(0); + image(scene, 0, 0); // base layer + blendMode(ADD); // additive = glow + tint(255, 80); // control bloom intensity (0-255) + image(bloomBuf, 0, 0, width, height); // upscale back to full size + noTint(); + blendMode(BLEND); // ALWAYS reset blend mode +} +``` + +**Tuning:** +- Downsample ratio (1/4 is standard, 1/8 for softer, 1/2 for tighter) +- Blur radius (4-8 typical, higher = wider glow) +- Tint alpha (40-120, controls glow intensity) +- Update bloom every N frames to save perf: `if (frameCount % 2 === 0) { ... }` + +**Common mistake:** Forgetting `blendMode(BLEND)` after the ADD pass — everything drawn after will be additive. + +### Trail Buffer Brightness + +Trail accumulation via `createGraphics()` + semi-transparent fade rect is the standard technique for particle trails, but **trails are always dimmer than you expect**. The fade rect's alpha compounds multiplicatively every frame. + +```javascript +// The fade rect alpha controls trail length AND brightness: +trailBuf.fill(0, 0, 0, alpha); +trailBuf.rect(0, 0, width, height); + +// alpha=5 → very long trails, very dim (content fades to 50% in ~35 frames) +// alpha=10 → long trails, dim +// alpha=20 → medium trails, visible +// alpha=40 → short trails, bright +// alpha=80 → very short trails, crisp +``` + +**The trap:** You set alpha=5 for long trails, but particle strokes at alpha=30 are invisible because they fade before accumulating enough density. Either: +- **Boost stroke alpha** to 80-150 (not the intuitive 20-40) +- **Reduce fade alpha** but accept shorter trails +- **Use additive blending** for the strokes: bright particles accumulate, dim ones stay dark + +```javascript +// WRONG: low fade + low stroke = invisible +trailBuf.fill(0, 0, 0, 5); // long trails +trailBuf.rect(0, 0, W, H); +trailBuf.stroke(255, 30); // too dim to ever accumulate +trailBuf.line(px, py, x, y); + +// RIGHT: low fade + high stroke = visible long trails +trailBuf.fill(0, 0, 0, 5); +trailBuf.rect(0, 0, W, H); +trailBuf.stroke(255, 100); // bright enough to persist through fade +trailBuf.line(px, py, x, y); +``` + +### Reaction-Diffusion (Gray-Scott) + +```javascript +class ReactionDiffusion { + constructor(w, h) { + this.w = w; + this.h = h; + this.a = new Float32Array(w * h).fill(1); + this.b = new Float32Array(w * h).fill(0); + this.nextA = new Float32Array(w * h); + this.nextB = new Float32Array(w * h); + this.dA = 1.0; + this.dB = 0.5; + this.feed = 0.055; + this.kill = 0.062; + } + + seed(cx, cy, r) { + for (let y = cy - r; y < cy + r; y++) { + for (let x = cx - r; x < cx + r; x++) { + if (dist(x, y, cx, cy) < r) { + let idx = y * this.w + x; + this.b[idx] = 1; + } + } + } + } + + step() { + for (let y = 1; y < this.h - 1; y++) { + for (let x = 1; x < this.w - 1; x++) { + let idx = y * this.w + x; + let a = this.a[idx], b = this.b[idx]; + let lapA = this.laplacian(this.a, x, y); + let lapB = this.laplacian(this.b, x, y); + let abb = a * b * b; + this.nextA[idx] = constrain(a + this.dA * lapA - abb + this.feed * (1 - a), 0, 1); + this.nextB[idx] = constrain(b + this.dB * lapB + abb - (this.kill + this.feed) * b, 0, 1); + } + } + [this.a, this.nextA] = [this.nextA, this.a]; + [this.b, this.nextB] = [this.nextB, this.b]; + } + + laplacian(arr, x, y) { + let w = this.w; + return arr[(y-1)*w+x] + arr[(y+1)*w+x] + arr[y*w+(x-1)] + arr[y*w+(x+1)] + - 4 * arr[y*w+x]; + } +} +``` + +## Pixel Sorting + +```javascript +function pixelSort(buffer, threshold, direction = 'horizontal') { + buffer.loadPixels(); + let px = buffer.pixels; + + if (direction === 'horizontal') { + for (let y = 0; y < height; y++) { + let spans = findSpans(px, y, width, threshold, true); + for (let span of spans) { + sortSpan(px, span.start, span.end, y, true); + } + } + } + buffer.updatePixels(); +} + +function findSpans(px, row, w, threshold, horizontal) { + let spans = []; + let start = -1; + for (let i = 0; i < w; i++) { + let idx = horizontal ? 4 * (row * w + i) : 4 * (i * w + row); + let brightness = (px[idx] + px[idx+1] + px[idx+2]) / 3; + if (brightness > threshold && start === -1) { + start = i; + } else if (brightness <= threshold && start !== -1) { + spans.push({ start, end: i }); + start = -1; + } + } + if (start !== -1) spans.push({ start, end: w }); + return spans; +} +``` + +## Advanced Generative Techniques + +### L-Systems (Lindenmayer Systems) + +Grammar-based recursive growth for trees, plants, fractals. + +```javascript +class LSystem { + constructor(axiom, rules) { + this.axiom = axiom; + this.rules = rules; // { 'F': 'F[+F]F[-F]F' } + this.sentence = axiom; + } + + generate(iterations) { + for (let i = 0; i < iterations; i++) { + let next = ''; + for (let ch of this.sentence) { + next += this.rules[ch] || ch; + } + this.sentence = next; + } + } + + draw(len, angle) { + for (let ch of this.sentence) { + switch (ch) { + case 'F': line(0, 0, 0, -len); translate(0, -len); break; + case '+': rotate(angle); break; + case '-': rotate(-angle); break; + case '[': push(); break; + case ']': pop(); break; + } + } + } +} + +// Usage: fractal plant +let lsys = new LSystem('X', { + 'X': 'F+[[X]-X]-F[-FX]+X', + 'F': 'FF' +}); +lsys.generate(5); +translate(width/2, height); +lsys.draw(4, radians(25)); +``` + +### Circle Packing + +Fill a space with non-overlapping circles of varying size. + +```javascript +class PackedCircle { + constructor(x, y, r) { + this.x = x; this.y = y; this.r = r; + this.growing = true; + } + + grow() { if (this.growing) this.r += 0.5; } + + overlaps(other) { + let d = dist(this.x, this.y, other.x, other.y); + return d < this.r + other.r + 2; // +2 gap + } + + atEdge() { + return this.x - this.r < 0 || this.x + this.r > width || + this.y - this.r < 0 || this.y + this.r > height; + } +} + +let circles = []; + +function packStep() { + // Try to place new circle + for (let attempts = 0; attempts < 100; attempts++) { + let x = random(width), y = random(height); + let valid = true; + for (let c of circles) { + if (dist(x, y, c.x, c.y) < c.r + 2) { valid = false; break; } + } + if (valid) { circles.push(new PackedCircle(x, y, 1)); break; } + } + + // Grow existing circles + for (let c of circles) { + if (!c.growing) continue; + c.grow(); + if (c.atEdge()) { c.growing = false; continue; } + for (let other of circles) { + if (c !== other && c.overlaps(other)) { c.growing = false; break; } + } + } +} +``` + +### Voronoi Diagram (Fortune's Algorithm Approximation) + +```javascript +// Simple brute-force Voronoi (for small point counts) +function drawVoronoi(points, colors) { + loadPixels(); + for (let y = 0; y < height; y++) { + for (let x = 0; x < width; x++) { + let minDist = Infinity; + let closest = 0; + for (let i = 0; i < points.length; i++) { + let d = (x - points[i].x) ** 2 + (y - points[i].y) ** 2; // magSq + if (d < minDist) { minDist = d; closest = i; } + } + let idx = 4 * (y * width + x); + let c = colors[closest % colors.length]; + pixels[idx] = red(c); + pixels[idx+1] = green(c); + pixels[idx+2] = blue(c); + pixels[idx+3] = 255; + } + } + updatePixels(); +} +``` + +### Fractal Trees + +```javascript +function fractalTree(x, y, len, angle, depth, branchAngle) { + if (depth <= 0 || len < 2) return; + + let x2 = x + Math.cos(angle) * len; + let y2 = y + Math.sin(angle) * len; + + strokeWeight(map(depth, 0, 10, 0.5, 4)); + line(x, y, x2, y2); + + let shrink = 0.67 + noise(x * 0.01, y * 0.01) * 0.15; + fractalTree(x2, y2, len * shrink, angle - branchAngle, depth - 1, branchAngle); + fractalTree(x2, y2, len * shrink, angle + branchAngle, depth - 1, branchAngle); +} + +// Usage +fractalTree(width/2, height, 120, -HALF_PI, 10, PI/6); +``` + +### Strange Attractors + +```javascript +// Clifford Attractor +function cliffordAttractor(a, b, c, d, iterations) { + let x = 0, y = 0; + beginShape(POINTS); + for (let i = 0; i < iterations; i++) { + let nx = Math.sin(a * y) + c * Math.cos(a * x); + let ny = Math.sin(b * x) + d * Math.cos(b * y); + x = nx; y = ny; + let px = map(x, -3, 3, 0, width); + let py = map(y, -3, 3, 0, height); + vertex(px, py); + } + endShape(); +} + +// De Jong Attractor +function deJongAttractor(a, b, c, d, iterations) { + let x = 0, y = 0; + beginShape(POINTS); + for (let i = 0; i < iterations; i++) { + let nx = Math.sin(a * y) - Math.cos(b * x); + let ny = Math.sin(c * x) - Math.cos(d * y); + x = nx; y = ny; + let px = map(x, -2.5, 2.5, 0, width); + let py = map(y, -2.5, 2.5, 0, height); + vertex(px, py); + } + endShape(); +} +``` + +### Poisson Disk Sampling + +Even distribution that looks natural — better than pure random for placing elements. + +```javascript +function poissonDiskSampling(r, k = 30) { + let cellSize = r / Math.sqrt(2); + let cols = Math.ceil(width / cellSize); + let rows = Math.ceil(height / cellSize); + let grid = new Array(cols * rows).fill(-1); + let points = []; + let active = []; + + function gridIndex(x, y) { + return Math.floor(x / cellSize) + Math.floor(y / cellSize) * cols; + } + + // Seed + let p0 = createVector(random(width), random(height)); + points.push(p0); + active.push(p0); + grid[gridIndex(p0.x, p0.y)] = 0; + + while (active.length > 0) { + let idx = Math.floor(Math.random() * active.length); + let pos = active[idx]; + let found = false; + + for (let n = 0; n < k; n++) { + let angle = Math.random() * TWO_PI; + let mag = r + Math.random() * r; + let sample = createVector(pos.x + Math.cos(angle) * mag, pos.y + Math.sin(angle) * mag); + + if (sample.x < 0 || sample.x >= width || sample.y < 0 || sample.y >= height) continue; + + let col = Math.floor(sample.x / cellSize); + let row = Math.floor(sample.y / cellSize); + let ok = true; + + for (let dy = -2; dy <= 2; dy++) { + for (let dx = -2; dx <= 2; dx++) { + let nc = col + dx, nr = row + dy; + if (nc >= 0 && nc < cols && nr >= 0 && nr < rows) { + let gi = nc + nr * cols; + if (grid[gi] !== -1 && points[grid[gi]].dist(sample) < r) { ok = false; } + } + } + } + + if (ok) { + points.push(sample); + active.push(sample); + grid[gridIndex(sample.x, sample.y)] = points.length - 1; + found = true; + break; + } + } + if (!found) active.splice(idx, 1); + } + return points; +} +``` + +## Addon Libraries + +### p5.brush — Natural Media + +Hand-drawn, organic aesthetics. Watercolor, charcoal, pen, marker. Requires **p5.js 2.x + WEBGL**. + +```html + +``` + +```javascript +function setup() { + createCanvas(1200, 1200, WEBGL); + brush.scaleBrushes(3); // essential for proper sizing + translate(-width/2, -height/2); // WEBGL origin is center + brush.pick('2B'); // pencil brush + brush.stroke(50, 50, 50); + brush.strokeWeight(2); + brush.line(100, 100, 500, 500); + brush.pick('watercolor'); + brush.fill('#4a90d9', 150); + brush.circle(400, 400, 200); +} +``` + +Built-in brushes: `2B`, `HB`, `2H`, `cpencil`, `pen`, `rotring`, `spray`, `marker`, `charcoal`, `hatch_brush`. +Built-in vector fields: `hand`, `curved`, `zigzag`, `waves`, `seabed`, `spiral`, `columns`. + +### p5.grain — Film Grain & Texture + +```html + +``` + +```javascript +function draw() { + // ... render scene ... + applyMonochromaticGrain(42); // uniform grain + // or: applyChromaticGrain(42); // per-channel randomization +} +``` + +### CCapture.js — Deterministic Video Capture + +Records canvas at fixed framerate regardless of actual render speed. Essential for complex generative art. + +```html + +``` + +```javascript +let capturer; + +function setup() { + createCanvas(1920, 1080); + capturer = new CCapture({ + format: 'webm', + framerate: 60, + quality: 99, + // timeLimit: 10, // auto-stop after N seconds + // motionBlurFrames: 4 // supersampled motion blur + }); +} + +function startRecording() { + capturer.start(); +} + +function draw() { + // ... render frame ... + if (capturer) capturer.capture(document.querySelector('canvas')); +} + +function stopRecording() { + capturer.stop(); + capturer.save(); // triggers download +} +``` diff --git a/skills/creative/p5js/references/webgl-and-3d.md b/skills/creative/p5js/references/webgl-and-3d.md new file mode 100644 index 0000000..848091e --- /dev/null +++ b/skills/creative/p5js/references/webgl-and-3d.md @@ -0,0 +1,423 @@ +# WebGL and 3D + +## WebGL Mode Setup + +```javascript +function setup() { + createCanvas(1920, 1080, WEBGL); + // Origin is CENTER, not top-left + // Y-axis points UP (opposite of 2D mode) + // Z-axis points toward viewer +} +``` + +### Coordinate Conversion (WEBGL to P2D-like) + +```javascript +function draw() { + translate(-width/2, -height/2); // shift origin to top-left + // Now coordinates work like P2D +} +``` + +## 3D Primitives + +```javascript +box(w, h, d); // rectangular prism +sphere(radius, detailX, detailY); +cylinder(radius, height, detailX, detailY); +cone(radius, height, detailX, detailY); +torus(radius, tubeRadius, detailX, detailY); +plane(width, height); // flat rectangle +ellipsoid(rx, ry, rz); // stretched sphere +``` + +### 3D Transforms + +```javascript +push(); + translate(x, y, z); + rotateX(angleX); + rotateY(angleY); + rotateZ(angleZ); + scale(s); + box(100); +pop(); +``` + +## Camera + +### Default Camera + +```javascript +camera( + eyeX, eyeY, eyeZ, // camera position + centerX, centerY, centerZ, // look-at target + upX, upY, upZ // up direction +); + +// Default: camera(0, 0, (height/2)/tan(PI/6), 0, 0, 0, 0, 1, 0) +``` + +### Orbit Control + +```javascript +function draw() { + orbitControl(); // mouse drag to rotate, scroll to zoom + box(200); +} +``` + +### createCamera + +```javascript +let cam; + +function setup() { + createCanvas(800, 800, WEBGL); + cam = createCamera(); + cam.setPosition(300, -200, 500); + cam.lookAt(0, 0, 0); +} + +// Camera methods +cam.setPosition(x, y, z); +cam.lookAt(x, y, z); +cam.move(dx, dy, dz); // relative to camera orientation +cam.pan(angle); // horizontal rotation +cam.tilt(angle); // vertical rotation +cam.roll(angle); // z-axis rotation +cam.slerp(otherCam, t); // smooth interpolation between cameras +``` + +### Perspective and Orthographic + +```javascript +// Perspective (default) +perspective(fov, aspect, near, far); +// fov: field of view in radians (PI/3 default) +// aspect: width/height +// near/far: clipping planes + +// Orthographic (no depth foreshortening) +ortho(-width/2, width/2, -height/2, height/2, 0, 2000); +``` + +## Lighting + +```javascript +// Ambient (uniform, no direction) +ambientLight(50, 50, 50); // dim fill light + +// Directional (parallel rays, like sun) +directionalLight(255, 255, 255, 0, -1, 0); // color + direction + +// Point (radiates from position) +pointLight(255, 200, 150, 200, -300, 400); // color + position + +// Spot (cone from position toward target) +spotLight(255, 255, 255, // color + 0, -300, 300, // position + 0, 1, -1, // direction + PI / 4, 5); // angle, concentration + +// Image-based lighting +imageLight(myHDRI); + +// No lights (flat shading) +noLights(); + +// Quick default lighting +lights(); +``` + +### Three-Point Lighting Setup + +```javascript +function setupLighting() { + ambientLight(30, 30, 40); // dim blue fill + + // Key light (main, warm) + directionalLight(255, 240, 220, -1, -1, -1); + + // Fill light (softer, cooler, opposite side) + directionalLight(80, 100, 140, 1, -0.5, -1); + + // Rim light (behind subject, for edge definition) + pointLight(200, 200, 255, 0, -200, -400); +} +``` + +## Materials + +```javascript +// Normal material (debug — colors from surface normals) +normalMaterial(); + +// Ambient (responds only to ambientLight) +ambientMaterial(200, 100, 100); + +// Emissive (self-lit, no shadows) +emissiveMaterial(255, 0, 100); + +// Specular (shiny reflections) +specularMaterial(255); +shininess(50); // 1-200 (higher = tighter highlight) +metalness(100); // 0-200 (metallic reflection) + +// Fill works too (no lighting response) +fill(255, 0, 0); +``` + +### Texture + +```javascript +let img; +function preload() { img = loadImage('texture.jpg'); } + +function draw() { + texture(img); + textureMode(NORMAL); // UV coords 0-1 + // textureMode(IMAGE); // UV coords in pixels + textureWrap(REPEAT); // or CLAMP, MIRROR + box(200); +} +``` + +## Custom Geometry + +### buildGeometry + +```javascript +let myShape; + +function setup() { + createCanvas(800, 800, WEBGL); + myShape = buildGeometry(() => { + for (let i = 0; i < 50; i++) { + push(); + translate(random(-200, 200), random(-200, 200), random(-200, 200)); + sphere(10); + pop(); + } + }); +} + +function draw() { + model(myShape); // renders once-built geometry efficiently +} +``` + +### beginGeometry / endGeometry + +```javascript +beginGeometry(); + // draw shapes here + box(50); + translate(100, 0, 0); + sphere(30); +let geo = endGeometry(); + +model(geo); // reuse +``` + +### Manual Geometry (p5.Geometry) + +```javascript +let geo = new p5.Geometry(detailX, detailY, function() { + for (let i = 0; i <= detailX; i++) { + for (let j = 0; j <= detailY; j++) { + let u = i / detailX; + let v = j / detailY; + let x = cos(u * TWO_PI) * (100 + 30 * cos(v * TWO_PI)); + let y = sin(u * TWO_PI) * (100 + 30 * cos(v * TWO_PI)); + let z = 30 * sin(v * TWO_PI); + this.vertices.push(createVector(x, y, z)); + this.uvs.push(u, v); + } + } + this.computeFaces(); + this.computeNormals(); +}); +``` + +## GLSL Shaders + +### createShader (Vertex + Fragment) + +```javascript +let myShader; + +function setup() { + createCanvas(800, 800, WEBGL); + + let vert = ` + precision mediump float; + attribute vec3 aPosition; + attribute vec2 aTexCoord; + varying vec2 vTexCoord; + uniform mat4 uModelViewMatrix; + uniform mat4 uProjectionMatrix; + void main() { + vTexCoord = aTexCoord; + vec4 pos = uProjectionMatrix * uModelViewMatrix * vec4(aPosition, 1.0); + gl_Position = pos; + } + `; + + let frag = ` + precision mediump float; + varying vec2 vTexCoord; + uniform float uTime; + uniform vec2 uResolution; + + void main() { + vec2 uv = vTexCoord; + vec3 col = 0.5 + 0.5 * cos(uTime + uv.xyx + vec3(0, 2, 4)); + gl_FragColor = vec4(col, 1.0); + } + `; + + myShader = createShader(vert, frag); +} + +function draw() { + shader(myShader); + myShader.setUniform('uTime', millis() / 1000.0); + myShader.setUniform('uResolution', [width, height]); + rect(0, 0, width, height); + resetShader(); +} +``` + +### createFilterShader (Post-Processing) + +Simpler — only needs a fragment shader. Automatically gets the canvas as a texture. + +```javascript +let blurShader; + +function setup() { + createCanvas(800, 800, WEBGL); + + blurShader = createFilterShader(` + precision mediump float; + varying vec2 vTexCoord; + uniform sampler2D tex0; + uniform vec2 texelSize; + + void main() { + vec4 sum = vec4(0.0); + for (int x = -2; x <= 2; x++) { + for (int y = -2; y <= 2; y++) { + sum += texture2D(tex0, vTexCoord + vec2(float(x), float(y)) * texelSize); + } + } + gl_FragColor = sum / 25.0; + } + `); +} + +function draw() { + // Draw scene normally + background(0); + fill(255, 0, 0); + sphere(100); + + // Apply post-processing filter + filter(blurShader); +} +``` + +### Common Shader Uniforms + +```javascript +myShader.setUniform('uTime', millis() / 1000.0); +myShader.setUniform('uResolution', [width, height]); +myShader.setUniform('uMouse', [mouseX / width, mouseY / height]); +myShader.setUniform('uTexture', myGraphics); // pass p5.Graphics as texture +myShader.setUniform('uValue', 0.5); // float +myShader.setUniform('uColor', [1.0, 0.0, 0.5, 1.0]); // vec4 +``` + +### Shader Recipes + +**Chromatic Aberration:** +```glsl +vec4 r = texture2D(tex0, vTexCoord + vec2(0.005, 0.0)); +vec4 g = texture2D(tex0, vTexCoord); +vec4 b = texture2D(tex0, vTexCoord - vec2(0.005, 0.0)); +gl_FragColor = vec4(r.r, g.g, b.b, 1.0); +``` + +**Vignette:** +```glsl +float d = distance(vTexCoord, vec2(0.5)); +float v = smoothstep(0.7, 0.4, d); +gl_FragColor = texture2D(tex0, vTexCoord) * v; +``` + +**Scanlines:** +```glsl +float scanline = sin(vTexCoord.y * uResolution.y * 3.14159) * 0.04; +vec4 col = texture2D(tex0, vTexCoord); +gl_FragColor = col - scanline; +``` + +## Framebuffers + +```javascript +let fbo; + +function setup() { + createCanvas(800, 800, WEBGL); + fbo = createFramebuffer(); +} + +function draw() { + // Render to framebuffer + fbo.begin(); + clear(); + rotateY(frameCount * 0.01); + box(200); + fbo.end(); + + // Use framebuffer as texture + texture(fbo.color); + plane(width, height); +} +``` + +### Multi-Pass Rendering + +```javascript +let sceneBuffer, blurBuffer; + +function setup() { + createCanvas(800, 800, WEBGL); + sceneBuffer = createFramebuffer(); + blurBuffer = createFramebuffer(); +} + +function draw() { + // Pass 1: render scene + sceneBuffer.begin(); + clear(); + lights(); + rotateY(frameCount * 0.01); + box(200); + sceneBuffer.end(); + + // Pass 2: blur + blurBuffer.begin(); + shader(blurShader); + blurShader.setUniform('uTexture', sceneBuffer.color); + rect(0, 0, width, height); + resetShader(); + blurBuffer.end(); + + // Final: composite + texture(blurBuffer.color); + plane(width, height); +} +``` diff --git a/skills/creative/p5js/scripts/export-frames.js b/skills/creative/p5js/scripts/export-frames.js new file mode 100755 index 0000000..0e4078d --- /dev/null +++ b/skills/creative/p5js/scripts/export-frames.js @@ -0,0 +1,179 @@ +#!/usr/bin/env node +/** + * p5.js Skill — Headless Frame Export + * + * Captures frames from a p5.js sketch using Puppeteer (headless Chrome). + * Uses noLoop() + redraw() for DETERMINISTIC frame-by-frame control. + * + * IMPORTANT: Your sketch must call noLoop() in setup() and set + * window._p5Ready = true when initialized. This script calls redraw() + * for each frame capture, ensuring exact 1:1 correspondence between + * frameCount and captured frames. + * + * If the sketch does NOT set window._p5Ready, the script falls back to + * a timed capture mode (less precise, may drop/duplicate frames). + * + * Usage: + * node export-frames.js sketch.html [options] + * + * Options: + * --output Output directory (default: ./frames) + * --width Canvas width (default: 1920) + * --height Canvas height (default: 1080) + * --frames Number of frames to capture (default: 1) + * --fps Target FPS for timed fallback mode (default: 30) + * --wait Wait before first capture (default: 2000) + * --selector Canvas CSS selector (default: canvas) + * + * Examples: + * node export-frames.js sketch.html --frames 1 # single PNG + * node export-frames.js sketch.html --frames 300 --fps 30 # 10s at 30fps + * node export-frames.js sketch.html --width 3840 --height 2160 # 4K still + * + * Sketch template for deterministic capture: + * function setup() { + * createCanvas(1920, 1080); + * pixelDensity(1); + * noLoop(); // REQUIRED for deterministic capture + * window._p5Ready = true; // REQUIRED to signal readiness + * } + * function draw() { ... } + */ + +const puppeteer = require('puppeteer'); +const path = require('path'); +const fs = require('fs'); + +// Parse CLI arguments +function parseArgs() { + const args = process.argv.slice(2); + const opts = { + input: null, + output: './frames', + width: 1920, + height: 1080, + frames: 1, + fps: 30, + wait: 2000, + selector: 'canvas', + }; + + for (let i = 0; i < args.length; i++) { + if (args[i].startsWith('--')) { + const key = args[i].slice(2); + const val = args[i + 1]; + if (key in opts && val !== undefined) { + opts[key] = isNaN(Number(val)) ? val : Number(val); + i++; + } + } else if (!opts.input) { + opts.input = args[i]; + } + } + + if (!opts.input) { + console.error('Usage: node export-frames.js [options]'); + process.exit(1); + } + + return opts; +} + +async function main() { + const opts = parseArgs(); + const inputPath = path.resolve(opts.input); + + if (!fs.existsSync(inputPath)) { + console.error(`File not found: ${inputPath}`); + process.exit(1); + } + + // Create output directory + fs.mkdirSync(opts.output, { recursive: true }); + + console.log(`Capturing ${opts.frames} frame(s) from ${opts.input}`); + console.log(`Resolution: ${opts.width}x${opts.height}`); + console.log(`Output: ${opts.output}/`); + + const browser = await puppeteer.launch({ + headless: 'new', + args: [ + '--no-sandbox', + '--disable-setuid-sandbox', + '--disable-gpu', + '--disable-dev-shm-usage', + '--disable-web-security', + '--allow-file-access-from-files', + ], + }); + + const page = await browser.newPage(); + + await page.setViewport({ + width: opts.width, + height: opts.height, + deviceScaleFactor: 1, + }); + + // Navigate to sketch + const fileUrl = `file://${inputPath}`; + await page.goto(fileUrl, { waitUntil: 'networkidle0', timeout: 30000 }); + + // Wait for canvas to appear + await page.waitForSelector(opts.selector, { timeout: 10000 }); + + // Detect capture mode: deterministic (noLoop+redraw) vs timed (fallback) + let deterministic = false; + try { + await page.waitForFunction('window._p5Ready === true', { timeout: 5000 }); + deterministic = true; + console.log(`Mode: deterministic (noLoop + redraw)`); + } catch { + console.log(`Mode: timed fallback (sketch does not set window._p5Ready)`); + console.log(` For frame-perfect capture, add noLoop() and window._p5Ready=true to setup()`); + await new Promise(r => setTimeout(r, opts.wait)); + } + + const startTime = Date.now(); + + for (let i = 0; i < opts.frames; i++) { + if (deterministic) { + // Advance exactly one frame + await page.evaluate(() => { redraw(); }); + // Brief settle time for render to complete + await new Promise(r => setTimeout(r, 20)); + } + + const frameName = `frame-${String(i).padStart(4, '0')}.png`; + const framePath = path.join(opts.output, frameName); + + // Capture the canvas element + const canvas = await page.$(opts.selector); + if (!canvas) { + console.error('Canvas element not found'); + break; + } + + await canvas.screenshot({ path: framePath, type: 'png' }); + + // Progress + if (i % 30 === 0 || i === opts.frames - 1) { + const pct = ((i + 1) / opts.frames * 100).toFixed(1); + const elapsed = ((Date.now() - startTime) / 1000).toFixed(1); + process.stdout.write(`\r Frame ${i + 1}/${opts.frames} (${pct}%) — ${elapsed}s`); + } + + // In timed mode, wait between frames + if (!deterministic && i < opts.frames - 1) { + await new Promise(r => setTimeout(r, 1000 / opts.fps)); + } + } + + console.log('\n Done.'); + await browser.close(); +} + +main().catch(err => { + console.error('Error:', err.message); + process.exit(1); +}); diff --git a/skills/creative/p5js/scripts/render.sh b/skills/creative/p5js/scripts/render.sh new file mode 100755 index 0000000..81e65cf --- /dev/null +++ b/skills/creative/p5js/scripts/render.sh @@ -0,0 +1,108 @@ +#!/bin/bash +# p5.js Skill — Headless Render Pipeline +# Renders a p5.js sketch to MP4 video via Puppeteer + ffmpeg +# +# Usage: +# bash scripts/render.sh sketch.html output.mp4 [options] +# +# Options: +# --width Canvas width (default: 1920) +# --height Canvas height (default: 1080) +# --fps Frames per second (default: 30) +# --duration Duration in seconds (default: 10) +# --quality CRF value 0-51 (default: 18, lower = better) +# --frames-only Only export frames, skip MP4 encoding +# +# Examples: +# bash scripts/render.sh sketch.html output.mp4 +# bash scripts/render.sh sketch.html output.mp4 --duration 30 --fps 60 +# bash scripts/render.sh sketch.html output.mp4 --width 3840 --height 2160 + +set -euo pipefail + +# Defaults +WIDTH=1920 +HEIGHT=1080 +FPS=30 +DURATION=10 +CRF=18 +FRAMES_ONLY=false + +# Parse arguments +INPUT="${1:?Usage: render.sh [options]}" +OUTPUT="${2:?Usage: render.sh [options]}" +shift 2 + +while [[ $# -gt 0 ]]; do + case $1 in + --width) WIDTH="$2"; shift 2 ;; + --height) HEIGHT="$2"; shift 2 ;; + --fps) FPS="$2"; shift 2 ;; + --duration) DURATION="$2"; shift 2 ;; + --quality) CRF="$2"; shift 2 ;; + --frames-only) FRAMES_ONLY=true; shift ;; + *) echo "Unknown option: $1"; exit 1 ;; + esac +done + +TOTAL_FRAMES=$((FPS * DURATION)) +SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)" +FRAME_DIR=$(mktemp -d) + +echo "=== p5.js Render Pipeline ===" +echo "Input: $INPUT" +echo "Output: $OUTPUT" +echo "Resolution: ${WIDTH}x${HEIGHT}" +echo "FPS: $FPS" +echo "Duration: ${DURATION}s (${TOTAL_FRAMES} frames)" +echo "Quality: CRF $CRF" +echo "Frame dir: $FRAME_DIR" +echo "" + +# Check dependencies +command -v node >/dev/null 2>&1 || { echo "Error: Node.js required"; exit 1; } +if [ "$FRAMES_ONLY" = false ]; then + command -v ffmpeg >/dev/null 2>&1 || { echo "Error: ffmpeg required for MP4"; exit 1; } +fi + +# Step 1: Capture frames via Puppeteer +echo "Step 1/2: Capturing ${TOTAL_FRAMES} frames..." +node "$SCRIPT_DIR/export-frames.js" \ + "$INPUT" \ + --output "$FRAME_DIR" \ + --width "$WIDTH" \ + --height "$HEIGHT" \ + --frames "$TOTAL_FRAMES" \ + --fps "$FPS" + +echo "Frames captured to $FRAME_DIR" + +if [ "$FRAMES_ONLY" = true ]; then + echo "Frames saved to: $FRAME_DIR" + echo "To encode manually:" + echo " ffmpeg -framerate $FPS -i $FRAME_DIR/frame-%04d.png -c:v libx264 -crf $CRF -pix_fmt yuv420p $OUTPUT" + exit 0 +fi + +# Step 2: Encode to MP4 +echo "Step 2/2: Encoding MP4..." +ffmpeg -y \ + -framerate "$FPS" \ + -i "$FRAME_DIR/frame-%04d.png" \ + -c:v libx264 \ + -preset slow \ + -crf "$CRF" \ + -pix_fmt yuv420p \ + -movflags +faststart \ + "$OUTPUT" \ + 2>"$FRAME_DIR/ffmpeg.log" + +# Cleanup +rm -rf "$FRAME_DIR" + +# Report +FILE_SIZE=$(ls -lh "$OUTPUT" | awk '{print $5}') +echo "" +echo "=== Done ===" +echo "Output: $OUTPUT ($FILE_SIZE)" +echo "Duration: ${DURATION}s at ${FPS}fps, ${WIDTH}x${HEIGHT}" diff --git a/skills/creative/p5js/scripts/serve.sh b/skills/creative/p5js/scripts/serve.sh new file mode 100755 index 0000000..34055d5 --- /dev/null +++ b/skills/creative/p5js/scripts/serve.sh @@ -0,0 +1,28 @@ +#!/bin/bash +# p5.js Skill — Local Development Server +# Serves the current directory over HTTP for loading local assets (fonts, images) +# +# Usage: +# bash scripts/serve.sh [port] [directory] +# +# Examples: +# bash scripts/serve.sh # serve CWD on port 8080 +# bash scripts/serve.sh 3000 # serve CWD on port 3000 +# bash scripts/serve.sh 8080 ./my-project # serve specific directory + +PORT="${1:-8080}" +DIR="${2:-.}" + +echo "=== p5.js Dev Server ===" +echo "Serving: $(cd "$DIR" && pwd)" +echo "URL: http://localhost:$PORT" +echo "Press Ctrl+C to stop" +echo "" + +cd "$DIR" && python3 -m http.server "$PORT" 2>/dev/null || { + echo "Python3 not found. Trying Node.js..." + npx serve -l "$PORT" "$DIR" 2>/dev/null || { + echo "Error: Need python3 or npx (Node.js) for local server" + exit 1 + } +} diff --git a/skills/creative/p5js/scripts/setup.sh b/skills/creative/p5js/scripts/setup.sh new file mode 100755 index 0000000..33f9e0e --- /dev/null +++ b/skills/creative/p5js/scripts/setup.sh @@ -0,0 +1,87 @@ +#!/bin/bash +# p5.js Skill — Dependency Verification +# Run: bash skills/creative/p5js/scripts/setup.sh + +set -euo pipefail + +RED='\033[0;31m' +GREEN='\033[0;32m' +YELLOW='\033[1;33m' +NC='\033[0m' + +ok() { echo -e "${GREEN}[OK]${NC} $1"; } +warn() { echo -e "${YELLOW}[WARN]${NC} $1"; } +fail() { echo -e "${RED}[FAIL]${NC} $1"; } + +echo "=== p5.js Skill — Setup Check ===" +echo "" + +# Required: Node.js (for Puppeteer headless export) +if command -v node &>/dev/null; then + NODE_VER=$(node -v) + ok "Node.js $NODE_VER" +else + warn "Node.js not found — optional, needed for headless export" + echo " Install: https://nodejs.org/ or 'brew install node'" +fi + +# Required: npm (for Puppeteer install) +if command -v npm &>/dev/null; then + NPM_VER=$(npm -v) + ok "npm $NPM_VER" +else + warn "npm not found — optional, needed for headless export" +fi + +# Optional: Puppeteer +if node -e "require('puppeteer')" 2>/dev/null; then + ok "Puppeteer installed" +else + warn "Puppeteer not installed — needed for headless export" + echo " Install: npm install puppeteer" +fi + +# Optional: ffmpeg (for MP4 encoding from frame sequences) +if command -v ffmpeg &>/dev/null; then + FFMPEG_VER=$(ffmpeg -version 2>&1 | head -1 | awk '{print $3}') + ok "ffmpeg $FFMPEG_VER" +else + warn "ffmpeg not found — needed for MP4 export" + echo " Install: brew install ffmpeg (macOS) or apt install ffmpeg (Linux)" +fi + +# Optional: Python3 (for local server) +if command -v python3 &>/dev/null; then + PY_VER=$(python3 --version 2>&1 | awk '{print $2}') + ok "Python $PY_VER (for local server: python3 -m http.server)" +else + warn "Python3 not found — needed for local file serving" +fi + +# Browser check (macOS) +if [[ "$(uname)" == "Darwin" ]]; then + if open -Ra "Google Chrome" 2>/dev/null; then + ok "Google Chrome found" + elif open -Ra "Safari" 2>/dev/null; then + ok "Safari found" + else + warn "No browser detected" + fi +fi + +echo "" +echo "=== Core Requirements ===" +echo " A modern browser (Chrome/Firefox/Safari/Edge)" +echo " p5.js loaded via CDN — no local install needed" +echo "" +echo "=== Optional (for export) ===" +echo " Node.js + Puppeteer — headless frame capture" +echo " ffmpeg — frame sequence to MP4" +echo " Python3 — local development server" +echo "" +echo "=== Quick Start ===" +echo " 1. Create an HTML file with inline p5.js sketch" +echo " 2. Open in browser: open sketch.html" +echo " 3. Press 's' to save PNG, 'g' to save GIF" +echo "" +echo "Setup check complete." diff --git a/skills/creative/p5js/templates/viewer.html b/skills/creative/p5js/templates/viewer.html new file mode 100644 index 0000000..1a7d27a --- /dev/null +++ b/skills/creative/p5js/templates/viewer.html @@ -0,0 +1,395 @@ + + + + + + +Generative Art Viewer + + + + + + + + + +
+ + + + \ No newline at end of file diff --git a/skills/creative/popular-web-designs/SKILL.md b/skills/creative/popular-web-designs/SKILL.md new file mode 100644 index 0000000..9792a4e --- /dev/null +++ b/skills/creative/popular-web-designs/SKILL.md @@ -0,0 +1,214 @@ +--- +name: popular-web-designs +description: 54 real design systems (Stripe, Linear, Vercel) as HTML/CSS. +version: 1.0.0 +author: Hermes Agent + Teknium (design systems sourced from VoltAgent/awesome-design-md) +license: MIT +tags: [design, css, html, ui, web-development, design-systems, templates] +platforms: [linux, macos, windows] +triggers: + - build a page that looks like + - make it look like stripe + - design like linear + - vercel style + - create a UI + - web design + - landing page + - dashboard design + - website styled like +--- + +# Popular Web Designs + +54 real-world design systems ready for use when generating HTML/CSS. Each template captures a +site's complete visual language: color palette, typography hierarchy, component styles, spacing +system, shadows, responsive behavior, and practical agent prompts with exact CSS values. + +## Related design skills + +- **`claude-design`** — use for the design *process and taste* (scoping a brief, + producing variants, verifying a local HTML artifact, avoiding AI-design slop). + Pair it with this skill when the user wants a thoughtfully-designed page styled + after a known brand: `claude-design` drives the workflow, this skill supplies + the visual vocabulary. +- **`design-md`** — use when the deliverable is a formal DESIGN.md token spec + file, not a rendered artifact. + +## How to Use + +1. Pick a design from the catalog below +2. Load it: `skill_view(name="popular-web-designs", file_path="templates/.md")` +3. Use the design tokens and component specs when generating HTML +4. Pair with the `generative-widgets` skill to serve the result via cloudflared tunnel + +Each template includes a **Hermes Implementation Notes** block at the top with: +- CDN font substitute and Google Fonts `` tag (ready to paste) +- CSS font-family stacks for primary and monospace +- Reminders to use `write_file` for HTML creation and `browser_vision` for verification + +## HTML Generation Pattern + +```html + + + + + + Page Title + + + + + + + + +``` + +Write the file with `write_file`, serve with the `generative-widgets` workflow (cloudflared tunnel), +and verify the result with `browser_vision` to confirm visual accuracy. + +## Font Substitution Reference + +Most sites use proprietary fonts unavailable via CDN. Each template maps to a Google Fonts +substitute that preserves the design's character. Common mappings: + +| Proprietary Font | CDN Substitute | Character | +|---|---|---| +| Geist / Geist Sans | Geist (on Google Fonts) | Geometric, compressed tracking | +| Geist Mono | Geist Mono (on Google Fonts) | Clean monospace, ligatures | +| sohne-var (Stripe) | Source Sans 3 | Light weight elegance | +| Berkeley Mono | JetBrains Mono | Technical monospace | +| Airbnb Cereal VF | DM Sans | Rounded, friendly geometric | +| Circular (Spotify) | DM Sans | Geometric, warm | +| figmaSans | Inter | Clean humanist | +| Pin Sans (Pinterest) | DM Sans | Friendly, rounded | +| NVIDIA-EMEA | Inter (or Arial system) | Industrial, clean | +| CoinbaseDisplay/Sans | DM Sans | Geometric, trustworthy | +| UberMove | DM Sans | Bold, tight | +| HashiCorp Sans | Inter | Enterprise, neutral | +| waldenburgNormal (Sanity) | Space Grotesk | Geometric, slightly condensed | +| IBM Plex Sans/Mono | IBM Plex Sans/Mono | Available on Google Fonts | +| Rubik (Sentry) | Rubik | Available on Google Fonts | + +When a template's CDN font matches the original (Inter, IBM Plex, Rubik, Geist), no +substitution loss occurs. When a substitute is used (DM Sans for Circular, Source Sans 3 +for sohne-var), follow the template's weight, size, and letter-spacing values closely — +those carry more visual identity than the specific font face. + +## Design Catalog + +### AI & Machine Learning + +| Template | Site | Style | +|---|---|---| +| `claude.md` | Anthropic Claude | Warm terracotta accent, clean editorial layout | +| `cohere.md` | Cohere | Vibrant gradients, data-rich dashboard aesthetic | +| `elevenlabs.md` | ElevenLabs | Dark cinematic UI, audio-waveform aesthetics | +| `minimax.md` | Minimax | Bold dark interface with neon accents | +| `mistral.ai.md` | Mistral AI | French-engineered minimalism, purple-toned | +| `ollama.md` | Ollama | Terminal-first, monochrome simplicity | +| `opencode.ai.md` | OpenCode AI | Developer-centric dark theme, full monospace | +| `replicate.md` | Replicate | Clean white canvas, code-forward | +| `runwayml.md` | RunwayML | Cinematic dark UI, media-rich layout | +| `together.ai.md` | Together AI | Technical, blueprint-style design | +| `voltagent.md` | VoltAgent | Void-black canvas, emerald accent, terminal-native | +| `x.ai.md` | xAI | Stark monochrome, futuristic minimalism, full monospace | + +### Developer Tools & Platforms + +| Template | Site | Style | +|---|---|---| +| `cursor.md` | Cursor | Sleek dark interface, gradient accents | +| `expo.md` | Expo | Dark theme, tight letter-spacing, code-centric | +| `linear.app.md` | Linear | Ultra-minimal dark-mode, precise, purple accent | +| `lovable.md` | Lovable | Playful gradients, friendly dev aesthetic | +| `mintlify.md` | Mintlify | Clean, green-accented, reading-optimized | +| `posthog.md` | PostHog | Playful branding, developer-friendly dark UI | +| `raycast.md` | Raycast | Sleek dark chrome, vibrant gradient accents | +| `resend.md` | Resend | Minimal dark theme, monospace accents | +| `sentry.md` | Sentry | Dark dashboard, data-dense, pink-purple accent | +| `supabase.md` | Supabase | Dark emerald theme, code-first developer tool | +| `superhuman.md` | Superhuman | Premium dark UI, keyboard-first, purple glow | +| `vercel.md` | Vercel | Black and white precision, Geist font system | +| `warp.md` | Warp | Dark IDE-like interface, block-based command UI | +| `zapier.md` | Zapier | Warm orange, friendly illustration-driven | + +### Infrastructure & Cloud + +| Template | Site | Style | +|---|---|---| +| `clickhouse.md` | ClickHouse | Yellow-accented, technical documentation style | +| `composio.md` | Composio | Modern dark with colorful integration icons | +| `hashicorp.md` | HashiCorp | Enterprise-clean, black and white | +| `mongodb.md` | MongoDB | Green leaf branding, developer documentation focus | +| `sanity.md` | Sanity | Red accent, content-first editorial layout | +| `stripe.md` | Stripe | Signature purple gradients, weight-300 elegance | + +### Design & Productivity + +| Template | Site | Style | +|---|---|---| +| `airtable.md` | Airtable | Colorful, friendly, structured data aesthetic | +| `cal.md` | Cal.com | Clean neutral UI, developer-oriented simplicity | +| `clay.md` | Clay | Organic shapes, soft gradients, art-directed layout | +| `figma.md` | Figma | Vibrant multi-color, playful yet professional | +| `framer.md` | Framer | Bold black and blue, motion-first, design-forward | +| `intercom.md` | Intercom | Friendly blue palette, conversational UI patterns | +| `miro.md` | Miro | Bright yellow accent, infinite canvas aesthetic | +| `notion.md` | Notion | Warm minimalism, serif headings, soft surfaces | +| `pinterest.md` | Pinterest | Red accent, masonry grid, image-first layout | +| `webflow.md` | Webflow | Blue-accented, polished marketing site aesthetic | + +### Fintech & Crypto + +| Template | Site | Style | +|---|---|---| +| `coinbase.md` | Coinbase | Clean blue identity, trust-focused, institutional feel | +| `kraken.md` | Kraken | Purple-accented dark UI, data-dense dashboards | +| `revolut.md` | Revolut | Sleek dark interface, gradient cards, fintech precision | +| `wise.md` | Wise | Bright green accent, friendly and clear | + +### Enterprise & Consumer + +| Template | Site | Style | +|---|---|---| +| `airbnb.md` | Airbnb | Warm coral accent, photography-driven, rounded UI | +| `apple.md` | Apple | Premium white space, SF Pro, cinematic imagery | +| `bmw.md` | BMW | Dark premium surfaces, precise engineering aesthetic | +| `ibm.md` | IBM | Carbon design system, structured blue palette | +| `nvidia.md` | NVIDIA | Green-black energy, technical power aesthetic | +| `spacex.md` | SpaceX | Stark black and white, full-bleed imagery, futuristic | +| `spotify.md` | Spotify | Vibrant green on dark, bold type, album-art-driven | +| `uber.md` | Uber | Bold black and white, tight type, urban energy | + +## Choosing a Design + +Match the design to the content: + +- **Developer tools / dashboards:** Linear, Vercel, Supabase, Raycast, Sentry +- **Documentation / content sites:** Mintlify, Notion, Sanity, MongoDB +- **Marketing / landing pages:** Stripe, Framer, Apple, SpaceX +- **Dark mode UIs:** Linear, Cursor, ElevenLabs, Warp, Superhuman +- **Light / clean UIs:** Vercel, Stripe, Notion, Cal.com, Replicate +- **Playful / friendly:** PostHog, Figma, Lovable, Zapier, Miro +- **Premium / luxury:** Apple, BMW, Stripe, Superhuman, Revolut +- **Data-dense / dashboards:** Sentry, Kraken, Cohere, ClickHouse +- **Monospace / terminal aesthetic:** Ollama, OpenCode, x.ai, VoltAgent \ No newline at end of file diff --git a/skills/creative/popular-web-designs/templates/airbnb.md b/skills/creative/popular-web-designs/templates/airbnb.md new file mode 100644 index 0000000..fb23355 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/airbnb.md @@ -0,0 +1,259 @@ +# Design System: Airbnb + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `DM Sans` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'DM Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Airbnb's website is a warm, photography-forward marketplace that feels like flipping through a travel magazine where every page invites you to book. The design operates on a foundation of pure white (`#ffffff`) with the iconic Rausch Red (`#ff385c`) — named after Airbnb's first street address — serving as the singular brand accent. The result is a clean, airy canvas where listing photography, category icons, and the red CTA button are the only sources of color. + +The typography uses Airbnb Cereal VF — a custom variable font that's warm and approachable, with rounded terminals that echo the brand's "belong anywhere" philosophy. The font operates in a tight weight range: 500 (medium) for most UI, 600 (semibold) for emphasis, and 700 (bold) for primary headings. Slight negative letter-spacing (-0.18px to -0.44px) on headings creates a cozy, intimate reading experience rather than the compressed efficiency of tech companies. + +What distinguishes Airbnb is its palette-based token system (`--palette-*`) and multi-layered shadow approach. The primary card shadow uses a three-layer stack (`rgba(0,0,0,0.02) 0px 0px 0px 1px, rgba(0,0,0,0.04) 0px 2px 6px, rgba(0,0,0,0.1) 0px 4px 8px`) that creates a subtle, warm lift. Combined with generous border-radius (8px–32px), circular navigation controls (50%), and a category pill bar with horizontal scrolling, the interface feels tactile and inviting — designed for browsing, not commanding. + +**Key Characteristics:** +- Pure white canvas with Rausch Red (`#ff385c`) as singular brand accent +- Airbnb Cereal VF — custom variable font with warm, rounded terminals +- Palette-based token system (`--palette-*`) for systematic color management +- Three-layer card shadows: border ring + soft blur + stronger blur +- Generous border-radius: 8px buttons, 14px badges, 20px cards, 32px large elements +- Circular navigation controls (50% radius) +- Photography-first listing cards — images are the hero content +- Near-black text (`#222222`) — warm, not cold +- Luxe Purple (`#460479`) and Plus Magenta (`#92174d`) for premium tiers + +## 2. Color Palette & Roles + +### Primary Brand +- **Rausch Red** (`#ff385c`): `--palette-bg-primary-core`, primary CTA, brand accent, active states +- **Deep Rausch** (`#e00b41`): `--palette-bg-tertiary-core`, pressed/dark variant of brand red +- **Error Red** (`#c13515`): `--palette-text-primary-error`, error text on light +- **Error Dark** (`#b32505`): `--palette-text-secondary-error-hover`, error hover + +### Premium Tiers +- **Luxe Purple** (`#460479`): `--palette-bg-primary-luxe`, Airbnb Luxe tier branding +- **Plus Magenta** (`#92174d`): `--palette-bg-primary-plus`, Airbnb Plus tier branding + +### Text Scale +- **Near Black** (`#222222`): `--palette-text-primary`, primary text — warm, not cold +- **Focused Gray** (`#3f3f3f`): `--palette-text-focused`, focused state text +- **Secondary Gray** (`#6a6a6a`): Secondary text, descriptions +- **Disabled** (`rgba(0,0,0,0.24)`): `--palette-text-material-disabled`, disabled state +- **Link Disabled** (`#929292`): `--palette-text-link-disabled`, disabled links + +### Interactive +- **Legal Blue** (`#428bff`): `--palette-text-legal`, legal links, informational +- **Border Gray** (`#c1c1c1`): Border color for cards and dividers +- **Light Surface** (`#f2f2f2`): Circular navigation buttons, secondary surfaces + +### Surface & Shadows +- **Pure White** (`#ffffff`): Page background, card surfaces +- **Card Shadow** (`rgba(0,0,0,0.02) 0px 0px 0px 1px, rgba(0,0,0,0.04) 0px 2px 6px, rgba(0,0,0,0.1) 0px 4px 8px`): Three-layer warm lift +- **Hover Shadow** (`rgba(0,0,0,0.08) 0px 4px 12px`): Button hover elevation + +## 3. Typography Rules + +### Font Family +- **Primary**: `Airbnb Cereal VF`, fallbacks: `Circular, -apple-system, system-ui, Roboto, Helvetica Neue` +- **OpenType Features**: `"salt"` (stylistic alternates) on specific caption elements + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Section Heading | Airbnb Cereal VF | 28px (1.75rem) | 700 | 1.43 | normal | Primary headings | +| Card Heading | Airbnb Cereal VF | 22px (1.38rem) | 600 | 1.18 (tight) | -0.44px | Category/card titles | +| Card Heading Medium | Airbnb Cereal VF | 22px (1.38rem) | 500 | 1.18 (tight) | -0.44px | Lighter variant | +| Sub-heading | Airbnb Cereal VF | 21px (1.31rem) | 700 | 1.43 | normal | Bold sub-headings | +| Feature Title | Airbnb Cereal VF | 20px (1.25rem) | 600 | 1.20 (tight) | -0.18px | Feature headings | +| UI Medium | Airbnb Cereal VF | 16px (1.00rem) | 500 | 1.25 (tight) | normal | Nav, emphasized text | +| UI Semibold | Airbnb Cereal VF | 16px (1.00rem) | 600 | 1.25 (tight) | normal | Strong emphasis | +| Button | Airbnb Cereal VF | 16px (1.00rem) | 500 | 1.25 (tight) | normal | Button labels | +| Body / Link | Airbnb Cereal VF | 14px (0.88rem) | 400 | 1.43 | normal | Standard body | +| Body Medium | Airbnb Cereal VF | 14px (0.88rem) | 500 | 1.29 (tight) | normal | Medium body | +| Caption Salt | Airbnb Cereal VF | 14px (0.88rem) | 600 | 1.43 | normal | `"salt"` feature | +| Small | Airbnb Cereal VF | 13px (0.81rem) | 400 | 1.23 (tight) | normal | Descriptions | +| Tag | Airbnb Cereal VF | 12px (0.75rem) | 400–700 | 1.33 | normal | Tags, prices | +| Badge | Airbnb Cereal VF | 11px (0.69rem) | 600 | 1.18 (tight) | normal | `"salt"` feature | +| Micro Uppercase | Airbnb Cereal VF | 8px (0.50rem) | 700 | 1.25 (tight) | 0.32px | `text-transform: uppercase` | + +### Principles +- **Warm weight range**: 500–700 dominate. No weight 300 or 400 for headings — Airbnb's type is always at least medium weight, creating a warm, confident voice. +- **Negative tracking on headings**: -0.18px to -0.44px letter-spacing on display creates intimate, cozy headings rather than cold, compressed ones. +- **"salt" OpenType feature**: Stylistic alternates on specific UI elements (badges, captions) create subtle glyph variations that add visual interest. +- **Variable font precision**: Cereal VF enables continuous weight interpolation, though the design system uses discrete stops at 500, 600, and 700. + +## 4. Component Stylings + +### Buttons + +**Primary Dark** +- Background: `#222222` (near-black, not pure black) +- Text: `#ffffff` +- Padding: 0px 24px +- Radius: 8px +- Hover: transitions to error/brand accent via `var(--accent-bg-error)` +- Focus: `0 0 0 2px var(--palette-grey1000)` ring + scale(0.92) + +**Circular Nav** +- Background: `#f2f2f2` +- Text: `#222222` +- Radius: 50% (circle) +- Hover: shadow `rgba(0,0,0,0.08) 0px 4px 12px` + translateX(50%) +- Active: 4px white border ring + focus shadow +- Focus: scale(0.92) shrink animation + +### Cards & Containers +- Background: `#ffffff` +- Radius: 14px (badges), 20px (cards/buttons), 32px (large) +- Shadow: `rgba(0,0,0,0.02) 0px 0px 0px 1px, rgba(0,0,0,0.04) 0px 2px 6px, rgba(0,0,0,0.1) 0px 4px 8px` (three-layer) +- Listing cards: full-width photography on top, details below +- Carousel controls: circular 50% buttons + +### Inputs +- Search: `#222222` text +- Focus: `var(--palette-bg-primary-error)` background tint + `0 0 0 2px` ring +- Radius: depends on context (search bar uses pill-like rounding) + +### Navigation +- White sticky header with search bar centered +- Airbnb logo (Rausch Red) left-aligned +- Category filter pills: horizontal scroll below search +- Circular nav controls for carousel navigation +- "Become a Host" text link, avatar/menu right-aligned + +### Image Treatment +- Listing photography fills card top with generous height +- Image carousel with dot indicators +- Heart/wishlist icon overlay on images +- 8px–14px radius on contained images + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 2px, 3px, 4px, 6px, 8px, 10px, 11px, 12px, 15px, 16px, 22px, 24px, 32px + +### Grid & Container +- Full-width header with centered search +- Category pill bar: horizontal scrollable row +- Listing grid: responsive multi-column (3–5 columns on desktop) +- Full-width footer with link columns + +### Whitespace Philosophy +- **Travel-magazine spacing**: Generous vertical padding between sections creates a leisurely browsing pace — you're meant to scroll slowly, like browsing a magazine. +- **Photography density**: Listing cards are packed relatively tightly, but each image is large enough to feel immersive. +- **Search bar prominence**: The search bar gets maximum vertical space in the header — finding your destination is the primary action. + +### Border Radius Scale +- Subtle (4px): Small links +- Standard (8px): Buttons, tabs, search elements +- Badge (14px): Status badges, labels +- Card (20px): Feature cards, large buttons +- Large (32px): Large containers, hero elements +- Circle (50%): Nav controls, avatars, icons + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Page background, text blocks | +| Card (Level 1) | `rgba(0,0,0,0.02) 0px 0px 0px 1px, rgba(0,0,0,0.04) 0px 2px 6px, rgba(0,0,0,0.1) 0px 4px 8px` | Listing cards, search bar | +| Hover (Level 2) | `rgba(0,0,0,0.08) 0px 4px 12px` | Button hover, interactive lift | +| Active Focus (Level 3) | `rgb(255,255,255) 0px 0px 0px 4px` + focus ring | Active/focused elements | + +**Shadow Philosophy**: Airbnb's three-layer shadow system creates a warm, natural lift. Layer 1 (`0px 0px 0px 1px` at 0.02 opacity) is an ultra-subtle border. Layer 2 (`0px 2px 6px` at 0.04) provides soft ambient shadow. Layer 3 (`0px 4px 8px` at 0.1) adds the primary lift. This graduated approach creates shadows that feel like natural light rather than CSS effects. + +## 7. Do's and Don'ts + +### Do +- Use `#222222` (warm near-black) for text — never pure `#000000` +- Apply Rausch Red (`#ff385c`) only for primary CTAs and brand moments — it's the singular accent +- Use Airbnb Cereal VF at weight 500–700 — the warm weight range is intentional +- Apply the three-layer card shadow for all elevated surfaces +- Use generous border-radius: 8px for buttons, 20px for cards, 50% for controls +- Use photography as the primary visual content — listings are image-first +- Apply negative letter-spacing (-0.18px to -0.44px) on headings for intimacy +- Use circular (50%) buttons for carousel/navigation controls + +### Don't +- Don't use pure black (`#000000`) for text — always `#222222` (warm) +- Don't apply Rausch Red to backgrounds or large surfaces — it's an accent only +- Don't use thin font weights (300, 400) for headings — 500 minimum +- Don't use heavy shadows (>0.1 opacity as primary layer) — keep them warm and graduated +- Don't use sharp corners (0–4px) on cards — the generous rounding (20px+) is core +- Don't introduce additional brand colors beyond the Rausch/Luxe/Plus system +- Don't override the palette token system — use `--palette-*` variables consistently + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <375px | Single column, compact search | +| Mobile | 375–550px | Standard mobile listing grid | +| Tablet Small | 550–744px | 2-column listings | +| Tablet | 744–950px | Search bar expansion | +| Desktop Small | 950–1128px | 3-column listings | +| Desktop | 1128–1440px | 4-column grid, full header | +| Large Desktop | 1440–1920px | 5-column grid | +| Ultra-wide | >1920px | Maximum grid width | + +*Note: Airbnb has 61 detected breakpoints — one of the most granular responsive systems observed, reflecting their obsession with layout at every possible screen size.* + +### Touch Targets +- Circular nav buttons: adequate 50% radius sizing +- Listing cards: full-card tap target on mobile +- Search bar: prominently sized for thumb interaction +- Category pills: horizontally scrollable with generous padding + +### Collapsing Strategy +- Listing grid: 5 → 4 → 3 → 2 → 1 columns +- Search: expanded bar → compact bar → overlay +- Category pills: horizontal scroll at all sizes +- Navigation: full header → mobile simplified +- Map: side panel → overlay/toggle + +### Image Behavior +- Listing photos: carousel with swipe on mobile +- Responsive image sizing with aspect ratio maintained +- Heart overlay positioned consistently across sizes +- Photo quality adjusts based on viewport + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: Pure White (`#ffffff`) +- Text: Near Black (`#222222`) +- Brand accent: Rausch Red (`#ff385c`) +- Secondary text: `#6a6a6a` +- Disabled: `rgba(0,0,0,0.24)` +- Card border: `rgba(0,0,0,0.02) 0px 0px 0px 1px` +- Card shadow: full three-layer stack +- Button surface: `#f2f2f2` + +### Example Component Prompts +- "Create a listing card: white background, 20px radius. Three-layer shadow: rgba(0,0,0,0.02) 0px 0px 0px 1px, rgba(0,0,0,0.04) 0px 2px 6px, rgba(0,0,0,0.1) 0px 4px 8px. Photo area on top (16:10 ratio), details below: 16px Airbnb Cereal VF weight 600 title, 14px weight 400 description in #6a6a6a." +- "Design search bar: white background, full card shadow, 32px radius on container. Search text at 14px Cereal VF weight 400. Red search button (#ff385c, 50% radius, white icon)." +- "Build category pill bar: horizontal scrollable row. Each pill: 14px Cereal VF weight 600, #222222 text, bottom border on active. Circular prev/next arrows (#f2f2f2 bg, 50% radius)." +- "Create a CTA button: #222222 background, white text, 8px radius, 16px Cereal VF weight 500, 0px 24px padding. Hover: brand red accent." +- "Design a heart/wishlist button: transparent background, 50% radius, white heart icon with dark shadow outline." + +### Iteration Guide +1. Start with white — the photography provides all the color +2. Rausch Red (#ff385c) is the singular accent — use sparingly for CTAs only +3. Near-black (#222222) for text — the warmth matters +4. Three-layer shadows create natural, warm lift — always use all three layers +5. Generous radius: 8px buttons, 20px cards, 50% controls +6. Cereal VF at 500–700 weight — no thin weights for any heading +7. Photography is hero — every listing card is image-first diff --git a/skills/creative/popular-web-designs/templates/airtable.md b/skills/creative/popular-web-designs/templates/airtable.md new file mode 100644 index 0000000..1807f7e --- /dev/null +++ b/skills/creative/popular-web-designs/templates/airtable.md @@ -0,0 +1,102 @@ +# Design System: Airtable + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Airtable's website is a clean, enterprise-friendly platform that communicates "sophisticated simplicity" through a white canvas with deep navy text (`#181d26`) and Airtable Blue (`#1b61c9`) as the primary interactive accent. The Haas font family (display + text variants) creates a Swiss-precision typography system with positive letter-spacing throughout. + +**Key Characteristics:** +- White canvas with deep navy text (`#181d26`) +- Airtable Blue (`#1b61c9`) as primary CTA and link color +- Haas + Haas Groot Disp dual font system +- Positive letter-spacing on body text (0.08px–0.28px) +- 12px radius buttons, 16px–32px for cards +- Multi-layer blue-tinted shadow: `rgba(45,127,249,0.28) 0px 1px 3px` +- Semantic theme tokens: `--theme_*` CSS variable naming + +## 2. Color Palette & Roles + +### Primary +- **Deep Navy** (`#181d26`): Primary text +- **Airtable Blue** (`#1b61c9`): CTA buttons, links +- **White** (`#ffffff`): Primary surface +- **Spotlight** (`rgba(249,252,255,0.97)`): `--theme_button-text-spotlight` + +### Semantic +- **Success Green** (`#006400`): `--theme_success-text` +- **Weak Text** (`rgba(4,14,32,0.69)`): `--theme_text-weak` +- **Secondary Active** (`rgba(7,12,20,0.82)`): `--theme_button-text-secondary-active` + +### Neutral +- **Dark Gray** (`#333333`): Secondary text +- **Mid Blue** (`#254fad`): Link/accent blue variant +- **Border** (`#e0e2e6`): Card borders +- **Light Surface** (`#f8fafc`): Subtle surface + +### Shadows +- **Blue-tinted** (`rgba(0,0,0,0.32) 0px 0px 1px, rgba(0,0,0,0.08) 0px 0px 2px, rgba(45,127,249,0.28) 0px 1px 3px, rgba(0,0,0,0.06) 0px 0px 0px 0.5px inset`) +- **Soft** (`rgba(15,48,106,0.05) 0px 0px 20px`) + +## 3. Typography Rules + +### Font Families +- **Primary**: `Haas`, fallbacks: `-apple-system, system-ui, Segoe UI, Roboto` +- **Display**: `Haas Groot Disp`, fallback: `Haas` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | +|------|------|------|--------|-------------|----------------| +| Display Hero | Haas | 48px | 400 | 1.15 | normal | +| Display Bold | Haas Groot Disp | 48px | 900 | 1.50 | normal | +| Section Heading | Haas | 40px | 400 | 1.25 | normal | +| Sub-heading | Haas | 32px | 400–500 | 1.15–1.25 | normal | +| Card Title | Haas | 24px | 400 | 1.20–1.30 | 0.12px | +| Feature | Haas | 20px | 400 | 1.25–1.50 | 0.1px | +| Body | Haas | 18px | 400 | 1.35 | 0.18px | +| Body Medium | Haas | 16px | 500 | 1.30 | 0.08–0.16px | +| Button | Haas | 16px | 500 | 1.25–1.30 | 0.08px | +| Caption | Haas | 14px | 400–500 | 1.25–1.35 | 0.07–0.28px | + +## 4. Component Stylings + +### Buttons +- **Primary Blue**: `#1b61c9`, white text, 16px 24px padding, 12px radius +- **White**: white bg, `#181d26` text, 12px radius, 1px border white +- **Cookie Consent**: `#1b61c9` bg, 2px radius (sharp) + +### Cards: `1px solid #e0e2e6`, 16px–24px radius +### Inputs: Standard Haas styling + +## 5. Layout +- Spacing: 1–48px (8px base) +- Radius: 2px (small), 12px (buttons), 16px (cards), 24px (sections), 32px (large), 50% (circles) + +## 6. Depth +- Blue-tinted multi-layer shadow system +- Soft ambient: `rgba(15,48,106,0.05) 0px 0px 20px` + +## 7. Do's and Don'ts +### Do: Use Airtable Blue for CTAs, Haas with positive tracking, 12px radius buttons +### Don't: Skip positive letter-spacing, use heavy shadows + +## 8. Responsive Behavior +Breakpoints: 425–1664px (23 breakpoints) + +## 9. Agent Prompt Guide +- Text: Deep Navy (`#181d26`) +- CTA: Airtable Blue (`#1b61c9`) +- Background: White (`#ffffff`) +- Border: `#e0e2e6` diff --git a/skills/creative/popular-web-designs/templates/apple.md b/skills/creative/popular-web-designs/templates/apple.md new file mode 100644 index 0000000..c8c7cef --- /dev/null +++ b/skills/creative/popular-web-designs/templates/apple.md @@ -0,0 +1,326 @@ +# Design System: Apple + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `system-ui` | **Mono:** `SF Mono (system)` +> - **Font stack (CSS):** `font-family: system-ui, -apple-system, 'Segoe UI', Roboto, 'Helvetica Neue', Arial, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'SF Mono (system)', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Apple's website is a masterclass in controlled drama — vast expanses of pure black and near-white serve as cinematic backdrops for products that are photographed as if they were sculptures in a gallery. The design philosophy is reductive to its core: every pixel exists in service of the product, and the interface itself retreats until it becomes invisible. This is not minimalism as aesthetic preference; it is minimalism as reverence for the object. + +The typography anchors everything. San Francisco (SF Pro Display for large sizes, SF Pro Text for body) is Apple's proprietary typeface, engineered with optical sizing that automatically adjusts letterforms depending on point size. At display sizes (56px), weight 600 with a tight line-height of 1.07 and subtle negative letter-spacing (-0.28px) creates headlines that feel machined rather than typeset — precise, confident, and unapologetically direct. At body sizes (17px), the tracking loosens slightly (-0.374px) and line-height opens to 1.47, creating a reading rhythm that is comfortable without ever feeling slack. + +The color story is starkly binary. Product sections alternate between pure black (`#000000`) backgrounds with white text and light gray (`#f5f5f7`) backgrounds with near-black text (`#1d1d1f`). This creates a cinematic pacing — dark sections feel immersive and premium, light sections feel open and informational. The only chromatic accent is Apple Blue (`#0071e3`), reserved exclusively for interactive elements: links, buttons, and focus states. This singular accent color in a sea of neutrals gives every clickable element unmistakable visibility. + +**Key Characteristics:** +- SF Pro Display/Text with optical sizing — letterforms adapt automatically to size context +- Binary light/dark section rhythm: black (`#000000`) alternating with light gray (`#f5f5f7`) +- Single accent color: Apple Blue (`#0071e3`) reserved exclusively for interactive elements +- Product-as-hero photography on solid color fields — no gradients, no textures, no distractions +- Extremely tight headline line-heights (1.07-1.14) creating compressed, billboard-like impact +- Full-width section layout with centered content — the viewport IS the canvas +- Pill-shaped CTAs (980px radius) creating soft, approachable action buttons +- Generous whitespace between sections allowing each product moment to breathe + +## 2. Color Palette & Roles + +### Primary +- **Pure Black** (`#000000`): Hero section backgrounds, immersive product showcases. The darkest canvas for the brightest products. +- **Light Gray** (`#f5f5f7`): Alternate section backgrounds, informational areas. Not white — the slight blue-gray tint prevents sterility. +- **Near Black** (`#1d1d1f`): Primary text on light backgrounds, dark button fills. Slightly warmer than pure black for comfortable reading. + +### Interactive +- **Apple Blue** (`#0071e3`): `--sk-focus-color`, primary CTA backgrounds, focus rings. The ONLY chromatic color in the interface. +- **Link Blue** (`#0066cc`): `--sk-body-link-color`, inline text links. Slightly darker than Apple Blue for text-level readability. +- **Bright Blue** (`#2997ff`): Links on dark backgrounds. Higher luminance for contrast on black sections. + +### Text +- **White** (`#ffffff`): Text on dark backgrounds, button text on blue/dark CTAs. +- **Near Black** (`#1d1d1f`): Primary body text on light backgrounds. +- **Black 80%** (`rgba(0, 0, 0, 0.8)`): Secondary text, nav items on light backgrounds. Slightly softened. +- **Black 48%** (`rgba(0, 0, 0, 0.48)`): Tertiary text, disabled states, carousel controls. + +### Surface & Dark Variants +- **Dark Surface 1** (`#272729`): Card backgrounds in dark sections. +- **Dark Surface 2** (`#262628`): Subtle surface variation in dark contexts. +- **Dark Surface 3** (`#28282a`): Elevated cards on dark backgrounds. +- **Dark Surface 4** (`#2a2a2d`): Highest dark surface elevation. +- **Dark Surface 5** (`#242426`): Deepest dark surface tone. + +### Button States +- **Button Active** (`#ededf2`): Active/pressed state for light buttons. +- **Button Default Light** (`#fafafc`): Search/filter button backgrounds. +- **Overlay** (`rgba(210, 210, 215, 0.64)`): Media control scrims, overlays. +- **White 32%** (`rgba(255, 255, 255, 0.32)`): Hover state on dark modal close buttons. + +### Shadows +- **Card Shadow** (`rgba(0, 0, 0, 0.22) 3px 5px 30px 0px`): Soft, diffused elevation for product cards. Offset and wide blur create a natural, photographic shadow. + +## 3. Typography Rules + +### Font Family +- **Display**: `SF Pro Display`, with fallbacks: `SF Pro Icons, Helvetica Neue, Helvetica, Arial, sans-serif` +- **Body**: `SF Pro Text`, with fallbacks: `SF Pro Icons, Helvetica Neue, Helvetica, Arial, sans-serif` +- SF Pro Display is used at 20px and above; SF Pro Text is optimized for 19px and below. + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | SF Pro Display | 56px (3.50rem) | 600 | 1.07 (tight) | -0.28px | Product launch headlines, maximum impact | +| Section Heading | SF Pro Display | 40px (2.50rem) | 600 | 1.10 (tight) | normal | Feature section titles | +| Tile Heading | SF Pro Display | 28px (1.75rem) | 400 | 1.14 (tight) | 0.196px | Product tile headlines | +| Card Title | SF Pro Display | 21px (1.31rem) | 700 | 1.19 (tight) | 0.231px | Bold card headings | +| Sub-heading | SF Pro Display | 21px (1.31rem) | 400 | 1.19 (tight) | 0.231px | Regular card headings | +| Nav Heading | SF Pro Text | 34px (2.13rem) | 600 | 1.47 | -0.374px | Large navigation headings | +| Sub-nav | SF Pro Text | 24px (1.50rem) | 300 | 1.50 | normal | Light sub-navigation text | +| Body | SF Pro Text | 17px (1.06rem) | 400 | 1.47 | -0.374px | Standard reading text | +| Body Emphasis | SF Pro Text | 17px (1.06rem) | 600 | 1.24 (tight) | -0.374px | Emphasized body text, labels | +| Button Large | SF Pro Text | 18px (1.13rem) | 300 | 1.00 (tight) | normal | Large button text, light weight | +| Button | SF Pro Text | 17px (1.06rem) | 400 | 2.41 (relaxed) | normal | Standard button text | +| Link | SF Pro Text | 14px (0.88rem) | 400 | 1.43 | -0.224px | Body links, "Learn more" | +| Caption | SF Pro Text | 14px (0.88rem) | 400 | 1.29 (tight) | -0.224px | Secondary text, descriptions | +| Caption Bold | SF Pro Text | 14px (0.88rem) | 600 | 1.29 (tight) | -0.224px | Emphasized captions | +| Micro | SF Pro Text | 12px (0.75rem) | 400 | 1.33 | -0.12px | Fine print, footnotes | +| Micro Bold | SF Pro Text | 12px (0.75rem) | 600 | 1.33 | -0.12px | Bold fine print | +| Nano | SF Pro Text | 10px (0.63rem) | 400 | 1.47 | -0.08px | Legal text, smallest size | + +### Principles +- **Optical sizing as philosophy**: SF Pro automatically switches between Display and Text optical sizes. Display versions have wider letter spacing and thinner strokes optimized for large sizes; Text versions are tighter and sturdier for small sizes. This means the font literally changes its DNA based on context. +- **Weight restraint**: The scale spans 300 (light) to 700 (bold) but most text lives at 400 (regular) and 600 (semibold). Weight 300 appears only on large decorative text. Weight 700 is rare, used only for bold card titles. +- **Negative tracking at all sizes**: Unlike most systems that only track headlines, Apple applies subtle negative letter-spacing even at body sizes (-0.374px at 17px, -0.224px at 14px, -0.12px at 12px). This creates universally tight, efficient text. +- **Extreme line-height range**: Headlines compress to 1.07 while body text opens to 1.47, and some button contexts stretch to 2.41. This dramatic range creates clear visual hierarchy through rhythm alone. + +## 4. Component Stylings + +### Buttons + +**Primary Blue (CTA)** +- Background: `#0071e3` (Apple Blue) +- Text: `#ffffff` +- Padding: 8px 15px +- Radius: 8px +- Border: 1px solid transparent +- Font: SF Pro Text, 17px, weight 400 +- Hover: background brightens slightly +- Active: `#ededf2` background shift +- Focus: `2px solid var(--sk-focus-color, #0071E3)` outline +- Use: Primary call-to-action ("Buy", "Shop iPhone") + +**Primary Dark** +- Background: `#1d1d1f` +- Text: `#ffffff` +- Padding: 8px 15px +- Radius: 8px +- Font: SF Pro Text, 17px, weight 400 +- Use: Secondary CTA, dark variant + +**Pill Link (Learn More / Shop)** +- Background: transparent +- Text: `#0066cc` (light bg) or `#2997ff` (dark bg) +- Radius: 980px (full pill) +- Border: 1px solid `#0066cc` +- Font: SF Pro Text, 14px-17px +- Hover: underline decoration +- Use: "Learn more" and "Shop" links — the signature Apple inline CTA + +**Filter / Search Button** +- Background: `#fafafc` +- Text: `rgba(0, 0, 0, 0.8)` +- Padding: 0px 14px +- Radius: 11px +- Border: 3px solid `rgba(0, 0, 0, 0.04)` +- Focus: `2px solid var(--sk-focus-color, #0071E3)` outline +- Use: Search bars, filter controls + +**Media Control** +- Background: `rgba(210, 210, 215, 0.64)` +- Text: `rgba(0, 0, 0, 0.48)` +- Radius: 50% (circular) +- Active: scale(0.9), background shifts +- Focus: `2px solid var(--sk-focus-color, #0071e3)` outline, white bg, black text +- Use: Play/pause, carousel arrows + +### Cards & Containers +- Background: `#f5f5f7` (light) or `#272729`-`#2a2a2d` (dark) +- Border: none (borders are rare in Apple's system) +- Radius: 5px-8px +- Shadow: `rgba(0, 0, 0, 0.22) 3px 5px 30px 0px` for elevated product cards +- Content: centered, generous padding +- Hover: no standard hover state — cards are static, links within them are interactive + +### Navigation +- Background: `rgba(0, 0, 0, 0.8)` (translucent dark) with `backdrop-filter: saturate(180%) blur(20px)` +- Height: 48px (compact) +- Text: `#ffffff` at 12px, weight 400 +- Active: underline on hover +- Logo: Apple logomark (SVG) centered or left-aligned, 17x48px viewport +- Mobile: collapses to hamburger with full-screen overlay menu +- The nav floats above content, maintaining its dark translucent glass regardless of section background + +### Image Treatment +- Products on solid-color fields (black or white) — no backgrounds, no context, just the object +- Full-bleed section images that span the entire viewport width +- Product photography at extremely high resolution with subtle shadows +- Lifestyle images confined to rounded-corner containers (12px+ radius) + +### Distinctive Components + +**Product Hero Module** +- Full-viewport-width section with solid background (black or `#f5f5f7`) +- Product name as the primary headline (SF Pro Display, 56px, weight 600) +- One-line descriptor below in lighter weight +- Two pill CTAs side by side: "Learn more" (outline) and "Buy" / "Shop" (filled) + +**Product Grid Tile** +- Square or near-square card on contrasting background +- Product image dominating 60-70% of the tile +- Product name + one-line description below +- "Learn more" and "Shop" link pair at bottom + +**Feature Comparison Strip** +- Horizontal scroll of product variants +- Each variant as a vertical card with image, name, and key specs +- Minimal chrome — the products speak for themselves + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 2px, 4px, 5px, 6px, 7px, 8px, 9px, 10px, 11px, 14px, 15px, 17px, 20px, 24px +- Notable characteristic: the scale is dense at small sizes (2-11px) with granular 1px increments, then jumps in larger steps. This allows precise micro-adjustments for typography and icon alignment. + +### Grid & Container +- Max content width: approximately 980px (the recurring "980px radius" in pill buttons echoes this width) +- Hero: full-viewport-width sections with centered content block +- Product grids: 2-3 column layouts within centered container +- Single-column for hero moments — one product, one message, full attention +- No visible grid lines or gutters — spacing creates implied structure + +### Whitespace Philosophy +- **Cinematic breathing room**: Each product section occupies a full viewport height (or close to it). The whitespace between products is not empty — it is the pause between scenes in a film. +- **Vertical rhythm through color blocks**: Rather than using spacing alone to separate sections, Apple uses alternating background colors (black, `#f5f5f7`, white). Each color change signals a new "scene." +- **Compression within, expansion between**: Text blocks are tightly set (negative letter-spacing, tight line-heights) while the space surrounding them is vast. This creates a tension between density and openness. + +### Border Radius Scale +- Micro (5px): Small containers, link tags +- Standard (8px): Buttons, product cards, image containers +- Comfortable (11px): Search inputs, filter buttons +- Large (12px): Feature panels, lifestyle image containers +- Full Pill (980px): CTA links ("Learn more", "Shop"), navigation pills +- Circle (50%): Media controls (play/pause, arrows) + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, solid background | Standard content sections, text blocks | +| Navigation Glass | `backdrop-filter: saturate(180%) blur(20px)` on `rgba(0,0,0,0.8)` | Sticky navigation bar — the glass effect | +| Subtle Lift (Level 1) | `rgba(0, 0, 0, 0.22) 3px 5px 30px 0px` | Product cards, floating elements | +| Media Control | `rgba(210, 210, 215, 0.64)` background with scale transforms | Play/pause buttons, carousel controls | +| Focus (Accessibility) | `2px solid #0071e3` outline | Keyboard focus on all interactive elements | + +**Shadow Philosophy**: Apple uses shadow extremely sparingly. The primary shadow (`3px 5px 30px` with 0.22 opacity) is soft, wide, and offset — mimicking a diffused studio light casting a natural shadow beneath a physical object. This reinforces the "product as physical sculpture" metaphor. Most elements have NO shadow at all; elevation comes from background color contrast (dark card on darker background, or light card on slightly different gray). + +### Decorative Depth +- Navigation glass: the translucent, blurred navigation bar is the most recognizable depth element, creating a sense of floating UI above scrolling content +- Section color transitions: depth is implied by the alternation between black and light gray sections rather than by shadows +- Product photography shadows: the products themselves cast shadows in their photography, so the UI doesn't need to add synthetic ones + +## 7. Do's and Don'ts + +### Do +- Use SF Pro Display at 20px+ and SF Pro Text below 20px — respect the optical sizing boundary +- Apply negative letter-spacing at all text sizes (not just headlines) — Apple tracks tight universally +- Use Apple Blue (`#0071e3`) ONLY for interactive elements — it must be the singular accent +- Alternate between black and light gray (`#f5f5f7`) section backgrounds for cinematic rhythm +- Use 980px pill radius for CTA links — the signature Apple link shape +- Keep product imagery on solid-color fields with no competing visual elements +- Use the translucent dark glass (`rgba(0,0,0,0.8)` + blur) for sticky navigation +- Compress headline line-heights to 1.07-1.14 — Apple headlines are famously tight + +### Don't +- Don't introduce additional accent colors — the entire chromatic budget is spent on blue +- Don't use heavy shadows or multiple shadow layers — Apple's shadow system is one soft diffused shadow or nothing +- Don't use borders on cards or containers — Apple almost never uses visible borders (except on specific buttons) +- Don't apply wide letter-spacing to SF Pro — it is designed to run tight at every size +- Don't use weight 800 or 900 — the maximum is 700 (bold), and even that is rare +- Don't add textures, patterns, or gradients to backgrounds — solid colors only +- Don't make the navigation opaque — the glass blur effect is essential to the Apple UI identity +- Don't center-align body text — Apple body copy is left-aligned; only headlines center +- Don't use rounded corners larger than 12px on rectangular elements (980px is for pills only) + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Small Mobile | <360px | Minimum supported, single column | +| Mobile | 360-480px | Standard mobile layout | +| Mobile Large | 480-640px | Wider single column, larger images | +| Tablet Small | 640-834px | 2-column product grids begin | +| Tablet | 834-1024px | Full tablet layout, expanded nav | +| Desktop Small | 1024-1070px | Standard desktop layout begins | +| Desktop | 1070-1440px | Full layout, max content width | +| Large Desktop | >1440px | Centered with generous margins | + +### Touch Targets +- Primary CTAs: 8px 15px padding creating ~44px touch height +- Navigation links: 48px height with adequate spacing +- Media controls: 50% radius circular buttons, minimum 44x44px +- "Learn more" pills: generous padding for comfortable tapping + +### Collapsing Strategy +- Hero headlines: 56px Display → 40px → 28px on mobile, maintaining tight line-height proportionally +- Product grids: 3-column → 2-column → single column stacked +- Navigation: full horizontal nav → compact mobile menu (hamburger) +- Product hero modules: full-bleed maintained at all sizes, text scales down +- Section backgrounds: maintain full-width color blocks at all breakpoints — the cinematic rhythm never breaks +- Image sizing: products scale proportionally, never crop — the product silhouette is sacred + +### Image Behavior +- Product photography maintains aspect ratio at all breakpoints +- Hero product images scale down but stay centered +- Full-bleed section backgrounds persist at every size +- Lifestyle images may crop on mobile but maintain their rounded corners +- Lazy loading for below-fold product images + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: Apple Blue (`#0071e3`) +- Page background (light): `#f5f5f7` +- Page background (dark): `#000000` +- Heading text (light): `#1d1d1f` +- Heading text (dark): `#ffffff` +- Body text: `rgba(0, 0, 0, 0.8)` on light, `#ffffff` on dark +- Link (light bg): `#0066cc` +- Link (dark bg): `#2997ff` +- Focus ring: `#0071e3` +- Card shadow: `rgba(0, 0, 0, 0.22) 3px 5px 30px 0px` + +### Example Component Prompts +- "Create a hero section on black background. Headline at 56px SF Pro Display weight 600, line-height 1.07, letter-spacing -0.28px, color white. One-line subtitle at 21px SF Pro Display weight 400, line-height 1.19, color white. Two pill CTAs: 'Learn more' (transparent bg, white text, 1px solid white border, 980px radius) and 'Buy' (Apple Blue #0071e3 bg, white text, 8px radius, 8px 15px padding)." +- "Design a product card: #f5f5f7 background, 8px border-radius, no border, no shadow. Product image top 60% of card on solid background. Title at 28px SF Pro Display weight 400, letter-spacing 0.196px, line-height 1.14. Description at 14px SF Pro Text weight 400, color rgba(0,0,0,0.8). 'Learn more' and 'Shop' links in #0066cc at 14px." +- "Build the Apple navigation: sticky, 48px height, background rgba(0,0,0,0.8) with backdrop-filter: saturate(180%) blur(20px). Links at 12px SF Pro Text weight 400, white text. Apple logo left, links centered, search and bag icons right." +- "Create an alternating section layout: first section black bg with white text and centered product image, second section #f5f5f7 bg with #1d1d1f text. Each section near full-viewport height with 56px headline and two pill CTAs below." +- "Design a 'Learn more' link: text #0066cc on light bg or #2997ff on dark bg, 14px SF Pro Text, underline on hover. After the text, include a right-arrow chevron character (>). Wrap in a container with 980px border-radius for pill shape when used as a standalone CTA." + +### Iteration Guide +1. Every interactive element gets Apple Blue (`#0071e3`) — no other accent colors +2. Section backgrounds alternate: black for immersive moments, `#f5f5f7` for informational moments +3. Typography optical sizing: SF Pro Display at 20px+, SF Pro Text below — never mix +4. Negative letter-spacing at all sizes: -0.28px at 56px, -0.374px at 17px, -0.224px at 14px, -0.12px at 12px +5. The navigation glass effect (translucent dark + blur) is non-negotiable — it defines the Apple web experience +6. Products always appear on solid color fields — never on gradients, textures, or lifestyle backgrounds in hero modules +7. Shadow is rare and always soft: `3px 5px 30px 0.22 opacity` or nothing at all +8. Pill CTAs use 980px radius — this creates the signature Apple rounded-rectangle-that-looks-like-a-capsule shape diff --git a/skills/creative/popular-web-designs/templates/bmw.md b/skills/creative/popular-web-designs/templates/bmw.md new file mode 100644 index 0000000..0b8dab2 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/bmw.md @@ -0,0 +1,193 @@ +# Design System: BMW + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `DM Sans` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'DM Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +BMW's website is automotive engineering made visual — a design system that communicates precision, performance, and German industrial confidence. The page alternates between deep dark hero sections (featuring full-bleed automotive photography) and clean white content areas, creating a cinematic rhythm reminiscent of a luxury car showroom where vehicles are lit against darkness. The BMW CI2020 design language (their corporate identity refresh) defines every element. + +The typography is built on BMWTypeNextLatin — a proprietary typeface in two variants: BMWTypeNextLatin Light (weight 300) for massive uppercase display headings, and BMWTypeNextLatin Regular for body and UI text. The 60px uppercase headline at weight 300 is the defining typographic gesture — light-weight type that whispers authority rather than shouting it. The fallback stack includes Helvetica and Japanese fonts (Hiragino, Meiryo), reflecting BMW's global presence. + +What makes BMW distinctive is its CSS variable-driven theming system. Context-aware variables (`--site-context-highlight-color: #1c69d4`, `--site-context-focus-color: #0653b6`, `--site-context-metainfo-color: #757575`) suggest a design system built for multi-brand, multi-context deployment where colors can be swapped globally. The blue highlight color (`#1c69d4`) is BMW's signature blue — used sparingly for interactive elements and focus states, never decoratively. Zero border-radius was detected — BMW's design is angular, sharp-cornered, and uncompromisingly geometric. + +**Key Characteristics:** +- BMWTypeNextLatin Light (weight 300) uppercase for display — whispered authority +- BMW Blue (`#1c69d4`) as singular accent — used only for interactive elements +- Zero border-radius detected — angular, sharp-cornered, industrial geometry +- Dark hero photography + white content sections — showroom lighting rhythm +- CSS variable-driven theming: `--site-context-*` tokens for brand flexibility +- Weight 900 for navigation emphasis — extreme contrast with 300 display +- Tight line-heights (1.15–1.30) throughout — compressed, efficient, German engineering +- Full-bleed automotive photography as primary visual content + +## 2. Color Palette & Roles + +### Primary Brand +- **Pure White** (`#ffffff`): `--site-context-theme-color`, primary surface, card backgrounds +- **BMW Blue** (`#1c69d4`): `--site-context-highlight-color`, primary interactive accent +- **BMW Focus Blue** (`#0653b6`): `--site-context-focus-color`, keyboard focus and active states + +### Neutral Scale +- **Near Black** (`#262626`): Primary text on light surfaces, dark link text +- **Meta Gray** (`#757575`): `--site-context-metainfo-color`, secondary text, metadata +- **Silver** (`#bbbbbb`): Tertiary text, muted links, footer elements + +### Interactive States +- All links hover to white (`#ffffff`) — suggesting primarily dark-surface navigation +- Text links use underline: none on hover — clean interaction + +### Shadows +- Minimal shadow system — depth through photography and dark/light section contrast + +## 3. Typography Rules + +### Font Families +- **Display Light**: `BMWTypeNextLatin Light`, fallbacks: `Helvetica, Arial, Hiragino Kaku Gothic ProN, Hiragino Sans, Meiryo` +- **Body / UI**: `BMWTypeNextLatin`, same fallback stack + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Notes | +|------|------|------|--------|-------------|-------| +| Display Hero | BMWTypeNextLatin Light | 60px (3.75rem) | 300 | 1.30 (tight) | `text-transform: uppercase` | +| Section Heading | BMWTypeNextLatin | 32px (2.00rem) | 400 | 1.30 (tight) | Major section titles | +| Nav Emphasis | BMWTypeNextLatin | 18px (1.13rem) | 900 | 1.30 (tight) | Navigation bold items | +| Body | BMWTypeNextLatin | 16px (1.00rem) | 400 | 1.15 (tight) | Standard body text | +| Button Bold | BMWTypeNextLatin | 16px (1.00rem) | 700 | 1.20–2.88 | CTA buttons | +| Button | BMWTypeNextLatin | 16px (1.00rem) | 400 | 1.15 (tight) | Standard buttons | + +### Principles +- **Light display, heavy navigation**: Weight 300 for hero headlines creates whispered elegance; weight 900 for navigation creates stark authority. This extreme weight contrast (300 vs 900) is the signature typographic tension. +- **Universal uppercase display**: The 60px hero is always uppercase — creating a monumental, architectural quality. +- **Tight everything**: Line-heights from 1.15 to 1.30 across the entire system. Nothing breathes — every line is compressed, efficient, German-engineered. +- **Single font family**: BMWTypeNextLatin handles everything from 60px display to 16px body — unity through one typeface at different weights. + +## 4. Component Stylings + +### Buttons +- Text: 16px BMWTypeNextLatin, weight 700 for primary, 400 for secondary +- Line-height: 1.15–2.88 (large variation suggests padding-driven sizing) +- Border: white bottom-border on dark surfaces (`1px solid #ffffff`) +- No border-radius — sharp rectangular buttons + +### Cards & Containers +- No border-radius — all containers are sharp-cornered rectangles +- White backgrounds on light sections +- Dark backgrounds for hero/feature sections +- No visible borders on most elements + +### Navigation +- BMWTypeNextLatin 18px weight 900 for primary nav links +- White text on dark header +- BMW logo 54x54px +- Hover: remains white, text-decoration none +- "Home" text link in header + +### Image Treatment +- Full-bleed automotive photography +- Dark cinematic lighting +- Edge-to-edge hero images +- Car photography as primary visual content + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 5px, 8px, 10px, 12px, 15px, 16px, 20px, 24px, 30px, 32px, 40px, 45px, 56px, 60px + +### Grid & Container +- Full-width hero photography +- Centered content sections +- Footer: multi-column link grid + +### Whitespace Philosophy +- **Showroom pacing**: Dark hero sections with generous padding create the feeling of walking through a showroom where each vehicle is spotlit in its own space. +- **Compressed content**: Body text areas use tight line-heights and compact spacing — information-dense, no waste. + +### Border Radius Scale +- **None detected.** BMW uses sharp corners exclusively — every element is a precise rectangle. This is the most angular design system analyzed. + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Photography (Level 0) | Full-bleed dark imagery | Hero backgrounds | +| Flat (Level 1) | White surface, no shadow | Content sections | +| Focus (Accessibility) | BMW Focus Blue (`#0653b6`) | Focus states | + +**Shadow Philosophy**: BMW uses virtually no shadows. Depth is created entirely through the contrast between dark photographic sections and white content sections — the automotive lighting does the elevation work. + +## 7. Do's and Don'ts + +### Do +- Use BMWTypeNextLatin Light (300) uppercase for all display headings +- Keep ALL corners sharp (0px radius) — angular geometry is non-negotiable +- Use BMW Blue (`#1c69d4`) only for interactive elements — never decoratively +- Apply weight 900 for navigation emphasis — the extreme weight contrast is intentional +- Use full-bleed automotive photography for hero sections +- Keep line-heights tight (1.15–1.30) throughout +- Use `--site-context-*` CSS variables for theming + +### Don't +- Don't round corners — zero radius is the BMW identity +- Don't use BMW Blue for backgrounds or large surfaces — it's an accent only +- Don't use medium font weights (500–600) — the system uses 300, 400, 700, 900 extremes +- Don't add decorative elements — the photography and typography carry everything +- Don't use relaxed line-heights — BMW text is always compressed +- Don't lighten the dark hero sections — the contrast with white IS the design + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <375px | Minimum supported | +| Mobile | 375–480px | Single column | +| Mobile Large | 480–640px | Slight adjustments | +| Tablet Small | 640–768px | 2-column begins | +| Tablet | 768–920px | Standard tablet | +| Desktop Small | 920–1024px | Desktop layout begins | +| Desktop | 1024–1280px | Standard desktop | +| Large Desktop | 1280–1440px | Expanded | +| Ultra-wide | 1440–1600px | Maximum layout | + +### Collapsing Strategy +- Hero: 60px → scales down, maintains uppercase +- Navigation: horizontal → hamburger +- Photography: full-bleed maintained at all sizes +- Content sections: stack vertically +- Footer: multi-column → stacked + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: Pure White (`#ffffff`) +- Text: Near Black (`#262626`) +- Secondary text: Meta Gray (`#757575`) +- Accent: BMW Blue (`#1c69d4`) +- Focus: BMW Focus Blue (`#0653b6`) +- Muted: Silver (`#bbbbbb`) + +### Example Component Prompts +- "Create a hero: full-width dark automotive photography background. Heading at 60px BMWTypeNextLatin Light weight 300, uppercase, line-height 1.30, white text. No border-radius anywhere." +- "Design navigation: dark background. BMWTypeNextLatin 18px weight 900 for links, white text. BMW logo 54x54. Sharp rectangular layout." +- "Build a button: 16px BMWTypeNextLatin weight 700, line-height 1.20. Sharp corners (0px radius). White bottom border on dark surface." +- "Create content section: white background. Heading at 32px weight 400, line-height 1.30, #262626. Body at 16px weight 400, line-height 1.15." + +### Iteration Guide +1. Zero border-radius — every corner is sharp, no exceptions +2. Weight extremes: 300 (display), 400 (body), 700 (buttons), 900 (nav) +3. BMW Blue for interactive only — never as background or decoration +4. Photography carries emotion — the UI is pure precision +5. Tight line-heights everywhere — 1.15 to 1.30 is the range diff --git a/skills/creative/popular-web-designs/templates/cal.md b/skills/creative/popular-web-designs/templates/cal.md new file mode 100644 index 0000000..e650380 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/cal.md @@ -0,0 +1,272 @@ +# Design System: Cal.com + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `Roboto Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Roboto Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Cal.com's website is a masterclass in monochromatic restraint — a grayscale world where boldness comes not from color but from the sheer confidence of black text on white space. Inspired by Uber's minimal aesthetic, the palette is deliberately stripped of hue: near-black headings (`#242424`), mid-gray secondary text (`#898989`), and pure white surfaces. Color is treated as a foreign substance — when it appears (a rare blue link, a green trust badge), it feels like a controlled accent in an otherwise black-and-white photograph. + +Cal Sans, the brand's custom geometric display typeface designed by Mark Davis, is the visual centerpiece. Letters are intentionally spaced extremely close at large sizes, creating dense, architectural headlines that feel like they're carved into the page. At 64px and 48px, Cal Sans headings sit at weight 600 with a tight 1.10 line-height — confident, compressed, and immediately recognizable. For body text, the system switches to Inter, providing "rock-solid" readability that complements Cal Sans's display personality. The typography pairing creates a clear division: Cal Sans speaks, Inter explains. + +The elevation system is notably sophisticated for a minimal site — 11 shadow definitions create a nuanced depth hierarchy using multi-layered shadows that combine ring borders (`0px 0px 0px 1px`), soft diffused shadows, and inset highlights. This shadow-first approach to depth (rather than border-first) gives surfaces a subtle three-dimensionality that feels modern and polished. Built on Framer with a border-radius scale from 2px to 9999px (pill), Cal.com balances geometric precision with soft, rounded interactive elements. + +**Key Characteristics:** +- Purely grayscale brand palette — no brand colors, boldness through monochrome +- Cal Sans custom geometric display font with extremely tight default letter-spacing +- Multi-layered shadow system (11 definitions) with ring borders + diffused shadows + inset highlights +- Cal Sans for headings, Inter for body — clean typographic division +- Wide border-radius scale from 2px to 9999px (pill) — versatile rounding +- White canvas with near-black (#242424) text — maximum contrast, zero decoration +- Product screenshots as primary visual content — the scheduling UI sells itself +- Built on Framer platform + +## 2. Color Palette & Roles + +### Primary +- **Charcoal** (`#242424`): Primary heading and button text — Cal.com's signature near-black, warmer than pure black +- **Midnight** (`#111111`): Deepest text/overlay color — used at 50% opacity for subtle overlays +- **White** (`#ffffff`): Primary background and surface — the dominant canvas + +### Secondary & Accent +- **Link Blue** (`#0099ff`): In-text links with underline decoration — the only blue in the system, reserved strictly for hyperlinks +- **Focus Ring** (`#3b82f6` at 50% opacity): Keyboard focus indicator — accessibility-only, invisible in normal interaction +- **Default Link** (`#0000ee`): Browser-default link color on some elements — unmodified, signaling openness + +### Surface & Background +- **Pure White** (`#ffffff`): Primary page background and card surfaces +- **Light Gray** (approx `#f5f5f5`): Subtle section differentiation — barely visible tint +- **Mid Gray** (`#898989`): Secondary text, descriptions, and muted labels + +### Neutrals & Text +- **Charcoal** (`#242424`): Headlines, buttons, primary UI text +- **Midnight** (`#111111`): Deep black for high-contrast links and nav text +- **Mid Gray** (`#898989`): Descriptions, secondary labels, muted content +- **Pure Black** (`#000000`): Certain link text elements +- **Border Gray** (approx `rgba(34, 42, 53, 0.08–0.10)`): Shadow-based borders using ring shadows instead of CSS borders + +### Semantic & Accent +- Cal.com is deliberately colorless for brand elements — "a grayscale brand to emphasise on boldness and professionalism" +- Product UI screenshots show color (blues, greens in the scheduling interface), but the marketing site itself stays monochrome +- The philosophy mirrors Uber's approach: let the content carry color, the frame stays neutral + +### Gradient System +- No gradients on the marketing site — the design is fully flat and monochrome +- Depth is achieved entirely through shadows, not color transitions + +## 3. Typography Rules + +### Font Family +- **Display**: `Cal Sans` — custom geometric sans-serif by Mark Davis. Open-source, available on Google Fonts and GitHub. Extremely tight default letter-spacing designed for large headlines. Has 6 character variants (Cc, j, t, u, 0, 1) +- **Body**: `Inter` — "rock-solid" standard body font. Fallback: `Inter Placeholder` +- **UI Light**: `Cal Sans UI Variable Light` — light-weight variant (300) for softer UI text with -0.2px letter-spacing +- **UI Medium**: `Cal Sans UI Medium` — medium-weight variant (500) for emphasized captions +- **Mono**: `Roboto Mono` — for code blocks and technical content +- **Tertiary**: `Matter Regular` / `Matter SemiBold` / `Matter Medium` — additional body fonts for specific contexts + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Cal Sans | 64px | 600 | 1.10 | 0px | Maximum impact, tight default spacing | +| Section Heading | Cal Sans | 48px | 600 | 1.10 | 0px | Large section titles | +| Feature Heading | Cal Sans | 24px | 600 | 1.30 | 0px | Feature block headlines | +| Sub-heading | Cal Sans | 20px | 600 | 1.20 | +0.2px | Positive spacing for readability at smaller size | +| Sub-heading Alt | Cal Sans | 20px | 600 | 1.50 | 0px | Relaxed line-height variant | +| Card Title | Cal Sans | 16px | 600 | 1.10 | 0px | Smallest Cal Sans usage | +| Caption Label | Cal Sans | 12px | 600 | 1.50 | 0px | Small labels in Cal Sans | +| Body Light | Cal Sans UI Light | 18px | 300 | 1.30 | -0.2px | Light-weight body intro text | +| Body Light Standard | Cal Sans UI Light | 16px | 300 | 1.50 | -0.2px | Light-weight body text | +| Caption Light | Cal Sans UI Light | 14px | 300 | 1.40–1.50 | -0.2 to -0.28px | Light captions and descriptions | +| UI Label | Inter | 16px | 600 | 1.00 | 0px | UI buttons and nav labels | +| Caption Inter | Inter | 14px | 500 | 1.14 | 0px | Small UI text | +| Micro | Inter | 12px | 500 | 1.00 | 0px | Smallest Inter text | +| Code | Roboto Mono | 14px | 600 | 1.00 | 0px | Code snippets, technical text | +| Body Matter | Matter Regular | 14px | 400 | 1.14 | 0px | Alternate body text (product UI) | + +### Principles +- **Cal Sans at large, Inter at small**: Cal Sans is exclusively for headings and display — never for body text. The system enforces this division strictly +- **Tight by default, space when small**: Cal Sans letters are "intentionally spaced to be extremely close" at large sizes. At 20px and below, positive letter-spacing (+0.2px) must be applied to prevent cramming +- **Weight 300 body variant**: Cal Sans UI Variable Light at 300 weight creates an elegant, airy body text that contrasts with the dense 600-weight headlines +- **Weight 600 dominance**: Nearly all Cal Sans usage is at weight 600 (semi-bold) — the font was designed to perform at this weight +- **Negative tracking on light text**: Cal Sans UI Light uses -0.2px to -0.28px letter-spacing, subtly tightening the already-compact letterforms + +## 4. Component Stylings + +### Buttons +- **Dark Primary**: `#242424` (or `#1e1f23`) background, white text, 6–8px radius. Hover: opacity reduction to 0.7. The signature CTA — maximally dark on white +- **White/Ghost**: White background with shadow-ring border, dark text. Uses the multi-layered shadow system for subtle elevation +- **Pill**: 9999px radius for rounded pill-shaped actions and badges +- **Compact**: 4px padding, small text — utility actions within product UI +- **Inset highlight**: Some buttons feature `rgba(255, 255, 255, 0.15) 0px 2px 0px inset` — a subtle inner-top highlight creating a 3D pressed effect + +### Cards & Containers +- **Shadow Card**: White background, multi-layered shadow — `rgba(19, 19, 22, 0.7) 0px 1px 5px -4px, rgba(34, 42, 53, 0.08) 0px 0px 0px 1px, rgba(34, 42, 53, 0.05) 0px 4px 8px 0px`. The ring shadow (0px 0px 0px 1px) acts as a shadow-border +- **Product UI Cards**: Screenshots of the scheduling interface displayed in card containers with shadow elevation +- **Radius**: 8px for standard cards, 12px for larger containers, 16px for prominent sections +- **Hover**: Likely subtle shadow deepening or scale transform + +### Inputs & Forms +- **Select dropdown**: White background, `#000000` text, 1px solid `rgb(118, 118, 118)` border +- **Focus**: Uses Framer's focus outline system (`--framer-focus-outline`) +- **Text input**: 8px radius, standard border treatment +- **Minimal form presence**: The marketing site prioritizes CTA buttons over complex forms + +### Navigation +- **Top nav**: White/transparent background, Cal Sans links at near-black +- **Nav text**: `#111111` (Midnight) for primary links, `#000000` for emphasis +- **CTA button**: Dark Primary in the nav — high contrast call-to-action +- **Mobile**: Collapses to hamburger with simplified navigation +- **Sticky**: Fixed on scroll + +### Image Treatment +- **Product screenshots**: Large scheduling UI screenshots — the product is the primary visual +- **Trust logos**: Grayscale company logos in a horizontal trust bar +- **Aspect ratios**: Wide landscape for product UI screenshots +- **No decorative imagery**: No illustrations, photos, or abstract graphics — pure product + typography + +## 5. Layout Principles + +### Spacing System +- **Base unit**: 8px +- **Scale**: 1px, 2px, 3px, 4px, 6px, 8px, 12px, 16px, 20px, 24px, 28px, 80px, 96px +- **Section padding**: 80px–96px vertical between major sections (generous) +- **Card padding**: 12px–24px internal +- **Component gaps**: 4px–8px between related elements +- **Notable jump**: From 28px to 80px — a deliberate gap emphasizing the section-level spacing tier + +### Grid & Container +- **Max width**: ~1200px content container, centered +- **Column patterns**: Full-width hero, centered text blocks, 2-3 column feature grids +- **Feature showcase**: Product screenshots flanked by description text +- **Breakpoints**: 98px, 640px, 768px, 810px, 1024px, 1199px — Framer-generated + +### Whitespace Philosophy +- **Lavish section spacing**: 80px–96px between sections creates a breathable, premium feel +- **Product-first content**: Screenshots dominate the visual space — minimal surrounding decoration +- **Centered headlines**: Cal Sans headings centered with generous margins above and below + +### Border Radius Scale +- **2px**: Subtle rounding on inline elements +- **4px**: Small UI components +- **6px–7px**: Buttons, small cards, images +- **8px**: Standard interactive elements — buttons, inputs, images +- **12px**: Medium containers — links, larger cards, images +- **16px**: Large section containers +- **29px**: Special rounded elements +- **100px**: Large rounding — nearly circular on small elements +- **1000px**: Very large rounding +- **9999px**: Full pill shape — badges, links + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Level 0 (Flat) | No shadow | Page canvas, basic text containers | +| Level 1 (Inset) | `rgba(0,0,0,0.16) 0px 1px 1.9px 0px inset` | Pressed/recessed elements, input wells | +| Level 2 (Ring + Soft) | `rgba(19,19,22,0.7) 0px 1px 5px -4px, rgba(34,42,53,0.08) 0px 0px 0px 1px, rgba(34,42,53,0.05) 0px 4px 8px` | Cards, containers — the workhorse shadow | +| Level 3 (Ring + Soft Alt) | `rgba(36,36,36,0.7) 0px 1px 5px -4px, rgba(36,36,36,0.05) 0px 4px 8px` | Alt card elevation without ring border | +| Level 4 (Inset Highlight) | `rgba(255,255,255,0.15) 0px 2px 0px inset` or `rgb(255,255,255) 0px 2px 0px inset` | Button inner highlight — 3D pressed effect | +| Level 5 (Soft Only) | `rgba(34,42,53,0.05) 0px 4px 8px` | Subtle ambient shadow | + +### Shadow Philosophy +Cal.com's shadow system is the most sophisticated element of the design — 11 shadow definitions using a multi-layered compositing technique: +- **Ring borders**: `0px 0px 0px 1px` shadows act as borders, avoiding CSS `border` entirely. This creates hairline containment without affecting layout +- **Diffused soft shadows**: `0px 4px 8px` at 5% opacity add gentle ambient depth +- **Sharp contact shadows**: `0px 1px 5px -4px` at 70% opacity create tight bottom-edge shadows for grounding +- **Inset highlights**: White inset shadows at the top of buttons create a subtle 3D bevel +- Shadows are composed in comma-separated stacks — each surface gets 2-3 layered shadow definitions working together + +### Decorative Depth +- No gradients or glow effects +- All depth comes from the sophisticated shadow compositing system +- The overall effect is subtle but precise — surfaces feel like physical cards sitting on a table + +## 7. Do's and Don'ts + +### Do +- Use Cal Sans exclusively for headings (24px+) and never for body text — it's a display font with tight default spacing +- Apply positive letter-spacing (+0.2px) when using Cal Sans below 24px — the font cramps at small sizes without it +- Maintain the grayscale palette — boldness comes from contrast, not color +- Use the multi-layered shadow system for card elevation — ring shadow + diffused shadow + contact shadow +- Keep backgrounds pure white — the monochrome philosophy requires a clean canvas +- Use Inter for all body text at weight 300–600 — it's the reliable counterpart to Cal Sans's display personality +- Let product screenshots be the visual content — no illustrations, no decorative graphics +- Apply generous section spacing (80px–96px) — the breathing room is essential to the premium feel + +### Don't +- Use Cal Sans for body text or text below 16px — it wasn't designed for extended reading +- Add brand colors — Cal.com is intentionally grayscale, color is reserved for links and UI states only +- Use CSS borders when shadows can achieve the same containment — the ring-shadow technique is the system's approach +- Apply negative letter-spacing to Cal Sans at small sizes — it needs positive spacing (+0.2px) below 24px +- Create heavy, dark shadows — Cal.com's shadows are subtle (5% opacity diffused) with sharp contact edges +- Use illustrations, abstract graphics, or decorative elements — the visual language is typography + product UI only +- Mix Cal Sans weights — the font is designed for weight 600, other weights break the intended character +- Reduce section spacing below 48px — the generous whitespace is core to the premium monochrome aesthetic + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <640px | Single column, hero text ~36px, stacked features, hamburger nav | +| Tablet Small | 640px–768px | 2-column begins for some elements | +| Tablet | 768px–810px | Layout adjustments, fuller grid | +| Tablet Large | 810px–1024px | Multi-column feature grids | +| Desktop | 1024px–1199px | Full layout, expanded navigation | +| Large Desktop | >1199px | Max-width container, centered content | + +### Touch Targets +- Buttons: 8px radius with comfortable padding (10px+ vertical) +- Nav links: Dark text with adequate spacing +- Mobile CTAs: Full-width dark buttons for easy thumb access +- Pill badges: 9999px radius creates large, tappable targets + +### Collapsing Strategy +- **Navigation**: Full horizontal nav → hamburger on mobile +- **Hero**: 64px Cal Sans display → ~36px on mobile +- **Feature grids**: Multi-column → 2-column → single stacked column +- **Product screenshots**: Scale within containers, maintaining aspect ratios +- **Section spacing**: Reduces from 80px–96px to ~48px on mobile + +### Image Behavior +- Product screenshots scale responsively +- Trust logos reflow to multi-row grid on mobile +- No art direction changes — same compositions at all sizes +- Images use 7px–12px border-radius for consistent rounded corners + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Text: Charcoal (`#242424`) +- Deep Text: Midnight (`#111111`) +- Secondary Text: Mid Gray (`#898989`) +- Background: Pure White (`#ffffff`) +- Link: Link Blue (`#0099ff`) +- CTA Button: Charcoal (`#242424`) bg, white text +- Shadow Border: `rgba(34, 42, 53, 0.08)` ring + +### Example Component Prompts +- "Create a hero section with white background, 64px Cal Sans heading at weight 600, line-height 1.10, #242424 text, centered layout with a dark CTA button (#242424, 8px radius, white text)" +- "Design a scheduling card with white background, multi-layered shadow (0px 1px 5px -4px rgba(19,19,22,0.7), 0px 0px 0px 1px rgba(34,42,53,0.08), 0px 4px 8px rgba(34,42,53,0.05)), 12px radius" +- "Build a navigation bar with white background, Inter links at 14px weight 500 in #111111, a dark CTA button (#242424), sticky positioning" +- "Create a trust bar with grayscale company logos, horizontally centered, 16px gap between logos, on white background" +- "Design a feature section with 48px Cal Sans heading (weight 600, #242424), 16px Inter body text (weight 300, #898989, line-height 1.50), and a product screenshot with 12px radius and the card shadow" + +### Iteration Guide +When refining existing screens generated with this design system: +1. Verify headings use Cal Sans at weight 600, body uses Inter — never mix them +2. Check that the palette is purely grayscale — if you see brand colors, remove them +3. Ensure card elevation uses the multi-layered shadow stack, not CSS borders +4. Confirm section spacing is generous (80px+) — if sections feel cramped, add more space +5. The overall tone should feel like a clean, professional scheduling tool — monochrome confidence without any decorative flourishes diff --git a/skills/creative/popular-web-designs/templates/claude.md b/skills/creative/popular-web-designs/templates/claude.md new file mode 100644 index 0000000..9e14148 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/claude.md @@ -0,0 +1,325 @@ +# Design System: Claude (Anthropic) + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Claude's interface is a literary salon reimagined as a product page — warm, unhurried, and quietly intellectual. The entire experience is built on a parchment-toned canvas (`#f5f4ed`) that deliberately evokes the feeling of high-quality paper rather than a digital surface. Where most AI product pages lean into cold, futuristic aesthetics, Claude's design radiates human warmth, as if the AI itself has good taste in interior design. + +The signature move is the custom Anthropic Serif typeface — a medium-weight serif with generous proportions that gives every headline the gravitas of a book title. Combined with organic, hand-drawn-feeling illustrations in terracotta (`#c96442`), black, and muted green, the visual language says "thoughtful companion" rather than "powerful tool." The serif headlines breathe at tight-but-comfortable line-heights (1.10–1.30), creating a cadence that feels more like reading an essay than scanning a product page. + +What makes Claude's design truly distinctive is its warm neutral palette. Every gray has a yellow-brown undertone (`#5e5d59`, `#87867f`, `#4d4c48`) — there are no cool blue-grays anywhere. Borders are cream-tinted (`#f0eee6`, `#e8e6dc`), shadows use warm transparent blacks, and even the darkest surfaces (`#141413`, `#30302e`) carry a barely perceptible olive warmth. This chromatic consistency creates a space that feels lived-in and trustworthy. + +**Key Characteristics:** +- Warm parchment canvas (`#f5f4ed`) evoking premium paper, not screens +- Custom Anthropic type family: Serif for headlines, Sans for UI, Mono for code +- Terracotta brand accent (`#c96442`) — warm, earthy, deliberately un-tech +- Exclusively warm-toned neutrals — every gray has a yellow-brown undertone +- Organic, editorial illustrations replacing typical tech iconography +- Ring-based shadow system (`0px 0px 0px 1px`) creating border-like depth without visible borders +- Magazine-like pacing with generous section spacing and serif-driven hierarchy + +## 2. Color Palette & Roles + +### Primary +- **Anthropic Near Black** (`#141413`): The primary text color and dark-theme surface — not pure black but a warm, almost olive-tinted dark that's gentler on the eyes. The warmest "black" in any major tech brand. +- **Terracotta Brand** (`#c96442`): The core brand color — a burnt orange-brown used for primary CTA buttons, brand moments, and the signature accent. Deliberately earthy and un-tech. +- **Coral Accent** (`#d97757`): A lighter, warmer variant of the brand color used for text accents, links on dark surfaces, and secondary emphasis. + +### Secondary & Accent +- **Error Crimson** (`#b53333`): A deep, warm red for error states — serious without being alarming. +- **Focus Blue** (`#3898ec`): Standard blue for input focus rings — the only cool color in the entire system, used purely for accessibility. + +### Surface & Background +- **Parchment** (`#f5f4ed`): The primary page background — a warm cream with a yellow-green tint that feels like aged paper. The emotional foundation of the entire design. +- **Ivory** (`#faf9f5`): The lightest surface — used for cards and elevated containers on the Parchment background. Barely distinguishable but creates subtle layering. +- **Pure White** (`#ffffff`): Reserved for specific button surfaces and maximum-contrast elements. +- **Warm Sand** (`#e8e6dc`): Button backgrounds and prominent interactive surfaces — a noticeably warm light gray. +- **Dark Surface** (`#30302e`): Dark-theme containers, nav borders, and elevated dark elements — warm charcoal. +- **Deep Dark** (`#141413`): Dark-theme page background and primary dark surface. + +### Neutrals & Text +- **Charcoal Warm** (`#4d4c48`): Button text on light warm surfaces — the go-to dark-on-light text. +- **Olive Gray** (`#5e5d59`): Secondary body text — a distinctly warm medium-dark gray. +- **Stone Gray** (`#87867f`): Tertiary text, footnotes, and de-emphasized metadata. +- **Dark Warm** (`#3d3d3a`): Dark text links and emphasized secondary text. +- **Warm Silver** (`#b0aea5`): Text on dark surfaces — a warm, parchment-tinted light gray. + +### Semantic & Accent +- **Border Cream** (`#f0eee6`): Standard light-theme border — barely visible warm cream, creating the gentlest possible containment. +- **Border Warm** (`#e8e6dc`): Prominent borders, section dividers, and emphasized containment on light surfaces. +- **Border Dark** (`#30302e`): Standard border on dark surfaces — maintains the warm tone. +- **Ring Warm** (`#d1cfc5`): Shadow ring color for button hover/focus states. +- **Ring Subtle** (`#dedc01`): Secondary ring variant for lighter interactive surfaces. +- **Ring Deep** (`#c2c0b6`): Deeper ring for active/pressed states. + +### Gradient System +- Claude's design is **gradient-free** in the traditional sense. Depth and visual richness come from the interplay of warm surface tones, organic illustrations, and light/dark section alternation. The warm palette itself creates a "gradient" effect as the eye moves through cream → sand → stone → charcoal → black sections. + +## 3. Typography Rules + +### Font Family +- **Headline**: `Anthropic Serif`, with fallback: `Georgia` +- **Body / UI**: `Anthropic Sans`, with fallback: `Arial` +- **Code**: `Anthropic Mono`, with fallback: `Arial` + +*Note: These are custom typefaces. For external implementations, Georgia serves as the serif substitute and system-ui/Inter as the sans substitute.* + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | Anthropic Serif | 64px (4rem) | 500 | 1.10 (tight) | normal | Maximum impact, book-title presence | +| Section Heading | Anthropic Serif | 52px (3.25rem) | 500 | 1.20 (tight) | normal | Feature section anchors | +| Sub-heading Large | Anthropic Serif | 36–36.8px (~2.3rem) | 500 | 1.30 | normal | Secondary section markers | +| Sub-heading | Anthropic Serif | 32px (2rem) | 500 | 1.10 (tight) | normal | Card titles, feature names | +| Sub-heading Small | Anthropic Serif | 25–25.6px (~1.6rem) | 500 | 1.20 | normal | Smaller section titles | +| Feature Title | Anthropic Serif | 20.8px (1.3rem) | 500 | 1.20 | normal | Small feature headings | +| Body Serif | Anthropic Serif | 17px (1.06rem) | 400 | 1.60 (relaxed) | normal | Serif body text (editorial passages) | +| Body Large | Anthropic Sans | 20px (1.25rem) | 400 | 1.60 (relaxed) | normal | Intro paragraphs | +| Body / Nav | Anthropic Sans | 17px (1.06rem) | 400–500 | 1.00–1.60 | normal | Navigation links, UI text | +| Body Standard | Anthropic Sans | 16px (1rem) | 400–500 | 1.25–1.60 | normal | Standard body, button text | +| Body Small | Anthropic Sans | 15px (0.94rem) | 400–500 | 1.00–1.60 | normal | Compact body text | +| Caption | Anthropic Sans | 14px (0.88rem) | 400 | 1.43 | normal | Metadata, descriptions | +| Label | Anthropic Sans | 12px (0.75rem) | 400–500 | 1.25–1.60 | 0.12px | Badges, small labels | +| Overline | Anthropic Sans | 10px (0.63rem) | 400 | 1.60 | 0.5px | Uppercase overline labels | +| Micro | Anthropic Sans | 9.6px (0.6rem) | 400 | 1.60 | 0.096px | Smallest text | +| Code | Anthropic Mono | 15px (0.94rem) | 400 | 1.60 | -0.32px | Inline code, terminal | + +### Principles +- **Serif for authority, sans for utility**: Anthropic Serif carries all headline content with medium weight (500), giving every heading the gravitas of a published title. Anthropic Sans handles all functional UI text — buttons, labels, navigation — with quiet efficiency. +- **Single weight for serifs**: All Anthropic Serif headings use weight 500 — no bold, no light. This creates a consistent "voice" across all headline sizes, as if the same author wrote every heading. +- **Relaxed body line-height**: Most body text uses 1.60 line-height — significantly more generous than typical tech sites (1.4–1.5). This creates a reading experience closer to a book than a dashboard. +- **Tight-but-not-compressed headings**: Line-heights of 1.10–1.30 for headings are tight but never claustrophobic. The serif letterforms need breathing room that sans-serif fonts don't. +- **Micro letter-spacing on labels**: Small sans text (12px and below) uses deliberate letter-spacing (0.12px–0.5px) to maintain readability at tiny sizes. + +## 4. Component Stylings + +### Buttons + +**Warm Sand (Secondary)** +- Background: Warm Sand (`#e8e6dc`) +- Text: Charcoal Warm (`#4d4c48`) +- Padding: 0px 12px 0px 8px (asymmetric — icon-first layout) +- Radius: comfortably rounded (8px) +- Shadow: ring-based (`#e8e6dc 0px 0px 0px 0px, #d1cfc5 0px 0px 0px 1px`) +- The workhorse button — warm, unassuming, clearly interactive + +**White Surface** +- Background: Pure White (`#ffffff`) +- Text: Anthropic Near Black (`#141413`) +- Padding: 8px 16px 8px 12px +- Radius: generously rounded (12px) +- Hover: shifts to secondary background color +- Clean, elevated button for light surfaces + +**Dark Charcoal** +- Background: Dark Surface (`#30302e`) +- Text: Ivory (`#faf9f5`) +- Padding: 0px 12px 0px 8px +- Radius: comfortably rounded (8px) +- Shadow: ring-based (`#30302e 0px 0px 0px 0px, ring 0px 0px 0px 1px`) +- The inverted variant for dark-on-light emphasis + +**Brand Terracotta** +- Background: Terracotta Brand (`#c96442`) +- Text: Ivory (`#faf9f5`) +- Radius: 8–12px +- Shadow: ring-based (`#c96442 0px 0px 0px 0px, #c96442 0px 0px 0px 1px`) +- The primary CTA — the only button with chromatic color + +**Dark Primary** +- Background: Anthropic Near Black (`#141413`) +- Text: Warm Silver (`#b0aea5`) +- Padding: 9.6px 16.8px +- Radius: generously rounded (12px) +- Border: thin solid Dark Surface (`1px solid #30302e`) +- Used on dark theme surfaces + +### Cards & Containers +- Background: Ivory (`#faf9f5`) or Pure White (`#ffffff`) on light surfaces; Dark Surface (`#30302e`) on dark +- Border: thin solid Border Cream (`1px solid #f0eee6`) on light; `1px solid #30302e` on dark +- Radius: comfortably rounded (8px) for standard cards; generously rounded (16px) for featured; very rounded (32px) for hero containers and embedded media +- Shadow: whisper-soft (`rgba(0,0,0,0.05) 0px 4px 24px`) for elevated content +- Ring shadow: `0px 0px 0px 1px` patterns for interactive card states +- Section borders: `1px 0px 0px` (top-only) for list item separators + +### Inputs & Forms +- Text: Anthropic Near Black (`#141413`) +- Padding: 1.6px 12px (very compact vertical) +- Border: standard warm borders +- Focus: ring with Focus Blue (`#3898ec`) border-color — the only cool color moment +- Radius: generously rounded (12px) + +### Navigation +- Sticky top nav with warm background +- Logo: Claude wordmark in Anthropic Near Black +- Links: mix of Near Black (`#141413`), Olive Gray (`#5e5d59`), and Dark Warm (`#3d3d3a`) +- Nav border: `1px solid #30302e` (dark) or `1px solid #f0eee6` (light) +- CTA: Terracotta Brand button or White Surface button +- Hover: text shifts to foreground-primary, no decoration + +### Image Treatment +- Product screenshots showing the Claude chat interface +- Generous border-radius on media (16–32px) +- Embedded video players with rounded corners +- Dark UI screenshots provide contrast against warm light canvas +- Organic, hand-drawn illustrations for conceptual sections + +### Distinctive Components + +**Model Comparison Cards** +- Opus 4.5, Sonnet 4.5, Haiku 4.5 presented in a clean card grid +- Each model gets a bordered card with name, description, and capability badges +- Border Warm (`#e8e6dc`) separation between items + +**Organic Illustrations** +- Hand-drawn-feeling vector illustrations in terracotta, black, and muted green +- Abstract, conceptual rather than literal product diagrams +- The primary visual personality — no other AI company uses this style + +**Dark/Light Section Alternation** +- The page alternates between Parchment light and Near Black dark sections +- Creates a reading rhythm like chapters in a book +- Each section feels like a distinct environment + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 3px, 4px, 6px, 8px, 10px, 12px, 16px, 20px, 24px, 30px +- Button padding: asymmetric (0px 12px 0px 8px) or balanced (8px 16px) +- Card internal padding: approximately 24–32px +- Section vertical spacing: generous (estimated 80–120px between major sections) + +### Grid & Container +- Max container width: approximately 1200px, centered +- Hero: centered with editorial layout +- Feature sections: single-column or 2–3 column card grids +- Model comparison: clean 3-column grid +- Full-width dark sections breaking the container for emphasis + +### Whitespace Philosophy +- **Editorial pacing**: Each section breathes like a magazine spread — generous top/bottom margins create natural reading pauses. +- **Serif-driven rhythm**: The serif headings establish a literary cadence that demands more whitespace than sans-serif designs. +- **Content island approach**: Sections alternate between light and dark environments, creating distinct "rooms" for each message. + +### Border Radius Scale +- Sharp (4px): Minimal inline elements +- Subtly rounded (6–7.5px): Small buttons, secondary interactive elements +- Comfortably rounded (8–8.5px): Standard buttons, cards, containers +- Generously rounded (12px): Primary buttons, input fields, nav elements +- Very rounded (16px): Featured containers, video players, tab lists +- Highly rounded (24px): Tag-like elements, highlighted containers +- Maximum rounded (32px): Hero containers, embedded media, large cards + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Parchment background, inline text | +| Contained (Level 1) | `1px solid #f0eee6` (light) or `1px solid #30302e` (dark) | Standard cards, sections | +| Ring (Level 2) | `0px 0px 0px 1px` ring shadows using warm grays | Interactive cards, buttons, hover states | +| Whisper (Level 3) | `rgba(0,0,0,0.05) 0px 4px 24px` | Elevated feature cards, product screenshots | +| Inset (Level 4) | `inset 0px 0px 0px 1px` at 15% opacity | Active/pressed button states | + +**Shadow Philosophy**: Claude communicates depth through **warm-toned ring shadows** rather than traditional drop shadows. The signature `0px 0px 0px 1px` pattern creates a border-like halo that's softer than an actual border — it's a shadow pretending to be a border, or a border that's technically a shadow. When drop shadows do appear, they're extremely soft (0.05 opacity, 24px blur) — barely visible lifts that suggest floating rather than casting. + +### Decorative Depth +- **Light/Dark alternation**: The most dramatic depth effect comes from alternating between Parchment (`#f5f4ed`) and Near Black (`#141413`) sections — entire sections shift elevation by changing the ambient light level. +- **Warm ring halos**: Button and card interactions use ring shadows that match the warm palette — never cool-toned or generic gray. + +## 7. Do's and Don'ts + +### Do +- Use Parchment (`#f5f4ed`) as the primary light background — the warm cream tone IS the Claude personality +- Use Anthropic Serif at weight 500 for all headlines — the single-weight consistency is intentional +- Use Terracotta Brand (`#c96442`) only for primary CTAs and the highest-signal brand moments +- Keep all neutrals warm-toned — every gray should have a yellow-brown undertone +- Use ring shadows (`0px 0px 0px 1px`) for interactive element states instead of drop shadows +- Maintain the editorial serif/sans hierarchy — serif for content headlines, sans for UI +- Use generous body line-height (1.60) for a literary reading experience +- Alternate between light and dark sections to create chapter-like page rhythm +- Apply generous border-radius (12–32px) for a soft, approachable feel + +### Don't +- Don't use cool blue-grays anywhere — the palette is exclusively warm-toned +- Don't use bold (700+) weight on Anthropic Serif — weight 500 is the ceiling for serifs +- Don't introduce saturated colors beyond Terracotta — the palette is deliberately muted +- Don't use sharp corners (< 6px radius) on buttons or cards — softness is core to the identity +- Don't apply heavy drop shadows — depth comes from ring shadows and background color shifts +- Don't use pure white (`#ffffff`) as a page background — Parchment (`#f5f4ed`) or Ivory (`#faf9f5`) are always warmer +- Don't use geometric/tech-style illustrations — Claude's illustrations are organic and hand-drawn-feeling +- Don't reduce body line-height below 1.40 — the generous spacing supports the editorial personality +- Don't use monospace fonts for non-code content — Anthropic Mono is strictly for code +- Don't mix in sans-serif for headlines — the serif/sans split is the typographic identity + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Small Mobile | <479px | Minimum layout, stacked everything, compact typography | +| Mobile | 479–640px | Single column, hamburger nav, reduced heading sizes | +| Large Mobile | 640–767px | Slightly wider content area | +| Tablet | 768–991px | 2-column grids begin, condensed nav | +| Desktop | 992px+ | Full multi-column layout, expanded nav, maximum hero typography (64px) | + +### Touch Targets +- Buttons use generous padding (8–16px vertical minimum) +- Navigation links adequately spaced for thumb navigation +- Card surfaces serve as large touch targets +- Minimum recommended: 44x44px + +### Collapsing Strategy +- **Navigation**: Full horizontal nav collapses to hamburger on mobile +- **Feature sections**: Multi-column → stacked single column +- **Hero text**: 64px → 36px → ~25px progressive scaling +- **Model cards**: 3-column → stacked vertical +- **Section padding**: Reduces proportionally but maintains editorial rhythm +- **Illustrations**: Scale proportionally, maintain aspect ratios + +### Image Behavior +- Product screenshots scale proportionally within rounded containers +- Illustrations maintain quality at all sizes +- Video embeds maintain 16:9 aspect ratio with rounded corners +- No art direction changes between breakpoints + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Brand CTA: "Terracotta Brand (#c96442)" +- Page Background: "Parchment (#f5f4ed)" +- Card Surface: "Ivory (#faf9f5)" +- Primary Text: "Anthropic Near Black (#141413)" +- Secondary Text: "Olive Gray (#5e5d59)" +- Tertiary Text: "Stone Gray (#87867f)" +- Borders (light): "Border Cream (#f0eee6)" +- Dark Surface: "Dark Surface (#30302e)" + +### Example Component Prompts +- "Create a hero section on Parchment (#f5f4ed) with a headline at 64px Anthropic Serif weight 500, line-height 1.10. Use Anthropic Near Black (#141413) text. Add a subtitle in Olive Gray (#5e5d59) at 20px Anthropic Sans with 1.60 line-height. Place a Terracotta Brand (#c96442) CTA button with Ivory text, 12px radius." +- "Design a feature card on Ivory (#faf9f5) with a 1px solid Border Cream (#f0eee6) border and comfortably rounded corners (8px). Title in Anthropic Serif at 25px weight 500, description in Olive Gray (#5e5d59) at 16px Anthropic Sans. Add a whisper shadow (rgba(0,0,0,0.05) 0px 4px 24px)." +- "Build a dark section on Anthropic Near Black (#141413) with Ivory (#faf9f5) headline text in Anthropic Serif at 52px weight 500. Use Warm Silver (#b0aea5) for body text. Borders in Dark Surface (#30302e)." +- "Create a button in Warm Sand (#e8e6dc) with Charcoal Warm (#4d4c48) text, 8px radius, and a ring shadow (0px 0px 0px 1px #d1cfc5). Padding: 0px 12px 0px 8px." +- "Design a model comparison grid with three cards on Ivory surfaces. Each card gets a Border Warm (#e8e6dc) top border, model name in Anthropic Serif at 25px, and description in Olive Gray at 15px Anthropic Sans." + +### Iteration Guide +1. Focus on ONE component at a time +2. Reference specific color names — "use Olive Gray (#5e5d59)" not "make it gray" +3. Always specify warm-toned variants — no cool grays +4. Describe serif vs sans usage explicitly — "Anthropic Serif for the heading, Anthropic Sans for the label" +5. For shadows, use "ring shadow (0px 0px 0px 1px)" or "whisper shadow" — never generic "drop shadow" +6. Specify the warm background — "on Parchment (#f5f4ed)" or "on Near Black (#141413)" +7. Keep illustrations organic and conceptual — describe "hand-drawn-feeling" style diff --git a/skills/creative/popular-web-designs/templates/clay.md b/skills/creative/popular-web-designs/templates/clay.md new file mode 100644 index 0000000..30038b5 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/clay.md @@ -0,0 +1,317 @@ +# Design System: Clay + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `DM Sans` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'DM Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Clay's website is a warm, playful celebration of color that treats B2B data enrichment like a craft rather than an enterprise chore. The design language is built on a foundation of warm cream backgrounds (`#faf9f7`) and oat-toned borders (`#dad4c8`, `#eee9df`) that give every surface the tactile quality of handmade paper. Against this artisanal canvas, a vivid swatch palette explodes with personality — Matcha green, Slushie cyan, Lemon gold, Ube purple, Pomegranate pink, Blueberry navy, and Dragonfruit magenta — each named like flavors at a juice bar, not colors in an enterprise UI kit. + +The typography is anchored by Roobert, a geometric sans-serif with character, loaded with an extensive set of OpenType stylistic sets (`"ss01"`, `"ss03"`, `"ss10"`, `"ss11"`, `"ss12"`) that give the text a distinctive, slightly quirky personality. At display scale (80px, weight 600), Roobert uses aggressive negative letter-spacing (-3.2px) that compresses headlines into punchy, billboard-like statements. Space Mono serves as the monospace companion for code and technical labels, completing the craft-meets-tech duality. + +What makes Clay truly distinctive is its hover micro-animations: buttons on hover rotate slightly (`rotateZ(-8deg)`), translate upward (`translateY(-80%)`), change background to a contrasting swatch color, and cast a hard offset shadow (`rgb(0,0,0) -7px 7px`). This playful hover behavior — where a button literally tilts and jumps on interaction — creates a sense of physical delight that's rare in B2B software. Combined with generously rounded containers (24px–40px radius), dashed borders alongside solid ones, and a multi-layer shadow system that includes inset highlights, Clay feels like a design system that was made by people who genuinely enjoy making things. + +**Key Characteristics:** +- Warm cream canvas (`#faf9f7`) with oat-toned borders (`#dad4c8`) — artisanal, not clinical +- Named swatch palette: Matcha, Slushie, Lemon, Ube, Pomegranate, Blueberry, Dragonfruit +- Roobert font with 5 OpenType stylistic sets — quirky geometric character +- Playful hover animations: rotateZ(-8deg) + translateY(-80%) + hard offset shadow +- Space Mono for code and technical labels +- Generous border radius: 24px cards, 40px sections, 1584px pills +- Mixed border styles: solid + dashed in the same interface +- Multi-layer shadow with inset highlight: `0px 1px 1px` + `-1px inset` + `-0.5px` + +## 2. Color Palette & Roles + +### Primary +- **Clay Black** (`#000000`): Text, headings, pricing card text, `--_theme--pricing-cards---text` +- **Pure White** (`#ffffff`): Card backgrounds, button backgrounds, inverse text +- **Warm Cream** (`#faf9f7`): Page background — the warm, paper-like canvas + +### Swatch Palette — Named Colors + +**Matcha (Green)** +- **Matcha 300** (`#84e7a5`): `--_swatches---color--matcha-300`, light green accent +- **Matcha 600** (`#078a52`): `--_swatches---color--matcha-600`, mid green +- **Matcha 800** (`#02492a`): `--_swatches---color--matcha-800`, deep green for dark sections + +**Slushie (Cyan)** +- **Slushie 500** (`#3bd3fd`): `--_swatches---color--slushie-500`, bright cyan accent +- **Slushie 800** (`#0089ad`): `--_swatches---color--slushie-800`, deep teal + +**Lemon (Gold)** +- **Lemon 400** (`#f8cc65`): `--_swatches---color--lemon-400`, warm pale gold +- **Lemon 500** (`#fbbd41`): `--_swatches---color--lemon-500`, primary gold +- **Lemon 700** (`#d08a11`): `--_swatches---color--lemon-700`, deep amber +- **Lemon 800** (`#9d6a09`): `--_swatches---color--lemon-800`, dark amber + +**Ube (Purple)** +- **Ube 300** (`#c1b0ff`): `--_swatches---color--ube-300`, soft lavender +- **Ube 800** (`#43089f`): `--_swatches---color--ube-800`, deep purple +- **Ube 900** (`#32037d`): `--_swatches---color--ube-900`, darkest purple + +**Pomegranate (Pink/Red)** +- **Pomegranate 400** (`#fc7981`): `--_swatches---color--pomegranate-400`, warm coral-pink + +**Blueberry (Navy Blue)** +- **Blueberry 800** (`#01418d`): `--_swatches---color--blueberry-800`, deep navy + +### Neutral Scale (Warm) +- **Warm Silver** (`#9f9b93`): Secondary/muted text, footer links +- **Warm Charcoal** (`#55534e`): Tertiary text, dark muted links +- **Dark Charcoal** (`#333333`): Link text on light backgrounds + +### Surface & Border +- **Oat Border** (`#dad4c8`): Primary border — warm, cream-toned structural lines +- **Oat Light** (`#eee9df`): Secondary lighter border +- **Cool Border** (`#e6e8ec`): Cool-toned border for contrast sections +- **Dark Border** (`#525a69`): Border on dark sections +- **Light Frost** (`#eff1f3`): Subtle button background (at 0% opacity on hover) + +### Badges +- **Badge Blue Bg** (`#f0f8ff`): Blue-tinted badge surface +- **Badge Blue Text** (`#3859f9`): Vivid blue badge text +- **Focus Ring** (`rgb(20, 110, 245) solid 2px`): Accessibility focus indicator + +### Shadows +- **Clay Shadow** (`rgba(0,0,0,0.1) 0px 1px 1px, rgba(0,0,0,0.04) 0px -1px 1px inset, rgba(0,0,0,0.05) 0px -0.5px 1px`): Multi-layer with inset highlight — the signature +- **Hard Offset** (`rgb(0,0,0) -7px 7px`): Hover state — playful hard shadow + +## 3. Typography Rules + +### Font Families +- **Primary**: `Roobert`, fallback: `Arial` +- **Monospace**: `Space Mono` +- **OpenType Features**: `"ss01"`, `"ss03"`, `"ss10"`, `"ss11"`, `"ss12"` on all Roobert text (display uses all 5; body/UI uses `"ss03"`, `"ss10"`, `"ss11"`, `"ss12"`) + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Roobert | 80px (5.00rem) | 600 | 1.00 (tight) | -3.2px | All 5 stylistic sets | +| Display Secondary | Roobert | 60px (3.75rem) | 600 | 1.00 (tight) | -2.4px | All 5 stylistic sets | +| Section Heading | Roobert | 44px (2.75rem) | 600 | 1.10 (tight) | -0.88px to -1.32px | All 5 stylistic sets | +| Card Heading | Roobert | 32px (2.00rem) | 600 | 1.10 (tight) | -0.64px | All 5 stylistic sets | +| Feature Title | Roobert | 20px (1.25rem) | 600 | 1.40 | -0.4px | All 5 stylistic sets | +| Sub-heading | Roobert | 20px (1.25rem) | 500 | 1.50 | -0.16px | 4 stylistic sets (no ss01) | +| Body Large | Roobert | 20px (1.25rem) | 400 | 1.40 | normal | 4 stylistic sets | +| Body | Roobert | 18px (1.13rem) | 400 | 1.60 (relaxed) | -0.36px | 4 stylistic sets | +| Body Standard | Roobert | 16px (1.00rem) | 400 | 1.50 | normal | 4 stylistic sets | +| Body Medium | Roobert | 16px (1.00rem) | 500 | 1.20–1.40 | -0.16px to -0.32px | 4–5 stylistic sets | +| Button | Roobert | 16px (1.00rem) | 500 | 1.50 | -0.16px | 4 stylistic sets | +| Button Large | Roobert | 24px (1.50rem) | 400 | 1.50 | normal | 4 stylistic sets | +| Button Small | Roobert | 12.8px (0.80rem) | 500 | 1.50 | -0.128px | 4 stylistic sets | +| Nav Link | Roobert | 15px (0.94rem) | 500 | 1.60 (relaxed) | normal | 4 stylistic sets | +| Caption | Roobert | 14px (0.88rem) | 400 | 1.50–1.60 | -0.14px | 4 stylistic sets | +| Small | Roobert | 12px (0.75rem) | 400 | 1.50 | normal | 4 stylistic sets | +| Uppercase Label | Roobert | 12px (0.75rem) | 600 | 1.20 (tight) | 1.08px | `text-transform: uppercase`, 4 sets | +| Badge | Roobert | 9.6px | 600 | — | — | Pill badges | + +### Principles +- **Five stylistic sets as identity**: The combination of `"ss01"`, `"ss03"`, `"ss10"`, `"ss11"`, `"ss12"` on Roobert creates a distinctive typographic personality. `ss01` is reserved for headings and emphasis — body text omits it, creating a subtle hierarchy through glyph variation. +- **Aggressive display compression**: -3.2px at 80px, -2.4px at 60px — the most compressed display tracking alongside the most generous body spacing (1.60 line-height), creating dramatic contrast. +- **Weight 600 for headings, 500 for UI, 400 for body**: Clean three-tier system where each weight has a strict role. +- **Uppercase labels with positive tracking**: 12px uppercase at 1.08px letter-spacing creates the systematic wayfinding pattern. + +## 4. Component Stylings + +### Buttons + +**Primary (Transparent with Hover Animation)** +- Background: transparent (`rgba(239, 241, 243, 0)`) +- Text: `#000000` +- Padding: 6.4px 12.8px +- Border: none (or `1px solid #717989` for outlined variant) +- Hover: background shifts to swatch color (e.g., `#434346`), text to white, `rotateZ(-8deg)`, `translateY(-80%)`, hard shadow `rgb(0,0,0) -7px 7px` +- Focus: `rgb(20, 110, 245) solid 2px` outline + +**White Solid** +- Background: `#ffffff` +- Text: `#000000` +- Padding: 6.4px +- Hover: oat-200 swatch color, animated rotation + shadow +- Use: Primary CTA on colored sections + +**Ghost Outlined** +- Background: transparent +- Text: `#000000` +- Padding: 8px +- Border: `1px solid #717989` +- Radius: 4px +- Hover: dragonfruit swatch color, white text, animated rotation + +### Cards & Containers +- Background: `#ffffff` on cream canvas +- Border: `1px solid #dad4c8` (warm oat) or `1px dashed #dad4c8` +- Radius: 12px (standard cards), 24px (feature cards/images), 40px (section containers/footer) +- Shadow: `rgba(0,0,0,0.1) 0px 1px 1px, rgba(0,0,0,0.04) 0px -1px 1px inset, rgba(0,0,0,0.05) 0px -0.5px 1px` +- Colorful section backgrounds using swatch palette (matcha, slushie, ube, lemon) + +### Inputs & Forms +- Text: `#000000` +- Border: `1px solid #717989` +- Radius: 4px +- Focus: `rgb(20, 110, 245) solid 2px` outline + +### Navigation +- Sticky top nav on cream background +- Roobert 15px weight 500 for nav links +- Clay logo left-aligned +- CTA buttons right-aligned with pill radius +- Border bottom: `1px solid #dad4c8` +- Mobile: hamburger collapse at 767px + +### Image Treatment +- Product screenshots in white cards with oat borders +- Colorful illustrated sections with swatch background colors +- 8px–24px radius on images +- Full-width colorful section backgrounds + +### Distinctive Components + +**Swatch Color Sections** +- Full-width sections with swatch-colored backgrounds (matcha green, slushie cyan, ube purple, lemon gold) +- White text on dark swatches, black text on light swatches +- Each section tells a distinct product story through its color + +**Playful Hover Buttons** +- Rotate -8deg + translate upward on hover +- Hard offset shadow (`-7px 7px`) instead of soft blur +- Background transitions to contrasting swatch color +- Creates a physical, toy-like interaction quality + +**Dashed Border Elements** +- Dashed borders (`1px dashed #dad4c8`) alongside solid borders +- Used for secondary containers and decorative elements +- Adds a hand-drawn, craft-like quality + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 6.4px, 8px, 12px, 12.8px, 16px, 18px, 20px, 24px + +### Grid & Container +- Max content width centered +- Feature sections alternate between white cards and colorful swatch backgrounds +- Card grids: 2–3 columns on desktop +- Full-width colorful sections break the grid +- Footer with generous 40px radius container + +### Whitespace Philosophy +- **Warm, generous breathing**: The cream background provides a warm rest between content blocks. Spacing is generous but not austere — it feels inviting, like a well-set table. +- **Color as spatial rhythm**: The alternating swatch-colored sections create visual rhythm through hue rather than just whitespace. Each color section is its own "room." +- **Craft-like density inside cards**: Within cards, content is compact and well-organized, contrasting with the generous outer spacing. + +### Border Radius Scale +- Sharp (4px): Ghost buttons, inputs +- Standard (8px): Small cards, images, links +- Badge (11px): Tag badges +- Card (12px): Standard cards, buttons +- Feature (24px): Feature cards, images, panels +- Section (40px): Large sections, footer, containers +- Pill (1584px): CTAs, pill-shaped buttons + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, cream canvas | Page background | +| Clay Shadow (Level 1) | `rgba(0,0,0,0.1) 0px 1px 1px, rgba(0,0,0,0.04) 0px -1px inset, rgba(0,0,0,0.05) 0px -0.5px` | Cards, buttons — multi-layer with inset highlight | +| Hover Hard (Level 2) | `rgb(0,0,0) -7px 7px` | Hover state — playful hard offset shadow | +| Focus (Level 3) | `rgb(20, 110, 245) solid 2px` | Keyboard focus ring | + +**Shadow Philosophy**: Clay's shadow system is uniquely three-layered: a downward cast (`0px 1px 1px`), an upward inset highlight (`0px -1px 1px inset`), and a subtle edge (`0px -0.5px 1px`). This creates a "pressed into clay" quality where elements feel both raised AND embedded — like a clay tablet where content is stamped into the surface. The hover hard shadow (`-7px 7px`) is deliberately retro-graphic, referencing print-era drop shadows and adding physical playfulness. + +### Decorative Depth +- Full-width swatch-colored sections create dramatic depth through color contrast +- Dashed borders add visual texture alongside solid borders +- Product illustrations with warm, organic art style + +## 7. Do's and Don'ts + +### Do +- Use warm cream (`#faf9f7`) as the page background — the warmth is the identity +- Apply all 5 OpenType stylistic sets on Roobert headings: `"ss01", "ss03", "ss10", "ss11", "ss12"` +- Use the named swatch palette (Matcha, Slushie, Lemon, Ube, Pomegranate, Blueberry) for section backgrounds +- Apply the playful hover animation: `rotateZ(-8deg)`, `translateY(-80%)`, hard shadow `-7px 7px` +- Use warm oat borders (`#dad4c8`) — not neutral gray +- Mix solid and dashed borders for visual variety +- Use generous radius: 24px for cards, 40px for sections +- Use weight 600 exclusively for headings, 500 for UI, 400 for body + +### Don't +- Don't use cool gray backgrounds — the warm cream (`#faf9f7`) is non-negotiable +- Don't use neutral gray borders (`#ccc`, `#ddd`) — always use the warm oat tones +- Don't mix more than 2 swatch colors in the same section +- Don't skip the OpenType stylistic sets — they define Roobert's character +- Don't use subtle hover effects — the rotation + hard shadow is the signature interaction +- Don't use small border radius (<12px) on feature cards — the generous rounding is structural +- Don't use standard shadows (blur-based) — Clay uses hard offset and multi-layer inset +- Don't forget the uppercase labels with 1.08px tracking — they're the wayfinding system + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <479px | Single column, tight padding | +| Mobile | 479–767px | Standard mobile, stacked layout | +| Tablet | 768–991px | 2-column grids, condensed nav | +| Desktop | 992px+ | Full layout, 3-column grids, expanded sections | + +### Touch Targets +- Buttons: minimum 6.4px + 12.8px padding for adequate touch area +- Nav links: 15px font with generous spacing +- Mobile: full-width buttons for easy tapping + +### Collapsing Strategy +- Hero: 80px → 60px → smaller display text +- Navigation: horizontal → hamburger at 767px +- Feature sections: multi-column → stacked +- Colorful sections: maintain full-width but compress padding +- Card grids: 3-column → 2-column → single column + +### Image Behavior +- Product screenshots scale proportionally +- Colorful section illustrations adapt to viewport width +- Rounded corners maintained across breakpoints + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: Warm Cream (`#faf9f7`) +- Text: Clay Black (`#000000`) +- Secondary text: Warm Silver (`#9f9b93`) +- Border: Oat Border (`#dad4c8`) +- Green accent: Matcha 600 (`#078a52`) +- Cyan accent: Slushie 500 (`#3bd3fd`) +- Gold accent: Lemon 500 (`#fbbd41`) +- Purple accent: Ube 800 (`#43089f`) +- Pink accent: Pomegranate 400 (`#fc7981`) + +### Example Component Prompts +- "Create a hero on warm cream (#faf9f7) background. Headline at 80px Roobert weight 600, line-height 1.00, letter-spacing -3.2px, OpenType 'ss01 ss03 ss10 ss11 ss12', black text. Subtitle at 20px weight 400, line-height 1.40, #9f9b93 text. Two buttons: white solid pill (12px radius) and ghost outlined (4px radius, 1px solid #717989)." +- "Design a colorful section with Matcha 800 (#02492a) background. Heading at 44px Roobert weight 600, letter-spacing -1.32px, white text. Body at 18px weight 400, line-height 1.60, #84e7a5 text. White card inset with oat border (#dad4c8), 24px radius." +- "Build a button with playful hover: default transparent background, black text, 16px Roobert weight 500. On hover: background #434346, text white, transform rotateZ(-8deg) translateY(-80%), hard shadow rgb(0,0,0) -7px 7px." +- "Create a card: white background, 1px solid #dad4c8 border, 24px radius. Shadow: rgba(0,0,0,0.1) 0px 1px 1px, rgba(0,0,0,0.04) 0px -1px 1px inset. Title at 32px Roobert weight 600, letter-spacing -0.64px." +- "Design an uppercase label: 12px Roobert weight 600, text-transform uppercase, letter-spacing 1.08px, OpenType 'ss03 ss10 ss11 ss12'." + +### Iteration Guide +1. Start with warm cream (#faf9f7) — never cool white +2. Swatch colors are for full sections, not small accents — go bold with matcha, slushie, ube +3. Oat borders (#dad4c8) everywhere — dashed variants for decoration +4. OpenType stylistic sets are mandatory — they make Roobert look like Roobert +5. Hover animations are the signature — rotation + hard shadow, not subtle fades +6. Generous radius: 24px cards, 40px sections — nothing looks sharp or corporate +7. Three weights: 600 (headings), 500 (UI), 400 (body) — strict roles diff --git a/skills/creative/popular-web-designs/templates/clickhouse.md b/skills/creative/popular-web-designs/templates/clickhouse.md new file mode 100644 index 0000000..67dc1ed --- /dev/null +++ b/skills/creative/popular-web-designs/templates/clickhouse.md @@ -0,0 +1,294 @@ +# Design System: ClickHouse + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +ClickHouse's interface is a high-performance cockpit rendered in acid yellow-green on obsidian black — a design that screams "speed" before you read a single word. The entire experience lives in darkness: pure black backgrounds (`#000000`) with dark charcoal cards (`#414141` borders) creating a terminal-grade aesthetic where the only chromatic interruption is the signature neon yellow-green (`#faff69`) that slashes across CTAs, borders, and highlighted moments like a highlighter pen on a dark console. + +The typography is aggressively heavy — Inter at weight 900 (Black) for the hero headline at 96px creates text blocks that feel like they have physical mass. This "database for AI" site communicates raw power through visual weight: thick type, high-contrast neon accents, and performance stats displayed as oversized numbers. There's nothing subtle about ClickHouse's design, and that's entirely the point — it mirrors the product's promise of extreme speed and performance. + +What makes ClickHouse distinctive is the electrifying tension between the near-black canvas and the neon yellow-green accent. This color combination (`#faff69` on `#000000`) creates one of the highest-contrast pairings in any tech brand, making every CTA button, every highlighted card, and every accent border impossible to miss. Supporting this is a forest green (`#166534`) for secondary CTAs that adds depth to the action hierarchy without competing with the neon. + +**Key Characteristics:** +- Pure black canvas (#000000) with neon yellow-green (#faff69) accent — maximum contrast +- Extra-heavy display typography: Inter at weight 900 (Black) up to 96px +- Dark charcoal card system with #414141 borders at 80% opacity +- Forest green (#166534) secondary CTA buttons +- Performance stats as oversized display numbers +- Uppercase labels with wide letter-spacing (1.4px) for navigation structure +- Active/pressed state shifts text to pale yellow (#f4f692) +- All links hover to neon yellow-green — unified interactive signal +- Inset shadows on select elements creating "pressed into the surface" depth + +## 2. Color Palette & Roles + +### Primary +- **Neon Volt** (`#faff69`): The signature brand color — a vivid acid yellow-green that's the sole chromatic accent on the black canvas. Used for primary CTAs, accent borders, link hovers, and highlighted moments. +- **Forest Green** (`#166534`): Secondary CTA color — a deep, saturated green for "Get Started" and primary action buttons that need distinction from the neon. +- **Dark Forest** (`#14572f`): A darker green variant for borders and secondary accents. + +### Secondary & Accent +- **Pale Yellow** (`#f4f692`): Active/pressed state text color — a softer, more muted version of Neon Volt for state feedback. +- **Border Olive** (`#4f5100`): A dark olive-yellow for ghost button borders — the neon's muted sibling. +- **Olive Dark** (`#161600`): The darkest neon-tinted color for subtle brand text. + +### Surface & Background +- **Pure Black** (`#000000`): The primary page background — absolute black for maximum contrast. +- **Near Black** (`#141414`): Button backgrounds and slightly elevated dark surfaces. +- **Charcoal** (`#414141`): The primary border color at 80% opacity — the workhorse for card and container containment. +- **Deep Charcoal** (`#343434`): Darker border variant for subtle division lines. +- **Hover Gray** (`#3a3a3a`): Button hover state background — slightly lighter than Near Black. + +### Neutrals & Text +- **Pure White** (`#ffffff`): Primary text on dark surfaces. +- **Silver** (`#a0a0a0`): Secondary body text and muted content. +- **Mid Gray** (`#585858` at 28%): Subtle gray overlay for depth effects. +- **Border Gray** (`#e5e7eb`): Light border variant (used in rare light contexts). + +### Gradient System +- **None in the traditional sense.** ClickHouse uses flat color blocks and high-contrast borders. The "gradient" is the contrast itself — neon yellow-green against pure black creates a visual intensity that gradients would dilute. + +## 3. Typography Rules + +### Font Family +- **Primary**: `Inter` (Next.js optimized variant `__Inter_d1b8ee`) +- **Secondary Display**: `Basier` (`__basier_a58b65`), with fallbacks: `Arial, Helvetica` +- **Code**: `Inconsolata` (`__Inconsolata_a25f62`) + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Mega | Inter | 96px (6rem) | 900 | 1.00 (tight) | normal | Maximum impact, extra-heavy | +| Display / Hero | Inter | 72px (4.5rem) | 700 | 1.00 (tight) | normal | Section hero titles | +| Feature Heading | Basier | 36px (2.25rem) | 600 | 1.30 (tight) | normal | Feature section anchors | +| Sub-heading | Inter / Basier | 24px (1.5rem) | 600–700 | 1.17–1.38 | normal | Card headings | +| Feature Title | Inter / Basier | 20px (1.25rem) | 600–700 | 1.40 | normal | Small feature titles | +| Body Large | Inter | 18px (1.13rem) | 400–700 | 1.56 | normal | Intro paragraphs, button text | +| Body / Button | Inter | 16px (1rem) | 400–700 | 1.50 | normal | Standard body, nav, buttons | +| Caption | Inter | 14px (0.88rem) | 400–700 | 1.43 | normal | Metadata, descriptions, links | +| Uppercase Label | Inter | 14px (0.88rem) | 600 | 1.43 | 1.4px | Section overlines, wide-tracked | +| Code | Inconsolata | 16px (1rem) | 600 | 1.50 | normal | Code blocks, commands | +| Small | Inter | 12px (0.75rem) | 500 | 1.33 | normal | Smallest text | +| Micro | Inter | 11.2px (0.7rem) | 500 | 1.79 (relaxed) | normal | Tags, tiny labels | + +### Principles +- **Weight 900 is the weapon**: The display headline uses Inter Black (900) — a weight most sites never touch. Combined with 96px size, this creates text with a physical, almost architectural presence. +- **Full weight spectrum**: The system uses 400, 500, 600, 700, and 900 — covering the full gamut. Weight IS hierarchy. +- **Uppercase with maximum tracking**: Section overlines use 1.4px letter-spacing — wider than most systems — creating bold structural labels that stand out against the dense dark background. +- **Dual sans-serif**: Inter handles display and body; Basier handles feature section headings at 600 weight. This creates a subtle personality shift between "data/performance" (Inter) and "product/feature" (Basier) contexts. + +## 4. Component Stylings + +### Buttons + +**Neon Primary** +- Background: Neon Volt (`#faff69`) +- Text: Near Black (`#151515`) +- Padding: 0px 16px +- Radius: sharp (4px) +- Border: `1px solid #faff69` +- Hover: background shifts to dark (`rgb(29, 29, 29)`), text stays +- Active: text shifts to Pale Yellow (`#f4f692`) +- The eye-catching CTA — neon on black + +**Dark Solid** +- Background: Near Black (`#141414`) +- Text: Pure White (`#ffffff`) +- Padding: 12px 16px +- Radius: 4px or 8px +- Border: `1px solid #141414` +- Hover: bg shifts to Hover Gray (`#3a3a3a`), text to 80% opacity +- Active: text to Pale Yellow +- The standard action button + +**Forest Green** +- Background: Forest Green (`#166534`) +- Text: Pure White (`#ffffff`) +- Padding: 12px 16px +- Border: `1px solid #141414` +- Hover: same dark shift +- Active: Pale Yellow text +- The "Get Started" / primary conversion button + +**Ghost / Outlined** +- Background: transparent +- Text: Pure White (`#ffffff`) +- Padding: 0px 32px +- Radius: 4px +- Border: `1px solid #4f5100` (olive-tinted) +- Hover: dark bg shift +- Active: Pale Yellow text +- Secondary actions with neon-tinted border + +**Pill Toggle** +- Background: transparent +- Radius: pill (9999px) +- Used for toggle/switch elements + +### Cards & Containers +- Background: transparent or Near Black +- Border: `1px solid rgba(65, 65, 65, 0.8)` — the signature charcoal containment +- Radius: 4px (small elements) or 8px (cards, containers) +- Shadow Level 1: subtle (`rgba(0,0,0,0.1) 0px 1px 3px, rgba(0,0,0,0.1) 0px 1px 2px -1px`) +- Shadow Level 2: medium (`rgba(0,0,0,0.1) 0px 10px 15px -3px, rgba(0,0,0,0.1) 0px 4px 6px -4px`) +- Shadow Level 3: inset (`rgba(0,0,0,0.06) 0px 4px 4px, rgba(0,0,0,0.14) 0px 4px 25px inset`) — the "pressed" effect +- Neon-highlighted cards: selected/active cards get neon yellow-green border or accent + +### Navigation +- Dark nav on black background +- Logo: ClickHouse wordmark + icon in yellow/neon +- Links: white text, hover to Neon Volt (#faff69) +- CTA: Neon Volt button or Forest Green button +- Uppercase labels for categories + +### Distinctive Components + +**Performance Stats** +- Oversized numbers (72px+, weight 700–900) +- Brief descriptions beneath +- High-contrast neon accents on key metrics +- The primary visual proof of performance claims + +**Neon-Highlighted Card** +- Standard dark card with neon yellow-green border highlight +- Creates "selected" or "featured" treatment +- The accent border makes the card pop against the dark canvas + +**Code Blocks** +- Dark surface with Inconsolata at weight 600 +- Neon and white syntax highlighting +- Terminal-like aesthetic + +**Trust Bar** +- Company logos on dark background +- Monochrome/white logo treatment +- Horizontal layout + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 2px, 6px, 7px, 8px, 10px, 12px, 16px, 20px, 24px, 25px, 32px, 40px, 44px, 48px, 64px +- Button padding: 12px 16px (standard), 0px 16px (compact), 0px 32px (wide ghost) +- Section vertical spacing: generous (48–64px) + +### Grid & Container +- Max container width: up to 2200px (extra-wide) with responsive scaling +- Hero: full-width dark with massive typography +- Feature sections: multi-column card grids with dark borders +- Stats: horizontal metric bar +- Full-dark page — no light sections + +### Whitespace Philosophy +- **Dark void as canvas**: The pure black background provides infinite depth — elements float in darkness. +- **Dense information**: Feature cards and stats are packed with data, reflecting the database product's performance focus. +- **Neon highlights as wayfinding**: Yellow-green accents guide the eye through the dark interface like runway lights. + +### Border Radius Scale +- Sharp (4px): Buttons, badges, small elements, code blocks +- Comfortable (8px): Cards, containers, dividers +- Pill (9999px): Toggle buttons, status indicators + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Black background, text blocks | +| Bordered (Level 1) | `1px solid rgba(65,65,65,0.8)` | Standard cards, containers | +| Subtle (Level 2) | `0px 1px 3px rgba(0,0,0,0.1)` | Subtle card lift | +| Elevated (Level 3) | `0px 10px 15px -3px rgba(0,0,0,0.1)` | Feature cards, hover states | +| Pressed/Inset (Level 4) | `0px 4px 25px rgba(0,0,0,0.14) inset` | Active/pressed elements — "sunk into the surface" | +| Neon Highlight (Level 5) | Neon Volt border (`#faff69`) | Featured/selected cards, maximum emphasis | + +**Shadow Philosophy**: ClickHouse uses shadows on a black canvas, where they're barely visible — they exist more for subtle dimensionality than obvious elevation. The most distinctive depth mechanism is the **inset shadow** (Level 4), which creates a "pressed into the surface" effect unique to ClickHouse. The neon border highlight (Level 5) is the primary attention-getting depth mechanism. + +## 7. Do's and Don'ts + +### Do +- Use Neon Volt (#faff69) as the sole chromatic accent — it must pop against pure black +- Use Inter at weight 900 for hero display text — the extreme weight IS the personality +- Keep everything on pure black (#000000) — never use dark gray as the page background +- Use charcoal borders (rgba(65,65,65,0.8)) for all card containment +- Apply Forest Green (#166534) for primary CTA buttons — distinct from neon for action hierarchy +- Show performance stats as oversized display numbers — it's the core visual argument +- Use uppercase with wide letter-spacing (1.4px) for section labels +- Apply Pale Yellow (#f4f692) for active/pressed text states +- Link hovers should ALWAYS shift to Neon Volt — unified interactive feedback + +### Don't +- Don't introduce additional colors — the palette is strictly black, neon, green, and gray +- Don't use the neon as a background fill — it's an accent and border color only (except on CTA buttons) +- Don't reduce display weight below 700 — heavy weight is core to the personality +- Don't use light/white backgrounds anywhere — the entire experience is dark +- Don't round corners beyond 8px — the sharp geometry reflects database precision +- Don't use soft/diffused shadows on black — they're invisible. Use border-based depth instead +- Don't skip the inset shadow on active states — the "pressed" effect is distinctive +- Don't use warm neutrals — all grays are perfectly neutral + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <640px | Single column, stacked cards | +| Small Tablet | 640–768px | Minor adjustments | +| Tablet | 768–1024px | 2-column grids | +| Desktop | 1024–1280px | Standard layout | +| Large Desktop | 1280–1536px | Expanded content | +| Ultra-wide | 1536–2200px | Maximum container width | + +### Touch Targets +- Buttons with 12px 16px padding minimum +- Card surfaces as touch targets +- Adequate nav link spacing + +### Collapsing Strategy +- **Hero text**: 96px → 72px → 48px → 36px +- **Feature grids**: Multi-column → 2 → 1 column +- **Stats**: Horizontal → stacked +- **Navigation**: Full → hamburger + +### Image Behavior +- Product screenshots maintain aspect ratio +- Code blocks use horizontal scroll on narrow screens +- All images on dark backgrounds + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Brand Accent: "Neon Volt (#faff69)" +- Page Background: "Pure Black (#000000)" +- CTA Green: "Forest Green (#166534)" +- Card Border: "Charcoal (rgba(65,65,65,0.8))" +- Primary Text: "Pure White (#ffffff)" +- Secondary Text: "Silver (#a0a0a0)" +- Active State: "Pale Yellow (#f4f692)" +- Button Surface: "Near Black (#141414)" + +### Example Component Prompts +- "Create a hero section on Pure Black (#000000) with a massive headline at 96px Inter weight 900, line-height 1.0. Pure White text. Add a Neon Volt (#faff69) CTA button (dark text, 4px radius, 0px 16px padding) and a ghost button (transparent, 1px solid #4f5100 border)." +- "Design a feature card on black with 1px solid rgba(65,65,65,0.8) border and 8px radius. Title at 24px Inter weight 700, body at 16px in Silver (#a0a0a0). Add a neon-highlighted variant with 1px solid #faff69 border." +- "Build a performance stats bar: large numbers at 72px Inter weight 700 in Pure White. Brief descriptions at 14px in Silver. On black background." +- "Create a Forest Green (#166534) CTA button: white text, 12px 16px padding, 4px radius, 1px solid #141414 border. Hover: bg shifts to #3a3a3a, text to 80% opacity." +- "Design an uppercase section label: 14px Inter weight 600, letter-spacing 1.4px, uppercase. Silver (#a0a0a0) text on black background." + +### Iteration Guide +1. Keep everything on pure black — no dark gray alternatives +2. Neon Volt (#faff69) is for accents and CTAs only — never large backgrounds +3. Weight 900 for hero, 700 for headings, 600 for labels, 400-500 for body +4. Active states use Pale Yellow (#f4f692) — not just opacity changes +5. All links hover to Neon Volt — consistent interactive feedback +6. Charcoal borders (rgba(65,65,65,0.8)) are the primary depth mechanism diff --git a/skills/creative/popular-web-designs/templates/cohere.md b/skills/creative/popular-web-designs/templates/cohere.md new file mode 100644 index 0000000..d43a012 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/cohere.md @@ -0,0 +1,279 @@ +# Design System: Cohere + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Cohere's interface is a polished enterprise command deck — confident, clean, and designed to make AI feel like serious infrastructure rather than a consumer toy. The experience lives on a bright white canvas where content is organized into generously rounded cards (22px radius) that create an organic, cloud-like containment language. This is a site that speaks to CTOs and enterprise architects: professional without being cold, sophisticated without being intimidating. + +The design language bridges two worlds with a dual-typeface system: CohereText, a custom display serif with tight tracking, gives headlines the gravitas of a technology manifesto, while Unica77 Cohere Web handles all body and UI text with geometric Swiss precision. This serif/sans pairing creates a "confident authority meets engineering clarity" personality that perfectly reflects an enterprise AI platform. + +Color is used with extreme restraint — the interface is almost entirely black-and-white with cool gray borders (`#d9d9dd`, `#e5e7eb`). Purple-violet appears only in photographic hero bands, gradient sections, and the interactive blue (`#1863dc`) that signals hover and focus states. This chromatic restraint means that when color DOES appear — in product screenshots, enterprise photography, and the deep purple section — it carries maximum visual weight. + +**Key Characteristics:** +- Bright white canvas with cool gray containment borders +- 22px signature border-radius — the distinctive "Cohere card" roundness +- Dual custom typeface: CohereText (display serif) + Unica77 (body sans) +- Enterprise-grade chromatic restraint: black, white, cool grays, minimal purple-blue accent +- Deep purple/violet hero sections providing dramatic contrast +- Ghost/transparent buttons that shift to blue on hover +- Enterprise photography showing diverse real-world applications +- CohereMono for code and technical labels with uppercase transforms + +## 2. Color Palette & Roles + +### Primary +- **Cohere Black** (`#000000`): Primary headline text and maximum-emphasis elements. +- **Near Black** (`#212121`): Standard body link color — slightly softer than pure black. +- **Deep Dark** (`#17171c`): A blue-tinted near-black for navigation and dark-section text. + +### Secondary & Accent +- **Interaction Blue** (`#1863dc`): The primary interactive accent — appears on button hover, focus states, and active links. The sole chromatic action color. +- **Ring Blue** (`#4c6ee6` at 50%): Tailwind ring color for keyboard focus indicators. +- **Focus Purple** (`#9b60aa`): Input focus border color — a muted violet. + +### Surface & Background +- **Pure White** (`#ffffff`): The primary page background and card surface. +- **Snow** (`#fafafa`): Subtle elevated surfaces and light-section backgrounds. +- **Lightest Gray** (`#f2f2f2`): Card borders and the softest containment lines. + +### Neutrals & Text +- **Muted Slate** (`#93939f`): De-emphasized footer links and tertiary text — a cool-toned gray with a slight blue-violet tint. +- **Border Cool** (`#d9d9dd`): Standard section and list-item borders — a cool, slightly purple-tinted gray. +- **Border Light** (`#e5e7eb`): Lighter border variant — Tailwind's standard gray-200. + +### Gradient System +- **Purple-Violet Hero Band**: Deep purple gradient sections that create dramatic contrast against the white canvas. These appear as full-width bands housing product screenshots and key messaging. +- **Dark Footer Gradient**: The page transitions through deep purple/charcoal to the black footer, creating a "dusk" effect. + +## 3. Typography Rules + +### Font Family +- **Display**: `CohereText`, with fallbacks: `Space Grotesk, Inter, ui-sans-serif, system-ui` +- **Body / UI**: `Unica77 Cohere Web`, with fallbacks: `Inter, Arial, ui-sans-serif, system-ui` +- **Code**: `CohereMono`, with fallbacks: `Arial, ui-sans-serif, system-ui` +- **Icons**: `CohereIconDefault` (custom icon font) + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | CohereText | 72px (4.5rem) | 400 | 1.00 (tight) | -1.44px | Maximum impact, serif authority | +| Display Secondary | CohereText | 60px (3.75rem) | 400 | 1.00 (tight) | -1.2px | Large section headings | +| Section Heading | Unica77 | 48px (3rem) | 400 | 1.20 (tight) | -0.48px | Feature section titles | +| Sub-heading | Unica77 | 32px (2rem) | 400 | 1.20 (tight) | -0.32px | Card headings, feature names | +| Feature Title | Unica77 | 24px (1.5rem) | 400 | 1.30 | normal | Smaller section titles | +| Body Large | Unica77 | 18px (1.13rem) | 400 | 1.40 | normal | Intro paragraphs | +| Body / Button | Unica77 | 16px (1rem) | 400 | 1.50 | normal | Standard body, button text | +| Button Medium | Unica77 | 14px (0.88rem) | 500 | 1.71 (relaxed) | normal | Smaller buttons, emphasized labels | +| Caption | Unica77 | 14px (0.88rem) | 400 | 1.40 | normal | Metadata, descriptions | +| Uppercase Label | Unica77 / CohereMono | 14px (0.88rem) | 400 | 1.40 | 0.28px | Uppercase section labels | +| Small | Unica77 | 12px (0.75rem) | 400 | 1.40 | normal | Smallest text, footer links | +| Code Micro | CohereMono | 8px (0.5rem) | 400 | 1.40 | 0.16px | Tiny uppercase code labels | + +### Principles +- **Serif for declaration, sans for utility**: CohereText carries the brand voice at display scale — its serif terminals give headlines the authority of published research. Unica77 handles everything functional with Swiss-geometric neutrality. +- **Negative tracking at scale**: CohereText uses -1.2px to -1.44px letter-spacing at 60–72px, creating dense, impactful text blocks. +- **Single body weight**: Nearly all Unica77 usage is weight 400. Weight 500 appears only for small button emphasis. The system relies on size and spacing, not weight contrast. +- **Uppercase code labels**: CohereMono uses uppercase with positive letter-spacing (0.16–0.28px) for technical tags and section markers. + +## 4. Component Stylings + +### Buttons + +**Ghost / Transparent** +- Background: transparent (`rgba(255, 255, 255, 0)`) +- Text: Cohere Black (`#000000`) +- No border visible +- Hover: text shifts to Interaction Blue (`#1863dc`), opacity 0.8 +- Focus: solid 2px outline in Interaction Blue +- The primary button style — invisible until interacted with + +**Dark Solid** +- Background: dark/black +- Text: Pure White +- For CTA on light surfaces +- Pill-shaped or standard radius + +**Outlined** +- Border-based containment +- Used in secondary actions + +### Cards & Containers +- Background: Pure White (`#ffffff`) +- Border: thin solid Lightest Gray (`1px solid #f2f2f2`) for subtle cards; Cool Border (`#d9d9dd`) for emphasized +- Radius: **22px** — the signature Cohere radius for primary cards, images, and dialog containers. Also 4px, 8px, 16px, 20px for smaller elements +- Shadow: minimal — Cohere relies on background color and borders rather than shadows +- Special: `0px 0px 22px 22px` radius (bottom-only rounding) for section containers +- Dialog: 8px radius for modal/dialog boxes + +### Inputs & Forms +- Text: white on dark input, black on light +- Focus border: Focus Purple (`#9b60aa`) with `1px solid` +- Focus shadow: red ring (`rgb(179, 0, 0) 0px 0px 0px 2px`) — likely for error state indication +- Focus outline: Interaction Blue solid 2px + +### Navigation +- Clean horizontal nav on white or dark background +- Logo: Cohere wordmark (custom SVG) +- Links: Dark text at 16px Unica77 +- CTA: Dark solid button +- Mobile: hamburger collapse + +### Image Treatment +- Enterprise photography with diverse subjects and environments +- Purple-tinted hero photography for dramatic sections +- Product UI screenshots on dark surfaces +- Images with 22px radius matching card system +- Full-bleed purple gradient sections + +### Distinctive Components + +**22px Card System** +- The 22px border-radius is Cohere's visual signature +- All primary cards, images, and containers use this radius +- Creates a cloud-like, organic softness that's distinctive from the typical 8–12px + +**Enterprise Trust Bar** +- Company logos displayed in a horizontal strip +- Demonstrates enterprise adoption +- Clean, monochrome logo treatment + +**Purple Hero Bands** +- Full-width deep purple sections housing product showcases +- Create dramatic visual breaks in the white page flow +- Product screenshots float within the purple environment + +**Uppercase Code Tags** +- CohereMono in uppercase with letter-spacing +- Used as section markers and categorization labels +- Creates a technical, structured information hierarchy + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 2px, 6px, 8px, 10px, 12px, 16px, 20px, 22px, 24px, 28px, 32px, 36px, 40px, 56px, 60px +- Button padding varies by variant +- Card internal padding: approximately 24–32px +- Section vertical spacing: generous (56–60px between sections) + +### Grid & Container +- Max container width: up to 2560px (very wide) with responsive scaling +- Hero: centered with dramatic typography +- Feature sections: multi-column card grids +- Enterprise sections: full-width purple bands +- 26 breakpoints detected — extremely granular responsive system + +### Whitespace Philosophy +- **Enterprise clarity**: Each section presents one clear proposition with breathing room between. +- **Photography as hero**: Large photographic sections provide visual interest without requiring decorative design elements. +- **Card grouping**: Related content is grouped into 22px-rounded cards, creating natural information clusters. + +### Border Radius Scale +- Sharp (4px): Navigation elements, small tags, pagination +- Comfortable (8px): Dialog boxes, secondary containers, small cards +- Generous (16px): Featured containers, medium cards +- Large (20px): Large feature cards +- Signature (22px): Primary cards, hero images, main containers — THE Cohere radius +- Pill (9999px): Buttons, tags, status indicators + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Page background, text blocks | +| Bordered (Level 1) | `1px solid #f2f2f2` or `#d9d9dd` | Standard cards, list separators | +| Purple Band (Level 2) | Full-width dark purple background | Hero sections, feature showcases | + +**Shadow Philosophy**: Cohere is nearly shadow-free. Depth is communicated through **background color contrast** (white cards on purple bands, white surface on snow), **border containment** (cool gray borders), and the dramatic **light-to-dark section alternation**. When elements need elevation, they achieve it through being white-on-dark rather than through shadow casting. + +## 7. Do's and Don'ts + +### Do +- Use 22px border-radius on all primary cards and containers — it's the visual signature +- Use CohereText for display headings (72px, 60px) with negative letter-spacing +- Use Unica77 for all body and UI text at weight 400 +- Keep the palette black-and-white with cool gray borders +- Use Interaction Blue (#1863dc) only for hover/focus interactive states +- Use deep purple sections for dramatic visual breaks and product showcases +- Apply uppercase + letter-spacing on CohereMono for section labels +- Maintain enterprise-appropriate photography with diverse subjects + +### Don't +- Don't use border-radius other than 22px on primary cards — the signature radius matters +- Don't introduce warm colors — the palette is strictly cool-toned +- Don't use heavy shadows — depth comes from color contrast and borders +- Don't use bold (700+) weight on body text — 400–500 is the range +- Don't skip the serif/sans hierarchy — CohereText for headlines, Unica77 for body +- Don't use purple as a surface color for cards — purple is reserved for full-width sections +- Don't reduce section spacing below 40px — enterprise layouts need breathing room +- Don't use decoration on buttons by default — ghost/transparent is the base state + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Small Mobile | <425px | Compact layout, minimal spacing | +| Mobile | 425–640px | Single column, stacked cards | +| Large Mobile | 640–768px | Minor spacing adjustments | +| Tablet | 768–1024px | 2-column grids begin | +| Desktop | 1024–1440px | Full multi-column layout | +| Large Desktop | 1440–2560px | Maximum container width | + +*26 breakpoints detected — one of the most granularly responsive sites in the dataset.* + +### Touch Targets +- Buttons adequately sized for touch interaction +- Navigation links with comfortable spacing +- Card surfaces as touch targets + +### Collapsing Strategy +- **Navigation**: Full nav collapses to hamburger +- **Feature grids**: Multi-column → 2-column → single column +- **Hero text**: 72px → 48px → 32px progressive scaling +- **Purple sections**: Maintain full-width, content stacks +- **Card grids**: 3 → 2 → 1 column + +### Image Behavior +- Photography scales proportionally within 22px-radius containers +- Product screenshots maintain aspect ratio +- Purple sections scale background proportionally + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Text: "Cohere Black (#000000)" +- Page Background: "Pure White (#ffffff)" +- Secondary Text: "Near Black (#212121)" +- Hover Accent: "Interaction Blue (#1863dc)" +- Muted Text: "Muted Slate (#93939f)" +- Card Borders: "Lightest Gray (#f2f2f2)" +- Section Borders: "Border Cool (#d9d9dd)" + +### Example Component Prompts +- "Create a hero section on Pure White (#ffffff) with CohereText at 72px weight 400, line-height 1.0, letter-spacing -1.44px. Cohere Black text. Subtitle in Unica77 at 18px weight 400, line-height 1.4." +- "Design a feature card with 22px border-radius, 1px solid Lightest Gray (#f2f2f2) border on white. Title in Unica77 at 32px, letter-spacing -0.32px. Body in Unica77 at 16px, Muted Slate (#93939f)." +- "Build a ghost button: transparent background, Cohere Black text in Unica77 at 16px. On hover, text shifts to Interaction Blue (#1863dc) with 0.8 opacity. Focus: 2px solid Interaction Blue outline." +- "Create a deep purple full-width section with white text. CohereText at 60px for the heading. Product screenshot floats within using 22px border-radius." +- "Design a section label using CohereMono at 14px, uppercase, letter-spacing 0.28px. Muted Slate (#93939f) text." + +### Iteration Guide +1. Focus on ONE component at a time +2. Always use 22px radius for primary cards — "the Cohere card roundness" +3. Specify the typeface — CohereText for headlines, Unica77 for body, CohereMono for labels +4. Interactive elements use Interaction Blue (#1863dc) on hover only +5. Keep surfaces white with cool gray borders — no warm tones +6. Purple is for full-width sections, never card backgrounds diff --git a/skills/creative/popular-web-designs/templates/coinbase.md b/skills/creative/popular-web-designs/templates/coinbase.md new file mode 100644 index 0000000..45d3803 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/coinbase.md @@ -0,0 +1,142 @@ +# Design System: Coinbase + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `DM Sans` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'DM Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Coinbase's website is a clean, trustworthy crypto platform that communicates financial reliability through a blue-and-white binary palette. The design uses Coinbase Blue (`#0052ff`) — a deep, saturated blue — as the singular brand accent against white and near-black surfaces. The proprietary font family includes CoinbaseDisplay for hero headlines, CoinbaseSans for UI text, CoinbaseText for body reading, and CoinbaseIcons for iconography — a comprehensive four-font system. + +The button system uses a distinctive 56px radius for pill-shaped CTAs with hover transitions to a lighter blue (`#578bfa`). The design alternates between white content sections and dark (`#0a0b0d`, `#282b31`) feature sections, creating a professional, financial-grade interface. + +**Key Characteristics:** +- Coinbase Blue (`#0052ff`) as singular brand accent +- Four-font proprietary family: Display, Sans, Text, Icons +- 56px radius pill buttons with blue hover transition +- Near-black (`#0a0b0d`) dark sections + white light sections +- 1.00 line-height on display headings — ultra-tight +- Cool gray secondary surface (`#eef0f3`) with blue tint +- `text-transform: lowercase` on some button labels — unusual + +## 2. Color Palette & Roles + +### Primary +- **Coinbase Blue** (`#0052ff`): Primary brand, links, CTA borders +- **Pure White** (`#ffffff`): Primary light surface +- **Near Black** (`#0a0b0d`): Text, dark section backgrounds +- **Cool Gray Surface** (`#eef0f3`): Secondary button background + +### Interactive +- **Hover Blue** (`#578bfa`): Button hover background +- **Link Blue** (`#0667d0`): Secondary link color +- **Muted Blue** (`#5b616e`): Border color at 20% opacity + +### Surface +- **Dark Card** (`#282b31`): Dark button/card backgrounds +- **Light Surface** (`rgba(247,247,247,0.88)`): Subtle surface + +## 3. Typography Rules + +### Font Families +- **Display**: `CoinbaseDisplay` — hero headlines +- **UI / Sans**: `CoinbaseSans` — buttons, headings, nav +- **Body**: `CoinbaseText` — reading text +- **Icons**: `CoinbaseIcons` — icon font + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Notes | +|------|------|------|--------|-------------|-------| +| Display Hero | CoinbaseDisplay | 80px | 400 | 1.00 (tight) | Maximum impact | +| Display Secondary | CoinbaseDisplay | 64px | 400 | 1.00 | Sub-hero | +| Display Third | CoinbaseDisplay | 52px | 400 | 1.00 | Third tier | +| Section Heading | CoinbaseSans | 36px | 400 | 1.11 (tight) | Feature sections | +| Card Title | CoinbaseSans | 32px | 400 | 1.13 | Card headings | +| Feature Title | CoinbaseSans | 18px | 600 | 1.33 | Feature emphasis | +| Body Bold | CoinbaseSans | 16px | 700 | 1.50 | Strong body | +| Body Semibold | CoinbaseSans | 16px | 600 | 1.25 | Buttons, nav | +| Body | CoinbaseText | 18px | 400 | 1.56 | Standard reading | +| Body Small | CoinbaseText | 16px | 400 | 1.50 | Secondary reading | +| Button | CoinbaseSans | 16px | 600 | 1.20 | +0.16px tracking | +| Caption | CoinbaseSans | 14px | 600–700 | 1.50 | Metadata | +| Small | CoinbaseSans | 13px | 600 | 1.23 | Tags | + +## 4. Component Stylings + +### Buttons + +**Primary Pill (56px radius)** +- Background: `#eef0f3` or `#282b31` +- Radius: 56px +- Border: `1px solid` matching background +- Hover: `#578bfa` (light blue) +- Focus: `2px solid black` outline + +**Full Pill (100000px radius)** +- Used for maximum pill shape + +**Blue Bordered** +- Border: `1px solid #0052ff` +- Background: transparent + +### Cards & Containers +- Radius: 8px–40px range +- Borders: `1px solid rgba(91,97,110,0.2)` + +## 5. Layout Principles + +### Spacing System +- Base: 8px +- Scale: 1px, 3px, 4px, 5px, 6px, 8px, 10px, 12px, 15px, 16px, 20px, 24px, 25px, 32px, 48px + +### Border Radius Scale +- Small (4px–8px): Article links, small cards +- Standard (12px–16px): Cards, menus +- Large (24px–32px): Feature containers +- XL (40px): Large buttons/containers +- Pill (56px): Primary CTAs +- Full (100000px): Maximum pill + +## 6. Depth & Elevation + +Minimal shadow system — depth from color contrast between dark/light sections. + +## 7. Do's and Don'ts + +### Do +- Use Coinbase Blue (#0052ff) for primary interactive elements +- Apply 56px radius for all CTA buttons +- Use CoinbaseDisplay for hero headings only +- Alternate dark (#0a0b0d) and white sections + +### Don't +- Don't use the blue decoratively — it's functional only +- Don't use sharp corners on CTAs — 56px minimum + +## 8. Responsive Behavior + +Breakpoints: 400px, 576px, 640px, 768px, 896px, 1280px, 1440px, 1600px + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Brand: Coinbase Blue (`#0052ff`) +- Background: White (`#ffffff`) +- Dark surface: `#0a0b0d` +- Secondary surface: `#eef0f3` +- Hover: `#578bfa` +- Text: `#0a0b0d` + +### Example Component Prompts +- "Create hero: white background. CoinbaseDisplay 80px, line-height 1.00. Pill CTA (#eef0f3, 56px radius). Hover: #578bfa." +- "Build dark section: #0a0b0d background. CoinbaseDisplay 64px white text. Blue accent link (#0052ff)." diff --git a/skills/creative/popular-web-designs/templates/composio.md b/skills/creative/popular-web-designs/templates/composio.md new file mode 100644 index 0000000..2a9e09d --- /dev/null +++ b/skills/creative/popular-web-designs/templates/composio.md @@ -0,0 +1,320 @@ +# Design System: Composio + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `DM Sans` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'DM Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Composio's interface is a nocturnal command center — a dense, developer-focused darkness punctuated by electric cyan and deep cobalt signals. The entire experience is built on an almost-pure-black canvas (`#0f0f0f`) where content floats within barely-visible containment borders, creating the feeling of a high-tech control panel rather than a traditional marketing page. It's a site that whispers authority to developers who live in dark terminals. + +The visual language leans heavily into the aesthetic of code editors and terminal windows. JetBrains Mono appears alongside the geometric precision of abcDiatype, reinforcing the message that this is a tool built *by* developers *for* developers. Decorative elements are restrained but impactful — subtle cyan-blue gradient glows emanate from cards and sections like bioluminescent organisms in deep water, while hard-offset shadows (`4px 4px`) on select elements add a raw, brutalist edge that prevents the design from feeling sterile. + +What makes Composio distinctive is its tension between extreme minimalism and strategic bursts of luminous color. The site never shouts — headings use tight line-heights (0.87) that compress text into dense, authoritative blocks. Color is rationed like a rare resource: white text for primary content, semi-transparent white (`rgba(255,255,255,0.5-0.6)`) for secondary, and brand blue (`#0007cd`) or electric cyan (`#00ffff`) reserved exclusively for interactive moments and accent glows. + +**Key Characteristics:** +- Pitch-black canvas with near-invisible white-border containment (4-12% opacity) +- Dual-font identity: geometric sans-serif (abcDiatype) for content, monospace (JetBrains Mono) for technical credibility +- Ultra-tight heading line-heights (0.87-1.0) creating compressed, impactful text blocks +- Bioluminescent accent strategy — cyan and blue glows that feel like they're emitting light from within +- Hard-offset brutalist shadows (`4px 4px`) on select interactive elements +- Monochrome hierarchy with color used only at the highest-signal moments +- Developer-terminal aesthetic that bridges marketing and documentation + +## 2. Color Palette & Roles + +### Primary +- **Composio Cobalt** (`#0007cd`): The core brand color — a deep, saturated blue used sparingly for high-priority interactive elements and brand moments. It anchors the identity with quiet intensity. + +### Secondary & Accent +- **Electric Cyan** (`#00ffff`): The attention-grabbing accent — used at low opacity (`rgba(0,255,255,0.12)`) for glowing button backgrounds and card highlights. At full saturation, it serves as the energetic counterpoint to the dark canvas. +- **Signal Blue** (`#0089ff` / `rgb(0,137,255)`): Used for select button borders and interactive focus states, bridging the gap between Cobalt and Cyan. +- **Ocean Blue** (`#0096ff` / `rgb(0,150,255)`): Accent border color on CTA buttons, slightly warmer than Signal Blue. + +### Surface & Background +- **Void Black** (`#0f0f0f`): The primary page background — not pure black, but a hair warmer, reducing eye strain on dark displays. +- **Pure Black** (`#000000`): Used for card interiors and deep-nested containers, creating a subtle depth distinction from the page background. +- **Charcoal** (`#2c2c2c` / `rgb(44,44,44)`): Used for secondary button borders and divider lines on dark surfaces. + +### Neutrals & Text +- **Pure White** (`#ffffff`): Primary heading and high-emphasis text color on dark surfaces. +- **Muted Smoke** (`#444444`): De-emphasized body text, metadata, and tertiary content. +- **Ghost White** (`rgba(255,255,255,0.6)`): Secondary body text and link labels — visible but deliberately receded. +- **Whisper White** (`rgba(255,255,255,0.5)`): Tertiary button text and placeholder content. +- **Phantom White** (`rgba(255,255,255,0.2)`): Subtle button backgrounds and deeply receded UI chrome. + +### Semantic & Accent +- **Border Mist 12** (`rgba(255,255,255,0.12)`): Highest-opacity border treatment — used for prominent card edges and content separators. +- **Border Mist 10** (`rgba(255,255,255,0.10)`): Standard container borders on dark surfaces. +- **Border Mist 08** (`rgba(255,255,255,0.08)`): Subtle section dividers and secondary card edges. +- **Border Mist 06** (`rgba(255,255,255,0.06)`): Near-invisible containment borders for background groupings. +- **Border Mist 04** (`rgba(255,255,255,0.04)`): The faintest border — used for atmospheric separation only. +- **Light Border** (`#e0e0e0` / `rgb(224,224,224)`): Reserved for light-surface contexts (rare on this site). + +### Gradient System +- **Cyan Glow**: Radial gradients using `#00ffff` at very low opacity, creating bioluminescent halos behind cards and feature sections. +- **Blue-to-Black Fade**: Linear gradients from Composio Cobalt (`#0007cd`) fading into Void Black (`#0f0f0f`), used in hero backgrounds and section transitions. +- **White Fog**: Bottom-of-page gradient transitioning from dark to a diffused white/gray, creating an atmospheric "horizon line" effect near the footer. + +## 3. Typography Rules + +### Font Family +- **Primary**: `abcDiatype`, with fallbacks: `abcDiatype Fallback, ui-sans-serif, system-ui, Apple Color Emoji, Segoe UI Emoji, Segoe UI Symbol, Noto Color Emoji` +- **Monospace**: `JetBrains Mono`, with fallbacks: `JetBrains Mono Fallback, ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, Liberation Mono, Courier New` +- **System Monospace** (fallback): `Menlo`, `monospace` for smallest inline code + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | abcDiatype | 64px (4rem) | 400 | 0.87 (ultra-tight) | normal | Massive, compressed headings | +| Section Heading | abcDiatype | 48px (3rem) | 400 | 1.00 (tight) | normal | Major feature section titles | +| Sub-heading Large | abcDiatype | 40px (2.5rem) | 400 | 1.00 (tight) | normal | Secondary section markers | +| Sub-heading | abcDiatype | 28px (1.75rem) | 400 | 1.20 (tight) | normal | Card titles, feature names | +| Card Title | abcDiatype | 24px (1.5rem) | 500 | 1.20 (tight) | normal | Medium-emphasis card headings | +| Feature Label | abcDiatype | 20px (1.25rem) | 500 | 1.20 (tight) | normal | Smaller card titles, labels | +| Body Large | abcDiatype | 18px (1.125rem) | 400 | 1.20 (tight) | normal | Intro paragraphs | +| Body / Button | abcDiatype | 16px (1rem) | 400 | 1.50 | normal | Standard body text, nav links, buttons | +| Body Small | abcDiatype | 15px (0.94rem) | 400 | 1.63 (relaxed) | normal | Longer-form body text | +| Caption | abcDiatype | 14px (0.875rem) | 400 | 1.63 (relaxed) | normal | Descriptions, metadata | +| Label | abcDiatype | 13px (0.81rem) | 500 | 1.50 | normal | UI labels, badges | +| Tag / Overline | abcDiatype | 12px (0.75rem) | 500 | 1.00 (tight) | 0.3px | Uppercase overline labels | +| Micro | abcDiatype | 12px (0.75rem) | 400 | 1.00 (tight) | 0.3px | Smallest sans-serif text | +| Code Body | JetBrains Mono | 16px (1rem) | 400 | 1.50 | -0.32px | Inline code, terminal output | +| Code Small | JetBrains Mono | 14px (0.875rem) | 400 | 1.50 | -0.28px | Code snippets, technical labels | +| Code Caption | JetBrains Mono | 12px (0.75rem) | 400 | 1.50 | -0.28px | Small code references | +| Code Overline | JetBrains Mono | 14px (0.875rem) | 400 | 1.43 | 0.7px | Uppercase technical labels | +| Code Micro | JetBrains Mono | 11px (0.69rem) | 400 | 1.33 | 0.55px | Tiny uppercase code tags | +| Code Nano | JetBrains Mono | 9-10px | 400 | 1.33 | 0.45-0.5px | Smallest monospace text | + +### Principles +- **Compression creates authority**: Heading line-heights are drastically tight (0.87-1.0), making large text feel dense and commanding rather than airy and decorative. +- **Dual personality**: abcDiatype carries the marketing voice — geometric, precise, friendly. JetBrains Mono carries the technical voice — credible, functional, familiar to developers. +- **Weight restraint**: Almost everything is weight 400 (regular). Weight 500 (medium) is reserved for small labels, badges, and select card titles. Weight 700 (bold) appears only in microscopic system-monospace contexts. +- **Negative letter-spacing on code**: JetBrains Mono uses negative letter-spacing (-0.28px to -0.98px) for dense, compact code blocks that feel like a real IDE. +- **Uppercase is earned**: The `uppercase` + `letter-spacing` treatment is reserved exclusively for tiny overline labels and technical tags — never for headings. + +## 4. Component Stylings + +### Buttons + +**Primary CTA (White Fill)** +- Background: Pure White (`#ffffff`) +- Text: Near Black (`oklch(0.145 0 0)`) +- Padding: comfortable (8px 24px) +- Border: none +- Radius: subtly rounded (likely 4px based on token scale) +- Hover: likely subtle opacity reduction or slight gray shift + +**Cyan Accent CTA** +- Background: Electric Cyan at 12% opacity (`rgba(0,255,255,0.12)`) +- Text: Near Black (`oklch(0.145 0 0)`) +- Padding: comfortable (8px 24px) +- Border: thin solid Ocean Blue (`1px solid rgb(0,150,255)`) +- Radius: subtly rounded (4px) +- Creates a "glowing from within" effect on dark backgrounds + +**Ghost / Outline (Signal Blue)** +- Background: transparent +- Text: Near Black (`oklch(0.145 0 0)`) +- Padding: balanced (10px) +- Border: thin solid Signal Blue (`1px solid rgb(0,137,255)`) +- Hover: likely fill or border color shift + +**Ghost / Outline (Charcoal)** +- Background: transparent +- Text: Near Black (`oklch(0.145 0 0)`) +- Padding: balanced (10px) +- Border: thin solid Charcoal (`1px solid rgb(44,44,44)`) +- For secondary/tertiary actions on dark surfaces + +**Phantom Button** +- Background: Phantom White (`rgba(255,255,255,0.2)`) +- Text: Whisper White (`rgba(255,255,255,0.5)`) +- No visible border +- Used for deeply de-emphasized actions + +### Cards & Containers +- Background: Pure Black (`#000000`) or transparent +- Border: white at very low opacity, ranging from Border Mist 04 (`rgba(255,255,255,0.04)`) to Border Mist 12 (`rgba(255,255,255,0.12)`) depending on prominence +- Radius: barely rounded corners (2px for inline elements, 4px for content cards) +- Shadow: select cards use the hard-offset brutalist shadow (`rgba(0,0,0,0.15) 4px 4px 0px 0px`) — a distinctive design choice that adds raw depth +- Elevation shadow: deeper containers use soft diffuse shadow (`rgba(0,0,0,0.5) 0px 8px 32px`) +- Hover behavior: likely subtle border opacity increase or faint glow effect + +### Inputs & Forms +- No explicit input token data extracted — inputs likely follow the dark-surface pattern with: + - Background: transparent or Pure Black + - Border: Border Mist 10 (`rgba(255,255,255,0.10)`) + - Focus: border shifts to Signal Blue (`#0089ff`) or Electric Cyan + - Text: Pure White with Ghost White placeholder + +### Navigation +- Sticky top nav bar on dark/black background +- Logo (white SVG): Composio wordmark on the left +- Nav links: Pure White (`#ffffff`) at standard body size (16px, abcDiatype) +- CTA button in the nav: White Fill Primary style +- Mobile: collapses to hamburger menu, single-column layout +- Subtle bottom border on nav (Border Mist 06-08) + +### Image Treatment +- Dark-themed product screenshots and UI mockups dominate +- Images sit within bordered containers matching the card system +- Blue/cyan gradient glows behind or beneath feature images +- No visible border-radius on images beyond container rounding (4px) +- Full-bleed within their card containers + +### Distinctive Components + +**Stats/Metrics Display** +- Large monospace numbers (JetBrains Mono) — "10k+" style +- Tight layout with subtle label text beneath + +**Code Blocks / Terminal Previews** +- Dark containers with JetBrains Mono +- Syntax-highlighted content +- Subtle bordered containers (Border Mist 10) + +**Integration/Partner Logos Grid** +- Grid layout of tool logos on dark surface +- Contained within bordered card +- Demonstrates ecosystem breadth + +**"COMPOSIO" Brand Display** +- Oversized brand typography — likely the largest text on the page +- Used as a section divider/brand statement +- Stark white on black + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 6px, 8px, 10px, 12px, 14px, 16px, 18px, 20px, 24px, 30px, 32px, 40px +- Component padding: typically 10px (buttons) to 24px (CTA buttons horizontal) +- Section padding: generous vertical spacing (estimated 80-120px between major sections) +- Card internal padding: approximately 24-32px + +### Grid & Container +- Max container width: approximately 1200px, centered +- Content sections use single-column or 2-3 column grids for feature cards +- Hero: centered single-column with maximum impact +- Feature sections: asymmetric layouts mixing text blocks with product screenshots + +### Whitespace Philosophy +- **Breathing room between sections**: Large vertical gaps create distinct "chapters" in the page scroll. +- **Dense within components**: Cards and text blocks are internally compact (tight line-heights, minimal internal padding), creating focused information nodes. +- **Contrast-driven separation**: Rather than relying solely on whitespace, Composio uses border opacity differences and subtle background shifts to delineate content zones. + +### Border Radius Scale +- Nearly squared (2px): Inline code spans, small tags, pre blocks — the sharpest treatment, conveying technical precision +- Subtly rounded (4px): Content cards, images, standard containers — the workhorse radius +- Pill-shaped (37px): Select buttons and badges — creates a softer, more approachable feel for key CTAs +- Full round (9999px+): Circular elements, avatar-like containers, decorative dots + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Page background, inline text | +| Contained (Level 1) | Border Mist 04-08, no shadow | Background groupings, subtle sections | +| Card (Level 2) | Border Mist 10-12, no shadow | Standard content cards, code blocks | +| Brutalist (Level 3) | Hard offset shadow (`4px 4px`, 15% black) | Select interactive cards, distinctive feature highlights | +| Floating (Level 4) | Soft diffuse shadow (`0px 8px 32px`, 50% black) | Modals, overlays, deeply elevated content | + +**Shadow Philosophy**: Composio uses shadows sparingly and with deliberate contrast. The hard-offset brutalist shadow is the signature — it breaks the sleek darkness with a raw, almost retro-computing feel. The soft diffuse shadow is reserved for truly floating elements. Most depth is communicated through border opacity gradations rather than shadows. + +### Decorative Depth +- **Cyan Glow Halos**: Radial gradient halos using Electric Cyan at low opacity behind feature cards and images. Creates a "screen glow" effect as if the UI elements are emitting light. +- **Blue-Black Gradient Washes**: Linear gradients from Composio Cobalt to Void Black used as section backgrounds, adding subtle color temperature shifts. +- **White Fog Horizon**: A gradient from dark to diffused white/gray at the bottom of the page, creating an atmospheric "dawn" effect before the footer. + +## 7. Do's and Don'ts + +### Do +- Use Void Black (`#0f0f0f`) as the primary page background — never pure white for main surfaces +- Keep heading line-heights ultra-tight (0.87-1.0) for compressed, authoritative text blocks +- Use white-opacity borders (4-12%) for containment — they're more important than shadows here +- Reserve Electric Cyan (`#00ffff`) for high-signal moments only — CTAs, glows, interactive accents +- Pair abcDiatype with JetBrains Mono to reinforce the developer-tool identity +- Use the hard-offset shadow (`4px 4px`) intentionally on select elements for brutalist personality +- Keep button text dark (`oklch(0.145 0 0)`) even on the darkest backgrounds — buttons carry their own surface +- Layer opacity-based borders to create subtle depth without shadows +- Use uppercase + letter-spacing only for tiny overline labels (12px or smaller) + +### Don't +- Don't use bright backgrounds or light surfaces as primary containers +- Don't apply heavy shadows everywhere — depth comes from border opacity, not box-shadow +- Don't use Composio Cobalt (`#0007cd`) as a text color — it's too dark on dark and too saturated on light +- Don't increase heading line-heights beyond 1.2 — the compressed feel is core to the identity +- Don't use bold (700) weight for body or heading text — 400-500 is the ceiling +- Don't mix warm colors — the palette is strictly cool (blue, cyan, white, black) +- Don't use border-radius larger than 4px on content cards — the precision of near-square corners is intentional +- Don't place Electric Cyan at full opacity on large surfaces — it's an accent, used at 12% max for backgrounds +- Don't use decorative serif or handwritten fonts — the entire identity is geometric sans + monospace +- Don't skip the monospace font for technical content — JetBrains Mono is not decorative, it's a credibility signal + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <768px | Single column, hamburger nav, full-width cards, reduced section padding, hero text scales down to ~28-40px | +| Tablet | 768-1024px | 2-column grid for cards, condensed nav, slightly reduced hero text | +| Desktop | 1024-1440px | Full multi-column layout, expanded nav with all links visible, large hero typography (64px) | +| Large Desktop | >1440px | Max-width container centered, generous horizontal margins | + +### Touch Targets +- Minimum touch target: 44x44px for all interactive elements +- Buttons use comfortable padding (8px 24px minimum) ensuring adequate touch area +- Nav links spaced with sufficient gap for thumb navigation + +### Collapsing Strategy +- **Navigation**: Full horizontal nav on desktop collapses to hamburger on mobile +- **Feature grids**: 3-column → 2-column → single-column stacking +- **Hero text**: 64px → 40px → 28px progressive scaling +- **Section padding**: Reduces proportionally but maintains generous vertical rhythm +- **Cards**: Stack vertically on mobile with full-width treatment +- **Code blocks**: Horizontal scroll on smaller viewports rather than wrapping + +### Image Behavior +- Product screenshots scale proportionally within their containers +- Dark-themed images maintain contrast on the dark background at all sizes +- Gradient glow effects scale with container size +- No visible art direction changes between breakpoints — same crops, proportional scaling + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: "Pure White (#ffffff)" +- Page Background: "Void Black (#0f0f0f)" +- Brand Accent: "Composio Cobalt (#0007cd)" +- Glow Accent: "Electric Cyan (#00ffff)" +- Heading Text: "Pure White (#ffffff)" +- Body Text: "Ghost White (rgba(255,255,255,0.6))" +- Card Border: "Border Mist 10 (rgba(255,255,255,0.10))" +- Button Border: "Signal Blue (#0089ff)" + +### Example Component Prompts +- "Create a feature card with a near-black background (#000000), barely visible white border at 10% opacity, subtly rounded corners (4px), and a hard-offset shadow (4px right, 4px down, 15% black). Use Pure White for the title in abcDiatype at 24px weight 500, and Ghost White (60% opacity) for the description at 16px." +- "Design a primary CTA button with a solid white background, near-black text, comfortable padding (8px vertical, 24px horizontal), and subtly rounded corners. Place it next to a secondary button with transparent background, Signal Blue border, and matching padding." +- "Build a hero section on Void Black (#0f0f0f) with a massive heading at 64px, line-height 0.87, in abcDiatype. Center the text. Add a subtle blue-to-black gradient glow behind the content. Include a white CTA button and a cyan-accented secondary button below." +- "Create a code snippet display using JetBrains Mono at 14px with -0.28px letter-spacing on a black background. Add a Border Mist 10 border (rgba(255,255,255,0.10)) and 4px radius. Show syntax-highlighted content with white and cyan text." +- "Design a navigation bar on Void Black with the Composio wordmark in white on the left, 4-5 nav links in white abcDiatype at 16px, and a white-fill CTA button on the right. Add a Border Mist 06 bottom border." + +### Iteration Guide +When refining existing screens generated with this design system: +1. Focus on ONE component at a time +2. Reference specific color names and hex codes from this document — "use Ghost White (rgba(255,255,255,0.6))" not "make it lighter" +3. Use natural language descriptions — "make the border barely visible" = Border Mist 04-06 +4. Describe the desired "feel" alongside specific measurements — "compressed and authoritative heading at 48px with line-height 1.0" +5. For glow effects, specify "Electric Cyan at 12% opacity as a radial gradient behind the element" +6. Always specify which font — abcDiatype for marketing, JetBrains Mono for technical/code content diff --git a/skills/creative/popular-web-designs/templates/cursor.md b/skills/creative/popular-web-designs/templates/cursor.md new file mode 100644 index 0000000..b516007 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/cursor.md @@ -0,0 +1,322 @@ +# Design System: Cursor + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Cursor's website is a study in warm minimalism meets code-editor elegance. The entire experience is built on a warm off-white canvas (`#f2f1ed`) with dark warm-brown text (`#26251e`) -- not pure black, not neutral gray, but a deeply warm near-black with a yellowish undertone that evokes old paper, ink, and craft. This warmth permeates every surface: backgrounds lean toward cream (`#e6e5e0`, `#ebeae5`), borders dissolve into transparent warm overlays using `oklab` color space, and even the error state (`#cf2d56`) carries warmth rather than clinical red. The result feels more like a premium print publication than a tech website. + +The custom CursorGothic font is the typographic signature -- a gothic sans-serif with aggressive negative letter-spacing at display sizes (-2.16px at 72px) that creates a compressed, engineered feel. As a secondary voice, the jjannon serif font (with OpenType `"cswh"` contextual swash alternates) provides literary counterpoint for body copy and editorial passages. The monospace voice comes from berkeleyMono, a refined coding font that connects the marketing site to Cursor's core identity as a code editor. This three-font system (gothic display, serif body, mono code) gives Cursor one of the most typographically rich palettes in developer tooling. + +The border system is particularly distinctive -- Cursor uses `oklab()` color space for border colors, applying warm brown at various alpha levels (0.1, 0.2, 0.55) to create borders that feel organic rather than mechanical. The signature border color `oklab(0.263084 -0.00230259 0.0124794 / 0.1)` is not a simple rgba value but a perceptually uniform color that maintains visual consistency across different backgrounds. + +**Key Characteristics:** +- CursorGothic with aggressive negative letter-spacing (-2.16px at 72px, -0.72px at 36px) for compressed display headings +- jjannon serif for body text with OpenType `"cswh"` (contextual swash alternates) +- berkeleyMono for code and technical labels +- Warm off-white background (`#f2f1ed`) instead of pure white -- the entire system is warm-shifted +- Primary text color `#26251e` (warm near-black with yellow undertone) +- Accent orange `#f54e00` for brand highlight and links +- oklab-space borders at various alpha levels for perceptually uniform edge treatment +- Pill-shaped elements with extreme radius (33.5M px, effectively full-pill) +- 8px base spacing system with fine-grained sub-8px increments (1.5px, 2px, 2.5px, 3px, 4px, 5px, 6px) + +## 2. Color Palette & Roles + +### Primary +- **Cursor Dark** (`#26251e`): Primary text, headings, dark UI surfaces. A warm near-black with distinct yellow-brown undertone -- the defining color of the system. +- **Cursor Cream** (`#f2f1ed`): Page background, primary surface. Not white but a warm cream that sets the entire warm tone. +- **Cursor Light** (`#e6e5e0`): Secondary surface, button backgrounds, card fills. A slightly warmer, slightly darker cream. +- **Pure White** (`#ffffff`): Used sparingly for maximum contrast elements and specific surface highlights. +- **True Black** (`#000000`): Minimal use, specific code/console contexts. + +### Accent +- **Cursor Orange** (`#f54e00`): Brand accent, `--color-accent`. A vibrant red-orange used for primary CTAs, active links, and brand moments. Warm and urgent. +- **Gold** (`#c08532`): Secondary accent, warm gold for premium or highlighted contexts. + +### Semantic +- **Error** (`#cf2d56`): `--color-error`. A warm crimson-rose rather than cold red. +- **Success** (`#1f8a65`): `--color-success`. A muted teal-green, warm-shifted. + +### Timeline / Feature Colors +- **Thinking** (`#dfa88f`): Warm peach for "thinking" state in AI timeline. +- **Grep** (`#9fc9a2`): Soft sage green for search/grep operations. +- **Read** (`#9fbbe0`): Soft blue for file reading operations. +- **Edit** (`#c0a8dd`): Soft lavender for editing operations. + +### Surface Scale +- **Surface 100** (`#f7f7f4`): Lightest button/card surface, barely tinted. +- **Surface 200** (`#f2f1ed`): Primary page background. +- **Surface 300** (`#ebeae5`): Button default background, subtle emphasis. +- **Surface 400** (`#e6e5e0`): Card backgrounds, secondary surfaces. +- **Surface 500** (`#e1e0db`): Tertiary button background, deeper emphasis. + +### Border Colors +- **Border Primary** (`oklab(0.263084 -0.00230259 0.0124794 / 0.1)`): Standard border, 10% warm brown in oklab space. +- **Border Medium** (`oklab(0.263084 -0.00230259 0.0124794 / 0.2)`): Emphasized border, 20% warm brown. +- **Border Strong** (`rgba(38, 37, 30, 0.55)`): Strong borders, table rules. +- **Border Solid** (`#26251e`): Full-opacity dark border for maximum contrast. +- **Border Light** (`#f2f1ed`): Light border matching page background. + +### Shadows & Depth +- **Card Shadow** (`rgba(0,0,0,0.14) 0px 28px 70px, rgba(0,0,0,0.1) 0px 14px 32px, oklab(0.263084 -0.00230259 0.0124794 / 0.1) 0px 0px 0px 1px`): Heavy elevated card with warm oklab border ring. +- **Ambient Shadow** (`rgba(0,0,0,0.02) 0px 0px 16px, rgba(0,0,0,0.008) 0px 0px 8px`): Subtle ambient glow for floating elements. + +## 3. Typography Rules + +### Font Family +- **Display/Headlines**: `CursorGothic`, with fallbacks: `CursorGothic Fallback, system-ui, Helvetica Neue, Helvetica, Arial` +- **Body/Editorial**: `jjannon`, with fallbacks: `Iowan Old Style, Palatino Linotype, URW Palladio L, P052, ui-serif, Georgia, Cambria, Times New Roman, Times` +- **Code/Technical**: `berkeleyMono`, with fallbacks: `ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, Liberation Mono, Courier New` +- **UI/System**: `system-ui`, with fallbacks: `-apple-system, Segoe UI, Helvetica Neue, Arial` +- **Icons**: `CursorIcons16` (icon font at 14px and 12px) +- **OpenType Features**: `"cswh"` on jjannon body text, `"ss09"` on CursorGothic buttons/captions + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | CursorGothic | 72px (4.50rem) | 400 | 1.10 (tight) | -2.16px | Maximum compression, hero statements | +| Section Heading | CursorGothic | 36px (2.25rem) | 400 | 1.20 (tight) | -0.72px | Feature sections, CTA headlines | +| Sub-heading | CursorGothic | 26px (1.63rem) | 400 | 1.25 (tight) | -0.325px | Card headings, sub-sections | +| Title Small | CursorGothic | 22px (1.38rem) | 400 | 1.30 (tight) | -0.11px | Smaller titles, list headings | +| Body Serif | jjannon | 19.2px (1.20rem) | 500 | 1.50 | normal | Editorial body with `"cswh"` | +| Body Serif SM | jjannon | 17.28px (1.08rem) | 400 | 1.35 | normal | Standard body text, descriptions | +| Body Sans | CursorGothic | 16px (1.00rem) | 400 | 1.50 | normal/0.08px | UI body text | +| Button Label | CursorGothic | 14px (0.88rem) | 400 | 1.00 (tight) | normal | Primary button text | +| Button Caption | CursorGothic | 14px (0.88rem) | 400 | 1.50 | 0.14px | Secondary button with `"ss09"` | +| Caption | CursorGothic | 11px (0.69rem) | 400-500 | 1.50 | normal | Small captions, metadata | +| System Heading | system-ui | 20px (1.25rem) | 700 | 1.55 | normal | System UI headings | +| System Caption | system-ui | 13px (0.81rem) | 500-600 | 1.33 | normal | System UI labels | +| System Micro | system-ui | 11px (0.69rem) | 500 | 1.27 (tight) | 0.048px | Uppercase micro labels | +| Mono Body | berkeleyMono | 12px (0.75rem) | 400 | 1.67 (relaxed) | normal | Code blocks | +| Mono Small | berkeleyMono | 11px (0.69rem) | 400 | 1.33 | -0.275px | Inline code, terminal | +| Lato Heading | Lato | 16px (1.00rem) | 600 | 1.33 | normal | Lato section headings | +| Lato Caption | Lato | 14px (0.88rem) | 400-600 | 1.33 | normal | Lato captions | +| Lato Micro | Lato | 12px (0.75rem) | 400-600 | 1.27 (tight) | 0.053px | Lato small labels | + +### Principles +- **Gothic compression for impact**: CursorGothic at display sizes uses -2.16px letter-spacing at 72px, progressively relaxing: -0.72px at 36px, -0.325px at 26px, -0.11px at 22px, normal at 16px and below. The tracking creates a sense of precision engineering. +- **Serif for soul**: jjannon provides literary warmth. The `"cswh"` feature adds contextual swash alternates that give body text a calligraphic quality. +- **Three typographic voices**: Gothic (display/UI), serif (editorial/body), mono (code/technical). Each serves a distinct communication purpose. +- **Weight restraint**: CursorGothic uses weight 400 almost exclusively, relying on size and tracking for hierarchy rather than weight. System-ui components use 500-700 for functional emphasis. + +## 4. Component Stylings + +### Buttons + +**Primary (Warm Surface)** +- Background: `#ebeae5` (Surface 300) +- Text: `#26251e` (Cursor Dark) +- Padding: 10px 12px 10px 14px +- Radius: 8px +- Outline: none +- Hover: text shifts to `var(--color-error)` (`#cf2d56`) +- Focus shadow: `rgba(0,0,0,0.1) 0px 4px 12px` +- Use: Primary actions, main CTAs + +**Secondary Pill** +- Background: `#e6e5e0` (Surface 400) +- Text: `oklab(0.263 / 0.6)` (60% warm brown) +- Padding: 3px 8px +- Radius: full pill (33.5M px) +- Hover: text shifts to `var(--color-error)` +- Use: Tags, filters, secondary actions + +**Tertiary Pill** +- Background: `#e1e0db` (Surface 500) +- Text: `oklab(0.263 / 0.6)` (60% warm brown) +- Radius: full pill +- Use: Active filter state, selected tags + +**Ghost (Transparent)** +- Background: `rgba(38, 37, 30, 0.06)` (6% warm brown) +- Text: `rgba(38, 37, 30, 0.55)` (55% warm brown) +- Padding: 6px 12px +- Use: Tertiary actions, dismiss buttons + +**Light Surface** +- Background: `#f7f7f4` (Surface 100) or `#f2f1ed` (Surface 200) +- Text: `#26251e` or `oklab(0.263 / 0.9)` (90%) +- Padding: 0px 8px 1px 12px +- Use: Dropdown triggers, subtle interactive elements + +### Cards & Containers +- Background: `#e6e5e0` or `#f2f1ed` +- Border: `1px solid oklab(0.263 / 0.1)` (warm brown at 10%) +- Radius: 8px (standard), 4px (compact), 10px (featured) +- Shadow: `rgba(0,0,0,0.14) 0px 28px 70px, rgba(0,0,0,0.1) 0px 14px 32px` for elevated cards +- Hover: shadow intensification + +### Inputs & Forms +- Background: transparent or surface +- Text: `#26251e` +- Padding: 8px 8px 6px (textarea) +- Border: `1px solid oklab(0.263 / 0.1)` +- Focus: border shifts to `oklab(0.263 / 0.2)` or accent orange + +### Navigation +- Clean horizontal nav on warm cream background +- Cursor logotype left-aligned (~96x24px) +- Links: 14px CursorGothic or system-ui, weight 500 +- CTA button: warm surface with Cursor Dark text +- Tab navigation: bottom border `1px solid oklab(0.263 / 0.1)` with active tab differentiation + +### Image Treatment +- Code editor screenshots with `1px solid oklab(0.263 / 0.1)` border +- Rounded corners: 8px standard +- AI chat/timeline screenshots dominate feature sections +- Warm gradient or solid cream backgrounds behind hero images + +### Distinctive Components + +**AI Timeline** +- Vertical timeline showing AI operations: thinking (peach), grep (sage), read (blue), edit (lavender) +- Each step uses its semantic color with matching text +- Connected with vertical lines +- Core visual metaphor for Cursor's AI-first coding experience + +**Code Editor Previews** +- Dark code editor screenshots with warm cream border frame +- berkeleyMono for code text +- Syntax highlighting using timeline colors + +**Pricing Cards** +- Warm surface backgrounds with bordered containers +- Feature lists using jjannon serif for readability +- CTA buttons with accent orange or primary dark styling + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Fine scale: 1.5px, 2px, 2.5px, 3px, 4px, 5px, 6px (sub-8px for micro-adjustments) +- Standard scale: 8px, 10px, 12px, 14px (derived from extraction) +- Extended scale (inferred): 16px, 24px, 32px, 48px, 64px, 96px +- Notable: fine-grained sub-8px increments for precise icon/text alignment + +### Grid & Container +- Max content width: approximately 1200px +- Hero: centered single-column with generous top padding (80-120px) +- Feature sections: 2-3 column grids for cards and features +- Full-width sections with warm cream or slightly darker backgrounds +- Sidebar layouts for documentation and settings pages + +### Whitespace Philosophy +- **Warm negative space**: The cream background means whitespace has warmth and texture, unlike cold white minimalism. Large empty areas feel cozy rather than clinical. +- **Compressed text, open layout**: Aggressive negative letter-spacing on CursorGothic headlines is balanced by generous surrounding margins. Text is dense; space around it breathes. +- **Section variation**: Alternating surface tones (cream → lighter cream → cream) create subtle section differentiation without harsh boundaries. + +### Border Radius Scale +- Micro (1.5px): Fine detail elements +- Small (2px): Inline elements, code spans +- Medium (3px): Small containers, inline badges +- Standard (4px): Cards, images, compact buttons +- Comfortable (8px): Primary buttons, cards, menus +- Featured (10px): Larger containers, featured cards +- Full Pill (33.5M px / 9999px): Pill buttons, tags, badges + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Page background, text blocks | +| Border Ring (Level 1) | `oklab(0.263 / 0.1) 0px 0px 0px 1px` | Standard card/container border (warm oklab) | +| Border Medium (Level 1b) | `oklab(0.263 / 0.2) 0px 0px 0px 1px` | Emphasized borders, active states | +| Ambient (Level 2) | `rgba(0,0,0,0.02) 0px 0px 16px, rgba(0,0,0,0.008) 0px 0px 8px` | Floating elements, subtle glow | +| Elevated Card (Level 3) | `rgba(0,0,0,0.14) 0px 28px 70px, rgba(0,0,0,0.1) 0px 14px 32px, oklab ring` | Modals, popovers, elevated cards | +| Focus | `rgba(0,0,0,0.1) 0px 4px 12px` on button focus | Interactive focus feedback | + +**Shadow Philosophy**: Cursor's depth system is built around two ideas. First, borders use perceptually uniform oklab color space rather than rgba, ensuring warm brown borders look consistent across different background tones. Second, elevation shadows use dramatically large blur values (28px, 70px) with moderate opacity (0.14, 0.1), creating a diffused, atmospheric lift rather than hard-edged drop shadows. Cards don't feel like they float above the page -- they feel like the page has gently opened a space for them. + +### Decorative Depth +- Warm cream surface variations create subtle tonal depth without shadows +- oklab borders at 10% and 20% create a spectrum of edge definition +- No harsh divider lines -- section separation through background tone shifts and spacing + +## 7. Interaction & Motion + +### Hover States +- Buttons: text color shifts to `--color-error` (`#cf2d56`) on hover -- a distinctive warm crimson that signals interactivity +- Links: color shift to accent orange (`#f54e00`) or underline decoration with `rgba(38, 37, 30, 0.4)` +- Cards: shadow intensification on hover (ambient → elevated) + +### Focus States +- Shadow-based focus: `rgba(0,0,0,0.1) 0px 4px 12px` for depth-based focus indication +- Border focus: `oklab(0.263 / 0.2)` (20% border) for input/form focus +- Consistent warm tone in all focus states -- no cold blue focus rings + +### Transitions +- Color transitions: 150ms ease for text/background color changes +- Shadow transitions: 200ms ease for elevation changes +- Transform: subtle scale or translate for interactive feedback + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <600px | Single column, reduced padding, stacked navigation | +| Tablet Small | 600-768px | 2-column grids begin | +| Tablet | 768-900px | Expanded card grids, sidebar appears | +| Desktop Small | 900-1279px | Full layout forming | +| Desktop | >1279px | Full layout, maximum content width | + +### Touch Targets +- Buttons use comfortable padding (6px-14px vertical, 8px-14px horizontal) +- Pill buttons maintain tap-friendly sizing with 3px-10px padding +- Navigation links at 14px with adequate spacing for touch + +### Collapsing Strategy +- Hero: 72px CursorGothic → 36px → 26px on smaller screens, maintaining proportional letter-spacing +- Navigation: horizontal links → hamburger menu on mobile +- Feature cards: 3-column → 2-column → single column stacked +- Code editor screenshots: maintain aspect ratio, may shrink with border treatment preserved +- Timeline visualization: horizontal → vertical stacking +- Section spacing: 80px+ → 48px → 32px on mobile + +### Image Behavior +- Editor screenshots maintain warm border treatment at all sizes +- AI timeline adapts from horizontal to vertical layout +- Product screenshots use responsive images with consistent border radius +- Full-width hero images scale proportionally + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA background: `#ebeae5` (warm cream button) +- Page background: `#f2f1ed` (warm off-white) +- Text color: `#26251e` (warm near-black) +- Secondary text: `rgba(38, 37, 30, 0.55)` (55% warm brown) +- Accent: `#f54e00` (orange) +- Error/hover: `#cf2d56` (warm crimson) +- Success: `#1f8a65` (muted teal) +- Border: `oklab(0.263084 -0.00230259 0.0124794 / 0.1)` or `rgba(38, 37, 30, 0.1)` as fallback + +### Example Component Prompts +- "Create a hero section on `#f2f1ed` warm cream background. Headline at 72px CursorGothic weight 400, line-height 1.10, letter-spacing -2.16px, color `#26251e`. Subtitle at 17.28px jjannon weight 400, line-height 1.35, color `rgba(38,37,30,0.55)`. Primary CTA button (`#ebeae5` bg, 8px radius, 10px 14px padding) with hover text shift to `#cf2d56`." +- "Design a card: `#e6e5e0` background, border `1px solid rgba(38,37,30,0.1)`. Radius 8px. Title at 22px CursorGothic weight 400, letter-spacing -0.11px. Body at 17.28px jjannon weight 400, color `rgba(38,37,30,0.55)`. Use `#f54e00` for link accents." +- "Build a pill tag: `#e6e5e0` background, `rgba(38,37,30,0.6)` text, full-pill radius (9999px), 3px 8px padding, 14px CursorGothic weight 400." +- "Create navigation: sticky `#f2f1ed` background with backdrop-filter blur. 14px system-ui weight 500 for links, `#26251e` text. CTA button right-aligned with `#ebeae5` bg and 8px radius. Bottom border `1px solid rgba(38,37,30,0.1)`." +- "Design an AI timeline showing four steps: Thinking (`#dfa88f`), Grep (`#9fc9a2`), Read (`#9fbbe0`), Edit (`#c0a8dd`). Each step: 14px system-ui label + 16px CursorGothic description + vertical connecting line in `rgba(38,37,30,0.1)`." + +### Iteration Guide +1. Always use warm tones -- `#f2f1ed` background, `#26251e` text, never pure white/black for primary surfaces +2. Letter-spacing scales with font size for CursorGothic: -2.16px at 72px, -0.72px at 36px, -0.325px at 26px, normal at 16px +3. Use `rgba(38, 37, 30, alpha)` as a CSS-compatible fallback for oklab borders +4. Three fonts, three voices: CursorGothic (display/UI), jjannon (editorial), berkeleyMono (code) +5. Pill shapes (9999px radius) for tags and filters; 8px radius for primary buttons and cards +6. Hover states use `#cf2d56` text color -- the warm crimson shift is a signature interaction +7. Shadows use large blur values (28px, 70px) for diffused atmospheric depth +8. The sub-8px spacing scale (1.5, 2, 2.5, 3, 4, 5, 6px) is critical for icon/text micro-alignment diff --git a/skills/creative/popular-web-designs/templates/elevenlabs.md b/skills/creative/popular-web-designs/templates/elevenlabs.md new file mode 100644 index 0000000..2a7fd35 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/elevenlabs.md @@ -0,0 +1,278 @@ +# Design System: ElevenLabs + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +ElevenLabs' website is a study in restrained elegance — a near-white canvas (`#ffffff`, `#f5f5f5`) where typography and subtle shadows do all the heavy lifting. The design feels like a premium audio product brochure: clean, spacious, and confident enough to let the content speak (literally, given ElevenLabs makes voice AI). There's an almost Apple-like quality to the whitespace strategy, but warmer — the occasional warm stone tint (`#f5f2ef`, `#777169`) prevents the purity from feeling clinical. + +The typography system is built on a fascinating duality: Waldenburg at weight 300 (light) for display headings creates ethereal, whisper-thin titles that feel like sound waves rendered in type — delicate, precise, and surprisingly impactful at large sizes. This light-weight display approach is the design's signature — where most sites use bold headings to grab attention, ElevenLabs uses lightness to create intrigue. Inter handles all body and UI text with workmanlike reliability, using slight positive letter-spacing (0.14px–0.18px) that gives body text an airy, well-spaced quality. WaldenburgFH appears as a bold uppercase variant for specific button labels. + +What makes ElevenLabs distinctive is its multi-layered shadow system. Rather than simple box-shadows, elements use complex stacks: inset border-shadows (`rgba(0,0,0,0.075) 0px 0px 0px 0.5px inset`), outline shadows (`rgba(0,0,0,0.06) 0px 0px 0px 1px`), and soft elevation shadows (`rgba(0,0,0,0.04) 0px 4px 4px`) — all at remarkably low opacities. The result is a design where surfaces seem to barely exist, floating just above the page with the lightest possible touch. Pill-shaped buttons (9999px) with warm-tinted backgrounds (`rgba(245,242,239,0.8)`) and warm shadows (`rgba(78,50,23,0.04)`) add a tactile, physical quality. + +**Key Characteristics:** +- Near-white canvas with warm undertones (`#f5f5f5`, `#f5f2ef`) +- Waldenburg weight 300 (light) for display — ethereal, whisper-thin headings +- Inter with positive letter-spacing (0.14–0.18px) for body — airy readability +- Multi-layered shadow stacks at sub-0.1 opacity — surfaces barely exist +- Pill buttons (9999px) with warm stone-tinted backgrounds +- WaldenburgFH bold uppercase for specific CTA labels +- Warm shadow tints: `rgba(78, 50, 23, 0.04)` — shadows have color, not just darkness +- Geist Mono / ui-monospace for code snippets + +## 2. Color Palette & Roles + +### Primary +- **Pure White** (`#ffffff`): Primary background, card surfaces, button backgrounds +- **Light Gray** (`#f5f5f5`): Secondary surface, subtle section differentiation +- **Warm Stone** (`#f5f2ef`): Button background (at 80% opacity) — the warm signature +- **Black** (`#000000`): Primary text, headings, dark buttons + +### Neutral Scale +- **Dark Gray** (`#4e4e4e`): Secondary text, descriptions +- **Warm Gray** (`#777169`): Tertiary text, muted links, decorative underlines +- **Near White** (`#f6f6f6`): Alternate light surface + +### Interactive +- **Grid Cyan** (`#7fffff`): `--grid-column-bg`, at 25% opacity — decorative grid overlay +- **Ring Blue** (`rgb(147 197 253 / 0.5)`): `--tw-ring-color`, focus ring +- **Border Light** (`#e5e5e5`): Explicit borders +- **Border Subtle** (`rgba(0, 0, 0, 0.05)`): Ultra-subtle bottom borders + +### Shadows +- **Inset Border** (`rgba(0,0,0,0.075) 0px 0px 0px 0.5px inset`): Internal edge definition +- **Inset Dark** (`rgba(0,0,0,0.1) 0px 0px 0px 0.5px inset`): Stronger inset variant +- **Outline Ring** (`rgba(0,0,0,0.06) 0px 0px 0px 1px`): Shadow-as-border +- **Soft Elevation** (`rgba(0,0,0,0.04) 0px 4px 4px`): Gentle lift +- **Card Shadow** (`rgba(0,0,0,0.4) 0px 0px 1px, rgba(0,0,0,0.04) 0px 4px 4px`): Button/card elevation +- **Warm Shadow** (`rgba(78,50,23,0.04) 0px 6px 16px`): Warm-tinted button shadow +- **Edge Shadow** (`rgba(0,0,0,0.08) 0px 0px 0px 0.5px`): Subtle edge definition +- **Inset Ring** (`rgba(0,0,0,0.1) 0px 0px 0px 1px inset`): Strong inset border + +## 3. Typography Rules + +### Font Families +- **Display**: `Waldenburg`, fallback: `Waldenburg Fallback` +- **Display Bold**: `WaldenburgFH`, fallback: `WaldenburgFH Fallback` +- **Body / UI**: `Inter`, fallback: `Inter Fallback` +- **Monospace**: `Geist Mono` or `ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Waldenburg | 48px (3.00rem) | 300 | 1.08 (tight) | -0.96px | Whisper-thin, ethereal | +| Section Heading | Waldenburg | 36px (2.25rem) | 300 | 1.17 (tight) | normal | Light display | +| Card Heading | Waldenburg | 32px (2.00rem) | 300 | 1.13 (tight) | normal | Light card titles | +| Body Large | Inter | 20px (1.25rem) | 400 | 1.35 | normal | Introductions | +| Body | Inter | 18px (1.13rem) | 400 | 1.44–1.60 | 0.18px | Standard reading text | +| Body Standard | Inter | 16px (1.00rem) | 400 | 1.50 | 0.16px | UI text | +| Body Medium | Inter | 16px (1.00rem) | 500 | 1.50 | 0.16px | Emphasized body | +| Nav / UI | Inter | 15px (0.94rem) | 500 | 1.33–1.47 | 0.15px | Navigation links | +| Button | Inter | 15px (0.94rem) | 500 | 1.47 | normal | Button labels | +| Button Uppercase | WaldenburgFH | 14px (0.88rem) | 700 | 1.10 (tight) | 0.7px | `text-transform: uppercase` | +| Caption | Inter | 14px (0.88rem) | 400–500 | 1.43–1.50 | 0.14px | Metadata | +| Small | Inter | 13px (0.81rem) | 500 | 1.38 | normal | Tags, badges | +| Code | Geist Mono | 13px (0.81rem) | 400 | 1.85 (relaxed) | normal | Code blocks | +| Micro | Inter | 12px (0.75rem) | 500 | 1.33 | normal | Tiny labels | +| Tiny | Inter | 10px (0.63rem) | 400 | 1.60 (relaxed) | normal | Fine print | + +### Principles +- **Light as the hero weight**: Waldenburg at 300 is the defining typographic choice. Where other design systems use bold for impact, ElevenLabs uses lightness — thin strokes that feel like audio waveforms, creating intrigue through restraint. +- **Positive letter-spacing on body**: Inter uses +0.14px to +0.18px tracking across body text, creating an airy, well-spaced reading rhythm that contrasts with the tight display tracking (-0.96px). +- **WaldenburgFH for emphasis**: A bold (700) uppercase variant of Waldenburg appears only in specific CTA button labels with 0.7px letter-spacing — the one place where the type system gets loud. +- **Monospace as ambient**: Geist Mono at relaxed line-height (1.85) for code blocks feels unhurried and readable. + +## 4. Component Stylings + +### Buttons + +**Primary Black Pill** +- Background: `#000000` +- Text: `#ffffff` +- Padding: 0px 14px +- Radius: 9999px (full pill) +- Use: Primary CTA + +**White Pill (Shadow-bordered)** +- Background: `#ffffff` +- Text: `#000000` +- Radius: 9999px +- Shadow: `rgba(0,0,0,0.4) 0px 0px 1px, rgba(0,0,0,0.04) 0px 4px 4px` +- Use: Secondary CTA on white + +**Warm Stone Pill** +- Background: `rgba(245, 242, 239, 0.8)` (warm translucent) +- Text: `#000000` +- Padding: 12px 20px 12px 14px (asymmetric) +- Radius: 30px +- Shadow: `rgba(78, 50, 23, 0.04) 0px 6px 16px` (warm-tinted) +- Use: Featured CTA, hero action — the signature warm button + +**Uppercase Waldenburg Button** +- Font: WaldenburgFH 14px weight 700 +- Text-transform: uppercase +- Letter-spacing: 0.7px +- Use: Specific bold CTA labels + +### Cards & Containers +- Background: `#ffffff` +- Border: `1px solid #e5e5e5` or shadow-as-border +- Radius: 16px–24px +- Shadow: multi-layer stack (inset + outline + elevation) +- Content: product screenshots, code examples, audio waveform previews + +### Inputs & Forms +- Textarea: padding 12px 20px, transparent text at default +- Select: white background, standard styling +- Radio: standard with tw-ring focus +- Focus: `var(--tw-ring-offset-shadow)` ring system + +### Navigation +- Clean white sticky header +- Inter 15px weight 500 for nav links +- Pill CTAs right-aligned (black primary, white secondary) +- Mobile: hamburger collapse at 1024px + +### Image Treatment +- Product screenshots and audio waveform visualizations +- Warm gradient backgrounds in feature sections +- 20px–24px radius on image containers +- Full-width sections alternating white and light gray + +### Distinctive Components + +**Audio Waveform Sections** +- Colorful gradient backgrounds showcasing voice AI capabilities +- Warm amber, blue, and green gradients behind product demos +- Screenshots of the ElevenLabs product interface + +**Warm Stone CTA Block** +- `rgba(245,242,239,0.8)` background with warm shadow +- Asymmetric padding (more right padding) +- Creates a physical, tactile quality unique to ElevenLabs + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 3px, 4px, 8px, 9px, 10px, 11px, 12px, 16px, 18px, 20px, 24px, 28px, 32px, 40px + +### Grid & Container +- Centered content with generous max-width +- Single-column hero, expanding to feature grids +- Full-width gradient sections for product showcases +- White card grids on light gray backgrounds + +### Whitespace Philosophy +- **Apple-like generosity**: Massive vertical spacing between sections creates a premium, unhurried pace. Each section is an exhibit. +- **Warm emptiness**: The whitespace isn't cold — the warm stone undertones and warm shadows give empty space a tactile, physical quality. +- **Typography-led rhythm**: The light-weight Waldenburg headings create visual "whispers" that draw the eye through vast white space. + +### Border Radius Scale +- Minimal (2px): Small links, inline elements +- Subtle (4px): Nav items, tab panels, tags +- Standard (8px): Small containers +- Comfortable (10px–12px): Medium cards, dropdowns +- Card (16px): Standard cards, articles +- Large (18px–20px): Featured cards, code panels +- Section (24px): Large panels, section containers +- Warm Button (30px): Warm stone CTA +- Pill (9999px): Primary buttons, navigation pills + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Page background, text blocks | +| Inset Edge (Level 0.5) | `rgba(0,0,0,0.075) 0px 0px 0px 0.5px inset, #fff 0px 0px 0px 0px inset` | Internal border definition | +| Outline Ring (Level 1) | `rgba(0,0,0,0.06) 0px 0px 0px 1px` + `rgba(0,0,0,0.04) 0px 1px 2px` + `rgba(0,0,0,0.04) 0px 2px 4px` | Shadow-as-border for cards | +| Card (Level 2) | `rgba(0,0,0,0.4) 0px 0px 1px, rgba(0,0,0,0.04) 0px 4px 4px` | Button elevation, prominent cards | +| Warm Lift (Level 3) | `rgba(78,50,23,0.04) 0px 6px 16px` | Featured CTAs — warm-tinted | +| Focus (Accessibility) | `var(--tw-ring-offset-shadow)` blue ring | Keyboard focus | + +**Shadow Philosophy**: ElevenLabs uses the most refined shadow system of any design system analyzed. Every shadow is at sub-0.1 opacity, many include both outward cast AND inward inset components, and the warm CTA shadows use an actual warm color (`rgba(78,50,23,...)`) rather than neutral black. The inset half-pixel borders (`0px 0px 0px 0.5px inset`) create edges so subtle they're felt rather than seen — surfaces define themselves through the lightest possible touch. + +## 7. Do's and Don'ts + +### Do +- Use Waldenburg weight 300 for all display headings — the lightness IS the brand +- Apply multi-layer shadows (inset + outline + elevation) at sub-0.1 opacity +- Use warm stone tints (`#f5f2ef`, `rgba(245,242,239,0.8)`) for featured elements +- Apply positive letter-spacing (+0.14px to +0.18px) on Inter body text +- Use 9999px radius for primary buttons — pill shape is standard +- Use warm-tinted shadows (`rgba(78,50,23,0.04)`) on featured CTAs +- Keep the page predominantly white with subtle gray section differentiation +- Use WaldenburgFH bold uppercase ONLY for specific CTA button labels + +### Don't +- Don't use bold (700) Waldenburg for headings — weight 300 is non-negotiable +- Don't use heavy shadows (>0.1 opacity) — the ethereal quality requires whisper-level depth +- Don't use cool gray borders — the system is warm-tinted throughout +- Don't skip the inset shadow component — half-pixel inset borders define edges +- Don't apply negative letter-spacing to body text — Inter uses positive tracking +- Don't use sharp corners (<8px) on cards — the generous radius is structural +- Don't introduce brand colors — the palette is intentionally achromatic with warm undertones +- Don't make buttons opaque and heavy — the warm translucent stone treatment is the signature + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <1024px | Single column, hamburger nav, stacked sections | +| Desktop | >1024px | Full layout, horizontal nav, multi-column grids | + +### Touch Targets +- Pill buttons with generous padding (12px–20px) +- Navigation links at 15px with adequate spacing +- Select dropdowns maintain comfortable sizing + +### Collapsing Strategy +- Navigation: horizontal → hamburger at 1024px +- Feature grids: multi-column → stacked +- Hero: maintains centered layout, font scales proportionally +- Gradient sections: full-width maintained, content stacks +- Spacing compresses proportionally + +### Image Behavior +- Product screenshots scale responsively +- Gradient backgrounds simplify on mobile +- Audio waveform previews maintain aspect ratio +- Rounded corners maintained across breakpoints + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: Pure White (`#ffffff`) or Light Gray (`#f5f5f5`) +- Text: Black (`#000000`) +- Secondary text: Dark Gray (`#4e4e4e`) +- Muted text: Warm Gray (`#777169`) +- Warm surface: Warm Stone (`rgba(245, 242, 239, 0.8)`) +- Border: `#e5e5e5` or `rgba(0,0,0,0.05)` + +### Example Component Prompts +- "Create a hero on white background. Headline at 48px Waldenburg weight 300, line-height 1.08, letter-spacing -0.96px, black text. Subtitle at 18px Inter weight 400, line-height 1.60, letter-spacing 0.18px, #4e4e4e text. Two pill buttons: black (9999px, 0px 14px padding) and warm stone (rgba(245,242,239,0.8), 30px radius, 12px 20px padding, warm shadow rgba(78,50,23,0.04) 0px 6px 16px)." +- "Design a card: white background, 20px radius. Shadow: rgba(0,0,0,0.06) 0px 0px 0px 1px, rgba(0,0,0,0.04) 0px 1px 2px, rgba(0,0,0,0.04) 0px 2px 4px. Title at 32px Waldenburg weight 300, body at 16px Inter weight 400 letter-spacing 0.16px, #4e4e4e." +- "Build a white pill button: white bg, 9999px radius. Shadow: rgba(0,0,0,0.4) 0px 0px 1px, rgba(0,0,0,0.04) 0px 4px 4px. Text at 15px Inter weight 500." +- "Create an uppercase CTA label: 14px WaldenburgFH weight 700, text-transform uppercase, letter-spacing 0.7px." +- "Design navigation: white sticky header. Inter 15px weight 500. Black pill CTA right-aligned. Border-bottom: rgba(0,0,0,0.05)." + +### Iteration Guide +1. Start with white — the warm undertone comes from shadows and stone surfaces, not backgrounds +2. Waldenburg 300 for headings — never bold, the lightness is the identity +3. Multi-layer shadows: always include inset + outline + elevation at sub-0.1 opacity +4. Positive letter-spacing on Inter body (+0.14px to +0.18px) — the airy reading quality +5. Warm stone CTA is the signature — `rgba(245,242,239,0.8)` with `rgba(78,50,23,0.04)` shadow +6. Pill (9999px) for buttons, generous radius (16px–24px) for cards diff --git a/skills/creative/popular-web-designs/templates/expo.md b/skills/creative/popular-web-designs/templates/expo.md new file mode 100644 index 0000000..9fa2b82 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/expo.md @@ -0,0 +1,294 @@ +# Design System: Expo + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Expo's interface is a luminous, confidence-radiating developer platform built on the premise that tools for building apps should feel as polished as the apps themselves. The entire experience lives on a bright, airy canvas — a cool-tinted off-white (`#f0f0f3`) that gives the page a subtle technological coolness without the starkness of pure white. This is a site that breathes: enormous vertical spacing between sections creates a gallery-like pace where each feature gets its own "room." + +The design language is decisively monochromatic — pure black (`#000000`) headlines against the lightest possible backgrounds, with a spectrum of cool blue-grays (`#60646c`, `#b0b4ba`, `#555860`) handling all secondary communication. Color is almost entirely absent from the interface itself; when it appears, it's reserved for product screenshots, app icons, and the React universe illustration — making the actual content burst with life against the neutral canvas. + +What makes Expo distinctive is its pill-shaped geometry. Buttons, tabs, video containers, and even images use generously rounded or fully pill-shaped corners (24px–9999px), creating an organic, approachable feel that contradicts the typical sharp-edged developer tool aesthetic. Combined with tight letter-spacing on massive headlines (-1.6px to -3px at 64px), the result is a design that's simultaneously premium and friendly — like an Apple product page reimagined for developers. + +**Key Characteristics:** +- Luminous cool-white canvas (`#f0f0f3`) with gallery-like vertical spacing +- Strictly monochromatic: pure black headlines, cool blue-gray body text, no decorative color +- Pill-shaped geometry everywhere — buttons, tabs, containers, images (24px–9999px radius) +- Massive display headlines (64px) with extreme negative letter-spacing (-1.6px to -3px) +- Inter as the sole typeface, used at weights 400–900 for full expressive range +- Whisper-soft shadows that barely lift elements from the surface +- Product screenshots as the only source of color in the interface + +## 2. Color Palette & Roles + +### Primary +- **Expo Black** (`#000000`): The absolute anchor — used for primary headlines, CTA buttons, and the brand identity. Pure black on cool white creates maximum contrast without feeling aggressive. +- **Near Black** (`#1c2024`): The primary text color for body content — a barely perceptible blue-black that's softer than pure #000 for extended reading. + +### Secondary & Accent +- **Link Cobalt** (`#0d74ce`): The standard link color — a trustworthy, saturated blue that signals interactivity without competing with the monochrome hierarchy. +- **Legal Blue** (`#476cff`): A brighter, more saturated blue for legal/footer links — slightly more attention-grabbing than Link Cobalt. +- **Widget Sky** (`#47c2ff`): A light, friendly cyan-blue for widget branding elements — the brightest accent in the system. +- **Preview Purple** (`#8145b5`): A rich violet used for "preview" or beta feature indicators — creating clear visual distinction from standard content. + +### Surface & Background +- **Cloud Gray** (`#f0f0f3`): The primary page background — a cool off-white with the faintest blue-violet tint. Not warm, not sterile — precisely technological. +- **Pure White** (`#ffffff`): Card surfaces, button backgrounds, and elevated content containers. Creates a clear "lifted" distinction from Cloud Gray. +- **Widget Dark** (`#1a1a1a`): Dark surface for dark-theme widgets and overlay elements. +- **Banner Dark** (`#171717`): The darkest surface variant, used for promotional banners and high-contrast containers. + +### Neutrals & Text +- **Slate Gray** (`#60646c`): The workhorse secondary text color (305 instances). A cool blue-gray that's authoritative without being heavy. +- **Mid Slate** (`#555860`): Slightly darker than Slate, used for emphasized secondary text. +- **Silver** (`#b0b4ba`): Tertiary text, placeholders, and de-emphasized metadata. Comfortably readable but clearly receded. +- **Pewter** (`#999999`): Accordion icons and deeply de-emphasized UI elements in dark contexts. +- **Light Silver** (`#cccccc`): Arrow icons and decorative elements in dark contexts. +- **Dark Slate** (`#363a3f`): Borders on dark surfaces, switch tracks, and emphasized containment. +- **Charcoal** (`#333333`): Dark mode switch backgrounds and deep secondary surfaces. + +### Semantic & Accent +- **Warning Amber** (`#ab6400`): A warm, deep amber for warning states — deliberately not bright yellow, conveying seriousness. +- **Destructive Rose** (`#eb8e90`): A soft pink-coral for disabled destructive actions — gentler than typical red, reducing alarm fatigue. +- **Border Lavender** (`#e0e1e6`): Standard card/container borders — a cool lavender-gray that's visible without being heavy. +- **Input Border** (`#d9d9e0`): Button and form element borders — slightly warmer/darker than card borders for interactive elements. +- **Dark Focus Ring** (`#2547d0`): Deep blue for keyboard focus indicators in dark theme contexts. + +### Gradient System +- The design is notably **gradient-free** in the interface layer. Visual richness comes from product screenshots, the React universe illustration, and careful shadow layering rather than color gradients. This absence IS the design decision — gradients would undermine the clinical precision. + +## 3. Typography Rules + +### Font Family +- **Primary**: `Inter`, with fallbacks: `-apple-system, system-ui` +- **Monospace**: `JetBrains Mono`, with fallback: `ui-monospace` +- **System Fallback**: `system-ui, Segoe UI, Roboto, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | Inter | 64px (4rem) | 700–900 | 1.10 (tight) | -1.6px to -3px | Maximum impact, extreme tracking | +| Section Heading | Inter | 48px (3rem) | 600 | 1.10 (tight) | -2px | Feature section anchors | +| Sub-heading | Inter | 20px (1.25rem) | 600 | 1.20 (tight) | -0.25px | Card titles, feature names | +| Body Large | Inter | 18px (1.13rem) | 400–500 | 1.40 | normal | Intro paragraphs, section descriptions | +| Body / Button | Inter | 16px (1rem) | 400–700 | 1.25–1.40 | normal | Standard text, nav links, buttons | +| Caption / Label | Inter | 14px (0.88rem) | 400–600 | 1.00–1.40 | normal | Descriptions, metadata, badge text | +| Tag / Small | Inter | 12px (0.75rem) | 500 | 1.00–1.60 | normal | Smallest sans-serif text, badges | +| Code Body | JetBrains Mono | 16px (1rem) | 400–600 | 1.40 | normal | Inline code, terminal commands | +| Code Caption | JetBrains Mono | 14px (0.88rem) | 400–600 | 1.40 | normal | Code snippets, technical labels | +| Code Small | JetBrains Mono | 12px (0.75rem) | 400 | 1.60 | normal | Uppercase tech tags | + +### Principles +- **One typeface, full expression**: Inter is the only sans-serif, used from weight 400 (regular) through 900 (black). This gives the design a unified voice while still achieving dramatic contrast between whisper-light body text and thundering display headlines. +- **Extreme negative tracking at scale**: Headlines at 64px use -1.6px to -3px letter-spacing, creating ultra-dense text blocks that feel like logotypes. This aggressive compression is the signature typographic move. +- **Weight as hierarchy**: 700–900 for display, 600 for headings, 500 for emphasis, 400 for body. The jumps are decisive — no ambiguous in-between weights. +- **Consistent 1.40 body line-height**: Nearly all body and UI text shares 1.40 line-height, creating a rhythmic vertical consistency. + +## 4. Component Stylings + +### Buttons + +**Primary (White on border)** +- Background: Pure White (`#ffffff`) +- Text: Near Black (`#1c2024`) +- Padding: 0px 12px (compact, content-driven height) +- Border: thin solid Input Border (`1px solid #d9d9e0`) +- Radius: subtly rounded (6px) +- Shadow: subtle combined shadow on hover +- The understated default — clean, professional, unheroic + +**Primary Pill** +- Same as Primary but with pill-shaped radius (9999px) +- Used for hero CTAs and high-emphasis actions +- The extra roundness signals "start here" + +**Dark Primary** +- Background: Expo Black (`#000000`) +- Text: Pure White (`#ffffff`) +- Pill-shaped (9999px) or generously rounded (32–36px) +- No border (black IS the border) +- The maximum-emphasis CTA — reserved for primary conversion actions + +### Cards & Containers +- Background: Pure White (`#ffffff`) — clearly lifted from Cloud Gray page +- Border: thin solid Border Lavender (`1px solid #e0e1e6`) for standard cards +- Radius: comfortably rounded (8px) for standard cards; generously rounded (16–24px) for featured containers +- Shadow Level 1: Whisper (`rgba(0,0,0,0.08) 0px 3px 6px, rgba(0,0,0,0.07) 0px 2px 4px`) — barely perceptible lift +- Shadow Level 2: Standard (`rgba(0,0,0,0.1) 0px 10px 20px, rgba(0,0,0,0.05) 0px 3px 6px`) — clear floating elevation +- Hover: likely subtle shadow deepening or background shift + +### Inputs & Forms +- Background: Pure White (`#ffffff`) +- Text: Near Black (`#1c2024`) +- Border: thin solid Input Border (`1px solid #d9d9e0`) +- Padding: 0px 12px (inline with button sizing) +- Radius: subtly rounded (6px) +- Focus: blue ring shadow via CSS custom property + +### Navigation +- Sticky top nav on transparent/blurred background +- Logo: Expo wordmark in black +- Links: Near Black (`#1c2024`) or Slate Gray (`#60646c`) at 14–16px Inter weight 500 +- CTA: Black pill button ("Sign Up") on the right +- GitHub star badge as social proof +- Status indicator ("All Systems Operational") with green dot + +### Image Treatment +- Product screenshots and device mockups are the visual heroes +- Generously rounded corners (24px) on video and image containers +- Screenshots shown in realistic device frames +- Dark UI screenshots provide contrast against the light canvas +- Full-bleed within rounded containers + +### Distinctive Components + +**Universe React Logo** +- Animated/illustrated React logo as the visual centerpiece +- Connects Expo's identity to the React ecosystem +- The only illustrative element on an otherwise photographic page + +**Device Preview Grid** +- Multiple device types (phone, tablet, web) shown simultaneously +- Demonstrates cross-platform capability visually +- Each device uses realistic device chrome + +**Status Badge** +- "All Systems Operational" pill in the nav +- Green dot + text — compact trust signal +- Pill-shaped (36px radius) + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 8px, 12px, 16px, 24px, 32px, 40px, 48px, 64px, 80px, 96px, 144px +- Button padding: 0px 12px (unusually compact — height driven by line-height) +- Card internal padding: approximately 24–32px +- Section vertical spacing: enormous (estimated 96–144px between major sections) +- Component gap: 16–24px between sibling elements + +### Grid & Container +- Max container width: approximately 1200–1400px, centered +- Hero: centered single-column with massive breathing room +- Feature sections: alternating layouts (image left/right, full-width showcases) +- Card grids: 2–3 column for feature highlights +- Full-width sections with contained inner content + +### Whitespace Philosophy +- **Gallery-like pacing**: Each section feels like its own exhibit, surrounded by vast empty space. This creates a premium, unhurried browsing experience. +- **Breathing room is the design**: The generous whitespace IS the primary design element — it communicates confidence, quality, and that each feature deserves individual attention. +- **Content islands**: Sections float as isolated "islands" in the white space, connected by scrolling rather than visual continuation. + +### Border Radius Scale +- Nearly squared (4px): Small inline elements, tags +- Subtly rounded (6px): Buttons, form inputs, combo boxes — the functional interactive radius +- Comfortably rounded (8px): Standard content cards, containers +- Generously rounded (16px): Feature tabs, content panels +- Very rounded (24px): Buttons, video/image containers, tabpanels — the signature softness +- Highly rounded (32–36px): Hero CTAs, status badges, nav buttons +- Pill-shaped (9999px): Primary action buttons, tags, avatars — maximum friendliness + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Cloud Gray page background, inline text | +| Surface (Level 1) | White bg, no shadow | Standard white cards on Cloud Gray | +| Whisper (Level 2) | `rgba(0,0,0,0.08) 0px 3px 6px` + `rgba(0,0,0,0.07) 0px 2px 4px` | Subtle card lift, hover states | +| Elevated (Level 3) | `rgba(0,0,0,0.1) 0px 10px 20px` + `rgba(0,0,0,0.05) 0px 3px 6px` | Feature showcases, product screenshots | +| Modal (Level 4) | Dark overlay (`--dialog-overlay-background-color`) + heavy shadow | Dialogs, overlays | + +**Shadow Philosophy**: Expo uses shadows as gentle whispers rather than architectural statements. The primary depth mechanism is **background color contrast** — white cards floating on Cloud Gray — rather than shadow casting. When shadows appear, they're soft, diffused, and directional (downward), creating the feeling of paper hovering millimeters above a desk. + +## 7. Do's and Don'ts + +### Do +- Use Cloud Gray (`#f0f0f3`) as the page background and Pure White (`#ffffff`) for elevated cards — the two-tone light system is essential +- Keep display headlines at extreme negative letter-spacing (-1.6px to -3px at 64px) for the signature compressed look +- Use pill-shaped (9999px) radius for primary CTA buttons — the organic shape is core to the identity +- Reserve black (`#000000`) for headlines and primary CTAs — it carries maximum authority on the light canvas +- Use Slate Gray (`#60646c`) for secondary text — it's the precise balance between readable and receded +- Maintain enormous vertical spacing between sections (96px+) — the gallery pacing defines the premium feel +- Use product screenshots as the primary visual content — the interface stays monochrome, the products bring color +- Apply Inter at the full weight range (400–900) — weight contrast IS the hierarchy + +### Don't +- Don't introduce decorative colors into the interface chrome — the monochromatic palette is intentional +- Don't use sharp corners (border-radius < 6px) on interactive elements — the pill/rounded geometry is the signature +- Don't reduce section spacing below 64px — the breathing room is the design +- Don't use heavy drop shadows — depth comes from background contrast and whisper-soft shadows +- Don't mix in additional typefaces — Inter handles everything from display to caption +- Don't use letter-spacing wider than -0.25px on body text — extreme tracking is reserved for display only +- Don't use borders heavier than 2px — containment is subtle, achieved through background color and gentle borders +- Don't add gradients to the interface — visual richness comes from content, not decoration +- Don't use saturated colors outside of semantic contexts — the palette is strictly grayscale + functional blue + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <640px | Single column, hamburger nav, stacked cards, hero text scales to ~36px | +| Tablet | 640–1024px | 2-column grids, condensed nav, medium hero text | +| Desktop | >1024px | Full multi-column layout, expanded nav, massive hero (64px) | + +*Only one explicit breakpoint detected (640px), suggesting a fluid, container-query or min()/clamp()-based responsive system rather than fixed breakpoint snapping.* + +### Touch Targets +- Buttons use generous radius (24–36px) creating large, finger-friendly surfaces +- Navigation links spaced with adequate gap +- Status badge sized for touch (36px radius) +- Minimum recommended: 44x44px + +### Collapsing Strategy +- **Navigation**: Full horizontal nav with CTA collapses to hamburger on mobile +- **Feature sections**: Multi-column → stacked single column +- **Hero text**: 64px → ~36px progressive scaling +- **Device previews**: Grid → stacked/carousel +- **Cards**: Side-by-side → vertical stacking +- **Spacing**: Reduces proportionally but maintains generous rhythm + +### Image Behavior +- Product screenshots scale proportionally +- Device mockups may simplify or show fewer devices on mobile +- Rounded corners maintained at all sizes +- Lazy loading for below-fold content + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA / Headlines: "Expo Black (#000000)" +- Page Background: "Cloud Gray (#f0f0f3)" +- Card Surface: "Pure White (#ffffff)" +- Body Text: "Near Black (#1c2024)" +- Secondary Text: "Slate Gray (#60646c)" +- Borders: "Border Lavender (#e0e1e6)" +- Links: "Link Cobalt (#0d74ce)" +- Tertiary Text: "Silver (#b0b4ba)" + +### Example Component Prompts +- "Create a hero section on Cloud Gray (#f0f0f3) with a massive headline at 64px Inter weight 700, line-height 1.10, letter-spacing -3px. Text in Expo Black (#000000). Below, add a subtitle in Slate Gray (#60646c) at 18px. Place a black pill-shaped CTA button (9999px radius) beneath." +- "Design a feature card on Pure White (#ffffff) with a 1px solid Border Lavender (#e0e1e6) border and comfortably rounded corners (8px). Title in Near Black (#1c2024) at 20px Inter weight 600, description in Slate Gray (#60646c) at 16px. Add a whisper shadow (rgba(0,0,0,0.08) 0px 3px 6px)." +- "Build a navigation bar with Expo logo on the left, text links in Near Black (#1c2024) at 14px Inter weight 500, and a black pill CTA button on the right. Background: transparent with blur backdrop. Bottom border: 1px solid Border Lavender (#e0e1e6)." +- "Create a code block using JetBrains Mono at 14px on a Pure White surface with Border Lavender border and 8px radius. Code in Near Black, keywords in Link Cobalt (#0d74ce)." +- "Design a status badge pill (9999px radius) with a green dot and 'All Systems Operational' text in Inter 12px weight 500. Background: Pure White, border: 1px solid Input Border (#d9d9e0)." + +### Iteration Guide +1. Focus on ONE component at a time +2. Reference specific color names and hex codes — "use Slate Gray (#60646c)" not "make it gray" +3. Use radius values deliberately — 6px for buttons, 8px for cards, 24px for images, 9999px for pills +4. Describe the "feel" alongside measurements — "enormous breathing room with 96px section spacing" +5. Always specify Inter and the exact weight — weight contrast IS the hierarchy +6. For shadows, specify "whisper shadow" or "standard elevation" from the elevation table +7. Keep the interface monochrome — let product content be the color diff --git a/skills/creative/popular-web-designs/templates/figma.md b/skills/creative/popular-web-designs/templates/figma.md new file mode 100644 index 0000000..0a14379 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/figma.md @@ -0,0 +1,233 @@ +# Design System: Figma + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Figma's interface is the design tool that designed itself — a masterclass in typographic sophistication where a custom variable font (figmaSans) modulates between razor-thin (weight 320) and bold (weight 700) with stops at unusual intermediates (330, 340, 450, 480, 540) that most type systems never explore. This granular weight control gives every text element a precisely calibrated visual weight, creating hierarchy through micro-differences rather than the blunt instrument of "regular vs bold." + +The page presents a fascinating duality: the interface chrome is strictly black-and-white (literally only `#000000` and `#ffffff` detected as colors), while the hero section and product showcases explode with vibrant multi-color gradients — electric greens, bright yellows, deep purples, hot pinks. This separation means the design system itself is colorless, treating the product's colorful output as the hero content. Figma's marketing page is essentially a white gallery wall displaying colorful art. + +What makes Figma distinctive beyond the variable font is its circle-and-pill geometry. Buttons use 50px radius (pill) or 50% (perfect circle for icon buttons), creating an organic, tool-palette-like feel. The dashed-outline focus indicator (`dashed 2px`) is a deliberate design choice that echoes selection handles in the Figma editor itself — the website's UI language references the product's UI language. + +**Key Characteristics:** +- Custom variable font (figmaSans) with unusual weight stops: 320, 330, 340, 450, 480, 540, 700 +- Strictly black-and-white interface chrome — color exists only in product content +- figmaMono for uppercase technical labels with wide letter-spacing +- Pill (50px) and circular (50%) button geometry +- Dashed focus outlines echoing Figma's editor selection handles +- Vibrant multi-color hero gradients (green, yellow, purple, pink) +- OpenType `"kern"` feature enabled globally +- Negative letter-spacing throughout — even body text at -0.14px to -0.26px + +## 2. Color Palette & Roles + +### Primary +- **Pure Black** (`#000000`): All text, all solid buttons, all borders. The sole "color" of the interface. +- **Pure White** (`#ffffff`): All backgrounds, white buttons, text on dark surfaces. The other half of the binary. + +*Note: Figma's marketing site uses ONLY these two colors for its interface layer. All vibrant colors appear exclusively in product screenshots, hero gradients, and embedded content.* + +### Surface & Background +- **Pure White** (`#ffffff`): Primary page background and card surfaces. +- **Glass Black** (`rgba(0, 0, 0, 0.08)`): Subtle dark overlay for secondary circular buttons and glass effects. +- **Glass White** (`rgba(255, 255, 255, 0.16)`): Frosted glass overlay for buttons on dark/colored surfaces. + +### Gradient System +- **Hero Gradient**: A vibrant multi-stop gradient using electric green, bright yellow, deep purple, and hot pink. This gradient is the visual signature of the hero section — it represents the creative possibilities of the tool. +- **Product Section Gradients**: Individual product areas (Design, Dev Mode, Prototyping) may use distinct color themes in their showcases. + +## 3. Typography Rules + +### Font Family +- **Primary**: `figmaSans`, with fallbacks: `figmaSans Fallback, SF Pro Display, system-ui, helvetica` +- **Monospace / Labels**: `figmaMono`, with fallbacks: `figmaMono Fallback, SF Mono, menlo` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | figmaSans | 86px (5.38rem) | 400 | 1.00 (tight) | -1.72px | Maximum impact, extreme tracking | +| Section Heading | figmaSans | 64px (4rem) | 400 | 1.10 (tight) | -0.96px | Feature section titles | +| Sub-heading | figmaSans | 26px (1.63rem) | 540 | 1.35 | -0.26px | Emphasized section text | +| Sub-heading Light | figmaSans | 26px (1.63rem) | 340 | 1.35 | -0.26px | Light-weight section text | +| Feature Title | figmaSans | 24px (1.5rem) | 700 | 1.45 | normal | Bold card headings | +| Body Large | figmaSans | 20px (1.25rem) | 330–450 | 1.30–1.40 | -0.1px to -0.14px | Descriptions, intros | +| Body / Button | figmaSans | 16px (1rem) | 330–400 | 1.40–1.45 | -0.14px to normal | Standard body, nav, buttons | +| Body Light | figmaSans | 18px (1.13rem) | 320 | 1.45 | -0.26px to normal | Light-weight body text | +| Mono Label | figmaMono | 18px (1.13rem) | 400 | 1.30 (tight) | 0.54px | Uppercase section labels | +| Mono Small | figmaMono | 12px (0.75rem) | 400 | 1.00 (tight) | 0.6px | Uppercase tiny tags | + +### Principles +- **Variable font precision**: figmaSans uses weights that most systems never touch — 320, 330, 340, 450, 480, 540. This creates hierarchy through subtle weight differences rather than dramatic jumps. The difference between 330 and 340 is nearly imperceptible but structurally significant. +- **Light as the base**: Most body text uses 320–340 (lighter than typical 400 "regular"), creating an ethereal, airy reading experience that matches the design-tool aesthetic. +- **Kern everywhere**: Every text element enables OpenType `"kern"` feature — kerning is not optional, it's structural. +- **Negative tracking by default**: Even body text uses -0.1px to -0.26px letter-spacing, creating universally tight text. Display text compresses further to -0.96px and -1.72px. +- **Mono for structure**: figmaMono in uppercase with positive letter-spacing (0.54px–0.6px) creates technical signpost labels. + +## 4. Component Stylings + +### Buttons + +**Black Solid (Pill)** +- Background: Pure Black (`#000000`) +- Text: Pure White (`#ffffff`) +- Radius: circle (50%) for icon buttons +- Focus: dashed 2px outline +- Maximum emphasis + +**White Pill** +- Background: Pure White (`#ffffff`) +- Text: Pure Black (`#000000`) +- Padding: 8px 18px 10px (asymmetric vertical) +- Radius: pill (50px) +- Focus: dashed 2px outline +- Standard CTA on dark/colored surfaces + +**Glass Dark** +- Background: `rgba(0, 0, 0, 0.08)` (subtle dark overlay) +- Text: Pure Black +- Radius: circle (50%) +- Focus: dashed 2px outline +- Secondary action on light surfaces + +**Glass Light** +- Background: `rgba(255, 255, 255, 0.16)` (frosted glass) +- Text: Pure White +- Radius: circle (50%) +- Focus: dashed 2px outline +- Secondary action on dark/colored surfaces + +### Cards & Containers +- Background: Pure White +- Border: none or minimal +- Radius: 6px (small containers), 8px (images, cards, dialogs) +- Shadow: subtle to medium elevation effects +- Product screenshots as card content + +### Navigation +- Clean horizontal nav on white +- Logo: Figma wordmark in black +- Product tabs: pill-shaped (50px) tab navigation +- Links: black text, underline 1px decoration +- CTA: Black pill button +- Hover: text color via CSS variable + +### Distinctive Components + +**Product Tab Bar** +- Horizontal pill-shaped tabs (50px radius) +- Each tab represents a Figma product area (Design, Dev Mode, Prototyping, etc.) +- Active tab highlighted + +**Hero Gradient Section** +- Full-width vibrant multi-color gradient background +- White text overlay with 86px display heading +- Product screenshots floating within the gradient + +**Dashed Focus Indicators** +- All interactive elements use `dashed 2px` outline on focus +- References the selection handles in the Figma editor +- A meta-design choice connecting website and product + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 4.5px, 8px, 10px, 12px, 16px, 18px, 24px, 32px, 40px, 46px, 48px, 50px + +### Grid & Container +- Max container width: up to 1920px +- Hero: full-width gradient with centered content +- Product sections: alternating showcases +- Footer: dark full-width section +- Responsive from 559px to 1920px + +### Whitespace Philosophy +- **Gallery-like pacing**: Generous spacing lets each product section breathe as its own exhibit. +- **Color sections as visual breathing**: The gradient hero and product showcases provide chromatic relief between the monochrome interface sections. + +### Border Radius Scale +- Minimal (2px): Small link elements +- Subtle (6px): Small containers, dividers +- Comfortable (8px): Cards, images, dialogs +- Pill (50px): Tab buttons, CTAs +- Circle (50%): Icon buttons, circular elements + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Page background, most text | +| Surface (Level 1) | White card on gradient/dark section | Cards, product showcases | +| Elevated (Level 2) | Subtle shadow | Floating cards, hover states | + +**Shadow Philosophy**: Figma uses shadows sparingly. The primary depth mechanisms are **background contrast** (white content on colorful/dark sections) and the inherent dimensionality of the product screenshots themselves. + +## 7. Do's and Don'ts + +### Do +- Use figmaSans with precise variable weights (320–540) — the granular weight control IS the design +- Keep the interface strictly black-and-white — color comes from product content only +- Use pill (50px) and circular (50%) geometry for all interactive elements +- Apply dashed 2px focus outlines — the signature accessibility pattern +- Enable `"kern"` feature on all text +- Use figmaMono in uppercase with positive letter-spacing for labels +- Apply negative letter-spacing throughout (-0.1px to -1.72px) + +### Don't +- Don't add interface colors — the monochrome palette is absolute +- Don't use standard font weights (400, 500, 600, 700) — use the variable font's unique stops (320, 330, 340, 450, 480, 540) +- Don't use sharp corners on buttons — pill and circular geometry only +- Don't use solid focus outlines — dashed is the signature +- Don't increase body font weight above 450 — the light-weight aesthetic is core +- Don't use positive letter-spacing on body text — it's always negative + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Small Mobile | <560px | Compact layout, stacked | +| Tablet | 560–768px | Minor adjustments | +| Small Desktop | 768–960px | 2-column layouts | +| Desktop | 960–1280px | Standard layout | +| Large Desktop | 1280–1440px | Expanded | +| Ultra-wide | 1440–1920px | Maximum width | + +### Collapsing Strategy +- Hero text: 86px → 64px → 48px +- Product tabs: horizontal scroll on mobile +- Feature sections: stacked single column +- Footer: multi-column → stacked + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Everything: "Pure Black (#000000)" and "Pure White (#ffffff)" +- Glass Dark: "rgba(0, 0, 0, 0.08)" +- Glass Light: "rgba(255, 255, 255, 0.16)" + +### Example Component Prompts +- "Create a hero on a vibrant multi-color gradient (green, yellow, purple, pink). Headline at 86px figmaSans weight 400, line-height 1.0, letter-spacing -1.72px. White text. White pill CTA button (50px radius, 8px 18px padding)." +- "Design a product tab bar with pill-shaped buttons (50px radius). Active: Black bg, white text. Inactive: transparent, black text. figmaSans at 20px weight 480." +- "Build a section label: figmaMono 18px, uppercase, letter-spacing 0.54px, black text. Kern enabled." +- "Create body text at 20px figmaSans weight 330, line-height 1.40, letter-spacing -0.14px. Pure Black on white." + +### Iteration Guide +1. Use variable font weight stops precisely: 320, 330, 340, 450, 480, 540, 700 +2. Interface is always black + white — never add colors to chrome +3. Dashed focus outlines, not solid +4. Letter-spacing is always negative on body, always positive on mono labels +5. Pill (50px) for buttons/tabs, circle (50%) for icon buttons diff --git a/skills/creative/popular-web-designs/templates/framer.md b/skills/creative/popular-web-designs/templates/framer.md new file mode 100644 index 0000000..cbef2b6 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/framer.md @@ -0,0 +1,259 @@ +# Design System: Framer + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `Azeret Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Azeret Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Framer's website is a cinematic, tool-obsessed dark canvas that radiates the confidence of a design tool built by designers who worship craft. The entire experience is drenched in pure black — not a warm charcoal or a cozy dark gray, but an absolute void (`#000000`) that makes every element, every screenshot, every typographic flourish feel like it's floating in deep space. This is a website that treats its own product UI as the hero art, embedding full-fidelity screenshots and interactive demos directly into the narrative flow. + +The typography is the signature move: GT Walsheim with aggressively tight letter-spacing (as extreme as -5.5px on 110px display text) creates headlines that feel compressed, kinetic, almost spring-loaded — like words under pressure that might expand at any moment. The transition to Inter for body text is seamless, with extensive OpenType feature usage (`cv01`, `cv05`, `cv09`, `cv11`, `ss03`, `ss07`) that gives even small text a refined, custom feel. Framer Blue (`#0099ff`) is deployed sparingly but decisively — as link color, border accents, and subtle ring shadows — creating a cold, electric throughline against the warm-less black. + +The overall effect is a nightclub for web designers: dark, precise, seductive, and unapologetically product-forward. Every section exists to showcase what the tool can do, with the website itself serving as proof of concept. + +**Key Characteristics:** +- Pure black (`#000000`) void canvas — absolute dark, not warm or gray-tinted +- GT Walsheim display font with extreme negative letter-spacing (-5.5px at 110px) +- Framer Blue (`#0099ff`) as the sole accent color — cold, electric, precise +- Pill-shaped buttons (40px–100px radius) — no sharp corners on interactive elements +- Product screenshots as hero art — the tool IS the marketing +- Frosted glass button variants using `rgba(255, 255, 255, 0.1)` on dark surfaces +- Extensive OpenType feature usage across Inter for refined micro-typography + +## 2. Color Palette & Roles + +### Primary +- **Pure Black** (`#000000`): Primary background, the void canvas that defines Framer's dark-first identity +- **Pure White** (`#ffffff`): Primary text color on dark surfaces, button text on accent backgrounds +- **Framer Blue** (`#0099ff`): Primary accent color — links, borders, ring shadows, interactive highlights + +### Secondary & Accent +- **Muted Silver** (`#a6a6a6`): Secondary text, subdued labels, dimmed descriptions on dark surfaces +- **Near Black** (`#090909`): Elevated dark surface, shadow ring color for subtle depth separation + +### Surface & Background +- **Void Black** (`#000000`): Page background, primary canvas +- **Frosted White** (`rgba(255, 255, 255, 0.1)`): Translucent button backgrounds, glass-effect surfaces on dark +- **Subtle White** (`rgba(255, 255, 255, 0.5)`): Slightly more opaque frosted elements for hover states + +### Neutrals & Text +- **Pure White** (`#ffffff`): Heading text, high-emphasis body text +- **Muted Silver** (`#a6a6a6`): Body text, descriptions, secondary information +- **Ghost White** (`rgba(255, 255, 255, 0.6)`): Tertiary text, placeholders on dark surfaces + +### Semantic & Accent +- **Framer Blue** (`#0099ff`): Links, interactive borders, focus rings +- **Blue Glow** (`rgba(0, 153, 255, 0.15)`): Focus ring shadow, subtle blue halo around interactive elements +- **Default Link Blue** (`#0000ee`): Standard browser link color (used sparingly in content areas) + +### Gradient System +- No prominent gradient usage — Framer relies on pure flat black surfaces with occasional blue-tinted glows for depth +- Subtle radial glow effects behind product screenshots using Framer Blue at very low opacity + +## 3. Typography Rules + +### Font Family +- **Display**: `GT Walsheim Framer Medium` / `GT Walsheim Medium` — custom geometric sans-serif, weight 500. Fallbacks: `GT Walsheim Framer Medium Placeholder`, system sans-serif +- **Body/UI**: `Inter Variable` / `Inter` — variable sans-serif with extensive OpenType features. Fallbacks: `Inter Placeholder`, `-apple-system`, `system-ui` +- **Accent**: `Mona Sans` — GitHub's open-source font, used for select elements at ultra-light weight (100) +- **Monospace**: `Azeret Mono` — companion mono for code and technical labels +- **Rounded**: `Open Runde` — small rounded companion font for micro-labels + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | GT Walsheim Framer Medium | 110px | 500 | 0.85 | -5.5px | Extreme negative tracking, compressed impact | +| Section Display | GT Walsheim Medium | 85px | 500 | 0.95 | -4.25px | OpenType: ss02, tnum | +| Section Heading | GT Walsheim Medium | 62px | 500 | 1.00 | -3.1px | OpenType: ss02 | +| Feature Heading | GT Walsheim Medium | 32px | 500 | 1.13 | -1px | Tightest of the smaller headings | +| Accent Display | Mona Sans | 61.5px | 100 | 1.00 | -3.1px | Ultra-light weight, ethereal | +| Card Title | Inter Variable | 24px | 400 | 1.30 | -0.01px | OpenType: cv01, cv05, cv09, cv11, ss03, ss07 | +| Feature Title | Inter | 22px | 700 | 1.20 | -0.8px | OpenType: cv05 | +| Sub-heading | Inter | 20px | 600 | 1.20 | -0.8px | OpenType: cv01, cv09 | +| Body Large | Inter Variable | 18px | 400 | 1.30 | -0.01px | OpenType: cv01, cv05, cv09, cv11, ss03, ss07 | +| Body | Inter Variable | 15px | 400 | 1.30 | -0.01px | OpenType: cv11 | +| Nav/UI | Inter Variable | 15px | 400 | 1.00 | -0.15px | OpenType: cv06, cv11, dlig, ss03 | +| Body Readable | Inter Framer Regular | 14px | 400 | 1.60 | normal | Long-form body text | +| Caption | Inter Variable | 14px | 400 | 1.40 | normal | OpenType: cv01, cv06, cv09, cv11, ss03, ss07 | +| Label | Inter | 13px | 500 | 1.60 | normal | OpenType: cv06, cv11, ss03 | +| Small Caption | Inter Variable | 12px | 400 | 1.40 | normal | OpenType: cv01, cv06, cv09, cv11, ss03, ss07 | +| Micro Code | Azeret Mono | 10.4px | 400 | 1.60 | normal | OpenType: cv06, cv11, ss03 | +| Badge | Open Runde | 9px | 600 | 1.11 | normal | OpenType: cv01, cv09 | +| Micro Uppercase | Inter Variable | 7px | 400 | 1.00 | 0.21px | uppercase transform | + +### Principles +- **Compression as personality**: GT Walsheim's extreme negative letter-spacing (-5.5px at 110px) is the defining typographic gesture — headlines feel spring-loaded, urgent, almost breathless +- **OpenType maximalism**: Inter is deployed with 6+ OpenType features simultaneously (`cv01`, `cv05`, `cv09`, `cv11`, `ss03`, `ss07`), creating a subtly custom feel even at body sizes +- **Weight restraint on display**: All GT Walsheim usage is weight 500 (medium) — never bold, never regular. This creates a confident-but-not-aggressive display tone +- **Ultra-tight line heights**: Display text at 0.85 line-height means letters nearly overlap vertically — intentional density that rewards reading at arm's length + +## 4. Component Stylings + +### Buttons +- **Frosted Pill**: `rgba(255, 255, 255, 0.1)` background, black text (`#000000`), pill shape (40px radius). The glass-effect button that lives on dark surfaces — translucent, ambient, subtle +- **Solid White Pill**: `rgb(255, 255, 255)` background, black text (`#000000`), full pill shape (100px radius), padding `10px 15px`. The primary CTA — clean, high-contrast on dark, unmissable +- **Ghost**: No visible background, white text, relies on text styling alone. Hover reveals subtle frosted background +- **Transition**: Scale-based animations (matrix transform with 0.85 scale factor), opacity transitions for reveal effects + +### Cards & Containers +- **Dark Surface Card**: Black or near-black (`#090909`) background, `rgba(0, 153, 255, 0.15) 0px 0px 0px 1px` blue ring shadow border, rounded corners (10px–15px radius) +- **Elevated Card**: Multi-layer shadow — `rgba(255, 255, 255, 0.1) 0px 0.5px 0px 0.5px` (subtle top highlight) + `rgba(0, 0, 0, 0.25) 0px 10px 30px` (deep ambient shadow) +- **Product Screenshots**: Full-width or padded within dark containers, 8px–12px border-radius for software UI previews +- **Hover**: Subtle glow increase on Framer Blue ring shadow, or brightness shift on frosted surfaces + +### Inputs & Forms +- Minimal form presence on the marketing site +- Input fields follow dark theme: dark background, subtle border, white text +- Focus state: Framer Blue (`#0099ff`) ring border, `1px solid #0099ff` +- Placeholder text in `rgba(255, 255, 255, 0.4)` + +### Navigation +- **Dark floating nav bar**: Black background with frosted glass effect, white text links +- **Nav links**: Inter at 15px, weight 400, white text with subtle hover opacity change +- **CTA button**: Pill-shaped, white or frosted, positioned at right end of nav +- **Mobile**: Collapses to hamburger menu, maintains dark theme +- **Sticky behavior**: Nav remains fixed at top on scroll + +### Image Treatment +- **Product screenshots as hero art**: Full-width embedded UI screenshots with rounded corners (8px–12px) +- **Dark-on-dark composition**: Screenshots placed on black backgrounds with subtle shadow for depth separation +- **16:9 and custom aspect ratios**: Product demos fill their containers +- **No decorative imagery**: All images are functional — showing the tool, the output, or the workflow + +### Trust & Social Proof +- Customer logos and testimonials in muted gray on dark surfaces +- Minimal ornamentation — the product screenshots serve as the trust signal + +## 5. Layout Principles + +### Spacing System +- **Base unit**: 8px +- **Scale**: 1px, 2px, 3px, 4px, 5px, 6px, 8px, 10px, 12px, 15px, 20px, 30px, 35px +- **Section padding**: Large vertical spacing (80px–120px between sections) +- **Card padding**: 15px–30px internal padding +- **Component gaps**: 8px–20px between related elements + +### Grid & Container +- **Max width**: ~1200px container, centered +- **Column patterns**: Full-width hero, 2-column feature sections, single-column product showcases +- **Asymmetric layouts**: Feature sections often pair text (40%) with screenshot (60%) + +### Whitespace Philosophy +- **Breathe through darkness**: Generous vertical spacing between sections — the black background means whitespace manifests as void, creating dramatic pauses between content blocks +- **Dense within, spacious between**: Individual components are tightly composed (tight line-heights, compressed text) but float in generous surrounding space +- **Product-first density**: Screenshot areas are allowed to be dense and information-rich, contrasting with the sparse marketing text + +### Border Radius Scale +- **1px**: Micro-elements, nearly squared precision edges +- **5px–7px**: Small UI elements, image thumbnails — subtly softened +- **8px**: Standard component radius — code blocks, buttons, interactive elements +- **10px–12px**: Cards, product screenshots — comfortably rounded +- **15px–20px**: Large containers, feature cards — generously rounded +- **30px–40px**: Navigation pills, pagination — noticeably rounded +- **100px**: Full pill shape — primary CTAs, tag elements + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Level 0 (Flat) | No shadow, pure black surface | Page background, empty areas | +| Level 1 (Ring) | `rgba(0, 153, 255, 0.15) 0px 0px 0px 1px` | Card borders, interactive element outlines — Framer Blue glow ring | +| Level 2 (Contained) | `rgb(9, 9, 9) 0px 0px 0px 2px` | Near-black ring for subtle containment on dark surfaces | +| Level 3 (Floating) | `rgba(255, 255, 255, 0.1) 0px 0.5px 0px 0.5px, rgba(0, 0, 0, 0.25) 0px 10px 30px` | Elevated cards, floating elements — subtle white top-edge highlight + deep ambient shadow | + +### Shadow Philosophy +Framer's elevation system is inverted from traditional light-theme designs. Instead of darker shadows on light backgrounds, Framer uses: +- **Blue-tinted ring shadows** at very low opacity (0.15) for containment — a signature move that subtly brands every bordered element +- **White edge highlights** (0.5px) on the top edge of elevated elements — simulating light hitting the top surface +- **Deep ambient shadows** for true floating elements — `rgba(0, 0, 0, 0.25)` at large spread (30px) + +### Decorative Depth +- **Blue glow auras**: Subtle Framer Blue (`#0099ff`) radial gradients behind key interactive areas +- **No background blur/glassmorphism**: Despite the frosted button effect, there's no heavy glass blur usage — the translucency is achieved through simple rgba opacity + +## 7. Do's and Don'ts + +### Do +- Use pure black (`#000000`) as the primary background — not dark gray, not charcoal +- Apply extreme negative letter-spacing on GT Walsheim display text (-3px to -5.5px) +- Keep all buttons pill-shaped (40px+ radius) — never use squared or slightly-rounded buttons +- Use Framer Blue (`#0099ff`) exclusively for interactive accents — links, borders, focus states +- Deploy `rgba(255, 255, 255, 0.1)` for frosted glass surfaces on dark backgrounds +- Maintain GT Walsheim at weight 500 only — the medium weight IS the brand +- Use extensive OpenType features on Inter text (cv01, cv05, cv09, cv11, ss03, ss07) +- Let product screenshots be the visual centerpiece — the tool markets itself +- Apply blue ring shadows (`rgba(0, 153, 255, 0.15) 0px 0px 0px 1px`) for card containment + +### Don't +- Use warm dark backgrounds (no `#1a1a1a`, `#2d2d2d`, or brownish blacks) +- Apply bold (700+) weight to GT Walsheim display text — medium 500 only +- Introduce additional accent colors beyond Framer Blue — this is a one-accent-color system +- Use large border-radius on non-interactive elements (cards use 10px–15px, only buttons get 40px+) +- Add decorative imagery, illustrations, or icons — the product IS the illustration +- Use positive letter-spacing on headlines — everything is compressed, negative tracking +- Create heavy drop shadows — depth is communicated through subtle rings and minimal ambients +- Place light/white backgrounds behind content sections — the void is sacred +- Use serif or display-weight fonts — the system is geometric sans-serif only + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <809px | Single column, stacked feature sections, reduced hero text (62px→40px), hamburger nav | +| Tablet | 809px–1199px | 2-column features begin, nav links partially visible, screenshots scale down | +| Desktop | >1199px | Full layout, expanded nav with all links + CTA, 110px display hero, side-by-side features | + +### Touch Targets +- Pill buttons: minimum 40px height with 10px vertical padding — exceeds 44px WCAG minimum +- Nav links: 15px text with generous padding for touch accessibility +- Mobile CTA buttons: Full-width pills on mobile for easy thumb reach + +### Collapsing Strategy +- **Navigation**: Full horizontal nav → hamburger menu at mobile breakpoint +- **Hero text**: 110px display → 85px → 62px → ~40px across breakpoints, maintaining extreme negative tracking proportionally +- **Feature sections**: Side-by-side (text + screenshot) → stacked vertically on mobile +- **Product screenshots**: Scale responsively within containers, maintaining aspect ratios +- **Section spacing**: Reduces proportionally — 120px desktop → 60px mobile + +### Image Behavior +- Product screenshots are responsive, scaling within their container boundaries +- No art direction changes — same crops across breakpoints +- Dark background ensures screenshots maintain visual impact at any size +- Screenshots lazy-load as user scrolls into view + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Background: Void Black (`#000000`) +- Primary Text: Pure White (`#ffffff`) +- Accent/CTA: Framer Blue (`#0099ff`) +- Secondary Text: Muted Silver (`#a6a6a6`) +- Frosted Surface: Translucent White (`rgba(255, 255, 255, 0.1)`) +- Elevation Ring: Blue Glow (`rgba(0, 153, 255, 0.15)`) + +### Example Component Prompts +- "Create a hero section on pure black background with 110px GT Walsheim heading in white, letter-spacing -5.5px, line-height 0.85, and a pill-shaped white CTA button (100px radius) with black text" +- "Design a feature card on black background with a 1px Framer Blue ring shadow border (rgba(0,153,255,0.15)), 12px border-radius, white heading in Inter at 22px weight 700, and muted silver (a6a6a6) body text" +- "Build a navigation bar with black background, white Inter text links at 15px, and a frosted pill button (rgba(255,255,255,0.1) background, 40px radius) as the CTA" +- "Create a product showcase section with a full-width screenshot embedded on black, 10px border-radius, subtle multi-layer shadow (white 0.5px top highlight + rgba(0,0,0,0.25) 30px ambient)" +- "Design a pricing card using pure black surface, Framer Blue (#0099ff) accent for the selected plan border, white text hierarchy (24px Inter bold heading, 14px regular body), and a solid white pill CTA button" + +### Iteration Guide +When refining existing screens generated with this design system: +1. Focus on ONE component at a time — the dark canvas makes each element precious +2. Always verify letter-spacing on GT Walsheim headings — the extreme negative tracking is non-negotiable +3. Check that Framer Blue appears ONLY on interactive elements — never as decorative background or text color for non-links +4. Ensure all buttons are pill-shaped — any squared corner immediately breaks the Framer aesthetic +5. Test frosted glass surfaces by checking they have exactly `rgba(255, 255, 255, 0.1)` — too opaque looks like a bug, too transparent disappears diff --git a/skills/creative/popular-web-designs/templates/hashicorp.md b/skills/creative/popular-web-designs/templates/hashicorp.md new file mode 100644 index 0000000..8b9e553 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/hashicorp.md @@ -0,0 +1,291 @@ +# Design System: HashiCorp + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +HashiCorp's website is enterprise infrastructure made tangible — a design system that must communicate the complexity of cloud infrastructure management while remaining approachable. The visual language splits between two modes: a clean white light-mode for informational sections and a dramatic dark-mode (`#15181e`, `#0d0e12`) for hero areas and product showcases, creating a day/night duality that mirrors the "build in light, deploy in dark" developer workflow. + +The typography is anchored by a custom brand font (HashiCorp Sans, loaded as `__hashicorpSans_96f0ca`) that carries substantial weight — literally. Headings use 600–700 weights with tight line-heights (1.17–1.19), creating dense, authoritative text blocks that communicate enterprise confidence. The hero headline at 82px weight 600 with OpenType `"kern"` enabled is not decorative — it's infrastructure-grade typography. + +What distinguishes HashiCorp is its multi-product color system. Each product in the portfolio has its own brand color — Terraform purple (`#7b42bc`), Vault yellow (`#ffcf25`), Waypoint teal (`#14c6cb`), Vagrant blue (`#1868f2`) — and these colors appear throughout as accent tokens via a CSS custom property system (`--mds-color-*`). This creates a design system within a design system: the parent brand is black-and-white with blue accents, while each child product injects its own chromatic identity. + +The component system uses the `mds` (Markdown Design System) prefix, indicating a systematic, token-driven approach where colors, spacing, and states are all managed through CSS variables. Shadows are remarkably subtle — dual-layer micro-shadows using `rgba(97, 104, 117, 0.05)` that are nearly invisible but provide just enough depth to separate interactive surfaces from the background. + +**Key Characteristics:** +- Dual-mode: clean white sections + dramatic dark (`#15181e`) hero/product areas +- Custom HashiCorp Sans font with 600–700 weights and `"kern"` feature +- Multi-product color system via `--mds-color-*` CSS custom properties +- Product brand colors: Terraform purple, Vault yellow, Waypoint teal, Vagrant blue +- Uppercase letter-spaced captions (13px, weight 600, 1.3px letter-spacing) +- Micro-shadows: dual-layer at 0.05 opacity — depth through whisper, not shout +- Token-driven `mds` component system with semantic variable names +- Tight border radius: 2px–8px, nothing pill-shaped or circular +- System-ui fallback stack for secondary text + +## 2. Color Palette & Roles + +### Brand Primary +- **Black** (`#000000`): Primary brand color, text on light surfaces, `--mds-color-hcp-brand` +- **Dark Charcoal** (`#15181e`): Dark mode backgrounds, hero sections +- **Near Black** (`#0d0e12`): Deepest dark mode surface, form inputs on dark + +### Neutral Scale +- **Light Gray** (`#f1f2f3`): Light backgrounds, subtle surfaces +- **Mid Gray** (`#d5d7db`): Borders, button text on dark +- **Cool Gray** (`#b2b6bd`): Border accents (at 0.1–0.4 opacity) +- **Dark Gray** (`#656a76`): Helper text, secondary labels, `--mds-form-helper-text-color` +- **Charcoal** (`#3b3d45`): Secondary text on light, button borders +- **Near White** (`#efeff1`): Primary text on dark surfaces + +### Product Brand Colors +- **Terraform Purple** (`#7b42bc`): `--mds-color-terraform-button-background` +- **Vault Yellow** (`#ffcf25`): `--mds-color-vault-button-background` +- **Waypoint Teal** (`#14c6cb`): `--mds-color-waypoint-button-background-focus` +- **Waypoint Teal Hover** (`#12b6bb`): `--mds-color-waypoint-button-background-hover` +- **Vagrant Blue** (`#1868f2`): `--mds-color-vagrant-brand` +- **Purple Accent** (`#911ced`): `--mds-color-palette-purple-300` +- **Visited Purple** (`#a737ff`): `--mds-color-foreground-action-visited` + +### Semantic Colors +- **Action Blue** (`#1060ff`): Primary action links on dark +- **Link Blue** (`#2264d6`): Primary links on light +- **Bright Blue** (`#2b89ff`): Active links, hover accent +- **Amber** (`#bb5a00`): `--mds-color-palette-amber-200`, warning states +- **Amber Light** (`#fbeabf`): `--mds-color-palette-amber-100`, warning backgrounds +- **Vault Faint Yellow** (`#fff9cf`): `--mds-color-vault-radar-gradient-faint-stop` +- **Orange** (`#a9722e`): `--mds-color-unified-core-orange-6` +- **Red** (`#731e25`): `--mds-color-unified-core-red-7`, error states +- **Navy** (`#101a59`): `--mds-color-unified-core-blue-7` + +### Shadows +- **Micro Shadow** (`rgba(97, 104, 117, 0.05) 0px 1px 1px, rgba(97, 104, 117, 0.05) 0px 2px 2px`): Default card/button elevation +- **Focus Outline**: `3px solid var(--mds-color-focus-action-external)` — systematic focus ring + +## 3. Typography Rules + +### Font Families +- **Primary Brand**: `__hashicorpSans_96f0ca` (HashiCorp Sans), with fallback: `__hashicorpSans_Fallback_96f0ca` +- **System UI**: `system-ui, -apple-system, BlinkMacSystemFont, Segoe UI, Helvetica, Arial` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | HashiCorp Sans | 82px (5.13rem) | 600 | 1.17 (tight) | normal | `"kern"` enabled | +| Section Heading | HashiCorp Sans | 52px (3.25rem) | 600 | 1.19 (tight) | normal | `"kern"` enabled | +| Feature Heading | HashiCorp Sans | 42px (2.63rem) | 700 | 1.19 (tight) | -0.42px | Negative tracking | +| Sub-heading | HashiCorp Sans | 34px (2.13rem) | 600–700 | 1.18 (tight) | normal | Feature blocks | +| Card Title | HashiCorp Sans | 26px (1.63rem) | 700 | 1.19 (tight) | normal | Card and panel headings | +| Small Title | HashiCorp Sans | 19px (1.19rem) | 700 | 1.21 (tight) | normal | Compact headings | +| Body Emphasis | HashiCorp Sans | 17px (1.06rem) | 600–700 | 1.18–1.35 | normal | Bold body text | +| Body Large | system-ui | 20px (1.25rem) | 400–600 | 1.50 | normal | Hero descriptions | +| Body | system-ui | 16px (1.00rem) | 400–500 | 1.63–1.69 (relaxed) | normal | Standard body text | +| Nav Link | system-ui | 15px (0.94rem) | 500 | 1.60 (relaxed) | normal | Navigation items | +| Small Body | system-ui | 14px (0.88rem) | 400–500 | 1.29–1.71 | normal | Secondary content | +| Caption | system-ui | 13px (0.81rem) | 400–500 | 1.23–1.69 | normal | Metadata, footer links | +| Uppercase Label | HashiCorp Sans | 13px (0.81rem) | 600 | 1.69 (relaxed) | 1.3px | `text-transform: uppercase` | + +### Principles +- **Brand/System split**: HashiCorp Sans for headings and brand-critical text; system-ui for body, navigation, and functional text. The brand font carries the weight, system-ui carries the words. +- **Kern always on**: All HashiCorp Sans text enables OpenType `"kern"` — letterfitting is non-negotiable. +- **Tight headings**: Every heading uses 1.17–1.21 line-height, creating dense, stacked text blocks that feel infrastructural — solid, load-bearing. +- **Relaxed body**: Body text uses 1.50–1.69 line-height (notably generous), creating comfortable reading rhythm beneath the dense headings. +- **Uppercase labels as wayfinding**: 13px uppercase with 1.3px letter-spacing serves as the systematic category/section marker — always HashiCorp Sans weight 600. + +## 4. Component Stylings + +### Buttons + +**Primary Dark** +- Background: `#15181e` +- Text: `#d5d7db` +- Padding: 9px 9px 9px 15px (asymmetric, more left padding) +- Radius: 5px +- Border: `1px solid rgba(178, 182, 189, 0.4)` +- Shadow: `rgba(97, 104, 117, 0.05) 0px 1px 1px, rgba(97, 104, 117, 0.05) 0px 2px 2px` +- Focus: `3px solid var(--mds-color-focus-action-external)` +- Hover: uses `--mds-color-surface-interactive` token + +**Secondary White** +- Background: `#ffffff` +- Text: `#3b3d45` +- Padding: 8px 12px +- Radius: 4px +- Hover: `--mds-color-surface-interactive` + low-shadow elevation +- Focus: `3px solid transparent` outline +- Clean, minimal appearance + +**Product-Colored Buttons** +- Terraform: background `#7b42bc` +- Vault: background `#ffcf25` (dark text) +- Waypoint: background `#14c6cb`, hover `#12b6bb` +- Each product button follows the same structural pattern but uses its brand color + +### Badges / Pills +- Background: `#42225b` (deep purple) +- Text: `#efeff1` +- Padding: 3px 7px +- Radius: 5px +- Border: `1px solid rgb(180, 87, 255)` +- Font: 16px + +### Inputs + +**Text Input (Dark Mode)** +- Background: `#0d0e12` +- Text: `#efeff1` +- Border: `1px solid rgb(97, 104, 117)` +- Padding: 11px +- Radius: 5px +- Focus: `3px solid var(--mds-color-focus-action-external)` outline + +**Checkbox** +- Background: `#0d0e12` +- Border: `1px solid rgb(97, 104, 117)` +- Radius: 3px + +### Links +- **Action Blue on Light**: `#2264d6`, hover → blue-600 variable, underline on hover +- **Action Blue on Dark**: `#1060ff` or `#2b89ff`, underline on hover +- **White on Dark**: `#ffffff`, transparent underline → visible underline on hover +- **Neutral on Light**: `#3b3d45`, transparent underline → visible underline on hover +- **Light on Dark**: `#efeff1`, similar hover pattern +- All links use `var(--wpl-blue-600)` as hover color + +### Cards & Containers +- Light mode: white background, micro-shadow elevation +- Dark mode: `#15181e` or darker surfaces +- Radius: 8px for cards and containers +- Product showcase cards with gradient borders or accent lighting + +### Navigation +- Clean horizontal nav with mega-menu dropdowns +- HashiCorp logo left-aligned +- system-ui 15px weight 500 for links +- Product categories organized by lifecycle management group +- "Get started" and "Contact us" CTAs in header +- Dark mode variant for hero sections + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 2px, 3px, 4px, 6px, 7px, 8px, 9px, 11px, 12px, 16px, 20px, 24px, 32px, 40px, 48px + +### Grid & Container +- Max content width: ~1150px (xl breakpoint) +- Full-width dark hero sections with contained content +- Card grids: 2–3 column layouts +- Generous horizontal padding at desktop scale + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <375px | Tight single column | +| Mobile | 375–480px | Standard mobile | +| Small Tablet | 480–600px | Minor adjustments | +| Tablet | 600–768px | 2-column grids begin | +| Small Desktop | 768–992px | Full nav visible | +| Desktop | 992–1120px | Standard layout | +| Large Desktop | 1120–1440px | Max-width content | +| Ultra-wide | >1440px | Centered, generous margins | + +### Whitespace Philosophy +- **Enterprise breathing room**: Generous vertical spacing between sections (48px–80px+) communicates stability and seriousness. +- **Dense headings, spacious body**: Tight line-height headings sit above relaxed body text, creating visual "weight at the top" of each section. +- **Dark as canvas**: Dark hero sections use extra vertical padding to let 3D illustrations and gradients breathe. + +### Border Radius Scale +- Minimal (2px): Links, small inline elements +- Subtle (3px): Checkboxes, small inputs +- Standard (4px): Secondary buttons +- Comfortable (5px): Primary buttons, badges, inputs +- Card (8px): Cards, containers, images + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Default surfaces, text blocks | +| Whisper (Level 1) | `rgba(97, 104, 117, 0.05) 0px 1px 1px, rgba(97, 104, 117, 0.05) 0px 2px 2px` | Cards, buttons, interactive surfaces | +| Focus (Level 2) | `3px solid var(--mds-color-focus-action-external)` outline | Focus rings — color-matched to context | + +**Shadow Philosophy**: HashiCorp uses arguably the subtlest shadow system in modern web design. The dual-layer shadows at 5% opacity are nearly invisible — they exist not to create visual depth but to signal interactivity. If you can see the shadow, it's too strong. This restraint communicates the enterprise value of stability — nothing floats, nothing is uncertain. + +## 7. Do's and Don'ts + +### Do +- Use HashiCorp Sans for headings and brand text, system-ui for body and UI text +- Enable `"kern"` on all HashiCorp Sans text +- Use product brand colors ONLY for their respective products (Terraform = purple, Vault = yellow, etc.) +- Apply uppercase labels at 13px weight 600 with 1.3px letter-spacing for section markers +- Keep shadows at the "whisper" level (0.05 opacity dual-layer) +- Use the `--mds-color-*` token system for consistent color application +- Maintain the tight-heading / relaxed-body rhythm (1.17–1.21 vs 1.50–1.69 line-heights) +- Use `3px solid` focus outlines for accessibility + +### Don't +- Don't use product brand colors outside their product context (no Terraform purple on Vault content) +- Don't increase shadow opacity above 0.1 — the whisper level is intentional +- Don't use pill-shaped buttons (>8px radius) — the sharp, minimal radius is structural +- Don't skip the `"kern"` feature on headings — the font requires it +- Don't use HashiCorp Sans for small body text — it's designed for 17px+ heading use +- Don't mix product colors in the same component — each product has one color +- Don't use pure black (`#000000`) for dark backgrounds — use `#15181e` or `#0d0e12` +- Don't forget the asymmetric button padding — 9px 9px 9px 15px is intentional + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <768px | Single column, hamburger nav, stacked CTAs | +| Tablet | 768–992px | 2-column grids, nav begins expanding | +| Desktop | 992–1150px | Full layout, mega-menu nav | +| Large | >1150px | Max-width centered, generous margins | + +### Collapsing Strategy +- Hero: 82px → 52px → 42px heading sizes +- Navigation: mega-menu → hamburger +- Product cards: 3-column → 2-column → stacked +- Dark sections maintain full-width but compress padding +- Buttons: inline → full-width stacked on mobile + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Light bg: `#ffffff`, `#f1f2f3` +- Dark bg: `#15181e`, `#0d0e12` +- Text light: `#000000`, `#3b3d45` +- Text dark: `#efeff1`, `#d5d7db` +- Links: `#2264d6` (light), `#1060ff` (dark), `#2b89ff` (active) +- Helper text: `#656a76` +- Borders: `rgba(178, 182, 189, 0.4)`, `rgb(97, 104, 117)` +- Focus: `3px solid` product-appropriate color + +### Example Component Prompts +- "Create a hero on dark background (#15181e). Headline at 82px HashiCorp Sans weight 600, line-height 1.17, kern enabled, white text. Sub-text at 20px system-ui weight 400, line-height 1.50, #d5d7db text. Two buttons: primary dark (#15181e, 5px radius, 9px 15px padding) and secondary white (#ffffff, 4px radius, 8px 12px padding)." +- "Design a product card: white background, 8px radius, dual-layer shadow at rgba(97,104,117,0.05). Title at 26px HashiCorp Sans weight 700, body at 16px system-ui weight 400 line-height 1.63." +- "Build an uppercase section label: 13px HashiCorp Sans weight 600, line-height 1.69, letter-spacing 1.3px, text-transform uppercase, #656a76 color." +- "Create a product-specific CTA button: Terraform → #7b42bc background, Vault → #ffcf25 with dark text, Waypoint → #14c6cb. All: 5px radius, 500 weight text, 16px system-ui." +- "Design a dark form: #0d0e12 input background, #efeff1 text, 1px solid rgb(97,104,117) border, 5px radius, 11px padding. Focus: 3px solid accent-color outline." + +### Iteration Guide +1. Always start with the mode decision: light (white) for informational, dark (#15181e) for hero/product +2. HashiCorp Sans for headings only (17px+), system-ui for everything else +3. Shadows are at whisper level (0.05 opacity) — if visible, reduce +4. Product colors are sacred — each product owns exactly one color +5. Focus rings are always 3px solid, color-matched to product context +6. Uppercase labels are the systematic wayfinding pattern — 13px, 600, 1.3px tracking diff --git a/skills/creative/popular-web-designs/templates/ibm.md b/skills/creative/popular-web-designs/templates/ibm.md new file mode 100644 index 0000000..c2f6253 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/ibm.md @@ -0,0 +1,345 @@ +# Design System: IBM + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `IBM Plex Sans` | **Mono:** `IBM Plex Mono` +> - **Font stack (CSS):** `font-family: 'IBM Plex Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'IBM Plex Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +IBM's website is the digital embodiment of enterprise authority built on the Carbon Design System — a design language so methodically structured it reads like an engineering specification rendered as a webpage. The page operates on a stark duality: a bright white (`#ffffff`) canvas with near-black (`#161616`) text, punctuated by a single, unwavering accent — IBM Blue 60 (`#0f62fe`). This isn't playful tech-startup minimalism; it's corporate precision distilled into pixels. Every element exists within Carbon's rigid 2x grid, every color maps to a semantic token, every spacing value snaps to the 8px base unit. + +The IBM Plex type family is the system's backbone. IBM Plex Sans at light weight (300) for display headlines creates an unexpectedly airy, almost delicate quality at large sizes — a deliberate counterpoint to IBM's corporate gravity. At body sizes, regular weight (400) with 0.16px letter-spacing on 14px captions introduces the meticulous micro-tracking that makes Carbon text feel engineered rather than designed. IBM Plex Mono serves code, data, and technical labels, completing the family trinity alongside the rarely-surfaced IBM Plex Serif. + +What defines IBM's visual identity beyond monochrome-plus-blue is the reliance on Carbon's component token system. Every interactive state maps to a CSS custom property prefixed with `--cds-` (Carbon Design System). Buttons don't have hardcoded colors; they reference `--cds-button-primary`, `--cds-button-primary-hover`, `--cds-button-primary-active`. This tokenized architecture means the entire visual layer is a thin skin over a deeply systematic foundation — the design equivalent of a well-typed API. + +**Key Characteristics:** +- IBM Plex Sans at weight 300 (Light) for display — corporate gravitas through typographic restraint +- IBM Plex Mono for code and technical content with consistent 0.16px letter-spacing at small sizes +- Single accent color: IBM Blue 60 (`#0f62fe`) — every interactive element, every CTA, every link +- Carbon token system (`--cds-*`) driving all semantic colors, enabling theme-switching at the variable level +- 8px spacing grid with strict adherence — no arbitrary values, everything aligns +- Flat, borderless cards on `#f4f4f4` Gray 10 surface — depth through background-color layering, not shadows +- Bottom-border inputs (not boxed) — the signature Carbon form pattern +- 0px border-radius on primary buttons — unapologetically rectangular, no softening + +## 2. Color Palette & Roles + +### Primary +- **IBM Blue 60** (`#0f62fe`): The singular interactive color. Primary buttons, links, focus states, active indicators. This is the only chromatic hue in the core UI palette. +- **White** (`#ffffff`): Page background, card surfaces, button text on blue, `--cds-background`. +- **Gray 100** (`#161616`): Primary text, headings, dark surface backgrounds, nav bar, footer. `--cds-text-primary`. + +### Neutral Scale (Gray Family) +- **Gray 100** (`#161616`): Primary text, headings, dark UI chrome, footer background. +- **Gray 90** (`#262626`): Secondary dark surfaces, hover states on dark backgrounds. +- **Gray 80** (`#393939`): Tertiary dark, active states. +- **Gray 70** (`#525252`): Secondary text, helper text, descriptions. `--cds-text-secondary`. +- **Gray 60** (`#6f6f6f`): Placeholder text, disabled text. +- **Gray 50** (`#8d8d8d`): Disabled icons, muted labels. +- **Gray 30** (`#c6c6c6`): Borders, divider lines, input bottom-borders. `--cds-border-subtle`. +- **Gray 20** (`#e0e0e0`): Subtle borders, card outlines. +- **Gray 10** (`#f4f4f4`): Secondary surface background, card fills, alternating rows. `--cds-layer-01`. +- **Gray 10 Hover** (`#e8e8e8`): Hover state for Gray 10 surfaces. + +### Interactive +- **Blue 60** (`#0f62fe`): Primary interactive — buttons, links, focus. `--cds-link-primary`, `--cds-button-primary`. +- **Blue 70** (`#0043ce`): Link hover state. `--cds-link-primary-hover`. +- **Blue 80** (`#002d9c`): Active/pressed state for blue elements. +- **Blue 10** (`#edf5ff`): Blue tint surface, selected row background. +- **Focus Blue** (`#0f62fe`): `--cds-focus` — 2px inset border on focused elements. +- **Focus Inset** (`#ffffff`): `--cds-focus-inset` — white inner ring for focus on dark backgrounds. + +### Support & Status +- **Red 60** (`#da1e28`): Error, danger. `--cds-support-error`. +- **Green 50** (`#24a148`): Success. `--cds-support-success`. +- **Yellow 30** (`#f1c21b`): Warning. `--cds-support-warning`. +- **Blue 60** (`#0f62fe`): Informational. `--cds-support-info`. + +### Dark Theme (Gray 100 Theme) +- **Background**: Gray 100 (`#161616`). `--cds-background`. +- **Layer 01**: Gray 90 (`#262626`). Card and container surfaces. +- **Layer 02**: Gray 80 (`#393939`). Elevated surfaces. +- **Text Primary**: Gray 10 (`#f4f4f4`). `--cds-text-primary`. +- **Text Secondary**: Gray 30 (`#c6c6c6`). `--cds-text-secondary`. +- **Border Subtle**: Gray 80 (`#393939`). `--cds-border-subtle`. +- **Interactive**: Blue 40 (`#78a9ff`). Links and interactive elements shift lighter for contrast. + +## 3. Typography Rules + +### Font Family +- **Primary**: `IBM Plex Sans`, with fallbacks: `Helvetica Neue, Arial, sans-serif` +- **Monospace**: `IBM Plex Mono`, with fallbacks: `Menlo, Courier, monospace` +- **Serif** (limited use): `IBM Plex Serif`, for editorial/expressive contexts +- **Icon Font**: `ibm_icons` — proprietary icon glyphs at 20px + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display 01 | IBM Plex Sans | 60px (3.75rem) | 300 (Light) | 1.17 (70px) | 0 | Maximum impact, light weight for elegance | +| Display 02 | IBM Plex Sans | 48px (3.00rem) | 300 (Light) | 1.17 (56px) | 0 | Secondary hero, responsive fallback | +| Heading 01 | IBM Plex Sans | 42px (2.63rem) | 300 (Light) | 1.19 (50px) | 0 | Expressive heading | +| Heading 02 | IBM Plex Sans | 32px (2.00rem) | 400 (Regular) | 1.25 (40px) | 0 | Section headings | +| Heading 03 | IBM Plex Sans | 24px (1.50rem) | 400 (Regular) | 1.33 (32px) | 0 | Sub-section titles | +| Heading 04 | IBM Plex Sans | 20px (1.25rem) | 600 (Semibold) | 1.40 (28px) | 0 | Card titles, feature headers | +| Heading 05 | IBM Plex Sans | 20px (1.25rem) | 400 (Regular) | 1.40 (28px) | 0 | Lighter card headings | +| Body Long 01 | IBM Plex Sans | 16px (1.00rem) | 400 (Regular) | 1.50 (24px) | 0 | Standard reading text | +| Body Long 02 | IBM Plex Sans | 16px (1.00rem) | 600 (Semibold) | 1.50 (24px) | 0 | Emphasized body, labels | +| Body Short 01 | IBM Plex Sans | 14px (0.88rem) | 400 (Regular) | 1.29 (18px) | 0.16px | Compact body, captions | +| Body Short 02 | IBM Plex Sans | 14px (0.88rem) | 600 (Semibold) | 1.29 (18px) | 0.16px | Bold captions, nav items | +| Caption 01 | IBM Plex Sans | 12px (0.75rem) | 400 (Regular) | 1.33 (16px) | 0.32px | Metadata, timestamps | +| Code 01 | IBM Plex Mono | 14px (0.88rem) | 400 (Regular) | 1.43 (20px) | 0.16px | Inline code, terminal | +| Code 02 | IBM Plex Mono | 16px (1.00rem) | 400 (Regular) | 1.50 (24px) | 0 | Code blocks | +| Mono Display | IBM Plex Mono | 42px (2.63rem) | 400 (Regular) | 1.19 (50px) | 0 | Hero mono decorative | + +### Principles +- **Light weight at display sizes**: Carbon's expressive type set uses weight 300 (Light) at 42px+. This creates a distinctive tension — the content speaks with corporate authority while the letterforms whisper with typographic lightness. +- **Micro-tracking at small sizes**: 0.16px letter-spacing at 14px and 0.32px at 12px. These seemingly negligible values are Carbon's secret weapon for readability at compact sizes — they open up the tight IBM Plex letterforms just enough. +- **Three functional weights**: 300 (display/expressive), 400 (body/reading), 600 (emphasis/UI labels). Weight 700 is intentionally absent from the production type scale. +- **Productive vs. Expressive**: Productive sets use tighter line-heights (1.29) for dense UI. Expressive sets breathe more (1.40-1.50) for marketing and editorial content. + +## 4. Component Stylings + +### Buttons + +**Primary Button (Blue)** +- Background: `#0f62fe` (Blue 60) → `--cds-button-primary` +- Text: `#ffffff` (White) +- Padding: 14px 63px 14px 15px (asymmetric — room for trailing icon) +- Border: 1px solid transparent +- Border-radius: 0px (sharp rectangle — the Carbon signature) +- Height: 48px (default), 40px (compact), 64px (expressive) +- Hover: `#0353e9` (Blue 60 Hover) → `--cds-button-primary-hover` +- Active: `#002d9c` (Blue 80) → `--cds-button-primary-active` +- Focus: `2px solid #0f62fe` inset + `1px solid #ffffff` inner + +**Secondary Button (Gray)** +- Background: `#393939` (Gray 80) +- Text: `#ffffff` +- Hover: `#4c4c4c` (Gray 70) +- Active: `#6f6f6f` (Gray 60) +- Same padding/radius as primary + +**Tertiary Button (Ghost Blue)** +- Background: transparent +- Text: `#0f62fe` (Blue 60) +- Border: 1px solid `#0f62fe` +- Hover: `#0353e9` text + Blue 10 background tint +- Border-radius: 0px + +**Ghost Button** +- Background: transparent +- Text: `#0f62fe` (Blue 60) +- Padding: 14px 16px +- Border: none +- Hover: `#e8e8e8` background tint + +**Danger Button** +- Background: `#da1e28` (Red 60) +- Text: `#ffffff` +- Hover: `#b81921` (Red 70) + +### Cards & Containers +- Background: `#ffffff` on white theme, `#f4f4f4` (Gray 10) for elevated cards +- Border: none (flat design — no border or shadow on most cards) +- Border-radius: 0px (matching the rectangular button aesthetic) +- Hover: background shifts to `#e8e8e8` (Gray 10 Hover) for clickable cards +- Content padding: 16px +- Separation: background-color layering (white → gray 10 → white) rather than shadows + +### Inputs & Forms +- Background: `#f4f4f4` (Gray 10) — `--cds-field` +- Text: `#161616` (Gray 100) +- Padding: 0px 16px (horizontal only) +- Height: 40px (default), 48px (large) +- Border: none on sides/top — `2px solid transparent` bottom +- Bottom-border active: `2px solid #161616` (Gray 100) +- Focus: `2px solid #0f62fe` (Blue 60) bottom-border — `--cds-focus` +- Error: `2px solid #da1e28` (Red 60) bottom-border +- Label: 12px IBM Plex Sans, 0.32px letter-spacing, Gray 70 +- Helper text: 12px, Gray 60 +- Placeholder: Gray 60 (`#6f6f6f`) +- Border-radius: 0px (top) — inputs are sharp-cornered + +### Navigation +- Background: `#161616` (Gray 100) — full-width dark masthead +- Height: 48px +- Logo: IBM 8-bar logo, white on dark, left-aligned +- Links: 14px IBM Plex Sans, weight 400, `#c6c6c6` (Gray 30) default +- Link hover: `#ffffff` text +- Active link: `#ffffff` with bottom-border indicator +- Platform switcher: left-aligned horizontal tabs +- Search: icon-triggered slide-out search field +- Mobile: hamburger with left-sliding panel + +### Links +- Default: `#0f62fe` (Blue 60) with no underline +- Hover: `#0043ce` (Blue 70) with underline +- Visited: remains Blue 60 (no visited state change) +- Inline links: underlined by default in body copy + +### Distinctive Components + +**Content Block (Hero/Feature)** +- Full-width alternating white/gray-10 background bands +- Headline left-aligned with 60px or 48px display type +- CTA as blue primary button with arrow icon +- Image/illustration right-aligned or below on mobile + +**Tile (Clickable Card)** +- Background: `#f4f4f4` or `#ffffff` +- Full-width bottom-border or background-shift hover +- Arrow icon bottom-right on hover +- No shadow — flatness is the identity + +**Tag / Label** +- Background: contextual color at 10% opacity (e.g., Blue 10, Red 10) +- Text: corresponding 60-grade color +- Padding: 4px 8px +- Border-radius: 24px (pill — exception to the 0px rule) +- Font: 12px weight 400 + +**Notification Banner** +- Full-width bar, typically Blue 60 or Gray 100 background +- White text, 14px +- Close/dismiss icon right-aligned + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px (Carbon 2x grid) +- Component spacing scale: 2px, 4px, 8px, 12px, 16px, 24px, 32px, 40px, 48px +- Layout spacing scale: 16px, 24px, 32px, 48px, 64px, 80px, 96px, 160px +- Mini unit: 8px (smallest usable spacing) +- Padding within components: typically 16px +- Gap between cards/tiles: 1px (hairline) or 16px (standard) + +### Grid & Container +- 16-column grid (Carbon's 2x grid system) +- Max content width: 1584px (max breakpoint) +- Column gutters: 32px (16px on mobile) +- Margin: 16px (mobile), 32px (tablet+) +- Content typically spans 8-12 columns for readable line lengths +- Full-bleed sections alternate with contained content + +### Whitespace Philosophy +- **Functional density**: Carbon favors productive density over expansive whitespace. Sections are tightly packed compared to consumer design systems — this reflects IBM's enterprise DNA. +- **Background-color zoning**: Instead of massive padding between sections, IBM uses alternating background colors (white → gray 10 → white) to create visual separation with minimal vertical space. +- **Consistent 48px rhythm**: Major section transitions use 48px vertical spacing. Hero sections may use 80px–96px. + +### Border Radius Scale +- **0px**: Primary buttons, inputs, tiles, cards — the dominant treatment. Carbon is fundamentally rectangular. +- **2px**: Occasionally on small interactive elements (tags) +- **24px**: Tags/labels (pill shape — the sole rounded exception) +- **50%**: Avatar circles, icon containers + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, `#ffffff` background | Default page surface | +| Layer 01 | No shadow, `#f4f4f4` background | Cards, tiles, alternating sections | +| Layer 02 | No shadow, `#e0e0e0` background | Elevated panels within Layer 01 | +| Raised | `0 2px 6px rgba(0,0,0,0.3)` | Dropdowns, tooltips, overflow menus | +| Overlay | `0 2px 6px rgba(0,0,0,0.3)` + dark scrim | Modal dialogs, side panels | +| Focus | `2px solid #0f62fe` inset + `1px solid #ffffff` | Keyboard focus ring | +| Bottom-border | `2px solid #161616` on bottom edge | Active input, active tab indicator | + +**Shadow Philosophy**: Carbon is deliberately shadow-averse. IBM achieves depth primarily through background-color layering — stacking surfaces of progressively darker grays rather than adding box-shadows. This creates a flat, print-inspired aesthetic where hierarchy is communicated through color value, not simulated light. Shadows are reserved exclusively for floating elements (dropdowns, tooltips, modals) where the element genuinely overlaps content. This restraint gives the rare shadow meaningful impact — when something floats in Carbon, it matters. + +## 7. Do's and Don'ts + +### Do +- Use IBM Plex Sans at weight 300 for display sizes (42px+) — the lightness is intentional +- Apply 0.16px letter-spacing on 14px body text and 0.32px on 12px captions +- Use 0px border-radius on buttons, inputs, cards, and tiles — rectangles are the system +- Reference `--cds-*` token names when implementing (e.g., `--cds-button-primary`, `--cds-text-primary`) +- Use background-color layering (white → gray 10 → gray 20) for depth instead of shadows +- Use bottom-border (not box) for input field indicators +- Maintain the 48px default button height and asymmetric padding for icon accommodation +- Apply Blue 60 (`#0f62fe`) as the sole accent — one blue to rule them all + +### Don't +- Don't round button corners — 0px radius is the Carbon identity +- Don't use shadows on cards or tiles — flatness is the point +- Don't introduce additional accent colors — IBM's system is monochromatic + blue +- Don't use weight 700 (Bold) — the scale stops at 600 (Semibold) +- Don't add letter-spacing to display-size text — tracking is only for 14px and below +- Don't box inputs with full borders — Carbon inputs use bottom-border only +- Don't use gradient backgrounds — IBM's surfaces are flat, solid colors +- Don't deviate from the 8px spacing grid — every value should be divisible by 8 (with 2px and 4px for micro-adjustments) + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Small (sm) | 320px | Single column, hamburger nav, 16px margins | +| Medium (md) | 672px | 2-column grids begin, expanded content | +| Large (lg) | 1056px | Full navigation visible, 3-4 column grids | +| X-Large (xlg) | 1312px | Maximum content density, wide layouts | +| Max | 1584px | Maximum content width, centered with margins | + +### Touch Targets +- Button height: 48px default, minimum 40px (compact) +- Navigation links: 48px row height for touch +- Input height: 40px default, 48px large +- Icon buttons: 48px square touch target +- Mobile menu items: full-width 48px rows + +### Collapsing Strategy +- Hero: 60px display → 42px → 32px heading as viewport narrows +- Navigation: full horizontal masthead → hamburger with slide-out panel +- Grid: 4-column → 2-column → single column +- Tiles/cards: horizontal grid → vertical stack +- Images: maintain aspect ratio, max-width 100% +- Footer: multi-column link groups → stacked single column +- Section padding: 48px → 32px → 16px + +### Image Behavior +- Responsive images with `max-width: 100%` +- Product illustrations scale proportionally +- Hero images may shift from side-by-side to stacked below +- Data visualizations maintain aspect ratio with horizontal scroll on mobile + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: IBM Blue 60 (`#0f62fe`) +- Background: White (`#ffffff`) +- Heading text: Gray 100 (`#161616`) +- Body text: Gray 100 (`#161616`) +- Secondary text: Gray 70 (`#525252`) +- Surface/Card: Gray 10 (`#f4f4f4`) +- Border: Gray 30 (`#c6c6c6`) +- Link: Blue 60 (`#0f62fe`) +- Link hover: Blue 70 (`#0043ce`) +- Focus ring: Blue 60 (`#0f62fe`) +- Error: Red 60 (`#da1e28`) +- Success: Green 50 (`#24a148`) + +### Example Component Prompts +- "Create a hero section on white background. Headline at 60px IBM Plex Sans weight 300, line-height 1.17, color #161616. Subtitle at 16px weight 400, line-height 1.50, color #525252, max-width 640px. Blue CTA button (#0f62fe background, #ffffff text, 0px border-radius, 48px height, 14px 63px 14px 15px padding)." +- "Design a card tile: #f4f4f4 background, 0px border-radius, 16px padding. Title at 20px IBM Plex Sans weight 600, line-height 1.40, color #161616. Body at 14px weight 400, letter-spacing 0.16px, line-height 1.29, color #525252. Hover: background shifts to #e8e8e8." +- "Build a form field: #f4f4f4 background, 0px border-radius, 40px height, 16px horizontal padding. Label above at 12px weight 400, letter-spacing 0.32px, color #525252. Bottom-border: 2px solid transparent default, 2px solid #0f62fe on focus. Placeholder: #6f6f6f." +- "Create a dark navigation bar: #161616 background, 48px height. IBM logo white left-aligned. Links at 14px IBM Plex Sans weight 400, color #c6c6c6. Hover: #ffffff text. Active: #ffffff with 2px bottom border." +- "Build a tag component: Blue 10 (#edf5ff) background, Blue 60 (#0f62fe) text, 4px 8px padding, 24px border-radius, 12px IBM Plex Sans weight 400." + +### Iteration Guide +1. Always use 0px border-radius on buttons, inputs, and cards — this is non-negotiable in Carbon +2. Letter-spacing only at small sizes: 0.16px at 14px, 0.32px at 12px — never on display text +3. Three weights: 300 (display), 400 (body), 600 (emphasis) — no bold +4. Blue 60 is the only accent color — do not introduce secondary accent hues +5. Depth comes from background-color layering (white → #f4f4f4 → #e0e0e0), not shadows +6. Inputs have bottom-border only, never fully boxed +7. Use `--cds-` prefix for token naming to stay Carbon-compatible +8. 48px is the universal interactive element height diff --git a/skills/creative/popular-web-designs/templates/intercom.md b/skills/creative/popular-web-designs/templates/intercom.md new file mode 100644 index 0000000..9293886 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/intercom.md @@ -0,0 +1,159 @@ +# Design System: Intercom + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Intercom's website is a warm, confident customer service platform that communicates "AI-first helpdesk" through a clean, editorial design language. The page operates on a warm off-white canvas (`#faf9f6`) with off-black (`#111111`) text, creating an intimate, magazine-like reading experience. The signature Fin Orange (`#ff5600`) — named after Intercom's AI agent — serves as the singular vibrant accent against the warm neutral palette. + +The typography uses Saans — a custom geometric sans-serif with aggressive negative letter-spacing (-2.4px at 80px, -0.48px at 24px) and a consistent 1.00 line-height across all heading sizes. This creates ultra-compressed, billboard-like headlines that feel engineered and precise. Serrif provides the serif companion for editorial moments, and SaansMono handles code and uppercase technical labels. MediumLL and LLMedium appear for specific UI contexts, creating a rich five-font ecosystem. + +What distinguishes Intercom is its remarkably sharp geometry — 4px border-radius on buttons creates near-rectangular interactive elements that feel industrial and precise, contrasting with the warm surface colors. Button hover states use `scale(1.1)` expansion, creating a physical "growing" interaction. The border system uses warm oat tones (`#dedbd6`) and oklab-based opacity values for sophisticated color management. + +**Key Characteristics:** +- Warm off-white canvas (`#faf9f6`) with oat-toned borders (`#dedbd6`) +- Saans font with extreme negative tracking (-2.4px at 80px) and 1.00 line-height +- Fin Orange (`#ff5600`) as singular brand accent +- Sharp 4px border-radius — near-rectangular buttons and elements +- Scale(1.1) hover with scale(0.85) active — physical button interaction +- SaansMono uppercase labels with wide tracking (0.6px–1.2px) +- Rich multi-color report palette (blue, green, red, pink, lime, orange) +- oklab color values for sophisticated opacity management + +## 2. Color Palette & Roles + +### Primary +- **Off Black** (`#111111`): `--color-off-black`, primary text, button backgrounds +- **Pure White** (`#ffffff`): `--wsc-color-content-primary`, primary surface +- **Warm Cream** (`#faf9f6`): Button backgrounds, card surfaces +- **Fin Orange** (`#ff5600`): `--color-fin`, primary brand accent +- **Report Orange** (`#fe4c02`): `--color-report-orange`, data visualization + +### Report Palette +- **Report Blue** (`#65b5ff`): `--color-report-blue` +- **Report Green** (`#0bdf50`): `--color-report-green` +- **Report Red** (`#c41c1c`): `--color-report-red` +- **Report Pink** (`#ff2067`): `--color-report-pink` +- **Report Lime** (`#b3e01c`): `--color-report-lime-300` +- **Green** (`#00da00`): `--color-green` +- **Deep Blue** (`#0007cb`): Deep blue accent + +### Neutral Scale (Warm) +- **Black 80** (`#313130`): `--wsc-color-black-80`, dark neutral +- **Black 60** (`#626260`): `--wsc-color-black-60`, mid neutral +- **Black 50** (`#7b7b78`): `--wsc-color-black-50`, muted text +- **Content Tertiary** (`#9c9fa5`): `--wsc-color-content-tertiary` +- **Oat Border** (`#dedbd6`): Warm border color +- **Warm Sand** (`#d3cec6`): Light warm neutral + +## 3. Typography Rules + +### Font Families +- **Primary**: `Saans`, fallbacks: `Saans Fallback, ui-sans-serif, system-ui` +- **Serif**: `Serrif`, fallbacks: `Serrif Fallback, ui-serif, Georgia` +- **Monospace**: `SaansMono`, fallbacks: `SaansMono Fallback, ui-monospace` +- **UI**: `MediumLL` / `LLMedium`, fallbacks: `system-ui, -apple-system` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | +|------|------|------|--------|-------------|----------------| +| Display Hero | Saans | 80px | 400 | 1.00 (tight) | -2.4px | +| Section Heading | Saans | 54px | 400 | 1.00 | -1.6px | +| Sub-heading | Saans | 40px | 400 | 1.00 | -1.2px | +| Card Title | Saans | 32px | 400 | 1.00 | -0.96px | +| Feature Title | Saans | 24px | 400 | 1.00 | -0.48px | +| Body Emphasis | Saans | 20px | 400 | 0.95 | -0.2px | +| Nav / UI | Saans | 18px | 400 | 1.00 | normal | +| Body | Saans | 16px | 400 | 1.50 | normal | +| Body Light | Saans | 14px | 300 | 1.40 | normal | +| Button | Saans | 16px / 14px | 400 | 1.50 / 1.43 | normal | +| Button Bold | LLMedium | 16px | 700 | 1.20 | 0.16px | +| Serif Body | Serrif | 16px | 300 | 1.40 | -0.16px | +| Mono Label | SaansMono | 12px | 400–500 | 1.00–1.30 | 0.6px–1.2px uppercase | + +## 4. Component Stylings + +### Buttons + +**Primary Dark** +- Background: `#111111` +- Text: `#ffffff` +- Padding: 0px 14px +- Radius: 4px +- Hover: white background, dark text, scale(1.1) +- Active: green background (`#2c6415`), scale(0.85) + +**Outlined** +- Background: transparent +- Text: `#111111` +- Border: `1px solid #111111` +- Radius: 4px +- Same scale hover/active behavior + +**Warm Card Button** +- Background: `#faf9f6` +- Text: `#111111` +- Padding: 16px +- Border: `1px solid oklab(... / 0.1)` + +### Cards & Containers +- Background: `#faf9f6` (warm cream) +- Border: `1px solid #dedbd6` (warm oat) +- Radius: 8px +- No visible shadows + +### Navigation +- Saans 16px for links +- Off-black text on white +- Small 4px–6px radius buttons +- Orange Fin accent for AI features + +## 5. Layout Principles + +### Spacing: 8px, 10px, 12px, 14px, 16px, 20px, 24px, 32px, 40px, 48px, 60px, 64px, 80px, 96px +### Border Radius: 4px (buttons), 6px (nav items), 8px (cards, containers) + +## 6. Depth & Elevation +Minimal shadows. Depth through warm border colors and surface tints. + +## 7. Do's and Don'ts + +### Do +- Use Saans with 1.00 line-height and negative tracking on all headings +- Apply 4px radius on buttons — sharp geometry is the identity +- Use Fin Orange (#ff5600) for AI/brand accent only +- Apply scale(1.1) hover on buttons +- Use warm neutrals (#faf9f6, #dedbd6) + +### Don't +- Don't round buttons beyond 4px +- Don't use Fin Orange decoratively +- Don't use cool gray borders — always warm oat tones +- Don't skip the negative tracking on headings + +## 8. Responsive Behavior +Breakpoints: 425px, 530px, 600px, 640px, 768px, 896px + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Text: Off Black (`#111111`) +- Background: Warm Cream (`#faf9f6`) +- Accent: Fin Orange (`#ff5600`) +- Border: Oat (`#dedbd6`) +- Muted: `#7b7b78` + +### Example Component Prompts +- "Create hero: warm cream (#faf9f6) background. Saans 80px weight 400, line-height 1.00, letter-spacing -2.4px, #111111. Dark button (#111111, 4px radius). Hover: scale(1.1), white bg." diff --git a/skills/creative/popular-web-designs/templates/kraken.md b/skills/creative/popular-web-designs/templates/kraken.md new file mode 100644 index 0000000..875f561 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/kraken.md @@ -0,0 +1,138 @@ +# Design System: Kraken + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Kraken's website is a clean, trustworthy crypto exchange that uses purple as its commanding brand color. The design operates on white backgrounds with Kraken Purple (`#7132f5`, `#5741d8`, `#5b1ecf`) creating a distinctive, professional crypto identity. The proprietary Kraken-Brand font handles display headings with bold (700) weight and negative tracking, while Kraken-Product (with IBM Plex Sans fallback) serves as the UI workhorse. + +**Key Characteristics:** +- Kraken Purple (`#7132f5`) as primary brand with darker variants (`#5741d8`, `#5b1ecf`) +- Kraken-Brand (display) + Kraken-Product (UI) dual font system +- Near-black (`#101114`) text with cool blue-gray neutral scale +- 12px radius buttons (rounded but not pill) +- Subtle shadows (`rgba(0,0,0,0.03) 0px 4px 24px`) — whisper-level +- Green accent (`#149e61`) for positive/success states + +## 2. Color Palette & Roles + +### Primary +- **Kraken Purple** (`#7132f5`): Primary CTA, brand accent, links +- **Purple Dark** (`#5741d8`): Button borders, outlined variants +- **Purple Deep** (`#5b1ecf`): Deepest purple +- **Purple Subtle** (`rgba(133,91,251,0.16)`): Purple at 16% — subtle button backgrounds +- **Near Black** (`#101114`): Primary text + +### Neutral +- **Cool Gray** (`#686b82`): Primary neutral, borders at 24% opacity +- **Silver Blue** (`#9497a9`): Secondary text, muted elements +- **White** (`#ffffff`): Primary surface +- **Border Gray** (`#dedee5`): Divider borders + +### Semantic +- **Green** (`#149e61`): Success/positive at 16% opacity for badges +- **Green Dark** (`#026b3f`): Badge text + +## 3. Typography Rules + +### Font Families +- **Display**: `Kraken-Brand`, fallbacks: `IBM Plex Sans, Helvetica, Arial` +- **UI / Body**: `Kraken-Product`, fallbacks: `Helvetica Neue, Helvetica, Arial` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | +|------|------|------|--------|-------------|----------------| +| Display Hero | Kraken-Brand | 48px | 700 | 1.17 | -1px | +| Section Heading | Kraken-Brand | 36px | 700 | 1.22 | -0.5px | +| Sub-heading | Kraken-Brand | 28px | 700 | 1.29 | -0.5px | +| Feature Title | Kraken-Product | 22px | 600 | 1.20 | normal | +| Body | Kraken-Product | 16px | 400 | 1.38 | normal | +| Body Medium | Kraken-Product | 16px | 500 | 1.38 | normal | +| Button | Kraken-Product | 16px | 500–600 | 1.38 | normal | +| Caption | Kraken-Product | 14px | 400–700 | 1.43–1.71 | normal | +| Small | Kraken-Product | 12px | 400–500 | 1.33 | normal | +| Micro | Kraken-Product | 7px | 500 | 1.00 | uppercase | + +## 4. Component Stylings + +### Buttons + +**Primary Purple** +- Background: `#7132f5` +- Text: `#ffffff` +- Padding: 13px 16px +- Radius: 12px + +**Purple Outlined** +- Background: `#ffffff` +- Text: `#5741d8` +- Border: `1px solid #5741d8` +- Radius: 12px + +**Purple Subtle** +- Background: `rgba(133,91,251,0.16)` +- Text: `#7132f5` +- Padding: 8px +- Radius: 12px + +**White Button** +- Background: `#ffffff` +- Text: `#101114` +- Radius: 10px +- Shadow: `rgba(0,0,0,0.03) 0px 4px 24px` + +**Secondary Gray** +- Background: `rgba(148,151,169,0.08)` +- Text: `#101114` +- Radius: 12px + +### Badges +- Success: `rgba(20,158,97,0.16)` bg, `#026b3f` text, 6px radius +- Neutral: `rgba(104,107,130,0.12)` bg, `#484b5e` text, 8px radius + +## 5. Layout Principles + +### Spacing: 1px, 2px, 3px, 4px, 5px, 6px, 8px, 10px, 12px, 13px, 15px, 16px, 20px, 24px, 25px +### Border Radius: 3px, 6px, 8px, 10px, 12px, 16px, 9999px, 50% + +## 6. Depth & Elevation +- Subtle: `rgba(0,0,0,0.03) 0px 4px 24px` +- Micro: `rgba(16,24,40,0.04) 0px 1px 4px` + +## 7. Do's and Don'ts + +### Do +- Use Kraken Purple (#7132f5) for CTAs and links +- Apply 12px radius on all buttons +- Use Kraken-Brand for headings, Kraken-Product for body + +### Don't +- Don't use pill buttons — 12px is the max radius for buttons +- Don't use other purples outside the defined scale + +## 8. Responsive Behavior +Breakpoints: 375px, 425px, 640px, 768px, 1024px, 1280px, 1536px + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Brand: Kraken Purple (`#7132f5`) +- Dark variant: `#5741d8` +- Text: Near Black (`#101114`) +- Secondary text: `#9497a9` +- Background: White (`#ffffff`) + +### Example Component Prompts +- "Create hero: white background. Kraken-Brand 48px weight 700, letter-spacing -1px. Purple CTA (#7132f5, 12px radius, 13px 16px padding)." diff --git a/skills/creative/popular-web-designs/templates/linear.app.md b/skills/creative/popular-web-designs/templates/linear.app.md new file mode 100644 index 0000000..f87e8eb --- /dev/null +++ b/skills/creative/popular-web-designs/templates/linear.app.md @@ -0,0 +1,380 @@ +# Design System: Linear + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Linear's website is a masterclass in dark-mode-first product design — a near-black canvas (`#08090a`) where content emerges from darkness like starlight. The overall impression is one of extreme precision engineering: every element exists in a carefully calibrated hierarchy of luminance, from barely-visible borders (`rgba(255,255,255,0.05)`) to soft, luminous text (`#f7f8f8`). This is not a dark theme applied to a light design — it is darkness as the native medium, where information density is managed through subtle gradations of white opacity rather than color variation. + +The typography system is built entirely on Inter Variable with OpenType features `"cv01"` and `"ss03"` enabled globally, giving the typeface a cleaner, more geometric character. Inter is used at a remarkable range of weights — from 300 (light body) through 510 (medium, Linear's signature weight) to 590 (semibold emphasis). The 510 weight is particularly distinctive: it sits between regular and medium, creating a subtle emphasis that doesn't shout. At display sizes (72px, 64px, 48px), Inter uses aggressive negative letter-spacing (-1.584px to -1.056px), creating compressed, authoritative headlines that feel engineered rather than designed. Berkeley Mono serves as the monospace companion for code and technical labels, with fallbacks to ui-monospace, SF Mono, and Menlo. + +The color system is almost entirely achromatic — dark backgrounds with white/gray text — punctuated by a single brand accent: Linear's signature indigo-violet (`#5e6ad2` for backgrounds, `#7170ff` for interactive accents). This accent color is used sparingly and intentionally, appearing only on CTAs, active states, and brand elements. The border system uses ultra-thin, semi-transparent white borders (`rgba(255,255,255,0.05)` to `rgba(255,255,255,0.08)`) that create structure without visual noise, like wireframes drawn in moonlight. + +**Key Characteristics:** +- Dark-mode-native: `#08090a` marketing background, `#0f1011` panel background, `#191a1b` elevated surfaces +- Inter Variable with `"cv01", "ss03"` globally — geometric alternates for a cleaner aesthetic +- Signature weight 510 (between regular and medium) for most UI text +- Aggressive negative letter-spacing at display sizes (-1.584px at 72px, -1.056px at 48px) +- Brand indigo-violet: `#5e6ad2` (bg) / `#7170ff` (accent) / `#828fff` (hover) — the only chromatic color in the system +- Semi-transparent white borders throughout: `rgba(255,255,255,0.05)` to `rgba(255,255,255,0.08)` +- Button backgrounds at near-zero opacity: `rgba(255,255,255,0.02)` to `rgba(255,255,255,0.05)` +- Multi-layered shadows with inset variants for depth on dark surfaces +- Radix UI primitives as the component foundation (6 detected primitives) +- Success green (`#27a644`, `#10b981`) used only for status indicators + +## 2. Color Palette & Roles + +### Background Surfaces +- **Marketing Black** (`#010102` / `#08090a`): The deepest background — the canvas for hero sections and marketing pages. Near-pure black with an imperceptible blue-cool undertone. +- **Panel Dark** (`#0f1011`): Sidebar and panel backgrounds. One step up from the marketing black. +- **Level 3 Surface** (`#191a1b`): Elevated surface areas, card backgrounds, dropdowns. +- **Secondary Surface** (`#28282c`): The lightest dark surface — used for hover states and slightly elevated components. + +### Text & Content +- **Primary Text** (`#f7f8f8`): Near-white with a barely-warm cast. The default text color — not pure white, preventing eye strain on dark backgrounds. +- **Secondary Text** (`#d0d6e0`): Cool silver-gray for body text, descriptions, and secondary content. +- **Tertiary Text** (`#8a8f98`): Muted gray for placeholders, metadata, and de-emphasized content. +- **Quaternary Text** (`#62666d`): The most subdued text — timestamps, disabled states, subtle labels. + +### Brand & Accent +- **Brand Indigo** (`#5e6ad2`): Primary brand color — used for CTA button backgrounds, brand marks, and key interactive surfaces. +- **Accent Violet** (`#7170ff`): Brighter variant for interactive elements — links, active states, selected items. +- **Accent Hover** (`#828fff`): Lighter, more saturated variant for hover states on accent elements. +- **Security Lavender** (`#7a7fad`): Muted indigo used specifically for security-related UI elements. + +### Status Colors +- **Green** (`#27a644`): Primary success/active status. Used for "in progress" indicators. +- **Emerald** (`#10b981`): Secondary success — pill badges, completion states. + +### Border & Divider +- **Border Primary** (`#23252a`): Solid dark border for prominent separations. +- **Border Secondary** (`#34343a`): Slightly lighter solid border. +- **Border Tertiary** (`#3e3e44`): Lightest solid border variant. +- **Border Subtle** (`rgba(255,255,255,0.05)`): Ultra-subtle semi-transparent border — the default. +- **Border Standard** (`rgba(255,255,255,0.08)`): Standard semi-transparent border for cards, inputs, code blocks. +- **Line Tint** (`#141516`): Nearly invisible line for the subtlest divisions. +- **Line Tertiary** (`#18191a`): Slightly more visible divider line. + +### Light Mode Neutrals (for light theme contexts) +- **Light Background** (`#f7f8f8`): Page background in light mode. +- **Light Surface** (`#f3f4f5` / `#f5f6f7`): Subtle surface tinting. +- **Light Border** (`#d0d6e0`): Visible border in light contexts. +- **Light Border Alt** (`#e6e6e6`): Alternative lighter border. +- **Pure White** (`#ffffff`): Card surfaces, highlights. + +### Overlay +- **Overlay Primary** (`rgba(0,0,0,0.85)`): Modal/dialog backdrop — extremely dark for focus isolation. + +## 3. Typography Rules + +### Font Family +- **Primary**: `Inter Variable`, with fallbacks: `SF Pro Display, -apple-system, system-ui, Segoe UI, Roboto, Oxygen, Ubuntu, Cantarell, Open Sans, Helvetica Neue` +- **Monospace**: `Berkeley Mono`, with fallbacks: `ui-monospace, SF Mono, Menlo` +- **OpenType Features**: `"cv01", "ss03"` enabled globally — cv01 provides an alternate lowercase 'a' (single-story), ss03 adjusts specific letterforms for a cleaner geometric appearance. + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display XL | Inter Variable | 72px (4.50rem) | 510 | 1.00 (tight) | -1.584px | Hero headlines, maximum impact | +| Display Large | Inter Variable | 64px (4.00rem) | 510 | 1.00 (tight) | -1.408px | Secondary hero text | +| Display | Inter Variable | 48px (3.00rem) | 510 | 1.00 (tight) | -1.056px | Section headlines | +| Heading 1 | Inter Variable | 32px (2.00rem) | 400 | 1.13 (tight) | -0.704px | Major section titles | +| Heading 2 | Inter Variable | 24px (1.50rem) | 400 | 1.33 | -0.288px | Sub-section headings | +| Heading 3 | Inter Variable | 20px (1.25rem) | 590 | 1.33 | -0.24px | Feature titles, card headers | +| Body Large | Inter Variable | 18px (1.13rem) | 400 | 1.60 (relaxed) | -0.165px | Introduction text, feature descriptions | +| Body Emphasis | Inter Variable | 17px (1.06rem) | 590 | 1.60 (relaxed) | normal | Emphasized body, sub-headings in content | +| Body | Inter Variable | 16px (1.00rem) | 400 | 1.50 | normal | Standard reading text | +| Body Medium | Inter Variable | 16px (1.00rem) | 510 | 1.50 | normal | Navigation, labels | +| Body Semibold | Inter Variable | 16px (1.00rem) | 590 | 1.50 | normal | Strong emphasis | +| Small | Inter Variable | 15px (0.94rem) | 400 | 1.60 (relaxed) | -0.165px | Secondary body text | +| Small Medium | Inter Variable | 15px (0.94rem) | 510 | 1.60 (relaxed) | -0.165px | Emphasized small text | +| Small Semibold | Inter Variable | 15px (0.94rem) | 590 | 1.60 (relaxed) | -0.165px | Strong small text | +| Small Light | Inter Variable | 15px (0.94rem) | 300 | 1.47 | -0.165px | De-emphasized body | +| Caption Large | Inter Variable | 14px (0.88rem) | 510–590 | 1.50 | -0.182px | Sub-labels, category headers | +| Caption | Inter Variable | 13px (0.81rem) | 400–510 | 1.50 | -0.13px | Metadata, timestamps | +| Label | Inter Variable | 12px (0.75rem) | 400–590 | 1.40 | normal | Button text, small labels | +| Micro | Inter Variable | 11px (0.69rem) | 510 | 1.40 | normal | Tiny labels | +| Tiny | Inter Variable | 10px (0.63rem) | 400–510 | 1.50 | -0.15px | Overline text, sometimes uppercase | +| Link Large | Inter Variable | 16px (1.00rem) | 400 | 1.50 | normal | Standard links | +| Link Medium | Inter Variable | 15px (0.94rem) | 510 | 2.67 | normal | Spaced navigation links | +| Link Small | Inter Variable | 14px (0.88rem) | 510 | 1.50 | normal | Compact links | +| Link Caption | Inter Variable | 13px (0.81rem) | 400–510 | 1.50 | -0.13px | Footer, metadata links | +| Mono Body | Berkeley Mono | 14px (0.88rem) | 400 | 1.50 | normal | Code blocks | +| Mono Caption | Berkeley Mono | 13px (0.81rem) | 400 | 1.50 | normal | Code labels | +| Mono Label | Berkeley Mono | 12px (0.75rem) | 400 | 1.40 | normal | Code metadata, sometimes uppercase | + +### Principles +- **510 is the signature weight**: Linear uses Inter Variable's 510 weight (between regular 400 and medium 500) as its default emphasis weight. This creates a subtly bolded feel without the heaviness of traditional medium or semibold. +- **Compression at scale**: Display sizes use progressively tighter letter-spacing — -1.584px at 72px, -1.408px at 64px, -1.056px at 48px, -0.704px at 32px. Below 24px, spacing relaxes toward normal. +- **OpenType as identity**: `"cv01", "ss03"` aren't decorative — they transform Inter into Linear's distinctive typeface, giving it a more geometric, purposeful character. +- **Three-tier weight system**: 400 (reading), 510 (emphasis/UI), 590 (strong emphasis). The 300 weight appears only in deliberately de-emphasized contexts. + +## 4. Component Stylings + +### Buttons + +**Ghost Button (Default)** +- Background: `rgba(255,255,255,0.02)` +- Text: `#e2e4e7` (near-white) +- Padding: comfortable +- Radius: 6px +- Border: `1px solid rgb(36, 40, 44)` +- Outline: none +- Focus shadow: `rgba(0,0,0,0.1) 0px 4px 12px` +- Use: Standard actions, secondary CTAs + +**Subtle Button** +- Background: `rgba(255,255,255,0.04)` +- Text: `#d0d6e0` (silver-gray) +- Padding: 0px 6px +- Radius: 6px +- Use: Toolbar actions, contextual buttons + +**Primary Brand Button (Inferred)** +- Background: `#5e6ad2` (brand indigo) +- Text: `#ffffff` +- Padding: 8px 16px +- Radius: 6px +- Hover: `#828fff` shift +- Use: Primary CTAs ("Start building", "Sign up") + +**Icon Button (Circle)** +- Background: `rgba(255,255,255,0.03)` or `rgba(255,255,255,0.05)` +- Text: `#f7f8f8` or `#ffffff` +- Radius: 50% +- Border: `1px solid rgba(255,255,255,0.08)` +- Use: Close, menu toggle, icon-only actions + +**Pill Button** +- Background: transparent +- Text: `#d0d6e0` +- Padding: 0px 10px 0px 5px +- Radius: 9999px +- Border: `1px solid rgb(35, 37, 42)` +- Use: Filter chips, tags, status indicators + +**Small Toolbar Button** +- Background: `rgba(255,255,255,0.05)` +- Text: `#62666d` (muted) +- Radius: 2px +- Border: `1px solid rgba(255,255,255,0.05)` +- Shadow: `rgba(0,0,0,0.03) 0px 1.2px 0px 0px` +- Font: 12px weight 510 +- Use: Toolbar actions, quick-access controls + +### Cards & Containers +- Background: `rgba(255,255,255,0.02)` to `rgba(255,255,255,0.05)` (never solid — always translucent) +- Border: `1px solid rgba(255,255,255,0.08)` (standard) or `1px solid rgba(255,255,255,0.05)` (subtle) +- Radius: 8px (standard), 12px (featured), 22px (large panels) +- Shadow: `rgba(0,0,0,0.2) 0px 0px 0px 1px` or layered multi-shadow stacks +- Hover: subtle background opacity increase + +### Inputs & Forms + +**Text Area** +- Background: `rgba(255,255,255,0.02)` +- Text: `#d0d6e0` +- Border: `1px solid rgba(255,255,255,0.08)` +- Padding: 12px 14px +- Radius: 6px + +**Search Input** +- Background: transparent +- Text: `#f7f8f8` +- Padding: 1px 32px (icon-aware) + +**Button-style Input** +- Text: `#8a8f98` +- Padding: 1px 6px +- Radius: 5px +- Focus shadow: multi-layer stack + +### Badges & Pills + +**Success Pill** +- Background: `#10b981` +- Text: `#f7f8f8` +- Radius: 50% (circular) +- Font: 10px weight 510 +- Use: Status dots, completion indicators + +**Neutral Pill** +- Background: transparent +- Text: `#d0d6e0` +- Padding: 0px 10px 0px 5px +- Radius: 9999px +- Border: `1px solid rgb(35, 37, 42)` +- Font: 12px weight 510 +- Use: Tags, filter chips, category labels + +**Subtle Badge** +- Background: `rgba(255,255,255,0.05)` +- Text: `#f7f8f8` +- Padding: 0px 8px 0px 2px +- Radius: 2px +- Border: `1px solid rgba(255,255,255,0.05)` +- Font: 10px weight 510 +- Use: Inline labels, version tags + +### Navigation +- Dark sticky header on near-black background +- Linear logomark left-aligned (SVG icon) +- Links: Inter Variable 13–14px weight 510, `#d0d6e0` text +- Active/hover: text lightens to `#f7f8f8` +- CTA: Brand indigo button or ghost button +- Mobile: hamburger collapse +- Search: command palette trigger (`/` or `Cmd+K`) + +### Image Treatment +- Product screenshots on dark backgrounds with subtle border (`rgba(255,255,255,0.08)`) +- Top-rounded images: `12px 12px 0px 0px` radius +- Dashboard/issue previews dominate feature sections +- Subtle shadow beneath screenshots: `rgba(0,0,0,0.4) 0px 2px 4px` + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 4px, 7px, 8px, 11px, 12px, 16px, 19px, 20px, 22px, 24px, 28px, 32px, 35px +- The 7px and 11px values suggest micro-adjustments for optical alignment +- Primary rhythm: 8px, 16px, 24px, 32px (standard 8px grid) + +### Grid & Container +- Max content width: approximately 1200px +- Hero: centered single-column with generous vertical padding +- Feature sections: 2–3 column grids for feature cards +- Full-width dark sections with internal max-width constraints +- Changelog: single-column timeline layout + +### Whitespace Philosophy +- **Darkness as space**: On Linear's dark canvas, empty space isn't white — it's absence. The near-black background IS the whitespace, and content emerges from it. +- **Compressed headlines, expanded surroundings**: Display text at 72px with -1.584px tracking is dense and compressed, but sits within vast dark padding. The contrast between typographic density and spatial generosity creates tension. +- **Section isolation**: Each feature section is separated by generous vertical padding (80px+) with no visible dividers — the dark background provides natural separation. + +### Border Radius Scale +- Micro (2px): Inline badges, toolbar buttons, subtle tags +- Standard (4px): Small containers, list items +- Comfortable (6px): Buttons, inputs, functional elements +- Card (8px): Cards, dropdowns, popovers +- Panel (12px): Panels, featured cards, section containers +- Large (22px): Large panel elements +- Full Pill (9999px): Chips, filter pills, status tags +- Circle (50%): Icon buttons, avatars, status dots + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, `#010102` bg | Page background, deepest canvas | +| Subtle (Level 1) | `rgba(0,0,0,0.03) 0px 1.2px 0px` | Toolbar buttons, micro-elevation | +| Surface (Level 2) | `rgba(255,255,255,0.05)` bg + `1px solid rgba(255,255,255,0.08)` border | Cards, input fields, containers | +| Inset (Level 2b) | `rgba(0,0,0,0.2) 0px 0px 12px 0px inset` | Recessed panels, inner shadows | +| Ring (Level 3) | `rgba(0,0,0,0.2) 0px 0px 0px 1px` | Border-as-shadow technique | +| Elevated (Level 4) | `rgba(0,0,0,0.4) 0px 2px 4px` | Floating elements, dropdowns | +| Dialog (Level 5) | Multi-layer stack: `rgba(0,0,0,0) 0px 8px 2px, rgba(0,0,0,0.01) 0px 5px 2px, rgba(0,0,0,0.04) 0px 3px 2px, rgba(0,0,0,0.07) 0px 1px 1px, rgba(0,0,0,0.08) 0px 0px 1px` | Popovers, command palette, modals | +| Focus | `rgba(0,0,0,0.1) 0px 4px 12px` + additional layers | Keyboard focus on interactive elements | + +**Shadow Philosophy**: On dark surfaces, traditional shadows (dark on dark) are nearly invisible. Linear solves this by using semi-transparent white borders as the primary depth indicator. Elevation isn't communicated through shadow darkness but through background luminance steps — each level slightly increases the white opacity of the surface background (`0.02` → `0.04` → `0.05`), creating a subtle stacking effect. The inset shadow technique (`rgba(0,0,0,0.2) 0px 0px 12px 0px inset`) creates a unique "sunken" effect for recessed panels, adding dimensional depth that traditional dark themes lack. + +## 7. Do's and Don'ts + +### Do +- Use Inter Variable with `"cv01", "ss03"` on ALL text — these features are fundamental to Linear's typeface identity +- Use weight 510 as your default emphasis weight — it's Linear's signature between-weight +- Apply aggressive negative letter-spacing at display sizes (-1.584px at 72px, -1.056px at 48px) +- Build on near-black backgrounds: `#08090a` for marketing, `#0f1011` for panels, `#191a1b` for elevated surfaces +- Use semi-transparent white borders (`rgba(255,255,255,0.05)` to `rgba(255,255,255,0.08)`) instead of solid dark borders +- Keep button backgrounds nearly transparent: `rgba(255,255,255,0.02)` to `rgba(255,255,255,0.05)` +- Reserve brand indigo (`#5e6ad2` / `#7170ff`) for primary CTAs and interactive accents only +- Use `#f7f8f8` for primary text — not pure `#ffffff`, which would be too harsh +- Apply the luminance stacking model: deeper = darker bg, elevated = slightly lighter bg + +### Don't +- Don't use pure white (`#ffffff`) as primary text — `#f7f8f8` prevents eye strain +- Don't use solid colored backgrounds for buttons — transparency is the system (rgba white at 0.02–0.05) +- Don't apply the brand indigo decoratively — it's reserved for interactive/CTA elements only +- Don't use positive letter-spacing on display text — Inter at large sizes always runs negative +- Don't use visible/opaque borders on dark backgrounds — borders should be whisper-thin semi-transparent white +- Don't skip the OpenType features (`"cv01", "ss03"`) — without them, it's generic Inter, not Linear's Inter +- Don't use weight 700 (bold) — Linear's maximum weight is 590, with 510 as the workhorse +- Don't introduce warm colors into the UI chrome — the palette is cool gray with blue-violet accent only +- Don't use drop shadows for elevation on dark surfaces — use background luminance stepping instead + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <600px | Single column, compact padding | +| Mobile | 600–640px | Standard mobile layout | +| Tablet | 640–768px | Two-column grids begin | +| Desktop Small | 768–1024px | Full card grids, expanded padding | +| Desktop | 1024–1280px | Standard desktop, full navigation | +| Large Desktop | >1280px | Full layout, generous margins | + +### Touch Targets +- Buttons use comfortable padding with 6px radius minimum +- Navigation links at 13–14px with adequate spacing +- Pill tags have 10px horizontal padding for touch accessibility +- Icon buttons at 50% radius ensure circular, easy-to-tap targets +- Search trigger is prominently placed with generous hit area + +### Collapsing Strategy +- Hero: 72px → 48px → 32px display text, tracking adjusts proportionally +- Navigation: horizontal links + CTAs → hamburger menu at 768px +- Feature cards: 3-column → 2-column → single column stacked +- Product screenshots: maintain aspect ratio, may reduce padding +- Changelog: timeline maintains single-column through all sizes +- Footer: multi-column → stacked single column +- Section spacing: 80px+ → 48px on mobile + +### Image Behavior +- Dashboard screenshots maintain border treatment at all sizes +- Hero visuals simplify on mobile (fewer floating UI elements) +- Product screenshots use responsive sizing with consistent radius +- Dark background ensures screenshots blend naturally at any viewport + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: Brand Indigo (`#5e6ad2`) +- Page Background: Marketing Black (`#08090a`) +- Panel Background: Panel Dark (`#0f1011`) +- Surface: Level 3 (`#191a1b`) +- Heading text: Primary White (`#f7f8f8`) +- Body text: Silver Gray (`#d0d6e0`) +- Muted text: Tertiary Gray (`#8a8f98`) +- Subtle text: Quaternary Gray (`#62666d`) +- Accent: Violet (`#7170ff`) +- Accent Hover: Light Violet (`#828fff`) +- Border (default): `rgba(255,255,255,0.08)` +- Border (subtle): `rgba(255,255,255,0.05)` +- Focus ring: Multi-layer shadow stack + +### Example Component Prompts +- "Create a hero section on `#08090a` background. Headline at 48px Inter Variable weight 510, line-height 1.00, letter-spacing -1.056px, color `#f7f8f8`, font-feature-settings `'cv01', 'ss03'`. Subtitle at 18px weight 400, line-height 1.60, color `#8a8f98`. Brand CTA button (`#5e6ad2`, 6px radius, 8px 16px padding) and ghost button (`rgba(255,255,255,0.02)` bg, `1px solid rgba(255,255,255,0.08)` border, 6px radius)." +- "Design a card on dark background: `rgba(255,255,255,0.02)` background, `1px solid rgba(255,255,255,0.08)` border, 8px radius. Title at 20px Inter Variable weight 590, letter-spacing -0.24px, color `#f7f8f8`. Body at 15px weight 400, color `#8a8f98`, letter-spacing -0.165px." +- "Build a pill badge: transparent background, `#d0d6e0` text, 9999px radius, 0px 10px padding, `1px solid #23252a` border, 12px Inter Variable weight 510." +- "Create navigation: dark sticky header on `#0f1011`. Inter Variable 13px weight 510 for links, `#d0d6e0` text. Brand indigo CTA `#5e6ad2` right-aligned with 6px radius. Bottom border: `1px solid rgba(255,255,255,0.05)`." +- "Design a command palette: `#191a1b` background, `1px solid rgba(255,255,255,0.08)` border, 12px radius, multi-layer shadow stack. Input at 16px Inter Variable weight 400, `#f7f8f8` text. Results list with 13px weight 510 labels in `#d0d6e0` and 12px metadata in `#62666d`." + +### Iteration Guide +1. Always set font-feature-settings `"cv01", "ss03"` on all Inter text — this is non-negotiable for Linear's look +2. Letter-spacing scales with font size: -1.584px at 72px, -1.056px at 48px, -0.704px at 32px, normal below 16px +3. Three weights: 400 (read), 510 (emphasize/navigate), 590 (announce) +4. Surface elevation via background opacity: `rgba(255,255,255, 0.02 → 0.04 → 0.05)` — never solid backgrounds on dark +5. Brand indigo (`#5e6ad2` / `#7170ff`) is the only chromatic color — everything else is grayscale +6. Borders are always semi-transparent white, never solid dark colors on dark backgrounds +7. Berkeley Mono for any code or technical content, Inter Variable for everything else diff --git a/skills/creative/popular-web-designs/templates/lovable.md b/skills/creative/popular-web-designs/templates/lovable.md new file mode 100644 index 0000000..c9afddd --- /dev/null +++ b/skills/creative/popular-web-designs/templates/lovable.md @@ -0,0 +1,311 @@ +# Design System: Lovable + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `DM Sans` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'DM Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Lovable's website radiates warmth through restraint. The entire page sits on a creamy, parchment-toned background (`#f7f4ed`) that immediately separates it from the cold-white conventions of most developer tool sites. This isn't minimalism for minimalism's sake — it's a deliberate choice to feel approachable, almost analog, like a well-crafted notebook. The near-black text (`#1c1c1c`) against this warm cream creates a contrast ratio that's easy on the eyes while maintaining sharp readability. + +The custom Camera Plain Variable typeface is the system's secret weapon. Unlike geometric sans-serifs that signal "tech company," Camera Plain has a humanist warmth — slightly rounded terminals, organic curves, and a comfortable reading rhythm. At display sizes (48px–60px), weight 600 with aggressive negative letter-spacing (-0.9px to -1.5px) compresses headlines into confident, editorial statements. The font uses `ui-sans-serif, system-ui` as fallbacks, acknowledging that the custom typeface carries the brand personality. + +What makes Lovable's visual system distinctive is its opacity-driven depth model. Rather than using a traditional gray scale, the system modulates `#1c1c1c` at varying opacities (0.03, 0.04, 0.4, 0.82–0.83) to create a unified tonal range. Every shade of gray on the page is technically the same hue — just more or less transparent. This creates a visual coherence that's nearly impossible to achieve with arbitrary hex values. The border system follows suit: `1px solid #eceae4` for light divisions and `1px solid rgba(28, 28, 28, 0.4)` for stronger interactive boundaries. + +**Key Characteristics:** +- Warm parchment background (`#f7f4ed`) — not white, not beige, a deliberate cream that feels hand-selected +- Camera Plain Variable typeface with humanist warmth and editorial letter-spacing at display sizes +- Opacity-driven color system: all grays derived from `#1c1c1c` at varying transparency levels +- Inset shadow technique on buttons: `rgba(255,255,255,0.2) 0px 0.5px 0px 0px inset, rgba(0,0,0,0.2) 0px 0px 0px 0.5px inset` +- Warm neutral border palette: `#eceae4` for subtle, `rgba(28,28,28,0.4)` for interactive elements +- Full-pill radius (`9999px`) used extensively for action buttons and icon containers +- Focus state uses `rgba(0,0,0,0.1) 0px 4px 12px` shadow for soft, warm emphasis +- shadcn/ui + Radix UI component primitives with Tailwind CSS utility styling + +## 2. Color Palette & Roles + +### Primary +- **Cream** (`#f7f4ed`): Page background, card surfaces, button surfaces. The foundation — warm, paper-like, human. +- **Charcoal** (`#1c1c1c`): Primary text, headings, dark button backgrounds. Not pure black — organic warmth. +- **Off-White** (`#fcfbf8`): Button text on dark backgrounds, subtle highlight. Barely distinguishable from pure white. + +### Neutral Scale (Opacity-Based) +- **Charcoal 100%** (`#1c1c1c`): Primary text, headings, dark surfaces. +- **Charcoal 83%** (`rgba(28,28,28,0.83)`): Strong secondary text. +- **Charcoal 82%** (`rgba(28,28,28,0.82)`): Body copy. +- **Muted Gray** (`#5f5f5d`): Secondary text, descriptions, captions. +- **Charcoal 40%** (`rgba(28,28,28,0.4)`): Interactive borders, button outlines. +- **Charcoal 4%** (`rgba(28,28,28,0.04)`): Subtle hover backgrounds, micro-tints. +- **Charcoal 3%** (`rgba(28,28,28,0.03)`): Barely-visible overlays, background depth. + +### Surface & Border +- **Light Cream** (`#eceae4`): Card borders, dividers, image outlines. The warm divider line. +- **Cream Surface** (`#f7f4ed`): Card backgrounds, section fills — same as page background for seamless integration. + +### Interactive +- **Ring Blue** (`#3b82f6` at 50% opacity): `--tw-ring-color`, Tailwind focus ring. +- **Focus Shadow** (`rgba(0,0,0,0.1) 0px 4px 12px`): Focus and active state shadow — soft, warm, diffused. + +### Inset Shadows +- **Button Inset** (`rgba(255,255,255,0.2) 0px 0.5px 0px 0px inset, rgba(0,0,0,0.2) 0px 0px 0px 0.5px inset, rgba(0,0,0,0.05) 0px 1px 2px 0px`): The signature multi-layer inset shadow on dark buttons. + +## 3. Typography Rules + +### Font Family +- **Primary**: `Camera Plain Variable`, with fallbacks: `ui-sans-serif, system-ui` +- **Weight range**: 400 (body/reading), 480 (special display), 600 (headings/emphasis) +- **Feature**: Variable font with continuous weight axis — allows fine-tuned intermediary weights like 480. + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Camera Plain Variable | 60px (3.75rem) | 600 | 1.00–1.10 (tight) | -1.5px | Maximum impact, editorial | +| Display Alt | Camera Plain Variable | 60px (3.75rem) | 480 | 1.00 (tight) | normal | Lighter hero variant | +| Section Heading | Camera Plain Variable | 48px (3.00rem) | 600 | 1.00 (tight) | -1.2px | Feature section titles | +| Sub-heading | Camera Plain Variable | 36px (2.25rem) | 600 | 1.10 (tight) | -0.9px | Sub-sections | +| Card Title | Camera Plain Variable | 20px (1.25rem) | 400 | 1.25 (tight) | normal | Card headings | +| Body Large | Camera Plain Variable | 18px (1.13rem) | 400 | 1.38 | normal | Introductions | +| Body | Camera Plain Variable | 16px (1.00rem) | 400 | 1.50 | normal | Standard reading text | +| Button | Camera Plain Variable | 16px (1.00rem) | 400 | 1.50 | normal | Button labels | +| Button Small | Camera Plain Variable | 14px (0.88rem) | 400 | 1.50 | normal | Compact buttons | +| Link | Camera Plain Variable | 16px (1.00rem) | 400 | 1.50 | normal | Underline decoration | +| Link Small | Camera Plain Variable | 14px (0.88rem) | 400 | 1.50 | normal | Footer links | +| Caption | Camera Plain Variable | 14px (0.88rem) | 400 | 1.50 | normal | Metadata, small text | + +### Principles +- **Warm humanist voice**: Camera Plain Variable gives Lovable its approachable personality. The slightly rounded terminals and organic curves contrast with the sharp geometric sans-serifs used by most developer tools. +- **Variable weight as design tool**: The font supports continuous weight values (e.g., 480), enabling nuanced hierarchy beyond standard weight stops. Weight 480 at 60px creates a display style that feels lighter than semibold but stronger than regular. +- **Compression at scale**: Headlines use negative letter-spacing (-0.9px to -1.5px) for editorial impact. Body text stays at normal tracking for comfortable reading. +- **Two weights, clear roles**: 400 (body/UI/links/buttons) and 600 (headings/emphasis). The narrow weight range creates hierarchy through size and spacing, not weight variation. + +## 4. Component Stylings + +### Buttons + +**Primary Dark (Inset Shadow)** +- Background: `#1c1c1c` +- Text: `#fcfbf8` +- Padding: 8px 16px +- Radius: 6px +- Shadow: `rgba(0,0,0,0) 0px 0px 0px 0px, rgba(0,0,0,0) 0px 0px 0px 0px, rgba(255,255,255,0.2) 0px 0.5px 0px 0px inset, rgba(0,0,0,0.2) 0px 0px 0px 0.5px inset, rgba(0,0,0,0.05) 0px 1px 2px 0px` +- Active: opacity 0.8 +- Focus: `rgba(0,0,0,0.1) 0px 4px 12px` shadow +- Use: Primary CTA ("Start Building", "Get Started") + +**Ghost / Outline** +- Background: transparent +- Text: `#1c1c1c` +- Padding: 8px 16px +- Radius: 6px +- Border: `1px solid rgba(28,28,28,0.4)` +- Active: opacity 0.8 +- Focus: `rgba(0,0,0,0.1) 0px 4px 12px` shadow +- Use: Secondary actions ("Log In", "Documentation") + +**Cream Surface** +- Background: `#f7f4ed` +- Text: `#1c1c1c` +- Padding: 8px 16px +- Radius: 6px +- No border +- Active: opacity 0.8 +- Use: Tertiary actions, toolbar buttons + +**Pill / Icon Button** +- Background: `#f7f4ed` +- Text: `#1c1c1c` +- Radius: 9999px (full pill) +- Shadow: same inset pattern as primary dark +- Opacity: 0.5 (default), 0.8 (active) +- Use: Additional actions, plan mode toggle, voice recording + +### Cards & Containers +- Background: `#f7f4ed` (matches page) +- Border: `1px solid #eceae4` +- Radius: 12px (standard), 16px (featured), 8px (compact) +- No box-shadow by default — borders define boundaries +- Image cards: `1px solid #eceae4` with 12px radius + +### Inputs & Forms +- Background: `#f7f4ed` +- Text: `#1c1c1c` +- Border: `1px solid #eceae4` +- Radius: 6px +- Focus: ring blue (`rgba(59,130,246,0.5)`) outline +- Placeholder: `#5f5f5d` + +### Navigation +- Clean horizontal nav on cream background, fixed +- Logo/wordmark left-aligned (128.75 x 22px) +- Links: Camera Plain 14–16px weight 400, `#1c1c1c` text +- CTA: dark button with inset shadow, 6px radius +- Mobile: hamburger menu with 6px radius button +- Subtle border or no border on scroll + +### Links +- Color: `#1c1c1c` +- Decoration: underline (default) +- Hover: primary accent (via CSS variable `hsl(var(--primary))`) +- No color change on hover — decoration carries the interactive signal + +### Image Treatment +- Showcase/portfolio images with `1px solid #eceae4` border +- Consistent 12px border radius on all image containers +- Soft gradient backgrounds behind hero content (warm multi-color wash) +- Gallery-style presentation for template/project showcases + +### Distinctive Components + +**AI Chat Input** +- Large prompt input area with soft borders +- Suggestion pills with `#eceae4` borders +- Voice recording / plan mode toggle buttons as pill shapes (9999px) +- Warm, inviting input area — not clinical + +**Template Gallery** +- Card grid showing project templates +- Each card: image + title, `1px solid #eceae4` border, 12px radius +- Hover: subtle shadow or border darkening +- Category labels as text links + +**Stats Bar** +- Large metrics: "0M+" pattern in 48px+ weight 600 +- Descriptive text below in muted gray +- Horizontal layout with generous spacing + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 8px, 10px, 12px, 16px, 24px, 32px, 40px, 56px, 80px, 96px, 128px, 176px, 192px, 208px +- The scale expands generously at the top end — sections use 80px–208px vertical spacing for editorial breathing room + +### Grid & Container +- Max content width: approximately 1200px (centered) +- Hero: centered single-column with massive vertical padding (96px+) +- Feature sections: 2–3 column grids +- Full-width footer with multi-column link layout +- Showcase sections with centered card grids + +### Whitespace Philosophy +- **Editorial generosity**: Lovable's spacing is lavish at section boundaries (80px–208px). The warm cream background makes these expanses feel cozy rather than empty. +- **Content-driven rhythm**: Tight internal spacing within cards (12–24px) contrasts with wide section gaps, creating a reading rhythm that alternates between focused content and visual rest. +- **Section separation**: Footer uses `1px solid #eceae4` border and 16px radius container. Sections defined by generous spacing rather than border lines. + +### Border Radius Scale +- Micro (4px): Small buttons, interactive elements +- Standard (6px): Buttons, inputs, navigation menu +- Comfortable (8px): Compact cards, divs +- Card (12px): Standard cards, image containers, templates +- Container (16px): Large containers, footer sections +- Full Pill (9999px): Action pills, icon buttons, toggles + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, cream background | Page surface, most content | +| Bordered (Level 1) | `1px solid #eceae4` | Cards, images, dividers | +| Inset (Level 2) | `rgba(255,255,255,0.2) 0px 0.5px 0px inset, rgba(0,0,0,0.2) 0px 0px 0px 0.5px inset, rgba(0,0,0,0.05) 0px 1px 2px` | Dark buttons, primary actions | +| Focus (Level 3) | `rgba(0,0,0,0.1) 0px 4px 12px` | Active/focus states | +| Ring (Accessibility) | `rgba(59,130,246,0.5)` 2px ring | Keyboard focus on inputs | + +**Shadow Philosophy**: Lovable's depth system is intentionally shallow. Instead of floating cards with dramatic drop-shadows, the system relies on warm borders (`#eceae4`) against the cream surface to create gentle containment. The only notable shadow pattern is the inset shadow on dark buttons — a subtle multi-layer technique where a white highlight line sits at the top edge while a dark ring and soft drop handle the bottom. This creates a tactile, pressed-into-surface feeling rather than a hovering-above-surface feeling. The warm focus shadow (`rgba(0,0,0,0.1) 0px 4px 12px`) is deliberately diffused and large, creating a soft glow rather than a sharp outline. + +### Decorative Depth +- Hero: soft, warm multi-color gradient wash (pinks, oranges, blues) behind hero — atmospheric, barely visible +- Footer: gradient background with warm tones transitioning to the bottom +- No harsh section dividers — spacing and background warmth handle transitions + +## 7. Do's and Don'ts + +### Do +- Use the warm cream background (`#f7f4ed`) as the page foundation — it's the brand's signature warmth +- Use Camera Plain Variable at display sizes with negative letter-spacing (-0.9px to -1.5px) +- Derive all grays from `#1c1c1c` at varying opacity levels for tonal unity +- Use the inset shadow technique on dark buttons for tactile depth +- Use `#eceae4` borders instead of shadows for card containment +- Keep the weight system narrow: 400 for body/UI, 600 for headings +- Use full-pill radius (9999px) only for action pills and icon buttons +- Apply opacity 0.8 on active states for responsive tactile feedback + +### Don't +- Don't use pure white (`#ffffff`) as a page background — the cream is intentional +- Don't use heavy box-shadows for cards — borders are the containment mechanism +- Don't introduce saturated accent colors — the palette is intentionally warm-neutral +- Don't use weight 700 (bold) — 600 is the maximum weight in the system +- Don't apply 9999px radius on rectangular buttons — pills are for icon/action toggles +- Don't use sharp focus outlines — the system uses soft shadow-based focus indicators +- Don't mix border styles — `#eceae4` for passive, `rgba(28,28,28,0.4)` for interactive +- Don't increase letter-spacing on headings — Camera Plain is designed to run tight at scale + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <600px | Tight single column, reduced padding | +| Mobile | 600–640px | Standard mobile layout | +| Tablet Small | 640–700px | 2-column grids begin | +| Tablet | 700–768px | Card grids expand | +| Desktop Small | 768–1024px | Multi-column layouts | +| Desktop | 1024–1280px | Full feature layout | +| Large Desktop | 1280–1536px | Maximum content width, generous margins | + +### Touch Targets +- Buttons: 8px 16px padding (comfortable touch) +- Navigation: adequate spacing between items +- Pill buttons: 9999px radius creates large tap-friendly targets +- Menu toggle: 6px radius button with adequate sizing + +### Collapsing Strategy +- Hero: 60px → 48px → 36px headline scaling with proportional letter-spacing +- Navigation: horizontal links → hamburger menu at 768px +- Feature cards: 3-column → 2-column → single column stacked +- Template gallery: grid → stacked vertical cards +- Stats bar: horizontal → stacked vertical +- Footer: multi-column → stacked single column +- Section spacing: 128px+ → 64px on mobile + +### Image Behavior +- Template screenshots maintain `1px solid #eceae4` border at all sizes +- 12px border radius preserved across breakpoints +- Gallery images responsive with consistent aspect ratios +- Hero gradient softens/simplifies on mobile + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: Charcoal (`#1c1c1c`) +- Background: Cream (`#f7f4ed`) +- Heading text: Charcoal (`#1c1c1c`) +- Body text: Muted Gray (`#5f5f5d`) +- Border: `#eceae4` (passive), `rgba(28,28,28,0.4)` (interactive) +- Focus: `rgba(0,0,0,0.1) 0px 4px 12px` +- Button text on dark: `#fcfbf8` + +### Example Component Prompts +- "Create a hero section on cream background (#f7f4ed). Headline at 60px Camera Plain Variable weight 600, line-height 1.10, letter-spacing -1.5px, color #1c1c1c. Subtitle at 18px weight 400, line-height 1.38, color #5f5f5d. Dark CTA button (#1c1c1c bg, #fcfbf8 text, 6px radius, 8px 16px padding, inset shadow) and ghost button (transparent bg, 1px solid rgba(28,28,28,0.4) border, 6px radius)." +- "Design a card on cream (#f7f4ed) background. Border: 1px solid #eceae4. Radius 12px. No box-shadow. Title at 20px Camera Plain Variable weight 400, line-height 1.25, color #1c1c1c. Body at 14px weight 400, color #5f5f5d." +- "Build a template gallery: grid of cards with 12px radius, 1px solid #eceae4 border, cream backgrounds. Each card: image with 12px top radius, title below. Hover: subtle border darkening." +- "Create navigation: sticky on cream (#f7f4ed). Camera Plain 16px weight 400 for links, #1c1c1c text. Dark CTA button right-aligned with inset shadow. Mobile: hamburger menu with 6px radius." +- "Design a stats section: large numbers at 48px Camera Plain weight 600, letter-spacing -1.2px, #1c1c1c. Labels below at 16px weight 400, #5f5f5d. Horizontal layout with 32px gap." + +### Iteration Guide +1. Always use cream (`#f7f4ed`) as the base — never pure white +2. Derive grays from `#1c1c1c` at opacity levels rather than using distinct hex values +3. Use `#eceae4` borders for containment, not shadows +4. Letter-spacing scales with size: -1.5px at 60px, -1.2px at 48px, -0.9px at 36px, normal at 16px +5. Two weights: 400 (everything except headings) and 600 (headings) +6. The inset shadow on dark buttons is the signature detail — don't skip it +7. Camera Plain Variable at weight 480 is for special display moments only diff --git a/skills/creative/popular-web-designs/templates/minimax.md b/skills/creative/popular-web-designs/templates/minimax.md new file mode 100644 index 0000000..77c89ed --- /dev/null +++ b/skills/creative/popular-web-designs/templates/minimax.md @@ -0,0 +1,270 @@ +# Design System: MiniMax + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +MiniMax's website is a clean, product-showcase platform for a Chinese AI technology company that bridges consumer-friendly appeal with technical credibility. The design language is predominantly white-space-driven with a light, airy feel — pure white backgrounds (`#ffffff`) dominate, letting colorful product cards and AI model illustrations serve as the visual anchors. The overall aesthetic sits at the intersection of Apple's product marketing clarity and a playful, rounded design language that makes AI technology feel approachable. + +The typography system is notably multi-font: DM Sans serves as the primary UI workhorse, Outfit handles display headings with geometric elegance, Poppins appears for mid-tier headings, and Roboto handles data-heavy contexts. This variety reflects a brand in rapid growth — each font serves a distinct communicative purpose rather than competing for attention. The hero heading at 80px weight 500 in both DM Sans and Outfit with a tight 1.10 line-height creates a bold but not aggressive opening statement. + +What makes MiniMax distinctive is its pill-button geometry (9999px radius) for navigation and primary actions, combined with softer 8px–24px radiused cards for product showcases. The product cards themselves are richly colorful — vibrant gradients in pink, purple, orange, and blue — creating a "gallery of AI capabilities" feel. Against the white canvas, these colorful cards pop like app icons on a phone home screen, making each AI model/product feel like a self-contained creative tool. + +**Key Characteristics:** +- White-dominant layout with colorful product card accents +- Multi-font system: DM Sans (UI), Outfit (display), Poppins (mid-tier), Roboto (data) +- Pill buttons (9999px radius) for primary navigation and CTAs +- Generous rounded cards (20px–24px radius) for product showcases +- Brand blue spectrum: from `#1456f0` (brand-6) through `#3b82f6` (primary-500) to `#60a5fa` (light) +- Brand pink (`#ea5ec1`) as secondary accent +- Near-black text (`#222222`, `#18181b`) on white backgrounds +- Purple-tinted shadows (`rgba(44, 30, 116, 0.16)`) creating subtle brand-colored depth +- Dark footer section (`#181e25`) with product/company links + +## 2. Color Palette & Roles + +### Brand Primary +- **Brand Blue** (`#1456f0`): `--brand-6`, primary brand identity color +- **Sky Blue** (`#3daeff`): `--col-brand00`, lighter brand variant for accents +- **Brand Pink** (`#ea5ec1`): `--col-brand02`, secondary brand accent + +### Blue Scale (Primary) +- **Primary 200** (`#bfdbfe`): `--color-primary-200`, light blue backgrounds +- **Primary Light** (`#60a5fa`): `--color-primary-light`, active states, highlights +- **Primary 500** (`#3b82f6`): `--color-primary-500`, standard blue actions +- **Primary 600** (`#2563eb`): `--color-primary-600`, hover states +- **Primary 700** (`#1d4ed8`): `--color-primary-700`, pressed/active states +- **Brand Deep** (`#17437d`): `--brand-3`, deep blue for emphasis + +### Text Colors +- **Near Black** (`#222222`): `--col-text00`, primary text +- **Dark** (`#18181b`): Button text, headings +- **Charcoal** (`#181e25`): Dark surface text, footer background +- **Dark Gray** (`#45515e`): `--col-text04`, secondary text +- **Mid Gray** (`#8e8e93`): Tertiary text, muted labels +- **Light Gray** (`#5f5f5f`): `--brand-2`, helper text + +### Surface & Background +- **Pure White** (`#ffffff`): `--col-bg13`, primary background +- **Light Gray** (`#f0f0f0`): Secondary button backgrounds +- **Glass White** (`hsla(0, 0%, 100%, 0.4)`): `--fill-bg-white`, frosted glass overlay +- **Border Light** (`#f2f3f5`): Subtle section dividers +- **Border Gray** (`#e5e7eb`): Component borders + +### Semantic +- **Success Background** (`#e8ffea`): `--success-bg`, positive state backgrounds + +### Shadows +- **Standard** (`rgba(0, 0, 0, 0.08) 0px 4px 6px`): Default card shadow +- **Soft Glow** (`rgba(0, 0, 0, 0.08) 0px 0px 22.576px`): Ambient soft shadow +- **Brand Purple** (`rgba(44, 30, 116, 0.16) 0px 0px 15px`): Brand-tinted glow +- **Brand Purple Offset** (`rgba(44, 30, 116, 0.11) 6.5px 2px 17.5px`): Directional brand glow +- **Card Elevation** (`rgba(36, 36, 36, 0.08) 0px 12px 16px -4px`): Lifted card shadow + +## 3. Typography Rules + +### Font Families +- **Primary UI**: `DM Sans`, with fallbacks: `Helvetica Neue, Helvetica, Arial` +- **Display**: `Outfit`, with fallbacks: `Helvetica Neue, Helvetica, Arial` +- **Mid-tier**: `Poppins` +- **Data/Technical**: `Roboto`, with fallbacks: `Helvetica Neue, Helvetica, Arial` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Notes | +|------|------|------|--------|-------------|-------| +| Display Hero | DM Sans / Outfit | 80px (5.00rem) | 500 | 1.10 (tight) | Hero headlines | +| Section Heading | Outfit | 31px (1.94rem) | 600 | 1.50 | Feature section titles | +| Section Heading Alt | Roboto / DM Sans | 32px (2.00rem) | 600 | 0.88 (tight) | Compact headers | +| Card Title | Outfit | 28px (1.75rem) | 500–600 | 1.71 (relaxed) | Product card headings | +| Sub-heading | Poppins | 24px (1.50rem) | 500 | 1.50 | Mid-tier headings | +| Feature Label | Poppins | 18px (1.13rem) | 500 | 1.50 | Feature names | +| Body Large | DM Sans | 20px (1.25rem) | 500 | 1.50 | Emphasized body | +| Body | DM Sans | 16px (1.00rem) | 400–500 | 1.50 | Standard body text | +| Body Bold | DM Sans | 16px (1.00rem) | 700 | 1.50 | Strong emphasis | +| Nav/Link | DM Sans | 14px (0.88rem) | 400–500 | 1.50 | Navigation, links | +| Button Small | DM Sans | 13px (0.81rem) | 600 | 1.50 | Compact buttons | +| Caption | DM Sans / Poppins | 13px (0.81rem) | 400 | 1.70 (relaxed) | Metadata | +| Small Label | DM Sans | 12px (0.75rem) | 500–600 | 1.25–1.50 | Tags, badges | +| Micro | DM Sans / Outfit | 10px (0.63rem) | 400–500 | 1.50–1.80 | Tiny annotations | + +### Principles +- **Multi-font purpose**: DM Sans = UI workhorse (body, nav, buttons); Outfit = geometric display (headings, product names); Poppins = friendly mid-tier (sub-headings, features); Roboto = technical/data contexts. +- **Universal 1.50 line-height**: The overwhelming majority of text uses 1.50 line-height, creating a consistent reading rhythm regardless of font or size. Exceptions: display (1.10 tight) and some captions (1.70 relaxed). +- **Weight 500 as default emphasis**: Most headings use 500 (medium) rather than bold, creating a modern, approachable tone. 600 for section titles, 700 reserved for strong emphasis. +- **Compact hierarchy**: The size scale jumps from 80px display straight to 28–32px section, then 16–20px body — a deliberate compression that keeps the visual hierarchy feeling efficient. + +## 4. Component Stylings + +### Buttons + +**Pill Primary Dark** +- Background: `#181e25` +- Text: `#ffffff` +- Padding: 11px 20px +- Radius: 8px +- Use: Primary CTA ("Get Started", "Learn More") + +**Pill Nav** +- Background: `rgba(0, 0, 0, 0.05)` (subtle tint) +- Text: `#18181b` +- Radius: 9999px (full pill) +- Use: Navigation tabs, filter toggles + +**Pill White** +- Background: `#ffffff` +- Text: `rgba(24, 30, 37, 0.8)` +- Radius: 9999px +- Opacity: 0.5 (default state) +- Use: Secondary nav, inactive tabs + +**Secondary Light** +- Background: `#f0f0f0` +- Text: `#333333` +- Padding: 11px 20px +- Radius: 8px +- Use: Secondary actions + +### Product Cards +- Background: Vibrant gradients (pink/purple/orange/blue) +- Radius: 20px–24px (generous rounding) +- Shadow: `rgba(44, 30, 116, 0.16) 0px 0px 15px` (brand purple glow) +- Content: Product name, model version, descriptive text +- Each card has its own color palette matching the product identity + +### AI Product Cards (Matrix) +- Background: white with subtle shadow +- Radius: 13px–16px +- Shadow: `rgba(0, 0, 0, 0.08) 0px 4px 6px` +- Icon/illustration centered above product name +- Product name in DM Sans 14–16px weight 500 + +### Links +- **Primary**: `#18181b` or `#181e25`, underline on dark text +- **Secondary**: `#8e8e93`, muted for less emphasis +- **On Dark**: `rgba(255, 255, 255, 0.8)` for footer and dark sections + +### Navigation +- Clean horizontal nav on white background +- MiniMax logo left-aligned (red accent in logo) +- DM Sans 14px weight 500 for nav items +- Pill-shaped active indicators (9999px radius) +- "Login" text link, minimal right-side actions +- Sticky header behavior + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 6px, 8px, 10px, 11px, 14px, 16px, 24px, 32px, 40px, 50px, 64px, 80px + +### Grid & Container +- Max content width centered on page +- Product card grids: horizontal scroll or 3–4 column layout +- Full-width white sections with contained content +- Dark footer at full-width + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <768px | Single column, stacked cards | +| Tablet | 768–1024px | 2-column grids | +| Desktop | >1024px | Full layout, horizontal card scrolls | + +### Whitespace Philosophy +- **Gallery spacing**: Products are presented like gallery items with generous white space between cards, letting each AI model breathe as its own showcase. +- **Section rhythm**: Large vertical gaps (64px–80px) between major sections create distinct "chapters" of content. +- **Card breathing**: Product cards use internal padding of 16px–24px with ample whitespace around text. + +### Border Radius Scale +- Minimal (4px): Small tags, micro badges +- Standard (8px): Buttons, small cards +- Comfortable (11px–13px): Medium cards, panels +- Generous (16px–20px): Large product cards +- Large (22px–24px): Hero product cards, major containers +- Pill (30px–32px): Badge pills, rounded panels +- Full (9999px): Buttons, nav tabs + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | White background, text blocks | +| Subtle (Level 1) | `rgba(0, 0, 0, 0.08) 0px 4px 6px` | Standard cards, containers | +| Ambient (Level 2) | `rgba(0, 0, 0, 0.08) 0px 0px 22.576px` | Soft glow around elements | +| Brand Glow (Level 3) | `rgba(44, 30, 116, 0.16) 0px 0px 15px` | Featured product cards | +| Elevated (Level 4) | `rgba(36, 36, 36, 0.08) 0px 12px 16px -4px` | Lifted cards, hover states | + +**Shadow Philosophy**: MiniMax uses a distinctive purple-tinted shadow (`rgba(44, 30, 116, ...)`) for featured elements, creating a subtle brand-color glow that connects the shadow system to the blue brand identity. Standard shadows use neutral black but at low opacity (0.08), keeping everything feeling light and airy. The directional shadow variant (6.5px offset) adds dimensional interest to hero product cards. + +## 7. Do's and Don'ts + +### Do +- Use white as the dominant background — let product cards provide the color +- Apply pill radius (9999px) for navigation tabs and toggle buttons +- Use generous border radius (20px–24px) for product showcase cards +- Employ the purple-tinted shadow for featured/hero product cards +- Keep body text at DM Sans weight 400–500 — heavier weights for buttons only +- Use Outfit for display headings, DM Sans for everything functional +- Maintain the universal 1.50 line-height across body text +- Let colorful product illustrations/gradients serve as the primary visual interest + +### Don't +- Don't add colored backgrounds to main content sections — white is structural +- Don't use sharp corners (0–4px radius) on product cards — the rounded aesthetic is core +- Don't apply the brand pink (`#ea5ec1`) to text or buttons — it's for logo and decorative accents only +- Don't mix more than one display font per section (Outfit OR Poppins, not both) +- Don't use weight 700 for headings — 500–600 is the range, 700 is reserved for strong emphasis in body text +- Don't darken shadows beyond 0.16 opacity — the light, airy feel requires restraint +- Don't use Roboto for headings — it's the data/technical context font only + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <768px | Single column, stacked product cards, hamburger nav | +| Tablet | 768–1024px | 2-column product grids, condensed spacing | +| Desktop | >1024px | Full horizontal card layouts, expanded spacing | + +### Collapsing Strategy +- Hero: 80px → responsive scaling to ~40px on mobile +- Product card grid: horizontal scroll → 2-column → single column stacked +- Navigation: horizontal → hamburger menu +- Footer: multi-column → stacked sections +- Spacing: 64–80px gaps → 32–40px on mobile + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: `#ffffff` (primary), `#181e25` (dark/footer) +- Text: `#222222` (primary), `#45515e` (secondary), `#8e8e93` (muted) +- Brand Blue: `#1456f0` (brand), `#3b82f6` (primary-500), `#2563eb` (hover) +- Brand Pink: `#ea5ec1` (accent only) +- Borders: `#e5e7eb`, `#f2f3f5` + +### Example Component Prompts +- "Create a hero section on white background. Headline at 80px Outfit weight 500, line-height 1.10, near-black (#222222) text. Sub-text at 16px DM Sans weight 400, line-height 1.50, #45515e. Dark CTA button (#181e25, 8px radius, 11px 20px padding, white text)." +- "Design a product card grid: white cards with 20px border-radius, shadow rgba(44,30,116,0.16) 0px 0px 15px. Product name at 28px Outfit weight 600. Internal gradient background for the product illustration area." +- "Build navigation bar: white background, DM Sans 14px weight 500 for links, #18181b text. Pill-shaped active tab (9999px radius, rgba(0,0,0,0.05) background). MiniMax logo left-aligned." +- "Create an AI product matrix: 4-column grid of cards with 13px radius, subtle shadow rgba(0,0,0,0.08) 0px 4px 6px. Centered icon above product name in DM Sans 16px weight 500." +- "Design footer on dark (#181e25) background. Product links in DM Sans 14px, rgba(255,255,255,0.8). Multi-column layout." + +### Iteration Guide +1. Start with white — color comes from product cards and illustrations only +2. Pill buttons (9999px) for nav/tabs, standard radius (8px) for CTA buttons +3. Purple-tinted shadows for featured cards, neutral shadows for everything else +4. DM Sans handles 70% of text — Outfit is display-only, Poppins is mid-tier only +5. Keep weights moderate (500–600 for headings) — the brand tone is confident but approachable +6. Large radius cards (20–24px) for products, smaller radius (8–13px) for UI elements diff --git a/skills/creative/popular-web-designs/templates/mintlify.md b/skills/creative/popular-web-designs/templates/mintlify.md new file mode 100644 index 0000000..5ea730d --- /dev/null +++ b/skills/creative/popular-web-designs/templates/mintlify.md @@ -0,0 +1,339 @@ +# Design System: Mintlify + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `Geist Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Geist Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Mintlify's website is a study in documentation-as-product design — a white, airy, information-rich surface that treats clarity as its highest aesthetic value. The page opens with a luminous white (`#ffffff`) background, near-black (`#0d0d0d`) text, and a signature green brand accent (`#18E299`) that signals freshness and intelligence without dominating the palette. The overall mood is calm, confident, and engineered for legibility — a design system that whispers "we care about your developer experience" in every pixel. + +The Inter font family carries the entire typographic load. At display sizes (40–64px), it uses tight negative letter-spacing (-0.8px to -1.28px) and semibold weight (600), creating headlines that feel focused and compressed like well-written documentation headers. Body text at 16–18px with 150% line-height provides generous reading comfort. Geist Mono appears exclusively for code and technical labels — uppercase, tracked-out, small — the voice of the terminal inside the marketing page. + +What distinguishes Mintlify from other documentation platforms is its atmospheric gradient hero. A soft, cloud-like green-to-white gradient wash behind the hero content creates a sense of ethereal intelligence — documentation that floats above the noise. Below the hero, the page settles into a disciplined alternation of white sections separated by subtle 5% opacity borders. Cards use generous padding (24px+) with large radii (16px–24px) and whisper-thin borders, creating containers that feel open rather than boxed. + +**Key Characteristics:** +- Inter with tight negative tracking at display sizes (-0.8px to -1.28px) — compressed yet readable +- Geist Mono for code labels: uppercase, 12px, tracked-out, the terminal voice +- Brand green (`#18E299`) used sparingly — CTAs, hover states, focus rings, and accent touches +- Atmospheric gradient hero with cloud-like green-white wash +- Ultra-round corners: 16px for containers, 24px for featured cards, full-round (9999px) for buttons and pills +- Subtle 5% opacity borders (`rgba(0,0,0,0.05)`) creating barely-there separation +- 8px base spacing system with generous section padding (48px–96px) +- Clean white canvas — no gray backgrounds, no color sections, depth through borders and whitespace alone + +## 2. Color Palette & Roles + +### Primary +- **Near Black** (`#0d0d0d`): Primary text, headings, dark surfaces. Not pure black — the micro-softness improves reading comfort. +- **Pure White** (`#ffffff`): Page background, card surfaces, input backgrounds. +- **Brand Green** (`#18E299`): The signature accent — CTAs, links on hover, focus rings, brand identity. + +### Secondary Accents +- **Brand Green Light** (`#d4fae8`): Tinted green surface for badges, hover states, subtle backgrounds. +- **Brand Green Deep** (`#0fa76e`): Darker green for text on light-green badges, hover states on brand elements. +- **Warm Amber** (`#c37d0d`): Warning states, caution badges — `--twoslash-warn-bg`. +- **Soft Blue** (`#3772cf`): Tag backgrounds, informational annotations — `--twoslash-tag-bg`. +- **Error Red** (`#d45656`): Error states, destructive actions — `--twoslash-error-bg`. + +### Neutral Scale +- **Gray 900** (`#0d0d0d`): Primary heading text, nav links. +- **Gray 700** (`#333333`): Secondary text, descriptions, body copy. +- **Gray 500** (`#666666`): Tertiary text, muted labels. +- **Gray 400** (`#888888`): Placeholder text, disabled states, code annotations. +- **Gray 200** (`#e5e5e5`): Borders, dividers, card outlines. +- **Gray 100** (`#f5f5f5`): Subtle surface backgrounds, hover states. +- **Gray 50** (`#fafafa`): Near-white surface tint. + +### Interactive +- **Link Default** (`#0d0d0d`): Links match text color, relying on underline/context. +- **Link Hover** (`#18E299`): Brand green on hover — `var(--color-brand)`. +- **Focus Ring** (`#18E299`): Brand green focus outline for inputs and interactive elements. + +### Surface & Overlay +- **Card Background** (`#ffffff`): White cards on white background, separated by borders. +- **Border Subtle** (`rgba(0,0,0,0.05)`): 5% black opacity borders — the primary separation mechanism. +- **Border Medium** (`rgba(0,0,0,0.08)`): Slightly stronger borders for interactive elements. +- **Input Border Focus** (`var(--color-brand)`): Green ring on focused inputs. + +### Shadows & Depth +- **Card Shadow** (`rgba(0,0,0,0.03) 0px 2px 4px`): Barely-there ambient shadow for subtle lift. +- **Button Shadow** (`rgba(0,0,0,0.06) 0px 1px 2px`): Micro-shadow for button depth. +- **No heavy shadows**: Mintlify relies on borders, not shadows, for depth. + +## 3. Typography Rules + +### Font Family +- **Primary**: `Inter`, with fallback: `Inter Fallback, system-ui, -apple-system, sans-serif` +- **Monospace**: `Geist Mono`, with fallback: `Geist Mono Fallback, ui-monospace, SFMono-Regular, monospace` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Inter | 64px (4.00rem) | 600 | 1.15 (tight) | -1.28px | Maximum impact, hero headlines | +| Section Heading | Inter | 40px (2.50rem) | 600 | 1.10 (tight) | -0.8px | Feature section titles | +| Sub-heading | Inter | 24px (1.50rem) | 500 | 1.30 (tight) | -0.24px | Card headings, sub-sections | +| Card Title | Inter | 20px (1.25rem) | 600 | 1.30 (tight) | -0.2px | Feature card titles | +| Card Title Light | Inter | 20px (1.25rem) | 500 | 1.30 (tight) | -0.2px | Secondary card headings | +| Body Large | Inter | 18px (1.13rem) | 400 | 1.50 | normal | Hero descriptions, introductions | +| Body | Inter | 16px (1.00rem) | 400 | 1.50 | normal | Standard reading text | +| Body Medium | Inter | 16px (1.00rem) | 500 | 1.50 | normal | Navigation, emphasized text | +| Button | Inter | 15px (0.94rem) | 500 | 1.50 | normal | Button labels | +| Link | Inter | 14px (0.88rem) | 500 | 1.50 | normal | Navigation links, small CTAs | +| Caption | Inter | 14px (0.88rem) | 400–500 | 1.50–1.71 | normal | Metadata, descriptions | +| Label Uppercase | Inter | 13px (0.81rem) | 500 | 1.50 | 0.65px | `text-transform: uppercase`, section labels | +| Small | Inter | 13px (0.81rem) | 400–500 | 1.50 | -0.26px | Small body text | +| Mono Code | Geist Mono | 12px (0.75rem) | 500 | 1.50 | 0.6px | `text-transform: uppercase`, technical labels | +| Mono Badge | Geist Mono | 12px (0.75rem) | 600 | 1.50 | 0.6px | `text-transform: uppercase`, status badges | +| Mono Micro | Geist Mono | 10px (0.63rem) | 500 | 1.50 | normal | `text-transform: uppercase`, tiny labels | + +### Principles +- **Tight tracking at display sizes**: Inter at 40–64px uses -0.8px to -1.28px letter-spacing. This compression creates headlines that feel deliberate and space-efficient — documentation headings, not billboard copy. +- **Relaxed reading at body sizes**: 16–18px body text uses normal tracking with 150% line-height, creating generous reading lanes. Documentation demands comfort. +- **Two-font system**: Inter for all human-readable content, Geist Mono exclusively for technical/code contexts. The boundary is strict — no mixing. +- **Uppercase as hierarchy signal**: Section labels and technical tags use uppercase + positive tracking (0.6px–0.65px) as a clear visual delimiter between content types. +- **Three weights**: 400 (body/reading), 500 (UI/navigation/emphasis), 600 (headings/titles). No bold (700) in the system. + +## 4. Component Stylings + +### Buttons + +**Primary Brand (Full-round)** +- Background: `#0d0d0d` (near-black) +- Text: `#ffffff` +- Padding: 8px 24px +- Radius: 9999px (full pill) +- Font: Inter 15px weight 500 +- Shadow: `rgba(0,0,0,0.06) 0px 1px 2px` +- Hover: opacity 0.9 +- Use: Primary CTA ("Get Started", "Start Building") + +**Secondary / Ghost (Full-round)** +- Background: `#ffffff` +- Text: `#0d0d0d` +- Padding: 4.5px 12px +- Radius: 9999px (full pill) +- Border: `1px solid rgba(0,0,0,0.08)` +- Font: Inter 15px weight 500 +- Hover: opacity 0.9 +- Use: Secondary actions ("Request Demo", "View Docs") + +**Transparent / Nav Button** +- Background: transparent +- Text: `#0d0d0d` +- Padding: 5px 6px +- Radius: 8px +- Border: none or `1px solid rgba(0,0,0,0.05)` +- Use: Navigation items, icon buttons + +**Brand Accent Button** +- Background: `#18E299` +- Text: `#0d0d0d` +- Padding: 8px 24px +- Radius: 9999px +- Use: Special promotional CTAs + +### Cards & Containers + +**Standard Card** +- Background: `#ffffff` +- Border: `1px solid rgba(0,0,0,0.05)` +- Radius: 16px +- Padding: 24px +- Shadow: `rgba(0,0,0,0.03) 0px 2px 4px` +- Hover: subtle border darkening to `rgba(0,0,0,0.08)` + +**Featured Card** +- Background: `#ffffff` +- Border: `1px solid rgba(0,0,0,0.05)` +- Radius: 24px +- Padding: 32px +- Inner content areas may have their own 16px radius containers + +**Logo/Trust Card** +- Background: `#fafafa` or `#ffffff` +- Border: `1px solid rgba(0,0,0,0.05)` +- Radius: 16px +- Centered logo/icon with consistent sizing + +### Inputs & Forms + +**Email Input** +- Background: transparent or `#ffffff` +- Text: `#0d0d0d` +- Padding: 0px 12px (height controlled by line-height) +- Border: `1px solid rgba(0,0,0,0.08)` +- Radius: 9999px (full pill, matching buttons) +- Focus: `1px solid var(--color-brand)` + `outline: 1px solid var(--color-brand)` +- Placeholder: `#888888` + +### Navigation +- Clean horizontal nav on white, sticky with backdrop blur +- Brand logotype left-aligned +- Links: Inter 14–15px weight 500, `#0d0d0d` text +- Hover: color shifts to brand green `var(--color-brand)` +- CTA: dark pill button right-aligned ("Get Started") +- Mobile: hamburger menu collapse at 768px + +### Image Treatment +- Product screenshots with subtle 1px borders +- Rounded containers: 16px–24px radius +- Atmospheric gradient backgrounds behind hero images +- Cloud/sky imagery with soft green tinting + +### Distinctive Components + +**Atmospheric Hero** +- Full-width gradient wash: soft green-to-white cloud-like gradient +- Centered headline with tight tracking +- Subtitle in muted gray +- Dual CTA buttons (dark primary + ghost secondary) +- The gradient creates a sense of elevation and intelligence + +**Trust Bar / Logo Grid** +- "Loved by your favorite companies" section +- Company logos in muted grayscale +- Grid or horizontal layout with consistent sizing +- Subtle border separation between logos + +**Feature Cards with Icons** +- Icon or illustration at top +- Title at 20px weight 600 +- Description at 14–16px in gray +- Consistent padding and border treatment +- Grid layout: 2–3 columns on desktop + +**CTA Footer Section** +- Dark or gradient background +- Large headline: "Make documentation your winning advantage" +- Email input with pill styling +- Brand green accent on CTAs + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 2px, 4px, 5px, 6px, 7px, 8px, 10px, 12px, 16px, 24px, 32px, 48px, 64px +- Section padding: 48px–96px vertical +- Card padding: 24px–32px +- Component gaps: 8px–16px + +### Grid & Container +- Max content width: approximately 1200px +- Hero: centered single-column with generous top padding (96px+) +- Feature sections: 2–3 column CSS Grid for cards +- Full-width sections with contained content +- Consistent horizontal padding: 24px (mobile) to 32px (desktop) + +### Whitespace Philosophy +- **Documentation-grade breathing room**: Every element has generous surrounding whitespace. Mintlify sells documentation, so the marketing page itself demonstrates reading comfort. +- **Sections as chapters**: Each feature section is a self-contained unit with 48px–96px vertical padding, creating clear "chapter breaks." +- **Content density is low**: Unlike developer tools that pack the page, Mintlify uses 1–2 key messages per section with supporting imagery. + +### Border Radius Scale +- Small (4px): Inline code, small tags, tooltips +- Medium (8px): Nav buttons, transparent buttons, small containers +- Standard (16px): Cards, content containers, image wrappers +- Large (24px): Featured cards, hero containers, section panels +- Full Pill (9999px): Buttons, inputs, badges, pills — the signature shape + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Page background, text blocks | +| Subtle Border (Level 1) | `1px solid rgba(0,0,0,0.05)` | Standard card borders, dividers | +| Medium Border (Level 1b) | `1px solid rgba(0,0,0,0.08)` | Interactive elements, input borders | +| Ambient Shadow (Level 2) | `rgba(0,0,0,0.03) 0px 2px 4px` | Cards with subtle lift | +| Button Shadow (Level 2b) | `rgba(0,0,0,0.06) 0px 1px 2px` | Button micro-depth | +| Focus Ring (Accessibility) | `1px solid #18E299` outline | Focused inputs, active interactive elements | + +**Shadow Philosophy**: Mintlify barely uses shadows. The depth system is almost entirely border-driven — ultra-subtle 5% opacity borders create separation without visual weight. When shadows appear, they're atmospheric whispers (`0.03 opacity, 2px blur, 4px spread`) that add the barest sense of lift. This restraint keeps the page feeling flat and paper-like — appropriate for a documentation company whose product is about clarity and readability. + +### Decorative Depth +- Hero gradient: atmospheric green-white cloud gradient behind hero content +- No background color alternation — white on white throughout +- Depth comes from border opacity variation (5% → 8%) and whitespace + +## 7. Dark Mode + +### Color Inversions +- **Background**: `#0d0d0d` (near-black) +- **Text Primary**: `#ededed` (near-white) +- **Text Secondary**: `#a0a0a0` (muted gray) +- **Brand Green**: `#18E299` (unchanged — the green works on both backgrounds) +- **Border**: `rgba(255,255,255,0.08)` (white at 8% opacity) +- **Card Background**: `#141414` (slightly lighter than page) +- **Shadow**: `rgba(0,0,0,0.4) 0px 2px 4px` (stronger shadow for contrast) + +### Key Adjustments +- Buttons invert: white background dark text becomes dark background light text +- Badge backgrounds shift to deeper tones with lighter text +- Focus ring remains brand green +- Hero gradient shifts to dark-tinted green atmospheric wash + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <768px | Single column, stacked layout, hamburger nav | +| Tablet | 768–1024px | Two-column grids begin, expanded padding | +| Desktop | >1024px | Full layout, 3-column grids, maximum content width | + +### Touch Targets +- Buttons with full-pill shape have comfortable 8px+ vertical padding +- Navigation links spaced with adequate 16px+ gaps +- Mobile menu provides full-width tap targets + +### Collapsing Strategy +- Hero: 64px → 40px headline, maintains tight tracking proportionally +- Navigation: horizontal links + CTA → hamburger menu at 768px +- Feature cards: 3-column → 2-column → single column stacked +- Section spacing: 96px → 48px on mobile +- Footer: multi-column → stacked single column +- Trust bar: grid → horizontal scroll or stacked + +### Image Behavior +- Product screenshots maintain aspect ratio with responsive containers +- Hero gradient simplifies on mobile +- Full-width sections maintain edge-to-edge treatment + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: Near Black (`#0d0d0d`) +- Background: Pure White (`#ffffff`) +- Heading text: Near Black (`#0d0d0d`) +- Body text: Gray 700 (`#333333`) +- Border: `rgba(0,0,0,0.05)` (5% opacity) +- Brand accent: Green (`#18E299`) +- Link hover: Brand Green (`#18E299`) +- Focus ring: Brand Green (`#18E299`) + +### Example Component Prompts +- "Create a hero section on white background with atmospheric green-white gradient wash. Headline at 64px Inter weight 600, line-height 1.15, letter-spacing -1.28px, color #0d0d0d. Subtitle at 18px Inter weight 400, line-height 1.50, color #666666. Dark pill CTA (#0d0d0d, 9999px radius, 8px 24px padding) and ghost pill button (white, 1px solid rgba(0,0,0,0.08), 9999px radius)." +- "Design a card: white background, 1px solid rgba(0,0,0,0.05) border, 16px radius, 24px padding, shadow rgba(0,0,0,0.03) 0px 2px 4px. Title at 20px Inter weight 600, letter-spacing -0.2px. Body at 14px weight 400, #666666." +- "Build a pill badge: #d4fae8 background, #0fa76e text, 9999px radius, 4px 12px padding, 13px Inter weight 500, uppercase." +- "Create navigation: white sticky header with backdrop-filter blur(12px). Inter 15px weight 500 for links, #0d0d0d text. Dark pill CTA 'Get Started' right-aligned, 9999px radius. Bottom border: 1px solid rgba(0,0,0,0.05)." +- "Design a trust section showing company logos in muted gray. Grid layout with 16px radius containers, 1px border at 5% opacity. Label above: 'Loved by your favorite companies' at 13px Inter weight 500, uppercase, tracking 0.65px." + +### Iteration Guide +1. Always use full-pill radius (9999px) for buttons and inputs — this is Mintlify's signature shape +2. Keep borders at 5% opacity (`rgba(0,0,0,0.05)`) — stronger borders break the airy feeling +3. Letter-spacing scales with font size: -1.28px at 64px, -0.8px at 40px, -0.24px at 24px, normal at 16px +4. Three weights only: 400 (read), 500 (interact), 600 (announce) +5. Brand green (`#18E299`) is used sparingly — CTAs and hover states only, never for decorative fills +6. Geist Mono uppercase for technical labels, Inter for everything else +7. Section padding is generous: 64px–96px on desktop, 48px on mobile +8. No gray background sections — white throughout, separation through borders and whitespace diff --git a/skills/creative/popular-web-designs/templates/miro.md b/skills/creative/popular-web-designs/templates/miro.md new file mode 100644 index 0000000..4b3b86d --- /dev/null +++ b/skills/creative/popular-web-designs/templates/miro.md @@ -0,0 +1,121 @@ +# Design System: Miro + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Miro's website is a clean, collaborative-tool-forward platform that communicates "visual thinking" through generous whitespace, pastel accent colors, and a confident geometric font. The design uses a predominantly white canvas with near-black text (`#1c1c1e`) and a distinctive pastel color palette — coral, rose, teal, orange, yellow, moss — each representing different collaboration contexts. + +The typography uses Roobert PRO Medium as the primary display font with OpenType character variants (`"blwf", "cv03", "cv04", "cv09", "cv11"`) and negative letter-spacing (-1.68px at 56px). Noto Sans handles body text with its own stylistic set (`"liga" 0, "ss01", "ss04", "ss05"`). The design is built with Framer, giving it smooth animations and modern component patterns. + +**Key Characteristics:** +- White canvas with near-black (`#1c1c1e`) text +- Roobert PRO Medium with multiple OpenType character variants +- Pastel accent palette: coral, rose, teal, orange, yellow, moss (light + dark pairs) +- Blue 450 (`#5b76fe`) as primary interactive color +- Success green (`#00b473`) for positive states +- Generous border-radius: 8px–50px range +- Framer-built with smooth motion patterns +- Ring shadow border: `rgb(224,226,232) 0px 0px 0px 1px` + +## 2. Color Palette & Roles + +### Primary +- **Near Black** (`#1c1c1e`): Primary text +- **White** (`#ffffff`): `--tw-color-white`, primary surface +- **Blue 450** (`#5b76fe`): `--tw-color-blue-450`, primary interactive +- **Actionable Pressed** (`#2a41b6`): `--tw-color-actionable-pressed` + +### Pastel Accents (Light/Dark pairs) +- **Coral**: Light `#ffc6c6` / Dark `#600000` +- **Rose**: Light `#ffd8f4` / Dark (implied) +- **Teal**: Light `#c3faf5` / Dark `#187574` +- **Orange**: Light `#ffe6cd` +- **Yellow**: Dark `#746019` +- **Moss**: Dark `#187574` +- **Pink** (`#fde0f0`): Soft pink surface +- **Red** (`#fbd4d4`): Light red surface +- **Dark Red** (`#e3c5c5`): Muted red + +### Semantic +- **Success** (`#00b473`): `--tw-color-success-accent` + +### Neutral +- **Slate** (`#555a6a`): Secondary text +- **Input Placeholder** (`#a5a8b5`): `--tw-color-input-placeholder` +- **Border** (`#c7cad5`): Button borders +- **Ring** (`rgb(224,226,232)`): Shadow-as-border + +## 3. Typography Rules + +### Font Families +- **Display**: `Roobert PRO Medium`, fallback: Placeholder — `"blwf", "cv03", "cv04", "cv09", "cv11"` +- **Display Variants**: `Roobert PRO SemiBold`, `Roobert PRO SemiBold Italic`, `Roobert PRO` +- **Body**: `Noto Sans` — `"liga" 0, "ss01", "ss04", "ss05"` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | +|------|------|------|--------|-------------|----------------| +| Display Hero | Roobert PRO Medium | 56px | 400 | 1.15 | -1.68px | +| Section Heading | Roobert PRO Medium | 48px | 400 | 1.15 | -1.44px | +| Card Title | Roobert PRO Medium | 24px | 400 | 1.15 | -0.72px | +| Sub-heading | Noto Sans | 22px | 400 | 1.35 | -0.44px | +| Feature | Roobert PRO Medium | 18px | 600 | 1.35 | normal | +| Body | Noto Sans | 18px | 400 | 1.45 | normal | +| Body Standard | Noto Sans | 16px | 400–600 | 1.50 | -0.16px | +| Button | Roobert PRO Medium | 17.5px | 700 | 1.29 | 0.175px | +| Caption | Roobert PRO Medium | 14px | 400 | 1.71 | normal | +| Small | Roobert PRO Medium | 12px | 400 | 1.15 | -0.36px | +| Micro Uppercase | Roobert PRO | 10.5px | 400 | 0.90 | uppercase | + +## 4. Component Stylings + +### Buttons +- Outlined: transparent bg, `1px solid #c7cad5`, 8px radius, 7px 12px padding +- White circle: 50% radius, white bg with shadow +- Blue primary (implied from interactive color) + +### Cards: 12px–24px radius, pastel backgrounds +### Inputs: white bg, `1px solid #e9eaef`, 8px radius, 16px padding + +## 5. Layout Principles +- Spacing: 1–24px base scale +- Radius: 8px (buttons), 10px–12px (cards), 20px–24px (panels), 40px–50px (large containers) +- Ring shadow: `rgb(224,226,232) 0px 0px 0px 1px` + +## 6. Depth & Elevation +Minimal — ring shadow + pastel surface contrast + +## 7. Do's and Don'ts +### Do +- Use pastel light/dark pairs for feature sections +- Apply Roobert PRO with OpenType character variants +- Use Blue 450 (#5b76fe) for interactive elements +### Don't +- Don't use heavy shadows +- Don't mix more than 2 pastel accents per section + +## 8. Responsive Behavior +Breakpoints: 425px, 576px, 768px, 896px, 1024px, 1200px, 1280px, 1366px, 1700px, 1920px + +## 9. Agent Prompt Guide +### Quick Color Reference +- Text: Near Black (`#1c1c1e`) +- Background: White (`#ffffff`) +- Interactive: Blue 450 (`#5b76fe`) +- Success: `#00b473` +- Border: `#c7cad5` +### Example Component Prompts +- "Create hero: white background. Roobert PRO Medium 56px, line-height 1.15, letter-spacing -1.68px. Blue CTA (#5b76fe). Outlined secondary (1px solid #c7cad5, 8px radius)." diff --git a/skills/creative/popular-web-designs/templates/mistral.ai.md b/skills/creative/popular-web-designs/templates/mistral.ai.md new file mode 100644 index 0000000..122da4a --- /dev/null +++ b/skills/creative/popular-web-designs/templates/mistral.ai.md @@ -0,0 +1,274 @@ +# Design System: Mistral AI + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Mistral AI's interface is a sun-drenched landscape rendered in code — a warm, bold, unapologetically European design that trades the typical blue-screen AI aesthetic for golden amber, burnt orange, and the feeling of late-afternoon light in southern France. Every surface glows with warmth: backgrounds fade from pale cream to deep amber, shadows carry golden undertones (`rgba(127, 99, 21, ...)`), and the brand's signature orange (`#fa520f`) burns through the page like a signal fire. + +The design language is maximalist in its warmth but minimalist in its structure. Huge display headlines (82px) crash into the viewport with aggressive negative tracking (-2.05px), creating text blocks that feel like billboards or protest posters — declarations rather than descriptions. The typography uses Arial (likely a custom font with Arial as fallback) at extreme sizes, creating a raw, unadorned voice that says "we build frontier AI" with no decoration needed. + +What makes Mistral distinctive is the complete commitment to a warm color temperature. The signature "block" identity — a gradient system flowing from bright yellow (`#ffd900`) through amber (`#ffa110`) to burnt orange (`#fa520f`) — creates a visual identity that's immediately recognizable. Even the shadows are warm, using amber-tinted blacks instead of cool grays. Combined with dramatic landscape photography in golden tones, the design feels less like a tech company and more like a European luxury brand that happens to build language models. + +**Key Characteristics:** +- Golden-amber color universe: every tone from pale cream (#fffaeb) to burnt orange (#fa520f) +- Massive display typography (82px) with aggressive negative letter-spacing (-2.05px) +- Warm golden shadow system using amber-tinted rgba values +- The Mistral "M" block identity — a gradient from yellow to orange +- Dramatic landscape photography in warm golden tones +- Uppercase typography used strategically for section labels and CTAs +- Near-zero border-radius — sharp, architectural geometry +- French-European confidence: bold, warm, declarative + +## 2. Color Palette & Roles + +### Primary +- **Mistral Orange** (`#fa520f`): The core brand color — a vivid, saturated orange-red that anchors the entire identity. Used for primary emphasis, the brand block, and the highest-signal moments. +- **Mistral Flame** (`#fb6424`): A slightly warmer, lighter variant of the brand orange used for secondary brand moments and hover states. +- **Block Orange** (`#ff8105`): A pure orange used in the gradient block system — warmer and less red than Mistral Orange. + +### Secondary & Accent +- **Sunshine 900** (`#ff8a00`): Deep golden amber — the darkest sunshine tone, used for strong accent moments. +- **Sunshine 700** (`#ffa110`): Warm amber-gold — the core sunshine accent for backgrounds and interactive elements. +- **Sunshine 500** (`#ffb83e`): Medium golden — balanced warmth for mid-level emphasis. +- **Sunshine 300** (`#ffd06a`): Light golden — for subtle warm tints and secondary backgrounds. +- **Block Gold** (`#ffe295`): Pale gold — soft background accents and gentle warmth. +- **Bright Yellow** (`#ffd900`): The brightest tone in the gradient — used at the "top" of the block identity. + +### Surface & Background +- **Warm Ivory** (`#fffaeb`): The lightest page background — barely tinted with warmth, the foundation canvas. +- **Cream** (`#fff0c2`): The primary warm surface and secondary button background — noticeably golden. +- **Pure White** (`#ffffff`): Used for maximum contrast elements and popover surfaces. +- **Mistral Black** (`#1f1f1f`): The primary dark surface for buttons, text, and dark sections. +- **Accent Orange** (defined as `hsl(17, 96%, 52%)`): The functional accent color for interactive states. + +### Neutrals & Text +- **Mistral Black** (`#1f1f1f`): Primary text color and dark button backgrounds — a near-black that's warmer than pure #000. +- **Black Tint** (defined as `hsl(0, 0%, 24%)`): A medium dark gray for secondary text on light backgrounds. +- **Pure White** (`#ffffff`): Text on dark surfaces and CTA labels. + +### Semantic & Accent +- **Input Border** (defined as `hsl(240, 5.9%, 90%)`): A cool-tinted light gray for form borders — one of the few cool tones in the system. +- **White Overlay** (`oklab(1, 0, 0 / 0.088–0.1)`): Semi-transparent white for frosted glass effects and button overlays. + +### Gradient System +- **Mistral Block Gradient**: The signature identity — a multi-step gradient flowing through Yellow (`#ffd900`) → Gold (`#ffe295`) → Amber (`#ffa110`) → Orange (`#ff8105`) → Flame (`#fb6424`) → Mistral Orange (`#fa520f`). This gradient appears in the logo blocks, section backgrounds, and decorative elements. +- **Golden Landscape Wash**: Photography and backgrounds use warm amber overlays creating a consistent golden temperature across the page. +- **Warm Shadow Cascade**: Multi-layered golden shadows that build depth with amber-tinted transparency rather than gray. + +## 3. Typography Rules + +### Font Family +- **Primary**: Likely a custom font (Font Source detected) with `Arial` as fallback, and extended stack: `ui-sans-serif, system-ui, Apple Color Emoji, Segoe UI Emoji, Segoe UI Symbol, Noto Color Emoji` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | Arial (custom) | 82px (5.13rem) | 400 | 1.00 (tight) | -2.05px | Maximum impact, billboard scale | +| Section Heading | Arial (custom) | 56px (3.5rem) | 400 | 0.95 (ultra-tight) | normal | Feature section anchors | +| Sub-heading Large | Arial (custom) | 48px (3rem) | 400 | 0.95 (ultra-tight) | normal | Secondary section titles | +| Sub-heading | Arial (custom) | 32px (2rem) | 400 | 1.15 (tight) | normal | Card headings, feature names | +| Card Title | Arial (custom) | 30px (1.88rem) | 400 | 1.20 (tight) | normal | Mid-level headings | +| Feature Title | Arial (custom) | 24px (1.5rem) | 400 | 1.33 | normal | Small headings | +| Body / Button | Arial (custom) | 16px (1rem) | 400 | 1.50 | normal | Standard body, button text | +| Button Uppercase | Arial (custom) | 16px (1rem) | 400 | 1.50 | normal | Uppercase CTA labels | +| Caption / Link | Arial (custom) | 14px (0.88rem) | 400 | 1.43 | normal | Metadata, secondary links | + +### Principles +- **Single weight, maximum impact**: The entire system uses weight 400 (regular) — even at 82px. This creates a surprisingly elegant effect where the size alone carries authority without needing bold weight. +- **Ultra-tight at scale**: Line-heights of 0.95–1.00 at display sizes create text blocks where ascenders nearly touch descenders from the line above — creating dense, poster-like composition. +- **Aggressive tracking on display**: -2.05px letter-spacing at 82px compresses the hero text into a monolithic block. +- **Uppercase as emphasis**: Strategic `text-transform: uppercase` on button labels and section markers creates a formal, European signage quality. +- **No weight variation**: Unlike most systems that use 300–700 weight range, Mistral uses 400 everywhere. Hierarchy comes from size and color, never weight. + +## 4. Component Stylings + +### Buttons + +**Cream Surface** +- Background: Cream (`#fff0c2`) +- Text: Mistral Black (`#1f1f1f`) +- No visible border +- The warm, inviting secondary CTA + +**Dark Solid** +- Background: Mistral Black (`#1f1f1f`) +- Text: Pure White (`#ffffff`) +- Padding: 12px (all sides) +- No visible border +- The primary action button — dark on warm + +**Ghost / Transparent** +- Background: transparent with slight dark overlay (`oklab(0, 0, 0 / 0.1)`) +- Text: Mistral Black (`#1f1f1f`) +- Opacity: 0.4 +- For secondary/de-emphasized actions + +**Text / Underline** +- Background: transparent +- Text: Mistral Black (`#1f1f1f`) +- Padding: 8px 0px 0px (top-only) +- Minimal styling — text link as button +- For tertiary navigation actions + +### Cards & Containers +- Background: Warm Ivory (`#fffaeb`), Cream (`#fff0c2`), or Pure White +- Border: minimal to none — containers defined by background color +- Radius: near-zero — sharp, architectural corners +- Shadow: warm golden multi-layer (`rgba(127, 99, 21, 0.12) -8px 16px 39px, rgba(127, 99, 21, 0.1) -33px 64px 72px, rgba(127, 99, 21, 0.06) -73px 144px 97px, ...`) — a dramatic, cascading warm shadow +- Distinctive: the golden shadow creates a "golden hour" lighting effect + +### Inputs & Forms +- Border: `hsl(240, 5.9%, 90%)` — the sole cool-toned element +- Focus: accent color ring +- Minimal styling consistent with sparse aesthetic + +### Navigation +- Transparent nav overlaying the warm hero +- Logo: Mistral "M" wordmark +- Links: Dark text (white on dark sections) +- CTA: Dark solid button or cream surface button +- Minimal, wide-spaced layout + +### Image Treatment +- Dramatic landscape photography in warm golden tones +- The winding road through golden hills — a recurring visual motif +- The Mistral "M" rendered at large scale on golden backgrounds +- Warm color grading on all photography +- Full-bleed sections with photography + +### Distinctive Components + +**Mistral Block Identity** +- A row of colored blocks forming the gradient: yellow → amber → orange → burnt orange +- Each block gets progressively more orange/red +- The visual DNA of the brand — recognizable at any size + +**Golden Shadow Cards** +- Cards elevated with warm amber multi-layered shadows +- 5 layers of shadow from 16px to 400px offset +- Creates a "floating in golden light" effect unique to Mistral + +**Dark Footer Gradient** +- Footer transitions from warm amber to dark through a dramatic gradient +- Creates a "sunset" effect as the page ends + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 2px, 4px, 8px, 10px, 12px, 16px, 20px, 24px, 32px, 40px, 48px, 64px, 80px, 98px, 100px +- Button padding: 12px or 8px 0px (compact) +- Section vertical spacing: very generous (80px–100px) + +### Grid & Container +- Max container width: approximately 1280px, centered +- Hero: full-width with massive typography overlaying warm backgrounds +- Feature sections: wide-format layouts with dramatic imagery +- Card grids: 2–3 column layouts + +### Whitespace Philosophy +- **Bold declarations**: Huge headlines surrounded by generous whitespace create billboard-like impact — each statement gets its own breathing space. +- **Warm void**: Empty space itself feels warm because the backgrounds are tinted ivory/cream rather than pure white. +- **Photography as space-filler**: Large landscape images serve double duty as content and decorative whitespace. + +### Border Radius Scale +- Near-zero: The dominant radius — sharp, architectural corners on most elements +- This extreme sharpness contrasts with the warmth of the colors, creating a tension between soft color and hard geometry. + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Page backgrounds, text blocks | +| Golden Float (Level 1) | Multi-layer warm shadow (5 layers, 12%→0% opacity, amber-tinted) | Feature cards, product showcases, elevated content | + +**Shadow Philosophy**: Mistral uses a single but extraordinarily complex shadow — **five cascading layers** of amber-tinted shadow (`rgba(127, 99, 21, ...)`) that build from a close 16px offset to a distant 400px offset. The result is a rich, warm, "golden hour" lighting effect that makes elevated elements look like they're bathed in afternoon sunlight. This is the most distinctive shadow system in any major AI brand. + +## 7. Do's and Don'ts + +### Do +- Use the warm color spectrum exclusively: ivory, cream, amber, gold, orange +- Keep display typography at 82px+ with -2.05px letter-spacing for hero sections +- Use the Mistral block gradient (yellow → amber → orange) for brand moments +- Apply warm golden shadows (amber-tinted rgba) for elevated elements +- Use Mistral Black (#1f1f1f) for text — never pure #000000 +- Keep font weight at 400 throughout — let size and color carry hierarchy +- Use sharp, architectural corners — near-zero border-radius +- Apply uppercase on button labels and section markers for European formality +- Use warm landscape photography with golden color grading + +### Don't +- Don't introduce cool colors (blue, green, purple) — the palette is exclusively warm +- Don't use bold (700+) weight — 400 is the only weight +- Don't round corners — the sharp geometry is intentional +- Don't use cool-toned shadows — shadows must carry amber warmth +- Don't use pure white as a page background — always warm-tinted (#fffaeb minimum) +- Don't reduce hero text below 48px on desktop — the billboard scale is core +- Don't use more than 2 font weights — size variation replaces weight variation +- Don't add gradients outside the warm spectrum — no blue-to-purple, no cool transitions +- Don't use generic gray for text — even neutrals should be warm-tinted + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <640px | Single column, stacked everything, hero text reduces to ~32px | +| Tablet | 640–768px | Minor layout adjustments | +| Small Desktop | 768–1024px | 2-column layouts begin | +| Desktop | 1024–1280px | Full layout with maximum typography scale | + +### Touch Targets +- Buttons use generous padding (12px minimum) +- Navigation elements adequately spaced +- Cards serve as large touch targets + +### Collapsing Strategy +- **Navigation**: Collapses to hamburger on mobile +- **Hero text**: 82px → 56px → 48px → 32px progressive scaling +- **Feature sections**: Multi-column → stacked +- **Photography**: Scales proportionally, may crop on mobile +- **Block identity**: Scales down proportionally + +### Image Behavior +- Landscape photography scales proportionally +- Warm color grading maintained at all sizes +- Block gradient elements resize fluidly +- No art direction changes — same warm composition at all sizes + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Brand Orange: "Mistral Orange (#fa520f)" +- Page Background: "Warm Ivory (#fffaeb)" +- Warm Surface: "Cream (#fff0c2)" +- Primary Text: "Mistral Black (#1f1f1f)" +- Sunshine Amber: "Sunshine 700 (#ffa110)" +- Bright Gold: "Bright Yellow (#ffd900)" +- Text on Dark: "Pure White (#ffffff)" + +### Example Component Prompts +- "Create a hero section on Warm Ivory (#fffaeb) with a massive headline at 82px Arial weight 400, line-height 1.0, letter-spacing -2.05px. Mistral Black (#1f1f1f) text. Add a dark solid CTA button (#1f1f1f bg, white text, 12px padding, sharp corners) and a cream secondary button (#fff0c2 bg)." +- "Design a feature card on Cream (#fff0c2) with sharp corners (no border-radius). Apply the golden shadow system: rgba(127, 99, 21, 0.12) -8px 16px 39px as the primary layer. Title at 32px weight 400, body at 16px." +- "Build the Mistral block identity: a row of colored blocks from Bright Yellow (#ffd900) through Sunshine 700 (#ffa110) to Mistral Orange (#fa520f). Sharp corners, no gaps." +- "Create a dark footer section on Mistral Black (#1f1f1f) with Pure White (#ffffff) text. Footer links at 14px. Add a warm gradient from Sunshine 700 (#ffa110) at the top fading to Mistral Black." + +### Iteration Guide +1. Keep the warm temperature — "shift toward amber" not "shift toward gray" +2. Use size for hierarchy — 82px → 56px → 48px → 32px → 24px → 16px +3. Never add border-radius — sharp corners only +4. Shadows are always warm: "golden shadow with amber tones" +5. Font weight is always 400 — describe emphasis through size and color diff --git a/skills/creative/popular-web-designs/templates/mongodb.md b/skills/creative/popular-web-designs/templates/mongodb.md new file mode 100644 index 0000000..ec230ed --- /dev/null +++ b/skills/creative/popular-web-designs/templates/mongodb.md @@ -0,0 +1,279 @@ +# Design System: MongoDB + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `Source Code Pro` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Source Code Pro', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +MongoDB's website is a deep-forest-meets-terminal experience — a design system rooted in the darkest teal-black (`#001e2b`) that evokes both the density of a database and the depth of a forest canopy. Against this near-black canvas, a striking neon green (`#00ed64`) pulses as the brand accent — bright enough to feel electric, organic enough to feel alive. This isn't the cold neon of cyberpunk; it's the bioluminescent green of something growing in the dark. + +The typography system is architecturally ambitious: MongoDB Value Serif for massive hero headlines (96px) creates an editorial, authoritative presence — serif type at database-company scale is a bold choice that says "we're not just another tech company." Euclid Circular A handles the heavy lifting of body and UI text with an unusually wide weight range (300–700), while Source Code Pro serves as the code and label font with distinctive uppercase treatments featuring very wide letter-spacing (1px–3px). This three-font system creates a hierarchy that spans editorial elegance → geometric professionalism → engineering precision. + +What makes MongoDB distinctive is its dual-mode design: a dark hero/feature section world (`#001e2b` with neon green accents) and a light content world (white with teal-gray borders `#b8c4c2`). The transition between these modes creates dramatic contrast. The shadow system uses teal-tinted dark shadows (`rgba(0, 30, 43, 0.12)`) that maintain the forest-dark atmosphere even on light surfaces. Buttons use pill shapes (100px–999px radius) with MongoDB Green borders (`#00684a`), and the entire component system references the LeafyGreen design system. + +**Key Characteristics:** +- Deep teal-black backgrounds (`#001e2b`) — forest-dark, not space-dark +- Neon MongoDB Green (`#00ed64`) as the singular brand accent — electric and organic +- MongoDB Value Serif for hero headlines — editorial authority at tech scale +- Euclid Circular A for body with weight 300 (light) as a distinctive body weight +- Source Code Pro with wide uppercase letter-spacing (1px–3px) for technical labels +- Teal-tinted shadows: `rgba(0, 30, 43, 0.12)` — shadows carry the forest color +- Dual-mode: dark teal hero sections + light white content sections +- Pill buttons (100px radius) with green borders (`#00684a`) +- Link Blue (`#006cfa`) and hover transition to `#3860be` + +## 2. Color Palette & Roles + +### Primary Brand +- **Forest Black** (`#001e2b`): Primary dark background — the deepest teal-black +- **MongoDB Green** (`#00ed64`): Primary brand accent — neon green for highlights, underlines, gradients +- **Dark Green** (`#00684a`): Button borders, link text on light — muted green for functional use + +### Interactive +- **Action Blue** (`#006cfa`): Secondary accent — links, interactive highlights +- **Hover Blue** (`#3860be`): All link hover states transition to this blue +- **Teal Active** (`#1eaedb`): Button hover background — bright teal + +### Neutral Scale +- **Deep Teal** (`#1c2d38`): Dark button backgrounds, secondary dark surfaces +- **Teal Gray** (`#3d4f58`): Dark borders on dark surfaces +- **Dark Slate** (`#21313c`): Dark link text variant +- **Cool Gray** (`#5c6c75`): Muted text on dark, secondary button text +- **Silver Teal** (`#b8c4c2`): Borders on light surfaces, dividers +- **Light Input** (`#e8edeb`): Input text on dark surfaces +- **Pure White** (`#ffffff`): Light section background, button text on dark +- **Black** (`#000000`): Text on light surfaces, darkest elements + +### Shadows +- **Forest Shadow** (`rgba(0, 30, 43, 0.12) 0px 26px 44px, rgba(0, 0, 0, 0.13) 0px 7px 13px`): Primary card elevation — teal-tinted +- **Standard Shadow** (`rgba(0, 0, 0, 0.15) 0px 3px 20px`): General elevation +- **Subtle Shadow** (`rgba(0, 0, 0, 0.1) 0px 2px 4px`): Light card lift + +## 3. Typography Rules + +### Font Families +- **Display Serif**: `MongoDB Value Serif` — editorial hero headlines +- **Body / UI**: `Euclid Circular A` — geometric sans-serif workhorse +- **Code / Labels**: `Source Code Pro` — monospace with uppercase label treatments +- **Fallbacks**: `Akzidenz-Grotesk Std` (with CJK: Noto Sans KR/SC/JP), `Times`, `Arial`, `system-ui` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | MongoDB Value Serif | 96px (6.00rem) | 400 | 1.20 (tight) | normal | Serif authority | +| Display Secondary | MongoDB Value Serif | 64px (4.00rem) | 400 | 1.00 (tight) | normal | Serif sub-hero | +| Section Heading | Euclid Circular A | 36px (2.25rem) | 500 | 1.33 | normal | Geometric precision | +| Sub-heading | Euclid Circular A | 24px (1.50rem) | 500 | 1.33 | normal | Feature titles | +| Body Large | Euclid Circular A | 20px (1.25rem) | 400 | 1.60 (relaxed) | normal | Introductions | +| Body | Euclid Circular A | 18px (1.13rem) | 400 | 1.33 | normal | Standard body | +| Body Light | Euclid Circular A | 16px (1.00rem) | 300 | 1.50–2.00 | normal | Light-weight reading text | +| Nav / UI | Euclid Circular A | 16px (1.00rem) | 500 | 1.00–1.88 | 0.16px | Navigation, emphasized | +| Body Bold | Euclid Circular A | 15px (0.94rem) | 700 | 1.50 | normal | Strong emphasis | +| Button | Euclid Circular A | 13.5px–16px | 500–700 | 1.00 | 0.135px–0.9px | CTA labels | +| Caption | Euclid Circular A | 14px (0.88rem) | 400 | 1.71 (relaxed) | normal | Metadata | +| Small | Euclid Circular A | 11px (0.69rem) | 600 | 1.82 (relaxed) | 0.2px | Tags, annotations | +| Code Heading | Source Code Pro | 40px (2.50rem) | 400 | 1.60 (relaxed) | normal | Code showcase titles | +| Code Body | Source Code Pro | 16px (1.00rem) | 400 | 1.50 | normal | Code blocks | +| Code Label | Source Code Pro | 14px (0.88rem) | 400–500 | 1.14 (tight) | 1px–2px | `text-transform: uppercase` | +| Code Micro | Source Code Pro | 9px (0.56rem) | 600 | 2.67 (relaxed) | 2.5px | `text-transform: uppercase` | + +### Principles +- **Serif for authority**: MongoDB Value Serif at hero scale creates an editorial presence unusual in tech — it communicates that MongoDB is an institution, not a startup. +- **Weight 300 as body default**: Euclid Circular A uses light (300) for body text, creating an airy reading experience that contrasts with the dense, dark backgrounds. +- **Wide-tracked monospace labels**: Source Code Pro uppercase at 1px–3px letter-spacing creates technical signposts that feel like database field labels — systematic, structured, classified. +- **Four-weight range**: 300 (light body) → 400 (standard) → 500 (UI/nav) → 700 (bold CTA) — a wider range than most systems, enabling fine-grained hierarchy. + +## 4. Component Stylings + +### Buttons + +**Primary Green (Dark Surface)** +- Background: `#00684a` (muted MongoDB green) +- Text: `#000000` +- Radius: 50% (circular) or 100px (pill) +- Border: `1px solid #00684a` +- Shadow: `rgba(0,0,0,0.06) 0px 1px 6px` +- Hover: scale 1.1 +- Active: scale 0.85 + +**Dark Teal Button** +- Background: `#1c2d38` +- Text: `#5c6c75` +- Radius: 100px (pill) +- Border: `1px solid #3d4f58` +- Hover: background `#1eaedb`, text white, translateX(5px) + +**Outlined Button (Light Surface)** +- Background: transparent +- Text: `#001e2b` +- Border: `1px solid #b8c4c2` +- Radius: 4px–8px +- Hover: background tint + +### Cards & Containers +- Light mode: white background with `1px solid #b8c4c2` border +- Dark mode: `#001e2b` or `#1c2d38` background with `1px solid #3d4f58` +- Radius: 16px (standard), 24px (medium), 48px (large/hero) +- Shadow: `rgba(0,30,43,0.12) 0px 26px 44px` (forest-tinted) +- Image containers: 30px–32px radius + +### Inputs & Forms +- Textarea: text `#e8edeb`, padding 12px 12px 12px 8px +- Borders: `1px solid #b8c4c2` on light, `1px solid #3d4f58` on dark +- Input radius: 4px + +### Navigation +- Dark header on forest-black background +- Euclid Circular A 16px weight 500 for nav links +- MongoDB logo (leaf icon + wordmark) left-aligned +- Green CTA pill buttons right-aligned +- Mega-menu dropdowns with product categories + +### Image Treatment +- Dashboard screenshots on dark backgrounds +- Green-accented UI elements in screenshots +- 30px–32px radius on image containers +- Full-width dark sections for product showcases + +### Distinctive Components + +**Neon Green Accent Underlines** +- `0px 2px 2px 0px solid #00ed64` — bottom + right border creating accent underlines +- Used on feature headings and highlighted text +- Also appears as `#006cfa` (blue) variant + +**Source Code Label System** +- 14px uppercase Source Code Pro with 1px–2px letter-spacing +- Used as section category markers above headings +- Creates a "database field label" aesthetic + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 4px, 7px, 8px, 10px, 12px, 14px, 15px, 16px, 18px, 20px, 24px, 32px + +### Grid & Container +- Max content width centered +- Dark hero section with contained content +- Light content sections below +- Card grids: 2–3 columns +- Full-width dark footer + +### Whitespace Philosophy +- **Dramatic mode transitions**: The shift from dark teal sections to white content creates built-in visual breathing through contrast, not just space. +- **Generous dark sections**: Dark hero and feature areas use extra vertical padding (80px+) to let the forest-dark background breathe. +- **Compact light sections**: White content areas are denser, with tighter card grids and less vertical spacing. + +### Border Radius Scale +- Minimal (1px–2px): Small spans, badges +- Subtle (4px): Inputs, small buttons +- Standard (8px): Cards, links +- Card (16px): Standard cards, containers +- Toggle (20px): Switch elements +- Large (24px): Large panels +- Image (30px–32px): Image containers +- Hero (48px): Hero cards +- Pill (100px–999px): Buttons, navigation pills +- Full (9999px): Maximum pill + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Default surfaces | +| Subtle (Level 1) | `rgba(0,0,0,0.1) 0px 2px 4px` | Light card lift | +| Standard (Level 2) | `rgba(0,0,0,0.15) 0px 3px 9px` | Standard cards | +| Prominent (Level 3) | `rgba(0,0,0,0.15) 0px 3px 20px` | Elevated panels | +| Forest (Level 4) | `rgba(0,30,43,0.12) 0px 26px 44px, rgba(0,0,0,0.13) 0px 7px 13px` | Hero cards — teal-tinted | + +**Shadow Philosophy**: MongoDB's shadow system is unique in that the primary elevation shadow uses `rgba(0, 30, 43, 0.12)` — a teal-tinted shadow that carries the forest-dark brand color into the depth system. This means even on white surfaces, shadows feel like they belong to the MongoDB color world rather than being generic neutral black. + +## 7. Do's and Don'ts + +### Do +- Use `#001e2b` (forest-black) for dark sections — not pure black +- Apply MongoDB Green (`#00ed64`) sparingly for maximum electric impact +- Use MongoDB Value Serif ONLY for hero/display headings — Euclid Circular A for everything else +- Apply Source Code Pro uppercase with wide tracking (1px–3px) for technical labels +- Use teal-tinted shadows (`rgba(0,30,43,0.12)`) for primary card elevation +- Maintain the dark/light section duality — dramatic contrast between modes +- Use weight 300 for body text — the light weight is the readable voice +- Apply pill radius (100px) to primary action buttons + +### Don't +- Don't use pure black (`#000000`) for dark backgrounds — always use teal-black (`#001e2b`) +- Don't use MongoDB Green (`#00ed64`) on backgrounds — it's an accent for text, underlines, and small highlights +- Don't use standard gray shadows — always use teal-tinted (`rgba(0,30,43,...)`) +- Don't apply serif font to body text — MongoDB Value Serif is hero-only +- Don't use narrow letter-spacing on Source Code Pro labels — the wide tracking IS the identity +- Don't mix dark and light section treatments within the same section +- Don't use warm colors — the palette is strictly cool (teal, green, blue) +- Don't forget the green accent underlines — they're the signature decorative element + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <425px | Tight single column | +| Mobile | 425–768px | Standard mobile | +| Tablet | 768–1024px | 2-column grids begin | +| Desktop | 1024–1280px | Standard layout | +| Large Desktop | 1280–1440px | Expanded layout | +| Ultra-wide | >1440px | Maximum width, generous margins | + +### Touch Targets +- Pill buttons with generous padding +- Navigation links at 16px with adequate spacing +- Card surfaces as full-area touch targets + +### Collapsing Strategy +- Hero: MongoDB Value Serif 96px → 64px → scales further +- Navigation: horizontal mega-menu → hamburger +- Feature cards: multi-column → stacked +- Dark/light sections maintain their mode at all sizes +- Source Code Pro labels maintain uppercase treatment + +### Image Behavior +- Dashboard screenshots scale proportionally +- Dark section backgrounds maintained full-width +- Image radius maintained across breakpoints + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Dark background: Forest Black (`#001e2b`) +- Brand accent: MongoDB Green (`#00ed64`) +- Functional green: Dark Green (`#00684a`) +- Link blue: Action Blue (`#006cfa`) +- Text on light: Black (`#000000`) +- Text on dark: White (`#ffffff`) or Light Input (`#e8edeb`) +- Border light: Silver Teal (`#b8c4c2`) +- Border dark: Teal Gray (`#3d4f58`) + +### Example Component Prompts +- "Create a hero on forest-black (#001e2b) background. Headline at 96px MongoDB Value Serif weight 400, line-height 1.20, white text with 'potential' highlighted in MongoDB Green (#00ed64). Subtitle at 18px Euclid Circular A weight 400. Green pill CTA (#00684a, 100px radius). Neon green gradient glow behind product screenshot." +- "Design a card on white background: 1px solid #b8c4c2 border, 16px radius, shadow rgba(0,30,43,0.12) 0px 26px 44px. Title at 24px Euclid Circular A weight 500. Body at 16px weight 300. Source Code Pro 14px uppercase label above title with 2px letter-spacing." +- "Build a dark section: #001e2b background, 1px solid #3d4f58 border on cards. White text. MongoDB Green (#00ed64) accent underlines on headings using bottom-border 2px solid." +- "Create technical label: Source Code Pro 14px, text-transform uppercase, letter-spacing 2px, weight 500, #00ed64 color on dark background." +- "Design a pill button: #1c2d38 background, 1px solid #3d4f58 border, 100px radius, #5c6c75 text. Hover: #1eaedb background, white text, translateX(5px)." + +### Iteration Guide +1. Start with the mode decision: dark (#001e2b) for hero/features, white for content +2. MongoDB Green (#00ed64) is electric — use once per section for maximum impact +3. Serif headlines (MongoDB Value Serif) create the editorial authority — never use for body +4. Weight 300 body text creates the airy reading experience — don't default to 400 +5. Source Code Pro uppercase with wide tracking for technical labels — the database voice +6. Teal-tinted shadows keep everything in the MongoDB color world diff --git a/skills/creative/popular-web-designs/templates/notion.md b/skills/creative/popular-web-designs/templates/notion.md new file mode 100644 index 0000000..627fe67 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/notion.md @@ -0,0 +1,322 @@ +# Design System: Notion + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Notion's website embodies the philosophy of the tool itself: a blank canvas that gets out of your way. The design system is built on warm neutrals rather than cold grays, creating a distinctly approachable minimalism that feels like quality paper rather than sterile glass. The page canvas is pure white (`#ffffff`) but the text isn't pure black -- it's a warm near-black (`rgba(0,0,0,0.95)`) that softens the reading experience imperceptibly. The warm gray scale (`#f6f5f4`, `#31302e`, `#615d59`, `#a39e98`) carries subtle yellow-brown undertones, giving the interface a tactile, almost analog warmth. + +The custom NotionInter font (a modified Inter) is the backbone of the system. At display sizes (64px), it uses aggressive negative letter-spacing (-2.125px), creating headlines that feel compressed and precise. The weight range is broader than typical systems: 400 for body, 500 for UI elements, 600 for semi-bold labels, and 700 for display headings. OpenType features `"lnum"` (lining numerals) and `"locl"` (localized forms) are enabled on larger text, adding typographic sophistication that rewards close reading. + +What makes Notion's visual language distinctive is its border philosophy. Rather than heavy borders or shadows, Notion uses ultra-thin `1px solid rgba(0,0,0,0.1)` borders -- borders that exist as whispers, barely perceptible division lines that create structure without weight. The shadow system is equally restrained: multi-layer stacks with cumulative opacity never exceeding 0.05, creating depth that's felt rather than seen. + +**Key Characteristics:** +- NotionInter (modified Inter) with negative letter-spacing at display sizes (-2.125px at 64px) +- Warm neutral palette: grays carry yellow-brown undertones (`#f6f5f4` warm white, `#31302e` warm dark) +- Near-black text via `rgba(0,0,0,0.95)` -- not pure black, creating micro-warmth +- Ultra-thin borders: `1px solid rgba(0,0,0,0.1)` throughout -- whisper-weight division +- Multi-layer shadow stacks with sub-0.05 opacity for barely-there depth +- Notion Blue (`#0075de`) as the singular accent color for CTAs and interactive elements +- Pill badges (9999px radius) with tinted blue backgrounds for status indicators +- 8px base spacing unit with an organic, non-rigid scale + +## 2. Color Palette & Roles + +### Primary +- **Notion Black** (`rgba(0,0,0,0.95)` / `#000000f2`): Primary text, headings, body copy. The 95% opacity softens pure black without sacrificing readability. +- **Pure White** (`#ffffff`): Page background, card surfaces, button text on blue. +- **Notion Blue** (`#0075de`): Primary CTA, link color, interactive accent -- the only saturated color in the core UI chrome. + +### Brand Secondary +- **Deep Navy** (`#213183`): Secondary brand color, used sparingly for emphasis and dark feature sections. +- **Active Blue** (`#005bab`): Button active/pressed state -- darker variant of Notion Blue. + +### Warm Neutral Scale +- **Warm White** (`#f6f5f4`): Background surface tint, section alternation, subtle card fill. The yellow undertone is key. +- **Warm Dark** (`#31302e`): Dark surface background, dark section text. Warmer than standard grays. +- **Warm Gray 500** (`#615d59`): Secondary text, descriptions, muted labels. +- **Warm Gray 300** (`#a39e98`): Placeholder text, disabled states, caption text. + +### Semantic Accent Colors +- **Teal** (`#2a9d99`): Success states, positive indicators. +- **Green** (`#1aae39`): Confirmation, completion badges. +- **Orange** (`#dd5b00`): Warning states, attention indicators. +- **Pink** (`#ff64c8`): Decorative accent, feature highlights. +- **Purple** (`#391c57`): Premium features, deep accents. +- **Brown** (`#523410`): Earthy accent, warm feature sections. + +### Interactive +- **Link Blue** (`#0075de`): Primary link color with underline-on-hover. +- **Link Light Blue** (`#62aef0`): Lighter link variant for dark backgrounds. +- **Focus Blue** (`#097fe8`): Focus ring on interactive elements. +- **Badge Blue Bg** (`#f2f9ff`): Pill badge background, tinted blue surface. +- **Badge Blue Text** (`#097fe8`): Pill badge text, darker blue for readability. + +### Shadows & Depth +- **Card Shadow** (`rgba(0,0,0,0.04) 0px 4px 18px, rgba(0,0,0,0.027) 0px 2.025px 7.84688px, rgba(0,0,0,0.02) 0px 0.8px 2.925px, rgba(0,0,0,0.01) 0px 0.175px 1.04062px`): Multi-layer card elevation. +- **Deep Shadow** (`rgba(0,0,0,0.01) 0px 1px 3px, rgba(0,0,0,0.02) 0px 3px 7px, rgba(0,0,0,0.02) 0px 7px 15px, rgba(0,0,0,0.04) 0px 14px 28px, rgba(0,0,0,0.05) 0px 23px 52px`): Five-layer deep elevation for modals and featured content. +- **Whisper Border** (`1px solid rgba(0,0,0,0.1)`): Standard division border -- cards, dividers, sections. + +## 3. Typography Rules + +### Font Family +- **Primary**: `NotionInter`, with fallbacks: `Inter, -apple-system, system-ui, Segoe UI, Helvetica, Apple Color Emoji, Arial, Segoe UI Emoji, Segoe UI Symbol` +- **OpenType Features**: `"lnum"` (lining numerals) and `"locl"` (localized forms) enabled on display and heading text. + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | NotionInter | 64px (4.00rem) | 700 | 1.00 (tight) | -2.125px | Maximum compression, billboard headlines | +| Display Secondary | NotionInter | 54px (3.38rem) | 700 | 1.04 (tight) | -1.875px | Secondary hero, feature headlines | +| Section Heading | NotionInter | 48px (3.00rem) | 700 | 1.00 (tight) | -1.5px | Feature section titles, with `"lnum"` | +| Sub-heading Large | NotionInter | 40px (2.50rem) | 700 | 1.50 | normal | Card headings, feature sub-sections | +| Sub-heading | NotionInter | 26px (1.63rem) | 700 | 1.23 (tight) | -0.625px | Section sub-titles, content headers | +| Card Title | NotionInter | 22px (1.38rem) | 700 | 1.27 (tight) | -0.25px | Feature cards, list titles | +| Body Large | NotionInter | 20px (1.25rem) | 600 | 1.40 | -0.125px | Introductions, feature descriptions | +| Body | NotionInter | 16px (1.00rem) | 400 | 1.50 | normal | Standard reading text | +| Body Medium | NotionInter | 16px (1.00rem) | 500 | 1.50 | normal | Navigation, emphasized UI text | +| Body Semibold | NotionInter | 16px (1.00rem) | 600 | 1.50 | normal | Strong labels, active states | +| Body Bold | NotionInter | 16px (1.00rem) | 700 | 1.50 | normal | Headlines at body size | +| Nav / Button | NotionInter | 15px (0.94rem) | 600 | 1.33 | normal | Navigation links, button text | +| Caption | NotionInter | 14px (0.88rem) | 500 | 1.43 | normal | Metadata, secondary labels | +| Caption Light | NotionInter | 14px (0.88rem) | 400 | 1.43 | normal | Body captions, descriptions | +| Badge | NotionInter | 12px (0.75rem) | 600 | 1.33 | 0.125px | Pill badges, tags, status labels | +| Micro Label | NotionInter | 12px (0.75rem) | 400 | 1.33 | 0.125px | Small metadata, timestamps | + +### Principles +- **Compression at scale**: NotionInter at display sizes uses -2.125px letter-spacing at 64px, progressively relaxing to -0.625px at 26px and normal at 16px. The compression creates density at headlines while maintaining readability at body sizes. +- **Four-weight system**: 400 (body/reading), 500 (UI/interactive), 600 (emphasis/navigation), 700 (headings/display). The broader weight range compared to most systems allows nuanced hierarchy. +- **Warm scaling**: Line height tightens as size increases -- 1.50 at body (16px), 1.23-1.27 at sub-headings, 1.00-1.04 at display. This creates denser, more impactful headlines. +- **Badge micro-tracking**: The 12px badge text uses positive letter-spacing (0.125px) -- the only positive tracking in the system, creating wider, more legible small text. + +## 4. Component Stylings + +### Buttons + +**Primary Blue** +- Background: `#0075de` (Notion Blue) +- Text: `#ffffff` +- Padding: 8px 16px +- Radius: 4px (subtle) +- Border: `1px solid transparent` +- Hover: background darkens to `#005bab` +- Active: scale(0.9) transform +- Focus: `2px solid` focus outline, `var(--shadow-level-200)` shadow +- Use: Primary CTA ("Get Notion free", "Try it") + +**Secondary / Tertiary** +- Background: `rgba(0,0,0,0.05)` (translucent warm gray) +- Text: `#000000` (near-black) +- Padding: 8px 16px +- Radius: 4px +- Hover: text color shifts, scale(1.05) +- Active: scale(0.9) transform +- Use: Secondary actions, form submissions + +**Ghost / Link Button** +- Background: transparent +- Text: `rgba(0,0,0,0.95)` +- Decoration: underline on hover +- Use: Tertiary actions, inline links + +**Pill Badge Button** +- Background: `#f2f9ff` (tinted blue) +- Text: `#097fe8` +- Padding: 4px 8px +- Radius: 9999px (full pill) +- Font: 12px weight 600 +- Use: Status badges, feature labels, "New" tags + +### Cards & Containers +- Background: `#ffffff` +- Border: `1px solid rgba(0,0,0,0.1)` (whisper border) +- Radius: 12px (standard cards), 16px (featured/hero cards) +- Shadow: `rgba(0,0,0,0.04) 0px 4px 18px, rgba(0,0,0,0.027) 0px 2.025px 7.84688px, rgba(0,0,0,0.02) 0px 0.8px 2.925px, rgba(0,0,0,0.01) 0px 0.175px 1.04062px` +- Hover: subtle shadow intensification +- Image cards: 12px top radius, image fills top half + +### Inputs & Forms +- Background: `#ffffff` +- Text: `rgba(0,0,0,0.9)` +- Border: `1px solid #dddddd` +- Padding: 6px +- Radius: 4px +- Focus: blue outline ring +- Placeholder: warm gray `#a39e98` + +### Navigation +- Clean horizontal nav on white, not sticky +- Brand logo left-aligned (33x34px icon + wordmark) +- Links: NotionInter 15px weight 500-600, near-black text +- Hover: color shift to `var(--color-link-primary-text-hover)` +- CTA: blue pill button ("Get Notion free") right-aligned +- Mobile: hamburger menu collapse +- Product dropdowns with multi-level categorized menus + +### Image Treatment +- Product screenshots with `1px solid rgba(0,0,0,0.1)` border +- Top-rounded images: `12px 12px 0px 0px` radius +- Dashboard/workspace preview screenshots dominate feature sections +- Warm gradient backgrounds behind hero illustrations (decorative character illustrations) + +### Distinctive Components + +**Feature Cards with Illustrations** +- Large illustrative headers (The Great Wave, product UI screenshots) +- 12px radius card with whisper border +- Title at 22px weight 700, description at 16px weight 400 +- Warm white (`#f6f5f4`) background variant for alternating sections + +**Trust Bar / Logo Grid** +- Company logos (trusted teams section) in their brand colors +- Horizontal scroll or grid layout with team counts +- Metric display: large number + description pattern + +**Metric Cards** +- Large number display (e.g., "$4,200 ROI") +- NotionInter 40px+ weight 700 for the metric +- Description below in warm gray body text +- Whisper-bordered card container + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 2px, 3px, 4px, 5px, 6px, 7px, 8px, 11px, 12px, 14px, 16px, 24px, 32px +- Non-rigid organic scale with fractional values (5.6px, 6.4px) for micro-adjustments + +### Grid & Container +- Max content width: approximately 1200px +- Hero: centered single-column with generous top padding (80-120px) +- Feature sections: 2-3 column grids for cards +- Full-width warm white (`#f6f5f4`) section backgrounds for alternation +- Code/dashboard screenshots as contained with whisper border + +### Whitespace Philosophy +- **Generous vertical rhythm**: 64-120px between major sections. Notion lets content breathe with vast vertical padding. +- **Warm alternation**: White sections alternate with warm white (`#f6f5f4`) sections, creating gentle visual rhythm without harsh color breaks. +- **Content-first density**: Body text blocks are compact (line-height 1.50) but surrounded by ample margin, creating islands of readable content in a sea of white space. + +### Border Radius Scale +- Micro (4px): Buttons, inputs, functional interactive elements +- Subtle (5px): Links, list items, menu items +- Standard (8px): Small cards, containers, inline elements +- Comfortable (12px): Standard cards, feature containers, image tops +- Large (16px): Hero cards, featured content, promotional blocks +- Full Pill (9999px): Badges, pills, status indicators +- Circle (100%): Tab indicators, avatars + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Page background, text blocks | +| Whisper (Level 1) | `1px solid rgba(0,0,0,0.1)` | Standard borders, card outlines, dividers | +| Soft Card (Level 2) | 4-layer shadow stack (max opacity 0.04) | Content cards, feature blocks | +| Deep Card (Level 3) | 5-layer shadow stack (max opacity 0.05, 52px blur) | Modals, featured panels, hero elements | +| Focus (Accessibility) | `2px solid var(--focus-color)` outline | Keyboard focus on all interactive elements | + +**Shadow Philosophy**: Notion's shadow system uses multiple layers with extremely low individual opacity (0.01 to 0.05) that accumulate into soft, natural-looking elevation. The 4-layer card shadow spans from 1.04px to 18px blur, creating a gradient of depth rather than a single hard shadow. The 5-layer deep shadow extends to 52px blur at 0.05 opacity, producing ambient occlusion that feels like natural light rather than computer-generated depth. This layered approach makes elements feel embedded in the page rather than floating above it. + +### Decorative Depth +- Hero section: decorative character illustrations (playful, hand-drawn style) +- Section alternation: white to warm white (`#f6f5f4`) background shifts +- No hard section borders -- separation comes from background color changes and spacing + +## 7. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <400px | Tight single column, minimal padding | +| Mobile | 400-600px | Standard mobile, stacked layout | +| Tablet Small | 600-768px | 2-column grids begin | +| Tablet | 768-1080px | Full card grids, expanded padding | +| Desktop Small | 1080-1200px | Standard desktop layout | +| Desktop | 1200-1440px | Full layout, maximum content width | +| Large Desktop | >1440px | Centered, generous margins | + +### Touch Targets +- Buttons use comfortable padding (8px-16px vertical) +- Navigation links at 15px with adequate spacing +- Pill badges have 8px horizontal padding for tap targets +- Mobile menu toggle uses standard hamburger button + +### Collapsing Strategy +- Hero: 64px display -> scales to 40px -> 26px on mobile, maintains proportional letter-spacing +- Navigation: horizontal links + blue CTA -> hamburger menu +- Feature cards: 3-column -> 2-column -> single column stacked +- Product screenshots: maintain aspect ratio with responsive images +- Trust bar logos: grid -> horizontal scroll on mobile +- Footer: multi-column -> stacked single column +- Section spacing: 80px+ -> 48px on mobile + +### Image Behavior +- Workspace screenshots maintain whisper border at all sizes +- Hero illustrations scale proportionally +- Product screenshots use responsive images with consistent border radius +- Full-width warm white sections maintain edge-to-edge treatment + +## 8. Accessibility & States + +### Focus System +- All interactive elements receive visible focus indicators +- Focus outline: `2px solid` with focus color + shadow level 200 +- Tab navigation supported throughout all interactive components +- High contrast text: near-black on white exceeds WCAG AAA (>14:1 ratio) + +### Interactive States +- **Default**: Standard appearance with whisper borders +- **Hover**: Color shift on text, scale(1.05) on buttons, underline on links +- **Active/Pressed**: scale(0.9) transform, darker background variant +- **Focus**: Blue outline ring with shadow reinforcement +- **Disabled**: Warm gray (`#a39e98`) text, reduced opacity + +### Color Contrast +- Primary text (rgba(0,0,0,0.95)) on white: ~18:1 ratio +- Secondary text (#615d59) on white: ~5.5:1 ratio (WCAG AA) +- Blue CTA (#0075de) on white: ~4.6:1 ratio (WCAG AA for large text) +- Badge text (#097fe8) on badge bg (#f2f9ff): ~4.5:1 ratio (WCAG AA for large text) + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: Notion Blue (`#0075de`) +- Background: Pure White (`#ffffff`) +- Alt Background: Warm White (`#f6f5f4`) +- Heading text: Near-Black (`rgba(0,0,0,0.95)`) +- Body text: Near-Black (`rgba(0,0,0,0.95)`) +- Secondary text: Warm Gray 500 (`#615d59`) +- Muted text: Warm Gray 300 (`#a39e98`) +- Border: `1px solid rgba(0,0,0,0.1)` +- Link: Notion Blue (`#0075de`) +- Focus ring: Focus Blue (`#097fe8`) + +### Example Component Prompts +- "Create a hero section on white background. Headline at 64px NotionInter weight 700, line-height 1.00, letter-spacing -2.125px, color rgba(0,0,0,0.95). Subtitle at 20px weight 600, line-height 1.40, color #615d59. Blue CTA button (#0075de, 4px radius, 8px 16px padding, white text) and ghost button (transparent bg, near-black text, underline on hover)." +- "Design a card: white background, 1px solid rgba(0,0,0,0.1) border, 12px radius. Use shadow stack: rgba(0,0,0,0.04) 0px 4px 18px, rgba(0,0,0,0.027) 0px 2.025px 7.85px, rgba(0,0,0,0.02) 0px 0.8px 2.93px, rgba(0,0,0,0.01) 0px 0.175px 1.04px. Title at 22px NotionInter weight 700, letter-spacing -0.25px. Body at 16px weight 400, color #615d59." +- "Build a pill badge: #f2f9ff background, #097fe8 text, 9999px radius, 4px 8px padding, 12px NotionInter weight 600, letter-spacing 0.125px." +- "Create navigation: white header. NotionInter 15px weight 600 for links, near-black text. Blue pill CTA 'Get Notion free' right-aligned (#0075de bg, white text, 4px radius)." +- "Design an alternating section layout: white sections alternate with warm white (#f6f5f4) sections. Each section has 64-80px vertical padding, max-width 1200px centered. Section heading at 48px weight 700, line-height 1.00, letter-spacing -1.5px." + +### Iteration Guide +1. Always use warm neutrals -- Notion's grays have yellow-brown undertones (#f6f5f4, #31302e, #615d59, #a39e98), never blue-gray +2. Letter-spacing scales with font size: -2.125px at 64px, -1.875px at 54px, -0.625px at 26px, normal at 16px +3. Four weights: 400 (read), 500 (interact), 600 (emphasize), 700 (announce) +4. Borders are whispers: 1px solid rgba(0,0,0,0.1) -- never heavier +5. Shadows use 4-5 layers with individual opacity never exceeding 0.05 +6. The warm white (#f6f5f4) section background is essential for visual rhythm +7. Pill badges (9999px) for status/tags, 4px radius for buttons and inputs +8. Notion Blue (#0075de) is the only saturated color in core UI -- use it sparingly for CTAs and links diff --git a/skills/creative/popular-web-designs/templates/nvidia.md b/skills/creative/popular-web-designs/templates/nvidia.md new file mode 100644 index 0000000..848038f --- /dev/null +++ b/skills/creative/popular-web-designs/templates/nvidia.md @@ -0,0 +1,306 @@ +# Design System: NVIDIA + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +NVIDIA's website is a high-contrast, technology-forward experience that communicates raw computational power through design restraint. The page is built on a stark black (`#000000`) and white (`#ffffff`) foundation, punctuated by NVIDIA's signature green (`#76b900`) -- a color so specific it functions as a brand fingerprint. This is not the lush green of nature; it's the electric, lime-shifted green of GPU-rendered light, a color that sits between chartreuse and kelly green and immediately signals "NVIDIA" to anyone in technology. + +The custom NVIDIA-EMEA font family (with Arial and Helvetica fallbacks) creates a clean, industrial typographic voice. Headings at 36px bold with tight 1.25 line-height create dense, authoritative blocks of text. The font lacks the geometric playfulness of Silicon Valley sans-serifs -- it's European, pragmatic, and engineering-focused. Body text runs at 15-16px, comfortable for reading but not generous, maintaining the sense that screen real estate is optimized like GPU memory. + +What distinguishes NVIDIA's design from other dark-background tech sites is the disciplined use of the green accent. The `#76b900` appears in borders (`2px solid #76b900`), link underlines (`underline 2px rgb(118, 185, 0)`), and CTAs -- but never as backgrounds or large surface areas on the main content. The green is a signal, not a surface. Combined with a deep shadow system (`rgba(0, 0, 0, 0.3) 0px 0px 5px`) and minimal border radius (1-2px), the overall effect is of precision engineering hardware rendered in pixels. + +**Key Characteristics:** +- NVIDIA Green (`#76b900`) as pure accent -- borders, underlines, and interactive highlights only +- Black (`#000000`) dominant background with white (`#ffffff`) text on dark sections +- NVIDIA-EMEA custom font with Arial/Helvetica fallback -- industrial, European, clean +- Tight line-heights (1.25 for headings) creating dense, authoritative text blocks +- Minimal border radius (1-2px) -- sharp, engineered corners throughout +- Green-bordered buttons (`2px solid #76b900`) as primary interactive pattern +- Font Awesome 6 Pro/Sharp icon system at weight 900 for sharp iconography +- Multi-framework architecture (PrimeReact, Fluent UI, Element Plus) enabling rich interactive components + +## 2. Color Palette & Roles + +### Primary Brand +- **NVIDIA Green** (`#76b900`): The signature -- borders, link underlines, CTA outlines, active indicators. Never used as large surface fills. +- **True Black** (`#000000`): Primary page background, text on light surfaces, dominant tone. +- **Pure White** (`#ffffff`): Text on dark backgrounds, light section backgrounds, card surfaces. + +### Extended Brand Palette +- **NVIDIA Green Light** (`#bff230`): Bright lime accent for highlights and hover states. +- **Orange 400** (`#df6500`): Warm accent for alerts, featured badges, or energy-related contexts. +- **Yellow 300** (`#ef9100`): Secondary warm accent, product category highlights. +- **Yellow 050** (`#feeeb2`): Light warm surface for callout backgrounds. + +### Status & Semantic +- **Red 500** (`#e52020`): Error states, destructive actions, critical alerts. +- **Red 800** (`#650b0b`): Deep red for severe warning backgrounds. +- **Green 500** (`#3f8500`): Success states, positive indicators (darker than brand green). +- **Blue 700** (`#0046a4`): Informational accents, link hover alternative. + +### Decorative +- **Purple 800** (`#4d1368`): Deep purple for gradient ends, premium/AI contexts. +- **Purple 100** (`#f9d4ff`): Light purple surface tint. +- **Fuchsia 700** (`#8c1c55`): Rich accent for special promotions or featured content. + +### Neutral Scale +- **Gray 300** (`#a7a7a7`): Muted text, disabled labels. +- **Gray 400** (`#898989`): Secondary text, metadata. +- **Gray 500** (`#757575`): Tertiary text, placeholders, footers. +- **Gray Border** (`#5e5e5e`): Subtle borders, divider lines. +- **Near Black** (`#1a1a1a`): Dark surfaces, card backgrounds on black pages. + +### Interactive States +- **Link Default (dark bg)** (`#ffffff`): White links on dark backgrounds. +- **Link Default (light bg)** (`#000000`): Black links with green underline on light backgrounds. +- **Link Hover** (`#3860be`): Blue shift on hover across all link variants. +- **Button Hover** (`#1eaedb`): Teal highlight for button hover states. +- **Button Active** (`#007fff`): Bright blue for active/pressed button states. +- **Focus Ring** (`#000000 solid 2px`): Black outline for keyboard focus. + +### Shadows & Depth +- **Card Shadow** (`rgba(0, 0, 0, 0.3) 0px 0px 5px 0px`): Subtle ambient shadow for elevated cards. + +## 3. Typography Rules + +### Font Family +- **Primary**: `NVIDIA-EMEA`, with fallbacks: `Arial, Helvetica, sans-serif` +- **Icon Font**: `Font Awesome 6 Pro` (weight 900 for solid icons, 700 for regular) +- **Icon Sharp**: `Font Awesome 6 Sharp` (weight 300 for light icons, 400 for regular) + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | NVIDIA-EMEA | 36px (2.25rem) | 700 | 1.25 (tight) | normal | Maximum impact headlines | +| Section Heading | NVIDIA-EMEA | 24px (1.50rem) | 700 | 1.25 (tight) | normal | Section titles, card headings | +| Sub-heading | NVIDIA-EMEA | 22px (1.38rem) | 400 | 1.75 (relaxed) | normal | Feature descriptions, subtitles | +| Card Title | NVIDIA-EMEA | 20px (1.25rem) | 700 | 1.25 (tight) | normal | Card and module headings | +| Body Large | NVIDIA-EMEA | 18px (1.13rem) | 700 | 1.67 (relaxed) | normal | Emphasized body, lead paragraphs | +| Body | NVIDIA-EMEA | 16px (1.00rem) | 400 | 1.50 | normal | Standard reading text | +| Body Bold | NVIDIA-EMEA | 16px (1.00rem) | 700 | 1.50 | normal | Strong labels, nav items | +| Body Small | NVIDIA-EMEA | 15px (0.94rem) | 400 | 1.67 (relaxed) | normal | Secondary content, descriptions | +| Body Small Bold | NVIDIA-EMEA | 15px (0.94rem) | 700 | 1.50 | normal | Emphasized secondary content | +| Button Large | NVIDIA-EMEA | 18px (1.13rem) | 700 | 1.25 (tight) | normal | Primary CTA buttons | +| Button | NVIDIA-EMEA | 16px (1.00rem) | 700 | 1.25 (tight) | normal | Standard buttons | +| Button Compact | NVIDIA-EMEA | 14.4px (0.90rem) | 700 | 1.00 (tight) | 0.144px | Small/compact buttons | +| Link | NVIDIA-EMEA | 14px (0.88rem) | 700 | 1.43 | normal | Navigation links | +| Link Uppercase | NVIDIA-EMEA | 14px (0.88rem) | 700 | 1.43 | normal | `text-transform: uppercase`, nav labels | +| Caption | NVIDIA-EMEA | 14px (0.88rem) | 600 | 1.50 | normal | Metadata, timestamps | +| Caption Small | NVIDIA-EMEA | 12px (0.75rem) | 400 | 1.25 (tight) | normal | Fine print, legal | +| Micro Label | NVIDIA-EMEA | 10px (0.63rem) | 700 | 1.50 | normal | `text-transform: uppercase`, tiny badges | +| Micro | NVIDIA-EMEA | 11px (0.69rem) | 700 | 1.00 (tight) | normal | Smallest UI text | + +### Principles +- **Bold as the default voice**: NVIDIA leans heavily on weight 700 for headings, buttons, links, and labels. The 400 weight is reserved for body text and descriptions -- everything else is bold, projecting confidence and authority. +- **Tight headings, relaxed body**: Heading line-height is consistently 1.25 (tight), while body text relaxes to 1.50-1.67. This contrast creates visual density at the top of content blocks and comfortable readability in paragraphs. +- **Uppercase for navigation**: Link labels use `text-transform: uppercase` with weight 700, creating a navigation voice that reads like hardware specification labels. +- **No decorative tracking**: Letter-spacing is normal throughout, except for compact buttons (0.144px). The font itself carries the industrial character without manipulation. + +## 4. Component Stylings + +### Buttons + +**Primary (Green Border)** +- Background: `transparent` +- Text: `#000000` +- Padding: 11px 13px +- Border: `2px solid #76b900` +- Radius: 2px +- Font: 16px weight 700 +- Hover: background `#1eaedb`, text `#ffffff` +- Active: background `#007fff`, text `#ffffff`, border `1px solid #003eff`, scale(1) +- Focus: background `#1eaedb`, text `#ffffff`, outline `#000000 solid 2px`, opacity 0.9 +- Use: Primary CTA ("Learn More", "Explore Solutions") + +**Secondary (Green Border Thin)** +- Background: transparent +- Border: `1px solid #76b900` +- Radius: 2px +- Use: Secondary actions, alternative CTAs + +**Compact / Inline** +- Font: 14.4px weight 700 +- Letter-spacing: 0.144px +- Line-height: 1.00 +- Use: Inline CTAs, compact navigation + +### Cards & Containers +- Background: `#ffffff` (light) or `#1a1a1a` (dark sections) +- Border: none (clean edges) or `1px solid #5e5e5e` +- Radius: 2px +- Shadow: `rgba(0, 0, 0, 0.3) 0px 0px 5px 0px` for elevated cards +- Hover: shadow intensification +- Padding: 16-24px internal + +### Links +- **On Dark Background**: `#ffffff`, no underline, hover shifts to `#3860be` +- **On Light Background**: `#000000` or `#1a1a1a`, underline `2px solid #76b900`, hover shifts to `#3860be`, underline removed +- **Green Links**: `#76b900`, hover shifts to `#3860be` +- **Muted Links**: `#666666`, hover shifts to `#3860be` + +### Navigation +- Dark black background (`#000000`) +- Logo left-aligned, prominent NVIDIA wordmark +- Links: NVIDIA-EMEA 14px weight 700 uppercase, `#ffffff` +- Hover: color shift, no underline change +- Mega-menu dropdowns for product categories +- Sticky on scroll with backdrop + +### Image Treatment +- Product/GPU renders as hero images, often full-width +- Screenshot images with subtle shadow for depth +- Green gradient overlays on dark hero sections +- Circular avatar containers with 50% radius + +### Distinctive Components + +**Product Cards** +- Clean white or dark card with minimal radius (2px) +- Green accent border or underline on title +- Bold heading + lighter description pattern +- CTA with green border at bottom + +**Tech Spec Tables** +- Industrial grid layouts +- Alternating row backgrounds (subtle gray shift) +- Bold labels, regular values +- Green highlights for key metrics + +**Cookie/Consent Banner** +- Fixed bottom positioning +- Rounded buttons (2px radius) +- Gray border treatments + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 3px, 4px, 5px, 6px, 7px, 8px, 9px, 10px, 11px, 12px, 13px, 15px +- Primary padding values: 8px, 11px, 13px, 16px, 24px, 32px +- Section spacing: 48-80px vertical padding + +### Grid & Container +- Max content width: approximately 1200px (contained) +- Full-width hero sections with contained text +- Feature sections: 2-3 column grids for product cards +- Single-column for article/blog content +- Sidebar layouts for documentation + +### Whitespace Philosophy +- **Purposeful density**: NVIDIA uses tighter spacing than typical SaaS sites, reflecting the density of technical content. White space exists to separate concepts, not to create luxury emptiness. +- **Section rhythm**: Dark sections alternate with white sections, using background color (not just spacing) to separate content blocks. +- **Card density**: Product cards sit close together with 16-20px gaps, creating a catalog feel rather than a gallery feel. + +### Border Radius Scale +- Micro (1px): Inline spans, tiny elements +- Standard (2px): Buttons, cards, containers, inputs -- the default for nearly everything +- Circle (50%): Avatar images, circular tab indicators + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Page backgrounds, inline text | +| Subtle (Level 1) | `rgba(0,0,0,0.3) 0px 0px 5px 0px` | Standard cards, modals | +| Border (Level 1b) | `1px solid #5e5e5e` | Content dividers, section borders | +| Green accent (Level 2) | `2px solid #76b900` | Active elements, CTAs, selected items | +| Focus (Accessibility) | `2px solid #000000` outline | Keyboard focus ring | + +**Shadow Philosophy**: NVIDIA's depth system is minimal and utilitarian. There is essentially one shadow value -- a 5px ambient blur at 30% opacity -- used sparingly for cards and modals. The primary depth signal is not shadow but _color contrast_: black backgrounds next to white sections, green borders on black surfaces. This creates hardware-like visual layering where depth comes from material difference, not simulated light. + +### Decorative Depth +- Green gradient washes behind hero content +- Dark-to-darker gradients (black to near-black) for section transitions +- No glassmorphism or blur effects -- clarity over atmosphere + +## 7. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <375px | Compact single column, reduced padding | +| Mobile | 375-425px | Standard mobile layout | +| Mobile Large | 425-600px | Wider mobile, some 2-col hints | +| Tablet Small | 600-768px | 2-column grids begin | +| Tablet | 768-1024px | Full card grids, expanded nav | +| Desktop | 1024-1350px | Standard desktop layout | +| Large Desktop | >1350px | Maximum content width, generous margins | + +### Touch Targets +- Buttons use 11px 13px padding for comfortable tap targets +- Navigation links at 14px uppercase with adequate spacing +- Green-bordered buttons provide high-contrast touch targets on dark backgrounds +- Mobile: hamburger menu collapse with full-screen overlay + +### Collapsing Strategy +- Hero: 36px heading scales down proportionally +- Navigation: full horizontal nav collapses to hamburger menu at ~1024px +- Product cards: 3-column to 2-column to single column stacked +- Footer: multi-column grid collapses to single stacked column +- Section spacing: 64-80px reduces to 32-48px on mobile +- Images: maintain aspect ratio, scale to container width + +### Image Behavior +- GPU/product renders maintain high resolution at all sizes +- Hero images scale proportionally with viewport +- Card images use consistent aspect ratios +- Full-bleed dark sections maintain edge-to-edge treatment + +## 8. Responsive Behavior (Extended) + +### Typography Scaling +- Display 36px scales to ~24px on mobile +- Section headings 24px scale to ~20px on mobile +- Body text maintains 15-16px across all breakpoints +- Button text maintains 16px for consistent tap targets + +### Dark/Light Section Strategy +- Dark sections (black bg, white text) alternate with light sections (white bg, black text) +- The green accent remains consistent across both surface types +- On dark: links are white, underlines are green +- On light: links are black, underlines are green +- This alternation creates natural scroll rhythm and content grouping + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary accent: NVIDIA Green (`#76b900`) +- Background dark: True Black (`#000000`) +- Background light: Pure White (`#ffffff`) +- Heading text (dark bg): White (`#ffffff`) +- Heading text (light bg): Black (`#000000`) +- Body text (light bg): Black (`#000000`) or Near Black (`#1a1a1a`) +- Body text (dark bg): White (`#ffffff`) or Gray 300 (`#a7a7a7`) +- Link hover: Blue (`#3860be`) +- Border accent: `2px solid #76b900` +- Button hover: Teal (`#1eaedb`) + +### Example Component Prompts +- "Create a hero section on black background. Headline at 36px NVIDIA-EMEA weight 700, line-height 1.25, color #ffffff. Subtitle at 18px weight 400, line-height 1.67, color #a7a7a7. CTA button with transparent background, 2px solid #76b900 border, 2px radius, 11px 13px padding, text #ffffff. Hover: background #1eaedb, text white." +- "Design a product card: white background, 2px border-radius, box-shadow rgba(0,0,0,0.3) 0px 0px 5px. Title at 20px NVIDIA-EMEA weight 700, line-height 1.25, color #000000. Body at 15px weight 400, line-height 1.67, color #757575. Green underline accent on title: border-bottom 2px solid #76b900." +- "Build a navigation bar: #000000 background, sticky top. NVIDIA logo left-aligned. Links at 14px NVIDIA-EMEA weight 700 uppercase, color #ffffff. Hover: color #3860be. Green-bordered CTA button right-aligned." +- "Create a dark feature section: #000000 background. Section label at 14px weight 700 uppercase, color #76b900. Heading at 24px weight 700, color #ffffff. Description at 16px weight 400, color #a7a7a7. Three product cards in a row with 20px gap." +- "Design a footer: #000000 background. Multi-column layout with link groups. Links at 14px weight 400, color #a7a7a7. Hover: color #76b900. Bottom bar with legal text at 12px, color #757575." + +### Iteration Guide +1. Always use `#76b900` as accent, never as a background fill -- it's a signal color for borders, underlines, and highlights +2. Buttons are transparent with green borders by default -- filled backgrounds appear only on hover/active states +3. Weight 700 is the dominant voice for all interactive and heading elements; 400 is only for body paragraphs +4. Border radius is 2px for everything -- this sharp, minimal rounding is core to the industrial aesthetic +5. Dark sections use white text; light sections use black text -- green accent works identically on both +6. Link hover is always `#3860be` (blue) regardless of the link's default color +7. Line-height 1.25 for headings, 1.50-1.67 for body text -- maintain this contrast for visual hierarchy +8. Navigation uses uppercase 14px bold -- this hardware-label typography is part of the brand voice diff --git a/skills/creative/popular-web-designs/templates/ollama.md b/skills/creative/popular-web-designs/templates/ollama.md new file mode 100644 index 0000000..8e516db --- /dev/null +++ b/skills/creative/popular-web-designs/templates/ollama.md @@ -0,0 +1,280 @@ +# Design System: Ollama + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Ollama's interface is radical minimalism taken to its logical conclusion — a pure-white void where content floats without decoration, shadow, or color. The design philosophy mirrors the product itself: strip away everything unnecessary until only the essential tool remains. This is the digital equivalent of a Dieter Rams object — every pixel earns its place, and the absence of design IS the design. + +The entire page exists in pure grayscale. There is zero chromatic color in the interface — no brand blue, no accent green, no semantic red. The only colors that exist are shades between pure black (`#000000`) and pure white (`#ffffff`), creating a monochrome environment that lets the user's mental model of "open models" remain uncolored by brand opinion. The Ollama llama mascot, rendered in simple black line art, is the only illustration — and even it's monochrome. + +What makes Ollama distinctive is the combination of SF Pro Rounded (Apple's rounded system font) with an exclusively pill-shaped geometry (9999px radius on everything interactive). The rounded letterforms + rounded buttons + rounded containers create a cohesive "softness language" that makes a developer CLI tool feel approachable and friendly rather than intimidating. This is minimalism with warmth — not cold Swiss-style grid minimalism, but the kind where the edges are literally softened. + +**Key Characteristics:** +- Pure white canvas with zero chromatic color — completely grayscale +- SF Pro Rounded headlines creating a distinctively Apple-like softness +- Binary border-radius system: 12px (containers) or 9999px (everything interactive) +- Zero shadows — depth comes exclusively from background color shifts and borders +- Pill-shaped geometry on all interactive elements (buttons, tabs, inputs, tags) +- The Ollama llama as the sole illustration — black line art, no color +- Extreme content restraint — the homepage is short, focused, and uncluttered + +## 2. Color Palette & Roles + +### Primary +- **Pure Black** (`#000000`): Primary headlines, primary links, and the darkest text. The only "color" that demands attention. +- **Near Black** (`#262626`): Button text on light surfaces, secondary headline weight. +- **Darkest Surface** (`#090909`): The darkest possible surface — barely distinguishable from pure black, used for footer or dark containers. + +### Surface & Background +- **Pure White** (`#ffffff`): The primary page background — not off-white, not cream, pure white. Button surfaces for secondary actions. +- **Snow** (`#fafafa`): The subtlest possible surface distinction from white — used for section backgrounds and barely-elevated containers. +- **Light Gray** (`#e5e5e5`): Button backgrounds, borders, and the primary containment color. The workhorse neutral. + +### Neutrals & Text +- **Stone** (`#737373`): Secondary body text, footer links, and de-emphasized content. The primary "muted" tone. +- **Mid Gray** (`#525252`): Emphasized secondary text, slightly darker than Stone. +- **Silver** (`#a3a3a3`): Tertiary text, placeholders, and deeply de-emphasized metadata. +- **Button Text Dark** (`#404040`): Specific to white-surface button text. + +### Semantic & Accent +- **Ring Blue** (`#3b82f6` at 50%): The ONLY non-gray color in the entire system — Tailwind's default focus ring, used exclusively for keyboard accessibility. Never visible in normal interaction flow. +- **Border Light** (`#d4d4d4`): A slightly darker gray for white-surface button borders. + +### Gradient System +- **None.** Ollama uses absolutely no gradients. Visual separation comes from flat color blocks and single-pixel borders. This is a deliberate, almost philosophical design choice. + +## 3. Typography Rules + +### Font Family +- **Display**: `SF Pro Rounded`, with fallbacks: `system-ui, -apple-system, system-ui` +- **Body / UI**: `ui-sans-serif`, with fallbacks: `system-ui, Apple Color Emoji, Segoe UI Emoji, Segoe UI Symbol, Noto Color Emoji` +- **Monospace**: `ui-monospace`, with fallbacks: `SFMono-Regular, Menlo, Monaco, Consolas, Liberation Mono, Courier New` + +*Note: SF Pro Rounded is Apple's system font — it renders with rounded terminals on macOS/iOS and falls back to the system sans-serif on other platforms.* + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | SF Pro Rounded | 48px (3rem) | 500 | 1.00 (tight) | normal | Maximum impact, rounded letterforms | +| Section Heading | SF Pro Rounded | 36px (2.25rem) | 500 | 1.11 (tight) | normal | Feature section titles | +| Sub-heading | SF Pro Rounded / ui-sans-serif | 30px (1.88rem) | 400–500 | 1.20 (tight) | normal | Card headings, feature names | +| Card Title | ui-sans-serif | 24px (1.5rem) | 400 | 1.33 | normal | Medium emphasis headings | +| Body Large | ui-sans-serif | 18px (1.13rem) | 400–500 | 1.56 | normal | Hero descriptions, button text | +| Body / Link | ui-sans-serif | 16px (1rem) | 400–500 | 1.50 | normal | Standard body text, navigation | +| Caption | ui-sans-serif | 14px (0.88rem) | 400 | 1.43 | normal | Metadata, descriptions | +| Small | ui-sans-serif | 12px (0.75rem) | 400 | 1.33 | normal | Smallest sans-serif text | +| Code Body | ui-monospace | 16px (1rem) | 400 | 1.50 | normal | Inline code, commands | +| Code Caption | ui-monospace | 14px (0.88rem) | 400 | 1.43 | normal | Code snippets, secondary | +| Code Small | ui-monospace | 12px (0.75rem) | 400–700 | 1.63 | normal | Tags, labels | + +### Principles +- **Rounded display, standard body**: SF Pro Rounded carries display headlines with its distinctive rounded terminals, while the standard system sans handles all body text. The rounded font IS the brand expression. +- **Weight restraint**: Only two weights matter — 400 (regular) for body and 500 (medium) for headings. No bold, no light, no black weight. This extreme restraint reinforces the minimal philosophy. +- **Tight display, comfortable body**: Headlines compress to 1.0 line-height, while body text relaxes to 1.43–1.56. The contrast creates clear hierarchy without needing weight contrast. +- **Monospace for developer identity**: Code blocks and terminal commands appear throughout as primary content, using the system monospace stack. + +## 4. Component Stylings + +### Buttons + +**Gray Pill (Primary)** +- Background: Light Gray (`#e5e5e5`) +- Text: Near Black (`#262626`) +- Padding: 10px 24px +- Border: thin solid Light Gray (`1px solid #e5e5e5`) +- Radius: pill-shaped (9999px) +- The primary action button — understated, grayscale, always pill-shaped + +**White Pill (Secondary)** +- Background: Pure White (`#ffffff`) +- Text: Button Text Dark (`#404040`) +- Padding: 10px 24px +- Border: thin solid Border Light (`1px solid #d4d4d4`) +- Radius: pill-shaped (9999px) +- Secondary action — visually lighter than Gray Pill + +**Black Pill (CTA)** +- Background: Pure Black (`#000000`) +- Text: Pure White (`#ffffff`) +- Radius: pill-shaped (9999px) +- Inferred from "Create account" and "Explore" buttons +- Maximum emphasis — black on white + +### Cards & Containers +- Background: Pure White or Snow (`#fafafa`) +- Border: thin solid Light Gray (`1px solid #e5e5e5`) when needed +- Radius: comfortably rounded (12px) — the ONLY non-pill radius in the system +- Shadow: **none** — zero shadows on any element +- Hover: likely subtle background shift or border darkening + +### Inputs & Forms +- Background: Pure White +- Border: `1px solid #e5e5e5` +- Radius: pill-shaped (9999px) — search inputs and form fields are pill-shaped +- Focus: Ring Blue (`#3b82f6` at 50%) ring +- Placeholder: Silver (`#a3a3a3`) + +### Navigation +- Clean horizontal nav with minimal elements +- Logo: Ollama llama icon + wordmark in black +- Links: "Models", "Docs", "Pricing" in black at 16px, weight 400 +- Search bar: pill-shaped with placeholder text +- Right side: "Sign in" link + "Download" black pill CTA +- No borders, no background — transparent nav on white page + +### Image Treatment +- The Ollama llama mascot is the only illustration — black line art on white +- Code screenshots/terminal outputs shown in bordered containers (12px radius) +- Integration logos displayed as simple icons in a grid +- No photographs, no gradients, no decorative imagery + +### Distinctive Components + +**Tab Pills** +- Pill-shaped tab selectors (e.g., "Coding" | "OpenClaw") +- Active: Light Gray bg; Inactive: transparent +- All pill-shaped (9999px) + +**Model Tags** +- Small pill-shaped tags (e.g., "ollama", "launch", "claude") +- Light Gray background, dark text +- The primary way to browse models + +**Terminal Command Block** +- Monospace code showing `ollama run` commands +- Minimal styling — just a bordered 12px-radius container +- Copy button integrated + +**Integration Grid** +- Grid of integration logos (Codex, Claude Code, OpenCode, LangChain, etc.) +- Each in a bordered pill or card with icon + name +- Tabbed by category (Coding, Documents & RAG, Automation, Chat) + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 4px, 6px, 8px, 9px, 10px, 12px, 14px, 16px, 20px, 24px, 32px, 40px, 48px, 88px, 112px +- Button padding: 10px 24px (consistent across all buttons) +- Card internal padding: approximately 24–32px +- Section vertical spacing: very generous (88px–112px) + +### Grid & Container +- Max container width: approximately 1024–1280px, centered +- Hero: centered single-column with llama illustration +- Feature sections: 2-column layout (text left, code right) +- Integration grid: responsive multi-column +- Footer: clean single-row + +### Whitespace Philosophy +- **Emptiness as luxury**: The page is remarkably short and sparse — no feature section overstays its welcome. Each concept gets minimal but sufficient space. +- **Content density is low by design**: Where other AI companies pack feature after feature, Ollama presents three ideas (run models, use with apps, integrations) and stops. +- **The white space IS the brand**: Pure white space with zero decoration communicates "this tool gets out of your way." + +### Border Radius Scale +- Comfortably rounded (12px): The sole container radius — code blocks, cards, panels +- Pill-shaped (9999px): Everything interactive — buttons, tabs, inputs, tags, badges + +*This binary system is extreme and distinctive. There is no 4px, no 8px, no gradient of roundness. Elements are either containers (12px) or interactive (pill).* + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Page background, most content | +| Bordered (Level 1) | `1px solid #e5e5e5` | Cards, code blocks, buttons | + +**Shadow Philosophy**: Ollama uses **zero shadows**. This is not an oversight — it's a deliberate design decision. Every other major AI product site uses at least subtle shadows. Ollama's flat, shadowless approach creates a paper-like experience where elements are distinguished purely by background color and single-pixel borders. Depth is communicated through **content hierarchy and typography weight**, not visual layering. + +## 7. Do's and Don'ts + +### Do +- Use pure white (`#ffffff`) as the page background — never off-white or cream +- Use pill-shaped (9999px) radius on all interactive elements — buttons, tabs, inputs, tags +- Use 12px radius on all non-interactive containers — code blocks, cards, panels +- Keep the palette strictly grayscale — no chromatic colors except the blue focus ring +- Use SF Pro Rounded at weight 500 for display headings — the rounded terminals are the brand expression +- Maintain zero shadows — depth comes from borders and background shifts only +- Keep content density low — each section should present one clear idea +- Use monospace for terminal commands and code — it's primary content, not decoration +- Keep all buttons at 10px 24px padding with pill shape — consistency is absolute + +### Don't +- Don't introduce any chromatic color — no brand blue, no accent green, no warm tones +- Don't use border-radius between 12px and 9999px — the system is binary +- Don't add shadows to any element — the flat aesthetic is intentional +- Don't use font weights above 500 — no bold, no black weight +- Don't add decorative illustrations beyond the llama mascot +- Don't use gradients anywhere — flat blocks and borders only +- Don't overcomplicate the layout — two columns maximum, no complex grids +- Don't use borders heavier than 1px — containment is always the lightest possible touch +- Don't add hover animations or transitions — interactions should feel instant and direct + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <640px | Single column, stacked everything, hamburger nav | +| Small Tablet | 640–768px | Minor adjustments to spacing | +| Tablet | 768–850px | 2-column layouts begin | +| Desktop | 850–1024px | Standard layout, expanded features | +| Large Desktop | 1024–1280px | Maximum content width | + +### Touch Targets +- All buttons are pill-shaped with generous padding (10px 24px) +- Navigation links at comfortable 16px size +- Minimum touch area easily exceeds 44x44px + +### Collapsing Strategy +- **Navigation**: Collapses to hamburger menu on mobile +- **Feature sections**: 2-column → stacked single column +- **Hero text**: 48px → 36px → 30px progressive scaling +- **Integration grid**: Multi-column → 2-column → single column +- **Code blocks**: Horizontal scroll maintained + +### Image Behavior +- Llama mascot scales proportionally +- Code blocks maintain monospace formatting +- Integration icons reflow to fewer columns +- No art direction changes + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Text: "Pure Black (#000000)" +- Page Background: "Pure White (#ffffff)" +- Secondary Text: "Stone (#737373)" +- Button Background: "Light Gray (#e5e5e5)" +- Borders: "Light Gray (#e5e5e5)" +- Muted Text: "Silver (#a3a3a3)" +- Dark Text: "Near Black (#262626)" +- Subtle Surface: "Snow (#fafafa)" + +### Example Component Prompts +- "Create a hero section on pure white (#ffffff) with an illustration centered above a headline at 48px SF Pro Rounded weight 500, line-height 1.0. Use Pure Black (#000000) text. Below, add a black pill-shaped CTA button (9999px radius, 10px 24px padding) and a gray pill button." +- "Design a code block with a 12px border-radius, 1px solid Light Gray (#e5e5e5) border on white background. Use ui-monospace at 16px for the terminal command. No shadow." +- "Build a tab bar with pill-shaped tabs (9999px radius). Active tab: Light Gray (#e5e5e5) background, Near Black (#262626) text. Inactive: transparent background, Stone (#737373) text." +- "Create an integration card grid. Each card is a bordered pill (9999px radius) or a 12px-radius card with 1px solid #e5e5e5 border. Icon + name inside. Grid of 4 columns on desktop." +- "Design a navigation bar: transparent background, no border. Ollama logo on the left, 3 text links (Pure Black, 16px, weight 400), pill search input in the center, 'Sign in' text link and black pill 'Download' button on the right." + +### Iteration Guide +1. Focus on ONE component at a time +2. Keep all values grayscale — "Stone (#737373)" not "use a light color" +3. Always specify pill (9999px) or container (12px) radius — nothing in between +4. Shadows are always zero — never add them +5. Weight is always 400 or 500 — never bold +6. If something feels too decorated, remove it — less is always more for Ollama diff --git a/skills/creative/popular-web-designs/templates/opencode.ai.md b/skills/creative/popular-web-designs/templates/opencode.ai.md new file mode 100644 index 0000000..445b699 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/opencode.ai.md @@ -0,0 +1,294 @@ +# Design System: OpenCode + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `JetBrains Mono` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'JetBrains Mono', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +OpenCode's website embodies a terminal-native, monospace-first aesthetic that reflects its identity as an open source AI coding agent. The entire visual system is built on a stark dark-on-light contrast using a near-black background (`#201d1d`) with warm off-white text (`#fdfcfc`). This isn't a generic dark theme -- it's a warm, slightly reddish-brown dark that feels like a sophisticated terminal emulator rather than a cold IDE. The warm undertone in both the darks and lights (notice the subtle red channel in `#201d1d` -- rgb(32, 29, 29)) creates a cohesive, lived-in quality. + +Berkeley Mono is the sole typeface, establishing an unapologetic monospace identity. Every element -- headings, body text, buttons, navigation -- shares this single font family, creating a unified "everything is code" philosophy. The heading at 38px bold with 1.50 line-height is generous and readable, while body text at 16px with weight 500 provides a slightly heavier-than-normal reading weight that enhances legibility on screen. The monospace grid naturally enforces alignment and rhythm across the layout. + +The color system is deliberately minimal. The primary palette consists of just three functional tones: the warm near-black (`#201d1d`), a medium warm gray (`#9a9898`), and a bright off-white (`#fdfcfc`). Semantic colors borrow from the Apple HIG palette -- blue accent (`#007aff`), red danger (`#ff3b30`), green success (`#30d158`), orange warning (`#ff9f0a`) -- giving the interface familiar, trustworthy signal colors without adding brand complexity. Borders use a subtle warm transparency (`rgba(15, 0, 0, 0.12)`) that ties into the warm undertone of the entire system. + +**Key Characteristics:** +- Berkeley Mono as the sole typeface -- monospace everywhere, no sans-serif or serif voices +- Warm near-black primary (`#201d1d`) with reddish-brown undertone, not pure black +- Off-white text (`#fdfcfc`) with warm tint, not pure white +- Minimal 4px border radius throughout -- sharp, utilitarian corners +- 8px base spacing system scaling up to 96px +- Apple HIG-inspired semantic colors (blue, red, green, orange) +- Transparent warm borders using `rgba(15, 0, 0, 0.12)` +- Email input with generous 20px padding and 6px radius -- the most generous component radius +- Single button variant: dark background, light text, tight vertical padding (4px 20px) +- Underlined links as default link style, reinforcing the text-centric identity + +## 2. Color Palette & Roles + +### Primary +- **OpenCode Dark** (`#201d1d`): Primary background, button fills, link text. A warm near-black with subtle reddish-brown warmth -- rgb(32, 29, 29). +- **OpenCode Light** (`#fdfcfc`): Primary text on dark surfaces, button text. A barely-warm off-white that avoids clinical pure white. +- **Mid Gray** (`#9a9898`): Secondary text, muted links. A neutral warm gray that bridges dark and light. + +### Secondary +- **Dark Surface** (`#302c2c`): Slightly lighter than primary dark, used for elevated surfaces and subtle differentiation. +- **Border Gray** (`#646262`): Stronger borders, outline rings on interactive elements. +- **Light Surface** (`#f1eeee`): Light mode surface, subtle background variation. + +### Accent +- **Accent Blue** (`#007aff`): Primary accent, links, interactive highlights. Apple system blue. +- **Accent Blue Hover** (`#0056b3`): Darker blue for hover states. +- **Accent Blue Active** (`#004085`): Deepest blue for pressed/active states. + +### Semantic +- **Danger Red** (`#ff3b30`): Error states, destructive actions. Apple system red. +- **Danger Hover** (`#d70015`): Darker red for hover on danger elements. +- **Danger Active** (`#a50011`): Deepest red for pressed danger states. +- **Success Green** (`#30d158`): Success states, positive feedback. Apple system green. +- **Warning Orange** (`#ff9f0a`): Warning states, caution signals. Apple system orange. +- **Warning Hover** (`#cc7f08`): Darker orange for hover on warning elements. +- **Warning Active** (`#995f06`): Deepest orange for pressed warning states. + +### Text Scale +- **Text Muted** (`#6e6e73`): Muted labels, disabled text, placeholder content. +- **Text Secondary** (`#424245`): Secondary text on light backgrounds, captions. + +### Border +- **Border Warm** (`rgba(15, 0, 0, 0.12)`): Primary border color, warm transparent black with red tint. +- **Border Tab** (`#9a9898`): Tab underline border, 2px solid bottom. +- **Border Outline** (`#646262`): 1px solid outline border for containers. + +## 3. Typography Rules + +### Font Family +- **Universal**: `Berkeley Mono`, with fallbacks: `IBM Plex Mono, ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, Liberation Mono, Courier New, monospace` + +### Hierarchy + +| Role | Size | Weight | Line Height | Notes | +|------|------|--------|-------------|-------| +| Heading 1 | 38px (2.38rem) | 700 | 1.50 | Hero headlines, page titles | +| Heading 2 | 16px (1.00rem) | 700 | 1.50 | Section titles, bold emphasis | +| Body | 16px (1.00rem) | 400 | 1.50 | Standard body text, paragraphs | +| Body Medium | 16px (1.00rem) | 500 | 1.50 | Links, button text, nav items | +| Body Tight | 16px (1.00rem) | 500 | 1.00 (tight) | Compact labels, tab items | +| Caption | 14px (0.88rem) | 400 | 2.00 (relaxed) | Footnotes, metadata, small labels | + +### Principles +- **One font, one voice**: Berkeley Mono is used exclusively. There is no typographic variation between display, body, and code -- everything speaks in the same monospace register. Hierarchy is achieved through size and weight alone. +- **Weight as hierarchy**: 700 for headings, 500 for interactive/medium emphasis, 400 for body text. Three weight levels create the entire hierarchy. +- **Generous line-height**: 1.50 as the standard line-height gives text room to breathe within the monospace grid. The relaxed 2.00 line-height on captions creates clear visual separation. +- **Tight for interaction**: Interactive elements (tabs, compact labels) use 1.00 line-height for dense, clickable targets. + +## 4. Component Stylings + +### Buttons + +**Primary (Dark Fill)** +- Background: `#201d1d` (OpenCode Dark) +- Text: `#fdfcfc` (OpenCode Light) +- Padding: 4px 20px +- Radius: 4px +- Font: 16px Berkeley Mono, weight 500, line-height 2.00 (relaxed) +- Outline: `rgb(253, 252, 252) none 0px` +- Use: Primary CTAs, main actions + +### Inputs + +**Email Input** +- Background: `#f8f7f7` (light neutral) +- Text: `#201d1d` +- Border: `1px solid rgba(15, 0, 0, 0.12)` +- Padding: 20px +- Radius: 6px +- Font: Berkeley Mono, standard size +- Use: Form fields, email capture + +### Links + +**Default Link** +- Color: `#201d1d` +- Decoration: underline 1px +- Font-weight: 500 +- Use: Primary text links in body content + +**Light Link** +- Color: `#fdfcfc` +- Decoration: none +- Use: Links on dark backgrounds, navigation + +**Muted Link** +- Color: `#9a9898` +- Decoration: none +- Use: Footer links, secondary navigation + +### Tabs + +**Tab Navigation** +- Border-bottom: `2px solid #9a9898` (active tab indicator) +- Font: 16px, weight 500, line-height 1.00 +- Use: Section switching, content filtering + +### Navigation +- Clean horizontal layout with Berkeley Mono throughout +- Brand logotype left-aligned in monospace +- Links at 16px weight 500 with underline decoration +- Dark background matching page background +- No backdrop blur or transparency -- solid surfaces only + +### Image Treatment +- Terminal/code screenshots as hero imagery +- Dark terminal aesthetic with monospace type +- Minimal borders, content speaks for itself + +### Distinctive Components + +**Terminal Hero** +- Full-width dark terminal window as hero element +- ASCII art / stylized logo within terminal frame +- Monospace command examples with syntax highlighting +- Reinforces the CLI-first identity of the product + +**Feature List** +- Bulleted feature items with Berkeley Mono text +- Weight 500 for feature names, 400 for descriptions +- Tight vertical spacing between items +- No cards or borders -- pure text layout + +**Email Capture** +- Light background input (`#f8f7f7`) contrasting dark page +- Generous 20px padding for comfortable typing +- 6px radius -- the roundest element in the system +- Newsletter/waitlist pattern + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Fine scale: 1px, 2px, 4px (sub-8px for borders and micro-adjustments) +- Standard scale: 8px, 12px, 16px, 20px, 24px +- Extended scale: 32px, 40px, 48px, 64px, 80px, 96px +- The system follows a clean 4/8px grid with consistent doubling + +### Grid & Container +- Max content width: approximately 800-900px (narrow, reading-optimized) +- Single-column layout as the primary pattern +- Centered content with generous horizontal margins +- Hero section: full-width dark terminal element +- Feature sections: single-column text blocks +- Footer: multi-column link grid + +### Whitespace Philosophy +- **Monospace rhythm**: The fixed-width nature of Berkeley Mono creates a natural vertical grid. Line-heights of 1.50 and 2.00 maintain consistent rhythm. +- **Narrow and focused**: Content is constrained to a narrow column, creating generous side margins that focus attention on the text. +- **Sections through spacing**: No decorative dividers. Sections are separated by generous vertical spacing (48-96px) rather than borders or background changes. + +### Border Radius Scale +- Micro (4px): Default for all elements -- buttons, containers, badges +- Input (6px): Form inputs get slightly more roundness +- The entire system uses just two radius values, reinforcing the utilitarian aesthetic + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Default state for most elements | +| Border Subtle (Level 1) | `1px solid rgba(15, 0, 0, 0.12)` | Section dividers, input borders, horizontal rules | +| Border Tab (Level 2) | `2px solid #9a9898` bottom only | Active tab indicator | +| Border Outline (Level 3) | `1px solid #646262` | Container outlines, elevated elements | + +**Shadow Philosophy**: OpenCode's depth system is intentionally flat. There are no box-shadows in the extracted tokens -- zero shadow values were detected. Depth is communicated exclusively through border treatments and background color shifts. This flatness is consistent with the terminal aesthetic: terminals don't have shadows, and neither does OpenCode. The three border levels (transparent warm, tab indicator, solid outline) create sufficient visual hierarchy without any elevation illusion. + +### Decorative Depth +- Background color shifts between `#201d1d` and `#302c2c` create subtle surface differentiation +- Transparent borders at 12% opacity provide barely-visible structure +- The warm reddish tint in border colors (`rgba(15, 0, 0, 0.12)`) ties borders to the overall warm dark palette +- No gradients, no blurs, no ambient effects -- pure flat terminal aesthetic + +## 7. Interaction & Motion + +### Hover States +- Links: color shift from default to accent blue (`#007aff`) or underline style change +- Buttons: subtle background lightening or border emphasis +- Accent blue provides a three-stage hover sequence: `#007aff` → `#0056b3` → `#004085` (default → hover → active) +- Danger red: `#ff3b30` → `#d70015` → `#a50011` +- Warning orange: `#ff9f0a` → `#cc7f08` → `#995f06` + +### Focus States +- Border-based focus: increased border opacity or solid border color +- No shadow-based focus rings -- consistent with the flat, no-shadow aesthetic +- Keyboard focus likely uses outline or border color shift to accent blue + +### Transitions +- Minimal transitions expected -- terminal-inspired interfaces favor instant state changes +- Color transitions: 100-150ms for subtle state feedback +- No scale, rotate, or complex transform animations + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <640px | Single column, reduced padding, heading scales down | +| Tablet | 640-1024px | Content width expands, slight padding increase | +| Desktop | >1024px | Full content width (~800-900px centered), maximum whitespace | + +### Touch Targets +- Buttons with 4px 20px padding provide adequate horizontal touch area +- Input fields with 20px padding ensure comfortable mobile typing +- Tab items at 16px with tight line-height may need mobile adaptation + +### Collapsing Strategy +- Hero heading: 38px → 28px → 24px on smaller screens +- Navigation: horizontal links → hamburger/drawer on mobile +- Feature lists: maintain single-column, reduce horizontal padding +- Terminal hero: maintain full-width, reduce internal padding +- Footer columns: multi-column → stacked single column +- Section spacing: 96px → 64px → 48px on mobile + +### Image Behavior +- Terminal screenshots maintain aspect ratio and border treatment +- Full-width elements scale proportionally +- Monospace type maintains readability at all sizes due to fixed-width nature + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Page background: `#201d1d` (warm near-black) +- Primary text: `#fdfcfc` (warm off-white) +- Secondary text: `#9a9898` (warm gray) +- Muted text: `#6e6e73` +- Accent: `#007aff` (blue) +- Danger: `#ff3b30` (red) +- Success: `#30d158` (green) +- Warning: `#ff9f0a` (orange) +- Button bg: `#201d1d`, button text: `#fdfcfc` +- Border: `rgba(15, 0, 0, 0.12)` (warm transparent) +- Input bg: `#f8f7f7`, input border: `rgba(15, 0, 0, 0.12)` + +### Example Component Prompts +- "Create a hero section on `#201d1d` warm dark background. Headline at 38px Berkeley Mono weight 700, line-height 1.50, color `#fdfcfc`. Subtitle at 16px weight 400, color `#9a9898`. Primary CTA button (`#201d1d` bg with `1px solid #646262` border, 4px radius, 4px 20px padding, `#fdfcfc` text at weight 500)." +- "Design a feature list: single-column on `#201d1d` background. Feature name at 16px Berkeley Mono weight 700, color `#fdfcfc`. Description at 16px weight 400, color `#9a9898`. No cards, no borders -- pure text with 16px vertical gap between items." +- "Build an email capture form: `#f8f7f7` background input, `1px solid rgba(15, 0, 0, 0.12)` border, 6px radius, 20px padding. Adjacent dark button (`#201d1d` bg, `#fdfcfc` text, 4px radius, 4px 20px padding). Berkeley Mono throughout." +- "Create navigation: sticky `#201d1d` background. 16px Berkeley Mono weight 500 for links, `#fdfcfc` text. Brand name left-aligned in monospace. Links with underline decoration. No blur, no transparency -- solid dark surface." +- "Design a footer: `#201d1d` background, multi-column link grid. Links at 16px Berkeley Mono weight 400, color `#9a9898`. Section headers at weight 700. Border-top `1px solid rgba(15, 0, 0, 0.12)` separator." + +### Iteration Guide +1. Berkeley Mono is the only font -- never introduce a second typeface. Size and weight create all hierarchy. +2. Keep surfaces flat: no shadows, no gradients, no blur effects. Use borders and background shifts only. +3. The warm undertone matters: use `#201d1d` not `#000000`, use `#fdfcfc` not `#ffffff`. The reddish warmth is subtle but essential. +4. Border radius is 4px everywhere except inputs (6px). Never use rounded pills or large radii. +5. Semantic colors follow Apple HIG: `#007aff` blue, `#ff3b30` red, `#30d158` green, `#ff9f0a` orange. Each has hover and active darkened variants. +6. Three-stage interaction: default → hover (darkened) → active (deeply darkened) for all semantic colors. +7. Borders use `rgba(15, 0, 0, 0.12)` -- a warm transparent dark, not neutral gray. This ties borders to the warm palette. +8. Spacing follows an 8px grid: 8, 16, 24, 32, 40, 48, 64, 80, 96px. Use 4px for fine adjustments only. diff --git a/skills/creative/popular-web-designs/templates/pinterest.md b/skills/creative/popular-web-designs/templates/pinterest.md new file mode 100644 index 0000000..bcddf7e --- /dev/null +++ b/skills/creative/popular-web-designs/templates/pinterest.md @@ -0,0 +1,243 @@ +# Design System: Pinterest + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `DM Sans` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'DM Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Pinterest's website is a warm, inspiration-driven canvas that treats visual discovery like a lifestyle magazine. The design operates on a soft, slightly warm white background with Pinterest Red (`#e60023`) as the singular, bold brand accent. Unlike the cool blues of most tech platforms, Pinterest's neutral scale has a distinctly warm undertone — grays lean toward olive/sand (`#91918c`, `#62625b`, `#e5e5e0`) rather than cool steel, creating a cozy, craft-like atmosphere that invites browsing. + +The typography uses Pin Sans — a custom proprietary font with a broad fallback stack including Japanese fonts, reflecting Pinterest's global reach. At display scale (70px, weight 600), Pin Sans creates large, inviting headlines. At smaller sizes, the system is compact: buttons at 12px, captions at 12–14px. The CSS variable naming system (`--comp-*`, `--sema-*`, `--base-*`) reveals a sophisticated three-tier design token architecture: component-level, semantic-level, and base-level tokens. + +What distinguishes Pinterest is its generous border-radius system (12px–40px, plus 50% for circles) and warm-tinted button backgrounds. The secondary button (`#e5e5e0`) has a distinctly warm, sand-like tone rather than cold gray. The primary red button uses 16px radius — rounded but not pill-shaped. Combined with warm badge backgrounds (`hsla(60,20%,98%,.5)` — a subtle yellow-warm wash) and photography-dominant layouts, the result is a design that feels handcrafted and personal, not corporate and sterile. + +**Key Characteristics:** +- Warm white canvas with olive/sand-toned neutrals — cozy, not clinical +- Pinterest Red (`#e60023`) as singular bold accent — never subtle, always confident +- Pin Sans custom font with global fallback stack (including CJK) +- Three-tier token architecture: `--comp-*` / `--sema-*` / `--base-*` +- Warm secondary surfaces: sand gray (`#e5e5e0`), warm badge (`hsla(60,20%,98%,.5)`) +- Generous border-radius: 16px standard, up to 40px for large containers +- Photography-first content — pins/images are the primary visual element +- Dark near-purple text (`#211922`) — warm, with a hint of plum + +## 2. Color Palette & Roles + +### Primary Brand +- **Pinterest Red** (`#e60023`): Primary CTA, brand accent — bold, confident red +- **Green 700** (`#103c25`): `--base-color-green-700`, success/nature accent +- **Green 700 Hover** (`#0b2819`): `--base-color-hover-green-700`, pressed green + +### Text +- **Plum Black** (`#211922`): Primary text — warm near-black with plum undertone +- **Black** (`#000000`): Secondary text, button text +- **Olive Gray** (`#62625b`): Secondary descriptions, muted text +- **Warm Silver** (`#91918c`): `--comp-button-color-text-transparent-disabled`, disabled text, input borders +- **White** (`#ffffff`): Text on dark/colored surfaces + +### Interactive +- **Focus Blue** (`#435ee5`): `--comp-button-color-border-focus-outer-transparent`, focus rings +- **Performance Purple** (`#6845ab`): `--sema-color-hover-icon-performance-plus`, performance features +- **Recommendation Purple** (`#7e238b`): `--sema-color-hover-text-recommendation`, AI recommendation +- **Link Blue** (`#2b48d4`): Link text color +- **Facebook Blue** (`#0866ff`): `--facebook-background-color`, social login +- **Pressed Blue** (`#617bff`): `--base-color-pressed-blue-200`, pressed state + +### Surface & Border +- **Sand Gray** (`#e5e5e0`): Secondary button background — warm, craft-like +- **Warm Light** (`#e0e0d9`): Circular button backgrounds, badges +- **Warm Wash** (`hsla(60, 20%, 98%, 0.5)`): `--comp-badge-color-background-wash-light`, subtle warm badge bg +- **Fog** (`#f6f6f3`): Light surface (at 50% opacity) +- **Border Disabled** (`#c8c8c1`): `--sema-color-border-disabled`, disabled borders +- **Hover Gray** (`#bcbcb3`): `--base-color-hover-grayscale-150`, hover border +- **Dark Surface** (`#33332e`): Dark section backgrounds + +### Semantic +- **Error Red** (`#9e0a0a`): Checkbox/form error states + +## 3. Typography Rules + +### Font Family +- **Primary**: `Pin Sans`, fallbacks: `-apple-system, system-ui, Segoe UI, Roboto, Oxygen-Sans, Apple Color Emoji, Segoe UI Emoji, Segoe UI Symbol, Ubuntu, Cantarell, Fira Sans, Droid Sans, Helvetica Neue, Helvetica, ヒラギノ角ゴ Pro W3, メイリオ, Meiryo, MS Pゴシック, Arial` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Pin Sans | 70px (4.38rem) | 600 | normal | normal | Maximum impact | +| Section Heading | Pin Sans | 28px (1.75rem) | 700 | normal | -1.2px | Negative tracking | +| Body | Pin Sans | 16px (1.00rem) | 400 | 1.40 | normal | Standard reading | +| Caption Bold | Pin Sans | 14px (0.88rem) | 700 | normal | normal | Strong metadata | +| Caption | Pin Sans | 12px (0.75rem) | 400–500 | 1.50 | normal | Small text, tags | +| Button | Pin Sans | 12px (0.75rem) | 400 | normal | normal | Button labels | + +### Principles +- **Compact type scale**: The range is 12px–70px with a dramatic jump — most functional text is 12–16px, creating a dense, app-like information hierarchy. +- **Warm weight distribution**: 600–700 for headings, 400–500 for body. No ultra-light weights — the type always feels substantial. +- **Negative tracking on headings**: -1.2px on 28px headings creates cozy, intimate section titles. +- **Single font family**: Pin Sans handles everything — no secondary display or monospace font detected. + +## 4. Component Stylings + +### Buttons + +**Primary Red** +- Background: `#e60023` (Pinterest Red) +- Text: `#000000` (black — unusual choice for contrast on red) +- Padding: 6px 14px +- Radius: 16px (generously rounded, not pill) +- Border: `2px solid rgba(255, 255, 255, 0)` (transparent) +- Focus: semantic border + outline via CSS variables + +**Secondary Sand** +- Background: `#e5e5e0` (warm sand gray) +- Text: `#000000` +- Padding: 6px 14px +- Radius: 16px +- Focus: same semantic border system + +**Circular Action** +- Background: `#e0e0d9` (warm light) +- Text: `#211922` (plum black) +- Radius: 50% (circle) +- Use: Pin actions, navigation controls + +**Ghost / Transparent** +- Background: transparent +- Text: `#000000` +- No border +- Use: Tertiary actions + +### Cards & Containers +- Photography-first pin cards with generous radius (12px–20px) +- No traditional box-shadow on most cards +- White or warm fog backgrounds +- 8px white thick border on some image containers + +### Inputs +- Email input: white background, `1px solid #91918c` border, 16px radius, 11px 15px padding +- Focus: semantic border + outline system via CSS variables + +### Navigation +- Clean header on white or warm background +- Pinterest logo + search bar centered +- Pin Sans 16px for nav links +- Pinterest Red accents for active states + +### Image Treatment +- Pin-style masonry grid (signature Pinterest layout) +- Rounded corners: 12px–20px on images +- Photography as primary content — every pin is an image +- Thick white borders (8px) on featured image containers + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 4px, 6px, 7px, 8px, 10px, 11px, 12px, 16px, 18px, 20px, 22px, 24px, 32px, 80px, 100px +- Large jumps: 32px → 80px → 100px for section spacing + +### Grid & Container +- Masonry grid for pin content (signature layout) +- Centered content sections with generous max-width +- Full-width dark footer +- Search bar as primary navigation element + +### Whitespace Philosophy +- **Inspiration density**: The masonry grid packs pins tightly — the content density IS the value proposition. Whitespace exists between sections, not within the grid. +- **Breathing above, density below**: Hero/feature sections get generous padding; the pin grid is compact and immersive. + +### Border Radius Scale +- Standard (12px): Small cards, links +- Button (16px): Buttons, inputs, medium cards +- Comfortable (20px): Feature cards +- Large (28px): Large containers +- Section (32px): Tab elements, large panels +- Hero (40px): Hero containers, large feature blocks +- Circle (50%): Action buttons, tab indicators + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Default — pins rely on content, not shadow | +| Subtle (Level 1) | Minimal shadow (from tokens) | Elevated overlays, dropdowns | +| Focus (Accessibility) | `--sema-color-border-focus-outer-default` ring | Focus states | + +**Shadow Philosophy**: Pinterest uses minimal shadows. The masonry grid relies on content (photography) to create visual interest rather than elevation effects. Depth comes from the warmth of surface colors and the generous rounding of containers. + +## 7. Do's and Don'ts + +### Do +- Use warm neutrals (`#e5e5e0`, `#e0e0d9`, `#91918c`) — the warm olive/sand tone is the identity +- Apply Pinterest Red (`#e60023`) only for primary CTAs — it's bold and singular +- Use Pin Sans exclusively — one font for everything +- Apply generous border-radius: 16px for buttons/inputs, 20px+ for cards +- Keep the masonry grid dense — content density is the value +- Use warm badge backgrounds (`hsla(60,20%,98%,.5)`) for subtle warm washes +- Use `#211922` (plum black) for primary text — it's warmer than pure black + +### Don't +- Don't use cool gray neutrals — always warm/olive-toned +- Don't use pure black (`#000000`) as primary text — use plum black (`#211922`) +- Don't use pill-shaped buttons — 16px radius is rounded but not pill +- Don't add heavy shadows — Pinterest is flat by design, depth from content +- Don't use small border-radius (<12px) on cards — the generous rounding is core +- Don't introduce additional brand colors — red + warm neutrals is the complete palette +- Don't use thin font weights — Pin Sans at 400 minimum + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <576px | Single column, compact layout | +| Mobile Large | 576–768px | 2-column pin grid | +| Tablet | 768–890px | Expanded grid | +| Desktop Small | 890–1312px | Standard masonry grid | +| Desktop | 1312–1440px | Full layout | +| Large Desktop | 1440–1680px | Expanded grid columns | +| Ultra-wide | >1680px | Maximum grid density | + +### Collapsing Strategy +- Pin grid: 5+ columns → 3 → 2 → 1 +- Navigation: search bar + icons → simplified mobile nav +- Feature sections: side-by-side → stacked +- Hero: 70px → scales down proportionally +- Footer: dark multi-column → stacked + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Brand: Pinterest Red (`#e60023`) +- Background: White (`#ffffff`) +- Text: Plum Black (`#211922`) +- Secondary text: Olive Gray (`#62625b`) +- Button surface: Sand Gray (`#e5e5e0`) +- Border: Warm Silver (`#91918c`) +- Focus: Focus Blue (`#435ee5`) + +### Example Component Prompts +- "Create a hero: white background. Headline at 70px Pin Sans weight 600, plum black (#211922). Red CTA button (#e60023, 16px radius, 6px 14px padding). Secondary sand button (#e5e5e0, 16px radius)." +- "Design a pin card: white background, 16px radius, no shadow. Photography fills top, 16px Pin Sans weight 400 description below in #62625b." +- "Build a circular action button: #e0e0d9 background, 50% radius, #211922 icon." +- "Create an input field: white background, 1px solid #91918c, 16px radius, 11px 15px padding. Focus: blue outline via semantic tokens." +- "Design the dark footer: #33332e background. Pinterest script logo in white. 12px Pin Sans links in #91918c." + +### Iteration Guide +1. Warm neutrals everywhere — olive/sand grays, never cool steel +2. Pinterest Red for CTAs only — bold and singular +3. 16px radius on buttons/inputs, 20px+ on cards — generous but not pill +4. Pin Sans is the only font — compact at 12px for UI, 70px for display +5. Photography carries the design — the UI stays warm and minimal +6. Plum black (#211922) for text — warmer than pure black diff --git a/skills/creative/popular-web-designs/templates/posthog.md b/skills/creative/popular-web-designs/templates/posthog.md new file mode 100644 index 0000000..1649837 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/posthog.md @@ -0,0 +1,269 @@ +# Design System: PostHog + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +PostHog's website feels like a startup's internal wiki that escaped into the wild — warm, irreverent, and deliberately anti-corporate. The background isn't the expected crisp white or dark void of developer tools; it's a warm, sage-tinted cream (`#fdfdf8`) that gives every surface a handmade, paper-like quality. Colors lean into earthy olive greens and muted sage rather than the conventional blues and purples of the SaaS world. It's as if someone designed a developer analytics platform inside a cozy garden shed. + +The personality is the star: hand-drawn hedgehog illustrations, quirky action figures, and playful imagery replace the stock photography and abstract gradients typical of B2B SaaS. IBM Plex Sans Variable serves as the typographic foundation — a font with genuine technical credibility (created by IBM, widely used in developer contexts) deployed here with bold weights (700, 800) on headings and generous line-heights on body text. The typography says "we're serious engineers" while everything around it says "but we don't take ourselves too seriously." + +The interaction design carries the same spirit: hover states flash PostHog Orange (`#F54E00`) text — a hidden brand color that doesn't appear at rest but surprises on interaction. Dark near-black buttons (`#1e1f23`) use opacity reduction on hover rather than color shifts, and active states scale slightly. The border system uses sage-tinted grays (`#bfc1b7`) that harmonize with the olive text palette. Built on Tailwind CSS with Radix UI and shadcn/ui primitives, the technical foundation is modern and component-driven, but the visual output is stubbornly unique. + +**Key Characteristics:** +- Warm sage/olive color palette instead of conventional blues — earthy and approachable +- IBM Plex Sans Variable font at bold weights (700/800) for headings with generous 1.50+ line-heights +- Hidden brand orange (`#F54E00`) that only appears on hover interactions — a delightful surprise +- Hand-drawn hedgehog illustrations and playful imagery — deliberately anti-corporate +- Sage-tinted borders (`#bfc1b7`) and backgrounds (`#eeefe9`) creating a unified warm-green system +- Dark near-black CTAs (`#1e1f23`) with opacity-based hover states +- Content-heavy editorial layout — the site reads like a magazine, not a typical landing page +- Tailwind CSS + Radix UI + shadcn/ui component architecture + +## 2. Color Palette & Roles + +### Primary +- **Olive Ink** (`#4d4f46`): Primary text color — a distinctive olive-gray that gives all text a warm, earthy tone +- **Deep Olive** (`#23251d`): Link text and high-emphasis headings — near-black with green undertone +- **PostHog Orange** (`#F54E00`): Hidden brand accent — appears only on hover states, a vibrant orange that surprises + +### Secondary & Accent +- **Amber Gold** (`#F7A501`): Secondary hover accent on dark buttons — warm gold that pairs with the orange +- **Gold Border** (`#b17816`): Special button borders — an amber-gold for featured CTAs +- **Focus Blue** (`#3b82f6`): Focus ring color (Tailwind default) — the only blue in the system, reserved for accessibility + +### Surface & Background +- **Warm Parchment** (`#fdfdf8`): Primary page background — warm near-white with yellow-green undertone +- **Sage Cream** (`#eeefe9`): Input backgrounds, secondary surfaces — light sage tint +- **Light Sage** (`#e5e7e0`): Button backgrounds, tertiary surfaces — muted sage-green +- **Warm Tan** (`#d4c9b8`): Featured button backgrounds — warm tan/khaki for emphasis +- **Hover White** (`#f4f4f4`): Universal hover background state + +### Neutrals & Text +- **Olive Ink** (`#4d4f46`): Primary body and UI text +- **Muted Olive** (`#65675e`): Secondary text, button labels on light backgrounds +- **Sage Placeholder** (`#9ea096`): Placeholder text, disabled states — warm sage-green +- **Sage Border** (`#bfc1b7`): Primary border color — olive-tinted gray for all borders +- **Light Border** (`#b6b7af`): Secondary border, toolbar borders — slightly darker sage + +### Semantic & Accent +- **PostHog Orange** (`#F54E00`): Hover text accent — signals interactivity and brand personality +- **Amber Gold** (`#F7A501`): Dark button hover accent — warmth signal +- **Focus Blue** (`#3b82f6` at 50% opacity): Keyboard focus rings — accessibility-only color +- **Dark Text** (`#111827`): High-contrast link text — near-black for important links + +### Gradient System +- No gradients on the marketing site — PostHog's visual language is deliberately flat and warm +- Depth is achieved through layered surfaces and border containment, not color transitions + +## 3. Typography Rules + +### Font Family +- **Display & Body**: `IBM Plex Sans Variable` — variable font (100–700+ weight range). Fallbacks: `IBM Plex Sans, -apple-system, system-ui, Avenir Next, Avenir, Segoe UI, Helvetica Neue, Helvetica, Ubuntu, Roboto, Noto, Arial` +- **Monospace**: `ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, Liberation Mono, Courier New` — system monospace stack +- **Code Display**: `Source Code Pro` — with fallbacks: `Menlo, Consolas, Monaco` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | IBM Plex Sans Variable | 30px | 800 | 1.20 | -0.75px | Extra-bold, tight, maximum impact | +| Section Heading | IBM Plex Sans Variable | 36px | 700 | 1.50 | 0px | Large but generous line-height | +| Feature Heading | IBM Plex Sans Variable | 24px | 700 | 1.33 | 0px | Feature section titles | +| Card Heading | IBM Plex Sans Variable | 21.4px | 700 | 1.40 | -0.54px | Slightly unusual size (scaled) | +| Sub-heading | IBM Plex Sans Variable | 20px | 700 | 1.40 | -0.5px | Content sub-sections | +| Sub-heading Uppercase | IBM Plex Sans Variable | 20px | 700 | 1.40 | 0px | Uppercase transform for labels | +| Body Emphasis | IBM Plex Sans Variable | 19.3px | 600 | 1.56 | -0.48px | Semi-bold callout text | +| Label Uppercase | IBM Plex Sans Variable | 18px | 700 | 1.50 | 0px | Uppercase category labels | +| Body Semi | IBM Plex Sans Variable | 18px | 600 | 1.56 | 0px | Semi-bold body text | +| Body | IBM Plex Sans Variable | 16px | 400 | 1.50 | 0px | Standard reading text | +| Body Medium | IBM Plex Sans Variable | 16px | 500 | 1.50 | 0px | Medium-weight body | +| Body Relaxed | IBM Plex Sans Variable | 15px | 400 | 1.71 | 0px | Relaxed line-height for long reads | +| Nav / UI | IBM Plex Sans Variable | 15px | 600 | 1.50 | 0px | Navigation and UI labels | +| Caption | IBM Plex Sans Variable | 14px | 400–700 | 1.43 | 0px | Small text, various weights | +| Small Label | IBM Plex Sans Variable | 13px | 500–700 | 1.00–1.50 | 0px | Tags, badges, micro labels | +| Micro | IBM Plex Sans Variable | 12px | 400–700 | 1.33 | 0px | Smallest text, some uppercase | +| Code | Source Code Pro | 14px | 500 | 1.43 | 0px | Code snippets and terminal | + +### Principles +- **Bold heading dominance**: Headings use 700–800 weight — PostHog's typography is confident and assertive, not whispery +- **Generous body line-heights**: Body text at 1.50–1.71 line-height creates extremely comfortable reading — the site is content-heavy and optimized for long sessions +- **Fractional sizes**: Several sizes (21.4px, 19.3px, 13.7px) suggest a fluid/scaled type system rather than fixed stops — likely computed from Tailwind's rem scale at non-standard base +- **Uppercase as category signal**: Bold uppercase labels (18px–20px weight 700) are used for product category headings — a magazine-editorial convention +- **Selective negative tracking**: Letter-spacing tightens on display text (-0.75px at 30px) but relaxes to 0px on body — headlines compress, body breathes + +## 4. Component Stylings + +### Buttons +- **Dark Primary**: `#1e1f23` background, white text, 6px radius, `10px 12px` padding. Hover: opacity 0.7 with Amber Gold text. Active: opacity 0.8 with slight scale transform. The main CTA — dark and confident +- **Sage Light**: `#e5e7e0` background, Olive Ink (`#4d4f46`) text, 4px radius, `4px` padding. Hover: `#f4f4f4` bg with PostHog Orange text. Compact utility button +- **Warm Tan Featured**: `#d4c9b8` background, black text, no visible radius. Hover: same orange text flash. Featured/premium actions +- **Input-style**: `#eeefe9` background, Sage Placeholder (`#9ea096`) text, 4px radius, 1px `#b6b7af` border. Looks like a search/filter control +- **Near-white Ghost**: `#fdfdf8` background, Olive Ink text, 4px radius, transparent 1px border. Minimal presence +- **Hover pattern**: All buttons flash PostHog Orange (`#F54E00`) or Amber Gold (`#F7A501`) text on hover — the brand's signature interaction surprise + +### Cards & Containers +- **Bordered Card**: Warm Parchment (`#fdfdf8`) or white background, 1px `#bfc1b7` border, 4px–6px radius — clean and minimal +- **Sage Surface Card**: `#eeefe9` background for secondary content containers +- **Shadow Card**: `0px 25px 50px -12px rgba(0, 0, 0, 0.25)` — a single deep shadow for elevated content (modals, dropdowns) +- **Hover**: Orange text flash on interactive cards — consistent with button behavior + +### Inputs & Forms +- **Default**: `#eeefe9` background, `#9ea096` placeholder text, 1px `#b6b7af` border, 4px radius, `2px 0px 2px 8px` padding +- **Focus**: `#3b82f6` ring at 50% opacity (Tailwind blue focus ring) +- **Text color**: `#374151` for input values — darker than primary text for readability +- **Border variations**: Multiple border patterns — some inputs use compound borders (top, left, bottom-only) + +### Navigation +- **Top nav**: Warm background, IBM Plex Sans at 15px weight 600 +- **Dropdown menus**: Rich mega-menu structure with product categories +- **Link color**: Deep Olive (`#23251d`) for nav links, underline on hover +- **CTA**: Dark Primary button (#1e1f23) in the nav — "Get started - free" +- **Mobile**: Collapses to hamburger with simplified menu + +### Image Treatment +- **Hand-drawn illustrations**: Hedgehog mascot and quirky illustrations — the signature visual element +- **Product screenshots**: UI screenshots embedded in device frames or clean containers +- **Action figures**: Playful product photography of hedgehog figurines — anti-corporate +- **Trust logos**: Enterprise logos (Airbus, GOV.UK) displayed in a muted trust bar +- **Aspect ratios**: Mixed — illustrations are irregular, screenshots are 16:9 or widescreen + +### AI Chat Widget +- Floating PostHog AI assistant with speech bubble — an interactive product demo embedded in the marketing site + +## 5. Layout Principles + +### Spacing System +- **Base unit**: 8px +- **Scale**: 2px, 4px, 6px, 8px, 10px, 12px, 16px, 18px, 24px, 32px, 34px +- **Section padding**: 32px–48px vertical between sections (compact for a content-heavy site) +- **Card padding**: 4px–12px internal (notably compact) +- **Component gaps**: 4px–8px between related elements + +### Grid & Container +- **Max width**: 1536px (largest breakpoint), with content containers likely 1200px–1280px +- **Column patterns**: Varied — single column for text content, 2-3 column grids for feature cards, asymmetric layouts for product demos +- **Breakpoints**: 13 defined — 1px, 425px, 482px, 640px, 768px, 767px, 800px, 900px, 1024px, 1076px, 1160px, 1280px, 1536px + +### Whitespace Philosophy +- **Content-dense by design**: PostHog's site is information-rich — whitespace is measured, not lavish +- **Editorial pacing**: Content sections flow like a magazine with varied layouts keeping the eye moving +- **Illustrations as breathing room**: Hand-drawn hedgehog art breaks up dense content sections naturally + +### Border Radius Scale +- **2px**: Small inline elements, tags (`span`) +- **4px**: Primary UI components — buttons, inputs, dropdowns, menu items (`button`, `div`, `combobox`) +- **6px**: Secondary containers — larger buttons, list items, card variants (`button`, `div`, `li`) +- **9999px**: Pill shape — badges, status indicators, rounded tags (`span`, `div`) + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Level 0 (Flat) | No shadow, warm parchment background | Page canvas, most surfaces | +| Level 1 (Border) | `1px solid #bfc1b7` (Sage Border) | Card containment, input borders, section dividers | +| Level 2 (Compound Border) | Multiple 1px borders on different sides | Input groupings, toolbar elements | +| Level 3 (Deep Shadow) | `0px 25px 50px -12px rgba(0, 0, 0, 0.25)` | Modals, floating elements, mega-menu dropdowns | + +### Shadow Philosophy +PostHog's elevation system is remarkably minimal — only one shadow definition exists in the entire system. Depth is communicated through: +- **Border containment**: Sage-tinted borders (`#bfc1b7`) at 1px create gentle warm separation +- **Surface color shifts**: Moving from `#fdfdf8` to `#eeefe9` to `#e5e7e0` creates layered depth without shadows +- **The single shadow**: The one defined shadow (`0 25px 50px -12px`) is reserved for floating elements — modals, dropdowns, popovers. It's a deep, dramatic shadow that creates clear separation when needed + +### Decorative Depth +- **Illustration layering**: Hand-drawn hedgehog art creates visual depth naturally +- **No gradients or glow**: The flat, warm surface system relies entirely on border and surface-color differentiation +- **No glassmorphism**: Fully opaque surfaces throughout + +## 7. Do's and Don'ts + +### Do +- Use the olive/sage color family (#4d4f46, #23251d, #bfc1b7) for text and borders — the warm green undertone is essential to the brand +- Flash PostHog Orange (#F54E00) on hover states — it's the hidden brand signature +- Use IBM Plex Sans at bold weights (700/800) for headings — the font carries technical credibility +- Keep body text at generous line-heights (1.50–1.71) — the content-heavy site demands readability +- Maintain the warm parchment background (#fdfdf8) — not pure white, never cold +- Use 4px border-radius for most UI elements — keep corners subtle and functional +- Include playful, hand-drawn illustration elements — the personality is the differentiator +- Apply opacity-based hover states (0.7 opacity) on dark buttons rather than color shifts + +### Don't +- Use blue, purple, or typical tech-SaaS colors — PostHog's palette is deliberately olive/sage +- Add heavy shadows — the system uses one shadow for floating elements only; everything else uses borders +- Make the design look "polished" or "premium" in a conventional sense — PostHog's charm is its irreverent, scrappy energy +- Use tight line-heights on body text — the generous 1.50+ spacing is essential for the content-heavy layout +- Apply large border-radius (12px+) on cards — PostHog uses 4px–6px, keeping things tight and functional +- Remove the orange hover flash — it's a core interaction pattern, not decoration +- Replace illustrations with stock photography — the hand-drawn hedgehog art is the brand +- Use pure white (#ffffff) as page background — the warm sage-cream (#fdfdf8) tint is foundational + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <425px | Single column, compact padding, stacked cards | +| Mobile | 425px–640px | Slight layout adjustments, larger touch targets | +| Tablet | 640px–768px | 2-column grids begin, nav partially visible | +| Tablet Large | 768px–1024px | Multi-column layouts, expanded navigation | +| Desktop | 1024px–1280px | Full layout, 3-column feature grids, expanded mega-menu | +| Large Desktop | 1280px–1536px | Max-width container, generous margins | +| Extra Large | >1536px | Centered container at max-width | + +### Touch Targets +- Buttons: 4px–6px radius with `4px–12px` padding — compact but usable +- Nav links: 15px text at weight 600 with adequate padding +- Mobile: Hamburger menu with simplified navigation +- Inputs: Generous vertical padding for thumb-friendly forms + +### Collapsing Strategy +- **Navigation**: Full mega-menu with dropdowns → hamburger menu on mobile +- **Feature grids**: 3-column → 2-column → single column stacked +- **Typography**: Display sizes reduce across breakpoints (30px → smaller) +- **Illustrations**: Scale within containers, some may hide on mobile for space +- **Section spacing**: Reduces proportionally while maintaining readability + +### Image Behavior +- Illustrations scale responsively within containers +- Product screenshots maintain aspect ratios +- Trust logos reflow into multi-row grids on mobile +- AI chat widget may reposition or simplify on small screens + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Text: Olive Ink (`#4d4f46`) +- Dark Text: Deep Olive (`#23251d`) +- Hover Accent: PostHog Orange (`#F54E00`) +- Dark CTA: Near-Black (`#1e1f23`) +- Button Surface: Light Sage (`#e5e7e0`) +- Page Background: Warm Parchment (`#fdfdf8`) +- Border: Sage Border (`#bfc1b7`) +- Placeholder: Sage Placeholder (`#9ea096`) + +### Example Component Prompts +- "Create a hero section on warm parchment background (#fdfdf8) with 30px IBM Plex Sans heading at weight 800, line-height 1.20, letter-spacing -0.75px, olive ink text (#4d4f46), and a dark CTA button (#1e1f23, 6px radius, white text, opacity 0.7 on hover)" +- "Design a feature card with #fdfdf8 background, 1px #bfc1b7 border, 4px radius, IBM Plex Sans heading at 20px weight 700, and 16px body text at weight 400 with 1.50 line-height in olive ink (#4d4f46)" +- "Build a navigation bar with warm background, IBM Plex Sans links at 15px weight 600 in deep olive (#23251d), underline on hover, and a dark CTA button (#1e1f23) at the right" +- "Create a button group: primary dark (#1e1f23, white text, 6px radius), secondary sage (#e5e7e0, #4d4f46 text, 4px radius), and ghost/text button — all flash #F54E00 orange text on hover" +- "Design an input field with #eeefe9 background, 1px #b6b7af border, 4px radius, #9ea096 placeholder text, focus ring in #3b82f6 at 50% opacity" + +### Iteration Guide +When refining existing screens generated with this design system: +1. Verify the background is warm parchment (#fdfdf8) not pure white — the sage-cream warmth is essential +2. Check that all text uses the olive family (#4d4f46, #23251d) not pure black or neutral gray +3. Ensure hover states flash PostHog Orange (#F54E00) — if hovering feels bland, you're missing this +4. Confirm borders use sage-tinted gray (#bfc1b7) not neutral gray — warmth runs through every element +5. The overall tone should feel like a fun, scrappy startup wiki — never corporate-polished or sterile diff --git a/skills/creative/popular-web-designs/templates/raycast.md b/skills/creative/popular-web-designs/templates/raycast.md new file mode 100644 index 0000000..f55e41d --- /dev/null +++ b/skills/creative/popular-web-designs/templates/raycast.md @@ -0,0 +1,281 @@ +# Design System: Raycast + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `Geist Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Geist Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Raycast's marketing site feels like the dark interior of a precision instrument — a Swiss watch case carved from obsidian. The background isn't just dark, it's an almost-black blue-tint (`#07080a`) that creates a sense of being inside a macOS native application rather than a website. Every surface, every border, every shadow is calibrated to evoke the feeling of a high-performance desktop utility: fast, minimal, trustworthy. + +The signature move is the layered shadow system borrowed from macOS window chrome: multi-layer box-shadows with inset highlights that simulate physical depth, as if cards and buttons are actual pressed or raised glass elements on a dark desk. Combined with Raycast Red (`#FF6363`) — deployed almost exclusively in the hero's iconic diagonal stripe pattern — the palette creates a brand that reads as "powerful tool with personality." The red doesn't dominate; it punctuates. + +Inter is used everywhere — headings, body, buttons, captions — with extensive OpenType features (`calt`, `kern`, `liga`, `ss03`) creating a consistent, readable typographic voice. The positive letter-spacing (0.2px–0.4px on body text) is unusual for a dark UI and gives the text an airy, breathable quality that counterbalances the dense, dark surfaces. GeistMono appears for code elements, reinforcing the developer-tool identity. + +**Key Characteristics:** +- Near-black blue-tinted background (`#07080a`) — not pure black, subtly blue-shifted +- macOS-native shadow system with multi-layer inset highlights simulating physical depth +- Raycast Red (`#FF6363`) as a punctuation color — hero stripes, not pervasive +- Inter with positive letter-spacing (0.2px) for an airy, readable dark-mode experience +- Radix UI component primitives powering the interaction layer +- Subtle rgba white borders (0.06–0.1 opacity) for containment on dark surfaces +- Keyboard shortcut styling with gradient key caps and heavy shadows + +## 2. Color Palette & Roles + +### Primary +- **Near-Black Blue** (`#07080a`): Primary page background — the foundational void with a subtle blue-cold undertone +- **Pure White** (`#ffffff`): Primary heading text, high-emphasis elements +- **Raycast Red** (`#FF6363` / `hsl(0, 100%, 69%)`): Brand accent — hero stripes, danger states, critical highlights + +### Secondary & Accent +- **Raycast Blue** (`hsl(202, 100%, 67%)` / ~`#55b3ff`): Interactive accent — links, focus states, selected items +- **Raycast Green** (`hsl(151, 59%, 59%)` / ~`#5fc992`): Success states, positive indicators +- **Raycast Yellow** (`hsl(43, 100%, 60%)` / ~`#ffbc33`): Warning accents, highlights +- **Blue Transparent** (`hsla(202, 100%, 67%, 0.15)`): Blue tint overlay for interactive surfaces +- **Red Transparent** (`hsla(0, 100%, 69%, 0.15)`): Red tint overlay for danger/error surfaces + +### Surface & Background +- **Deep Background** (`#07080a`): Page canvas, the darkest surface +- **Surface 100** (`#101111`): Elevated surface, card backgrounds +- **Key Start** (`#121212`): Keyboard key gradient start +- **Key End** (`#0d0d0d`): Keyboard key gradient end +- **Card Surface** (`#1b1c1e`): Badge backgrounds, tag fills, elevated containers +- **Button Foreground** (`#18191a`): Dark surface for button text on light backgrounds + +### Neutrals & Text +- **Near White** (`#f9f9f9` / `hsl(240, 11%, 96%)`): Primary body text, high-emphasis content +- **Light Gray** (`#cecece` / `#cdcdce`): Secondary body text, descriptions +- **Silver** (`#c0c0c0`): Tertiary text, subdued labels +- **Medium Gray** (`#9c9c9d`): Link default color, secondary navigation +- **Dim Gray** (`#6a6b6c`): Disabled text, low-emphasis labels +- **Dark Gray** (`#434345`): Muted borders, inactive navigation links +- **Border** (`hsl(195, 5%, 15%)` / ~`#252829`): Standard border color for cards and dividers +- **Dark Border** (`#2f3031`): Separator lines, table borders + +### Semantic & Accent +- **Error Red** (`hsl(0, 100%, 69%)`): Error states, destructive actions +- **Success Green** (`hsl(151, 59%, 59%)`): Success confirmations, positive states +- **Warning Yellow** (`hsl(43, 100%, 60%)`): Warnings, attention-needed states +- **Info Blue** (`hsl(202, 100%, 67%)`): Informational highlights, links + +### Gradient System +- **Keyboard Key Gradient**: Linear gradient from `#121212` (top) to `#0d0d0d` (bottom) — simulates physical key depth +- **Warm Glow**: `rgba(215, 201, 175, 0.05)` radial spread — subtle warm ambient glow behind featured elements + +## 3. Typography Rules + +### Font Family +- **Primary**: `Inter` — humanist sans-serif, used everywhere. Fallbacks: `Inter Fallback`, system sans-serif +- **System**: `SF Pro Text` — Apple system font for select macOS-native UI elements. Fallbacks: `SF Pro Icons`, `Inter`, `Inter Fallback` +- **Monospace**: `GeistMono` — Vercel's monospace font for code elements. Fallbacks: `ui-monospace`, `SFMono-Regular`, `Roboto Mono`, `Menlo`, `Monaco` +- **OpenType features**: `calt`, `kern`, `liga`, `ss03` enabled globally; `ss02`, `ss08` on display text; `liga` disabled (`"liga" 0`) on hero headings + +### Hierarchy + +| Role | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|--------|-------------|----------------|-------| +| Display Hero | 64px | 600 | 1.10 | 0px | OpenType: liga 0, ss02, ss08 | +| Section Display | 56px | 400 | 1.17 | 0.2px | OpenType: calt, kern, liga, ss03 | +| Section Heading | 24px | 500 | normal | 0.2px | OpenType: calt, kern, liga, ss03 | +| Card Heading | 22px | 400 | 1.15 | 0px | OpenType: calt, kern, liga, ss03 | +| Sub-heading | 20px | 500 | 1.60 | 0.2px | Relaxed line-height for readability | +| Body Large | 18px | 400 | 1.15 | 0.2px | OpenType: calt, kern, liga, ss03 | +| Body | 16px | 500 | 1.60 | 0.2px | Primary body text, relaxed rhythm | +| Body Tight | 16px | 400 | 1.15 | 0.1px | UI labels, compact contexts | +| Button | 16px | 600 | 1.15 | 0.3px | Semibold, slightly wider tracking | +| Nav Link | 16px | 500 | 1.40 | 0.3px | Links in navigation | +| Caption | 14px | 500 | 1.14 | 0.2px | Small labels, metadata | +| Caption Bold | 14px | 600 | 1.40 | 0px | Emphasized captions | +| Small | 12px | 600 | 1.33 | 0px | Badges, tags, micro-labels | +| Small Link | 12px | 400 | 1.50 | 0.4px | Footer links, fine print | +| Code | 14px (GeistMono) | 500 | 1.60 | 0.3px | Code blocks, technical content | +| Code Small | 12px (GeistMono) | 400 | 1.60 | 0.2px | Inline code, terminal output | + +### Principles +- **Positive tracking on dark**: Unlike most dark UIs that use tight or neutral letter-spacing, Raycast applies +0.2px to +0.4px — creating an airy, readable feel that compensates for the dark background +- **Weight 500 as baseline**: Most body text uses medium weight (500), not regular (400) — subtle extra heft improves legibility on dark surfaces +- **Display restraint**: Hero text at 64px/600 is confident but not oversized — Raycast avoids typographic spectacle in favor of functional elegance +- **OpenType everywhere**: `ss03` (stylistic set 3) is enabled globally across Inter, giving the typeface a slightly more geometric, tool-like quality + +## 4. Component Stylings + +### Buttons +- **Primary Pill**: Transparent background, white text, pill shape (86px radius), multi-layer inset shadow (`rgba(255, 255, 255, 0.1) 0px 1px 0px 0px inset`). Hover: opacity 0.6 +- **Secondary Button**: Transparent background, white text, 6px radius, `1px solid rgba(255, 255, 255, 0.1)` border, subtle drop shadow (`rgba(0, 0, 0, 0.03) 0px 7px 3px`). Hover: opacity 0.6 +- **Ghost Button**: No background or border, gray text (`#6a6b6c`), 86px radius, same inset shadow. Hover: opacity 0.6, text brightens to white +- **CTA (Download)**: Semi-transparent white background (`hsla(0, 0%, 100%, 0.815)`), dark text (`#18191a`), pill shape. Hover: full white background (`hsl(0, 0%, 100%)`) +- **Transition**: All buttons use opacity transition for hover rather than background-color change — a signature Raycast interaction pattern + +### Cards & Containers +- **Standard Card**: `#101111` surface, `1px solid rgba(255, 255, 255, 0.06)` border, 12px–16px border-radius +- **Elevated Card**: Ring shadow `rgb(27, 28, 30) 0px 0px 0px 1px` outer + `rgb(7, 8, 10) 0px 0px 0px 1px inset` inner — creates a double-ring containment +- **Feature Card**: 16px–20px border-radius, subtle warm glow (`rgba(215, 201, 175, 0.05) 0px 0px 20px 5px`) behind hero elements +- **Hover**: Cards brighten slightly via border opacity increase or subtle shadow enhancement + +### Inputs & Forms +- Dark input fields with `#07080a` background, `1px solid rgba(255, 255, 255, 0.08)` border, 8px border-radius +- Focus state: Border brightens, blue glow (`hsla(202, 100%, 67%, 0.15)`) ring appears +- Text: `#f9f9f9` input color, `#6a6b6c` placeholder +- Labels: `#9c9c9d` at 14px weight 500 + +### Navigation +- **Top nav**: Dark background blending with page, white text links at 16px weight 500 +- **Nav links**: Gray text (`#9c9c9d`) → white on hover, underline decoration on hover +- **CTA button**: Semi-transparent white pill at nav end +- **Mobile**: Collapses to hamburger, maintains dark theme +- **Sticky**: Nav fixed at top with subtle border separator + +### Image Treatment +- **Product screenshots**: macOS window chrome style — rounded corners (12px), deep shadows simulating floating windows +- **Full-bleed sections**: Dark screenshots blend seamlessly into the dark background +- **Hero illustration**: Diagonal stripe pattern in Raycast Red — abstract, geometric, brand-defining +- **App UI embeds**: Showing actual Raycast command palette and extensions — product as content + +### Keyboard Shortcut Keys +- **Key cap styling**: Gradient background (`#121212` → `#0d0d0d`), heavy multi-layer shadow (`rgba(0, 0, 0, 0.4) 0px 1.5px 0.5px 2.5px` + inset shadows), creating realistic physical key appearance +- Border-radius: 4px–6px for individual keys + +### Badges & Tags +- **Neutral badge**: `#1b1c1e` background, white text, 6px radius, 14px font at weight 500, `0px 6px` padding +- Compact, pill-like treatment for categorization + +## 5. Layout Principles + +### Spacing System +- **Base unit**: 8px +- **Scale**: 1px, 2px, 3px, 4px, 8px, 10px, 12px, 16px, 20px, 24px, 32px, 40px +- **Section padding**: 80px–120px vertical between major sections +- **Card padding**: 16px–32px internal spacing +- **Component gaps**: 8px–16px between related elements + +### Grid & Container +- **Max width**: ~1200px container (breakpoint at 1204px), centered +- **Column patterns**: Single-column hero, 2–3 column feature grids, full-width showcase sections +- **App showcase**: Product UI presented in centered window frames + +### Whitespace Philosophy +- **Dramatic negative space**: Sections float in vast dark void, creating cinematic pacing between features +- **Dense product, sparse marketing**: The product UI screenshots are information-dense, but the surrounding marketing copy uses minimal text with generous spacing +- **Vertical rhythm**: Consistent 24px–32px gaps between elements within sections + +### Border Radius Scale +- **2px–3px**: Micro-elements, code spans, tiny indicators +- **4px–5px**: Keyboard keys, small interactive elements +- **6px**: Buttons, badges, tags — the workhorse radius +- **8px**: Input fields, inline components +- **9px–11px**: Images, medium containers +- **12px**: Standard cards, product screenshots +- **16px**: Large cards, feature sections +- **20px**: Hero cards, prominent containers +- **86px+**: Pill buttons, nav CTAs — full pill shape + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Level 0 (Void) | No shadow, `#07080a` surface | Page background | +| Level 1 (Subtle) | `rgba(0, 0, 0, 0.28) 0px 1.189px 2.377px` | Minimal lift, inline elements | +| Level 2 (Ring) | `rgb(27, 28, 30) 0px 0px 0px 1px` outer + `rgb(7, 8, 10) 0px 0px 0px 1px inset` inner | Card containment, double-ring technique | +| Level 3 (Button) | `rgba(255, 255, 255, 0.05) 0px 1px 0px 0px inset` + `rgba(255, 255, 255, 0.25) 0px 0px 0px 1px` + `rgba(0, 0, 0, 0.2) 0px -1px 0px 0px inset` | macOS-native button press — white highlight top, dark inset bottom | +| Level 4 (Key) | 5-layer shadow stack with inset press effects | Keyboard shortcut key caps — physical 3D appearance | +| Level 5 (Floating) | `rgba(0, 0, 0, 0.5) 0px 0px 0px 2px` + `rgba(255, 255, 255, 0.19) 0px 0px 14px` + insets | Command palette, floating panels — heavy depth with glow | + +### Shadow Philosophy +Raycast's shadow system is the most macOS-native on the web. Multi-layer shadows combine: +- **Outer rings** for containment (replacing traditional borders) +- **Inset top highlights** (`rgba(255, 255, 255, 0.05–0.25)`) simulating light source from above +- **Inset bottom darks** (`rgba(0, 0, 0, 0.2)`) simulating shadow underneath +- The effect is physical: elements feel like glass or brushed metal, not flat rectangles + +### Decorative Depth +- **Warm glow**: `rgba(215, 201, 175, 0.05) 0px 0px 20px 5px` behind featured elements — a subtle warm aura on the cold dark canvas +- **Blue info glow**: `rgba(0, 153, 255, 0.15)` for interactive state emphasis +- **Red danger glow**: `rgba(255, 99, 99, 0.15)` for error/destructive state emphasis + +## 7. Do's and Don'ts + +### Do +- Use `#07080a` (not pure black) as the background — the blue-cold tint is essential to the Raycast feel +- Apply positive letter-spacing (+0.2px) on body text — this is deliberately different from most dark UIs +- Use multi-layer shadows with inset highlights for interactive elements — the macOS-native depth is signature +- Keep Raycast Red (`#FF6363`) as punctuation, not pervasive — reserve it for hero moments and error states +- Use `rgba(255, 255, 255, 0.06)` borders for card containment — barely visible, structurally essential +- Apply weight 500 as the body text baseline — medium weight improves dark-mode legibility +- Use pill shapes (86px+ radius) for primary CTAs, rectangular shapes (6px–8px) for secondary actions +- Enable OpenType features `calt`, `kern`, `liga`, `ss03` on all Inter text +- Use opacity transitions (hover: opacity 0.6) for button interactions, not color changes + +### Don't +- Use pure black (`#000000`) as the background — the blue tint differentiates Raycast from generic dark themes +- Apply negative letter-spacing on body text — Raycast deliberately uses positive spacing for readability +- Use Raycast Blue as the primary accent for everything — blue is for interactive/info, red is the brand color +- Create single-layer flat shadows — the multi-layer inset system is core to the macOS-native aesthetic +- Use regular weight (400) for body text when 500 is available — the extra weight prevents dark-mode text from feeling thin +- Mix warm and cool borders — stick to the cool gray (`hsl(195, 5%, 15%)`) border palette +- Apply heavy drop shadows without inset companions — shadows always come in pairs (outer + inset) +- Use decorative elements, gradients, or colorful backgrounds — the dark void is the stage, content is the performer + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <600px | Single column, stacked cards, hamburger nav, hero text reduces to ~40px | +| Small Tablet | 600px–768px | 2-column grid begins, nav partially visible | +| Tablet | 768px–1024px | 2–3 column features, nav expanding, screenshots scale | +| Desktop | 1024px–1200px | Full layout, all nav links visible, 64px hero display | +| Large Desktop | >1200px | Max-width container centered, generous side margins | + +### Touch Targets +- Pill buttons: 86px radius with 20px padding — well above 44px minimum +- Secondary buttons: 8px padding minimum, but border provides visual target expansion +- Nav links: 16px text with surrounding padding for accessible touch targets + +### Collapsing Strategy +- **Navigation**: Full horizontal nav → hamburger at mobile with slide-out menu +- **Hero**: 64px display → 48px → 36px across breakpoints +- **Feature grids**: 3-column → 2-column → single-column stack +- **Product screenshots**: Scale within containers, maintaining macOS window chrome proportions +- **Keyboard shortcut displays**: Simplify or hide on mobile where keyboard shortcuts are irrelevant + +### Image Behavior +- Product screenshots scale responsively within fixed-ratio containers +- Hero diagonal stripe pattern scales proportionally +- macOS window chrome rounded corners maintained at all sizes +- No lazy-loading artifacts — images are critical to the product narrative + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Background: Near-Black Blue (`#07080a`) +- Primary Text: Near White (`#f9f9f9`) +- Brand Accent: Raycast Red (`#FF6363`) +- Interactive Blue: Raycast Blue (`hsl(202, 100%, 67%)` / ~`#55b3ff`) +- Secondary Text: Medium Gray (`#9c9c9d`) +- Card Surface: Surface 100 (`#101111`) +- Border: Dark Border (`hsl(195, 5%, 15%)` / ~`#252829`) + +### Example Component Prompts +- "Create a hero section on #07080a background with 64px Inter heading (weight 600, line-height 1.1), near-white text (#f9f9f9), and a semi-transparent white pill CTA button (hsla(0,0%,100%,0.815), 86px radius, dark text #18191a)" +- "Design a feature card with #101111 background, 1px solid rgba(255,255,255,0.06) border, 16px border-radius, double-ring shadow (rgb(27,28,30) 0px 0px 0px 1px outer), 22px Inter heading, and #9c9c9d body text" +- "Build a navigation bar on dark background (#07080a), Inter links at 16px weight 500 in #9c9c9d, hover to white, and a translucent white pill button at the right end" +- "Create a keyboard shortcut display with key caps using gradient background (#121212→#0d0d0d), 5-layer shadow for physical depth, 4px radius, Inter 12px weight 600 text" +- "Design an alert card with #101111 surface, Raycast Red (#FF6363) left border accent, translucent red glow (hsla(0,100%,69%,0.15)), white heading, and #cecece description text" + +### Iteration Guide +When refining existing screens generated with this design system: +1. Check the background is `#07080a` not pure black — the blue tint is critical +2. Verify letter-spacing is positive (+0.2px) on body text — negative spacing breaks the Raycast aesthetic +3. Ensure shadows have both outer and inset layers — single-layer shadows look flat and wrong +4. Confirm Inter has OpenType features `calt`, `kern`, `liga`, `ss03` enabled +5. Test that hover states use opacity transitions (0.6) not color swaps — this is a core interaction pattern diff --git a/skills/creative/popular-web-designs/templates/replicate.md b/skills/creative/popular-web-designs/templates/replicate.md new file mode 100644 index 0000000..e59f156 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/replicate.md @@ -0,0 +1,274 @@ +# Design System: Replicate + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Replicate's interface is a developer playground crackling with creative energy — a bold, high-contrast design that feels more like a music festival poster than a typical API platform. The hero section explodes with a vibrant orange-red-magenta gradient that immediately signals "this is where AI models come alive," while the body of the page grounds itself in a clean white canvas where code snippets and model galleries take center stage. + +The design personality is defined by two extreme choices: **massive display typography** (up to 128px) using the custom rb-freigeist-neue face, and **exclusively pill-shaped geometry** (9999px radius on everything). The display font is thick, bold, and confident — its heavy weight at enormous sizes creates text that feels like it's shouting with joy rather than whispering authority. Combined with basier-square for body text (a clean geometric sans) and JetBrains Mono for code, the system serves developers who want power and playfulness in equal measure. + +What makes Replicate distinctive is its community-powered energy. The model gallery with AI-generated images, the dotted-underline links, the green status badges, and the "Imagine what you can build" closing manifesto all create a space that feels alive and participatory — not a corporate product page but a launchpad for creative developers. + +**Key Characteristics:** +- Explosive orange-red-magenta gradient hero (#ea2804 brand anchor) +- Massive display typography (128px) in heavy rb-freigeist-neue +- Exclusively pill-shaped geometry: 9999px radius on EVERYTHING +- High-contrast black (#202020) and white palette with red brand accent +- Developer-community energy: model galleries, code examples, dotted-underline links +- Green status badges (#2b9a66) for live/operational indicators +- Bold/heavy font weights (600-700) creating maximum typographic impact +- Playful closing manifesto: "Imagine what you can build." + +## 2. Color Palette & Roles + +### Primary +- **Replicate Dark** (`#202020`): The primary text color and dark surface — a near-black that's the anchor of all text and borders. Slightly warmer than pure #000. +- **Replicate Red** (`#ea2804`): The core brand color — a vivid, saturated orange-red used in the hero gradient, accent borders, and high-signal moments. +- **Secondary Red** (`#dd4425`): A slightly warmer variant for button borders and link hover states. + +### Secondary & Accent +- **Status Green** (`#2b9a66`): Badge/pill background for "running" or operational status indicators. +- **GitHub Dark** (`#24292e`): A blue-tinted dark used for code block backgrounds and developer contexts. + +### Surface & Background +- **Pure White** (`#ffffff`): The primary page body background. +- **Near White** (`#fcfcfc`): Button text on dark surfaces and the lightest content. +- **Hero Gradient**: A dramatic orange → red → magenta → pink gradient for the hero section. Transitions from warm (#ea2804 family) through hot pink. + +### Neutrals & Text +- **Medium Gray** (`#646464`): Secondary body text and de-emphasized content. +- **Warm Gray** (`#4e4e4e`): Emphasized secondary text. +- **Mid Silver** (`#8d8d8d`): Tertiary text, footnotes. +- **Light Silver** (`#bbbbbb`): Dotted-underline link decoration color, muted metadata. +- **Pure Black** (`#000000`): Maximum-emphasis borders and occasional text. + +### Gradient System +- **Hero Blaze**: A dramatic multi-stop gradient flowing through orange (`#ea2804`) → red → magenta → hot pink. This gradient occupies the full hero section and is the most visually dominant element on the page. +- **Dark Sections**: Deep dark (#202020) sections with white/near-white text provide contrast against the white body. + +## 3. Typography Rules + +### Font Family +- **Display**: `rb-freigeist-neue`, with fallbacks: `ui-sans-serif, system-ui` +- **Body / UI**: `basier-square`, with fallbacks: `ui-sans-serif, system-ui` +- **Code**: `jetbrains-mono`, with fallbacks: `ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, Liberation Mono, Courier New` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Mega | rb-freigeist-neue | 128px (8rem) | 700 | 1.00 (tight) | normal | The maximum: closing manifesto | +| Display / Hero | rb-freigeist-neue | 72px (4.5rem) | 700 | 1.00 (tight) | -1.8px | Hero section headline | +| Section Heading | rb-freigeist-neue | 48px (3rem) | 400–700 | 1.00 (tight) | normal | Feature section titles | +| Sub-heading | rb-freigeist-neue | 30px (1.88rem) | 600 | 1.20 (tight) | normal | Card headings | +| Sub-heading Sans | basier-square | 38.4px (2.4rem) | 400 | 0.83 (ultra-tight) | normal | Large body headings | +| Feature Title | basier-square / rb-freigeist-neue | 18px (1.13rem) | 600 | 1.56 | normal | Small section titles, labels | +| Body Large | basier-square | 20px (1.25rem) | 400 | 1.40 | normal | Intro paragraphs | +| Body / Button | basier-square | 16–18px (1–1.13rem) | 400–600 | 1.50–1.56 | normal | Standard text, buttons | +| Caption | basier-square | 14px (0.88rem) | 400–600 | 1.43 | -0.35px to normal | Metadata, descriptions | +| Small / Tag | basier-square | 12px (0.75rem) | 400 | 1.33 | normal | Tags (lowercase transform) | +| Code | jetbrains-mono | 14px (0.88rem) | 400 | 1.43 | normal | Code snippets, API examples | +| Code Small | jetbrains-mono | 11px (0.69rem) | 400 | 1.50 | normal | Tiny code references | + +### Principles +- **Heavy display, light body**: rb-freigeist-neue at 700 weight creates thundering headlines, while basier-square at 400 handles body text with quiet efficiency. The contrast is extreme and intentional. +- **128px is a real size**: The closing manifesto "Imagine what you can build." uses 128px — bigger than most mobile screens. This is the design equivalent of shouting from a rooftop. +- **Negative tracking on hero**: -1.8px letter-spacing at 72px creates dense, impactful hero text. +- **Lowercase tags**: 12px basier-square uses `text-transform: lowercase` — an unusual choice that creates a casual, developer-friendly vibe. +- **Weight 600 as emphasis**: When basier-square needs emphasis, it uses 600 (semibold) — never bold (700), which is reserved for rb-freigeist-neue display text. + +## 4. Component Stylings + +### Buttons + +**Dark Solid** +- Background: Replicate Dark (`#202020`) +- Text: Near White (`#fcfcfc`) +- Padding: 0px 4px (extremely compact) +- Outline: Replicate Dark 4px solid +- Radius: pill-shaped (implied by system) +- Maximum emphasis — dark pill on light surface + +**White Outlined** +- Background: Pure White (`#ffffff`) +- Text: Replicate Dark (`#202020`) +- Border: `1px solid #202020` +- Radius: pill-shaped +- Clean outlined pill for secondary actions + +**Transparent Glass** +- Background: `rgba(255, 255, 255, 0.1)` (frosted glass) +- Text: Replicate Dark (`#202020`) +- Padding: 6px 56px 6px 28px (asymmetric — icon/search layout) +- Border: transparent +- Outline: Light Silver (`#bbbbbb`) 1px solid +- Used for search/input-like buttons + +### Cards & Containers +- Background: Pure White or subtle gray +- Border: `1px solid #202020` for prominent containment +- Radius: pill-shaped (9999px) for badges, labels, images +- Shadow: minimal standard shadows +- Model gallery: grid of AI-generated image thumbnails +- Accent border: `1px solid #ea2804` for highlighted/featured items + +### Inputs & Forms +- Background: `rgba(255, 255, 255, 0.1)` (frosted glass) +- Text: Replicate Dark (`#202020`) +- Border: transparent with outline +- Padding: 6px 56px 6px 28px (search-bar style) + +### Navigation +- Clean horizontal nav on white +- Logo: Replicate wordmark in dark +- Links: dark text with dotted underline on hover +- CTA: Dark pill button +- GitHub link and sign-in + +### Image Treatment +- AI-generated model output images in a gallery grid +- Pill-shaped image containers (9999px) +- Full-width gradient hero section +- Product screenshots with dark backgrounds + +### Distinctive Components + +**Model Gallery Grid** +- Horizontal scrolling or grid of AI-generated images +- Each image in a pill-shaped container +- Model names and run counts displayed +- The visual heart of the community platform + +**Dotted Underline Links** +- Links use `text-decoration: underline dotted #bbbbbb` +- A distinctive, developer-notebook aesthetic +- Lighter and more casual than solid underlines + +**Status Badges** +- Status Green (`#2b9a66`) background with white text +- Pill-shaped (9999px) +- 14px font size +- Indicates model availability/operational status + +**Manifesto Section** +- "Imagine what you can build." at 128px +- Dark background with white text +- Images embedded between words +- The emotional climax of the page + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 6px, 8px, 10px, 12px, 16px, 24px, 32px, 48px, 64px, 96px, 160px, 192px +- Button padding: varies widely (0px 4px to 6px 56px) +- Section vertical spacing: very generous (96–192px) + +### Grid & Container +- Fluid width with responsive constraints +- Hero: full-width gradient with centered content +- Model gallery: multi-column responsive grid +- Feature sections: mixed layouts +- Code examples: contained dark blocks + +### Whitespace Philosophy +- **Bold and generous**: Massive spacing between sections (up to 192px) creates distinct zones. +- **Dense within galleries**: Model images are tightly packed in the grid for browsable density. +- **The gradient IS the whitespace**: The hero gradient section occupies significant vertical space as a colored void. + +### Border Radius Scale +- **Pill (9999px)**: The ONLY radius in the system. Everything interactive, every image, every badge, every label, every container uses 9999px. This is the most extreme pill-radius commitment in any major tech brand. + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | White body, text blocks | +| Bordered (Level 1) | `1px solid #202020` | Cards, buttons, containers | +| Accent Border (Level 2) | `1px solid #ea2804` | Featured/highlighted items | +| Gradient Hero (Level 3) | Full-width blaze gradient | Hero section, maximum visual impact | +| Dark Section (Level 4) | Dark bg (#202020) with light text | Manifesto, footer, feature sections | + +**Shadow Philosophy**: Replicate relies on **borders and background color** for depth rather than shadows. The `1px solid #202020` border is the primary containment mechanism. The dramatic gradient hero and dark/light section alternation provide all the depth the design needs. + +## 7. Do's and Don'ts + +### Do +- Use pill-shaped (9999px) radius on EVERYTHING — buttons, images, badges, containers +- Use rb-freigeist-neue at weight 700 for display text — go big (72px+) or go home +- Use the orange-red brand gradient for hero sections +- Use Replicate Dark (#202020) as the primary dark — not pure black +- Apply dotted underline decoration on text links (#bbbbbb) +- Use Status Green (#2b9a66) for operational/success badges +- Keep body text in basier-square at 400–600 weight +- Use JetBrains Mono for all code content +- Create a "manifesto" section with 128px type for emotional impact + +### Don't +- Don't use any border-radius other than 9999px — the pill system is absolute +- Don't use the brand red (#ea2804) as a surface/background color — it's for gradients and accent borders +- Don't reduce display text below 48px on desktop — the heavy display font needs size to breathe +- Don't use light/thin font weights on rb-freigeist-neue — 600–700 is the range +- Don't use solid underlines on links — dotted is the signature +- Don't add drop shadows — depth comes from borders and background color +- Don't use warm neutrals — the gray scale is purely neutral (#202020 → #bbbbbb) +- Don't skip the code examples — they're primary content, not decoration +- Don't make the hero gradient subtle — it should be BOLD and vibrant + +## 8. Responsive Behavior + +### Breakpoints +*No explicit breakpoints detected — likely using fluid/container-query responsive system.* + +### Touch Targets +- Pill buttons with generous padding +- Gallery images as large touch targets +- Navigation adequately spaced + +### Collapsing Strategy +- **Hero text**: 128px → 72px → 48px progressive scaling +- **Model gallery**: Grid reduces columns +- **Navigation**: Collapses to hamburger +- **Manifesto**: Scales down but maintains impact + +### Image Behavior +- AI-generated images scale within pill containers +- Gallery reflows to fewer columns on narrow screens +- Hero gradient maintained at all sizes + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Text: "Replicate Dark (#202020)" +- Page Background: "Pure White (#ffffff)" +- Brand Accent: "Replicate Red (#ea2804)" +- Secondary Text: "Medium Gray (#646464)" +- Muted/Decoration: "Light Silver (#bbbbbb)" +- Status: "Status Green (#2b9a66)" +- Dark Surface: "Replicate Dark (#202020)" + +### Example Component Prompts +- "Create a hero section with a vibrant orange-red-magenta gradient background. Headline at 72px rb-freigeist-neue weight 700, white text, -1.8px letter-spacing. Include a dark pill CTA button and a white outlined pill button." +- "Design a model card with pill-shaped (9999px) image container, model name at 16px basier-square weight 600, run count at 14px in Medium Gray. Border: 1px solid #202020." +- "Build a status badge: pill-shaped (9999px), Status Green (#2b9a66) background, white text at 14px basier-square." +- "Create a manifesto section on Replicate Dark (#202020) with 'Imagine what you can build.' at 128px rb-freigeist-neue weight 700, white text. Embed small AI-generated images between the words." +- "Design a code block: dark background (#24292e), JetBrains Mono at 14px, white text. Pill-shaped container." + +### Iteration Guide +1. Everything is pill-shaped — never specify any other border-radius +2. Display text is HEAVY — weight 700, sizes 48px+ +3. Links use dotted underline (#bbbbbb) — never solid +4. The gradient hero is the visual anchor — make it bold +5. Use basier-square for body, rb-freigeist-neue for display, JetBrains Mono for code diff --git a/skills/creative/popular-web-designs/templates/resend.md b/skills/creative/popular-web-designs/templates/resend.md new file mode 100644 index 0000000..cdae528 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/resend.md @@ -0,0 +1,316 @@ +# Design System: Resend + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Geist` | **Mono:** `Geist Mono` +> - **Font stack (CSS):** `font-family: 'Geist', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Geist Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Resend's website is a dark, cinematic canvas that treats email infrastructure like a luxury product. The entire page is draped in pure black (`#000000`) with text that glows in near-white (`#f0f0f0`), creating a theater-like experience where content performs on a void stage. This isn't the typical developer-tool darkness — it's the controlled darkness of a photography gallery, where every element is lit with intention and nothing competes for attention. + +The typography system is the star of the show. Three carefully chosen typefaces create a hierarchy that feels both editorial and technical: Domaine Display (a Klim Type Foundry serif) appears at massive 96px for hero headlines with barely-there line-height (1.00) and negative tracking (-0.96px), creating display text that feels like a magazine cover. ABC Favorit (by Dinamo) handles section headings with an even more aggressive letter-spacing (-2.8px at 56px), giving a compressed, engineered quality to mid-tier text. Inter takes over for body and UI, providing the clean readability that lets the display fonts shine. Commit Mono rounds out the family for code blocks. + +What makes Resend distinctive is its icy, blue-tinted border system. Instead of neutral gray borders, Resend uses `rgba(214, 235, 253, 0.19)` — a frosty, slightly blue-tinted line at 19% opacity that gives every container and divider a cold, crystalline quality against the black background. Combined with pill-shaped buttons (9999px radius), multi-color accent system (orange, green, blue, yellow, red — each with its own CSS variable scale), and OpenType stylistic sets (`"ss01"`, `"ss03"`, `"ss04"`, `"ss11"`), the result is a design system that feels premium, precise, and quietly confident. + +**Key Characteristics:** +- Pure black background with near-white (`#f0f0f0`) text — theatrical, gallery-like darkness +- Three-font hierarchy: Domaine Display (serif hero), ABC Favorit (geometric sections), Inter (body/UI) +- Icy blue-tinted borders: `rgba(214, 235, 253, 0.19)` — every border has a cold, crystalline shimmer +- Multi-color accent system: orange, green, blue, yellow, red — each with numbered CSS variable scales +- Pill-shaped buttons and tags (9999px radius) with transparent backgrounds +- OpenType stylistic sets (`"ss01"`, `"ss03"`, `"ss04"`, `"ss11"`) on display fonts +- Commit Mono for code — monospace as a design element, not an afterthought +- Whisper-level shadows using blue-tinted ring: `rgba(176, 199, 217, 0.145) 0px 0px 0px 1px` + +## 2. Color Palette & Roles + +### Primary +- **Void Black** (`#000000`): Page background, the defining canvas color (95% opacity via `--color-black-12`) +- **Near White** (`#f0f0f0`): Primary text, button text, high-contrast elements +- **Pure White** (`#ffffff`): `--color-white`, maximum emphasis text, link highlights + +### Accent Scale — Orange +- **Orange 4** (`#ff5900`): `--color-orange-4`, at 22% opacity — subtle warm glow +- **Orange 10** (`#ff801f`): `--color-orange-10`, primary orange accent — warm, energetic +- **Orange 11** (`#ffa057`): `--color-orange-11`, lighter orange for secondary use + +### Accent Scale — Green +- **Green 3** (`#22ff99`): `--color-green-3`, at 12% opacity — faint emerald wash +- **Green 4** (`#11ff99`): `--color-green-4`, at 18% opacity — success indicator glow + +### Accent Scale — Blue +- **Blue 4** (`#0075ff`): `--color-blue-4`, at 34% opacity — medium blue accent +- **Blue 5** (`#0081fd`): `--color-blue-5`, at 42% opacity — stronger blue +- **Blue 10** (`#3b9eff`): `--color-blue-10`, bright blue — links, interactive elements + +### Accent Scale — Other +- **Yellow 9** (`#ffc53d`): `--color-yellow-9`, warm gold for warnings or highlights +- **Red 5** (`#ff2047`): `--color-red-5`, at 34% opacity — error states, destructive actions + +### Neutral Scale +- **Silver** (`#a1a4a5`): Secondary text, muted links, descriptions +- **Dark Gray** (`#464a4d`): Tertiary text, de-emphasized content +- **Mid Gray** (`#5c5c5c`): Hover states, subtle emphasis +- **Medium Gray** (`#494949`): Quaternary text +- **Light Gray** (`#f8f8f8`): Light mode surface (if applicable) +- **Border Gray** (`#eaeaea`): Light context borders +- **Edge Gray** (`#ececec`): Subtle borders on light surfaces +- **Mist Gray** (`#dedfdf`): Light dividers +- **Soft Gray** (`#e5e6e6`): Alternate light border + +### Surface & Overlay +- **Frost Primary** (`#fcfdff`): Primary color token (slight blue tint, 94% opacity) +- **White Hover** (`rgba(255, 255, 255, 0.28)`): Button hover state on dark +- **White 60%** (`oklab(0.999994 ... / 0.577)`): Semi-transparent white for muted text +- **White 64%** (`oklab(0.999994 ... / 0.642)`): Slightly brighter semi-transparent white + +### Borders & Shadows +- **Frost Border** (`rgba(214, 235, 253, 0.19)`): The signature — icy blue-tinted borders at 19% opacity +- **Frost Border Alt** (`rgba(217, 237, 254, 0.145)`): Slightly lighter variant for list items +- **Ring Shadow** (`rgba(176, 199, 217, 0.145) 0px 0px 0px 1px`): Blue-tinted shadow-as-border +- **Focus Ring** (`rgb(0, 0, 0) 0px 0px 0px 8px`): Heavy black focus ring +- **Subtle Shadow** (`rgba(0, 0, 0, 0.1) 0px 1px 3px, rgba(0, 0, 0, 0.1) 0px 1px 2px -1px`): Minimal card elevation + +## 3. Typography Rules + +### Font Families +- **Display Serif**: `domaine` (Domaine Display by Klim Type Foundry) — hero headlines +- **Display Sans**: `aBCFavorit` (ABC Favorit by Dinamo), fallbacks: `ui-sans-serif, system-ui` — section headings +- **Body / UI**: `inter`, fallbacks: `ui-sans-serif, system-ui` — body text, buttons, navigation +- **Monospace**: `commitMono`, fallbacks: `ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas` +- **Secondary**: `Helvetica` — fallback for specific UI contexts +- **System**: `-apple-system, system-ui, Segoe UI, Roboto` — embedded content + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | domaine | 96px (6.00rem) | 400 | 1.00 (tight) | -0.96px | `"ss01", "ss04", "ss11"` | +| Display Hero Mobile | domaine | 76.8px (4.80rem) | 400 | 1.00 (tight) | -0.768px | Scaled for mobile | +| Section Heading | aBCFavorit | 56px (3.50rem) | 400 | 1.20 (tight) | -2.8px | `"ss01", "ss04", "ss11"` | +| Sub-heading | aBCFavorit | 20px (1.25rem) | 400 | 1.30 (tight) | normal | `"ss01", "ss04", "ss11"` | +| Sub-heading Compact | aBCFavorit | 16px (1.00rem) | 400 | 1.50 | -0.8px | `"ss01", "ss04", "ss11"` | +| Feature Title | inter | 24px (1.50rem) | 500 | 1.50 | normal | Section sub-headings | +| Body Large | inter | 18px (1.13rem) | 400 | 1.50 | normal | Introductions | +| Body | inter | 16px (1.00rem) | 400 | 1.50 | normal | Standard body text | +| Body Semibold | inter | 16px (1.00rem) | 600 | 1.50 | normal | Emphasis, active states | +| Nav Link | aBCFavorit | 14px (0.88rem) | 500 | 1.43 | 0.35px | `"ss01", "ss03", "ss04"` — positive tracking | +| Button / Link | inter | 14px (0.88rem) | 500–600 | 1.43 | normal | Buttons, nav, CTAs | +| Caption | inter | 14px (0.88rem) | 400 | 1.60 (relaxed) | normal | Descriptions | +| Helvetica Caption | Helvetica | 14px (0.88rem) | 400–600 | 1.00–1.71 | normal | UI elements | +| Small | inter | 12px (0.75rem) | 400–500 | 1.33 | normal | Tags, meta, fine print | +| Small Uppercase | inter | 12px (0.75rem) | 500 | 1.33 | normal | `text-transform: uppercase` | +| Small Capitalize | inter | 12px (0.75rem) | 500 | 1.33 | normal | `text-transform: capitalize` | +| Code Body | commitMono | 16px (1.00rem) | 400 | 1.50 | normal | Code blocks | +| Code Small | commitMono | 14px (0.88rem) | 400 | 1.43 | normal | Inline code | +| Code Tiny | commitMono | 12px (0.75rem) | 400 | 1.33 | normal | Small code labels | +| Heading (Helvetica) | Helvetica | 24px (1.50rem) | 400 | 1.40 | normal | Alternate heading context | + +### Principles +- **Three-font editorial hierarchy**: Domaine Display (serif, hero), ABC Favorit (geometric sans, sections), Inter (readable body). Each font has a strict role — they never cross lanes. +- **Aggressive negative tracking on display**: Domaine at -0.96px, ABC Favorit at -2.8px. The display type feels compressed, urgent, and designed — like a magazine masthead. +- **Positive tracking on nav**: ABC Favorit nav links use +0.35px letter-spacing — the only positive tracking in the system. This creates airy, spaced-out navigation text that contrasts with the compressed headings. +- **OpenType as identity**: The `"ss01"`, `"ss03"`, `"ss04"`, `"ss11"` stylistic sets are enabled on all ABC Favorit and Domaine text, activating alternate glyphs that give Resend's typography its unique character. +- **Commit Mono as design element**: The monospace font isn't hidden in code blocks — it's used prominently for code examples and technical content, treated as a first-class visual element. + +## 4. Component Stylings + +### Buttons + +**Primary Transparent Pill** +- Background: transparent +- Text: `#f0f0f0` +- Padding: 5px 12px +- Radius: 9999px (full pill) +- Border: `1px solid rgba(214, 235, 253, 0.19)` (frost border) +- Hover: background `rgba(255, 255, 255, 0.28)` (white glass) +- Use: Primary CTA on dark backgrounds + +**White Solid Pill** +- Background: `#ffffff` +- Text: `#000000` +- Padding: 5px 12px +- Radius: 9999px +- Use: High-contrast CTA ("Get started") + +**Ghost Button** +- Background: transparent +- Text: `#f0f0f0` +- Radius: 4px +- No border +- Hover: subtle background tint +- Use: Secondary actions, tab items + +### Cards & Containers +- Background: transparent or very subtle dark tint +- Border: `1px solid rgba(214, 235, 253, 0.19)` (frost border) +- Radius: 16px (standard cards), 24px (large sections/panels) +- Shadow: `rgba(176, 199, 217, 0.145) 0px 0px 0px 1px` (ring shadow) +- Dark product screenshots and code demos as card content +- No traditional box-shadow elevation + +### Inputs & Forms +- Text: `#f0f0f0` on dark, `#000000` on light +- Radius: 4px +- Focus: shadow-based ring +- Minimal styling — inherits dark theme + +### Navigation +- Sticky dark header with frost border bottom: `1px solid rgba(214, 235, 253, 0.19)` +- "Resend" wordmark left-aligned +- ABC Favorit 14px weight 500 with +0.35px tracking for nav links +- Pill CTAs right-aligned +- Mobile: hamburger collapse + +### Image Treatment +- Product screenshots and code demos dominate content sections +- Dark-themed screenshots on dark background — seamless integration +- Rounded corners: 12px–16px on images +- Full-width sections with subtle gradient overlays + +### Distinctive Components + +**Tab Navigation** +- Horizontal tabs with subtle selection indicator +- Tab items: 8px radius +- Active state with subtle background differentiation + +**Code Preview Panels** +- Dark code blocks using Commit Mono +- Frost borders (`rgba(214, 235, 253, 0.19)`) +- Syntax-highlighted with multi-color accent tokens (orange, blue, green, yellow) + +**Multi-color Accent Badges** +- Each product feature has its own accent color from the CSS variable scale +- Badges use the accent color at low opacity (12–42%) for background, full opacity for text + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 5px, 6px, 7px, 8px, 10px, 12px, 16px, 20px, 24px, 30px, 32px, 40px + +### Grid & Container +- Centered content with generous max-width +- Full-width black sections with contained inner content +- Single-column hero, expanding to feature grids below +- Code preview panels as full-width or contained showcases + +### Whitespace Philosophy +- **Cinematic black space**: The black background IS the whitespace. Generous vertical spacing (80px–120px+) between sections creates a scroll-through-darkness experience where each section emerges like a scene. +- **Tight content, vast surrounds**: Text blocks and cards are compact internally, but float in vast dark space — creating isolated "islands" of content. +- **Typography-led rhythm**: The massive display fonts (96px) create their own vertical rhythm — each headline is a visual event that anchors the surrounding space. + +### Border Radius Scale +- Sharp (4px): Buttons (ghost), inputs, small interactive elements +- Subtle (6px): Menu panels, navigation items +- Standard (8px): Tabs, content blocks +- Comfortable (10px): Accent elements +- Card (12px): Clipboard buttons, medium containers +- Large (16px): Feature cards, images, main buttons +- Section (24px): Large panels, section containers +- Pill (9999px): Primary CTAs, tags, badges + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, transparent background | Default — most elements on dark void | +| Ring (Level 1) | `rgba(176, 199, 217, 0.145) 0px 0px 0px 1px` | Shadow-as-border for cards, containers | +| Frost Border (Level 1b) | `1px solid rgba(214, 235, 253, 0.19)` | Explicit borders — buttons, dividers, tabs | +| Subtle (Level 2) | `rgba(0, 0, 0, 0.1) 0px 1px 3px, rgba(0, 0, 0, 0.1) 0px 1px 2px -1px` | Light card elevation | +| Focus (Level 3) | `rgb(0, 0, 0) 0px 0px 0px 8px` | Heavy black focus ring — accessibility | + +**Shadow Philosophy**: Resend barely uses shadows at all. On a pure black background, traditional shadows are invisible — you can't cast a shadow into the void. Instead, Resend creates depth through its signature frost borders (`rgba(214, 235, 253, 0.19)`) — thin, icy blue-tinted lines that catch light against the darkness. This creates a "glass panel floating in space" aesthetic where borders are the primary depth mechanism. + +### Decorative Depth +- Subtle warm gradient glows behind hero content (orange/amber tints) +- Product screenshots create visual depth through their own internal UI +- No gradient backgrounds — depth comes from border luminance and content contrast + +## 7. Do's and Don'ts + +### Do +- Use pure black (`#000000`) as the page background — the void is the canvas +- Apply frost borders (`rgba(214, 235, 253, 0.19)`) for all structural lines — they're the blue-tinted signature +- Use Domaine Display ONLY for hero headings (96px), ABC Favorit for section headings, Inter for everything else +- Enable OpenType `"ss01"`, `"ss04"`, `"ss11"` on Domaine and ABC Favorit text +- Apply pill radius (9999px) to primary CTAs and tags +- Use the multi-color accent scale (orange/green/blue/yellow/red) with opacity variants for context-specific highlighting +- Keep shadows at ring level (`0px 0px 0px 1px`) — on black, traditional shadows don't work +- Use +0.35px letter-spacing on ABC Favorit nav links — the only positive tracking + +### Don't +- Don't lighten the background above `#000000` — the pure black void is non-negotiable +- Don't use neutral gray borders — all borders must have the frost blue tint +- Don't apply Domaine Display to body text — it's a display-only serif +- Don't mix accent colors in the same component — each feature gets one accent color +- Don't use box-shadow for elevation on the dark background — use frost borders instead +- Don't skip the OpenType stylistic sets — they define the typographic character +- Don't use negative letter-spacing on nav links — ABC Favorit nav uses positive +0.35px +- Don't make buttons opaque on dark — transparency with frost border is the pattern + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <480px | Single column, tight padding, 76.8px hero | +| Mobile | 480–600px | Standard mobile, stacked layout | +| Desktop | >600px | Full layout, 96px hero, expanded sections | + +*Note: Resend uses a minimal breakpoint system — only 480px and 600px detected. The design is desktop-first with a clean mobile collapse.* + +### Touch Targets +- Pill buttons: adequate padding (5px 12px minimum) +- Tab items: 8px radius with comfortable hit areas +- Navigation links spaced with 0.35px tracking for visual separation + +### Collapsing Strategy +- Hero: Domaine 96px → 76.8px on mobile +- Navigation: horizontal → hamburger +- Feature sections: side-by-side → stacked +- Code panels: maintain width, horizontal scroll if needed +- Spacing compresses proportionally + +### Image Behavior +- Product screenshots maintain aspect ratio +- Dark screenshots blend seamlessly with dark background at all sizes +- Rounded corners (12px–16px) maintained across breakpoints + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: Void Black (`#000000`) +- Primary text: Near White (`#f0f0f0`) +- Secondary text: Silver (`#a1a4a5`) +- Border: Frost Border (`rgba(214, 235, 253, 0.19)`) +- Orange accent: `#ff801f` +- Green accent: `#11ff99` (at 18% opacity) +- Blue accent: `#3b9eff` +- Focus ring: `rgb(0, 0, 0) 0px 0px 0px 8px` + +### Example Component Prompts +- "Create a hero section on pure black (#000000) background. Headline at 96px Domaine Display weight 400, line-height 1.00, letter-spacing -0.96px, near-white (#f0f0f0) text, OpenType 'ss01 ss04 ss11'. Subtitle at 20px ABC Favorit weight 400, line-height 1.30. Two pill buttons: white solid (#ffffff, 9999px radius) and transparent with frost border (rgba(214,235,253,0.19))." +- "Design a navigation bar: dark background with frost border bottom (1px solid rgba(214,235,253,0.19)). Nav links at 14px ABC Favorit weight 500, letter-spacing +0.35px, OpenType 'ss01 ss03 ss04'. White pill CTA right-aligned." +- "Build a feature card: transparent background, frost border (rgba(214,235,253,0.19)), 16px radius. Title at 56px ABC Favorit weight 400, letter-spacing -2.8px. Body at 16px Inter weight 400, #a1a4a5 text." +- "Create a code block using Commit Mono 16px on dark background. Frost border container (24px radius). Syntax colors: orange (#ff801f), blue (#3b9eff), green (#11ff99), yellow (#ffc53d)." +- "Design an accent badge: background #ff5900 at 22% opacity, text #ffa057, 9999px radius, 12px Inter weight 500." + +### Iteration Guide +1. Start with pure black — everything floats in the void +2. Frost borders (`rgba(214, 235, 253, 0.19)`) are the universal structural element — not gray, not neutral +3. Three fonts, three roles: Domaine (hero), ABC Favorit (sections), Inter (body) — never cross +4. OpenType stylistic sets are mandatory on display fonts — they define the character +5. Multi-color accents at low opacity (12–42%) for backgrounds, full opacity for text +6. Pill shape (9999px) for CTAs and badges, standard radius (4px–16px) for containers +7. No shadows — use frost borders for depth against the void diff --git a/skills/creative/popular-web-designs/templates/revolut.md b/skills/creative/popular-web-designs/templates/revolut.md new file mode 100644 index 0000000..685fe40 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/revolut.md @@ -0,0 +1,198 @@ +# Design System: Revolut + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Revolut's website is fintech confidence distilled into pixels — a design system that communicates "your money is in capable hands" through massive typography, generous whitespace, and a disciplined neutral palette. The visual language is built on Aeonik Pro, a geometric grotesque that creates billboard-scale headlines at 136px with weight 500 and aggressive negative tracking (-2.72px). This isn't subtle branding; it's fintech at stadium scale. + +The color system is built on a comprehensive `--rui-*` (Revolut UI) token architecture with semantic naming for every state: danger (`#e23b4a`), warning (`#ec7e00`), teal (`#00a87e`), blue (`#494fdf`), deep-pink (`#e61e49`), and more. But the marketing surface itself is remarkably restrained — near-black (`#191c1f`) and pure white (`#ffffff`) dominate, with the colorful semantic tokens reserved for the product interface, not the marketing page. + +What distinguishes Revolut is its pill-everything button system. Every button uses 9999px radius — primary dark (`#191c1f`), secondary light (`#f4f4f4`), outlined (`transparent + 2px solid`), and ghost on dark (`rgba(244,244,244,0.1) + 2px solid`). The padding is generous (14px 32px–34px), creating large, confident touch targets. Combined with Inter for body text at various weights and positive letter-spacing (0.16px–0.24px), the result is a design that feels both premium and accessible — banking for the modern era. + +**Key Characteristics:** +- Aeonik Pro display at 136px weight 500 — billboard-scale fintech headlines +- Near-black (`#191c1f`) + white binary with comprehensive `--rui-*` semantic tokens +- Universal pill buttons (9999px radius) with generous padding (14px 32px) +- Inter for body text with positive letter-spacing (0.16px–0.24px) +- Rich semantic color system: blue, teal, pink, yellow, green, brown, danger, warning +- Zero shadows detected — depth through color contrast only +- Tight display line-heights (1.00) with relaxed body (1.50–1.56) + +## 2. Color Palette & Roles + +### Primary +- **Revolut Dark** (`#191c1f`): Primary dark surface, button background, near-black text +- **Pure White** (`#ffffff`): `--rui-color-action-label`, primary light surface +- **Light Surface** (`#f4f4f4`): Secondary button background, subtle surface + +### Brand / Interactive +- **Revolut Blue** (`#494fdf`): `--rui-color-blue`, primary brand blue +- **Action Blue** (`#4f55f1`): `--rui-color-action-photo-header-text`, header accent +- **Blue Text** (`#376cd5`): `--website-color-blue-text`, link blue + +### Semantic +- **Danger Red** (`#e23b4a`): `--rui-color-danger`, error/destructive +- **Deep Pink** (`#e61e49`): `--rui-color-deep-pink`, critical accent +- **Warning Orange** (`#ec7e00`): `--rui-color-warning`, warning states +- **Yellow** (`#b09000`): `--rui-color-yellow`, attention +- **Teal** (`#00a87e`): `--rui-color-teal`, success/positive +- **Light Green** (`#428619`): `--rui-color-light-green`, secondary success +- **Green Text** (`#006400`): `--website-color-green-text`, green text +- **Light Blue** (`#007bc2`): `--rui-color-light-blue`, informational +- **Brown** (`#936d62`): `--rui-color-brown`, warm neutral accent +- **Red Text** (`#8b0000`): `--website-color-red-text`, dark red text + +### Neutral Scale +- **Mid Slate** (`#505a63`): Secondary text +- **Cool Gray** (`#8d969e`): Muted text, tertiary +- **Gray Tone** (`#c9c9cd`): `--rui-color-grey-tone-20`, borders/dividers + +## 3. Typography Rules + +### Font Families +- **Display**: `Aeonik Pro` — geometric grotesque, no detected fallbacks +- **Body / UI**: `Inter` — standard system sans +- **Fallback**: `Arial` for specific button contexts + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Mega | Aeonik Pro | 136px (8.50rem) | 500 | 1.00 (tight) | -2.72px | Stadium-scale hero | +| Display Hero | Aeonik Pro | 80px (5.00rem) | 500 | 1.00 (tight) | -0.8px | Primary hero | +| Section Heading | Aeonik Pro | 48px (3.00rem) | 500 | 1.21 (tight) | -0.48px | Feature sections | +| Sub-heading | Aeonik Pro | 40px (2.50rem) | 500 | 1.20 (tight) | -0.4px | Sub-sections | +| Card Title | Aeonik Pro | 32px (2.00rem) | 500 | 1.19 (tight) | -0.32px | Card headings | +| Feature Title | Aeonik Pro | 24px (1.50rem) | 400 | 1.33 | normal | Light headings | +| Nav / UI | Aeonik Pro | 20px (1.25rem) | 500 | 1.40 | normal | Navigation, buttons | +| Body Large | Inter | 18px (1.13rem) | 400 | 1.56 | -0.09px | Introductions | +| Body | Inter | 16px (1.00rem) | 400 | 1.50 | 0.24px | Standard reading | +| Body Semibold | Inter | 16px (1.00rem) | 600 | 1.50 | 0.16px | Emphasized body | +| Body Bold Link | Inter | 16px (1.00rem) | 700 | 1.50 | 0.24px | Bold links | + +### Principles +- **Weight 500 as display default**: Aeonik Pro uses medium (500) for ALL headings — no bold. This creates authority through size and tracking, not weight. +- **Billboard tracking**: -2.72px at 136px is extremely compressed — text designed to be read at a glance, like airport signage. +- **Positive tracking on body**: Inter uses +0.16px to +0.24px, creating airy, well-spaced reading text that contrasts with the compressed headings. + +## 4. Component Stylings + +### Buttons + +**Primary Dark Pill** +- Background: `#191c1f` +- Text: `#ffffff` +- Padding: 14px 32px +- Radius: 9999px (full pill) +- Hover: opacity 0.85 +- Focus: `0 0 0 0.125rem` ring + +**Secondary Light Pill** +- Background: `#f4f4f4` +- Text: `#000000` +- Padding: 14px 34px +- Radius: 9999px +- Hover: opacity 0.85 + +**Outlined Pill** +- Background: transparent +- Text: `#191c1f` +- Border: `2px solid #191c1f` +- Padding: 14px 32px +- Radius: 9999px + +**Ghost on Dark** +- Background: `rgba(244, 244, 244, 0.1)` +- Text: `#f4f4f4` +- Border: `2px solid #f4f4f4` +- Padding: 14px 32px +- Radius: 9999px + +### Cards & Containers +- Radius: 12px (small), 20px (cards) +- No shadows — flat surfaces with color contrast +- Dark and light section alternation + +### Navigation +- Aeonik Pro 20px weight 500 +- Clean header, hamburger toggle at 12px radius +- Pill CTAs right-aligned + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 4px, 6px, 8px, 14px, 16px, 20px, 24px, 32px, 40px, 48px, 80px, 88px, 120px +- Large section spacing: 80px–120px + +### Border Radius Scale +- Standard (12px): Navigation, small buttons +- Card (20px): Feature cards +- Pill (9999px): All buttons + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Everything — Revolut uses zero shadows | +| Focus | `0 0 0 0.125rem` ring | Accessibility focus | + +**Shadow Philosophy**: Revolut uses ZERO shadows. Depth comes entirely from the dark/light section contrast and the generous whitespace between elements. + +## 7. Do's and Don'ts + +### Do +- Use Aeonik Pro weight 500 for all display headings +- Apply 9999px radius to all buttons — pill shape is universal +- Use generous button padding (14px 32px) +- Keep the palette to near-black + white for marketing surfaces +- Apply positive letter-spacing on Inter body text + +### Don't +- Don't use shadows — Revolut is flat by design +- Don't use bold (700) for Aeonik Pro headings — 500 is the weight +- Don't use small buttons — the generous padding is intentional +- Don't apply semantic colors to marketing surfaces — they're for the product + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <400px | Compact, single column | +| Mobile | 400–720px | Standard mobile | +| Tablet | 720–1024px | 2-column layouts | +| Desktop | 1024–1280px | Standard desktop | +| Large | 1280–1920px | Full layout | + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Dark: Revolut Dark (`#191c1f`) +- Light: White (`#ffffff`) +- Surface: Light (`#f4f4f4`) +- Blue: Revolut Blue (`#494fdf`) +- Danger: Red (`#e23b4a`) +- Success: Teal (`#00a87e`) + +### Example Component Prompts +- "Create a hero: white background. Headline at 136px Aeonik Pro weight 500, line-height 1.00, letter-spacing -2.72px, #191c1f text. Dark pill CTA (#191c1f, 9999px, 14px 32px). Outlined pill secondary (transparent, 2px solid #191c1f)." +- "Build a pill button: #191c1f background, white text, 9999px radius, 14px 32px padding, 20px Aeonik Pro weight 500. Hover: opacity 0.85." + +### Iteration Guide +1. Aeonik Pro 500 for headings — never bold +2. All buttons are pills (9999px) with generous padding +3. Zero shadows — flat is the Revolut identity +4. Near-black + white for marketing, semantic colors for product diff --git a/skills/creative/popular-web-designs/templates/runwayml.md b/skills/creative/popular-web-designs/templates/runwayml.md new file mode 100644 index 0000000..cbd2b1e --- /dev/null +++ b/skills/creative/popular-web-designs/templates/runwayml.md @@ -0,0 +1,257 @@ +# Design System: Runway + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Runway's interface is a cinematic reel brought to life as a website — a dark, editorial, film-production-grade design where full-bleed photography and video ARE the primary UI elements. This is not a typical tech product page; it's a visual manifesto for AI-powered creativity. Every section feels like a frame from a film: dramatic lighting, sweeping landscapes, and intimate human moments captured in high-quality imagery that dominates the viewport. + +The design language is built on a single typeface — abcNormal — a clean, geometric sans-serif that handles everything from 48px display headlines to 11px uppercase labels. This single-font commitment creates an extreme typographic uniformity that lets the visual content speak louder than the text. Headlines use tight line-heights (1.0) with negative letter-spacing (-0.9px to -1.2px), creating compressed text blocks that feel like film titles rather than marketing copy. + +What makes Runway distinctive is its complete commitment to visual content as design. Rather than illustrating features with icons or diagrams, Runway shows actual AI-generated and AI-enhanced imagery — cars driving through cinematic landscapes, artistic portraits, architectural renders. The interface itself retreats into near-invisibility: minimal borders, zero shadows, subtle cool-gray text, and a dark palette that puts maximum focus on the photography. + +**Key Characteristics:** +- Cinematic full-bleed photography and video as primary UI elements +- Single typeface system: abcNormal for everything from display to micro labels +- Dark-dominant palette with cool-toned neutrals (#767d88, #7d848e) +- Zero shadows, minimal borders — the interface is intentionally invisible +- Tight display typography (line-height 1.0) with negative tracking (-0.9px to -1.2px) +- Uppercase labels with positive letter-spacing for navigational structure +- Weight 450 (unusual intermediate) for small uppercase text — precision craft +- Editorial magazine layout with mixed-size image grids + +## 2. Color Palette & Roles + +### Primary +- **Runway Black** (`#000000`): The primary page background and maximum-emphasis text. +- **Deep Black** (`#030303`): A near-imperceptible variant for layered dark surfaces. +- **Dark Surface** (`#1a1a1a`): Card backgrounds and elevated dark containers. +- **Pure White** (`#ffffff`): Primary text on dark surfaces and light-section backgrounds. + +### Surface & Background +- **Near White** (`#fefefe`): The lightest surface — barely distinguishable from pure white. +- **Cool Cloud** (`#e9ecf2`): Light section backgrounds with a cool blue-gray tint. +- **Border Dark** (`#27272a`): The single dark-mode border color — barely visible containment. + +### Neutrals & Text +- **Charcoal** (`#404040`): Primary body text on light surfaces and secondary text. +- **Near Charcoal** (`#3f3f3f`): Slightly lighter variant for dark-section secondary text. +- **Cool Slate** (`#767d88`): Secondary body text — a distinctly blue-gray cool neutral. +- **Mid Slate** (`#7d848e`): Tertiary text, metadata descriptions. +- **Muted Gray** (`#a7a7a7`): De-emphasized content, timestamps. +- **Cool Silver** (`#c9ccd1`): Light borders and dividers. +- **Light Silver** (`#d0d4d4`): The lightest border/divider variant. +- **Tailwind Gray** (`#6b7280`): Standard Tailwind neutral for supplementary text. +- **Dark Link** (`#0c0c0c`): Darkest link text — nearly black. +- **Footer Gray** (`#999999`): Footer links and deeply muted content. + +### Gradient System +- **None in the interface.** Visual richness comes entirely from photographic content — AI-generated and enhanced imagery provides all the color and gradient the design needs. The interface itself is intentionally colorless. + +## 3. Typography Rules + +### Font Family +- **Universal**: `abcNormal`, with fallback: `abcNormal Fallback` + +*Note: abcNormal is a custom geometric sans-serif. For external implementations, Inter or DM Sans serve as close substitutes.* + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | abcNormal | 48px (3rem) | 400 | 1.00 (tight) | -1.2px | Maximum size, film-title presence | +| Section Heading | abcNormal | 40px (2.5rem) | 400 | 1.00–1.10 | -1px to 0px | Feature section titles | +| Sub-heading | abcNormal | 36px (2.25rem) | 400 | 1.00 (tight) | -0.9px | Secondary section markers | +| Card Title | abcNormal | 24px (1.5rem) | 400 | 1.00 (tight) | normal | Article and card headings | +| Feature Title | abcNormal | 20px (1.25rem) | 400 | 1.00 (tight) | normal | Small headings | +| Body / Button | abcNormal | 16px (1rem) | 400–600 | 1.30–1.50 | -0.16px to normal | Standard body, nav links | +| Caption / Label | abcNormal | 14px (0.88rem) | 500–600 | 1.25–1.43 | 0.35px (uppercase) | Metadata, section labels | +| Small | abcNormal | 13px (0.81rem) | 400 | 1.30 (tight) | -0.16px to -0.26px | Compact descriptions | +| Micro / Tag | abcNormal | 11px (0.69rem) | 450 | 1.30 (tight) | normal | Uppercase tags, tiny labels | + +### Principles +- **One typeface, complete expression**: abcNormal handles every text role. The design achieves variety through size, weight, case, and letter-spacing rather than font-family switching. +- **Tight everywhere**: Nearly every size uses line-height 1.0–1.30 — even body text is relatively compressed. This creates a dense, editorial feel. +- **Weight 450 — the precision detail**: Some small uppercase labels use weight 450, an uncommon intermediate between regular (400) and medium (500). This micro-craft signals typographic sophistication. +- **Negative tracking as default**: Even body text uses -0.16px to -0.26px letter-spacing, keeping everything slightly tighter than default. +- **Uppercase as structure**: Labels at 14px and 11px use `text-transform: uppercase` with positive letter-spacing (0.35px) to create navigational signposts that contrast with the tight lowercase text. + +## 4. Component Stylings + +### Buttons +- Text: weight 600 at 14px abcNormal +- Background: likely transparent or dark, with minimal border +- Radius: small (4px) for button-like links +- The button design is extremely restrained — no heavy fills or borders detected +- Interactive elements blend into the editorial flow + +### Cards & Containers +- Background: transparent or Dark Surface (`#1a1a1a`) +- Border: `1px solid #27272a` (dark mode) — barely visible containment +- Radius: small (4–8px) for functional elements; 16px for alert-style containers +- Shadow: zero — no shadows on any element +- Cards are primarily photographic — the image IS the card + +### Navigation +- Minimal horizontal nav — transparent over hero content +- Logo: Runway wordmark in white/black +- Links: abcNormal at 16px, weight 400–600 +- Hover: text shifts to white or higher opacity +- Extremely subtle — designed to not compete with visual content + +### Image Treatment +- Full-bleed cinematic photography and video dominate +- AI-generated content shown at large scale as primary visual elements +- Mixed-size image grids creating editorial magazine layouts +- Dark overlays on hero images for text readability +- Product screenshots with subtle rounded corners (8px) + +### Distinctive Components + +**Cinematic Hero** +- Full-viewport image or video with text overlay +- Headline in 48px abcNormal, white on dark imagery +- The image is always cinematic quality — film-grade composition + +**Research Article Cards** +- Photographic thumbnails with article titles +- Mixed-size grid layout (large feature + smaller supporting) +- Clean text overlay or below-image caption style + +**Trust Bar** +- Company logos (leading organizations across industries) +- Clean, monochrome treatment +- Horizontal layout with generous spacing + +**Mission Statement** +- "We are building AI to simulate the world through imagination, art and aesthetics" +- On a dark background with white text +- The emotional close — artistic and philosophical + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 4px, 6px, 8px, 12px, 16px, 20px, 24px, 28px, 32px, 48px, 64px, 78px +- Section vertical spacing: generous (48–78px) +- Component gaps: 16–24px + +### Grid & Container +- Max container width: up to 1600px (cinema-wide) +- Hero: full-viewport, edge-to-edge +- Content sections: centered with generous margins +- Image grids: asymmetric, magazine-style mixed sizes +- Footer: full-width dark section + +### Whitespace Philosophy +- **Cinema-grade breathing**: Large vertical gaps between sections create a scrolling experience that feels like watching scenes change. +- **Images replace whitespace**: Where other sites use empty space, Runway fills it with photography. The visual content IS the breathing room. +- **Editorial grid asymmetry**: The image grid uses intentionally varied sizes — large hero images paired with smaller supporting images, creating visual rhythm. + +### Border Radius Scale +- Sharp (4px): Buttons, small interactive elements +- Subtle (6px): Links, small containers +- Comfortable (8px): Standard containers, image cards +- Generous (16px): Alert-style containers, featured elements + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Everything — the dominant state | +| Bordered (Level 1) | `1px solid #27272a` | Alert containers only | +| Dark Section (Level 2) | Dark bg (#000000 / #1a1a1a) with light text | Hero, features, footer | +| Light Section (Level 3) | White/Cool Cloud bg with dark text | Content sections, research | + +**Shadow Philosophy**: Runway uses **zero shadows**. This is a film-production design decision — in cinema, depth comes from lighting, focus, and composition, not drop shadows. The interface mirrors this philosophy: depth is communicated through dark/light section alternation, photographic depth-of-field, and overlay transparency — never through CSS box-shadow. + +## 7. Do's and Don'ts + +### Do +- Use full-bleed cinematic photography as the primary visual element +- Use abcNormal for all text — maintain the single-typeface commitment +- Keep display line-heights at 1.0 with negative letter-spacing for film-title density +- Use the cool-gray neutral palette (#767d88, #7d848e) for secondary text +- Maintain zero shadows — depth comes from photography and section backgrounds +- Use uppercase with letter-spacing for navigational labels (14px, 0.35px spacing) +- Apply small border-radius (4–8px) — the design is NOT pill-shaped +- Let visual content (photos, videos) dominate — the UI should be invisible +- Use weight 450 for micro labels — the precision matters + +### Don't +- Don't add decorative colors to the interface — the only color comes from photography +- Don't use heavy borders or shadows — the interface must be nearly invisible +- Don't use pill-shaped radius — Runway's geometry is subtly rounded, not circular +- Don't use bold (700+) weight — 400–600 is the full range, with 450 as a precision tool +- Don't compete with the visual content — text overlays should be minimal and restrained +- Don't use gradient backgrounds in the interface — gradients exist only in photography +- Don't use more than one typeface — abcNormal handles everything +- Don't use body line-height above 1.50 — the tight, editorial feel is core +- Don't reduce image quality — cinematic photography IS the design + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <640px | Single column, stacked images, reduced hero text | +| Tablet | 640–768px | 2-column image grids begin | +| Small Desktop | 768–1024px | Standard layout | +| Desktop | 1024–1280px | Full layout, expanded hero | +| Large Desktop | 1280–1600px | Maximum cinema-width container | + +### Touch Targets +- Navigation links at comfortable 16px +- Article cards serve as large touch targets +- Buttons at 14px weight 600 with adequate padding + +### Collapsing Strategy +- **Navigation**: Collapses to hamburger on mobile +- **Hero**: Full-bleed maintained, text scales down +- **Image grids**: Multi-column → 2-column → single column +- **Research articles**: Feature-size cards → stacked full-width +- **Trust logos**: Horizontal scroll or reduced grid + +### Image Behavior +- Cinematic images scale proportionally +- Full-bleed hero maintained across all sizes +- Image grids reflow to fewer columns +- Video content maintains aspect ratio + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background Dark: "Runway Black (#000000)" +- Background Light: "Pure White (#ffffff)" +- Primary Text Dark: "Charcoal (#404040)" +- Secondary Text: "Cool Slate (#767d88)" +- Muted Text: "Muted Gray (#a7a7a7)" +- Light Border: "Cool Silver (#c9ccd1)" +- Dark Border: "Border Dark (#27272a)" +- Card Surface: "Dark Surface (#1a1a1a)" + +### Example Component Prompts +- "Create a cinematic hero section: full-bleed dark background with a cinematic image overlay. Headline at 48px abcNormal weight 400, line-height 1.0, letter-spacing -1.2px in white. Minimal text below in Cool Slate (#767d88) at 16px." +- "Design a research article grid: one large card (50% width) with a cinematic image and 24px title, next to two smaller cards stacked. All images with 8px border-radius. Titles in white (dark bg) or Charcoal (#404040, light bg)." +- "Build a section label: 14px abcNormal weight 500, uppercase, letter-spacing 0.35px in Cool Slate (#767d88). No border, no background." +- "Create a trust bar: company logos in monochrome, horizontal layout with generous spacing. On dark background with white/gray logo treatments." +- "Design a mission statement section: Runway Black background, white text at 36px abcNormal, line-height 1.0, letter-spacing -0.9px. Centered, with generous vertical padding." + +### Iteration Guide +1. Visual content first — always include cinematic photography +2. Use abcNormal for everything — specify size and weight, never change the font +3. Keep the interface invisible — no heavy borders, no shadows, no bright colors +4. Use the cool slate grays (#767d88, #7d848e) for secondary text — not warm grays +5. Uppercase labels need letter-spacing (0.35px) — never tight uppercase +6. Dark sections should be truly dark (#000000 or #1a1a1a) — no medium grays as surfaces diff --git a/skills/creative/popular-web-designs/templates/sanity.md b/skills/creative/popular-web-designs/templates/sanity.md new file mode 100644 index 0000000..31c67da --- /dev/null +++ b/skills/creative/popular-web-designs/templates/sanity.md @@ -0,0 +1,370 @@ +# Design System: Sanity + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Space Grotesk` | **Mono:** `IBM Plex Mono` +> - **Font stack (CSS):** `font-family: 'Space Grotesk', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'IBM Plex Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Sanity's website is a developer-content platform rendered as a nocturnal command center -- dark, precise, and deeply structured. The entire experience sits on a near-black canvas (`#0b0b0b`) that reads less like a "dark mode toggle" and more like the natural state of a tool built for people who live in terminals. Where most CMS marketing pages reach for friendly pastels and soft illustration, Sanity leans into the gravity of its own product: structured content deserves a structured stage. + +The signature typographic voice is waldenburgNormal -- a distinctive, slightly geometric sans-serif with tight negative letter-spacing (-0.32px to -4.48px at display sizes) that gives headlines a compressed, engineered quality. At 112px hero scale with -4.48px tracking, the type feels almost machined -- like precision-cut steel letterforms. This is paired with IBM Plex Mono for code and technical labels, creating a dual-register voice: editorial authority meets developer credibility. + +What makes Sanity distinctive is the interplay between its monochromatic dark palette and vivid, saturated accent punctuation. The neutral scale runs from pure black through a tightly controlled gray ramp (`#0b0b0b` -> `#212121` -> `#353535` -> `#797979` -> `#b9b9b9` -> `#ededed` -> `#ffffff`) with no warm or cool bias -- just pure, achromatic precision. Against this disciplined backdrop, a neon green accent (display-p3 green) and electric blue (`#0052ef`) land with the impact of signal lights in a dark control room. The orange-red CTA (`#f36458`) provides the only warm touch in an otherwise cool system. + +**Key Characteristics:** +- Near-black canvas (`#0b0b0b`) as the default, natural environment -- not a dark "mode" but the primary identity +- waldenburgNormal with extreme negative tracking at display sizes, creating a precision-engineered typographic voice +- Pure achromatic gray scale -- no warm or cool undertones, pure neutral discipline +- Vivid accent punctuation: neon green, electric blue (`#0052ef`), and coral-red (`#f36458`) against the dark field +- Pill-shaped primary buttons (99999px radius) contrasting with subtle rounded rectangles (3-6px) for secondary actions +- IBM Plex Mono as the technical counterweight to the editorial display face +- Full-bleed dark sections with content contained in measured max-width containers +- Hover states that shift to electric blue (`#0052ef`) across all interactive elements -- a consistent "activation" signal + +## 2. Color Palette & Roles + +### Primary Brand +- **Sanity Black** (`#0b0b0b`): The primary canvas and dominant surface color. Not pure black but close enough to feel absolute. The foundation of the entire visual identity. +- **Pure Black** (`#000000`): Used for maximum-contrast moments, deep overlays, and certain border accents. +- **Sanity Red** (`#f36458`): The primary CTA and brand accent -- a warm coral-red that serves as the main call-to-action color. Used for "Get Started" buttons and primary conversion points. + +### Accent & Interactive +- **Electric Blue** (`#0052ef`): The universal hover/active state color across the entire system. Buttons, links, and interactive elements all shift to this blue on hover. Also used as `--color-blue-700` for focus rings and active states. +- **Light Blue** (`#55beff` / `#afe3ff`): Secondary blue variants used for accent backgrounds, badges, and dimmed blue surfaces. +- **Neon Green** (`color(display-p3 .270588 1 0)`): A vivid, wide-gamut green used as `--color-fg-accent-green` for success states and premium feature highlights. Falls back to `#19d600` in sRGB. +- **Accent Magenta** (`color(display-p3 .960784 0 1)`): A vivid wide-gamut magenta for specialized accent moments. + +### Surface & Background +- **Near Black** (`#0b0b0b`): Default page background and primary surface. +- **Dark Gray** (`#212121`): Elevated surface color for cards, secondary containers, input backgrounds, and subtle layering above the base canvas. +- **Medium Dark** (`#353535`): Tertiary surface and border color for creating depth between dark layers. +- **Pure White** (`#ffffff`): Used for inverted sections, light-on-dark text, and specific button surfaces. +- **Light Gray** (`#ededed`): Light surface for inverted/light sections and subtle background tints. + +### Neutrals & Text +- **White** (`#ffffff`): Primary text color on dark surfaces, maximum legibility. +- **Silver** (`#b9b9b9`): Secondary text, body copy on dark surfaces, muted descriptions, and placeholder text. +- **Medium Gray** (`#797979`): Tertiary text, metadata, timestamps, and de-emphasized content. +- **Charcoal** (`#212121`): Text on light/inverted surfaces. +- **Near Black Text** (`#0b0b0b`): Primary text on white/light button surfaces. + +### Semantic +- **Error Red** (`#dd0000`): Destructive actions, validation errors, and critical warnings -- a pure, high-saturation red. +- **GPC Green** (`#37cd84`): Privacy/compliance indicator green. +- **Focus Ring Blue** (`#0052ef`): Focus ring color for accessibility, matching the interactive blue. + +### Border System +- **Dark Border** (`#0b0b0b`): Primary border on dark containers -- barely visible, maintaining minimal containment. +- **Subtle Border** (`#212121`): Standard border for inputs, textareas, and card edges on dark surfaces. +- **Medium Border** (`#353535`): More visible borders for emphasized containment and dividers. +- **Light Border** (`#ffffff`): Border on inverted/light elements or buttons needing contrast separation. +- **Orange Border** (`color(display-p3 1 0.3333 0)`): Special accent border for highlighted/featured elements. + +## 3. Typography Rules + +### Font Family +- **Display / Headline**: `waldenburgNormal`, fallback: `waldenburgNormal Fallback, ui-sans-serif, system-ui` +- **Body / UI**: `waldenburgNormal`, fallback: `waldenburgNormal Fallback, ui-sans-serif, system-ui` +- **Code / Technical**: `IBM Plex Mono`, fallback: `ibmPlexMono Fallback, ui-monospace` +- **Fallback / CJK**: `Helvetica`, fallback: `Arial, Hiragino Sans GB, STXihei, Microsoft YaHei, WenQuanYi Micro Hei` + +*Note: waldenburgNormal is a custom typeface. For external implementations, use Inter or Space Grotesk as the sans substitute (geometric, slightly condensed feel). IBM Plex Mono is available on Google Fonts.* + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | waldenburgNormal | 112px (7rem) | 400 | 1.00 (tight) | -4.48px | Maximum impact, compressed tracking | +| Hero Secondary | waldenburgNormal | 72px (4.5rem) | 400 | 1.05 (tight) | -2.88px | Large section headers | +| Section Heading | waldenburgNormal | 48px (3rem) | 400 | 1.08 (tight) | -1.68px | Primary section anchors | +| Heading Large | waldenburgNormal | 38px (2.38rem) | 400 | 1.10 (tight) | -1.14px | Feature section titles | +| Heading Medium | waldenburgNormal | 32px (2rem) | 425 | 1.24 (tight) | -0.32px | Card titles, subsection headers | +| Heading Small | waldenburgNormal | 24px (1.5rem) | 425 | 1.24 (tight) | -0.24px | Smaller feature headings | +| Subheading | waldenburgNormal | 20px (1.25rem) | 425 | 1.13 (tight) | -0.2px | Sub-section markers | +| Body Large | waldenburgNormal | 18px (1.13rem) | 400 | 1.50 | -0.18px | Intro paragraphs, descriptions | +| Body | waldenburgNormal | 16px (1rem) | 400 | 1.50 | normal | Standard body text | +| Body Small | waldenburgNormal | 15px (0.94rem) | 400 | 1.50 | -0.15px | Compact body text | +| Caption | waldenburgNormal | 13px (0.81rem) | 400-500 | 1.30-1.50 | -0.13px | Metadata, descriptions, tags | +| Small Caption | waldenburgNormal | 12px (0.75rem) | 400 | 1.50 | -0.12px | Footnotes, timestamps | +| Micro / Label | waldenburgNormal | 11px (0.69rem) | 500-600 | 1.00-1.50 | normal | Uppercase labels, tiny badges | +| Code Body | IBM Plex Mono | 15px (0.94rem) | 400 | 1.50 | normal | Code blocks, technical content | +| Code Caption | IBM Plex Mono | 13px (0.81rem) | 400-500 | 1.30-1.50 | normal | Inline code, small technical labels | +| Code Micro | IBM Plex Mono | 10-12px | 400 | 1.30-1.50 | normal | Tiny code labels, uppercase tags | + +### Principles +- **Extreme negative tracking at scale**: Display headings at 72px+ use aggressive negative letter-spacing (-2.88px to -4.48px), creating a tight, engineered quality that distinguishes Sanity from looser editorial typography. +- **Single font, multiple registers**: waldenburgNormal handles both editorial display and functional UI text. The weight range is narrow (400-425 for most, 500-600 only for tiny labels), keeping the voice consistent. +- **OpenType feature control**: Typography uses deliberate feature settings including `"cv01", "cv11", "cv12", "cv13", "ss07"` for display sizes and `"calt" 0` for body text, fine-tuning character alternates for different contexts. +- **Tight headings, relaxed body**: Headings use 1.00-1.24 line-height (extremely tight), while body text breathes at 1.50. This contrast creates clear visual hierarchy. +- **Uppercase for technical labels**: IBM Plex Mono captions and small labels frequently use `text-transform: uppercase` with tight line-heights, creating a "system readout" aesthetic for technical metadata. + +## 4. Component Stylings + +### Buttons + +**Primary CTA (Pill)** +- Background: Sanity Red (`#f36458`) +- Text: White (`#ffffff`) +- Padding: 8px 16px +- Border Radius: 99999px (full pill) +- Border: none +- Hover: Electric Blue (`#0052ef`) background, white text +- Font: 16px waldenburgNormal, weight 400 + +**Secondary (Dark Pill)** +- Background: Near Black (`#0b0b0b`) +- Text: Silver (`#b9b9b9`) +- Padding: 8px 12px +- Border Radius: 99999px (full pill) +- Border: none +- Hover: Electric Blue (`#0052ef`) background, white text + +**Outlined (Light Pill)** +- Background: White (`#ffffff`) +- Text: Near Black (`#0b0b0b`) +- Padding: 8px +- Border Radius: 99999px (full pill) +- Border: 1px solid `#0b0b0b` +- Hover: Electric Blue (`#0052ef`) background, white text + +**Ghost / Subtle** +- Background: Dark Gray (`#212121`) +- Text: Silver (`#b9b9b9`) +- Padding: 0px 12px +- Border Radius: 5px +- Border: 1px solid `#212121` +- Hover: Electric Blue (`#0052ef`) background, white text + +**Uppercase Label Button** +- Font: 11px waldenburgNormal, weight 600, uppercase +- Background: transparent or `#212121` +- Text: Silver (`#b9b9b9`) +- Letter-spacing: normal +- Used for tab-like navigation and filter controls + +### Cards + +**Dark Content Card** +- Background: `#212121` +- Border: 1px solid `#353535` or `#212121` +- Border Radius: 6px +- Padding: 24px +- Text: White (`#ffffff`) for titles, Silver (`#b9b9b9`) for body +- Hover: subtle border color shift or elevation change + +**Feature Card (Full-bleed)** +- Background: `#0b0b0b` or full-bleed image/gradient +- Border: none or 1px solid `#212121` +- Border Radius: 12px +- Padding: 32-48px +- Contains large imagery with overlaid text + +### Inputs + +**Text Input / Textarea** +- Background: Near Black (`#0b0b0b`) +- Text: Silver (`#b9b9b9`) +- Border: 1px solid `#212121` +- Padding: 8px 12px +- Border Radius: 3px +- Focus: outline with `var(--focus-ring-color)` (blue), 2px solid +- Focus background: shifts to deep cyan (`#072227`) + +**Search Input** +- Background: `#0b0b0b` +- Text: Silver (`#b9b9b9`) +- Padding: 0px 12px +- Border Radius: 3px +- Placeholder: Medium Gray (`#797979`) + +### Navigation + +**Top Navigation** +- Background: Near Black (`#0b0b0b`) with backdrop blur +- Height: auto, compact padding +- Logo: left-aligned, Sanity wordmark +- Links: waldenburgNormal 16px, Silver (`#b9b9b9`) +- Link Hover: Electric Blue via `--color-fg-accent-blue` +- CTA Button: Sanity Red pill button right-aligned +- Separator: 1px border-bottom `#212121` + +**Footer** +- Background: Near Black (`#0b0b0b`) +- Multi-column link layout +- Links: Silver (`#b9b9b9`), hover to blue +- Section headers: White (`#ffffff`), 13px uppercase IBM Plex Mono + +### Badges / Pills + +**Neutral Subtle** +- Background: White (`#ffffff`) +- Text: Near Black (`#0b0b0b`) +- Padding: 8px +- Font: 13px +- Border Radius: 99999px + +**Neutral Filled** +- Background: Near Black (`#0b0b0b`) +- Text: White (`#ffffff`) +- Padding: 8px +- Font: 13px +- Border Radius: 99999px + +## 5. Layout Principles + +### Spacing System +Base unit: **8px** + +| Token | Value | Usage | +|-------|-------|-------| +| space-1 | 1px | Hairline gaps, border-like spacing | +| space-2 | 2px | Minimal internal padding | +| space-3 | 4px | Tight component internal spacing | +| space-4 | 6px | Small element gaps | +| space-5 | 8px | Base unit -- button padding, input padding, badge padding | +| space-6 | 12px | Standard component gap, button horizontal padding | +| space-7 | 16px | Section internal padding, card spacing | +| space-8 | 24px | Large component padding, card internal spacing | +| space-9 | 32px | Section padding, container gutters | +| space-10 | 48px | Large section vertical spacing | +| space-11 | 64px | Major section breaks | +| space-12 | 96-120px | Hero vertical padding, maximum section spacing | + +### Grid & Container +- Max content width: ~1440px (inferred from breakpoints) +- Page gutter: 32px on desktop, 16px on mobile +- Content sections use full-bleed backgrounds with centered, max-width content +- Multi-column layouts: 2-3 columns on desktop, single column on mobile +- Card grids: CSS Grid with consistent gaps (16-24px) + +### Whitespace Philosophy +Sanity uses aggressive vertical spacing between sections (64-120px) to create breathing room on the dark canvas. Within sections, spacing is tighter (16-32px), creating dense information clusters separated by generous voids. This rhythm gives the page a "slides" quality -- each section feels like its own focused frame. + +### Border Radius Scale + +| Token | Value | Usage | +|-------|-------|-------| +| radius-xs | 3px | Inputs, textareas, subtle rounding | +| radius-sm | 4-5px | Secondary buttons, small cards, tags | +| radius-md | 6px | Standard cards, containers | +| radius-lg | 12px | Large cards, feature containers, forms | +| radius-pill | 99999px | Primary buttons, badges, nav pills | + +## 6. Depth & Elevation + +### Shadow System + +| Level | Value | Usage | +|-------|-------|-------| +| Level 0 (Flat) | none | Default state for most elements -- dark surfaces create depth through color alone | +| Level 1 (Subtle) | 0px 0px 0px 1px `#212121` | Border-like shadow for minimal containment without visible borders | +| Level 2 (Focus) | 0 0 0 2px `var(--color-blue-500)` | Focus ring for inputs and interactive elements | +| Level 3 (Overlay) | Backdrop blur + semi-transparent dark | Navigation overlay, modal backgrounds | + +### Depth Philosophy +Sanity's depth system is almost entirely **colorimetric** rather than shadow-based. Elevation is communicated through surface color shifts: `#0b0b0b` (ground) -> `#212121` (elevated) -> `#353535` (prominent) -> `#ffffff` (inverted/highest). This approach is native to dark interfaces where traditional drop shadows would be invisible. The few shadows that exist are ring-based (0px 0px 0px Npx) or blur-based (backdrop-filter) rather than offset shadows, maintaining the flat, precision-engineered aesthetic. + +Border-based containment (1px solid `#212121` or `#353535`) serves as the primary spatial separator, with the border darkness calibrated to be visible but not dominant. The system avoids "floating card" aesthetics -- everything feels mounted to the surface rather than hovering above it. + +## 7. Do's and Don'ts + +### Do +- Use the achromatic gray scale as the foundation -- maintain pure neutral discipline with no warm/cool tinting +- Apply Electric Blue (`#0052ef`) consistently as the universal hover/active state across all interactive elements +- Use extreme negative letter-spacing (-2px to -4.48px) on display headings 48px and above +- Keep primary CTAs as full-pill shapes (99999px radius) with the coral-red (`#f36458`) +- Use IBM Plex Mono uppercase for technical labels, tags, and system metadata +- Communicate depth through surface color (dark-to-light) rather than shadows +- Maintain generous vertical section spacing (64-120px) on the dark canvas +- Use `"cv01", "cv11", "cv12", "cv13", "ss07"` OpenType features for display typography + +### Don't +- Don't introduce warm or cool color tints to the neutral scale -- Sanity's grays are pure achromatic +- Don't use drop shadows for elevation -- dark interfaces demand colorimetric depth +- Don't apply border-radius between 13px and 99998px -- the system jumps from 12px (large card) directly to pill (99999px) +- Don't mix the coral-red CTA with the electric blue interactive color in the same element +- Don't use heavy font weights (700+) -- the system maxes out at 600 and only for 11px uppercase labels +- Don't place light text on light surfaces or dark text on dark surfaces without checking the gray-on-gray contrast ratio +- Don't use traditional offset box-shadows -- ring shadows (0 0 0 Npx) or border-based containment only +- Don't break the tight line-height on headings -- 1.00-1.24 is the range, never go to 1.5+ for display text + +## 8. Responsive Behavior + +### Breakpoints + +| Name | Width | Behavior | +|------|-------|----------| +| Desktop XL | >= 1640px | Full layout, maximum content width | +| Desktop | >= 1440px | Standard desktop layout | +| Desktop Compact | >= 1200px | Slightly condensed desktop | +| Laptop | >= 1100px | Reduced column widths | +| Tablet Landscape | >= 960px | 2-column layouts begin collapsing | +| Tablet | >= 768px | Transition zone, some elements stack | +| Mobile Large | >= 720px | Near-tablet layout | +| Mobile | >= 480px | Single-column, stacked layout | +| Mobile Small | >= 376px | Minimum supported width | + +### Collapsing Strategy +- **Navigation**: Horizontal links collapse to hamburger menu below 768px +- **Hero typography**: Scales from 112px -> 72px -> 48px -> 38px across breakpoints, maintaining tight letter-spacing ratios +- **Grid layouts**: 3-column -> 2-column at ~960px, single-column below 768px +- **Card grids**: Horizontal scrolling on mobile instead of wrapping (preserving card aspect ratios) +- **Section spacing**: Vertical padding reduces by ~40% on mobile (120px -> 64px -> 48px) +- **Button sizing**: CTA pills maintain padding but reduce font size; ghost buttons stay fixed +- **Code blocks**: Horizontal scroll with preserved monospace formatting + +### Mobile-Specific Adjustments +- Full-bleed sections extend edge-to-edge with 16px internal gutters +- Touch targets: minimum 44px for all interactive elements +- Heading letter-spacing relaxes slightly at mobile sizes (less aggressive negative tracking) +- Image containers switch from fixed aspect ratios to full-width with auto height + +## 9. Agent Prompt Guide + +### Quick Color Reference +``` +Background: #0b0b0b (near-black canvas) +Surface: #212121 (elevated cards/containers) +Border: #353535 (visible) / #212121 (subtle) +Text Primary: #ffffff (white on dark) +Text Secondary: #b9b9b9 (silver on dark) +Text Tertiary: #797979 (medium gray) +CTA: #f36458 (coral-red) +Interactive: #0052ef (electric blue, all hovers) +Success: #19d600 (green, sRGB fallback) +Error: #dd0000 (pure red) +Light Surface: #ededed / #ffffff (inverted sections) +``` + +### Example Prompts + +**Landing page section:** +"Create a feature section with a near-black (#0b0b0b) background. Use a 48px heading in Inter with -1.68px letter-spacing, white text. Below it, 16px body text in #b9b9b9 with 1.50 line-height. Include a coral-red (#f36458) pill button with white text and a secondary dark (#0b0b0b) pill button with #b9b9b9 text. Both buttons hover to #0052ef blue." + +**Card grid:** +"Build a 3-column card grid on a #0b0b0b background. Each card has a #212121 surface, 1px solid #353535 border, 6px border-radius, and 24px padding. Card titles are 24px white with -0.24px letter-spacing. Body text is 13px #b9b9b9. Add a 13px IBM Plex Mono uppercase tag in #797979 at the top of each card." + +**Form section:** +"Design a contact form on a #0b0b0b background. Inputs have #0b0b0b background, 1px solid #212121 border, 3px border-radius, 8px 12px padding, and #b9b9b9 placeholder text. Focus state shows a 2px blue (#0052ef) ring. Submit button is a full-width coral-red (#f36458) pill. Include a 13px #797979 helper text below each field." + +**Navigation bar:** +"Create a sticky top navigation on #0b0b0b with backdrop blur. Left: brand text in 15px white. Center/right: nav links in 16px #b9b9b9 that hover to blue. Far right: a coral-red (#f36458) pill CTA button. Bottom border: 1px solid #212121." + +### Iteration Guide +1. **Start dark**: Begin with `#0b0b0b` background, `#ffffff` primary text, `#b9b9b9` secondary text +2. **Add structure**: Use `#212121` surfaces and `#353535` borders for containment -- no shadows +3. **Apply typography**: Inter (or Space Grotesk) with tight letter-spacing on headings, 1.50 line-height on body +4. **Color punctuation**: Add `#f36458` for CTAs and `#0052ef` for all hover/interactive states +5. **Refine spacing**: 8px base unit, 24-32px within sections, 64-120px between sections +6. **Technical details**: Add IBM Plex Mono uppercase labels for tags and metadata +7. **Polish**: Ensure all interactive elements hover to `#0052ef`, all buttons are pills or subtle 5px radius, borders are hairline (1px) diff --git a/skills/creative/popular-web-designs/templates/sentry.md b/skills/creative/popular-web-designs/templates/sentry.md new file mode 100644 index 0000000..113ff3f --- /dev/null +++ b/skills/creative/popular-web-designs/templates/sentry.md @@ -0,0 +1,275 @@ +# Design System: Sentry + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Rubik` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Rubik', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Sentry's website is a dark-mode-first developer tool interface that speaks the language of code editors and terminal windows. The entire aesthetic is rooted in deep purple-black backgrounds (`#1f1633`, `#150f23`) that evoke the late-night debugging sessions Sentry was built for. Against this inky canvas, a carefully curated set of purples, pinks, and a distinctive lime-green accent (`#c2ef4e`) create a visual system that feels simultaneously technical and vibrant. + +The typography pairing is deliberate: "Dammit Sans" appears at hero scale (88px, weight 700) as a display font with personality and attitude that matches Sentry's irreverent brand voice ("Code breaks. Fix it faster."), while Rubik serves as the workhorse UI font across all functional text — headings, body, buttons, captions, and navigation. Monaco provides the monospace layer for code snippets and technical content, completing the developer-tool trinity. + +What makes Sentry distinctive is its embrace of the "dark IDE" aesthetic without feeling cold or sterile. Warm purple tones replace the typical cool grays of developer tools, and bold illustrative elements (3D characters, colorful product screenshots) punctuate the dark canvas. The button system uses a signature muted purple (`#79628c`) with inset shadows that creates a tactile, almost physical quality — buttons feel like they could be pressed into the surface. + +**Key Characteristics:** +- Dark purple-black backgrounds (`#1f1633`, `#150f23`) — never pure black +- Warm purple accent spectrum: from deep (`#362d59`) through mid (`#79628c`, `#6a5fc1`) to vibrant (`#422082`) +- Lime-green accent (`#c2ef4e`) for high-visibility CTAs and highlights +- Pink/coral accents (`#ffb287`, `#fa7faa`) for focus states and secondary highlights +- "Dammit Sans" display font for brand personality at hero scale +- Rubik as primary UI font with uppercase letter-spaced labels +- Monaco monospace for code elements +- Inset shadows on buttons creating tactile depth +- Frosted glass effects with `blur(18px) saturate(180%)` + +## 2. Color Palette & Roles + +### Primary Brand +- **Deep Purple** (`#1f1633`): Primary background, the defining color of the brand +- **Darker Purple** (`#150f23`): Deeper sections, footer, secondary backgrounds +- **Border Purple** (`#362d59`): Borders, dividers, subtle structural lines + +### Accent Colors +- **Sentry Purple** (`#6a5fc1`): Primary interactive color — links, hover states, focus rings +- **Muted Purple** (`#79628c`): Button backgrounds, secondary interactive elements +- **Deep Violet** (`#422082`): Select dropdowns, active states, high-emphasis surfaces +- **Lime Green** (`#c2ef4e`): High-visibility accent, special links, badge highlights +- **Coral** (`#ffb287`): Focus state backgrounds, warm accent +- **Pink** (`#fa7faa`): Focus outlines, decorative accents + +### Text Colors +- **Pure White** (`#ffffff`): Primary text on dark backgrounds +- **Light Gray** (`#e5e7eb`): Secondary text, muted content +- **Code Yellow** (`#dcdcaa`): Syntax highlighting, code tokens + +### Surface & Overlay +- **Glass White** (`rgba(255, 255, 255, 0.18)`): Frosted glass button backgrounds +- **Glass Dark** (`rgba(54, 22, 107, 0.14)`): Hover overlay on glass elements +- **Input White** (`#ffffff`): Form input backgrounds (light context) +- **Input Border** (`#cfcfdb`): Form field borders + +### Shadows +- **Ambient Glow** (`rgba(22, 15, 36, 0.9) 0px 4px 4px 9px`): Deep purple ambient shadow +- **Button Hover** (`rgba(0, 0, 0, 0.18) 0px 0.5rem 1.5rem`): Elevated hover state +- **Card Shadow** (`rgba(0, 0, 0, 0.1) 0px 10px 15px -3px`): Standard card elevation +- **Inset Button** (`rgba(0, 0, 0, 0.1) 0px 1px 3px 0px inset`): Tactile pressed effect + +## 3. Typography Rules + +### Font Families +- **Display**: `Dammit Sans` — brand personality font for hero headings +- **Primary UI**: `Rubik`, with fallbacks: `-apple-system, system-ui, Segoe UI, Helvetica, Arial` +- **Monospace**: `Monaco`, with fallbacks: `Menlo, Ubuntu Mono` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Dammit Sans | 88px (5.50rem) | 700 | 1.20 (tight) | normal | Maximum impact, brand voice | +| Display Secondary | Dammit Sans | 60px (3.75rem) | 500 | 1.10 (tight) | normal | Secondary hero text | +| Section Heading | Rubik | 30px (1.88rem) | 400 | 1.20 (tight) | normal | Major section titles | +| Sub-heading | Rubik | 27px (1.69rem) | 500 | 1.25 (tight) | normal | Feature section headers | +| Card Title | Rubik | 24px (1.50rem) | 500 | 1.25 (tight) | normal | Card and block headings | +| Feature Title | Rubik | 20px (1.25rem) | 600 | 1.25 (tight) | normal | Emphasized feature names | +| Body | Rubik | 16px (1.00rem) | 400 | 1.50 | normal | Standard body text | +| Body Emphasis | Rubik | 16px (1.00rem) | 500–600 | 1.50 | normal | Bold body, nav items | +| Nav Label | Rubik | 15px (0.94rem) | 500 | 1.40 | normal | Navigation links | +| Uppercase Label | Rubik | 15px (0.94rem) | 500 | 1.25 (tight) | normal | `text-transform: uppercase` | +| Button Text | Rubik | 14px (0.88rem) | 500–700 | 1.14–1.29 (tight) | 0.2px | `text-transform: uppercase` | +| Caption | Rubik | 14px (0.88rem) | 500–700 | 1.00–1.43 | 0.2px | Often uppercase | +| Small Caption | Rubik | 12px (0.75rem) | 600 | 2.00 (relaxed) | normal | Subtle annotations | +| Micro Label | Rubik | 10px (0.63rem) | 600 | 1.80 (relaxed) | 0.25px | `text-transform: uppercase` | +| Code | Monaco | 16px (1.00rem) | 400–700 | 1.50 | normal | Code blocks, technical text | + +### Principles +- **Dual personality**: Dammit Sans brings irreverent brand character at display scale; Rubik provides clean professionalism for everything functional. +- **Uppercase as system**: Buttons, captions, labels, and micro-text all use `text-transform: uppercase` with subtle letter-spacing (0.2px–0.25px), creating a systematic "technical label" pattern throughout. +- **Weight stratification**: Rubik uses 400 (body), 500 (emphasis/nav), 600 (titles/strong), 700 (buttons/CTAs) — a clean four-tier weight system. +- **Tight headings, relaxed body**: All headings use 1.10–1.25 line-height; body uses 1.50; small captions expand to 2.00 for readability at tiny sizes. + +## 4. Component Stylings + +### Buttons + +**Primary Muted Purple** +- Background: `#79628c` (rgb(121, 98, 140)) +- Text: `#ffffff`, uppercase, 14px, weight 500–700, letter-spacing 0.2px +- Border: `1px solid #584674` +- Radius: 13px +- Shadow: `rgba(0, 0, 0, 0.1) 0px 1px 3px 0px inset` (tactile inset) +- Hover: elevated shadow `rgba(0, 0, 0, 0.18) 0px 0.5rem 1.5rem` + +**Glass White** +- Background: `rgba(255, 255, 255, 0.18)` (frosted glass) +- Text: `#ffffff` +- Padding: 8px +- Radius: 12px (left-aligned variant: `12px 0px 0px 12px`) +- Shadow: `rgba(0, 0, 0, 0.08) 0px 2px 8px` +- Hover background: `rgba(54, 22, 107, 0.14)` +- Use: Secondary actions on dark surfaces + +**White Solid** +- Background: `#ffffff` +- Text: `#1f1633` +- Padding: 12px 16px +- Radius: 8px +- Hover: background transitions to `#6a5fc1`, text to white +- Focus: background `#ffb287` (coral), outline `rgb(106, 95, 193) solid 0.125rem` +- Use: High-visibility CTA on dark backgrounds + +**Deep Violet (Select/Dropdown)** +- Background: `#422082` +- Text: `#ffffff` +- Padding: 8px 16px +- Radius: 8px + +### Inputs + +**Text Input** +- Background: `#ffffff` +- Text: `#1f1633` +- Border: `1px solid #cfcfdb` +- Padding: 8px 12px +- Radius: 6px +- Focus: border-color stays `#cfcfdb`, shadow `rgba(0, 0, 0, 0.15) 0px 2px 10px inset` + +### Links +- **Default on dark**: `#ffffff`, underline decoration +- **Hover**: color transitions to `#6a5fc1` (Sentry Purple) +- **Purple links**: `#6a5fc1` default, hover underline +- **Lime accent links**: `#c2ef4e` default, hover to `#6a5fc1` +- **Dark context links**: `#362d59`, hover to `#ffffff` + +### Cards & Containers +- Background: semi-transparent or dark purple surfaces +- Radius: 8px–12px +- Shadow: `rgba(0, 0, 0, 0.1) 0px 10px 15px -3px` +- Backdrop filter: `blur(18px) saturate(180%)` for glass effects + +### Navigation +- Dark transparent header over hero content +- Rubik 15px weight 500 for nav links +- White text, hover to Sentry Purple (`#6a5fc1`) +- Uppercase labels with 0.2px letter-spacing for categories +- Mobile: hamburger menu, full-width expanded + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 5px, 6px, 8px, 12px, 16px, 24px, 32px, 40px, 44px, 45px, 47px + +### Grid & Container +- Max content width: 1152px (XL breakpoint) +- Responsive padding: 2rem (mobile) → 4rem (tablet+) +- Content centered within container +- Full-width dark sections with contained inner content + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | < 576px | Single column, stacked layout | +| Small Tablet | 576–640px | Minor width adjustments | +| Tablet | 640–768px | 2-column begins | +| Small Desktop | 768–992px | Full nav visible | +| Desktop | 992–1152px | Standard layout | +| Large Desktop | 1152–1440px | Max-width content | + +### Whitespace Philosophy +- **Dark breathing room**: Generous vertical spacing between sections (64px–80px+) lets the dark background serve as a visual rest. +- **Content islands**: Feature sections are self-contained blocks floating in the dark purple sea, each with its own internal spacing rhythm. +- **Asymmetric padding**: Buttons use asymmetric padding patterns (12px 16px, 8px 12px) that feel organic rather than rigid. + +### Border Radius Scale +- Minimal (6px): Form inputs, small interactive elements +- Standard (8px): Buttons, cards, containers +- Comfortable (10px–12px): Larger containers, glass panels +- Rounded (13px): Primary muted buttons +- Pill (18px): Image containers, badges + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Sunken (Level -1) | Inset shadow `rgba(0, 0, 0, 0.1) 0px 1px 3px inset` | Primary buttons (tactile pressed feel) | +| Flat (Level 0) | No shadow | Default surfaces, dark backgrounds | +| Surface (Level 1) | `rgba(0, 0, 0, 0.08) 0px 2px 8px` | Glass buttons, subtle cards | +| Elevated (Level 2) | `rgba(0, 0, 0, 0.1) 0px 10px 15px -3px` | Cards, floating panels | +| Prominent (Level 3) | `rgba(0, 0, 0, 0.18) 0px 0.5rem 1.5rem` | Hover states, modals | +| Ambient (Level 4) | `rgba(22, 15, 36, 0.9) 0px 4px 4px 9px` | Deep purple ambient glow around hero | + +**Shadow Philosophy**: Sentry uses a unique combination of inset shadows (buttons feel pressed INTO the surface) and ambient glows (content radiates from the dark background). The deep purple ambient shadow (`rgba(22, 15, 36, 0.9)`) is the signature — it creates a bioluminescent quality where content seems to emit its own purple-tinted light. + +## 7. Do's and Don'ts + +### Do +- Use deep purple backgrounds (`#1f1633`, `#150f23`) — never pure black (`#000000`) +- Apply inset shadows on primary buttons for the tactile pressed effect +- Use Dammit Sans ONLY for hero/display headings — Rubik for everything else +- Apply `text-transform: uppercase` with `letter-spacing: 0.2px` on buttons and labels +- Use the lime-green accent (`#c2ef4e`) sparingly for maximum impact +- Employ frosted glass effects (`blur(18px) saturate(180%)`) for layered surfaces +- Maintain the warm purple shadow tones — shadows should feel purple-tinted, not neutral gray +- Use Rubik's 4-tier weight system: 400 (body), 500 (nav/emphasis), 600 (titles), 700 (CTAs) + +### Don't +- Don't use pure black (`#000000`) for backgrounds — always use the warm purple-blacks +- Don't apply Dammit Sans to body text or UI elements — it's display-only +- Don't use standard gray (`#666`, `#999`) for borders — use purple-tinted grays (`#362d59`, `#584674`) +- Don't drop the uppercase treatment on buttons — it's a system-wide pattern +- Don't use sharp corners (0px radius) — minimum 6px for all interactive elements +- Don't mix the lime-green accent with the coral/pink accents in the same component +- Don't use flat (non-inset) shadows on primary buttons — the tactile quality is signature +- Don't forget letter-spacing on uppercase text — 0.2px minimum + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <576px | Single column, hamburger nav, stacked CTAs | +| Tablet | 576–768px | 2-column feature grids begin | +| Small Desktop | 768–992px | Full navigation, side-by-side layouts | +| Desktop | 992–1152px | Max-width container, full layout | +| Large | >1152px | Content max-width maintained, generous margins | + +### Collapsing Strategy +- Hero text: 88px Dammit Sans → 60px → mobile scales +- Navigation: horizontal → hamburger with slide-out +- Feature sections: side-by-side → stacked cards +- Buttons: inline → full-width stacked on mobile +- Container padding: 4rem → 2rem + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: `#1f1633` (primary), `#150f23` (deeper) +- Text: `#ffffff` (primary), `#e5e7eb` (secondary) +- Interactive: `#6a5fc1` (links/hover), `#79628c` (buttons) +- Accent: `#c2ef4e` (lime highlight), `#ffb287` (coral focus) +- Border: `#362d59` (dark), `#cfcfdb` (light context) + +### Example Component Prompts +- "Create a hero section on deep purple background (#1f1633). Headline at 88px Dammit Sans weight 700, line-height 1.20, white text. Sub-text at 16px Rubik weight 400, line-height 1.50. White solid CTA button (8px radius, 12px 16px padding), hover transitions to #6a5fc1." +- "Design a navigation bar: transparent over dark background. Rubik 15px weight 500, white text. Uppercase category labels with 0.2px letter-spacing. Hover color #6a5fc1." +- "Build a primary button: background #79628c, border 1px solid #584674, inset shadow rgba(0,0,0,0.1) 0px 1px 3px, white uppercase text at 14px Rubik weight 700, letter-spacing 0.2px, radius 13px. Hover: shadow rgba(0,0,0,0.18) 0px 0.5rem 1.5rem." +- "Create a glass card panel: background rgba(255,255,255,0.18), backdrop-filter blur(18px) saturate(180%), radius 12px. White text content inside." +- "Design a feature section: #150f23 background, 24px Rubik weight 500 heading, 16px Rubik weight 400 body text. 14px uppercase lime-green (#c2ef4e) label above heading." + +### Iteration Guide +1. Always start with the dark purple background — the color palette is built FOR dark mode +2. Use inset shadows on buttons, ambient purple glows on hero sections +3. Uppercase + letter-spacing is the systematic pattern for labels, buttons, and captions +4. Lime green (#c2ef4e) is the "pop" color — use once per section maximum +5. Frosted glass for overlaid panels, solid purple for primary surfaces +6. Rubik handles 90% of typography — Dammit Sans is hero-only diff --git a/skills/creative/popular-web-designs/templates/spacex.md b/skills/creative/popular-web-designs/templates/spacex.md new file mode 100644 index 0000000..4d62bf6 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/spacex.md @@ -0,0 +1,207 @@ +# Design System: SpaceX + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +SpaceX's website is a full-screen cinematic experience that treats aerospace engineering like a film — every section is a scene, every photograph is a frame, and the interface disappears entirely behind the imagery. The design is pure black (`#000000`) with photography of rockets, space, and planets occupying 100% of the viewport. Text overlays sit directly on these photographs with no background panels, cards, or containers — just type on image, bold and unapologetic. + +The typography system uses D-DIN, an industrial geometric typeface with DIN heritage (the German industrial standard). The defining characteristic is that virtually ALL text is uppercase with positive letter-spacing (0.96px–1.17px), creating a military/aerospace labeling system where every word feels stenciled onto a spacecraft hull. D-DIN-Bold at 48px with uppercase and 0.96px tracking for the hero creates headlines that feel like mission briefing titles. Even body text at 16px maintains the uppercase/tracked treatment at smaller scales. + +What makes SpaceX distinctive is its radical minimalism: no shadows, no borders (except one ghost button border at `rgba(240,240,250,0.35)`), no color (only black and a spectral near-white `#f0f0fa`), no cards, no grids. The only visual element is photography + text. The ghost button with `rgba(240,240,250,0.1)` background and 32px radius is the sole interactive element — barely visible, floating over the imagery like a heads-up display. This isn't a design system in the traditional sense — it's a photographic exhibition with a type system and a single button. + +**Key Characteristics:** +- Pure black canvas with full-viewport cinematic photography — the interface is invisible +- D-DIN / D-DIN-Bold — industrial DIN-heritage typeface +- Universal uppercase + positive letter-spacing (0.96px–1.17px) — aerospace stencil aesthetic +- Near-white spectral text (`#f0f0fa`) — not pure white, a slight blue-violet tint +- Zero shadows, zero cards, zero containers — text on image only +- Single ghost button: `rgba(240,240,250,0.1)` background with spectral border +- Full-viewport sections — each section is a cinematic "scene" +- No decorative elements — every pixel serves the photography + +## 2. Color Palette & Roles + +### Primary +- **Space Black** (`#000000`): Page background, the void of space — at 50% opacity for overlay gradient +- **Spectral White** (`#f0f0fa`): Text color — not pure white, a slight blue-violet tint that mimics starlight + +### Interactive +- **Ghost Surface** (`rgba(240, 240, 250, 0.1)`): Button background — nearly invisible, 10% opacity +- **Ghost Border** (`rgba(240, 240, 250, 0.35)`): Button border — spectral, 35% opacity +- **Hover White** (`var(--white-100)`): Link hover state — full spectral white + +### Gradient +- **Dark Overlay** (`rgba(0, 0, 0, 0.5)`): Gradient overlay on photographs to ensure text legibility + +## 3. Typography Rules + +### Font Families +- **Display**: `D-DIN-Bold` — bold industrial geometric +- **Body / UI**: `D-DIN`, fallbacks: `Arial, Verdana` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | D-DIN-Bold | 48px (3.00rem) | 700 | 1.00 (tight) | 0.96px | `text-transform: uppercase` | +| Body | D-DIN | 16px (1.00rem) | 400 | 1.50–1.70 | normal | Standard reading text | +| Nav Link Bold | D-DIN | 13px (0.81rem) | 700 | 0.94 (tight) | 1.17px | `text-transform: uppercase` | +| Nav Link | D-DIN | 12px (0.75rem) | 400 | 2.00 (relaxed) | normal | `text-transform: uppercase` | +| Caption Bold | D-DIN | 13px (0.81rem) | 700 | 0.94 (tight) | 1.17px | `text-transform: uppercase` | +| Caption | D-DIN | 12px (0.75rem) | 400 | 1.00 (tight) | normal | `text-transform: uppercase` | +| Micro | D-DIN | 10px (0.63rem) | 400 | 0.94 (tight) | 1px | `text-transform: uppercase` | + +### Principles +- **Universal uppercase**: Nearly every text element uses `text-transform: uppercase`. This creates a systematic military/aerospace voice where all communication feels like official documentation. +- **Positive letter-spacing as identity**: 0.96px on display, 1.17px on nav — the wide tracking creates the stenciled, industrial feel that connects to DIN's heritage as a German engineering standard. +- **Two weights, strict hierarchy**: D-DIN-Bold (700) for headlines and nav emphasis, D-DIN (400) for body. No medium or semibold weights exist in the system. +- **Tight line-heights**: 0.94–1.00 across most text — compressed, efficient, mission-critical communication. + +## 4. Component Stylings + +### Buttons + +**Ghost Button** +- Background: `rgba(240, 240, 250, 0.1)` (barely visible) +- Text: Spectral White (`#f0f0fa`) +- Padding: 18px +- Radius: 32px +- Border: `1px solid rgba(240, 240, 250, 0.35)` +- Hover: background brightens, text to `var(--white-100)` +- Use: The only button variant — "LEARN MORE" CTAs on photography + +### Cards & Containers +- **None.** SpaceX does not use cards, panels, or containers. All content is text directly on full-viewport photographs. The absence of containers IS the design. + +### Inputs & Forms +- Not present on the homepage. The site is purely presentational. + +### Navigation +- Transparent overlay nav on photography +- D-DIN 13px weight 700, uppercase, 1.17px tracking +- Spectral white text on dark imagery +- Logo: SpaceX wordmark at 147x19px +- Mobile: hamburger collapse + +### Image Treatment +- Full-viewport (100vh) photography sections +- Professional aerospace photography: rockets, Mars, space +- Dark gradient overlays (`rgba(0,0,0,0.5)`) for text legibility +- Each section = one full-screen photograph with text overlay +- No border radius, no frames — edge-to-edge imagery + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 3px, 5px, 12px, 15px, 18px, 20px, 24px, 30px +- Minimal scale — spacing is not the organizing principle; photography is + +### Grid & Container +- No traditional grid — each section is a full-viewport cinematic frame +- Text is positioned absolutely or with generous padding over imagery +- Left-aligned text blocks on photography backgrounds +- No max-width container — content bleeds to viewport edges + +### Whitespace Philosophy +- **Photography IS the whitespace**: Empty space in the design is never empty — it's filled with the dark expanse of space, the curve of a planet, or the flame of a rocket engine. Traditional whitespace concepts don't apply. +- **Vertical pacing through viewport**: Each section is exactly one viewport tall, creating a rhythmic scroll where each "page" reveals a new scene. + +### Border Radius Scale +- Sharp (4px): Small dividers, utility elements +- Button (32px): Ghost buttons — the only rounded element + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Photography (Level 0) | Full-viewport imagery | Background layer — always present | +| Overlay (Level 1) | `rgba(0, 0, 0, 0.5)` gradient | Text legibility layer over photography | +| Text (Level 2) | Spectral white text, no shadow | Content layer — text floats directly on image | +| Ghost (Level 3) | `rgba(240, 240, 250, 0.1)` surface | Barely-visible interactive layer | + +**Shadow Philosophy**: SpaceX uses ZERO shadows. In a design built entirely on photography, shadows are meaningless — every surface is already a photograph with natural lighting. Depth comes from the photographic content itself: the receding curvature of Earth, the diminishing trail of a rocket, the atmospheric haze around Mars. + +## 7. Do's and Don'ts + +### Do +- Use full-viewport photography as the primary design element — every section is a scene +- Apply uppercase + positive letter-spacing to ALL text — the aerospace stencil voice +- Use D-DIN exclusively — no other fonts exist in the system +- Keep the color palette to black + spectral white (`#f0f0fa`) only +- Use ghost buttons (`rgba(240,240,250,0.1)`) as the sole interactive element +- Apply dark gradient overlays for text legibility on photographs +- Let photography carry the emotional weight — the type system is functional, not expressive + +### Don't +- Don't add cards, panels, or containers — text sits directly on photography +- Don't use shadows — they have no meaning in a photographic context +- Don't introduce colors — the palette is strictly achromatic with spectral tint +- Don't use sentence case — everything is uppercase +- Don't use negative letter-spacing — all tracking is positive (0.96px–1.17px) +- Don't reduce photography to thumbnails — every image is full-viewport +- Don't add decorative elements (icons, badges, dividers) — the design is photography + type + one button + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <600px | Stacked, reduced padding, smaller type | +| Tablet Small | 600–960px | Adjusted layout | +| Tablet | 960–1280px | Standard scaling | +| Desktop | 1280–1350px | Full layout | +| Large Desktop | 1350–1500px | Expanded | +| Ultra-wide | >1500px | Maximum viewport | + +### Touch Targets +- Ghost buttons: 18px padding provides adequate touch area +- Navigation links: uppercase with generous letter-spacing aids readability + +### Collapsing Strategy +- Photography: maintains full-viewport at all sizes, content reposition +- Hero text: 48px → scales down proportionally +- Navigation: horizontal → hamburger +- Text blocks: reposition but maintain overlay-on-photography pattern +- Full-viewport sections maintained on mobile + +### Image Behavior +- Edge-to-edge photography at all viewport sizes +- Background-size: cover with center focus +- Dark overlay gradients adapt to content position +- No art direction changes — same photographs, responsive positioning + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: Space Black (`#000000`) +- Text: Spectral White (`#f0f0fa`) +- Button background: Ghost (`rgba(240, 240, 250, 0.1)`) +- Button border: Ghost Border (`rgba(240, 240, 250, 0.35)`) +- Overlay: `rgba(0, 0, 0, 0.5)` + +### Example Component Prompts +- "Create a full-viewport hero: background-image covering 100vh, dark gradient overlay rgba(0,0,0,0.5). Headline at 48px D-DIN-Bold, uppercase, letter-spacing 0.96px, spectral white (#f0f0fa) text. Ghost CTA button: rgba(240,240,250,0.1) bg, 1px solid rgba(240,240,250,0.35) border, 32px radius, 18px padding." +- "Design a navigation: transparent over photography. D-DIN 13px weight 700, uppercase, letter-spacing 1.17px, spectral white text. SpaceX wordmark left-aligned." +- "Build a content section: full-viewport height, background photography with dark overlay. Left-aligned text block with 48px D-DIN-Bold uppercase heading, 16px D-DIN body text, and ghost button below." +- "Create a micro label: D-DIN 10px, uppercase, letter-spacing 1px, spectral white, line-height 0.94." + +### Iteration Guide +1. Start with photography — the image IS the design +2. All text is uppercase with positive letter-spacing — no exceptions +3. Only two colors: black and spectral white (#f0f0fa) +4. Ghost buttons are the only interactive element — transparent, spectral-bordered +5. Zero shadows, zero cards, zero decorative elements +6. Every section is full-viewport (100vh) — cinematic pacing diff --git a/skills/creative/popular-web-designs/templates/spotify.md b/skills/creative/popular-web-designs/templates/spotify.md new file mode 100644 index 0000000..7cfa454 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/spotify.md @@ -0,0 +1,259 @@ +# Design System: Spotify + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `DM Sans` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'DM Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Spotify's web interface is a dark, immersive music player that wraps listeners in a near-black cocoon (`#121212`, `#181818`, `#1f1f1f`) where album art and content become the primary source of color. The design philosophy is "content-first darkness" — the UI recedes into shadow so that music, podcasts, and playlists can glow. Every surface is a shade of charcoal, creating a theater-like environment where the only true color comes from the iconic Spotify Green (`#1ed760`) and the album artwork itself. + +The typography uses SpotifyMixUI and SpotifyMixUITitle — proprietary fonts from the CircularSp family (Circular by Lineto, customized for Spotify) with an extensive fallback stack that includes Arabic, Hebrew, Cyrillic, Greek, Devanagari, and CJK fonts, reflecting Spotify's global reach. The type system is compact and functional: 700 (bold) for emphasis and navigation, 600 (semibold) for secondary emphasis, and 400 (regular) for body. Buttons use uppercase with positive letter-spacing (1.4px–2px) for a systematic, label-like quality. + +What distinguishes Spotify is its pill-and-circle geometry. Primary buttons use 500px–9999px radius (full pill), circular play buttons use 50% radius, and search inputs are 500px pills. Combined with heavy shadows (`rgba(0,0,0,0.5) 0px 8px 24px`) on elevated elements and a unique inset border-shadow combo (`rgb(18,18,18) 0px 1px 0px, rgb(124,124,124) 0px 0px 0px 1px inset`), the result is an interface that feels like a premium audio device — tactile, rounded, and built for touch. + +**Key Characteristics:** +- Near-black immersive dark theme (`#121212`–`#1f1f1f`) — UI disappears behind content +- Spotify Green (`#1ed760`) as singular brand accent — never decorative, always functional +- SpotifyMixUI/CircularSp font family with global script support +- Pill buttons (500px–9999px) and circular controls (50%) — rounded, touch-optimized +- Uppercase button labels with wide letter-spacing (1.4px–2px) +- Heavy shadows on elevated elements (`rgba(0,0,0,0.5) 0px 8px 24px`) +- Semantic colors: negative red (`#f3727f`), warning orange (`#ffa42b`), announcement blue (`#539df5`) +- Album art as the primary color source — the UI is achromatic by design + +## 2. Color Palette & Roles + +### Primary Brand +- **Spotify Green** (`#1ed760`): Primary brand accent — play buttons, active states, CTAs +- **Near Black** (`#121212`): Deepest background surface +- **Dark Surface** (`#181818`): Cards, containers, elevated surfaces +- **Mid Dark** (`#1f1f1f`): Button backgrounds, interactive surfaces + +### Text +- **White** (`#ffffff`): `--text-base`, primary text +- **Silver** (`#b3b3b3`): Secondary text, muted labels, inactive nav +- **Near White** (`#cbcbcb`): Slightly brighter secondary text +- **Light** (`#fdfdfd`): Near-pure white for maximum emphasis + +### Semantic +- **Negative Red** (`#f3727f`): `--text-negative`, error states +- **Warning Orange** (`#ffa42b`): `--text-warning`, warning states +- **Announcement Blue** (`#539df5`): `--text-announcement`, info states + +### Surface & Border +- **Dark Card** (`#252525`): Elevated card surface +- **Mid Card** (`#272727`): Alternate card surface +- **Border Gray** (`#4d4d4d`): Button borders on dark +- **Light Border** (`#7c7c7c`): Outlined button borders, muted links +- **Separator** (`#b3b3b3`): Divider lines +- **Light Surface** (`#eeeeee`): Light-mode buttons (rare) +- **Spotify Green Border** (`#1db954`): Green accent border variant + +### Shadows +- **Heavy** (`rgba(0,0,0,0.5) 0px 8px 24px`): Dialogs, menus, elevated panels +- **Medium** (`rgba(0,0,0,0.3) 0px 8px 8px`): Cards, dropdowns +- **Inset Border** (`rgb(18,18,18) 0px 1px 0px, rgb(124,124,124) 0px 0px 0px 1px inset`): Input border-shadow combo + +## 3. Typography Rules + +### Font Families +- **Title**: `SpotifyMixUITitle`, fallbacks: `CircularSp-Arab, CircularSp-Hebr, CircularSp-Cyrl, CircularSp-Grek, CircularSp-Deva, Helvetica Neue, helvetica, arial, Hiragino Sans, Hiragino Kaku Gothic ProN, Meiryo, MS Gothic` +- **UI / Body**: `SpotifyMixUI`, same fallback stack + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Section Title | SpotifyMixUITitle | 24px (1.50rem) | 700 | normal | normal | Bold title weight | +| Feature Heading | SpotifyMixUI | 18px (1.13rem) | 600 | 1.30 (tight) | normal | Semibold section heads | +| Body Bold | SpotifyMixUI | 16px (1.00rem) | 700 | normal | normal | Emphasized text | +| Body | SpotifyMixUI | 16px (1.00rem) | 400 | normal | normal | Standard body | +| Button Uppercase | SpotifyMixUI | 14px (0.88rem) | 600–700 | 1.00 (tight) | 1.4px–2px | `text-transform: uppercase` | +| Button | SpotifyMixUI | 14px (0.88rem) | 700 | normal | 0.14px | Standard button | +| Nav Link Bold | SpotifyMixUI | 14px (0.88rem) | 700 | normal | normal | Navigation | +| Nav Link | SpotifyMixUI | 14px (0.88rem) | 400 | normal | normal | Inactive nav | +| Caption Bold | SpotifyMixUI | 14px (0.88rem) | 700 | 1.50–1.54 | normal | Bold metadata | +| Caption | SpotifyMixUI | 14px (0.88rem) | 400 | normal | normal | Metadata | +| Small Bold | SpotifyMixUI | 12px (0.75rem) | 700 | 1.50 | normal | Tags, counts | +| Small | SpotifyMixUI | 12px (0.75rem) | 400 | normal | normal | Fine print | +| Badge | SpotifyMixUI | 10.5px (0.66rem) | 600 | 1.33 | normal | `text-transform: capitalize` | +| Micro | SpotifyMixUI | 10px (0.63rem) | 400 | normal | normal | Smallest text | + +### Principles +- **Bold/regular binary**: Most text is either 700 (bold) or 400 (regular), with 600 used sparingly. This creates a clear visual hierarchy through weight contrast rather than size variation. +- **Uppercase buttons as system**: Button labels use uppercase + wide letter-spacing (1.4px–2px), creating a systematic "label" voice distinct from content text. +- **Compact sizing**: The range is 10px–24px — narrower than most systems. Spotify's type is compact and functional, designed for scanning playlists, not reading articles. +- **Global script support**: The extensive fallback stack (Arabic, Hebrew, Cyrillic, Greek, Devanagari, CJK) reflects Spotify's 180+ market reach. + +## 4. Component Stylings + +### Buttons + +**Dark Pill** +- Background: `#1f1f1f` +- Text: `#ffffff` or `#b3b3b3` +- Padding: 8px 16px +- Radius: 9999px (full pill) +- Use: Navigation pills, secondary actions + +**Dark Large Pill** +- Background: `#181818` +- Text: `#ffffff` +- Padding: 0px 43px +- Radius: 500px +- Use: Primary app navigation buttons + +**Light Pill** +- Background: `#eeeeee` +- Text: `#181818` +- Radius: 500px +- Use: Light-mode CTAs (cookie consent, marketing) + +**Outlined Pill** +- Background: transparent +- Text: `#ffffff` +- Border: `1px solid #7c7c7c` +- Padding: 4px 16px 4px 36px (asymmetric for icon) +- Radius: 9999px +- Use: Follow buttons, secondary actions + +**Circular Play** +- Background: `#1f1f1f` +- Text: `#ffffff` +- Padding: 12px +- Radius: 50% (circle) +- Use: Play/pause controls + +### Cards & Containers +- Background: `#181818` or `#1f1f1f` +- Radius: 6px–8px +- No visible borders on most cards +- Hover: slight background lightening +- Shadow: `rgba(0,0,0,0.3) 0px 8px 8px` on elevated + +### Inputs +- Search input: `#1f1f1f` background, `#ffffff` text +- Radius: 500px (pill) +- Padding: 12px 96px 12px 48px (icon-aware) +- Focus: border becomes `#000000`, outline `1px solid` + +### Navigation +- Dark sidebar with SpotifyMixUI 14px weight 700 for active, 400 for inactive +- `#b3b3b3` muted color for inactive items, `#ffffff` for active +- Circular icon buttons (50% radius) +- Spotify logo top-left in green + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 3px, 4px, 5px, 6px, 8px, 10px, 12px, 14px, 15px, 16px, 20px + +### Grid & Container +- Sidebar (fixed) + main content area +- Grid-based album/playlist cards +- Full-width now-playing bar at bottom +- Responsive content area fills remaining space + +### Whitespace Philosophy +- **Dark compression**: Spotify packs content densely — playlist grids, track lists, and navigation are all tightly spaced. The dark background provides visual rest between elements without needing large gaps. +- **Content density over breathing room**: This is an app, not a marketing site. Every pixel serves the listening experience. + +### Border Radius Scale +- Minimal (2px): Badges, explicit tags +- Subtle (4px): Inputs, small elements +- Standard (6px): Album art containers, cards +- Comfortable (8px): Sections, dialogs +- Medium (10px–20px): Panels, overlay elements +- Large (100px): Large pill buttons +- Pill (500px): Primary buttons, search input +- Full Pill (9999px): Navigation pills, search +- Circle (50%): Play buttons, avatars, icons + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Base (Level 0) | `#121212` background | Deepest layer, page background | +| Surface (Level 1) | `#181818` or `#1f1f1f` | Cards, sidebar, containers | +| Elevated (Level 2) | `rgba(0,0,0,0.3) 0px 8px 8px` | Dropdown menus, hover cards | +| Dialog (Level 3) | `rgba(0,0,0,0.5) 0px 8px 24px` | Modals, overlays, menus | +| Inset (Border) | `rgb(18,18,18) 0px 1px 0px, rgb(124,124,124) 0px 0px 0px 1px inset` | Input borders | + +**Shadow Philosophy**: Spotify uses notably heavy shadows for a dark-themed app. The 0.5 opacity shadow at 24px blur creates a dramatic "floating in darkness" effect for dialogs and menus, while the 0.3 opacity at 8px blur provides a more subtle card lift. The unique inset border-shadow combination on inputs creates a recessed, tactile quality. + +## 7. Do's and Don'ts + +### Do +- Use near-black backgrounds (`#121212`–`#1f1f1f`) — depth through shade variation +- Apply Spotify Green (`#1ed760`) only for play controls, active states, and primary CTAs +- Use pill shape (500px–9999px) for all buttons — circular (50%) for play controls +- Apply uppercase + wide letter-spacing (1.4px–2px) on button labels +- Keep typography compact (10px–24px range) — this is an app, not a magazine +- Use heavy shadows (`0.3–0.5 opacity`) for elevated elements on dark backgrounds +- Let album art provide color — the UI itself is achromatic + +### Don't +- Don't use Spotify Green decoratively or on backgrounds — it's functional only +- Don't use light backgrounds for primary surfaces — the dark immersion is core +- Don't skip the pill/circle geometry on buttons — square buttons break the identity +- Don't use thin/subtle shadows — on dark backgrounds, shadows need to be heavy to be visible +- Don't add additional brand colors — green + achromatic grays is the complete palette +- Don't use relaxed line-heights — Spotify's typography is compact and dense +- Don't expose raw gray borders — use shadow-based or inset borders instead + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <425px | Compact mobile layout | +| Mobile | 425–576px | Standard mobile | +| Tablet | 576–768px | 2-column grid | +| Tablet Large | 768–896px | Expanded layout | +| Desktop Small | 896–1024px | Sidebar visible | +| Desktop | 1024–1280px | Full desktop layout | +| Large Desktop | >1280px | Expanded grid | + +### Collapsing Strategy +- Sidebar: full → collapsed → hidden +- Album grid: 5 columns → 3 → 2 → 1 +- Now-playing bar: maintained at all sizes +- Search: pill input maintained, width adjusts +- Navigation: sidebar → bottom bar on mobile + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: Near Black (`#121212`) +- Surface: Dark Card (`#181818`) +- Text: White (`#ffffff`) +- Secondary text: Silver (`#b3b3b3`) +- Accent: Spotify Green (`#1ed760`) +- Border: `#4d4d4d` +- Error: Negative Red (`#f3727f`) + +### Example Component Prompts +- "Create a dark card: #181818 background, 8px radius. Title at 16px SpotifyMixUI weight 700, white text. Subtitle at 14px weight 400, #b3b3b3. Shadow rgba(0,0,0,0.3) 0px 8px 8px on hover." +- "Design a pill button: #1f1f1f background, white text, 9999px radius, 8px 16px padding. 14px SpotifyMixUI weight 700, uppercase, letter-spacing 1.4px." +- "Build a circular play button: Spotify Green (#1ed760) background, #000000 icon, 50% radius, 12px padding." +- "Create search input: #1f1f1f background, white text, 500px radius, 12px 48px padding. Inset border: rgb(124,124,124) 0px 0px 0px 1px inset." +- "Design navigation sidebar: #121212 background. Active items: 14px weight 700, white. Inactive: 14px weight 400, #b3b3b3." + +### Iteration Guide +1. Start with #121212 — everything lives in near-black darkness +2. Spotify Green for functional highlights only (play, active, CTA) +3. Pill everything — 500px for large, 9999px for small, 50% for circular +4. Uppercase + wide tracking on buttons — the systematic label voice +5. Heavy shadows (0.3–0.5 opacity) for elevation — light shadows are invisible on dark +6. Album art provides all the color — the UI stays achromatic diff --git a/skills/creative/popular-web-designs/templates/stripe.md b/skills/creative/popular-web-designs/templates/stripe.md new file mode 100644 index 0000000..1229638 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/stripe.md @@ -0,0 +1,335 @@ +# Design System: Stripe + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Source Sans 3` | **Mono:** `Source Code Pro` +> - **Font stack (CSS):** `font-family: 'Source Sans 3', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Source Code Pro', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Stripe's website is the gold standard of fintech design -- a system that manages to feel simultaneously technical and luxurious, precise and warm. The page opens on a clean white canvas (`#ffffff`) with deep navy headings (`#061b31`) and a signature purple (`#533afd`) that functions as both brand anchor and interactive accent. This isn't the cold, clinical purple of enterprise software; it's a rich, saturated violet that reads as confident and premium. The overall impression is of a financial institution redesigned by a world-class type foundry. + +The custom `sohne-var` variable font is the defining element of Stripe's visual identity. Every text element enables the OpenType `"ss01"` stylistic set, which modifies character shapes for a distinctly geometric, modern feel. At display sizes (48px-56px), sohne-var runs at weight 300 -- an extraordinarily light weight for headlines that creates an ethereal, almost whispered authority. This is the opposite of the "bold hero headline" convention; Stripe's headlines feel like they don't need to shout. The negative letter-spacing (-1.4px at 56px, -0.96px at 48px) tightens the text into dense, engineered blocks. At smaller sizes, the system also uses weight 300 with proportionally reduced tracking, and tabular numerals via `"tnum"` for financial data display. + +What truly distinguishes Stripe is its shadow system. Rather than the flat or single-layer approach of most sites, Stripe uses multi-layer, blue-tinted shadows: the signature `rgba(50,50,93,0.25)` combined with `rgba(0,0,0,0.1)` creates shadows with a cool, almost atmospheric depth -- like elements are floating in a twilight sky. The blue-gray undertone of the primary shadow color (50,50,93) ties directly to the navy-purple brand palette, making even elevation feel on-brand. + +**Key Characteristics:** +- sohne-var with OpenType `"ss01"` on all text -- a custom stylistic set that defines the brand's letterforms +- Weight 300 as the signature headline weight -- light, confident, anti-convention +- Negative letter-spacing at display sizes (-1.4px at 56px, progressive relaxation downward) +- Blue-tinted multi-layer shadows using `rgba(50,50,93,0.25)` -- elevation that feels brand-colored +- Deep navy (`#061b31`) headings instead of black -- warm, premium, financial-grade +- Conservative border-radius (4px-8px) -- nothing pill-shaped, nothing harsh +- Ruby (`#ea2261`) and magenta (`#f96bee`) accents for gradient and decorative elements +- `SourceCodePro` as the monospace companion for code and technical labels + +## 2. Color Palette & Roles + +### Primary +- **Stripe Purple** (`#533afd`): Primary brand color, CTA backgrounds, link text, interactive highlights. A saturated blue-violet that anchors the entire system. +- **Deep Navy** (`#061b31`): `--hds-color-heading-solid`. Primary heading color. Not black, not gray -- a very dark blue that adds warmth and depth to text. +- **Pure White** (`#ffffff`): Page background, card surfaces, button text on dark backgrounds. + +### Brand & Dark +- **Brand Dark** (`#1c1e54`): `--hds-color-util-brand-900`. Deep indigo for dark sections, footer backgrounds, and immersive brand moments. +- **Dark Navy** (`#0d253d`): `--hds-color-core-neutral-975`. The darkest neutral -- almost-black with a blue undertone for maximum depth without harshness. + +### Accent Colors +- **Ruby** (`#ea2261`): `--hds-color-accentColorMode-ruby-icon-solid`. Warm red-pink for icons, alerts, and accent elements. +- **Magenta** (`#f96bee`): `--hds-color-accentColorMode-magenta-icon-gradientMiddle`. Vivid pink-purple for gradients and decorative highlights. +- **Magenta Light** (`#ffd7ef`): `--hds-color-util-accent-magenta-100`. Tinted surface for magenta-themed cards and badges. + +### Interactive +- **Primary Purple** (`#533afd`): Primary link color, active states, selected elements. +- **Purple Hover** (`#4434d4`): Darker purple for hover states on primary elements. +- **Purple Deep** (`#2e2b8c`): `--hds-color-button-ui-iconHover`. Dark purple for icon hover states. +- **Purple Light** (`#b9b9f9`): `--hds-color-action-bg-subduedHover`. Soft lavender for subdued hover backgrounds. +- **Purple Mid** (`#665efd`): `--hds-color-input-selector-text-range`. Range selector and input highlight color. + +### Neutral Scale +- **Heading** (`#061b31`): Primary headings, nav text, strong labels. +- **Label** (`#273951`): `--hds-color-input-text-label`. Form labels, secondary headings. +- **Body** (`#64748d`): Secondary text, descriptions, captions. +- **Success Green** (`#15be53`): Status badges, success indicators (with 0.2-0.4 alpha for backgrounds/borders). +- **Success Text** (`#108c3d`): Success badge text color. +- **Lemon** (`#9b6829`): `--hds-color-core-lemon-500`. Warning and highlight accent. + +### Surface & Borders +- **Border Default** (`#e5edf5`): Standard border color for cards, dividers, and containers. +- **Border Purple** (`#b9b9f9`): Active/selected state borders on buttons and inputs. +- **Border Soft Purple** (`#d6d9fc`): Subtle purple-tinted borders for secondary elements. +- **Border Magenta** (`#ffd7ef`): Pink-tinted borders for magenta-themed elements. +- **Border Dashed** (`#362baa`): Dashed borders for drop zones and placeholder elements. + +### Shadow Colors +- **Shadow Blue** (`rgba(50,50,93,0.25)`): The signature -- blue-tinted primary shadow color. +- **Shadow Dark Blue** (`rgba(3,3,39,0.25)`): Deeper blue shadow for elevated elements. +- **Shadow Black** (`rgba(0,0,0,0.1)`): Secondary shadow layer for depth reinforcement. +- **Shadow Ambient** (`rgba(23,23,23,0.08)`): Soft ambient shadow for subtle elevation. +- **Shadow Soft** (`rgba(23,23,23,0.06)`): Minimal ambient shadow for light lift. + +## 3. Typography Rules + +### Font Family +- **Primary**: `sohne-var`, with fallback: `SF Pro Display` +- **Monospace**: `SourceCodePro`, with fallback: `SFMono-Regular` +- **OpenType Features**: `"ss01"` enabled globally on all sohne-var text; `"tnum"` for tabular numbers on financial data and captions. + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Features | Notes | +|------|------|------|--------|-------------|----------------|----------|-------| +| Display Hero | sohne-var | 56px (3.50rem) | 300 | 1.03 (tight) | -1.4px | ss01 | Maximum size, whisper-weight authority | +| Display Large | sohne-var | 48px (3.00rem) | 300 | 1.15 (tight) | -0.96px | ss01 | Secondary hero headlines | +| Section Heading | sohne-var | 32px (2.00rem) | 300 | 1.10 (tight) | -0.64px | ss01 | Feature section titles | +| Sub-heading Large | sohne-var | 26px (1.63rem) | 300 | 1.12 (tight) | -0.26px | ss01 | Card headings, sub-sections | +| Sub-heading | sohne-var | 22px (1.38rem) | 300 | 1.10 (tight) | -0.22px | ss01 | Smaller section heads | +| Body Large | sohne-var | 18px (1.13rem) | 300 | 1.40 | normal | ss01 | Feature descriptions, intro text | +| Body | sohne-var | 16px (1.00rem) | 300-400 | 1.40 | normal | ss01 | Standard reading text | +| Button | sohne-var | 16px (1.00rem) | 400 | 1.00 (tight) | normal | ss01 | Primary button text | +| Button Small | sohne-var | 14px (0.88rem) | 400 | 1.00 (tight) | normal | ss01 | Secondary/compact buttons | +| Link | sohne-var | 14px (0.88rem) | 400 | 1.00 (tight) | normal | ss01 | Navigation links | +| Caption | sohne-var | 13px (0.81rem) | 400 | normal | normal | ss01 | Small labels, metadata | +| Caption Small | sohne-var | 12px (0.75rem) | 300-400 | 1.33-1.45 | normal | ss01 | Fine print, timestamps | +| Caption Tabular | sohne-var | 12px (0.75rem) | 300-400 | 1.33 | -0.36px | tnum | Financial data, numbers | +| Micro | sohne-var | 10px (0.63rem) | 300 | 1.15 (tight) | 0.1px | ss01 | Tiny labels, axis markers | +| Micro Tabular | sohne-var | 10px (0.63rem) | 300 | 1.15 (tight) | -0.3px | tnum | Chart data, small numbers | +| Nano | sohne-var | 8px (0.50rem) | 300 | 1.07 (tight) | normal | ss01 | Smallest labels | +| Code Body | SourceCodePro | 12px (0.75rem) | 500 | 2.00 (relaxed) | normal | -- | Code blocks, syntax | +| Code Bold | SourceCodePro | 12px (0.75rem) | 700 | 2.00 (relaxed) | normal | -- | Bold code, keywords | +| Code Label | SourceCodePro | 12px (0.75rem) | 500 | 2.00 (relaxed) | normal | uppercase | Technical labels | +| Code Micro | SourceCodePro | 9px (0.56rem) | 500 | 1.00 (tight) | normal | ss01 | Tiny code annotations | + +### Principles +- **Light weight as signature**: Weight 300 at display sizes is Stripe's most distinctive typographic choice. Where others use 600-700 to command attention, Stripe uses lightness as luxury -- the text is so confident it doesn't need weight to be authoritative. +- **ss01 everywhere**: The `"ss01"` stylistic set is non-negotiable. It modifies specific glyphs (likely alternate `a`, `g`, `l` forms) to create a more geometric, contemporary feel across all sohne-var text. +- **Two OpenType modes**: `"ss01"` for display/body text, `"tnum"` for tabular numerals in financial data. These never overlap -- a number in a paragraph uses ss01, a number in a data table uses tnum. +- **Progressive tracking**: Letter-spacing tightens proportionally with size: -1.4px at 56px, -0.96px at 48px, -0.64px at 32px, -0.26px at 26px, normal at 16px and below. +- **Two-weight simplicity**: Primarily 300 (body and headings) and 400 (UI/buttons). No bold (700) in the primary font -- SourceCodePro uses 500/700 for code contrast. + +## 4. Component Stylings + +### Buttons + +**Primary Purple** +- Background: `#533afd` +- Text: `#ffffff` +- Padding: 8px 16px +- Radius: 4px +- Font: 16px sohne-var weight 400, `"ss01"` +- Hover: `#4434d4` background +- Use: Primary CTA ("Start now", "Contact sales") + +**Ghost / Outlined** +- Background: transparent +- Text: `#533afd` +- Padding: 8px 16px +- Radius: 4px +- Border: `1px solid #b9b9f9` +- Font: 16px sohne-var weight 400, `"ss01"` +- Hover: background shifts to `rgba(83,58,253,0.05)` +- Use: Secondary actions + +**Transparent Info** +- Background: transparent +- Text: `#2874ad` +- Padding: 8px 16px +- Radius: 4px +- Border: `1px solid rgba(43,145,223,0.2)` +- Use: Tertiary/info-level actions + +**Neutral Ghost** +- Background: transparent (`rgba(255,255,255,0)`) +- Text: `rgba(16,16,16,0.3)` +- Padding: 8px 16px +- Radius: 4px +- Outline: `1px solid rgb(212,222,233)` +- Use: Disabled or muted actions + +### Cards & Containers +- Background: `#ffffff` +- Border: `1px solid #e5edf5` (standard) or `1px solid #061b31` (dark accent) +- Radius: 4px (tight), 5px (standard), 6px (comfortable), 8px (featured) +- Shadow (standard): `rgba(50,50,93,0.25) 0px 30px 45px -30px, rgba(0,0,0,0.1) 0px 18px 36px -18px` +- Shadow (ambient): `rgba(23,23,23,0.08) 0px 15px 35px 0px` +- Hover: shadow intensifies, often adding the blue-tinted layer + +### Badges / Tags / Pills +**Neutral Pill** +- Background: `#ffffff` +- Text: `#000000` +- Padding: 0px 6px +- Radius: 4px +- Border: `1px solid #f6f9fc` +- Font: 11px weight 400 + +**Success Badge** +- Background: `rgba(21,190,83,0.2)` +- Text: `#108c3d` +- Padding: 1px 6px +- Radius: 4px +- Border: `1px solid rgba(21,190,83,0.4)` +- Font: 10px weight 300 + +### Inputs & Forms +- Border: `1px solid #e5edf5` +- Radius: 4px +- Focus: `1px solid #533afd` or purple ring +- Label: `#273951`, 14px sohne-var +- Text: `#061b31` +- Placeholder: `#64748d` + +### Navigation +- Clean horizontal nav on white, sticky with blur backdrop +- Brand logotype left-aligned +- Links: sohne-var 14px weight 400, `#061b31` text with `"ss01"` +- Radius: 6px on nav container +- CTA: purple button right-aligned ("Sign in", "Start now") +- Mobile: hamburger toggle with 6px radius + +### Decorative Elements +**Dashed Borders** +- `1px dashed #362baa` (purple) for placeholder/drop zones +- `1px dashed #ffd7ef` (magenta) for magenta-themed decorative borders + +**Gradient Accents** +- Ruby-to-magenta gradients (`#ea2261` to `#f96bee`) for hero decorations +- Brand dark sections use `#1c1e54` backgrounds with white text + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 6px, 8px, 10px, 11px, 12px, 14px, 16px, 18px, 20px +- Notable: The scale is dense at the small end (every 2px from 4-12), reflecting Stripe's precision-oriented UI for financial data + +### Grid & Container +- Max content width: approximately 1080px +- Hero: centered single-column with generous padding, lightweight headlines +- Feature sections: 2-3 column grids for feature cards +- Full-width dark sections with `#1c1e54` background for brand immersion +- Code/dashboard previews as contained cards with blue-tinted shadows + +### Whitespace Philosophy +- **Precision spacing**: Unlike the vast emptiness of minimalist systems, Stripe uses measured, purposeful whitespace. Every gap is a deliberate typographic choice. +- **Dense data, generous chrome**: Financial data displays (tables, charts) are tightly packed, but the UI chrome around them is generously spaced. This creates a sense of controlled density -- like a well-organized spreadsheet in a beautiful frame. +- **Section rhythm**: White sections alternate with dark brand sections (`#1c1e54`), creating a dramatic light/dark cadence that prevents monotony without introducing arbitrary color. + +### Border Radius Scale +- Micro (1px): Fine-grained elements, subtle rounding +- Standard (4px): Buttons, inputs, badges, cards -- the workhorse +- Comfortable (5px): Standard card containers +- Relaxed (6px): Navigation, larger interactive elements +- Large (8px): Featured cards, hero elements +- Compound: `0px 0px 6px 6px` for bottom-rounded containers (tab panels, dropdown footers) + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Page background, inline text | +| Ambient (Level 1) | `rgba(23,23,23,0.06) 0px 3px 6px` | Subtle card lift, hover hints | +| Standard (Level 2) | `rgba(23,23,23,0.08) 0px 15px 35px` | Standard cards, content panels | +| Elevated (Level 3) | `rgba(50,50,93,0.25) 0px 30px 45px -30px, rgba(0,0,0,0.1) 0px 18px 36px -18px` | Featured cards, dropdowns, popovers | +| Deep (Level 4) | `rgba(3,3,39,0.25) 0px 14px 21px -14px, rgba(0,0,0,0.1) 0px 8px 17px -8px` | Modals, floating panels | +| Ring (Accessibility) | `2px solid #533afd` outline | Keyboard focus ring | + +**Shadow Philosophy**: Stripe's shadow system is built on a principle of chromatic depth. Where most design systems use neutral gray or black shadows, Stripe's primary shadow color (`rgba(50,50,93,0.25)`) is a deep blue-gray that echoes the brand's navy palette. This creates shadows that don't just add depth -- they add brand atmosphere. The multi-layer approach pairs this blue-tinted shadow with a pure black secondary layer (`rgba(0,0,0,0.1)`) at a different offset, creating a parallax-like depth where the branded shadow sits farther from the element and the neutral shadow sits closer. The negative spread values (-30px, -18px) ensure shadows don't extend beyond the element's footprint horizontally, keeping elevation vertical and controlled. + +### Decorative Depth +- Dark brand sections (`#1c1e54`) create immersive depth through background color contrast +- Gradient overlays with ruby-to-magenta transitions for hero decorations +- Shadow color `rgba(0,55,112,0.08)` (`--hds-color-shadow-sm-top`) for top-edge shadows on sticky elements + +## 7. Do's and Don'ts + +### Do +- Use sohne-var with `"ss01"` on every text element -- the stylistic set IS the brand +- Use weight 300 for all headlines and body text -- lightness is the signature +- Apply blue-tinted shadows (`rgba(50,50,93,0.25)`) for all elevated elements +- Use `#061b31` (deep navy) for headings instead of `#000000` -- the warmth matters +- Keep border-radius between 4px-8px -- conservative rounding is intentional +- Use `"tnum"` for any tabular/financial number display +- Layer shadows: blue-tinted far + neutral close for depth parallax +- Use `#533afd` purple as the primary interactive/CTA color + +### Don't +- Don't use weight 600-700 for sohne-var headlines -- weight 300 is the brand voice +- Don't use large border-radius (12px+, pill shapes) on cards or buttons -- Stripe is conservative +- Don't use neutral gray shadows -- always tint with blue (`rgba(50,50,93,...)`) +- Don't skip `"ss01"` on any sohne-var text -- the alternate glyphs define the personality +- Don't use pure black (`#000000`) for headings -- always `#061b31` deep navy +- Don't use warm accent colors (orange, yellow) for interactive elements -- purple is primary +- Don't apply positive letter-spacing at display sizes -- Stripe tracks tight +- Don't use the magenta/ruby accents for buttons or links -- they're decorative/gradient only + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <640px | Single column, reduced heading sizes, stacked cards | +| Tablet | 640-1024px | 2-column grids, moderate padding | +| Desktop | 1024-1280px | Full layout, 3-column feature grids | +| Large Desktop | >1280px | Centered content with generous margins | + +### Touch Targets +- Buttons use comfortable padding (8px-16px vertical) +- Navigation links at 14px with adequate spacing +- Badges have 6px horizontal padding minimum for tap targets +- Mobile nav toggle with 6px radius button + +### Collapsing Strategy +- Hero: 56px display -> 32px on mobile, weight 300 maintained +- Navigation: horizontal links + CTAs -> hamburger toggle +- Feature cards: 3-column -> 2-column -> single column stacked +- Dark brand sections: maintain full-width treatment, reduce internal padding +- Financial data tables: horizontal scroll on mobile +- Section spacing: 64px+ -> 40px on mobile +- Typography scale compresses: 56px -> 48px -> 32px hero sizes across breakpoints + +### Image Behavior +- Dashboard/product screenshots maintain blue-tinted shadow at all sizes +- Hero gradient decorations simplify on mobile +- Code blocks maintain `SourceCodePro` treatment, may horizontally scroll +- Card images maintain consistent 4px-6px border-radius + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: Stripe Purple (`#533afd`) +- CTA Hover: Purple Dark (`#4434d4`) +- Background: Pure White (`#ffffff`) +- Heading text: Deep Navy (`#061b31`) +- Body text: Slate (`#64748d`) +- Label text: Dark Slate (`#273951`) +- Border: Soft Blue (`#e5edf5`) +- Link: Stripe Purple (`#533afd`) +- Dark section: Brand Dark (`#1c1e54`) +- Success: Green (`#15be53`) +- Accent decorative: Ruby (`#ea2261`), Magenta (`#f96bee`) + +### Example Component Prompts +- "Create a hero section on white background. Headline at 48px sohne-var weight 300, line-height 1.15, letter-spacing -0.96px, color #061b31, font-feature-settings 'ss01'. Subtitle at 18px weight 300, line-height 1.40, color #64748d. Purple CTA button (#533afd, 4px radius, 8px 16px padding, white text) and ghost button (transparent, 1px solid #b9b9f9, #533afd text, 4px radius)." +- "Design a card: white background, 1px solid #e5edf5 border, 6px radius. Shadow: rgba(50,50,93,0.25) 0px 30px 45px -30px, rgba(0,0,0,0.1) 0px 18px 36px -18px. Title at 22px sohne-var weight 300, letter-spacing -0.22px, color #061b31, 'ss01'. Body at 16px weight 300, #64748d." +- "Build a success badge: rgba(21,190,83,0.2) background, #108c3d text, 4px radius, 1px 6px padding, 10px sohne-var weight 300, border 1px solid rgba(21,190,83,0.4)." +- "Create navigation: white sticky header with backdrop-filter blur(12px). sohne-var 14px weight 400 for links, #061b31 text, 'ss01'. Purple CTA 'Start now' right-aligned (#533afd bg, white text, 4px radius). Nav container 6px radius." +- "Design a dark brand section: #1c1e54 background, white text. Headline 32px sohne-var weight 300, letter-spacing -0.64px, 'ss01'. Body 16px weight 300, rgba(255,255,255,0.7). Cards inside use rgba(255,255,255,0.1) border with 6px radius." + +### Iteration Guide +1. Always enable `font-feature-settings: "ss01"` on sohne-var text -- this is the brand's typographic DNA +2. Weight 300 is the default; use 400 only for buttons/links/navigation +3. Shadow formula: `rgba(50,50,93,0.25) 0px Y1 B1 -S1, rgba(0,0,0,0.1) 0px Y2 B2 -S2` where Y1/B1 are larger (far shadow) and Y2/B2 are smaller (near shadow) +4. Heading color is `#061b31` (deep navy), body is `#64748d` (slate), labels are `#273951` (dark slate) +5. Border-radius stays in the 4px-8px range -- never use pill shapes or large rounding +6. Use `"tnum"` for any numbers in tables, charts, or financial displays +7. Dark sections use `#1c1e54` -- not black, not gray, but a deep branded indigo +8. SourceCodePro for code at 12px/500 with 2.00 line-height (very generous for readability) diff --git a/skills/creative/popular-web-designs/templates/supabase.md b/skills/creative/popular-web-designs/templates/supabase.md new file mode 100644 index 0000000..5e697b3 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/supabase.md @@ -0,0 +1,268 @@ +# Design System: Supabase + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `Source Code Pro` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Source Code Pro', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Supabase's website is a dark-mode-native developer platform that channels the aesthetic of a premium code editor — deep black backgrounds (`#0f0f0f`, `#171717`) with emerald green accents (`#3ecf8e`, `#00c573`) that reference the brand's open-source, PostgreSQL-green identity. The design system feels like it was born in a terminal window and evolved into a sophisticated marketing surface without losing its developer soul. + +The typography is built on "Circular" — a geometric sans-serif with rounded terminals that softens the technical edge. At 72px with a 1.00 line-height, the hero text is compressed to its absolute minimum vertical space, creating dense, impactful statements that waste nothing. The monospace companion (Source Code Pro) appears sparingly for uppercase technical labels with 1.2px letter-spacing, creating the "developer console" markers that connect the marketing site to the product experience. + +What makes Supabase distinctive is its sophisticated HSL-based color token system. Rather than flat hex values, Supabase uses HSL with alpha channels for nearly every color (`--colors-crimson4`, `--colors-purple5`, `--colors-slateA12`), enabling a nuanced layering system where colors interact through transparency. This creates depth through translucency — borders at `rgba(46, 46, 46)`, surfaces at `rgba(41, 41, 41, 0.84)`, and accents at partial opacity all blend with the dark background to create a rich, dimensional palette from minimal color ingredients. + +The green accent (`#3ecf8e`) appears selectively — in the Supabase logo, in link colors (`#00c573`), and in border highlights (`rgba(62, 207, 142, 0.3)`) — always as a signal of "this is Supabase" rather than as a decorative element. Pill-shaped buttons (9999px radius) for primary CTAs contrast with standard 6px radius for secondary elements, creating a clear visual hierarchy of importance. + +**Key Characteristics:** +- Dark-mode-native: near-black backgrounds (`#0f0f0f`, `#171717`) — never pure black +- Emerald green brand accent (`#3ecf8e`, `#00c573`) used sparingly as identity marker +- Circular font — geometric sans-serif with rounded terminals +- Source Code Pro for uppercase technical labels (1.2px letter-spacing) +- HSL-based color token system with alpha channels for translucent layering +- Pill buttons (9999px) for primary CTAs, 6px radius for secondary +- Neutral gray scale from `#171717` through `#898989` to `#fafafa` +- Border system using dark grays (`#2e2e2e`, `#363636`, `#393939`) +- Minimal shadows — depth through border contrast and transparency +- Radix color primitives (crimson, purple, violet, indigo, yellow, tomato, orange, slate) + +## 2. Color Palette & Roles + +### Brand +- **Supabase Green** (`#3ecf8e`): Primary brand color, logo, accent borders +- **Green Link** (`#00c573`): Interactive green for links and actions +- **Green Border** (`rgba(62, 207, 142, 0.3)`): Subtle green border accent + +### Neutral Scale (Dark Mode) +- **Near Black** (`#0f0f0f`): Primary button background, deepest surface +- **Dark** (`#171717`): Page background, primary canvas +- **Dark Border** (`#242424`): Horizontal rule, section dividers +- **Border Dark** (`#2e2e2e`): Card borders, tab borders +- **Mid Border** (`#363636`): Button borders, dividers +- **Border Light** (`#393939`): Secondary borders +- **Charcoal** (`#434343`): Tertiary borders, dark accents +- **Dark Gray** (`#4d4d4d`): Heavy secondary text +- **Mid Gray** (`#898989`): Muted text, link color +- **Light Gray** (`#b4b4b4`): Secondary link text +- **Near White** (`#efefef`): Light border, subtle surface +- **Off White** (`#fafafa`): Primary text, button text + +### Radix Color Tokens (HSL-based) +- **Slate Scale**: `--colors-slate5` through `--colors-slateA12` — neutral progression +- **Purple**: `--colors-purple4`, `--colors-purple5`, `--colors-purpleA7` — accent spectrum +- **Violet**: `--colors-violet10` (`hsl(251, 63.2%, 63.2%)`) — vibrant accent +- **Crimson**: `--colors-crimson4`, `--colors-crimsonA9` — warm accent / alert +- **Indigo**: `--colors-indigoA2` — subtle blue wash +- **Yellow**: `--colors-yellowA7` — attention/warning +- **Tomato**: `--colors-tomatoA4` — error accent +- **Orange**: `--colors-orange6` — warm accent + +### Surface & Overlay +- **Glass Dark** (`rgba(41, 41, 41, 0.84)`): Translucent dark overlay +- **Slate Alpha** (`hsla(210, 87.8%, 16.1%, 0.031)`): Ultra-subtle blue wash +- **Fixed Scale Alpha** (`hsla(200, 90.3%, 93.4%, 0.109)`): Light frost overlay + +### Shadows +- Supabase uses **almost no shadows** in its dark theme. Depth is created through border contrast and surface color differences rather than box-shadows. Focus states use `rgba(0, 0, 0, 0.1) 0px 4px 12px` — minimal, functional. + +## 3. Typography Rules + +### Font Families +- **Primary**: `Circular`, with fallbacks: `custom-font, Helvetica Neue, Helvetica, Arial` +- **Monospace**: `Source Code Pro`, with fallbacks: `Office Code Pro, Menlo` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Circular | 72px (4.50rem) | 400 | 1.00 (tight) | normal | Maximum density, zero waste | +| Section Heading | Circular | 36px (2.25rem) | 400 | 1.25 (tight) | normal | Feature section titles | +| Card Title | Circular | 24px (1.50rem) | 400 | 1.33 | -0.16px | Slight negative tracking | +| Sub-heading | Circular | 18px (1.13rem) | 400 | 1.56 | normal | Secondary headings | +| Body | Circular | 16px (1.00rem) | 400 | 1.50 | normal | Standard body text | +| Nav Link | Circular | 14px (0.88rem) | 500 | 1.00–1.43 | normal | Navigation items | +| Button | Circular | 14px (0.88rem) | 500 | 1.14 (tight) | normal | Button labels | +| Caption | Circular | 14px (0.88rem) | 400–500 | 1.43 | normal | Metadata, tags | +| Small | Circular | 12px (0.75rem) | 400 | 1.33 | normal | Fine print, footer links | +| Code Label | Source Code Pro | 12px (0.75rem) | 400 | 1.33 | 1.2px | `text-transform: uppercase` | + +### Principles +- **Weight restraint**: Nearly all text uses weight 400 (regular/book). Weight 500 appears only for navigation links and button labels. There is no bold (700) in the detected system — hierarchy is created through size, not weight. +- **1.00 hero line-height**: The hero text is compressed to absolute zero leading. This is the defining typographic gesture — text that feels like a terminal command: dense, efficient, no wasted vertical space. +- **Negative tracking on cards**: Card titles use -0.16px letter-spacing, a subtle tightening that differentiates them from body text without being obvious. +- **Monospace as ritual**: Source Code Pro in uppercase with 1.2px letter-spacing is the "developer console" voice — used sparingly for technical labels that connect to the product experience. +- **Geometric personality**: Circular's rounded terminals create warmth in what could otherwise be a cold, technical interface. The font is the humanizing element. + +## 4. Component Stylings + +### Buttons + +**Primary Pill (Dark)** +- Background: `#0f0f0f` +- Text: `#fafafa` +- Padding: 8px 32px +- Radius: 9999px (full pill) +- Border: `1px solid #fafafa` (white border on dark) +- Focus shadow: `rgba(0, 0, 0, 0.1) 0px 4px 12px` +- Use: Primary CTA ("Start your project") + +**Secondary Pill (Dark, Muted)** +- Background: `#0f0f0f` +- Text: `#fafafa` +- Padding: 8px 32px +- Radius: 9999px +- Border: `1px solid #2e2e2e` (dark border) +- Opacity: 0.8 +- Use: Secondary CTA alongside primary + +**Ghost Button** +- Background: transparent +- Text: `#fafafa` +- Padding: 8px +- Radius: 6px +- Border: `1px solid transparent` +- Use: Tertiary actions, icon buttons + +### Cards & Containers +- Background: dark surfaces (`#171717` or slightly lighter) +- Border: `1px solid #2e2e2e` or `#363636` +- Radius: 8px–16px +- No visible shadows — borders define edges +- Internal padding: 16px–24px + +### Tabs +- Border: `1px solid #2e2e2e` +- Radius: 9999px (pill tabs) +- Active: green accent or lighter surface +- Inactive: dark, muted + +### Links +- **Green**: `#00c573` — Supabase-branded links +- **Primary Light**: `#fafafa` — standard links on dark +- **Secondary**: `#b4b4b4` — muted links +- **Muted**: `#898989` — tertiary links, footer + +### Navigation +- Dark background matching page (`#171717`) +- Supabase logo with green icon +- Circular 14px weight 500 for nav links +- Clean horizontal layout with product dropdown +- Green "Start your project" CTA pill button +- Sticky header behavior + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 4px, 6px, 8px, 12px, 16px, 20px, 24px, 32px, 40px, 48px, 90px, 96px, 128px +- Notable large jumps: 48px → 90px → 96px → 128px for major section spacing + +### Grid & Container +- Centered content with generous max-width +- Full-width dark sections with constrained inner content +- Feature grids: icon-based grids with consistent card sizes +- Logo grids for "Trusted by" sections +- Footer: multi-column on dark background + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <600px | Single column, stacked layout | +| Desktop | >600px | Multi-column grids, expanded layout | + +*Note: Supabase uses a notably minimal breakpoint system — primarily a single 600px breakpoint, suggesting a mobile-first approach with progressive enhancement.* + +### Whitespace Philosophy +- **Dramatic section spacing**: 90px–128px between major sections creates a cinematic pacing — each section is its own scene in the dark void. +- **Dense content blocks**: Within sections, spacing is tight (16px–24px), creating concentrated information clusters. +- **Border-defined space**: Instead of whitespace + shadows for separation, Supabase uses thin borders on dark backgrounds — separation through line, not gap. + +### Border Radius Scale +- Standard (6px): Ghost buttons, small elements +- Comfortable (8px): Cards, containers +- Medium (11px–12px): Mid-size panels +- Large (16px): Feature cards, major containers +- Pill (9999px): Primary buttons, tab indicators + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, border `#2e2e2e` | Default state, most surfaces | +| Subtle Border (Level 1) | Border `#363636` or `#393939` | Interactive elements, hover | +| Focus (Level 2) | `rgba(0, 0, 0, 0.1) 0px 4px 12px` | Focus states only | +| Green Accent (Level 3) | Border `rgba(62, 207, 142, 0.3)` | Brand-highlighted elements | + +**Shadow Philosophy**: Supabase deliberately avoids shadows. In a dark-mode-native design, shadows are nearly invisible and serve no purpose. Instead, depth is communicated through a sophisticated border hierarchy — from `#242424` (barely visible) through `#2e2e2e` (standard) to `#393939` (prominent). The green accent border (`rgba(62, 207, 142, 0.3)`) at 30% opacity is the "elevated" state — the brand color itself becomes the depth signal. + +## 7. Do's and Don'ts + +### Do +- Use near-black backgrounds (`#0f0f0f`, `#171717`) — depth comes from the gray border hierarchy +- Apply Supabase green (`#3ecf8e`, `#00c573`) sparingly — it's an identity marker, not a decoration +- Use Circular at weight 400 for nearly everything — 500 only for buttons and nav +- Set hero text to 1.00 line-height — the zero-leading is the typographic signature +- Create depth through border color differences (`#242424` → `#2e2e2e` → `#363636`) +- Use pill shape (9999px) exclusively for primary CTAs and tabs +- Employ HSL-based colors with alpha for translucent layering effects +- Use Source Code Pro uppercase labels for developer-context markers + +### Don't +- Don't add box-shadows — they're invisible on dark backgrounds and break the border-defined depth system +- Don't use bold (700) text weight — the system uses 400 and 500 only +- Don't apply green to backgrounds or large surfaces — it's for borders, links, and small accents +- Don't use warm colors (crimson, orange) as primary design elements — they exist as semantic tokens for states +- Don't increase hero line-height above 1.00 — the density is intentional +- Don't use large border radius (16px+) on buttons — pills (9999px) or standard (6px), nothing in between +- Don't lighten the background above `#171717` for primary surfaces — the darkness is structural +- Don't forget the translucent borders — `rgba` border colors are the layering mechanism + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <600px | Single column, stacked features, condensed nav | +| Desktop | >600px | Multi-column grids, full nav, expanded sections | + +### Collapsing Strategy +- Hero: 72px → scales down proportionally +- Feature grids: multi-column → single column stacked +- Logo row: horizontal → wrapped grid +- Navigation: full → hamburger +- Section spacing: 90–128px → 48–64px +- Buttons: inline → full-width stacked + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: `#0f0f0f` (button), `#171717` (page) +- Text: `#fafafa` (primary), `#b4b4b4` (secondary), `#898989` (muted) +- Brand green: `#3ecf8e` (brand), `#00c573` (links) +- Borders: `#242424` (subtle), `#2e2e2e` (standard), `#363636` (prominent) +- Green border: `rgba(62, 207, 142, 0.3)` (accent) + +### Example Component Prompts +- "Create a hero section on #171717 background. Headline at 72px Circular weight 400, line-height 1.00, #fafafa text. Sub-text at 16px Circular weight 400, line-height 1.50, #b4b4b4. Pill CTA button (#0f0f0f bg, #fafafa text, 9999px radius, 8px 32px padding, 1px solid #fafafa border)." +- "Design a feature card: #171717 background, 1px solid #2e2e2e border, 16px radius. Title at 24px Circular weight 400, letter-spacing -0.16px. Body at 14px weight 400, #898989 text." +- "Build navigation bar: #171717 background. Circular 14px weight 500 for links, #fafafa text. Supabase logo with green icon left-aligned. Green pill CTA 'Start your project' right-aligned." +- "Create a technical label: Source Code Pro 12px, uppercase, letter-spacing 1.2px, #898989 text." +- "Design a framework logo grid: 6-column layout on dark, grayscale logos at 60% opacity, 1px solid #2e2e2e border between sections." + +### Iteration Guide +1. Start with #171717 background — everything is dark-mode-native +2. Green is the brand identity marker — use it for links, logo, and accent borders only +3. Depth comes from borders (#242424 → #2e2e2e → #363636), not shadows +4. Weight 400 is the default for everything — 500 only for interactive elements +5. Hero line-height of 1.00 is the signature typographic move +6. Pill (9999px) for primary actions, 6px for secondary, 8-16px for cards +7. HSL with alpha channels creates the sophisticated translucent layering diff --git a/skills/creative/popular-web-designs/templates/superhuman.md b/skills/creative/popular-web-designs/templates/superhuman.md new file mode 100644 index 0000000..b3c4c31 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/superhuman.md @@ -0,0 +1,265 @@ +# Design System: Superhuman + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Superhuman's website feels like opening a luxury envelope — predominantly white, immaculately clean, with a single dramatic gesture of color that commands attention. The hero section is a cinematic purple gradient, a deep twilight wash of `#1b1938` that evokes the moment just before dawn, overlaid with confident white typography. Below this dramatic entrance, the rest of the site is almost entirely white canvas with dark charcoal text, creating a stark but refined reading experience. + +The typography is the true signature: Super Sans VF, a custom variable font with unconventional weight stops (460, 540, 600, 700) that sit between traditional font weight categories. Weight 460 — slightly heavier than regular but lighter than medium — is the workhorse, creating text that feels more confident than typical 400-weight but never aggressive. The tight line-heights (0.96 on display text) compress headlines into dense, powerful blocks, while generous 1.50 line-height on body text provides airy readability. This tension between compressed power and breathing room defines the Superhuman typographic voice. + +The design philosophy is maximum confidence through minimum decoration. Warm cream buttons (`#e9e5dd`) instead of bright CTAs, a near-absence of borders and shadows, and lavender purple (`#cbb7fb`) as the sole accent color. It's a productivity tool that markets itself like a luxury brand — every pixel earns its place, nothing is merely decorative. The brand naming convention extends to colors: the primary purple is called "Mysteria," straddling blue and purple with deliberate ambiguity. + +**Key Characteristics:** +- Deep purple gradient hero (`#1b1938`) contrasting against a predominantly white content body +- Super Sans VF variable font with non-standard weight stops (460, 540, 600, 700) — sits between conventional weight categories +- Ultra-tight display line-height (0.96) creating compressed, powerful headlines +- Warm Cream (`#e9e5dd`) buttons instead of bright/saturated CTAs — understated luxury +- Lavender Purple (`#cbb7fb`) as the singular accent color — a soft, approachable purple +- Minimal border-radius scale: only 8px and 16px — no micro-rounding, no pill shapes +- Product screenshots dominate the content — the UI sells itself with minimal surrounding decoration + +## 2. Color Palette & Roles + +### Primary +- **Mysteria Purple** (`#1b1938`): Hero gradient background, deep purple that straddles blue-purple — the darkest expression of the brand +- **Lavender Glow** (`#cbb7fb`): Primary accent and highlight color — soft purple used for emphasis, decorative elements, and interactive highlights +- **Charcoal Ink** (`#292827`): Primary text and heading color on light surfaces — warm near-black with faint brown undertone + +### Secondary & Accent +- **Amethyst Link** (`#714cb6`): Underlined link text — mid-range purple that connects to the brand palette while signaling interactivity +- **Translucent White** (`color(srgb 1 1 1 / 0.95)`): Hero overlay text — near-white at 95% opacity for depth layering on dark surfaces +- **Misted White** (`color(srgb 1 1 1 / 0.8)`): Secondary text on dark surfaces — 80% opacity white for hierarchy on the hero gradient + +### Surface & Background +- **Pure White** (`#ffffff`): Primary page background — the dominant canvas color for all content sections +- **Warm Cream** (`#e9e5dd`): Button background — a warm, neutral cream that avoids the coldness of pure gray +- **Parchment Border** (`#dcd7d3`): Card and divider borders — warm light gray with slight pink undertone + +### Neutrals & Text +- **Charcoal Ink** (`#292827`): Primary heading and body text on white surfaces +- **Amethyst Link** (`#714cb6`): In-content links with underline decoration +- **Translucent White 95%** (`color(srgb 1 1 1 / 0.95)`): Primary text on dark/purple surfaces +- **Translucent White 80%** (`color(srgb 1 1 1 / 0.8)`): Secondary text on dark/purple surfaces + +### Semantic & Accent +- Superhuman operates with extreme color restraint — Lavender Glow (`#cbb7fb`) is the only true accent +- Interactive states are communicated through opacity shifts and underline decorations rather than color changes +- The warm cream button palette avoids any saturated semantic colors (no red errors, green success visible on marketing) + +### Gradient System +- **Hero Gradient**: Deep purple gradient starting from `#1b1938`, transitioning through purple-to-twilight tones across the hero section — the most dramatic visual element on the entire site +- **Content Transition**: The gradient dissolves into the white content area, creating a cinematic curtain-lift effect as the user scrolls +- No other gradients on the marketing site — the hero gradient is a singular dramatic gesture + +## 3. Typography Rules + +### Font Family +- **Display & Body**: `Super Sans VF` — custom variable font with non-standard weight axis. Fallbacks: `system-ui, -apple-system, Segoe UI, Roboto, Oxygen, Ubuntu, Cantarell, Fira Sans, Droid Sans, Helvetica Neue` +- **Product UI** (referenced in brand): `Messina Sans` / `Messina Serif` / `Messina Mono` from Luzi Type — used in the product itself for sans-serif-to-serif transitions + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Super Sans VF | 64px | 540 | 0.96 | 0px | Maximum compression, powerful block headlines | +| Section Display | Super Sans VF | 48px | 460 | 0.96 | -1.32px | Lighter weight for section introductions | +| Section Heading | Super Sans VF | 48px | 460 | 0.96 | 0px | Alternate section heading without tracking | +| Feature Title | Super Sans VF | 28px | 540 | 1.14 | -0.63px | Feature block headlines, tighter | +| Sub-heading Large | Super Sans VF | 26px | 460 | 1.30 | 0px | Content sub-sections | +| Card Heading | Super Sans VF | 22px | 460 | 0.76 | -0.315px | Card title with extreme compression | +| Body Heading | Super Sans VF | 20px | 460 | 1.20 | 0px | Bold content intros | +| Body Heading Alt | Super Sans VF | 20px | 460 | 1.10 | -0.55px | Tighter variant for emphasis | +| Body Heading Relaxed | Super Sans VF | 20px | 460 | 1.25 | -0.4px | More breathing room variant | +| Emphasis Body | Super Sans VF | 18px | 540 | 1.50 | -0.135px | Medium-weight body for callouts | +| Body | Super Sans VF | 16px | 460 | 1.50 | 0px | Standard reading text — generous line-height | +| Button / UI Bold | Super Sans VF | 16px | 700 | 1.00 | 0px | Bold UI elements | +| Button / UI Semi | Super Sans VF | 16px | 600 | 1.00 | 0px | Semi-bold navigation and labels | +| Nav Link | Super Sans VF | 16px | 460 | 1.20 | 0px | Navigation items | +| Caption | Super Sans VF | 14px | 500 | 1.20 | -0.315px | Small labels, metadata | +| Caption Semi | Super Sans VF | 14px | 600 | 1.29 | 0px | Emphasized small text | +| Caption Body | Super Sans VF | 14px | 460 | 1.50 | 0px | Small body text | +| Micro Label | Super Sans VF | 12px | 700 | 1.50 | 0px | Smallest text — badges, tags | + +### Principles +- **Non-standard weight axis**: Weights 460 and 540 are deliberately between conventional Regular (400) and Medium (500), creating a typographic texture that feels subtly "off" in a confident way — slightly heavier than expected, never quite bold +- **Extreme display compression**: Display headlines at 0.96 line-height collapse lines nearly on top of each other, creating dense typographic blocks that feel architectural +- **Body generosity**: In contrast, body text at 1.50 line-height is extremely spacious, ensuring comfortable reading after the dense headline impact +- **Selective negative tracking**: Letter-spacing is applied surgically — -1.32px on 48px headings, -0.63px on 28px features, but 0px on body text. The larger the text, the tighter the tracking +- **Variable font efficiency**: A single font file serves all weight variations (460–700), enabling smooth weight transitions and micro-adjustments + +## 4. Component Stylings + +### Buttons +- **Warm Cream Primary**: `#e9e5dd` background, Charcoal Ink (`#292827`) text, subtle rounded corners (8px radius), no visible border. The signature CTA — warm, muted, luxurious rather than aggressive +- **Dark Primary** (on light sections): `#292827` background with white text, 8px radius — inverse of the warm cream for contrast sections +- **Ghost / Text Link**: No background, underline decoration, Amethyst Link (`#714cb6`) or Charcoal Ink color depending on context +- **Hero CTA**: Warm Cream on the dark purple gradient — the cream color pops dramatically against `#1b1938` +- **Hover**: Subtle opacity or brightness shift — no dramatic color transformations + +### Cards & Containers +- **Content Card**: White background, Parchment Border (`#dcd7d3`) 1px border, 16px border-radius — clean and minimal +- **Dark Surface Card**: `#292827` border on dark sections, maintaining warm-neutral tone +- **Hero Surface**: Semi-transparent white border (`rgba(255, 255, 255, 0.2)`) on purple gradient — ghostly containment +- **Product Screenshot Cards**: Large product UI images with clean edges, minimal framing — the product itself is the visual +- **Hover**: Minimal state changes — consistency and calm over flashy interactions + +### Inputs & Forms +- Minimal form presence on the marketing site — Superhuman funnels users directly to signup +- Dark-bordered inputs with Charcoal Ink borders and warm-toned placeholder text +- Focus: Border emphasis increase, likely shifting from Parchment Border to Charcoal Ink + +### Navigation +- **Top nav**: Clean white background on content sections, transparent on hero gradient +- **Nav links**: Super Sans VF at 16px, weight 460/600 for hierarchy +- **CTA button**: Warm Cream (`#e9e5dd`) pill in the nav — subtle, not attention-grabbing +- **Sticky behavior**: Nav remains fixed on scroll with background transition +- **Mobile**: Collapses to hamburger menu with simplified layout + +### Image Treatment +- **Product screenshots**: Large, dominant product UI images showing the email interface — the product is the hero +- **Lifestyle photography**: A single dramatic image (silhouette against purple/red gradient) in the hero area — cinematic and editorial +- **Full-width presentation**: Screenshots span full container width with subtle shadow or no border +- **Aspect ratios**: Wide landscape ratios (roughly 16:9) for product screenshots +- **Color integration**: Screenshots are carefully color-graded to harmonize with the purple-to-white page flow + +### Testimonial / Social Proof +- "Your Superhuman suite" section with product feature grid +- Feature descriptions paired with product screenshots — proof through demonstration rather than quotes +- Clean grid layout with consistent card sizing + +## 5. Layout Principles + +### Spacing System +- **Base unit**: 8px +- **Scale**: 2px, 4px, 6px, 8px, 12px, 16px, 18px, 20px, 24px, 28px, 32px, 36px, 40px, 48px, 56px +- **Section padding**: 48px–80px vertical between major sections +- **Card padding**: 16px–32px internal spacing +- **Component gaps**: 8px–16px between related elements + +### Grid & Container +- **Max width**: ~1200px content container, centered +- **Column patterns**: Full-width hero, centered single-column for key messaging, 2-3 column grid for feature cards +- **Feature grid**: Even column distribution for "Your Superhuman suite" product showcase + +### Whitespace Philosophy +- **Confident emptiness**: Generous whitespace between sections signals premium positioning — every element has room to breathe +- **Product as content**: Large product screenshots fill space that lesser sites would fill with marketing copy +- **Progressive density**: The hero is spacious and cinematic, content sections become denser with feature grids, then opens up again for CTAs + +### Border Radius Scale +- **8px**: Buttons, inline elements (`span`, `button`, `div`) — the universal small radius +- **16px**: Cards, links, larger containers (`a`, card elements) — the universal large radius +- Only two radii in the entire system — radical simplicity. No micro-rounding (2px), no pill shapes (50px+) + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Level 0 (Flat) | No shadow, white background | Primary page canvas, most content surfaces | +| Level 1 (Border) | `1px solid #dcd7d3` (Parchment Border) | Card containment, section dividers | +| Level 2 (Dark Border) | `1px solid #292827` | Header elements, dark section separators | +| Level 3 (Glow) | Subtle shadow (from 6 shadow definitions detected) | Product screenshot containers, elevated cards | +| Level 4 (Hero Depth) | `rgba(255, 255, 255, 0.2)` transparent border | Elements on the dark purple gradient hero | + +### Shadow Philosophy +Superhuman's elevation system is remarkably restrained on the marketing site. Depth is primarily communicated through: +- **Border containment**: Warm-toned borders (`#dcd7d3`) at 1px create gentle separation +- **Color contrast**: The hero gradient creates massive depth through color shift rather than shadows +- **Product screenshots**: Screenshots themselves create depth by showing a layered UI within the flat page +- **Opacity layering**: Semi-transparent whites on the hero gradient create atmospheric depth layers + +### Decorative Depth +- **Hero gradient**: The `#1b1938` → white gradient transition is the primary depth device — a cinematic curtain effect +- **Lavender accents**: `#cbb7fb` Lavender Glow elements float above the dark gradient, creating a stellar/atmospheric effect +- **No glassmorphism**: Despite the translucent borders, there are no blur/frosted-glass effects +- **Photography depth**: The hero silhouette image creates natural atmospheric depth without artificial CSS + +## 7. Do's and Don'ts + +### Do +- Use Super Sans VF at weight 460 as the default — it's slightly heavier than regular, which is the brand's typographic signature +- Keep display headlines at 0.96 line-height — the compression is intentional and powerful +- Use Warm Cream (`#e9e5dd`) for primary buttons — not white, not gray, specifically warm cream +- Limit border-radius to 8px (small) and 16px (large) — the binary radius system is deliberate +- Apply negative letter-spacing on headlines only (-0.63px to -1.32px) — body text stays at 0px +- Use Lavender Glow (`#cbb7fb`) as the only accent color — it's the sole color departure from the neutral palette +- Let product screenshots be the primary visual content — the UI sells itself +- Maintain the dramatic hero gradient as a singular gesture — the rest of the page is white + +### Don't +- Use conventional font weights (400, 500, 600) — Superhuman's 460 and 540 are deliberately between standard stops +- Add bright or saturated CTA colors (blue, green, red) — buttons are intentionally muted in Warm Cream or Charcoal +- Introduce additional accent colors beyond Lavender Glow — the palette is deliberately restrained to one accent +- Apply shadows generously — depth comes from borders, color contrast, and photography, not box-shadows +- Use tight line-height on body text — display is compressed (0.96) but body is generous (1.50) +- Add decorative elements, icons, or illustrations — Superhuman relies on product UI and minimal typography +- Create pill-shaped buttons — the system uses 8px radius, not rounded pills +- Use pure black (`#000000`) for text — Charcoal Ink (`#292827`) is warmer and softer + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <768px | Single column, hero text reduces to ~36px, stacked feature cards, hamburger nav | +| Tablet | 768px–1024px | 2-column feature grid begins, hero text ~48px, nav partially visible | +| Desktop | 1024px–1440px | Full layout, 64px hero display, multi-column feature grid, full nav | +| Large Desktop | >1440px | Max-width container centered, generous side margins | + +### Touch Targets +- Buttons: 8px radius with comfortable padding — meets touch target guidelines +- Nav links: 16px text with adequate surrounding padding +- Mobile CTAs: Full-width Warm Cream buttons for easy thumb reach +- Links: Underline decoration provides clear tap affordance + +### Collapsing Strategy +- **Navigation**: Full horizontal nav → hamburger menu on mobile +- **Hero text**: 64px display → 48px → ~36px across breakpoints +- **Feature grid**: Multi-column product showcase → 2-column → single stacked column +- **Product screenshots**: Scale within containers, maintaining landscape ratios +- **Section spacing**: Reduces proportionally — generous desktop margins compress on mobile + +### Image Behavior +- Product screenshots scale responsively while maintaining aspect ratios +- Hero silhouette image crops or scales — maintains dramatic composition +- No art direction changes — same compositions across all breakpoints +- Lazy loading likely on below-fold product screenshots + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Hero Background: Mysteria Purple (`#1b1938`) +- Primary Text (light bg): Charcoal Ink (`#292827`) +- Primary Text (dark bg): Translucent White (`color(srgb 1 1 1 / 0.95)` — use `rgba(255,255,255,0.95)`) +- Accent: Lavender Glow (`#cbb7fb`) +- Button Background: Warm Cream (`#e9e5dd`) +- Border: Parchment Border (`#dcd7d3`) +- Link: Amethyst Link (`#714cb6`) +- Page Background: Pure White (`#ffffff`) + +### Example Component Prompts +- "Create a hero section with deep purple gradient background (#1b1938), 64px Super Sans heading at weight 540, line-height 0.96, white text at 95% opacity, and a warm cream button (#e9e5dd, 8px radius, #292827 text)" +- "Design a feature card with white background, 1px #dcd7d3 border, 16px radius, 20px Super Sans heading at weight 460, and 16px body text at weight 460 with 1.50 line-height in #292827" +- "Build a navigation bar with white background, Super Sans links at 16px weight 460, a warm cream CTA button (#e9e5dd, 8px radius), sticky positioning" +- "Create a product showcase section with centered 48px heading (weight 460, -1.32px letter-spacing, #292827), a large product screenshot below, on white background" +- "Design an accent badge using Lavender Glow (#cbb7fb) background, 8px radius, 12px bold text (weight 700), for category labels" + +### Iteration Guide +When refining existing screens generated with this design system: +1. Verify font weight is 460 (not 400 or 500) for body and 540 for display — the non-standard weights are essential +2. Check that display line-height is 0.96 — if headlines look too spaced, they're wrong +3. Ensure buttons use Warm Cream (#e9e5dd) not pure white or gray — the warmth is subtle but critical +4. Confirm the only accent color is Lavender Glow (#cbb7fb) — no other hues should appear +5. The overall tone should feel like a luxury product presentation — minimal, confident, with one dramatic color gesture in the hero diff --git a/skills/creative/popular-web-designs/templates/together.ai.md b/skills/creative/popular-web-designs/templates/together.ai.md new file mode 100644 index 0000000..581f592 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/together.ai.md @@ -0,0 +1,276 @@ +# Design System: Together AI + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Together AI's interface is a pastel-gradient dreamscape built for enterprise AI infrastructure — a design that somehow makes GPU clusters and model inference feel light, airy, and optimistic. The hero section blooms with soft pink-blue-lavender gradients and abstract, painterly illustrations that evoke clouds and flight, establishing a visual metaphor for the "AI-Native Cloud" proposition. Against this softness, the typography cuts through with precision: "The Future" display font at 64px with aggressive negative tracking (-1.92px) creates dense, authoritative headline blocks. + +The design straddles two worlds: a bright, white-canvas light side where pastel gradients and stats cards create an approachable platform overview, and a dark navy universe (`#010120` — not gray-black but a deep midnight blue) where research papers and technical content live. This dual-world approach elegantly separates the "business" messaging (light, friendly, stat-driven) from the "research" messaging (dark, serious, academic). + +What makes Together AI distinctive is its type system. "The Future" handles all display and body text with a geometric modernist aesthetic, while "PP Neue Montreal Mono" provides uppercase labels with meticulous letter-spacing — creating a "technical infrastructure company with taste" personality. The brand accents — magenta (`#ef2cc1`) and orange (`#fc4c02`) — appear sparingly in the gradient and illustrations, never polluting the clean UI. + +**Key Characteristics:** +- Soft pastel gradients (pink, blue, lavender) against pure white canvas +- Deep midnight blue (`#010120`) for dark/research sections — not gray-black +- Custom "The Future" font with aggressive negative letter-spacing throughout +- PP Neue Montreal Mono for uppercase technical labels +- Sharp geometry (4px, 8px radius) — not rounded, not pill +- Magenta (#ef2cc1) + orange (#fc4c02) brand accents in illustrations only +- Lavender (#bdbbff) as a soft secondary accent +- Enterprise stats prominently displayed (2x, 60%, 90%) +- Dark-blue-tinted shadows (rgba(1, 1, 32, 0.1)) + +## 2. Color Palette & Roles + +### Primary +- **Brand Magenta** (`#ef2cc1`): The primary brand accent — a vivid pink-magenta used in gradient illustrations and the highest-signal brand moments. Never used as UI chrome. +- **Brand Orange** (`#fc4c02`): The secondary brand accent — a vivid orange for gradient endpoints and warm accent moments. +- **Dark Blue** (`#010120`): The primary dark surface — a deep midnight blue-black used for research sections, footer, and dark containers. Not gray, not black — distinctly blue. + +### Secondary & Accent +- **Soft Lavender** (`#bdbbff`): A gentle blue-violet used for subtle accents, secondary indicators, and soft UI highlights. +- **Black 40** (`#00000066`): Semi-transparent black for de-emphasized overlays and secondary text. + +### Surface & Background +- **Pure White** (`#ffffff`): The primary light-section page background. +- **Dark Blue** (`#010120`): Dark-section backgrounds — research, footer, technical content. +- **Glass Light** (`rgba(255, 255, 255, 0.12)`): Frosted glass button backgrounds on dark sections. +- **Glass Dark** (`rgba(0, 0, 0, 0.08)`): Subtle tinted surfaces on light sections. + +### Neutrals & Text +- **Pure Black** (`#000000`): Primary text on light surfaces. +- **Pure White** (`#ffffff`): Primary text on dark surfaces. +- **Black 8%** (`rgba(0, 0, 0, 0.08)`): Borders and subtle containment on light surfaces. +- **White 12%** (`rgba(255, 255, 255, 0.12)`): Borders and containment on dark surfaces. + +### Gradient System +- **Pastel Cloud Gradient**: Soft pink → lavender → soft blue gradients in hero illustrations. These appear in abstract, painterly forms — clouds, feathers, flowing shapes — that create visual warmth without literal meaning. +- **Hero Gradient**: The hero background uses soft pastel tints layered over white, creating a dawn-like atmospheric effect. + +## 3. Typography Rules + +### Font Family +- **Primary**: `The Future`, with fallback: `Arial` +- **Monospace / Labels**: `PP Neue Montreal Mono`, with fallback: `Georgia` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | The Future | 64px (4rem) | 400–500 | 1.00–1.10 (tight) | -1.92px | Maximum impact, dense blocks | +| Section Heading | The Future | 40px (2.5rem) | 500 | 1.20 (tight) | -0.8px | Feature section titles | +| Sub-heading | The Future | 28px (1.75rem) | 500 | 1.15 (tight) | -0.42px | Card headings | +| Feature Title | The Future | 22px (1.38rem) | 500 | 1.15 (tight) | -0.22px | Small feature headings | +| Body Large | The Future | 18px (1.13rem) | 400–500 | 1.30 (tight) | -0.18px | Descriptions, sections | +| Body / Button | The Future | 16px (1rem) | 400–500 | 1.25–1.30 | -0.16px | Standard body, nav, buttons | +| Caption | The Future | 14px (0.88rem) | 400–500 | 1.40 | normal | Metadata, descriptions | +| Mono Label | PP Neue Montreal Mono | 16px (1rem) | 500 | 1.00 (tight) | 0.08px | Uppercase section labels | +| Mono Small | PP Neue Montreal Mono | 11px (0.69rem) | 500 | 1.00–1.40 | 0.055–0.08px | Small uppercase tags | +| Mono Micro | PP Neue Montreal Mono | 10px (0.63rem) | 400 | 1.40 | 0.05px | Smallest uppercase labels | + +### Principles +- **Negative tracking everywhere**: Every size of "The Future" uses negative letter-spacing (-0.16px to -1.92px), creating consistently tight, modern text. +- **Mono for structure**: PP Neue Montreal Mono in uppercase with positive letter-spacing creates technical "label" moments that structure the page without competing with display text. +- **Weight 500 as emphasis**: The system uses 400 (regular) and 500 (medium) — no bold. Medium weight marks headings and emphasis. +- **Tight line-heights throughout**: Even body text uses 1.25–1.30 line-height — tighter than typical, creating a dense, information-rich feel. + +## 4. Component Stylings + +### Buttons + +**Glass on Dark** +- Background: `rgba(255, 255, 255, 0.12)` (frosted glass) +- Text: Pure White (`#ffffff`) +- Radius: sharp (4px) +- Opacity: 0.5 +- Hover: transparent dark overlay +- Used on dark sections — subtle, glass-like + +**Dark Solid** +- Background: Dark Blue (`#010120`) or Pure Black +- Text: Pure White +- Radius: sharp (4px) +- The primary CTA on light surfaces + +**Outlined Light** +- Border: `1px solid rgba(0, 0, 0, 0.08)` +- Background: transparent or subtle glass +- Text: Pure Black +- Radius: sharp (4px) +- Secondary actions on light surfaces + +### Cards & Containers +- Background: Pure White or subtle glass tint +- Border: `1px solid rgba(0, 0, 0, 0.08)` on light; `1px solid rgba(255, 255, 255, 0.12)` on dark +- Radius: sharp (4px) for badges and small elements; comfortable (8px) for larger containers +- Shadow: dark-blue-tinted (`rgba(1, 1, 32, 0.1) 0px 4px 10px`) — warm and subtle +- Stats cards with large numbers prominently displayed + +### Badges / Tags +- Background: `rgba(0, 0, 0, 0.04)` (light) or `rgba(255, 255, 255, 0.12)` (dark) +- Text: Black (light) or White (dark) +- Padding: 2px 8px (compact) +- Radius: sharp (4px) +- Border: `1px solid rgba(0, 0, 0, 0.08)` +- PP Neue Montreal Mono, uppercase, 16px + +### Navigation +- Clean horizontal nav on white/transparent +- Logo: Together AI wordmark +- Links: The Future at 16px, weight 400 +- CTA: Dark solid button +- Hover: no text-decoration + +### Image Treatment +- Abstract pastel gradient illustrations (cloud/feather forms) +- Product UI screenshots on dark/light surfaces +- Team photos in editorial style +- Research paper cards with dark backgrounds + +### Distinctive Components + +**Stats Bar** +- Large performance metrics (2x, 60%, 90%) +- Bold display numbers +- Short descriptive captions beneath +- Clean horizontal layout + +**Mono Section Labels** +- PP Neue Montreal Mono, uppercase, 11px, letter-spacing 0.055px +- Used as navigational signposts throughout the page +- Technical, structured feel + +**Research Section** +- Dark Blue (#010120) background +- White text, research paper thumbnails +- Creates a distinct "academic" zone + +**Large Footer Logo** +- "together" wordmark rendered at massive scale in the dark footer +- Creates a brand-statement closing moment + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 4px, 8px, 10px, 12px, 16px, 20px, 24px, 32px, 44px, 48px, 80px, 100px, 120px +- Button/badge padding: 2px 8px (compact) +- Card internal padding: approximately 24–32px +- Section vertical spacing: generous (80–120px) + +### Grid & Container +- Max container width: approximately 1200px, centered +- Hero: centered with pastel gradient background +- Feature sections: multi-column card grids +- Stats: horizontal row of metric cards +- Research: dark full-width section + +### Whitespace Philosophy +- **Optimistic breathing room**: Generous spacing between sections creates an open, inviting feel that makes enterprise AI infrastructure feel accessible. +- **Dual atmosphere**: Light sections breathe with whitespace; dark sections are denser with content. +- **Stats as visual anchors**: Large numbers with small captions create natural focal points. + +### Border Radius Scale +- Sharp (4px): Buttons, badges, tags, small interactive elements — the primary radius +- Comfortable (8px): Larger containers, feature cards + +*This is a deliberately restrained radius system — no pills, no generous rounding. The sharp geometry contrasts with the soft pastel gradients.* + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Page background, text blocks | +| Contained (Level 1) | `1px solid rgba(0,0,0,0.08)` (light) or `rgba(255,255,255,0.12)` (dark) | Cards, badges, containers | +| Elevated (Level 2) | `rgba(1, 1, 32, 0.1) 0px 4px 10px` | Feature cards, hover states | +| Dark Zone (Level 3) | Dark Blue (#010120) full-width background | Research, footer, technical sections | + +**Shadow Philosophy**: Together AI uses a single, distinctive shadow — tinted with Dark Blue (`rgba(1, 1, 32, 0.1)`) rather than generic black. This gives elevated elements a subtle blue-ish cast that ties them to the brand's midnight-blue dark mode. The shadow is soft (10px blur, 4px offset) and always downward — creating gentle paper-hover elevation. + +## 7. Do's and Don'ts + +### Do +- Use pastel gradients (pink/blue/lavender) for hero illustrations and decorative backgrounds +- Use Dark Blue (#010120) for dark sections — never generic gray-black +- Apply negative letter-spacing on all "The Future" text (scaled by size) +- Use PP Neue Montreal Mono in uppercase for section labels and technical markers +- Keep border-radius sharp (4px) for badges and interactive elements +- Use the dark-blue-tinted shadow for elevation +- Maintain the light/dark section duality — business (light) vs research (dark) +- Show enterprise stats prominently with large display numbers + +### Don't +- Don't use Brand Magenta (#ef2cc1) or Brand Orange (#fc4c02) as UI colors — they're for illustrations only +- Don't use pill-shaped or generously rounded corners — the geometry is sharp +- Don't use generic gray-black for dark sections — always Dark Blue (#010120) +- Don't use positive letter-spacing on "The Future" — it's always negative +- Don't use bold (700+) weight — 400–500 is the full range +- Don't use warm-toned shadows — always dark-blue-tinted +- Don't reduce section spacing below 48px — the open feeling is core +- Don't mix in additional typefaces — "The Future" + PP Neue Montreal Mono is the pair + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <479px | Compact layout, stacked everything | +| Large Mobile | 479–767px | Single column, hamburger nav | +| Tablet | 768–991px | 2-column grids begin | +| Desktop | 992px+ | Full multi-column layout | + +### Touch Targets +- Buttons with adequate padding +- Card surfaces as touch targets +- Navigation links at comfortable 16px + +### Collapsing Strategy +- **Navigation**: Collapses to hamburger on mobile +- **Hero text**: 64px → 40px → 28px progressive scaling +- **Stats bar**: Horizontal → stacked vertical +- **Feature grids**: Multi-column → single column +- **Research section**: Cards stack vertically + +### Image Behavior +- Pastel illustrations scale proportionally +- Product screenshots maintain aspect ratio +- Team photos scale within containers + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Text (light): "Pure Black (#000000)" +- Primary Text (dark): "Pure White (#ffffff)" +- Page Background: "Pure White (#ffffff)" +- Dark Surface: "Dark Blue (#010120)" +- Brand Accent 1: "Brand Magenta (#ef2cc1)" +- Brand Accent 2: "Brand Orange (#fc4c02)" +- Soft Accent: "Soft Lavender (#bdbbff)" +- Border (light): "rgba(0, 0, 0, 0.08)" + +### Example Component Prompts +- "Create a hero section on white with soft pastel gradients (pink → lavender → blue) as background. Headline at 64px 'The Future' weight 500, line-height 1.10, letter-spacing -1.92px. Pure Black text. Include a dark blue CTA button (#010120, 4px radius)." +- "Design a stats card: large display number (64px, weight 500) with a small caption below (14px). White background, 8px radius, dark-blue-tinted shadow (rgba(1, 1, 32, 0.1) 0px 4px 10px)." +- "Build a section label: PP Neue Montreal Mono, 11px, weight 500, uppercase, letter-spacing 0.055px. Black text on light, white on dark." +- "Create a dark research section: Dark Blue (#010120) background. White text, section heading at 40px 'The Future' weight 500, letter-spacing -0.8px. Cards with rgba(255, 255, 255, 0.12) border." +- "Design a badge: 4px radius, rgba(0, 0, 0, 0.04) background, 1px solid rgba(0, 0, 0, 0.08) border, 'The Future' 16px text. Padding: 2px 8px." + +### Iteration Guide +1. Always specify negative letter-spacing for "The Future" — it's scaled by size +2. Dark sections use #010120 (midnight blue), never generic black +3. Shadows are always dark-blue-tinted: rgba(1, 1, 32, 0.1) +4. Mono labels are always uppercase with positive letter-spacing +5. Keep radius sharp (4px or 8px) — no pills, no generous rounding +6. Pastel gradients are for decoration, not UI chrome diff --git a/skills/creative/popular-web-designs/templates/uber.md b/skills/creative/popular-web-designs/templates/uber.md new file mode 100644 index 0000000..bdd4d3f --- /dev/null +++ b/skills/creative/popular-web-designs/templates/uber.md @@ -0,0 +1,308 @@ +# Design System: Uber + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `DM Sans` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'DM Sans', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Uber's design language is a masterclass in confident minimalism -- a black-and-white universe where every pixel serves a purpose and nothing decorates without earning its place. The entire experience is built on a stark duality: jet black (`#000000`) and pure white (`#ffffff`), with virtually no mid-tone grays diluting the message. This isn't the sterile minimalism of a startup that hasn't finished designing -- it's the deliberate restraint of a brand so established it can afford to whisper. + +The signature typeface, UberMove, is a proprietary geometric sans-serif with a distinctly square, engineered quality. Headlines in UberMove Bold at 52px carry the weight of a billboard -- authoritative, direct, unapologetic. The companion face UberMoveText handles body copy and buttons with a slightly softer, more readable character at medium weight (500). Together, they create a typographic system that feels like a transit map: clear, efficient, built for scanning at speed. + +What makes Uber's design truly distinctive is its use of full-bleed photography and illustration paired with pill-shaped interactive elements (999px border-radius). Navigation chips, CTA buttons, and category selectors all share this capsule shape, creating a tactile, thumb-friendly interface language that's unmistakably Uber. The illustrations -- warm, slightly stylized scenes of drivers, riders, and cityscapes -- inject humanity into what could otherwise be a cold, monochrome system. The site alternates between white content sections and a full-black footer, with card-based layouts using the gentlest possible shadows (rgba(0,0,0,0.12-0.16)) to create subtle lift without breaking the flat aesthetic. + +**Key Characteristics:** +- Pure black-and-white foundation with virtually no mid-tone grays in the UI chrome +- UberMove (headlines) + UberMoveText (body/UI) -- proprietary geometric sans-serif family +- Pill-shaped everything: buttons, chips, nav items all use 999px border-radius +- Warm, human illustrations contrasting the stark monochrome interface +- Card-based layout with whisper-soft shadows (0.12-0.16 opacity) +- 8px spacing grid with compact, information-dense layouts +- Bold photography integrated as full-bleed hero backgrounds +- Black footer anchoring the page with a dark, high-contrast environment + +## 2. Color Palette & Roles + +### Primary +- **Uber Black** (`#000000`): The defining brand color -- used for primary buttons, headlines, navigation text, and the footer. Not "near-black" or "off-black," but true, uncompromising black. +- **Pure White** (`#ffffff`): The primary surface color and inverse text. Used for page backgrounds, card surfaces, and text on black elements. + +### Interactive & Button States +- **Hover Gray** (`#e2e2e2`): White button hover state -- a clean, cool light gray that provides clear feedback without warmth. +- **Hover Light** (`#f3f3f3`): Subtle hover for elevated white buttons -- barely-there gray for gentle interaction feedback. +- **Chip Gray** (`#efefef`): Background for secondary/filter buttons and navigation chips -- a neutral, ultra-light gray. + +### Text & Content +- **Body Gray** (`#4b4b4b`): Secondary text and footer links -- a true mid-gray with no warm or cool bias. +- **Muted Gray** (`#afafaf`): Tertiary text, de-emphasized footer links, and placeholder content. + +### Borders & Separation +- **Border Black** (`#000000`): Thin 1px borders for structural containment -- used sparingly on dividers and form containers. + +### Shadows & Depth +- **Shadow Light** (`rgba(0, 0, 0, 0.12)`): Standard card elevation -- a featherweight lift for content cards. +- **Shadow Medium** (`rgba(0, 0, 0, 0.16)`): Slightly stronger elevation for floating action buttons and overlays. +- **Button Press** (`rgba(0, 0, 0, 0.08)`): Inset shadow for active/pressed states on secondary buttons. + +### Link States +- **Default Link Blue** (`#0000ee`): Standard browser blue for text links with underline -- used in body content. +- **Link White** (`#ffffff`): Links on dark surfaces -- used in footer and dark sections. +- **Link Black** (`#000000`): Links on light surfaces with underline decoration. + +### Gradient System +- Uber's design is **entirely gradient-free**. The black/white duality and flat color blocks create all visual hierarchy. No gradients appear anywhere in the system -- every surface is a solid color, every transition is a hard edge or a shadow. + +## 3. Typography Rules + +### Font Family +- **Headline / Display**: `UberMove`, with fallbacks: `UberMoveText, system-ui, Helvetica Neue, Helvetica, Arial, sans-serif` +- **Body / UI**: `UberMoveText`, with fallbacks: `system-ui, Helvetica Neue, Helvetica, Arial, sans-serif` + +*Note: UberMove and UberMoveText are proprietary typefaces. For external implementations, use `system-ui` or Inter as the closest available substitute. The geometric, square-proportioned character of UberMove can be approximated with Inter or DM Sans.* + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Notes | +|------|------|------|--------|-------------|-------| +| Display / Hero | UberMove | 52px (3.25rem) | 700 | 1.23 (tight) | Maximum impact, billboard presence | +| Section Heading | UberMove | 36px (2.25rem) | 700 | 1.22 (tight) | Major section anchors | +| Card Title | UberMove | 32px (2rem) | 700 | 1.25 (tight) | Card and feature headings | +| Sub-heading | UberMove | 24px (1.5rem) | 700 | 1.33 | Secondary section headers | +| Small Heading | UberMove | 20px (1.25rem) | 700 | 1.40 | Compact headings, list titles | +| Nav / UI Large | UberMoveText | 18px (1.13rem) | 500 | 1.33 | Navigation links, prominent UI text | +| Body / Button | UberMoveText | 16px (1rem) | 400-500 | 1.25-1.50 | Standard body text, button labels | +| Caption | UberMoveText | 14px (0.88rem) | 400-500 | 1.14-1.43 | Metadata, descriptions, small links | +| Micro | UberMoveText | 12px (0.75rem) | 400 | 1.67 (relaxed) | Fine print, legal text | + +### Principles +- **Bold headlines, medium body**: UberMove headings are exclusively weight 700 (bold) -- every headline hits with billboard force. UberMoveText body and UI text uses 400-500, creating a clear visual hierarchy through weight contrast. +- **Tight heading line-heights**: All headlines use line-heights between 1.22-1.40 -- compact and punchy, designed for scanning rather than reading. +- **Functional typography**: There is no decorative type treatment anywhere. No letter-spacing, no text-transform, no ornamental sizing. Every text element serves a direct communication purpose. +- **Two fonts, strict roles**: UberMove is exclusively for headings. UberMoveText is exclusively for body, buttons, links, and UI. The boundary is never crossed. + +## 4. Component Stylings + +### Buttons + +**Primary Black (CTA)** +- Background: Uber Black (`#000000`) +- Text: Pure White (`#ffffff`) +- Padding: 10px 12px +- Radius: 999px (full pill) +- Outline: none +- Focus: inset ring `rgb(255,255,255) 0px 0px 0px 2px` +- The primary action button -- bold, high-contrast, unmissable + +**Secondary White** +- Background: Pure White (`#ffffff`) +- Text: Uber Black (`#000000`) +- Padding: 10px 12px +- Radius: 999px (full pill) +- Hover: background shifts to Hover Gray (`#e2e2e2`) +- Focus: background shifts to Hover Gray, inset ring appears +- Used on dark surfaces or as a secondary action alongside Primary Black + +**Chip / Filter** +- Background: Chip Gray (`#efefef`) +- Text: Uber Black (`#000000`) +- Padding: 14px 16px +- Radius: 999px (full pill) +- Active: inset shadow `rgba(0,0,0,0.08)` +- Navigation chips, category selectors, filter toggles + +**Floating Action** +- Background: Pure White (`#ffffff`) +- Text: Uber Black (`#000000`) +- Padding: 14px +- Radius: 999px (full pill) +- Shadow: `rgba(0,0,0,0.16) 0px 2px 8px 0px` +- Transform: `translateY(2px)` slight offset +- Hover: background shifts to `#f3f3f3` +- Map controls, scroll-to-top, floating CTAs + +### Cards & Containers +- Background: Pure White (`#ffffff`) on white pages; no distinct card background differentiation +- Border: none by default -- cards are defined by shadow, not stroke +- Radius: 8px for standard content cards; 12px for featured/promoted cards +- Shadow: `rgba(0,0,0,0.12) 0px 4px 16px 0px` for standard lift +- Cards are content-dense with minimal internal padding +- Image-led cards use full-bleed imagery with text overlay or below + +### Inputs & Forms +- Text: Uber Black (`#000000`) +- Background: Pure White (`#ffffff`) +- Border: 1px solid Black (`#000000`) -- the only place visible borders appear prominently +- Radius: 8px +- Padding: standard comfortable spacing +- Focus: no extracted custom focus state -- relies on standard browser focus ring + +### Navigation +- Sticky top navigation with white background +- Logo: Uber wordmark/icon at 24x24px in black +- Links: UberMoveText at 14-18px, weight 500, in Uber Black +- Pill-shaped nav chips with Chip Gray (`#efefef`) background for category navigation ("Ride", "Drive", "Business", "Uber Eats") +- Menu toggle: circular button with 50% border-radius +- Mobile: hamburger menu pattern + +### Image Treatment +- Warm, hand-illustrated scenes (not photographs for feature sections) +- Illustration style: slightly stylized people, warm color palette within illustrations, contemporary vibe +- Hero sections use bold photography or illustration as full-width backgrounds +- QR codes for app download CTAs +- All imagery uses standard 8px or 12px border-radius when contained in cards + +### Distinctive Components + +**Category Pill Navigation** +- Horizontal row of pill-shaped buttons for top-level navigation ("Ride", "Drive", "Business", "Uber Eats", "About") +- Each pill: Chip Gray background, black text, 999px radius +- Active state indicated by black background with white text (inversion) + +**Hero with Dual Action** +- Split hero: text/CTA on left, map/illustration on right +- Two input fields side by side for pickup/destination +- "See prices" CTA button in black pill + +**Plan-Ahead Cards** +- Cards promoting features like "Uber Reserve" and trip planning +- Illustration-heavy with warm, human-centric imagery +- Black CTA buttons with white text at bottom + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 4px, 6px, 8px, 10px, 12px, 14px, 16px, 18px, 20px, 24px, 32px +- Button padding: 10px 12px (compact) or 14px 16px (comfortable) +- Card internal padding: approximately 24-32px +- Section vertical spacing: generous but efficient -- approximately 64-96px between major sections + +### Grid & Container +- Max container width: approximately 1136px, centered +- Hero: split layout with text left, visual right +- Feature sections: 2-column card grids or full-width single-column +- Footer: multi-column link grid on black background +- Full-width sections extending to viewport edges + +### Whitespace Philosophy +- **Efficient, not airy**: Uber's whitespace is functional -- enough to separate, never enough to feel empty. This is transit-system spacing: compact, clear, purpose-driven. +- **Content-dense cards**: Cards pack information tightly with minimal internal spacing, relying on shadow and radius to define boundaries. +- **Section breathing room**: Major sections get generous vertical spacing, but within sections, elements are closely grouped. + +### Border Radius Scale +- Sharp (0px): No square corners used in interactive elements +- Standard (8px): Content cards, input fields, listboxes +- Comfortable (12px): Featured cards, larger containers, link cards +- Full Pill (999px): All buttons, chips, navigation items, pills +- Circle (50%): Avatar images, icon containers, circular controls + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, solid background | Page background, inline content, text sections | +| Subtle (Level 1) | `rgba(0,0,0,0.12) 0px 4px 16px` | Standard content cards, feature blocks | +| Medium (Level 2) | `rgba(0,0,0,0.16) 0px 4px 16px` | Elevated cards, overlay elements | +| Floating (Level 3) | `rgba(0,0,0,0.16) 0px 2px 8px` + translateY(2px) | Floating action buttons, map controls | +| Pressed (Level 4) | `rgba(0,0,0,0.08) inset` (999px spread) | Active/pressed button states | +| Focus Ring | `rgb(255,255,255) 0px 0px 0px 2px inset` | Keyboard focus indicators | + +**Shadow Philosophy**: Uber uses shadow purely as a structural tool, never decoratively. Shadows are always black at very low opacity (0.08-0.16), creating the bare minimum lift needed to separate content layers. The blur radii are moderate (8-16px) -- enough to feel natural but never dramatic. There are no colored shadows, no layered shadow stacks, and no ambient glow effects. Depth is communicated more through the black/white section contrast than through shadow elevation. + +## 7. Do's and Don'ts + +### Do +- Use true black (`#000000`) and pure white (`#ffffff`) as the primary palette -- the stark contrast IS Uber +- Use 999px border-radius for all buttons, chips, and pill-shaped navigation elements +- Keep all headings in UberMove Bold (700) for billboard-level impact +- Use whisper-soft shadows (0.12-0.16 opacity) for card elevation -- barely visible +- Maintain the compact, information-dense layout style -- Uber prioritizes efficiency over airiness +- Use warm, human-centric illustrations to soften the monochrome interface +- Apply 8px radius for content cards and 12px for featured containers +- Use UberMoveText at weight 500 for navigation and prominent UI text +- Pair black primary buttons with white secondary buttons for dual-action layouts + +### Don't +- Don't introduce color into the UI chrome -- Uber's interface is strictly black, white, and gray +- Don't use rounded corners less than 999px on buttons -- the full-pill shape is a core identity element +- Don't apply heavy shadows or drop shadows with high opacity -- depth is whisper-subtle +- Don't use serif fonts anywhere -- Uber's typography is exclusively geometric sans-serif +- Don't create airy, spacious layouts with excessive whitespace -- Uber's density is intentional +- Don't use gradients or color overlays -- every surface is a flat, solid color +- Don't mix UberMove into body text or UberMoveText into headlines -- the hierarchy is strict +- Don't use decorative borders -- borders are functional (inputs, dividers) or absent entirely +- Don't soften the black/white contrast with off-whites or near-blacks -- the duality is deliberate + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | 320px | Minimum layout, single column, stacked inputs, compact typography | +| Mobile | 600px | Standard mobile, stacked layout, hamburger nav | +| Tablet Small | 768px | Two-column grids begin, expanded card layouts | +| Tablet | 1119px | Full tablet layout, side-by-side hero content | +| Desktop Small | 1120px | Desktop grid activates, horizontal nav pills | +| Desktop | 1136px | Full desktop layout, maximum container width, split hero | + +### Touch Targets +- All pill buttons: minimum 44px height (10-14px vertical padding + line-height) +- Navigation chips: generous 14px 16px padding for comfortable thumb tapping +- Circular controls (menu, close): 50% radius ensures large, easy-to-hit targets +- Card surfaces serve as full-area touch targets on mobile + +### Collapsing Strategy +- **Navigation**: Horizontal pill nav collapses to hamburger menu with circular toggle +- **Hero**: Split layout (text + map/visual) stacks to single column -- text above, visual below +- **Input fields**: Side-by-side pickup/destination inputs stack vertically +- **Feature cards**: 2-column grid collapses to full-width stacked cards +- **Headings**: 52px display scales down through 36px, 32px, 24px, 20px +- **Footer**: Multi-column link grid collapses to accordion or stacked single column +- **Category pills**: Horizontal scroll with overflow on smaller screens + +### Image Behavior +- Illustrations scale proportionally within their containers +- Hero imagery maintains aspect ratio, may crop on smaller screens +- QR code sections hide on mobile (app download shifts to direct store links) +- Card imagery maintains 8-12px border radius at all sizes + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Button: "Uber Black (#000000)" +- Page Background: "Pure White (#ffffff)" +- Button Text (on black): "Pure White (#ffffff)" +- Button Text (on white): "Uber Black (#000000)" +- Secondary Text: "Body Gray (#4b4b4b)" +- Tertiary Text: "Muted Gray (#afafaf)" +- Chip Background: "Chip Gray (#efefef)" +- Hover State: "Hover Gray (#e2e2e2)" +- Card Shadow: "rgba(0,0,0,0.12) 0px 4px 16px" +- Footer Background: "Uber Black (#000000)" + +### Example Component Prompts +- "Create a hero section on Pure White (#ffffff) with a headline at 52px UberMove Bold (700), line-height 1.23. Use Uber Black (#000000) text. Add a subtitle in Body Gray (#4b4b4b) at 16px UberMoveText weight 400 with 1.50 line-height. Place an Uber Black (#000000) pill CTA button with Pure White text, 999px radius, padding 10px 12px." +- "Design a category navigation bar with horizontal pill buttons. Each pill: Chip Gray (#efefef) background, Uber Black (#000000) text, 14px 16px padding, 999px border-radius. Active pill inverts to Uber Black background with Pure White text. Use UberMoveText at 14px weight 500." +- "Build a feature card on Pure White (#ffffff) with 8px border-radius and shadow rgba(0,0,0,0.12) 0px 4px 16px. Title in UberMove at 24px weight 700, description in Body Gray (#4b4b4b) at 16px UberMoveText. Add a black pill CTA button at the bottom." +- "Create a dark footer on Uber Black (#000000) with Pure White (#ffffff) heading text in UberMove at 20px weight 700. Footer links in Muted Gray (#afafaf) at 14px UberMoveText. Links hover to Pure White. Multi-column grid layout." +- "Design a floating action button with Pure White (#ffffff) background, 999px radius, 14px padding, and shadow rgba(0,0,0,0.16) 0px 2px 8px. Hover shifts background to #f3f3f3. Use for scroll-to-top or map controls." + +### Iteration Guide +1. Focus on ONE component at a time +2. Reference the strict black/white palette -- "use Uber Black (#000000)" not "make it dark" +3. Always specify 999px radius for buttons and pills -- this is non-negotiable for the Uber identity +4. Describe the font family explicitly -- "UberMove Bold for the heading, UberMoveText Medium for the label" +5. For shadows, use "whisper shadow (rgba(0,0,0,0.12) 0px 4px 16px)" -- never heavy drop shadows +6. Keep layouts compact and information-dense -- Uber is efficient, not airy +7. Illustrations should be warm and human -- describe "stylized people in warm tones" not abstract shapes +8. Pair black CTAs with white secondaries for balanced dual-action layouts diff --git a/skills/creative/popular-web-designs/templates/vercel.md b/skills/creative/popular-web-designs/templates/vercel.md new file mode 100644 index 0000000..7ecd144 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/vercel.md @@ -0,0 +1,323 @@ +# Design System: Vercel + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Geist` | **Mono:** `Geist Mono` +> - **Font stack (CSS):** `font-family: 'Geist', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Geist Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Vercel's website is the visual thesis of developer infrastructure made invisible — a design system so restrained it borders on philosophical. The page is overwhelmingly white (`#ffffff`) with near-black (`#171717`) text, creating a gallery-like emptiness where every element earns its pixel. This isn't minimalism as decoration; it's minimalism as engineering principle. The Geist design system treats the interface like a compiler treats code — every unnecessary token is stripped away until only structure remains. + +The custom Geist font family is the crown jewel. Geist Sans uses aggressive negative letter-spacing (-2.4px to -2.88px at display sizes), creating headlines that feel compressed, urgent, and engineered — like code that's been minified for production. At body sizes, the tracking relaxes but the geometric precision persists. Geist Mono completes the system as the monospace companion for code, terminal output, and technical labels. Both fonts enable OpenType `"liga"` (ligatures) globally, adding a layer of typographic sophistication that rewards close reading. + +What distinguishes Vercel from other monochrome design systems is its shadow-as-border philosophy. Instead of traditional CSS borders, Vercel uses `box-shadow: 0px 0px 0px 1px rgba(0,0,0,0.08)` — a zero-offset, zero-blur, 1px-spread shadow that creates a border-like line without the box model implications. This technique allows borders to exist in the shadow layer, enabling smoother transitions, rounded corners without clipping, and a subtler visual weight than traditional borders. The entire depth system is built on layered, multi-value shadow stacks where each layer serves a specific purpose: one for the border, one for soft elevation, one for ambient depth. + +**Key Characteristics:** +- Geist Sans with extreme negative letter-spacing (-2.4px to -2.88px at display) — text as compressed infrastructure +- Geist Mono for code and technical labels with OpenType `"liga"` globally +- Shadow-as-border technique: `box-shadow 0px 0px 0px 1px` replaces traditional borders throughout +- Multi-layer shadow stacks for nuanced depth (border + elevation + ambient in single declarations) +- Near-pure white canvas with `#171717` text — not quite black, creating micro-contrast softness +- Workflow-specific accent colors: Ship Red (`#ff5b4f`), Preview Pink (`#de1d8d`), Develop Blue (`#0a72ef`) +- Focus ring system using `hsla(212, 100%, 48%, 1)` — a saturated blue for accessibility +- Pill badges (9999px) with tinted backgrounds for status indicators + +## 2. Color Palette & Roles + +### Primary +- **Vercel Black** (`#171717`): Primary text, headings, dark surface backgrounds. Not pure black — the slight warmth prevents harshness. +- **Pure White** (`#ffffff`): Page background, card surfaces, button text on dark. +- **True Black** (`#000000`): Secondary use, `--geist-console-text-color-default`, used in specific console/code contexts. + +### Workflow Accent Colors +- **Ship Red** (`#ff5b4f`): `--ship-text`, the "ship to production" workflow step — warm, urgent coral-red. +- **Preview Pink** (`#de1d8d`): `--preview-text`, the preview deployment workflow — vivid magenta-pink. +- **Develop Blue** (`#0a72ef`): `--develop-text`, the development workflow — bright, focused blue. + +### Console / Code Colors +- **Console Blue** (`#0070f3`): `--geist-console-text-color-blue`, syntax highlighting blue. +- **Console Purple** (`#7928ca`): `--geist-console-text-color-purple`, syntax highlighting purple. +- **Console Pink** (`#eb367f`): `--geist-console-text-color-pink`, syntax highlighting pink. + +### Interactive +- **Link Blue** (`#0072f5`): Primary link color with underline decoration. +- **Focus Blue** (`hsla(212, 100%, 48%, 1)`): `--ds-focus-color`, focus ring on interactive elements. +- **Ring Blue** (`rgba(147, 197, 253, 0.5)`): `--tw-ring-color`, Tailwind ring utility. + +### Neutral Scale +- **Gray 900** (`#171717`): Primary text, headings, nav text. +- **Gray 600** (`#4d4d4d`): Secondary text, description copy. +- **Gray 500** (`#666666`): Tertiary text, muted links. +- **Gray 400** (`#808080`): Placeholder text, disabled states. +- **Gray 100** (`#ebebeb`): Borders, card outlines, dividers. +- **Gray 50** (`#fafafa`): Subtle surface tint, inner shadow highlight. + +### Surface & Overlay +- **Overlay Backdrop** (`hsla(0, 0%, 98%, 1)`): `--ds-overlay-backdrop-color`, modal/dialog backdrop. +- **Selection Text** (`hsla(0, 0%, 95%, 1)`): `--geist-selection-text-color`, text selection highlight. +- **Badge Blue Bg** (`#ebf5ff`): Pill badge background, tinted blue surface. +- **Badge Blue Text** (`#0068d6`): Pill badge text, darker blue for readability. + +### Shadows & Depth +- **Border Shadow** (`rgba(0, 0, 0, 0.08) 0px 0px 0px 1px`): The signature — replaces traditional borders. +- **Subtle Elevation** (`rgba(0, 0, 0, 0.04) 0px 2px 2px`): Minimal lift for cards. +- **Card Stack** (`rgba(0,0,0,0.08) 0px 0px 0px 1px, rgba(0,0,0,0.04) 0px 2px 2px, rgba(0,0,0,0.04) 0px 8px 8px -8px, #fafafa 0px 0px 0px 1px`): Full multi-layer card shadow. +- **Ring Border** (`rgb(235, 235, 235) 0px 0px 0px 1px`): Light gray ring-border for tabs and images. + +## 3. Typography Rules + +### Font Family +- **Primary**: `Geist`, with fallbacks: `Arial, Apple Color Emoji, Segoe UI Emoji, Segoe UI Symbol` +- **Monospace**: `Geist Mono`, with fallbacks: `ui-monospace, SFMono-Regular, Roboto Mono, Menlo, Monaco, Liberation Mono, DejaVu Sans Mono, Courier New` +- **OpenType Features**: `"liga"` enabled globally on all Geist text; `"tnum"` for tabular numbers on specific captions. + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Geist | 48px (3.00rem) | 600 | 1.00–1.17 (tight) | -2.4px to -2.88px | Maximum compression, billboard impact | +| Section Heading | Geist | 40px (2.50rem) | 600 | 1.20 (tight) | -2.4px | Feature section titles | +| Sub-heading Large | Geist | 32px (2.00rem) | 600 | 1.25 (tight) | -1.28px | Card headings, sub-sections | +| Sub-heading | Geist | 32px (2.00rem) | 400 | 1.50 | -1.28px | Lighter sub-headings | +| Card Title | Geist | 24px (1.50rem) | 600 | 1.33 | -0.96px | Feature cards | +| Card Title Light | Geist | 24px (1.50rem) | 500 | 1.33 | -0.96px | Secondary card headings | +| Body Large | Geist | 20px (1.25rem) | 400 | 1.80 (relaxed) | normal | Introductions, feature descriptions | +| Body | Geist | 18px (1.13rem) | 400 | 1.56 | normal | Standard reading text | +| Body Small | Geist | 16px (1.00rem) | 400 | 1.50 | normal | Standard UI text | +| Body Medium | Geist | 16px (1.00rem) | 500 | 1.50 | normal | Navigation, emphasized text | +| Body Semibold | Geist | 16px (1.00rem) | 600 | 1.50 | -0.32px | Strong labels, active states | +| Button / Link | Geist | 14px (0.88rem) | 500 | 1.43 | normal | Buttons, links, captions | +| Button Small | Geist | 14px (0.88rem) | 400 | 1.00 (tight) | normal | Compact buttons | +| Caption | Geist | 12px (0.75rem) | 400–500 | 1.33 | normal | Metadata, tags | +| Mono Body | Geist Mono | 16px (1.00rem) | 400 | 1.50 | normal | Code blocks | +| Mono Caption | Geist Mono | 13px (0.81rem) | 500 | 1.54 | normal | Code labels | +| Mono Small | Geist Mono | 12px (0.75rem) | 500 | 1.00 (tight) | normal | `text-transform: uppercase`, technical labels | +| Micro Badge | Geist | 7px (0.44rem) | 700 | 1.00 (tight) | normal | `text-transform: uppercase`, tiny badges | + +### Principles +- **Compression as identity**: Geist Sans at display sizes uses -2.4px to -2.88px letter-spacing — the most aggressive negative tracking of any major design system. This creates text that feels _minified_, like code optimized for production. The tracking progressively relaxes as size decreases: -1.28px at 32px, -0.96px at 24px, -0.32px at 16px, and normal at 14px. +- **Ligatures everywhere**: Every Geist text element enables OpenType `"liga"`. Ligatures aren't decorative — they're structural, creating tighter, more efficient glyph combinations. +- **Three weights, strict roles**: 400 (body/reading), 500 (UI/interactive), 600 (headings/emphasis). No bold (700) except for tiny micro-badges. This narrow weight range creates hierarchy through size and tracking, not weight. +- **Mono for identity**: Geist Mono in uppercase with `"tnum"` or `"liga"` serves as the "developer console" voice — compact technical labels that connect the marketing site to the product. + +## 4. Component Stylings + +### Buttons + +**Primary White (Shadow-bordered)** +- Background: `#ffffff` +- Text: `#171717` +- Padding: 0px 6px (minimal — content-driven width) +- Radius: 6px (subtly rounded) +- Shadow: `rgb(235, 235, 235) 0px 0px 0px 1px` (ring-border) +- Hover: background shifts to `var(--ds-gray-1000)` (dark) +- Focus: `2px solid var(--ds-focus-color)` outline + `var(--ds-focus-ring)` shadow +- Use: Standard secondary button + +**Primary Dark (Inferred from Geist system)** +- Background: `#171717` +- Text: `#ffffff` +- Padding: 8px 16px +- Radius: 6px +- Use: Primary CTA ("Start Deploying", "Get Started") + +**Pill Button / Badge** +- Background: `#ebf5ff` (tinted blue) +- Text: `#0068d6` +- Padding: 0px 10px +- Radius: 9999px (full pill) +- Font: 12px weight 500 +- Use: Status badges, tags, feature labels + +**Large Pill (Navigation)** +- Background: transparent or `#171717` +- Radius: 64px–100px +- Use: Tab navigation, section selectors + +### Cards & Containers +- Background: `#ffffff` +- Border: via shadow — `rgba(0, 0, 0, 0.08) 0px 0px 0px 1px` +- Radius: 8px (standard), 12px (featured/image cards) +- Shadow stack: `rgba(0,0,0,0.08) 0px 0px 0px 1px, rgba(0,0,0,0.04) 0px 2px 2px, #fafafa 0px 0px 0px 1px` +- Image cards: `1px solid #ebebeb` with 12px top radius +- Hover: subtle shadow intensification + +### Inputs & Forms +- Radio: standard styling with focus `var(--ds-gray-200)` background +- Focus shadow: `1px 0 0 0 var(--ds-gray-alpha-600)` +- Focus outline: `2px solid var(--ds-focus-color)` — consistent blue focus ring +- Border: via shadow technique, not traditional border + +### Navigation +- Clean horizontal nav on white, sticky +- Vercel logotype left-aligned, 262x52px +- Links: Geist 14px weight 500, `#171717` text +- Active: weight 600 or underline +- CTA: dark pill buttons ("Start Deploying", "Contact Sales") +- Mobile: hamburger menu collapse +- Product dropdowns with multi-level menus + +### Image Treatment +- Product screenshots with `1px solid #ebebeb` border +- Top-rounded images: `12px 12px 0px 0px` radius +- Dashboard/code preview screenshots dominate feature sections +- Soft gradient backgrounds behind hero images (pastel multi-color) + +### Distinctive Components + +**Workflow Pipeline** +- Three-step horizontal pipeline: Develop → Preview → Ship +- Each step has its own accent color: Blue → Pink → Red +- Connected with lines/arrows +- The visual metaphor for Vercel's core value proposition + +**Trust Bar / Logo Grid** +- Company logos (Perplexity, ChatGPT, Cursor, etc.) in grayscale +- Horizontal scroll or grid layout +- Subtle `#ebebeb` border separation + +**Metric Cards** +- Large number display (e.g., "10x faster") +- Geist 48px weight 600 for the metric +- Description below in gray body text +- Shadow-bordered card container + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 3px, 4px, 5px, 6px, 8px, 10px, 12px, 14px, 16px, 32px, 36px, 40px +- Notable gap: jumps from 16px to 32px — no 20px or 24px in primary scale + +### Grid & Container +- Max content width: approximately 1200px +- Hero: centered single-column with generous top padding +- Feature sections: 2–3 column grids for cards +- Full-width dividers using `border-bottom: 1px solid #171717` +- Code/dashboard screenshots as full-width or contained with border + +### Whitespace Philosophy +- **Gallery emptiness**: Massive vertical padding between sections (80px–120px+). The white space IS the design — it communicates that Vercel has nothing to prove and nothing to hide. +- **Compressed text, expanded space**: The aggressive negative letter-spacing on headlines is counterbalanced by generous surrounding whitespace. The text is dense; the space around it is vast. +- **Section rhythm**: White sections alternate with white sections — there's no color variation between sections. Separation comes from borders (shadow-borders) and spacing alone. + +### Border Radius Scale +- Micro (2px): Inline code snippets, small spans +- Subtle (4px): Small containers +- Standard (6px): Buttons, links, functional elements +- Comfortable (8px): Cards, list items +- Image (12px): Featured cards, image containers (top-rounded) +- Large (64px): Tab navigation pills +- XL (100px): Large navigation links +- Full Pill (9999px): Badges, status pills, tags +- Circle (50%): Menu toggle, avatar containers + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Page background, text blocks | +| Ring (Level 1) | `rgba(0,0,0,0.08) 0px 0px 0px 1px` | Shadow-as-border for most elements | +| Light Ring (Level 1b) | `rgb(235,235,235) 0px 0px 0px 1px` | Lighter ring for tabs, images | +| Subtle Card (Level 2) | Ring + `rgba(0,0,0,0.04) 0px 2px 2px` | Standard cards with minimal lift | +| Full Card (Level 3) | Ring + Subtle + `rgba(0,0,0,0.04) 0px 8px 8px -8px` + inner `#fafafa` ring | Featured cards, highlighted panels | +| Focus (Accessibility) | `2px solid hsla(212, 100%, 48%, 1)` outline | Keyboard focus on all interactive elements | + +**Shadow Philosophy**: Vercel has arguably the most sophisticated shadow system in modern web design. Rather than using shadows for elevation in the traditional Material Design sense, Vercel uses multi-value shadow stacks where each layer has a distinct architectural purpose: one creates the "border" (0px spread, 1px), another adds ambient softness (2px blur), another handles depth at distance (8px blur with negative spread), and an inner ring (`#fafafa`) creates the subtle highlight that makes the card "glow" from within. This layered approach means cards feel built, not floating. + +### Decorative Depth +- Hero gradient: soft, pastel multi-color gradient wash behind hero content (barely visible, atmospheric) +- Section borders: `1px solid #171717` (full dark line) between major sections +- No background color variation — depth comes entirely from shadow layering and border contrast + +## 7. Do's and Don'ts + +### Do +- Use Geist Sans with aggressive negative letter-spacing at display sizes (-2.4px to -2.88px at 48px) +- Use shadow-as-border (`0px 0px 0px 1px rgba(0,0,0,0.08)`) instead of traditional CSS borders +- Enable `"liga"` on all Geist text — ligatures are structural, not optional +- Use the three-weight system: 400 (body), 500 (UI), 600 (headings) +- Apply workflow accent colors (Red/Pink/Blue) only in their workflow context +- Use multi-layer shadow stacks for cards (border + elevation + ambient + inner highlight) +- Keep the color palette achromatic — grays from `#171717` to `#ffffff` are the system +- Use `#171717` instead of `#000000` for primary text — the micro-warmth matters + +### Don't +- Don't use positive letter-spacing on Geist Sans — it's always negative or zero +- Don't use weight 700 (bold) on body text — 600 is the maximum, used only for headings +- Don't use traditional CSS `border` on cards — use the shadow-border technique +- Don't introduce warm colors (oranges, yellows, greens) into the UI chrome +- Don't apply the workflow accent colors (Ship Red, Preview Pink, Develop Blue) decoratively +- Don't use heavy shadows (> 0.1 opacity) — the shadow system is whisper-level +- Don't increase body text letter-spacing — Geist is designed to run tight +- Don't use pill radius (9999px) on primary action buttons — pills are for badges/tags only +- Don't skip the inner `#fafafa` ring in card shadows — it's the glow that makes the system work + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <400px | Tight single column, minimal padding | +| Mobile | 400–600px | Standard mobile, stacked layout | +| Tablet Small | 600–768px | 2-column grids begin | +| Tablet | 768–1024px | Full card grids, expanded padding | +| Desktop Small | 1024–1200px | Standard desktop layout | +| Desktop | 1200–1400px | Full layout, maximum content width | +| Large Desktop | >1400px | Centered, generous margins | + +### Touch Targets +- Buttons use comfortable padding (8px–16px vertical) +- Navigation links at 14px with adequate spacing +- Pill badges have 10px horizontal padding for tap targets +- Mobile menu toggle uses 50% radius circular button + +### Collapsing Strategy +- Hero: display 48px → scales down, maintains negative tracking proportionally +- Navigation: horizontal links + CTAs → hamburger menu +- Feature cards: 3-column → 2-column → single column stacked +- Code screenshots: maintain aspect ratio, may horizontally scroll +- Trust bar logos: grid → horizontal scroll +- Footer: multi-column → stacked single column +- Section spacing: 80px+ → 48px on mobile + +### Image Behavior +- Dashboard screenshots maintain border treatment at all sizes +- Hero gradient softens/simplifies on mobile +- Product screenshots use responsive images with consistent border radius +- Full-width sections maintain edge-to-edge treatment + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: Vercel Black (`#171717`) +- Background: Pure White (`#ffffff`) +- Heading text: Vercel Black (`#171717`) +- Body text: Gray 600 (`#4d4d4d`) +- Border (shadow): `rgba(0, 0, 0, 0.08) 0px 0px 0px 1px` +- Link: Link Blue (`#0072f5`) +- Focus ring: Focus Blue (`hsla(212, 100%, 48%, 1)`) + +### Example Component Prompts +- "Create a hero section on white background. Headline at 48px Geist weight 600, line-height 1.00, letter-spacing -2.4px, color #171717. Subtitle at 20px Geist weight 400, line-height 1.80, color #4d4d4d. Dark CTA button (#171717, 6px radius, 8px 16px padding) and ghost button (white, shadow-border rgba(0,0,0,0.08) 0px 0px 0px 1px, 6px radius)." +- "Design a card: white background, no CSS border. Use shadow stack: rgba(0,0,0,0.08) 0px 0px 0px 1px, rgba(0,0,0,0.04) 0px 2px 2px, #fafafa 0px 0px 0px 1px. Radius 8px. Title at 24px Geist weight 600, letter-spacing -0.96px. Body at 16px weight 400, #4d4d4d." +- "Build a pill badge: #ebf5ff background, #0068d6 text, 9999px radius, 0px 10px padding, 12px Geist weight 500." +- "Create navigation: white sticky header. Geist 14px weight 500 for links, #171717 text. Dark pill CTA 'Start Deploying' right-aligned. Shadow-border on bottom: rgba(0,0,0,0.08) 0px 0px 0px 1px." +- "Design a workflow section showing three steps: Develop (text color #0a72ef), Preview (#de1d8d), Ship (#ff5b4f). Each step: 14px Geist Mono uppercase label + 24px Geist weight 600 title + 16px weight 400 description in #4d4d4d." + +### Iteration Guide +1. Always use shadow-as-border instead of CSS border — `0px 0px 0px 1px rgba(0,0,0,0.08)` is the foundation +2. Letter-spacing scales with font size: -2.4px at 48px, -1.28px at 32px, -0.96px at 24px, normal at 14px +3. Three weights only: 400 (read), 500 (interact), 600 (announce) +4. Color is functional, never decorative — workflow colors (Red/Pink/Blue) mark pipeline stages only +5. The inner `#fafafa` ring in card shadows is what gives Vercel cards their subtle inner glow +6. Geist Mono uppercase for technical labels, Geist Sans for everything else diff --git a/skills/creative/popular-web-designs/templates/voltagent.md b/skills/creative/popular-web-designs/templates/voltagent.md new file mode 100644 index 0000000..d8623bd --- /dev/null +++ b/skills/creative/popular-web-designs/templates/voltagent.md @@ -0,0 +1,336 @@ +# Design System: VoltAgent + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `system-ui` | **Mono:** `JetBrains Mono` +> - **Font stack (CSS):** `font-family: system-ui, -apple-system, 'Segoe UI', Roboto, 'Helvetica Neue', Arial, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +VoltAgent's interface is a deep-space command terminal for the AI age — a developer-facing darkness built on near-pure-black surfaces (`#050507`) where the only interruption is the electric pulse of emerald green energy. The entire experience evokes the feeling of staring into a high-powered IDE at 2am: dark, focused, and alive with purpose. This is not a friendly SaaS landing page — it's an engineering platform that announces itself through code snippets, architectural diagrams, and raw technical confidence. + +The green accent (`#00d992`) is used with surgical precision — it glows from headlines, borders, and interactive elements like a circuit board carrying a signal. Against the carbon-black canvas, this green reads as "power on" — a deliberate visual metaphor for an AI agent engineering platform. The supporting palette is built entirely from warm-neutral grays (`#3d3a39`, `#8b949e`, `#b8b3b0`) that soften the darkness without introducing color noise, creating a cockpit-like warmth that pure blue-grays would lack. + +Typography leans on the system font stack for headings — achieving maximum rendering speed and native-feeling authority — while Inter carries the body and UI text with geometric precision. Code blocks use SFMono-Regular, the same font developers see in their terminals, reinforcing the tool's credibility at every scroll. + +**Key Characteristics:** +- Carbon-black canvas (`#050507`) with warm-gray border containment (`#3d3a39`) — not cold or sterile +- Single-accent identity: Emerald Signal Green (`#00d992`) as the sole chromatic energy source +- Dual-typography system: system-ui for authoritative headings, Inter for precise UI/body text, SFMono for code credibility +- Ultra-tight heading line-heights (1.0–1.11) creating dense, compressed power blocks +- Warm neutral palette (`#3d3a39`, `#8b949e`, `#b8b3b0`) that prevents the dark theme from feeling clinical +- Developer-terminal aesthetic where code snippets ARE the hero content +- Green glow effects (`drop-shadow`, border accents) that make UI elements feel electrically alive + +## 2. Color Palette & Roles + +### Primary +- **Emerald Signal Green** (`#00d992`): The core brand energy — used for accent borders, glow effects, and the highest-signal interactive moments. This is the "power-on" indicator of the entire interface. +- **VoltAgent Mint** (`#2fd6a1`): The button-text variant of the brand green — slightly warmer and more readable than pure Signal Green, used specifically for CTA text on dark surfaces. +- **Tailwind Emerald** (`#10b981`): The ecosystem-standard green used at low opacity (30%) for subtle background tints and link defaults. Bridges VoltAgent's custom palette with Tailwind's utility classes. + +### Secondary & Accent +- **Soft Purple** (`#818cf8`): A cool indigo-violet used sparingly for secondary categorization, code syntax highlights, and visual variety without competing with green. +- **Cobalt Primary** (`#306cce`): Docusaurus primary dark — used in documentation contexts for links and interactive focus states. +- **Deep Cobalt** (`#2554a0`): The darkest primary shade, reserved for pressed/active states in documentation UI. +- **Ring Blue** (`#3b82f6`): Tailwind's ring color at 50% opacity — visible only during keyboard focus for accessibility compliance. + +### Surface & Background +- **Abyss Black** (`#050507`): The landing page canvas — a near-pure black with the faintest warm undertone, darker than most "dark themes" for maximum contrast with green accents. +- **Carbon Surface** (`#101010`): The primary card and button background — one shade lighter than Abyss, creating a barely perceptible elevation layer. Used across all contained surfaces. +- **Warm Charcoal Border** (`#3d3a39`): The signature containment color — not a cold gray but a warm, almost brownish dark tone that prevents borders from feeling harsh against the black canvas. + +### Neutrals & Text +- **Snow White** (`#f2f2f2`): The primary text color on dark surfaces — not pure white (`#ffffff`) but a softened, eye-friendly off-white. The most-used color on the site (1008 instances). +- **Pure White** (`#ffffff`): Reserved for the highest-emphasis moments — ghost button text and maximum-contrast headings. Used at low opacity (5%) for subtle overlay effects. +- **Warm Parchment** (`#b8b3b0`): Secondary body text — a warm light gray with a slight pinkish undertone that reads as "paper" against the dark canvas. +- **Steel Slate** (`#8b949e`): Tertiary text, metadata, timestamps, and de-emphasized content. A cool blue-gray that provides clear hierarchy below Warm Parchment. +- **Fog Gray** (`#bdbdbd`): Footer links and supporting navigation text — brightens on hover to Pure White. +- **Mist Gray** (`#dcdcdc`): Slightly brighter than Fog, used for secondary link text that transitions to bright green on hover. +- **Near White** (`#eeeeee`): Highest-contrast secondary text, one step below Snow White. + +### Semantic & Accent +- **Success Emerald** (`#008b00`): Deep green for success states and positive confirmations in documentation contexts. +- **Success Light** (`#80d280`): Soft pastel green for success backgrounds and subtle positive indicators. +- **Warning Amber** (`#ffba00`): Bright amber for warning alerts and caution states. +- **Warning Pale** (`#ffdd80`): Softened amber for warning background fills. +- **Danger Coral** (`#fb565b`): Vivid red for error states and destructive action warnings. +- **Danger Rose** (`#fd9c9f`): Softened coral-pink for error backgrounds. +- **Info Teal** (`#4cb3d4`): Cool teal-blue for informational callouts and tip admonitions. +- **Dashed Border Slate** (`#4f5d75` at 40%): A muted blue-gray used exclusively for decorative dashed borders in workflow diagrams. + +### Gradient System +- **Green Signal Glow**: `drop-shadow(0 0 2px #00d992)` animating to `drop-shadow(0 0 8px #00d992)` — creates a pulsing "electric charge" effect on the VoltAgent bolt logo and interactive elements. The glow expands and contracts like a heartbeat. +- **Warm Ambient Haze**: `rgba(92, 88, 85, 0.2) 0px 0px 15px` — a warm-toned diffused shadow that creates a soft atmospheric glow around elevated cards, visible at the edges without sharp boundaries. +- **Deep Dramatic Elevation**: `rgba(0, 0, 0, 0.7) 0px 20px 60px` with `rgba(148, 163, 184, 0.1) 0px 0px 0px 1px inset` — a heavy, dramatic downward shadow paired with a faint inset slate ring for the most prominent floating elements. + +## 3. Typography Rules + +### Font Family +- **Primary (Headings)**: `system-ui`, with fallbacks: `-apple-system, Segoe UI, Roboto, Ubuntu, Cantarell, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji, Segoe UI Symbol` +- **Secondary (Body/UI)**: `Inter`, with fallbacks inheriting from system-ui stack. OpenType features: `"calt", "rlig"` (contextual alternates and required ligatures) +- **Monospace (Code)**: `SFMono-Regular`, with fallbacks: `Menlo, Monaco, Consolas, Liberation Mono, Courier New, monospace` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display / Hero | system-ui | 60px (3.75rem) | 400 | 1.00 (tight) | -0.65px | Maximum impact, compressed blocks | +| Section Heading | system-ui | 36px (2.25rem) | 400 | 1.11 (tight) | -0.9px | Tightest letter-spacing in the system | +| Sub-heading | system-ui | 24px (1.50rem) | 700 | 1.33 | -0.6px | Bold weight for emphasis at this size | +| Sub-heading Light | system-ui / Inter | 24px (1.50rem) | 300–400 | 1.33 | -0.6px | Light weight variant for softer hierarchy | +| Overline | system-ui | 20px (1.25rem) | 600 | 1.40 | 0.5px | Uppercase transform, positive letter-spacing | +| Feature Title | Inter | 20px (1.25rem) | 500–600 | 1.40 | normal | Card headings, feature names | +| Overline Small | Inter | 18px (1.13rem) | 600 | 1.56 | 0.45px | Uppercase section labels | +| Body / Button | Inter | 16px (1.00rem) | 400–600 | 1.50–1.65 | normal | Standard text, nav links, buttons | +| Nav Link | Inter | 14.45px (0.90rem) | 500 | 1.65 | normal | Navigation-specific sizing | +| Caption / Label | Inter | 14px (0.88rem) | 400–600 | 1.43–1.65 | normal | Descriptions, metadata, badge text | +| Tag / Overline Tiny | system-ui | 14px (0.88rem) | 600 | 1.43 | 2.52px | Widest letter-spacing — reserved for uppercase tags | +| Micro | Inter | 12px (0.75rem) | 400–500 | 1.33 | normal | Smallest sans-serif text | +| Code Body | SFMono-Regular | 13–14px | 400–686 | 1.23–1.43 | normal | Inline code, terminal output, variable weight for syntax | +| Code Small | SFMono-Regular | 11–12px | 400 | 1.33–1.45 | normal | Tiny code references, line numbers | +| Code Button | monospace | 13px (0.81rem) | 700 | 1.65 | normal | Copy-to-clipboard button labels | + +### Principles +- **System-native authority**: Display headings use system-ui rather than a custom web font — this means the largest text renders instantly (no FOIT/FOUT) and inherits the operating system's native personality. On macOS it's SF Pro, on Windows it's Segoe UI. The design accepts this variability as a feature, not a bug. +- **Tight compression creates density**: Hero line-heights are extremely compressed (1.0) with negative letter-spacing (-0.65px to -0.9px), creating text blocks that feel like dense technical specifications rather than airy marketing copy. +- **Weight gradient, not weight contrast**: The system uses a gentle 300→400→500→600→700 weight progression. Bold (700) is reserved for sub-headings and code-button emphasis. Most body text lives at 400–500, creating subtle rather than dramatic hierarchy. +- **Uppercase is earned and wide**: When uppercase appears, it's always paired with generous letter-spacing (0.45px–2.52px), transforming dense words into spaced-out overline labels. This treatment is never applied to headings. +- **OpenType by default**: Both system-ui and Inter enable `"calt"` and `"rlig"` features, ensuring contextual character adjustments and ligature rendering throughout. + +## 4. Component Stylings + +### Buttons + +**Ghost / Outline (Standard)** +- Background: transparent +- Text: Pure White (`#ffffff`) +- Padding: comfortable (12px 16px) +- Border: thin solid Warm Charcoal (`1px solid #3d3a39`) +- Radius: comfortably rounded (6px) +- Hover: background darkens to `rgba(0, 0, 0, 0.2)`, opacity drops to 0.4 +- Outline: subtle green tint (`rgba(33, 196, 93, 0.5)`) +- The default interactive element — unassuming but clearly clickable + +**Primary Green CTA** +- Background: Carbon Surface (`#101010`) +- Text: VoltAgent Mint (`#2fd6a1`) +- Padding: comfortable (12px 16px) +- Border: none visible (outline-based focus indicator) +- Outline: VoltAgent Mint (`rgb(47, 214, 161)`) +- Hover: same darkening behavior as Ghost +- The "powered on" button — green text on dark surface reads as an active terminal command + +**Tertiary / Emphasized Container Button** +- Background: Carbon Surface (`#101010`) +- Text: Snow White (`#f2f2f2`) +- Padding: generous (20px all sides) +- Border: thick solid Warm Charcoal (`3px solid #3d3a39`) +- Radius: comfortably rounded (8px) +- A card-like button treatment for larger interactive surfaces (code copy blocks, feature CTAs) + +### Cards & Containers +- Background: Carbon Surface (`#101010`) — one shade lighter than the page canvas +- Border: `1px solid #3d3a39` (Warm Charcoal) for standard containment; `2px solid #00d992` for highlighted/active cards +- Radius: comfortably rounded (8px) for content cards; subtly rounded (4–6px) for smaller inline containers +- Shadow Level 1: Warm Ambient Haze (`rgba(92, 88, 85, 0.2) 0px 0px 15px`) for standard elevation +- Shadow Level 2: Deep Dramatic (`rgba(0, 0, 0, 0.7) 0px 20px 60px` + `rgba(148, 163, 184, 0.1) 0px 0px 0px 1px inset`) for hero/feature showcase cards +- Hover behavior: likely border color shift toward green accent or subtle opacity increase +- Dashed variant: `1px dashed rgba(79, 93, 117, 0.4)` for workflow/diagram containers — visually distinct from solid-border content cards + +### Inputs & Forms +- No explicit input token data extracted — the site is landing-page focused with minimal form UI +- The npm install command (`npm create voltagent-app@latest`) is presented as a code block rather than an input field +- Inferred style: Carbon Surface background, Warm Charcoal border, VoltAgent Mint focus ring, Snow White text + +### Navigation +- Sticky top nav bar on Abyss Black canvas +- Logo: VoltAgent bolt icon with animated green glow (`drop-shadow` cycling 2px–8px) +- Nav structure: Logo → Product dropdown → Use Cases dropdown → Resources dropdown → GitHub stars badge → Docs CTA +- Link text: Snow White (`#f2f2f2`) at 14–16px Inter, weight 500 +- Hover: links transition to green variants (`#00c182` or `#00ffaa`) +- GitHub badge: social proof element integrated directly into nav +- Mobile: collapses to hamburger menu, single-column vertical layout + +### Image Treatment +- Dark-themed product screenshots and architectural diagrams dominate +- Code blocks are treated as primary visual content — syntax-highlighted with SFMono-Regular +- Agent workflow visualizations appear as interactive node graphs with green connection lines +- Decorative dot-pattern backgrounds appear behind hero sections +- Full-bleed within card containers, respecting 8px radius rounding + +### Distinctive Components + +**npm Install Command Block** +- A prominent code snippet (`npm create voltagent-app@latest`) styled as a copyable command +- SFMono-Regular on Carbon Surface with a copy-to-clipboard button +- Functions as the primary CTA — "install first, read later" developer psychology + +**Company Logo Marquee** +- Horizontal scrolling strip of developer/company logos +- Infinite animation (`scrollLeft`/`scrollRight`, 25–80s durations) +- Pauses on hover and for users with reduced-motion preferences +- Demonstrates ecosystem adoption without cluttering the layout + +**Feature Section Cards** +- Large cards combining code examples with descriptive text +- Left: code snippet with syntax highlighting; Right: feature description +- Green accent border (`2px solid #00d992`) on highlighted/active features +- Internal padding: generous (24–32px estimated) + +**Agent Flow Diagrams** +- Interactive node-graph visualizations showing agent coordination +- Connection lines use VoltAgent green variants +- Nodes styled as mini-cards within the Warm Charcoal border system + +**Community / GitHub Section** +- Large GitHub icon as the visual anchor +- Star count and contributor metrics prominently displayed +- Warm social proof: Discord, X, Reddit, LinkedIn, YouTube links in footer + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 2px, 4px, 5px, 6px, 6.4px, 8px, 12px, 16px, 20px, 24px, 28px, 32px, 40px, 48px, 64px +- Button padding: 12px 16px (standard), 20px (container-button) +- Card internal padding: approximately 24–32px +- Section vertical spacing: generous (estimated 64–96px between major sections) +- Component gap: 16–24px between sibling cards/elements + +### Grid & Container +- Max container width: approximately 1280–1440px, centered +- Hero: centered single-column with maximum breathing room +- Feature sections: alternating asymmetric layouts (code left / text right, then reversed) +- Logo marquee: full-width horizontal scroll, breaking the container constraint +- Card grids: 2–3 column for feature showcases +- Integration grid: responsive multi-column for partner/integration icons + +### Whitespace Philosophy +- **Cinematic breathing room between sections**: Massive vertical gaps create a "scroll-through-chapters" experience — each section feels like a new scene. +- **Dense within components**: Cards and code blocks are internally compact, with tight line-heights and controlled padding. Information is concentrated, not spread thin. +- **Border-defined separation**: Rather than relying solely on whitespace, VoltAgent uses the Warm Charcoal border system (`#3d3a39`) to delineate content zones. The border IS the whitespace signal. +- **Hero-first hierarchy**: The top of the page commands the most space — the "AI Agent Engineering Platform" headline and npm command get maximum vertical runway before the first content section appears. + +### Border Radius Scale +- Nearly squared (4px): Small inline elements, SVG containers, code spans — the sharpest treatment, conveying technical precision +- Subtly rounded (6px): Buttons, links, clipboard actions — the workhorse radius for interactive elements +- Code-specific (6.4px): Code blocks, `pre` elements, clipboard copy targets — a deliberate micro-distinction from standard 6px +- Comfortably rounded (8px): Content cards, feature containers, emphasized buttons — the standard containment radius +- Pill-shaped (9999px): Tags, badges, status indicators, pill-shaped navigation elements — the roundest treatment for small categorical labels + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Page background (`#050507`), inline text | +| Contained (Level 1) | `1px solid #3d3a39`, no shadow | Standard cards, nav bar, code blocks | +| Emphasized (Level 2) | `3px solid #3d3a39`, no shadow | Large interactive buttons, emphasized containers | +| Accent (Level 3) | `2px solid #00d992`, no shadow | Active/highlighted feature cards, selected states | +| Ambient Glow (Level 4) | `rgba(92, 88, 85, 0.2) 0px 0px 15px` | Elevated cards, hover states, soft atmospheric lift | +| Dramatic Float (Level 5) | `rgba(0, 0, 0, 0.7) 0px 20px 60px` + `rgba(148, 163, 184, 0.1) 1px inset` | Hero feature showcase, modals, maximum-elevation content | + +**Shadow Philosophy**: VoltAgent communicates depth primarily through **border weight and color**, not shadows. The standard `1px solid #3d3a39` border IS the elevation — adding a `3px` border weight or switching to green (`#00d992`) communicates importance more than adding shadow does. When shadows do appear, they're either warm and diffused (Level 4) or cinematic and dramatic (Level 5) — never medium or generic. + +### Decorative Depth +- **Green Signal Glow**: The VoltAgent bolt logo pulses with a `drop-shadow` animation cycling between 2px and 8px blur radius in Emerald Signal Green. This is the most distinctive decorative element — it makes the logo feel "powered on." +- **Warm Charcoal Containment Lines**: The warm tone of `#3d3a39` borders creates a subtle visual warmth against the cool black, as if the cards are faintly heated from within. +- **Dashed Workflow Lines**: `1px dashed rgba(79, 93, 117, 0.4)` creates a blueprint-like aesthetic for architecture diagrams, visually distinct from solid content borders. + +## 7. Do's and Don'ts + +### Do +- Use Abyss Black (`#050507`) as the landing page background and Carbon Surface (`#101010`) for all contained elements — the two-shade dark system is essential +- Reserve Emerald Signal Green (`#00d992`) exclusively for high-signal moments: active borders, glow effects, and the most important interactive accents +- Use VoltAgent Mint (`#2fd6a1`) for button text on dark surfaces — it's more readable than pure Signal Green +- Keep heading line-heights compressed (1.0–1.11) with negative letter-spacing for dense, authoritative text blocks +- Use the warm gray palette (`#3d3a39`, `#8b949e`, `#b8b3b0`) for borders and secondary text — warmth prevents the dark theme from feeling sterile +- Present code snippets as primary content — they're hero elements, not supporting illustrations +- Use border weight (1px → 2px → 3px) and color shifts (`#3d3a39` → `#00d992`) to communicate depth and importance, rather than relying on shadows +- Pair system-ui for headings with Inter for body text — the speed/authority of native fonts combined with the precision of a geometric sans +- Use SFMono-Regular for all code content — it's the developer credibility signal +- Apply `"calt"` and `"rlig"` OpenType features across all text + +### Don't +- Don't use bright or light backgrounds as primary surfaces — the entire identity lives on near-black +- Don't introduce warm colors (orange, red, yellow) as decorative accents — the palette is strictly green + warm neutrals on black. Warm colors are reserved for semantic states (warning, error) only +- Don't use Emerald Signal Green (`#00d992`) on large surfaces or as background fills — it's an accent, never a surface +- Don't increase heading line-heights beyond 1.33 — the compressed density is core to the engineering-platform identity +- Don't use heavy shadows generously — depth comes from border treatment, not box-shadow. Shadows are reserved for Level 4–5 elevation only +- Don't use pure white (`#ffffff`) as default body text — Snow White (`#f2f2f2`) is the standard. Pure white is reserved for maximum-emphasis headings and button text +- Don't mix in serif or decorative fonts — the entire system is geometric sans + monospace +- Don't use border-radius larger than 8px on content cards — 9999px (pill) is only for small tags and badges +- Don't skip the warm-gray border system — cards without `#3d3a39` borders lose their containment and float ambiguously on the dark canvas +- Don't animate aggressively — animations are slow and subtle (25–100s durations for marquee, gentle glow pulses). Fast motion contradicts the "engineering precision" atmosphere + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Small Mobile | <420px | Minimum layout, stacked everything, reduced hero text to ~24px | +| Mobile | 420–767px | Single column, hamburger nav, full-width cards, hero text ~36px | +| Tablet | 768–1024px | 2-column grids begin, condensed nav, medium hero text | +| Desktop | 1025–1440px | Full multi-column layout, expanded nav with dropdowns, large hero (60px) | +| Large Desktop | >1440px | Max-width container centered (est. 1280–1440px), generous horizontal margins | + +*23 breakpoints detected in total, ranging from 360px to 1992px — indicating a fluid, heavily responsive grid system rather than fixed breakpoint snapping.* + +### Touch Targets +- Buttons use comfortable padding (12px 16px minimum) ensuring adequate touch area +- Navigation links spaced with sufficient gap for thumb navigation +- Interactive card surfaces are large enough to serve as full touch targets +- Minimum recommended touch target: 44x44px + +### Collapsing Strategy +- **Navigation**: Full horizontal nav with dropdowns collapses to hamburger menu on mobile +- **Feature grids**: 3-column → 2-column → single-column vertical stacking +- **Hero text**: 60px → 36px → 24px progressive scaling with maintained compression ratios +- **Logo marquee**: Adjusts scroll speed and item sizing; maintains infinite loop +- **Code blocks**: Horizontal scroll on smaller viewports rather than wrapping — preserving code readability +- **Section padding**: Reduces proportionally but maintains generous vertical rhythm between chapters +- **Cards**: Stack vertically on mobile with full-width treatment and maintained internal padding + +### Image Behavior +- Dark-themed screenshots and diagrams scale proportionally within containers +- Agent flow diagrams simplify or scroll horizontally on narrow viewports +- Dot-pattern decorative backgrounds scale with viewport +- No visible art direction changes between breakpoints — same crops, proportional scaling +- Lazy loading for below-fold images (Docusaurus default behavior) + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Brand Accent: "Emerald Signal Green (#00d992)" +- Button Text: "VoltAgent Mint (#2fd6a1)" +- Page Background: "Abyss Black (#050507)" +- Card Surface: "Carbon Surface (#101010)" +- Border / Containment: "Warm Charcoal (#3d3a39)" +- Primary Text: "Snow White (#f2f2f2)" +- Secondary Text: "Warm Parchment (#b8b3b0)" +- Tertiary Text: "Steel Slate (#8b949e)" + +### Example Component Prompts +- "Create a feature card on Carbon Surface (#101010) with a 1px solid Warm Charcoal (#3d3a39) border, comfortably rounded corners (8px). Use Snow White (#f2f2f2) for the title in system-ui at 24px weight 700, and Warm Parchment (#b8b3b0) for the description in Inter at 16px. Add a subtle Warm Ambient shadow (rgba(92, 88, 85, 0.2) 0px 0px 15px)." +- "Design a ghost button with transparent background, Snow White (#f2f2f2) text in Inter at 16px, a 1px solid Warm Charcoal (#3d3a39) border, and subtly rounded corners (6px). Padding: 12px vertical, 16px horizontal. On hover, background shifts to rgba(0, 0, 0, 0.2)." +- "Build a hero section on Abyss Black (#050507) with a massive heading at 60px system-ui, line-height 1.0, letter-spacing -0.65px. The word 'Platform' should be colored in Emerald Signal Green (#00d992). Below the heading, place a code block showing 'npm create voltagent-app@latest' in SFMono-Regular at 14px on Carbon Surface (#101010) with a copy button." +- "Create a highlighted feature card using a 2px solid Emerald Signal Green (#00d992) border instead of the standard Warm Charcoal. Keep Carbon Surface background, comfortably rounded corners (8px), and include a code snippet on the left with feature description text on the right." +- "Design a navigation bar on Abyss Black (#050507) with the VoltAgent logo (bolt icon with animated green glow) on the left, nav links in Inter at 14px weight 500 in Snow White, and a green CTA button (Carbon Surface bg, VoltAgent Mint text) on the right. Add a 1px solid Warm Charcoal bottom border." + +### Iteration Guide +When refining existing screens generated with this design system: +1. Focus on ONE component at a time +2. Reference specific color names and hex codes — "use Warm Parchment (#b8b3b0)" not "make it lighter" +3. Use border treatment to communicate elevation: "change the border to 2px solid Emerald Signal Green (#00d992)" for emphasis +4. Describe the desired "feel" alongside measurements — "compressed and authoritative heading at 36px with line-height 1.11 and -0.9px letter-spacing" +5. For glow effects, specify "Emerald Signal Green (#00d992) as a drop-shadow with 2–8px blur radius" +6. Always specify which font — system-ui for headings, Inter for body/UI, SFMono-Regular for code +7. Keep animations slow and subtle — marquee scrolls at 25–80s, glow pulses gently diff --git a/skills/creative/popular-web-designs/templates/warp.md b/skills/creative/popular-web-designs/templates/warp.md new file mode 100644 index 0000000..08e8fa6 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/warp.md @@ -0,0 +1,266 @@ +# Design System: Warp + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Geist` | **Mono:** `Geist Mono` +> - **Font stack (CSS):** `font-family: 'Geist', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Geist Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Warp's website feels like sitting at a campfire in a deep forest — warm, dark, and alive with quiet confidence. Unlike the cold, blue-tinted blacks favored by most developer tools, Warp wraps everything in a warm near-black that feels like charred wood or dark earth. The text isn't pure white either — it's Warm Parchment (`#faf9f6`), a barely-perceptible cream that softens every headline and makes the dark canvas feel inviting rather than austere. + +The typography is the secret weapon: Matter, a geometric sans-serif with distinctive character, deployed at Regular weight across virtually all text. The font choice is unusual for a developer tool — Matter has a softness and humanity that signals "this terminal is for everyone, not just greybeards." Combined with tight line-heights and controlled negative letter-spacing on headlines, the effect is refined and approachable simultaneously. Nature photography is woven between terminal screenshots, creating a visual language that says: this tool brings you closer to flow, to calm productivity. + +The overall design philosophy is restraint through warmth. Minimal color (almost monochromatic warm grays), minimal ornamentation, and a focus on product showcases set against cinematic dark landscapes. It's a terminal company that markets like a lifestyle brand. + +**Key Characteristics:** +- Warm dark background — not cold black, but earthy near-black with warm gray undertones +- Warm Parchment (`#faf9f6`) text instead of pure white — subtle cream warmth +- Matter font family (Regular weight) — geometric but approachable, not the typical developer-tool typeface +- Nature photography interleaved with product screenshots — lifestyle meets developer tool +- Almost monochromatic warm gray palette — no bold accent colors +- Uppercase labels with wide letter-spacing (2.4px) for categorization — editorial signaling +- Pill-shaped dark buttons (`#353534`, 50px radius) — restrained, muted CTAs + +## 2. Color Palette & Roles + +### Primary +- **Warm Parchment** (`#faf9f6`): Primary text color — a barely-cream off-white that softens every surface +- **Earth Gray** (`#353534`): Button backgrounds, dark interactive surfaces — warm, not cold +- **Deep Void** (near-black, page background): The warm dark canvas derived from the body background + +### Secondary & Accent +- **Stone Gray** (`#868584`): Secondary text, muted descriptions — warm mid-gray +- **Ash Gray** (`#afaeac`): Body text, button text — the workhorse reading color +- **Purple-Tint Gray** (`#666469`): Link text with subtle purple undertone — underlined links in content + +### Surface & Background +- **Frosted Veil** (`rgba(255, 255, 255, 0.04)`): Ultra-subtle white overlay for surface differentiation +- **Mist Border** (`rgba(226, 226, 226, 0.35)` / `rgba(227, 227, 227, 0.337)`): Semi-transparent borders for card containment +- **Translucent Parchment** (`rgba(250, 249, 246, 0.9)`): Slightly transparent primary surface, allowing depth + +### Neutrals & Text +- **Warm Parchment** (`#faf9f6`): Headlines, high-emphasis text +- **Ash Gray** (`#afaeac`): Body paragraphs, descriptions +- **Stone Gray** (`#868584`): Secondary labels, subdued information +- **Muted Purple** (`#666469`): Underlined links, tertiary content +- **Dark Charcoal** (`#454545` / `#353534`): Borders, button backgrounds + +### Semantic & Accent +- Warp operates as an almost monochromatic system — no bold accent colors +- Interactive states are communicated through opacity changes and underline decorations rather than color shifts +- Any accent color would break the warm, restrained palette + +### Gradient System +- No explicit gradients on the marketing site +- Depth is created through layered semi-transparent surfaces and photography rather than color gradients + +## 3. Typography Rules + +### Font Family +- **Display & Body**: `Matter Regular` — geometric sans-serif with soft character. Fallbacks: `Matter Regular Placeholder`, system sans-serif +- **Medium**: `Matter Medium` — weight 500 variant for emphasis. Fallbacks: `Matter Medium Placeholder` +- **Square**: `Matter SQ Regular` — squared variant for select display contexts. Fallbacks: `Matter SQ Regular Placeholder` +- **UI Supplement**: `Inter` — used for specific UI elements. Fallbacks: `Inter Placeholder` +- **Monospace Display**: `Geist Mono` — for code/terminal display headings +- **Monospace Body**: `Matter Mono Regular` — custom mono companion. Fallbacks: `Matter Mono Regular Placeholder` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero | Matter Regular | 80px | 400 | 1.00 | -2.4px | Maximum compression, hero impact | +| Section Display | Matter Regular | 56px | 400 | 1.20 | -0.56px | Feature section headings | +| Section Heading | Matter Regular | 48px | 400 | 1.20 | -0.48px to -0.96px | Alternate heading weight | +| Feature Heading | Matter Regular | 40px | 400 | 1.10 | -0.4px | Feature block titles | +| Sub-heading Large | Matter Regular | 36px | 400 | 1.15 | -0.72px | Sub-section headers | +| Card Display | Matter SQ Regular | 42px | 400 | 1.00 | 0px | Squared variant for special display | +| Sub-heading | Matter Regular | 32px | 400 | 1.19 | 0px | Content sub-headings | +| Body Heading | Matter Regular | 24px | 400 | 1.20 | -0.72px to 0px | Bold content intros | +| Card Title | Matter Medium | 22px | 500 | 1.14 | 0px | Emphasized card headers | +| Body Large | Matter Regular | 20px | 400 | 1.40 | -0.2px | Primary body text, relaxed | +| Body | Matter Regular | 18px | 400 | 1.30 | -0.18px | Standard body paragraphs | +| Nav/UI | Matter Regular | 16px | 400 | 1.20 | 0px | Navigation links, UI text | +| Button Text | Matter Medium | 16px | 500 | 1.20 | 0px | Button labels | +| Caption | Matter Regular | 14px | 400 | 1.00 | 1.4px | Uppercase labels (transform: uppercase) | +| Small Label | Matter Regular | 12px | 400 | 1.35 | 2.4px | Uppercase micro-labels (transform: uppercase) | +| Micro | Matter Regular | 11px | 400 | 1.20 | 0px | Smallest text elements | +| Code UI | Geist Mono | 16px | 400 | 1.00 | 0px | Terminal/code display | +| Code Body | Matter Mono Regular | 16px | 400 | 1.00 | -0.2px | Code content | +| UI Supplement | Inter | 16px | 500 | 1.00 | -0.2px | Specific UI elements | + +### Principles +- **Regular weight dominance**: Nearly all text uses weight 400 (Regular) — even headlines. Matter Medium (500) appears only for emphasis moments like card titles and buttons. This creates a remarkably even, calm typographic texture +- **Uppercase as editorial signal**: Small labels and categories use uppercase transform with wide letter-spacing (1.4px–2.4px), creating a magazine-editorial categorization system +- **Warm legibility**: The combination of Matter's geometric softness + warm text colors (#faf9f6) + controlled negative tracking creates text that reads as effortlessly human on dark surfaces +- **No bold display**: Zero use of bold (700+) weight anywhere — restraint is the philosophy + +## 4. Component Stylings + +### Buttons +- **Dark Pill**: `#353534` background, Ash Gray (`#afaeac`) text, pill shape (50px radius), `10px` padding. The primary CTA — warm, muted, understated +- **Frosted Tag**: `rgba(255, 255, 255, 0.16)` background, black text (`rgb(0, 0, 0)`), rectangular (6px radius), `1px 6px` padding. Small inline tag-like buttons +- **Ghost**: No visible background, text-only with underline decoration on hover +- **Hover**: Subtle opacity or brightness shift — no dramatic color changes + +### Cards & Containers +- **Photography Cards**: Full-bleed nature imagery with overlay text, 8px–12px border-radius +- **Terminal Screenshot Cards**: Product UI embedded in dark containers with rounded corners (8px–12px) +- **Bordered Cards**: Semi-transparent border (`rgba(226, 226, 226, 0.35)`) for containment, 12px–14px radius +- **Hover**: Minimal — content cards don't dramatically change on hover, maintaining the calm aesthetic + +### Inputs & Forms +- Minimal form presence on the marketing site +- Dark background inputs with warm gray text +- Focus: Border brightness increase, no colored rings (consistent with the monochromatic palette) + +### Navigation +- **Top nav**: Dark background, warm parchment brand text, Matter Regular at 16px for links +- **Link color**: Stone Gray (`#868584`) for muted nav, Warm Parchment for active/hover +- **CTA button**: Dark pill (#353534) at nav end — restrained, not attention-grabbing +- **Mobile**: Collapses to simplified navigation +- **Sticky**: Nav stays fixed on scroll + +### Image Treatment +- **Nature photography**: Landscapes, forests, golden-hour scenes — completely unique for a developer tool +- **Terminal screenshots**: Product UI shown in realistic terminal window frames +- **Mixed composition**: Nature images and terminal screenshots are interleaved, creating a lifestyle-meets-tool narrative +- **Full-bleed**: Images often span full container width with 8px radius +- **Video**: Video elements present with 10px border-radius + +### Testimonial Section +- Social proof area ("Don't take our word for it") with quotes +- Muted styling consistent with overall restraint + +## 5. Layout Principles + +### Spacing System +- **Base unit**: 8px +- **Scale**: 1px, 4px, 5px, 8px, 10px, 12px, 14px, 15px, 16px, 18px, 24px, 26px, 30px, 32px, 36px +- **Section padding**: 80px–120px vertical between major sections +- **Card padding**: 16px–32px internal spacing +- **Component gaps**: 8px–16px between related elements + +### Grid & Container +- **Max width**: ~1500px container (breakpoint at 1500px), centered +- **Column patterns**: Full-width hero, 2-column feature sections with photography, single-column testimonials +- **Cinematic layout**: Wide containers that let photography breathe + +### Whitespace Philosophy +- **Vast and warm**: Generous spacing between sections — the dark background creates a warm void that feels contemplative rather than empty +- **Photography as whitespace**: Nature images serve as visual breathing room between dense product information +- **Editorial pacing**: The layout reads like a magazine — each section is a deliberate page-turn moment + +### Border Radius Scale +- **4px**: Small interactive elements — buttons, tags +- **5px–6px**: Standard components — links, small containers +- **8px**: Images, video containers, standard cards +- **10px**: Video elements, medium containers +- **12px**: Feature cards, large images +- **14px**: Large containers, prominent cards +- **40px**: Large rounded sections +- **50px**: Pill buttons — primary CTAs +- **200px**: Progress bars — full pill shape + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Level 0 (Flat) | No shadow, dark background | Page canvas, most surfaces | +| Level 1 (Veil) | `rgba(255, 255, 255, 0.04)` overlay | Subtle surface differentiation | +| Level 2 (Border) | `rgba(226, 226, 226, 0.35) 1px` border | Card containment, section separation | +| Level 3 (Ambient) | `rgba(0, 0, 0, 0.2) 0px 5px 15px` (inferred from design) | Image containers, floating elements | + +### Shadow Philosophy +Warp's elevation system is remarkably flat — almost zero shadow usage on the marketing site. Depth is communicated through: +- **Semi-transparent borders** instead of shadows — borders at 35% opacity create a ghostly containment +- **Photography layering** — images create natural depth without artificial shadows +- **Surface opacity shifts** — `rgba(255, 255, 255, 0.04)` overlays create barely-perceptible layer differences +- The effect is calm and grounded — nothing floats, everything rests + +### Decorative Depth +- **Photography as depth**: Nature images create atmospheric depth that shadows cannot +- **No glass or blur effects**: The design avoids trendy glassmorphism entirely +- **Warm ambient**: Any glow comes from the photography's natural lighting, not artificial CSS + +## 7. Do's and Don'ts + +### Do +- Use warm off-white (`#faf9f6`) for text instead of pure white — the cream undertone is essential +- Keep buttons restrained and muted — dark fill (#353534) with muted text (#afaeac), no bright CTAs +- Apply Matter Regular (weight 400) for nearly everything — even headlines. Reserve Medium (500) for emphasis only +- Use uppercase labels with wide letter-spacing (1.4px–2.4px) for categorization +- Interleave nature photography with product screenshots — this is core to the brand identity +- Maintain the almost monochromatic warm gray palette — no bold accent colors +- Use semi-transparent borders (`rgba(226, 226, 226, 0.35)`) for card containment instead of shadows +- Keep negative letter-spacing on headlines (-0.4px to -2.4px) for Matter's compressed display treatment + +### Don't +- Use pure white (#ffffff) for text — it's always warm parchment (#faf9f6) +- Add bold accent colors (blue, red, green) — the system is deliberately monochromatic warm grays +- Apply bold weight (700+) to any text — Warp never goes above Medium (500) +- Use heavy drop shadows — depth comes from borders, photography, and opacity shifts +- Create cold or blue-tinted dark backgrounds — the warmth is essential +- Add decorative gradients or glow effects — the photography provides all visual interest +- Use tight, compressed layouts — the editorial spacing is generous and contemplative +- Mix in additional typefaces beyond the Matter family + Inter supplement + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <810px | Single column, stacked sections, hero text reduces to ~48px, hamburger nav | +| Tablet | 810px–1500px | 2-column features begin, photography scales, nav links partially visible | +| Desktop | >1500px | Full cinematic layout, 80px hero display, side-by-side photography + text | + +### Touch Targets +- Pill buttons: 50px radius with 10px padding — comfortable touch targets +- Nav links: 16px text with surrounding padding for accessibility +- Mobile CTAs: Full-width pills on mobile for easy thumb reach + +### Collapsing Strategy +- **Navigation**: Full horizontal nav → simplified mobile navigation +- **Hero text**: 80px display → 56px → 48px across breakpoints +- **Feature sections**: Side-by-side photography + text → stacked vertically +- **Photography**: Scales within containers, maintains cinematic aspect ratios +- **Section spacing**: Reduces proportionally — generous desktop → compact mobile + +### Image Behavior +- Nature photography scales responsively, maintaining wide cinematic ratios +- Terminal screenshots maintain aspect ratios within responsive containers +- Video elements scale with 10px radius maintained +- No art direction changes — same compositions across breakpoints + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary Text: Warm Parchment (`#faf9f6`) +- Secondary Text: Ash Gray (`#afaeac`) +- Tertiary Text: Stone Gray (`#868584`) +- Button Background: Earth Gray (`#353534`) +- Border: Mist Border (`rgba(226, 226, 226, 0.35)`) +- Background: Deep warm near-black (page background) + +### Example Component Prompts +- "Create a hero section on warm dark background with 80px Matter Regular heading in warm parchment (#faf9f6), line-height 1.0, letter-spacing -2.4px, and a dark pill button (#353534, 50px radius, #afaeac text)" +- "Design a feature card with semi-transparent border (rgba(226,226,226,0.35)), 12px radius, warm dark background, Matter Regular heading at 24px, and ash gray (#afaeac) body text at 18px" +- "Build a category label using Matter Regular at 12px, uppercase transform, letter-spacing 2.4px, stone gray (#868584) color — editorial magazine style" +- "Create a testimonial section with warm parchment quotes in Matter Regular 24px, attributed in stone gray (#868584), on dark background with minimal ornamentation" +- "Design a navigation bar with warm dark background, Matter Regular links at 16px in stone gray (#868584), hover to warm parchment (#faf9f6), and a dark pill CTA button (#353534) at the right" + +### Iteration Guide +When refining existing screens generated with this design system: +1. Verify text color is warm parchment (#faf9f6) not pure white — the warmth is subtle but essential +2. Ensure all buttons use the restrained dark palette (#353534) — no bright or colorful CTAs +3. Check that Matter Regular (400) is the default weight — Medium (500) only for emphasis +4. Confirm uppercase labels have wide letter-spacing (1.4px–2.4px) — tight uppercase feels wrong here +5. The overall tone should feel warm and calm, like a well-designed magazine — not aggressive or tech-flashy diff --git a/skills/creative/popular-web-designs/templates/webflow.md b/skills/creative/popular-web-designs/templates/webflow.md new file mode 100644 index 0000000..db80ddc --- /dev/null +++ b/skills/creative/popular-web-designs/templates/webflow.md @@ -0,0 +1,105 @@ +# Design System: Webflow + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Webflow's website is a visually rich, tool-forward platform that communicates "design without code" through clean white surfaces, the signature Webflow Blue (`#146ef5`), and a rich secondary color palette (purple, pink, green, orange, yellow, red). The custom WF Visual Sans Variable font creates a confident, precise typographic system with weight 600 for display and 500 for body. + +**Key Characteristics:** +- White canvas with near-black (`#080808`) text +- Webflow Blue (`#146ef5`) as primary brand + interactive color +- WF Visual Sans Variable — custom variable font with weight 500–600 +- Rich secondary palette: purple `#7a3dff`, pink `#ed52cb`, green `#00d722`, orange `#ff6b00`, yellow `#ffae13`, red `#ee1d36` +- Conservative 4px–8px border-radius — sharp, not rounded +- Multi-layer shadow stacks (5-layer cascading shadows) +- Uppercase labels: 10px–15px, weight 500–600, wide letter-spacing (0.6px–1.5px) +- translate(6px) hover animation on buttons + +## 2. Color Palette & Roles + +### Primary +- **Near Black** (`#080808`): Primary text +- **Webflow Blue** (`#146ef5`): `--_color---primary--webflow-blue`, primary CTA and links +- **Blue 400** (`#3b89ff`): `--_color---primary--blue-400`, lighter interactive blue +- **Blue 300** (`#006acc`): `--_color---blue-300`, darker blue variant +- **Button Hover Blue** (`#0055d4`): `--mkto-embed-color-button-hover` + +### Secondary Accents +- **Purple** (`#7a3dff`): `--_color---secondary--purple` +- **Pink** (`#ed52cb`): `--_color---secondary--pink` +- **Green** (`#00d722`): `--_color---secondary--green` +- **Orange** (`#ff6b00`): `--_color---secondary--orange` +- **Yellow** (`#ffae13`): `--_color---secondary--yellow` +- **Red** (`#ee1d36`): `--_color---secondary--red` + +### Neutral +- **Gray 800** (`#222222`): Dark secondary text +- **Gray 700** (`#363636`): Mid text +- **Gray 300** (`#ababab`): Muted text, placeholder +- **Mid Gray** (`#5a5a5a`): Link text +- **Border Gray** (`#d8d8d8`): Borders, dividers +- **Border Hover** (`#898989`): Hover border + +### Shadows +- **5-layer cascade**: `rgba(0,0,0,0) 0px 84px 24px, rgba(0,0,0,0.01) 0px 54px 22px, rgba(0,0,0,0.04) 0px 30px 18px, rgba(0,0,0,0.08) 0px 13px 13px, rgba(0,0,0,0.09) 0px 3px 7px` + +## 3. Typography Rules + +### Font: `WF Visual Sans Variable`, fallback: `Arial` + +| Role | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|--------|-------------|----------------|-------| +| Display Hero | 80px | 600 | 1.04 | -0.8px | | +| Section Heading | 56px | 600 | 1.04 | normal | | +| Sub-heading | 32px | 500 | 1.30 | normal | | +| Feature Title | 24px | 500–600 | 1.30 | normal | | +| Body | 20px | 400–500 | 1.40–1.50 | normal | | +| Body Standard | 16px | 400–500 | 1.60 | -0.16px | | +| Button | 16px | 500 | 1.60 | -0.16px | | +| Uppercase Label | 15px | 500 | 1.30 | 1.5px | uppercase | +| Caption | 14px | 400–500 | 1.40–1.60 | normal | | +| Badge Uppercase | 12.8px | 550 | 1.20 | normal | uppercase | +| Micro Uppercase | 10px | 500–600 | 1.30 | 1px | uppercase | +| Code: Inconsolata (companion monospace font) + +## 4. Component Stylings + +### Buttons +- Transparent: text `#080808`, translate(6px) on hover +- White circle: 50% radius, white bg +- Blue badge: `#146ef5` bg, 4px radius, weight 550 + +### Cards: `1px solid #d8d8d8`, 4px–8px radius +### Badges: Blue-tinted bg at 10% opacity, 4px radius + +## 5. Layout +- Spacing: fractional scale (1px, 2.4px, 3.2px, 4px, 5.6px, 6px, 7.2px, 8px, 9.6px, 12px, 16px, 24px) +- Radius: 2px, 4px, 8px, 50% — conservative, sharp +- Breakpoints: 479px, 768px, 992px + +## 6. Depth: 5-layer cascading shadow system + +## 7. Do's and Don'ts +- Do: Use WF Visual Sans Variable at 500–600. Blue (#146ef5) for CTAs. 4px radius. translate(6px) hover. +- Don't: Round beyond 8px for functional elements. Use secondary colors on primary CTAs. + +## 8. Responsive: 479px, 768px, 992px + +## 9. Agent Prompt Guide +- Text: Near Black (`#080808`) +- CTA: Webflow Blue (`#146ef5`) +- Background: White (`#ffffff`) +- Border: `#d8d8d8` +- Secondary: Purple `#7a3dff`, Pink `#ed52cb`, Green `#00d722` diff --git a/skills/creative/popular-web-designs/templates/wise.md b/skills/creative/popular-web-designs/templates/wise.md new file mode 100644 index 0000000..1f0a949 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/wise.md @@ -0,0 +1,186 @@ +# Design System: Wise + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Wise's website is a bold, confident fintech platform that communicates "money without borders" through massive typography and a distinctive lime-green accent. The design operates on a warm off-white canvas with near-black text (`#0e0f0c`) and a signature Wise Green (`#9fe870`) — a fresh, lime-bright color that feels alive and optimistic, unlike the corporate blues of traditional banking. + +The typography uses Wise Sans — a proprietary font used at extreme weight 900 (black) for display headings with a remarkably tight line-height of 0.85 and OpenType `"calt"` (contextual alternates). At 126px, the text is so dense it feels like a protest sign — bold, urgent, and impossible to ignore. Inter serves as the body font with weight 600 as the default for emphasis, creating a consistently confident voice. + +What distinguishes Wise is its green-on-white-on-black material palette. Lime Green (`#9fe870`) appears on buttons with dark green text (`#163300`), creating a nature-inspired CTA that feels fresh. Hover states use `scale(1.05)` expansion rather than color changes — buttons physically grow on interaction. The border-radius system uses 9999px for buttons (pill), 30px–40px for cards, and the shadow system is minimal — just `rgba(14,15,12,0.12) 0px 0px 0px 1px` ring shadows. + +**Key Characteristics:** +- Wise Sans at weight 900, 0.85 line-height — billboard-scale bold headlines +- Lime Green (`#9fe870`) accent with dark green text (`#163300`) — nature-inspired fintech +- Inter body at weight 600 as default — confident, not light +- Near-black (`#0e0f0c`) primary with warm green undertone +- Scale(1.05) hover animations — buttons physically grow +- OpenType `"calt"` on all text +- Pill buttons (9999px) and large rounded cards (30px–40px) +- Semantic color system with comprehensive state management + +## 2. Color Palette & Roles + +### Primary Brand +- **Near Black** (`#0e0f0c`): Primary text, background for dark sections +- **Wise Green** (`#9fe870`): Primary CTA button, brand accent +- **Dark Green** (`#163300`): Button text on green, deep green accent +- **Light Mint** (`#e2f6d5`): Soft green surface, badge backgrounds +- **Pastel Green** (`#cdffad`): `--color-interactive-contrast-hover`, hover accent + +### Semantic +- **Positive Green** (`#054d28`): `--color-sentiment-positive-primary`, success +- **Danger Red** (`#d03238`): `--color-interactive-negative-hover`, error/destructive +- **Warning Yellow** (`#ffd11a`): `--color-sentiment-warning-hover`, warnings +- **Background Cyan** (`rgba(56,200,255,0.10)`): `--color-background-accent`, info tint +- **Bright Orange** (`#ffc091`): `--color-bright-orange`, warm accent + +### Neutral +- **Warm Dark** (`#454745`): Secondary text, borders +- **Gray** (`#868685`): Muted text, tertiary +- **Light Surface** (`#e8ebe6`): Subtle green-tinted light surface + +## 3. Typography Rules + +### Font Families +- **Display**: `Wise Sans`, fallback: `Inter` — OpenType `"calt"` on all text +- **Body / UI**: `Inter`, fallbacks: `Helvetica, Arial` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Mega | Wise Sans | 126px (7.88rem) | 900 | 0.85 (ultra-tight) | normal | `"calt"` | +| Display Hero | Wise Sans | 96px (6.00rem) | 900 | 0.85 | normal | `"calt"` | +| Section Heading | Wise Sans | 64px (4.00rem) | 900 | 0.85 | normal | `"calt"` | +| Sub-heading | Wise Sans | 40px (2.50rem) | 900 | 0.85 | normal | `"calt"` | +| Alt Heading | Inter | 78px (4.88rem) | 600 | 1.10 (tight) | -2.34px | `"calt"` | +| Card Title | Inter | 26px (1.62rem) | 600 | 1.23 (tight) | -0.39px | `"calt"` | +| Feature Title | Inter | 22px (1.38rem) | 600 | 1.25 (tight) | -0.396px | `"calt"` | +| Body | Inter | 18px (1.13rem) | 400 | 1.44 | 0.18px | `"calt"` | +| Body Semibold | Inter | 18px (1.13rem) | 600 | 1.44 | -0.108px | `"calt"` | +| Button | Inter | 18px–22px | 600 | 1.00–1.44 | -0.108px | `"calt"` | +| Caption | Inter | 14px (0.88rem) | 400–600 | 1.50–1.86 | -0.084px to -0.108px | `"calt"` | +| Small | Inter | 12px (0.75rem) | 400–600 | 1.00–2.17 | -0.084px to -0.108px | `"calt"` | + +### Principles +- **Weight 900 as identity**: Wise Sans Black (900) is used exclusively for display — the heaviest weight in any analyzed system. It creates text that feels stamped, pressed, physical. +- **0.85 line-height**: The tightest display line-height analyzed. Letters overlap vertically, creating dense, billboard-like text blocks. +- **"calt" everywhere**: Contextual alternates enabled on ALL text — both Wise Sans and Inter. +- **Weight 600 as body default**: Inter Semibold is the standard reading weight — confident, not light. + +## 4. Component Stylings + +### Buttons + +**Primary Green Pill** +- Background: `#9fe870` (Wise Green) +- Text: `#163300` (Dark Green) +- Padding: 5px 16px +- Radius: 9999px +- Hover: scale(1.05) — button physically grows +- Active: scale(0.95) — button compresses +- Focus: inset ring + outline + +**Secondary Subtle Pill** +- Background: `rgba(22, 51, 0, 0.08)` (dark green at 8% opacity) +- Text: `#0e0f0c` +- Padding: 8px 12px 8px 16px +- Radius: 9999px +- Same scale hover/active behavior + +### Cards & Containers +- Radius: 16px (small), 30px (medium), 40px (large cards/tables) +- Border: `1px solid rgba(14,15,12,0.12)` or `1px solid #9fe870` (green accent) +- Shadow: `rgba(14,15,12,0.12) 0px 0px 0px 1px` (ring shadow) + +### Navigation +- Green-tinted navigation hover: `rgba(211,242,192,0.4)` +- Clean header with Wise wordmark +- Pill CTAs right-aligned + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 2px, 3px, 4px, 5px, 8px, 10px, 11px, 12px, 16px, 18px, 19px, 20px, 22px, 24px + +### Border Radius Scale +- Minimal (2px): Links, inputs +- Standard (10px): Comboboxes, inputs +- Card (16px): Small cards, buttons, radio +- Medium (20px): Links, medium cards +- Large (30px): Feature cards +- Section (40px): Tables, large cards +- Mega (1000px): Presentation elements +- Pill (9999px): All buttons, images +- Circle (50%): Icons, badges + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Default | +| Ring (Level 1) | `rgba(14,15,12,0.12) 0px 0px 0px 1px` | Card borders | +| Inset (Level 2) | `rgb(134,134,133) 0px 0px 0px 1px inset` | Input focus | + +**Shadow Philosophy**: Wise uses minimal shadows — ring shadows only. Depth comes from the bold green accent against the neutral canvas. + +## 7. Do's and Don'ts + +### Do +- Use Wise Sans weight 900 for display — the extreme boldness IS the brand +- Apply line-height 0.85 on Wise Sans display — ultra-tight is intentional +- Use Lime Green (#9fe870) for primary CTAs with Dark Green (#163300) text +- Apply scale(1.05) hover and scale(0.95) active on buttons +- Enable "calt" on all text +- Use Inter weight 600 as the body default + +### Don't +- Don't use light font weights for Wise Sans — only 900 +- Don't relax the 0.85 line-height on display — the density is the identity +- Don't use the Wise Green as background for large surfaces — it's for buttons and accents +- Don't skip the scale animation on buttons +- Don't use traditional shadows — ring shadows only + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <576px | Single column | +| Tablet | 576–992px | 2-column | +| Desktop | 992–1440px | Full layout | +| Large | >1440px | Expanded | + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Text: Near Black (`#0e0f0c`) +- Background: White (`#ffffff` / off-white) +- Accent: Wise Green (`#9fe870`) +- Button text: Dark Green (`#163300`) +- Secondary: Gray (`#868685`) + +### Example Component Prompts +- "Create hero: white background. Headline at 96px Wise Sans weight 900, line-height 0.85, 'calt' enabled, #0e0f0c text. Green pill CTA (#9fe870, 9999px radius, 5px 16px padding, #163300 text). Hover: scale(1.05)." +- "Build a card: 30px radius, 1px solid rgba(14,15,12,0.12). Title at 22px Inter weight 600, body at 18px weight 400." + +### Iteration Guide +1. Wise Sans 900 at 0.85 line-height — the extreme weight IS the brand +2. Lime Green for buttons only — dark green text on green background +3. Scale animations (1.05 hover, 0.95 active) on all interactive elements +4. "calt" on everything — contextual alternates are mandatory +5. Inter 600 for body — confident reading weight diff --git a/skills/creative/popular-web-designs/templates/x.ai.md b/skills/creative/popular-web-designs/templates/x.ai.md new file mode 100644 index 0000000..c22ac1e --- /dev/null +++ b/skills/creative/popular-web-designs/templates/x.ai.md @@ -0,0 +1,270 @@ +# Design System: xAI + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Geist Mono` | **Mono:** `Geist Mono` +> - **Font stack (CSS):** `font-family: 'Geist Mono', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: 'Geist Mono', ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +xAI's website is a masterclass in dark-first, monospace-driven brutalist minimalism -- a design system that feels like it was built by engineers who understand that restraint is the ultimate form of sophistication. The entire experience is anchored to an almost-black background (`#1f2228`) with pure white text (`#ffffff`), creating a high-contrast, terminal-inspired aesthetic that signals deep technical credibility. There are no gradients, no decorative illustrations, no color accents competing for attention. This is a site that communicates through absence. + +The typographic system is split between two carefully chosen typefaces. `GeistMono` (Vercel's monospace font) handles display-level headlines at an extraordinary 320px with weight 300, and also serves as the button typeface in uppercase with tracked-out letter-spacing (1.4px). `universalSans` handles all body and secondary heading text with a clean, geometric sans-serif voice. The monospace-as-display-font choice is the defining aesthetic decision -- it positions xAI not as a consumer product but as infrastructure, as something built by people who live in terminals. + +The spacing system operates on an 8px base grid with values concentrated at the small end (4px, 8px, 24px, 48px), reflecting a dense, information-focused layout philosophy. Border radius is minimal -- the site barely rounds anything, maintaining sharp, architectural edges. There are no decorative shadows, no gradients, no layered elevation. Depth is communicated purely through contrast and whitespace. + +**Key Characteristics:** +- Pure dark theme: `#1f2228` background with `#ffffff` text -- no gray middle ground +- GeistMono at extreme display sizes (320px, weight 300) -- monospace as luxury +- Uppercase monospace buttons with 1.4px letter-spacing -- technical, commanding +- universalSans for body text at 16px/1.5 and headings at 30px/1.2 -- clean contrast +- Zero decorative elements: no shadows, no gradients, no colored accents +- 8px spacing grid with a sparse, deliberate scale +- Heroicons SVG icon system -- minimal, functional +- Tailwind CSS with arbitrary values -- utility-first engineering approach + +## 2. Color Palette & Roles + +### Primary +- **Pure White** (`#ffffff`): The singular text color, link color, and all foreground elements. In xAI's system, white is not a background -- it is the voice. +- **Dark Background** (`#1f2228`): The canvas. A warm near-black with a subtle blue undertone (not pure black, not neutral gray). This specific hue prevents the harsh eye strain of `#000000` while maintaining deep darkness. + +### Interactive +- **White Default** (`#ffffff`): Link and interactive element color in default state. +- **White Muted** (`rgba(255, 255, 255, 0.5)`): Hover state for links -- a deliberate dimming rather than brightening, which is unusual and distinctive. +- **White Subtle** (`rgba(255, 255, 255, 0.2)`): Borders, dividers, and subtle surface treatments. +- **Ring Blue** (`rgb(59, 130, 246) / 0.5`): Tailwind's default focus ring color (`--tw-ring-color`), used for keyboard accessibility focus states. + +### Surface & Borders +- **Surface Elevated** (`rgba(255, 255, 255, 0.05)`): Subtle card backgrounds and hover surfaces -- barely visible lift. +- **Surface Hover** (`rgba(255, 255, 255, 0.08)`): Slightly more visible hover state for interactive containers. +- **Border Default** (`rgba(255, 255, 255, 0.1)`): Standard border for cards, dividers, and containers. +- **Border Strong** (`rgba(255, 255, 255, 0.2)`): Emphasized borders for active states and button outlines. + +### Functional +- **Text Primary** (`#ffffff`): All headings, body text, labels. +- **Text Secondary** (`rgba(255, 255, 255, 0.7)`): Descriptions, captions, supporting text. +- **Text Tertiary** (`rgba(255, 255, 255, 0.5)`): Muted labels, placeholder text, timestamps. +- **Text Quaternary** (`rgba(255, 255, 255, 0.3)`): Disabled text, very subtle annotations. + +## 3. Typography Rules + +### Font Family +- **Display / Buttons**: `GeistMono`, with fallback: `ui-monospace, SFMono-Regular, Roboto Mono, Menlo, Monaco, Liberation Mono, DejaVu Sans Mono, Courier New` +- **Body / Headings**: `universalSans`, with fallback: `universalSans Fallback` + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Transform | Notes | +|------|------|------|--------|-------------|----------------|-----------|-------| +| Display Hero | GeistMono | 320px (20rem) | 300 | 1.50 | normal | none | Extreme scale, monospace luxury | +| Section Heading | universalSans | 30px (1.88rem) | 400 | 1.20 (tight) | normal | none | Clean sans-serif contrast | +| Body | universalSans | 16px (1rem) | 400 | 1.50 | normal | none | Standard reading text | +| Button | GeistMono | 14px (0.88rem) | 400 | 1.43 | 1.4px | uppercase | Tracked monospace, commanding | +| Label / Caption | universalSans | 14px (0.88rem) | 400 | 1.50 | normal | none | Supporting text | +| Small / Meta | universalSans | 12px (0.75rem) | 400 | 1.50 | normal | none | Timestamps, footnotes | + +### Principles +- **Monospace as display**: GeistMono at 320px is not a gimmick -- it is the brand statement. The fixed-width characters at extreme scale create a rhythmic, architectural quality that no proportional font can achieve. +- **Light weight at scale**: Weight 300 for the 320px headline prevents the monospace from feeling heavy or brutish at extreme sizes. It reads as precise, not overwhelming. +- **Uppercase buttons**: All button text is uppercase GeistMono with 1.4px letter-spacing. This creates a distinctly technical, almost command-line aesthetic for interactive elements. +- **Sans-serif for reading**: universalSans at 16px/1.5 provides excellent readability for body content, creating a clean contrast against the monospace display elements. +- **Two-font clarity**: The system uses exactly two typefaces with clear roles -- monospace for impact and interaction, sans-serif for information and reading. No overlap, no ambiguity. + +## 4. Component Stylings + +### Buttons + +**Primary (White on Dark)** +- Background: `#ffffff` +- Text: `#1f2228` +- Padding: 12px 24px +- Radius: 0px (sharp corners) +- Font: GeistMono 14px weight 400, uppercase, letter-spacing 1.4px +- Hover: `rgba(255, 255, 255, 0.9)` background +- Use: Primary CTA ("TRY GROK", "GET STARTED") + +**Ghost / Outlined** +- Background: transparent +- Text: `#ffffff` +- Padding: 12px 24px +- Radius: 0px +- Border: `1px solid rgba(255, 255, 255, 0.2)` +- Font: GeistMono 14px weight 400, uppercase, letter-spacing 1.4px +- Hover: `rgba(255, 255, 255, 0.05)` background +- Use: Secondary actions ("LEARN MORE", "VIEW API") + +**Text Link** +- Background: none +- Text: `#ffffff` +- Font: universalSans 16px weight 400 +- Hover: `rgba(255, 255, 255, 0.5)` -- dims on hover +- Use: Inline links, navigation items + +### Cards & Containers +- Background: `rgba(255, 255, 255, 0.03)` or transparent +- Border: `1px solid rgba(255, 255, 255, 0.1)` +- Radius: 0px (sharp) or 4px (subtle) +- Shadow: none -- xAI does not use box shadows +- Hover: border shifts to `rgba(255, 255, 255, 0.2)` + +### Navigation +- Dark background matching page (`#1f2228`) +- Brand logotype: white text, left-aligned +- Links: universalSans 14px weight 400, `#ffffff` text +- Hover: `rgba(255, 255, 255, 0.5)` text color +- CTA: white primary button, right-aligned +- Mobile: hamburger toggle + +### Badges / Tags +**Monospace Tag** +- Background: transparent +- Text: `#ffffff` +- Padding: 4px 8px +- Border: `1px solid rgba(255, 255, 255, 0.2)` +- Radius: 0px +- Font: GeistMono 12px uppercase, letter-spacing 1px + +### Inputs & Forms +- Background: transparent or `rgba(255, 255, 255, 0.05)` +- Border: `1px solid rgba(255, 255, 255, 0.2)` +- Radius: 0px +- Focus: ring with `rgb(59, 130, 246) / 0.5` +- Text: `#ffffff` +- Placeholder: `rgba(255, 255, 255, 0.3)` +- Label: `rgba(255, 255, 255, 0.7)`, universalSans 14px + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 4px, 8px, 24px, 48px +- The scale is deliberately sparse -- xAI avoids granular spacing distinctions, preferring large jumps that create clear visual hierarchy through whitespace alone + +### Grid & Container +- Max content width: approximately 1200px +- Hero: full-viewport height with massive centered monospace headline +- Feature sections: simple vertical stacking with generous section padding (48px-96px) +- Two-column layouts for feature descriptions at desktop +- Full-width dark sections maintain the single dark background throughout + +### Whitespace Philosophy +- **Extreme generosity**: xAI uses vast amounts of whitespace. The 320px headline with 48px+ surrounding padding creates a sense of emptiness that is itself a design statement -- the content is so important it needs room to breathe. +- **Vertical rhythm over horizontal density**: Content stacks vertically with large gaps between sections rather than packing horizontally. This creates a scroll-driven experience that feels deliberate and cinematic. +- **No visual noise**: The absence of decorative elements, borders between sections, and color variety means whitespace is the primary structural tool. + +### Breakpoints +- 2000px, 1536px, 1280px, 1024px, 1000px, 768px, 640px +- Tailwind responsive modifiers drive breakpoint behavior + +### Border Radius Scale +- Sharp (0px): Primary treatment for buttons, cards, inputs -- the default +- Subtle (4px): Occasional softening on secondary containers +- The near-zero radius philosophy is core to the brand's brutalist identity + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow, no border | Page background, body content | +| Surface (Level 1) | `rgba(255,255,255,0.03)` background | Subtle card surfaces | +| Bordered (Level 2) | `1px solid rgba(255,255,255,0.1)` border | Cards, containers, dividers | +| Active (Level 3) | `1px solid rgba(255,255,255,0.2)` border | Hover states, active elements | +| Focus (Accessibility) | `ring` with `rgb(59,130,246)/0.5` | Keyboard focus indicator | + +**Elevation Philosophy**: xAI rejects the conventional shadow-based elevation system entirely. There are no box-shadows anywhere on the site. Instead, depth is communicated through three mechanisms: (1) opacity-based borders that brighten on interaction, creating a sense of elements "activating" rather than lifting; (2) extremely subtle background opacity shifts (`0.03` to `0.08`) that create barely-perceptible surface differentiation; and (3) the massive scale contrast between the 320px display type and 16px body text, which creates typographic depth. This is elevation through contrast and opacity, not through simulated light and shadow. + +## 7. Do's and Don'ts + +### Do +- Use `#1f2228` as the universal background -- never pure black `#000000` +- Use GeistMono for all display headlines and button text -- monospace IS the brand +- Apply uppercase + 1.4px letter-spacing to all button labels +- Use weight 300 for the massive display headline (320px) +- Keep borders at `rgba(255, 255, 255, 0.1)` -- barely visible, not absent +- Dim interactive elements on hover to `rgba(255, 255, 255, 0.5)` -- the reverse of convention +- Maintain sharp corners (0px radius) as the default -- brutalist precision +- Use universalSans for all body and reading text at 16px/1.5 + +### Don't +- Don't use box-shadows -- xAI has zero shadow elevation +- Don't introduce color accents beyond white and the dark background -- the monochromatic palette is sacred +- Don't use large border-radius (8px+, pill shapes) -- the sharp edge is intentional +- Don't use bold weights (600-700) for headlines -- weight 300-400 only +- Don't brighten elements on hover -- xAI dims to `0.5` opacity instead +- Don't add decorative gradients, illustrations, or color blocks +- Don't use proportional fonts for buttons -- GeistMono uppercase is mandatory +- Don't use colored status indicators unless absolutely necessary -- keep everything in the white/dark spectrum + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile | <640px | Single column, hero headline scales dramatically down | +| Small Tablet | 640-768px | Slight increase in padding | +| Tablet | 768-1024px | Two-column layouts begin, heading sizes increase | +| Desktop | 1024-1280px | Full layout, generous whitespace | +| Large | 1280-1536px | Wider containers, more breathing room | +| Extra Large | 1536-2000px | Maximum content width, centered | +| Ultra | >2000px | Content stays centered, extreme margins | + +### Touch Targets +- Buttons use 12px 24px padding for comfortable touch +- Navigation links spaced with 24px gaps +- Minimum tap target: 44px height +- Mobile: full-width buttons for easy thumb reach + +### Collapsing Strategy +- Hero: 320px monospace headline scales down dramatically (to ~48px-64px on mobile) +- Navigation: horizontal links collapse to hamburger menu +- Feature sections: two-column to single-column stacking +- Section padding: 96px -> 48px -> 24px across breakpoints +- Massive display type is the first thing to resize -- it must remain impactful but not overflow + +### Image Behavior +- Minimal imagery -- the site relies on typography and whitespace +- Any product screenshots maintain sharp corners +- Full-width media scales proportionally with viewport + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Background: Dark (`#1f2228`) +- Text Primary: White (`#ffffff`) +- Text Secondary: White 70% (`rgba(255, 255, 255, 0.7)`) +- Text Muted: White 50% (`rgba(255, 255, 255, 0.5)`) +- Text Disabled: White 30% (`rgba(255, 255, 255, 0.3)`) +- Border Default: White 10% (`rgba(255, 255, 255, 0.1)`) +- Border Strong: White 20% (`rgba(255, 255, 255, 0.2)`) +- Surface Subtle: White 3% (`rgba(255, 255, 255, 0.03)`) +- Surface Hover: White 8% (`rgba(255, 255, 255, 0.08)`) +- Focus Ring: Blue (`rgb(59, 130, 246)` at 50% opacity) +- Button Primary BG: White (`#ffffff`), text Dark (`#1f2228`) + +### Example Component Prompts +- "Create a hero section on #1f2228 background. Headline in GeistMono at 72px weight 300, color #ffffff, centered. Subtitle in universalSans 18px weight 400, rgba(255,255,255,0.7), max-width 600px centered. Two buttons: primary (white bg, #1f2228 text, 0px radius, GeistMono 14px uppercase, 1.4px letter-spacing, 12px 24px padding) and ghost (transparent bg, 1px solid rgba(255,255,255,0.2), white text, same font treatment)." +- "Design a card: transparent or rgba(255,255,255,0.03) background, 1px solid rgba(255,255,255,0.1) border, 0px radius, 24px padding. No shadow. Title in universalSans 22px weight 400, #ffffff. Body in universalSans 16px weight 400, rgba(255,255,255,0.7), line-height 1.5. Hover: border changes to rgba(255,255,255,0.2)." +- "Build navigation: #1f2228 background, full-width. Brand text left (GeistMono 14px uppercase). Links in universalSans 14px #ffffff with hover to rgba(255,255,255,0.5). White primary button right-aligned (GeistMono 14px uppercase, 1.4px letter-spacing)." +- "Create a form: dark background #1f2228. Label in universalSans 14px rgba(255,255,255,0.7). Input with transparent bg, 1px solid rgba(255,255,255,0.2) border, 0px radius, white text 16px universalSans. Focus: blue ring rgb(59,130,246)/0.5. Placeholder: rgba(255,255,255,0.3)." +- "Design a monospace tag/badge: transparent bg, 1px solid rgba(255,255,255,0.2), 0px radius, GeistMono 12px uppercase, 1px letter-spacing, white text, 4px 8px padding." + +### Iteration Guide +1. Always start with `#1f2228` background -- never use pure black or gray backgrounds +2. GeistMono for display and buttons, universalSans for everything else -- never mix these roles +3. All buttons must be GeistMono uppercase with 1.4px letter-spacing -- this is non-negotiable +4. No shadows, ever -- depth comes from border opacity and background opacity only +5. Borders are always white with low opacity (0.1 default, 0.2 for emphasis) +6. Hover behavior dims to 0.5 opacity rather than brightening -- the reverse of most systems +7. Sharp corners (0px) by default -- only use 4px for specific secondary containers +8. Body text at 16px universalSans with 1.5 line-height for comfortable reading +9. Generous section padding (48px-96px) -- let content breathe in the darkness +10. The monochromatic white-on-dark palette is absolute -- resist adding color unless critical for function diff --git a/skills/creative/popular-web-designs/templates/zapier.md b/skills/creative/popular-web-designs/templates/zapier.md new file mode 100644 index 0000000..f728c78 --- /dev/null +++ b/skills/creative/popular-web-designs/templates/zapier.md @@ -0,0 +1,341 @@ +# Design System: Zapier + + +> **Hermes Agent — Implementation Notes** +> +> The original site uses proprietary fonts. For self-contained HTML output, use these CDN substitutes: +> - **Primary:** `Inter` | **Mono:** `system monospace stack` +> - **Font stack (CSS):** `font-family: 'Inter', system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif;` +> - **Mono stack (CSS):** `font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, 'Liberation Mono', 'Courier New', monospace;` +> ```html +> +> ``` +> Use `write_file` to create HTML, serve via `generative-widgets` skill (cloudflared tunnel). +> Verify visual accuracy with `browser_vision` after generating. + +## 1. Visual Theme & Atmosphere + +Zapier's website radiates warm, approachable professionalism. It rejects the cold monochrome minimalism of developer tools in favor of a cream-tinted canvas (`#fffefb`) that feels like unbleached paper -- the digital equivalent of a well-organized notebook. The near-black (`#201515`) text has a faint reddish-brown warmth, creating an atmosphere more human than mechanical. This is automation designed to feel effortless, not technical. + +The typographic system is a deliberate interplay of two distinct personalities. **Degular Display** -- a geometric, wide-set display face -- handles hero-scale headlines at 56-80px with medium weight (500) and extraordinarily tight line-heights (0.90), creating headlines that compress vertically like stacked blocks. **Inter** serves as the workhorse for everything else, from section headings to body text and navigation, with fallbacks to Helvetica and Arial. **GT Alpina**, an elegant thin-weight serif with aggressive negative letter-spacing (-1.6px to -1.92px), makes occasional appearances for softer editorial moments. This three-font system gives Zapier the ability to shift register -- from bold and punchy (Degular) to clean and functional (Inter) to refined and literary (GT Alpina). + +The brand's signature orange (`#ff4f00`) is unmistakable -- a vivid, saturated red-orange that sits precisely between traffic-cone urgency and sunset warmth. It's used sparingly but decisively: primary CTA buttons, active state underlines, and accent borders. Against the warm cream background, this orange creates a color relationship that feels energetic without being aggressive. + +**Key Characteristics:** +- Warm cream canvas (`#fffefb`) instead of pure white -- organic, paper-like warmth +- Near-black with reddish undertone (`#201515`) -- text that breathes rather than dominates +- Degular Display for hero headlines at 0.90 line-height -- compressed, impactful, modern +- Inter as the universal UI font across all functional typography +- GT Alpina for editorial accents -- thin-weight serif with extreme negative tracking +- Zapier Orange (`#ff4f00`) as the single accent -- vivid, warm, sparingly applied +- Warm neutral palette: borders (`#c5c0b1`), muted text (`#939084`), surface tints (`#eceae3`) +- 8px base spacing system with generous padding on CTAs (20px 24px) +- Border-forward design: `1px solid` borders in warm grays define structure over shadows + +## 2. Color Palette & Roles + +### Primary +- **Zapier Black** (`#201515`): Primary text, headings, dark button backgrounds. A warm near-black with reddish undertones -- never cold. +- **Cream White** (`#fffefb`): Page background, card surfaces, light button fills. Not pure white; the yellowish warmth is intentional. +- **Off-White** (`#fffdf9`): Secondary background surface, subtle alternate tint. Nearly indistinguishable from cream white but creates depth. + +### Brand Accent +- **Zapier Orange** (`#ff4f00`): Primary CTA buttons, active underline indicators, accent borders. The signature color -- vivid and warm. + +### Neutral Scale +- **Dark Charcoal** (`#36342e`): Secondary text, footer text, border color for strong dividers. A warm dark gray-brown with 70% opacity variant. +- **Warm Gray** (`#939084`): Tertiary text, muted labels, timestamp-style content. Mid-range with greenish-warm undertone. +- **Sand** (`#c5c0b1`): Primary border color, hover state backgrounds, divider lines. The backbone of Zapier's structural elements. +- **Light Sand** (`#eceae3`): Secondary button backgrounds, light borders, subtle card surfaces. +- **Mid Warm** (`#b5b2aa`): Alternate border tone, used on specific span elements. + +### Interactive +- **Orange CTA** (`#ff4f00`): Primary action buttons and active tab underlines. +- **Dark CTA** (`#201515`): Secondary dark buttons with sand hover state. +- **Light CTA** (`#eceae3`): Tertiary/ghost buttons with sand hover. +- **Link Default** (`#201515`): Standard link color, matching body text. +- **Hover Underline**: Links remove `text-decoration: underline` on hover (inverse pattern). + +### Overlay & Surface +- **Semi-transparent Dark** (`rgba(45, 45, 46, 0.5)`): Overlay button variant, backdrop-like elements. +- **Pill Surface** (`#fffefb`): White pill buttons with sand borders. + +### Shadows & Depth +- **Inset Underline** (`rgb(255, 79, 0) 0px -4px 0px 0px inset`): Active tab indicator -- orange underline using inset box-shadow. +- **Hover Underline** (`rgb(197, 192, 177) 0px -4px 0px 0px inset`): Inactive tab hover -- sand-colored underline. + +## 3. Typography Rules + +### Font Families +- **Display**: `Degular Display` -- wide geometric display face for hero headlines +- **Primary**: `Inter`, with fallbacks: `Helvetica, Arial` +- **Editorial**: `GT Alpina` -- thin-weight serif for editorial moments +- **System**: `Arial` -- fallback for form elements and system UI + +### Hierarchy + +| Role | Font | Size | Weight | Line Height | Letter Spacing | Notes | +|------|------|------|--------|-------------|----------------|-------| +| Display Hero XL | Degular Display | 80px (5.00rem) | 500 | 0.90 (tight) | normal | Maximum impact, compressed block | +| Display Hero | Degular Display | 56px (3.50rem) | 500 | 0.90-1.10 (tight) | 0-1.12px | Primary hero headlines | +| Display Hero SM | Degular Display | 40px (2.50rem) | 500 | 0.90 (tight) | normal | Smaller hero variant | +| Display Button | Degular Display | 24px (1.50rem) | 600 | 1.00 (tight) | 1px | Large CTA button text | +| Section Heading | Inter | 48px (3.00rem) | 500 | 1.04 (tight) | normal | Major section titles | +| Editorial Heading | GT Alpina | 48px (3.00rem) | 250 | normal | -1.92px | Thin editorial headlines | +| Editorial Sub | GT Alpina | 40px (2.50rem) | 300 | 1.08 (tight) | -1.6px | Editorial subheadings | +| Sub-heading LG | Inter | 36px (2.25rem) | 500 | normal | -1px | Large sub-sections | +| Sub-heading | Inter | 32px (2.00rem) | 400 | 1.25 (tight) | normal | Standard sub-sections | +| Sub-heading MD | Inter | 28px (1.75rem) | 500 | normal | normal | Medium sub-headings | +| Card Title | Inter | 24px (1.50rem) | 600 | normal | -0.48px | Card headings | +| Body Large | Inter | 20px (1.25rem) | 400-500 | 1.00-1.20 (tight) | -0.2px | Feature descriptions | +| Body Emphasis | Inter | 18px (1.13rem) | 600 | 1.00 (tight) | normal | Emphasized body text | +| Body | Inter | 16px (1.00rem) | 400-500 | 1.20-1.25 | -0.16px | Standard reading text | +| Body Semibold | Inter | 16px (1.00rem) | 600 | 1.16 (tight) | normal | Strong labels | +| Button | Inter | 16px (1.00rem) | 600 | normal | normal | Standard buttons | +| Button SM | Inter | 14px (0.88rem) | 600 | normal | normal | Small buttons | +| Caption | Inter | 14px (0.88rem) | 500 | 1.25-1.43 | normal | Labels, metadata | +| Caption Upper | Inter | 14px (0.88rem) | 600 | normal | 0.5px | Uppercase section labels | +| Micro | Inter | 12px (0.75rem) | 600 | 0.90-1.33 | 0.5px | Tiny labels, often uppercase | +| Micro SM | Inter | 13px (0.81rem) | 500 | 1.00-1.54 | normal | Small metadata text | + +### Principles +- **Three-font system, clear roles**: Degular Display commands attention at hero scale only. Inter handles everything functional. GT Alpina adds editorial warmth sparingly. +- **Compressed display**: Degular at 0.90 line-height creates vertically compressed headline blocks that feel modern and architectural. +- **Weight as hierarchy signal**: Inter uses 400 (reading), 500 (navigation/emphasis), 600 (headings/CTAs). Degular uses 500 (display) and 600 (buttons). +- **Uppercase for labels**: Section labels (like "01 / Colors") and small categorization use `text-transform: uppercase` with 0.5px letter-spacing. +- **Negative tracking for elegance**: GT Alpina uses -1.6px to -1.92px letter-spacing for its thin-weight editorial headlines. + +## 4. Component Stylings + +### Buttons + +**Primary Orange** +- Background: `#ff4f00` +- Text: `#fffefb` +- Padding: 8px 16px +- Radius: 4px +- Border: `1px solid #ff4f00` +- Use: Primary CTA ("Start free with email", "Sign up free") + +**Primary Dark** +- Background: `#201515` +- Text: `#fffefb` +- Padding: 20px 24px +- Radius: 8px +- Border: `1px solid #201515` +- Hover: background shifts to `#c5c0b1`, text to `#201515` +- Use: Large secondary CTA buttons + +**Light / Ghost** +- Background: `#eceae3` +- Text: `#36342e` +- Padding: 20px 24px +- Radius: 8px +- Border: `1px solid #c5c0b1` +- Hover: background shifts to `#c5c0b1`, text to `#201515` +- Use: Tertiary actions, filter buttons + +**Pill Button** +- Background: `#fffefb` +- Text: `#36342e` +- Padding: 0px 16px +- Radius: 20px +- Border: `1px solid #c5c0b1` +- Use: Tag-like selections, filter pills + +**Overlay Semi-transparent** +- Background: `rgba(45, 45, 46, 0.5)` +- Text: `#fffefb` +- Radius: 20px +- Hover: background becomes fully opaque `#2d2d2e` +- Use: Video play buttons, floating actions + +**Tab / Navigation (Inset Shadow)** +- Background: transparent +- Text: `#201515` +- Padding: 12px 16px +- Shadow: `rgb(255, 79, 0) 0px -4px 0px 0px inset` (active orange underline) +- Hover shadow: `rgb(197, 192, 177) 0px -4px 0px 0px inset` (sand underline) +- Use: Horizontal tab navigation + +### Cards & Containers +- Background: `#fffefb` +- Border: `1px solid #c5c0b1` (warm sand border) +- Radius: 5px (standard), 8px (featured) +- No shadow elevation by default -- borders define containment +- Hover: subtle border color intensification + +### Inputs & Forms +- Background: `#fffefb` +- Text: `#201515` +- Border: `1px solid #c5c0b1` +- Radius: 5px +- Focus: border color shifts to `#ff4f00` (orange) +- Placeholder: `#939084` + +### Navigation +- Clean horizontal nav on cream background +- Zapier logotype left-aligned, 104x28px +- Links: Inter 16px weight 500, `#201515` text +- CTA: Orange button ("Start free with email") +- Tab navigation uses inset box-shadow underline technique +- Mobile: hamburger collapse + +### Image Treatment +- Product screenshots with `1px solid #c5c0b1` border +- Rounded corners: 5-8px +- Dashboard/workflow screenshots prominent in feature sections +- Light gradient backgrounds behind hero content + +### Distinctive Components + +**Workflow Integration Cards** +- Display connected app icons in pairs +- Arrow or connection indicator between apps +- Sand border containment +- Inter weight 500 for app names + +**Stat Counter** +- Large display number using Inter 48px weight 500 +- Muted description below in `#36342e` +- Used for social proof metrics + +**Social Proof Icons** +- Circular icon buttons: 14px radius +- Sand border: `1px solid #c5c0b1` +- Used for social media follow links in footer + +## 5. Layout Principles + +### Spacing System +- Base unit: 8px +- Scale: 1px, 4px, 6px, 8px, 10px, 12px, 16px, 20px, 24px, 32px, 40px, 48px, 56px, 64px, 72px +- CTA buttons use generous padding: 20px 24px for large, 8px 16px for standard +- Section padding: 64px-80px vertical + +### Grid & Container +- Max content width: approximately 1200px +- Hero: centered single-column with large top padding +- Feature sections: 2-3 column grids for integration cards +- Full-width sand-bordered dividers between sections +- Footer: multi-column dark background (`#201515`) + +### Whitespace Philosophy +- **Warm breathing room**: Generous vertical spacing between sections (64px-80px), but content areas are relatively dense -- Zapier packs information efficiently within its cream canvas. +- **Architectural compression**: Degular Display headlines at 0.90 line-height compress vertically, contrasting with the open spacing around them. +- **Section rhythm**: Cream background throughout, with sections separated by sand-colored borders rather than background color changes. + +### Border Radius Scale +- Tight (3px): Small inline spans +- Standard (4px): Buttons (orange CTA), tags, small elements +- Content (5px): Cards, links, general containers +- Comfortable (8px): Featured cards, large buttons, tabs +- Social (14px): Social icon buttons, pill-like elements +- Pill (20px): Play buttons, large pill buttons, floating actions + +## 6. Depth & Elevation + +| Level | Treatment | Use | +|-------|-----------|-----| +| Flat (Level 0) | No shadow | Page background, text blocks | +| Bordered (Level 1) | `1px solid #c5c0b1` | Standard cards, containers, inputs | +| Strong Border (Level 1b) | `1px solid #36342e` | Dark dividers, emphasized sections | +| Active Tab (Level 2) | `rgb(255, 79, 0) 0px -4px 0px 0px inset` | Active tab underline (orange) | +| Hover Tab (Level 2b) | `rgb(197, 192, 177) 0px -4px 0px 0px inset` | Hover tab underline (sand) | +| Focus (Accessibility) | `1px solid #ff4f00` outline | Focus ring on interactive elements | + +**Shadow Philosophy**: Zapier deliberately avoids traditional shadow-based elevation. Structure is defined almost entirely through borders -- warm sand (`#c5c0b1`) borders for standard containment, dark charcoal (`#36342e`) borders for emphasis. The only shadow-like technique is the inset box-shadow used for tab underlines, where a `0px -4px 0px 0px inset` shadow creates a bottom-bar indicator. This border-first approach keeps the design grounded and tangible rather than floating. + +### Decorative Depth +- Orange inset underline on active tabs creates visual "weight" at the bottom of elements +- Sand hover underlines provide preview states without layout shifts +- No background gradients in main content -- the cream canvas is consistent +- Footer uses full dark background (`#201515`) for contrast reversal + +## 7. Do's and Don'ts + +### Do +- Use Degular Display exclusively for hero-scale headlines (40px+) with 0.90 line-height for compressed impact +- Use Inter for all functional UI -- navigation, body text, buttons, labels +- Apply warm cream (`#fffefb`) as the background, never pure white +- Use `#201515` for text, never pure black -- the reddish warmth matters +- Keep Zapier Orange (`#ff4f00`) reserved for primary CTAs and active state indicators +- Use sand (`#c5c0b1`) borders as the primary structural element instead of shadows +- Apply generous button padding (20px 24px) for large CTAs to match Zapier's spacious button style +- Use inset box-shadow underlines for tab navigation rather than border-bottom +- Apply uppercase with 0.5px letter-spacing for section labels and micro-categorization + +### Don't +- Don't use Degular Display for body text or UI elements -- it's display-only +- Don't use pure white (`#ffffff`) or pure black (`#000000`) -- Zapier's palette is warm-shifted +- Don't apply box-shadow elevation to cards -- use borders instead +- Don't scatter Zapier Orange across the UI -- it's reserved for CTAs and active states +- Don't use tight padding on large CTA buttons -- Zapier's buttons are deliberately spacious +- Don't ignore the warm neutral system -- borders should be `#c5c0b1`, not gray +- Don't use GT Alpina for functional UI -- it's an editorial accent at thin weights only +- Don't apply positive letter-spacing to GT Alpina -- it uses aggressive negative tracking (-1.6px to -1.92px) +- Don't use rounded pill shapes (9999px) for primary buttons -- pills are for tags and social icons + +## 8. Responsive Behavior + +### Breakpoints +| Name | Width | Key Changes | +|------|-------|-------------| +| Mobile Small | <450px | Tight single column, reduced hero text | +| Mobile | 450-600px | Standard mobile, stacked layout | +| Mobile Large | 600-640px | Slight horizontal breathing room | +| Tablet Small | 640-680px | 2-column grids begin | +| Tablet | 680-768px | Card grids expand | +| Tablet Large | 768-991px | Full card grids, expanded padding | +| Desktop Small | 991-1024px | Desktop layout initiates | +| Desktop | 1024-1280px | Full layout, maximum content width | +| Large Desktop | >1280px | Centered with generous margins | + +### Touch Targets +- Large CTA buttons: 20px 24px padding (comfortable 60px+ height) +- Standard buttons: 8px 16px padding +- Navigation links: 16px weight 500 with adequate spacing +- Social icons: 14px radius circular buttons +- Tab items: 12px 16px padding + +### Collapsing Strategy +- Hero: Degular 80px display scales to 40-56px on smaller screens +- Navigation: horizontal links + CTA collapse to hamburger menu +- Feature cards: 3-column grid to 2-column to single-column stacked +- Integration workflow illustrations: maintain aspect ratio, may simplify +- Footer: multi-column dark section collapses to stacked +- Section spacing: 64-80px reduces to 40-48px on mobile + +### Image Behavior +- Product screenshots maintain sand border treatment at all sizes +- Integration app icons maintain fixed sizes within responsive containers +- Hero illustrations scale proportionally +- Full-width sections maintain edge-to-edge treatment + +## 9. Agent Prompt Guide + +### Quick Color Reference +- Primary CTA: Zapier Orange (`#ff4f00`) +- Background: Cream White (`#fffefb`) +- Heading text: Zapier Black (`#201515`) +- Body text: Dark Charcoal (`#36342e`) +- Border: Sand (`#c5c0b1`) +- Secondary surface: Light Sand (`#eceae3`) +- Muted text: Warm Gray (`#939084`) + +### Example Component Prompts +- "Create a hero section on cream background (`#fffefb`). Headline at 56px Degular Display weight 500, line-height 0.90, color `#201515`. Subtitle at 20px Inter weight 400, line-height 1.20, color `#36342e`. Orange CTA button (`#ff4f00`, 4px radius, 8px 16px padding, white text) and dark button (`#201515`, 8px radius, 20px 24px padding, white text)." +- "Design a card: cream background (`#fffefb`), `1px solid #c5c0b1` border, 5px radius. Title at 24px Inter weight 600, letter-spacing -0.48px, `#201515`. Body at 16px weight 400, `#36342e`. No box-shadow." +- "Build a tab navigation: transparent background. Inter 16px weight 500, `#201515` text. Active tab: `box-shadow: rgb(255, 79, 0) 0px -4px 0px 0px inset`. Hover: `box-shadow: rgb(197, 192, 177) 0px -4px 0px 0px inset`. Padding 12px 16px." +- "Create navigation: cream sticky header (`#fffefb`). Inter 16px weight 500 for links, `#201515` text. Orange pill CTA 'Start free with email' right-aligned (`#ff4f00`, 4px radius, 8px 16px padding)." +- "Design a footer with dark background (`#201515`). Text `#fffefb`. Links in `#c5c0b1` with hover to `#fffefb`. Multi-column layout. Social icons as 14px-radius circles with sand borders." + +### Iteration Guide +1. Always use warm cream (`#fffefb`) background, never pure white -- the warmth defines Zapier +2. Borders (`1px solid #c5c0b1`) are the structural backbone -- avoid shadow elevation +3. Zapier Orange (`#ff4f00`) is the only accent color; everything else is warm neutrals +4. Three fonts, strict roles: Degular Display (hero), Inter (UI), GT Alpina (editorial) +5. Large CTA buttons need generous padding (20px 24px) -- Zapier buttons feel spacious +6. Tab navigation uses inset box-shadow underlines, not border-bottom +7. Text is always warm: `#201515` for dark, `#36342e` for body, `#939084` for muted +8. Uppercase labels at 12-14px with 0.5px letter-spacing for section categorization diff --git a/skills/creative/pretext/SKILL.md b/skills/creative/pretext/SKILL.md new file mode 100644 index 0000000..78f5ab2 --- /dev/null +++ b/skills/creative/pretext/SKILL.md @@ -0,0 +1,220 @@ +--- +name: pretext +description: "Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default." +version: 1.0.0 +author: Hermes Agent +license: MIT +platforms: [linux, macos, windows] +metadata: + hermes: + tags: [creative-coding, typography, pretext, ascii-art, canvas, generative, text-layout, kinetic-typography] + related_skills: [p5js, claude-design, excalidraw, architecture-diagram] +--- + +# Pretext Creative Demos + +## Overview + +[`@chenglou/pretext`](https://github.com/chenglou/pretext) is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for **DOM-free multiline text measurement and layout**. It does one thing: given `(text, font, width)`, return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow. + +That sounds like plumbing. It is not. Because it is fast and geometric, it is a **creative primitive**: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any `getBoundingClientRect` thrash. + +This skill exists so Hermes can make **cool demos** with it — the kind people post to X. See `pretext.cool` and `chenglou.me/pretext` for the community demo corpus. + +## When to Use + +Use when the user asks for: +- A "pretext demo" / "cool pretext thing" / "text-as-X" +- Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages) +- ASCII-art effects using **real words or prose**, not monospace rasters +- Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose) +- Kinetic typography with per-glyph physics (shatter, scatter, flock, flow) +- Typographic generative art, especially with non-Latin scripts or mixed scripts +- Multiline "shrink-wrap" UI (smallest container width that still fits the text) +- Anything that would require knowing line breaks *before* rendering + +Don't use for: +- Static SVG/HTML pages where CSS already solves layout — just use CSS +- Rich text editors, general inline formatting engines (pretext is intentionally narrow) +- Image → text (use `ascii-art` / `ascii-video` skills) +- Pure canvas generative art with no text role — use `p5js` + +## Creative Standard + +This is visual art rendered in a browser. Pretext returns numbers; **you** draw the thing. + +- **Don't ship a "hello world" demo.** The `hello-orb-flow.html` template is the *starting* point. Every delivered demo must add intentional color, motion, composition, and one visual detail the user didn't ask for but will appreciate. +- **Dark backgrounds, warm cores, considered palette.** Classic amber-on-black (CRT / terminal) works, but so do cold-white-on-charcoal (editorial) and desaturated pastels (risograph). Pick one and commit. +- **Proportional fonts are the point.** Pretext's whole vibe is "not monospaced" — lean into it. Use Iowan Old Style, Inter, JetBrains Mono, Helvetica Neue, or a variable font. Never default sans. +- **Real source/text, not lorem ipsum.** The corpus should mean something. Short manifestos, poetry, real source code, a found text, the library's own README — never `lorem ipsum`. +- **First-paint excellence.** No loading states, no blank frames. The demo must look shippable the instant it opens. + +## Stack + +Single self-contained HTML file per demo. No build step. + +| Layer | Tool | Purpose | +|-------|------|---------| +| Core | `@chenglou/pretext` via `esm.sh` CDN | Text measurement + line layout | +| Render | HTML5 Canvas 2D | Glyph rendering, per-frame composition | +| Segmentation | `Intl.Segmenter` (built-in) | Grapheme splitting for emoji / CJK / combining marks | +| Interaction | Raw DOM events | Mouse / touch / wheel — no framework | + +```html + +``` + +Pin the version. `@0.0.6` at time of writing — check [npm](https://www.npmjs.com/package/@chenglou/pretext) for the latest if demo behavior is off. + +## The Two Use Cases + +Almost everything reduces to one of these two shapes. Learn both. + +### Use-case 1 — measure, then render with CSS/DOM + +```js +const prepared = prepare(text, "16px Inter"); +const { height, lineCount } = layout(prepared, 320, 20); +``` + +You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, **without** a DOM read. Use for: +- Virtualized lists where rows contain wrapping text +- Masonry with precise card heights +- "Does this label fit?" dev-time checks +- Preventing layout shift when remote text loads + +**Keep `font` and `letterSpacing` exactly in sync with your CSS.** The canvas `ctx.font` format (e.g. `"16px Inter"`, `"500 17px 'JetBrains Mono'"`) must match the rendered CSS, or measurements drift. + +### Use-case 2 — measure *and* render yourself + +```js +const prepared = prepareWithSegments(text, FONT); +const { lines } = layoutWithLines(prepared, 320, 26); +for (let i = 0; i < lines.length; i++) { + ctx.fillText(lines[i].text, 0, i * 26); +} +``` + +This is where the creative work lives. You own the drawing, so you can: +- Render to canvas, SVG, WebGL, or any coordinate system +- Substitute per-glyph transforms (rotation, jitter, scale, opacity) +- Use line metadata (width, grapheme positions) as geometry + +For **variable-width-per-line** flow (text around a shape, text in a donut band, text in a non-rectangular column): + +```js +let cursor = { segmentIndex: 0, graphemeIndex: 0 }; +let y = 0; +while (true) { + const lineWidth = widthAtY(y); // your function: how wide is the corridor at this y? + const range = layoutNextLineRange(prepared, cursor, lineWidth); + if (!range) break; + const line = materializeLineRange(prepared, range); + ctx.fillText(line.text, leftEdgeAtY(y), y); + cursor = range.end; + y += lineHeight; +} +``` + +This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite" — the demo that went viral on X. + +### Helpers worth knowing + +- `measureLineStats(prepared, maxWidth)` → `{ lineCount, maxLineWidth }` — the widest line, i.e. multiline shrink-wrap width. +- `walkLineRanges(prepared, maxWidth, callback)` — iterate lines without allocating strings. Use for stats/physics over graphemes when you don't need the characters. +- `@chenglou/pretext/rich-inline` — the same system but for paragraphs mixing fonts / chips / mentions. Import from the subpath. + +## Demo Recipe Patterns + +The community corpus (see `references/patterns.md`) clusters into a handful of strong patterns. Pick one and riff — don't invent a new category unless asked. + +| Pattern | Key API | Example idea | +|---|---|---| +| **Reflow around obstacle** | `layoutNextLineRange` + per-row width function | Editorial paragraph that parts around a dragged cursor sprite | +| **Text-as-geometry game** | `layoutWithLines` + per-line collision rects | Breakout where each brick is a measured word | +| **Shatter / particles** | `walkLineRanges` → per-grapheme (x,y) → physics | Sentence that explodes into letters on click | +| **ASCII obstacle typography** | `layoutNextLineRange` + measured per-row obstacle spans | Bitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry | +| **Editorial multi-column** | `layoutNextLineRange` per column + shared cursor | Animated magazine spread with pull quotes | +| **Kinetic type** | `layoutWithLines` + per-line transform over time | Star Wars crawl, wave, bounce, glitch | +| **Multiline shrink-wrap** | `measureLineStats` | Quote card that auto-sizes to its tightest container | + +See `templates/donut-orbit.html` and `templates/hello-orb-flow.html` for working single-file starters. + +## Workflow + +1. **Pick a pattern** from the table above based on the user's brief. +2. **Start from a template**: + - `templates/hello-orb-flow.html` — text reflowing around a moving orb (reflow-around-obstacle pattern) + - `templates/donut-orbit.html` — advanced example: measured ASCII logo obstacles, draggable wire sphere/cube, morphing shape fields, selectable DOM text, and dev-only controls + - `write_file` to a new `.html` in `/tmp/` or the user's workspace. +3. **Swap the corpus** for something intentional to the brief. Real prose, 10-100 sentences, no lorem. +4. **Tune the aesthetic** — font, palette, composition, interaction. This is the work; don't skip it. +5. **Verify locally**: + ```sh + cd && python3 -m http.server 8765 + # then open http://localhost:8765/.html + ``` +6. **Check the console** — pretext will throw if `prepareWithSegments` is called with a bad font string; `Intl.Segmenter` is available in every modern browser. +7. **Show the user the file path**, not just the code — they want to open it. + +## Performance Notes + +- `prepare()` / `prepareWithSegments()` is the expensive call. Do it **once** per text+font pair. Cache the handle. +- On resize, only rerun `layout()` / `layoutWithLines()` — never re-prepare. +- For per-frame animations where text doesn't change but geometry does, `layoutNextLineRange` in a tight loop is cheap enough to do every frame at 60fps for normal-length paragraphs. +- When rendering ASCII masks per frame, keep a cell buffer (`Uint8Array`/typed arrays), derive measured per-row obstacle spans from the cells or projected geometry, merge spans, then feed those spans into `layoutNextLineRange` before drawing text. +- Keep visual animation and layout animation coupled. If a sphere morphs into a cube, tween both the rendered cell buffer and the obstacle spans with the same value; otherwise the demo looks painted-on instead of physically reflowed. +- For fades, prefer layer opacity over changing glyph intensity or obstacle scale. Put transient ASCII sprites on their own canvas and fade the canvas with CSS/GSAP opacity so geometry does not appear to shrink. +- Canvas `ctx.font` setting is surprisingly slow; set it **once** per frame if font doesn't vary, not per `fillText` call. + +## Common Pitfalls + +1. **Drifting CSS/canvas font strings.** `ctx.font = "16px Inter"` measured, but CSS says `font-family: Inter, sans-serif; font-size: 16px`. Fine *if* Inter loads. If Inter 404s, CSS falls back to sans-serif and measurements drift by 5-20%. Always `preload` the font or use a web-safe family. + +2. **Re-preparing inside the animation loop.** Only `layout*` is cheap. Re-calling `prepare` every frame will tank perf. Keep the prepared handle in module scope. + +3. **Forgetting `Intl.Segmenter` for grapheme splits.** Emoji, combining marks, CJK — `"é".split("")` gives you two chars. Use `new Intl.Segmenter(undefined, { granularity: "grapheme" })` when sampling individual visible glyphs. + +4. **`break: 'never'` chips without `extraWidth`.** In `rich-inline`, if you use `break: 'never'` for an atomic chip/mention, you must also supply `extraWidth` for the pill padding — otherwise chip chrome overflows the container. + +5. **Using `@chenglou/pretext` from `unpkg` with TypeScript-only entry.** Use `esm.sh` — it compiles the TS exports to browser-ready ESM automatically. `unpkg` will 404 or serve raw TS. + +6. **Monospace fallbacks silently erasing the whole point.** Users seeing monospace-looking output often have a CSS `font-family` that fell through to `monospace`. Verify the actual rendered font via DevTools. + +7. **Skipping rows vs adjusting width** when flowing around a shape. If the corridor on this row is too narrow to fit a line, *skip the row* (`y += lineHeight; continue;`) rather than passing a tiny maxWidth to `layoutNextLineRange` — pretext will return one-grapheme lines that look broken. + +8. **Shipping a cold demo.** The default first-paint looks tutorial-grade. Add: vignette, subtle scanline, idle auto-motion, one carefully chosen interactive response (drag, hover, scroll, click). Without these, "cool pretext demo" lands as "intern repro of the README." + +## Verification Checklist + +- [ ] Demo is a single self-contained `.html` file — opens by double-click or `python3 -m http.server` +- [ ] `@chenglou/pretext` imported via `esm.sh` with pinned version +- [ ] Corpus is real prose, not lorem ipsum, and matches the demo's concept +- [ ] Font string passed to `prepare` matches the CSS font exactly +- [ ] `prepare()` / `prepareWithSegments()` called once, not per frame +- [ ] Dark background + considered palette — not the default white canvas +- [ ] At least one interactive response (drag / hover / scroll / click) or idle auto-motion +- [ ] Tested locally with `python3 -m http.server` and confirmed no console errors +- [ ] 60fps on a mid-tier laptop (or graceful degradation documented) +- [ ] One "extra mile" detail the user didn't ask for + +## Reference: Community Demos + +Clone these for inspiration / patterns (all MIT-ish, linked from [pretext.cool](https://www.pretext.cool/)): + +- **Pretext Breaker** — breakout with word-bricks — `github.com/rinesh/pretext-breaker` +- **Tetris × Pretext** — `github.com/shinichimochizuki/tetris-pretext` +- **Dragon animation** — `github.com/qtakmalay/PreTextExperiments` +- **Somnai editorial engine** — `github.com/somnai-dreams/pretext-demos` +- **Bad Apple!! ASCII** — `github.com/frmlinn/bad-apple-pretext` +- **Drag-sprite reflow** — `github.com/dokobot/pretext-demo` +- **Alarmy editorial clock** — `github.com/SmisLee/alarmy-pretext-demo` + +Official playground: [chenglou.me/pretext](https://chenglou.me/pretext/) — accordion, bubbles, dynamic-layout, editorial-engine, justification-comparison, masonry, markdown-chat, rich-note. diff --git a/skills/creative/pretext/references/patterns.md b/skills/creative/pretext/references/patterns.md new file mode 100644 index 0000000..2fa8672 --- /dev/null +++ b/skills/creative/pretext/references/patterns.md @@ -0,0 +1,258 @@ +# Pretext Patterns + +Copy-pasteable snippets for the most common pretext demo shapes. Each pattern is self-contained — drop into an HTML ` + + diff --git a/skills/creative/pretext/templates/hello-orb-flow.html b/skills/creative/pretext/templates/hello-orb-flow.html new file mode 100644 index 0000000..b7bdbca --- /dev/null +++ b/skills/creative/pretext/templates/hello-orb-flow.html @@ -0,0 +1,95 @@ + + + + +pretext hello — text flowing around an orb + + + + + + + diff --git a/skills/creative/sketch/SKILL.md b/skills/creative/sketch/SKILL.md new file mode 100644 index 0000000..6e49585 --- /dev/null +++ b/skills/creative/sketch/SKILL.md @@ -0,0 +1,218 @@ +--- +name: sketch +description: "Throwaway HTML mockups: 2-3 design variants to compare." +version: 1.0.0 +author: Hermes Agent (adapted from gsd-build/get-shit-done) +license: MIT +platforms: [linux, macos, windows] +metadata: + hermes: + tags: [sketch, mockup, design, ui, prototype, html, variants, exploration, wireframe, comparison] + related_skills: [spike, claude-design, popular-web-designs, excalidraw] +--- + +# Sketch + +Use this skill when the user wants to **see a design direction before committing** to one — exploring a UI/UX idea as disposable HTML mockups. The point is to generate 2-3 interactive variants so the user can compare visual directions side-by-side, not to produce shippable code. + +Load this when the user says things like "sketch this screen", "show me what X could look like", "compare layout A vs B", "give me 2-3 takes on this UI", "let me see some variants", "mockup this before I build". + +## When NOT to use this + +- User wants a production component — use `claude-design` or build it properly +- User wants a polished one-off HTML artifact (landing page, deck) — `claude-design` +- User wants a diagram — `excalidraw`, `architecture-diagram` +- The design is already locked — just build it + +## If the user has the full GSD system installed + +If `gsd-sketch` shows up as a sibling skill (installed via `npx get-shit-done-cc --hermes`), prefer **`gsd-sketch`** for the full workflow: persistent `.planning/sketches/` with MANIFEST, frontier mode analysis, consistency audits across past sketches, and integration with the rest of GSD. This skill is the lightweight standalone version — one-off sketching without the state machinery. + +## Core method + +``` +intake → variants → head-to-head → pick winner (or iterate) +``` + +### 1. Intake (skip if the user already gave you enough) + +Before generating variants, get three things — one question at a time, not all at once: + +1. **Feel.** "What should this feel like? Adjectives, emotions, a vibe." — *"calm, editorial, like Linear"* tells you more than *"minimal"*. +2. **References.** "What apps, sites, or products capture the feel you're imagining?" — actual references beat abstract descriptions. +3. **Core action.** "What's the single most important thing a user does on this screen?" — the variants should all serve this well; if they don't, they're just decoration. + +Reflect each answer briefly before the next question. If the user already gave you all three upfront, skip straight to variants. + +### 2. Variants (2-3, never 1, rarely 4+) + +Produce **2-3 variants** in one go. Each variant is a complete, standalone HTML file. Don't describe variants — build them. The point is comparison. + +Each variant should take a **different design stance**, not different pixel values. Three good variant axes: + +- **Density:** compact / airy / ultra-dense (pick two contrasting poles) +- **Emphasis:** content-first / action-first / tool-first +- **Aesthetic:** editorial / utilitarian / playful +- **Layout:** single-column / sidebar / split-pane +- **Grounding:** card-based / bare-content / document-style + +Pick one axis and pull apart from it. Two variants that differ only in accent color are wasted effort — the user can't distinguish them. + +**Variant naming:** describe the stance, not the number. + +``` +sketches/ +├── 001-calm-editorial/ +│ ├── index.html +│ └── README.md +├── 001-utilitarian-dense/ +│ ├── index.html +│ └── README.md +└── 001-playful-split/ + ├── index.html + └── README.md +``` + +### 3. Make them real HTML + +Each variant is a **single self-contained HTML file**: + +- Inline ` +``` + +### 4. Variant README + +Each variant's `README.md` answers: + +```markdown +## Variant: {stance name} + +### Design stance +One sentence on the principle driving this variant. + +### Key choices +- Layout: ... +- Typography: ... +- Color: ... +- Interaction: ... + +### Trade-offs +- Strong at: ... +- Weak at: ... + +### Best for +- The kind of user or use case this variant actually serves +``` + +### 5. Head-to-head + +After all variants are built, present them as a comparison. Don't just list — **opinionate**: + +```markdown +## Three takes on the home screen + +| Dimension | Calm editorial | Utilitarian dense | Playful split | +|-----------|----------------|-------------------|---------------| +| Density | Low | High | Medium | +| Primary action visibility | Low | High | Medium | +| Scan-ability | High | Medium | Low | +| Feel | Calm, trusted | Sharp, tool-like | Inviting, energetic | + +**My take:** Utilitarian dense for power users, calm editorial for content-forward audiences. Playful split is weakest — tries to do both and commits to neither. +``` + +Let the user pick a winner, or combine two into a hybrid, or ask for another round. + +## Theming (when the project has a visual identity) + +If the user has an existing theme (colors, fonts, tokens), put shared tokens in `sketches/themes/tokens.css` and `@import` them in each variant. Keep tokens minimal: + +```css +/* sketches/themes/tokens.css */ +:root { + --color-bg: #fafafa; + --color-fg: #1a1a1a; + --color-accent: #0066ff; + --color-muted: #666; + --radius: 8px; + --font-display: "Inter", sans-serif; + --font-body: -apple-system, BlinkMacSystemFont, sans-serif; +} +``` + +Don't over-tokenize a throwaway sketch — three colors and one font is usually enough. + +## Interactivity bar + +A sketch is interactive enough when the user can: + +1. **Click a primary action** and something visible happens (state change, modal, toast, navigation feint) +2. **See one meaningful state transition** (filter a list, toggle a mode, open/close a panel) +3. **Hover recognizable affordances** (buttons, rows, tabs) + +More than that is over-engineering a throwaway. Less than that is a screenshot. + +## Frontier mode (picking what to sketch next) + +If sketches already exist and the user says "what should I sketch next?": + +- **Consistency gaps** — two winning variants from different sketches made independent choices that haven't been composed together yet +- **Unsketched screens** — referenced but never explored +- **State coverage** — happy path sketched, but not empty / loading / error / 1000-items +- **Responsive gaps** — validated at one viewport; does it hold at mobile / ultrawide? +- **Interaction patterns** — static layouts exist; transitions, drag, scroll behavior don't + +Propose 2-4 named candidates. Let the user pick. + +## Output + +- Create `sketches/` (or `.planning/sketches/` if the user is using GSD conventions) in the repo root +- One subdir per variant: `NNN-stance-name/index.html` + `README.md` +- Tell the user how to open them: `open sketches/001-calm-editorial/index.html` on macOS, `xdg-open` on Linux, `start` on Windows +- Keep variants disposable — a sketch that you felt the need to preserve should be promoted into real project code, not curated as an asset + +**Typical tool sequence for one variant:** + +``` +terminal("mkdir -p sketches/001-calm-editorial") +write_file("sketches/001-calm-editorial/index.html", "...") +write_file("sketches/001-calm-editorial/README.md", "## Variant: Calm editorial\n...") +browser_navigate(url="file://$(pwd)/sketches/001-calm-editorial/index.html") +browser_vision(question="How does this look? Any obvious layout issues?") +``` + +Repeat for each variant, then present the comparison table. + +## Attribution + +Adapted from the GSD (Get Shit Done) project's `/gsd-sketch` workflow — MIT © 2025 Lex Christopherson ([gsd-build/get-shit-done](https://github.com/gsd-build/get-shit-done)). The full GSD system ships persistent sketch state, theme/variant pattern references, and consistency-audit workflows; install with `npx get-shit-done-cc --hermes --global`. diff --git a/skills/creative/songwriting-and-ai-music/SKILL.md b/skills/creative/songwriting-and-ai-music/SKILL.md new file mode 100644 index 0000000..806eb87 --- /dev/null +++ b/skills/creative/songwriting-and-ai-music/SKILL.md @@ -0,0 +1,287 @@ +--- +name: songwriting-and-ai-music +description: "Songwriting craft and Suno AI music prompts." +tags: [songwriting, music, suno, parody, lyrics, creative] +platforms: [linux, macos, windows] +triggers: + - writing a song + - song lyrics + - music prompt + - suno prompt + - parody song + - adapting a song + - AI music generation +--- + +# Songwriting & AI Music Generation + +Everything here is a GUIDELINE, not a rule. Art breaks rules on purpose. +Use what serves the song. Ignore what doesn't. + +--- + +## 1. Song Structure (Pick One or Invent Your Own) + +Common skeletons — mix, modify, or throw out as needed: + +``` +ABABCB Verse/Chorus/Verse/Chorus/Bridge/Chorus (most pop/rock) +AABA Verse/Verse/Bridge/Verse (refrain-based) (jazz standards, ballads) +ABAB Verse/Chorus alternating (simple, direct) +AAA Verse/Verse/Verse (strophic, no chorus) (folk, storytelling) +``` + +The six building blocks: +- Intro — set the mood, pull the listener in +- Verse — the story, the details, the world-building +- Pre-Chorus — optional tension ramp before the payoff +- Chorus — the emotional core, the part people remember +- Bridge — a detour, a shift in perspective or key +- Outro — the farewell, can echo or subvert the rest + +You don't need all of these. Some great songs are just one section +that evolves. Structure serves the emotion, not the other way around. + +--- + +## 2. Rhyme, Meter, and Sound + +RHYME TYPES (from tight to loose): +- Perfect: lean/mean +- Family: crate/braid +- Assonance: had/glass (same vowels, different endings) +- Consonance: scene/when (different vowels, similar endings) +- Near/slant: enough to suggest connection without locking it down + +Mix them. All perfect rhymes can sound like a nursery rhyme. +All slant rhymes can sound lazy. The blend is where it lives. + +INTERNAL RHYME: Rhyming within a line, not just at the ends. + "We pruned the lies from bleeding trees / Distilled the storm + from entropy" — "lies/flies," "trees/entropy" create internal echoes. + +METER: The rhythm of stressed vs unstressed syllables. +- Matching syllable counts between parallel lines helps singability +- The STRESSED syllables matter more than total count +- Say it out loud. If you stumble, the meter needs work. +- Intentionally breaking meter can create emphasis or surprise + +--- + +## 3. Emotional Arc and Dynamics + +Think of a song as a journey, not a flat road. + +ENERGY MAPPING (rough idea, not prescription): + Intro: 2-3 | Verse: 5-6 | Pre-Chorus: 7 + Chorus: 8-9 | Bridge: varies | Final Chorus: 9-10 + +The most powerful dynamic trick: CONTRAST. +- Whisper before a scream hits harder than just screaming +- Sparse before dense. Slow before fast. Low before high. +- The drop only works because of the buildup +- Silence is an instrument + +"Whisper to roar to whisper" — start intimate, build to full power, +strip back to vulnerability. Works for ballads, epics, anthems. + +--- + +## 4. Writing Lyrics That Work + +SHOW, DON'T TELL (usually): +- "I was sad" = flat +- "Your hoodie's still on the hook by the door" = alive +- But sometimes "I give my life" said plainly IS the power + +THE HOOK: +- The line people remember, hum, repeat +- Usually the title or core phrase +- Works best when melody + lyric + emotion all align +- Place it where it lands hardest (often first/last line of chorus) + +PROSODY — lyrics and music supporting each other: +- Stable feelings (resolution, peace) pair with settled melodies, + perfect rhymes, resolved chords +- Unstable feelings (longing, doubt) pair with wandering melodies, + near-rhymes, unresolved chords +- Verse melody typically sits lower, chorus goes higher +- But flip this if it serves the song + +AVOID (unless you're doing it on purpose): +- Cliches on autopilot ("heart of gold" without earning it) +- Forcing word order to hit a rhyme ("Yoda-speak") +- Same energy in every section (flat dynamics) +- Treating your first draft as sacred — revision is creation + +--- + +## 5. Parody and Adaptation + +When rewriting an existing song with new lyrics: + +THE SKELETON: Map the original's structure first. +- Count syllables per line +- Mark the rhyme scheme (ABAB, AABB, etc.) +- Identify which syllables are STRESSED +- Note where held/sustained notes fall + +FITTING NEW WORDS: +- Match stressed syllables to the same beats as the original +- Total syllable count can flex by 1-2 unstressed syllables +- On long held notes, try to match the VOWEL SOUND of the original + (if original holds "LOOOVE" with an "oo" vowel, "FOOOD" fits + better than "LIFE") +- Monosyllabic swaps in key spots keep rhythm intact + (Crime -> Code, Snake -> Noose) +- Sing your new words over the original — if you stumble, revise + +CONCEPT: +- Pick a concept strong enough to sustain the whole song +- Start from the title/hook and build outward +- Generate lots of raw material (puns, phrases, images) FIRST, + then fit the best ones into the structure +- If you need a specific line somewhere, reverse-engineer the + rhyme scheme backward to set it up + +KEEP SOME ORIGINALS: Leaving a few original lines or structures +intact adds recognizability and lets the audience feel the connection. + +--- + +## 6. Suno AI Prompt Engineering + +### Style/Genre Description Field + +FORMULA (adapt as needed): + Genre + Mood + Era + Instruments + Vocal Style + Production + Dynamics + +``` +BAD: "sad rock song" +GOOD: "Cinematic orchestral spy thriller, 1960s Cold War era, smoky + sultry female vocalist, big band jazz, brass section with + trumpets and french horns, sweeping strings, minor key, + vintage analog warmth" +``` + +DESCRIBE THE JOURNEY, not just the genre: +``` +"Begins as a haunting whisper over sparse piano. Gradually layers + in muted brass. Builds through the chorus with full orchestra. + Second verse erupts with raw belting intensity. Outro strips back + to a lone piano and a fragile whisper fading to silence." +``` + +TIPS: +- V4.5+ supports up to 1,000 chars in Style field — use them +- NO artist names or trademarks. Describe the sound instead. + "1960s Cold War spy thriller brass" not "James Bond style" + "90s grunge" not "Nirvana-style" +- Specify BPM and key when you have a preference +- Use Exclude Styles field for what you DON'T want +- Unexpected genre combos can be gold: "bossa nova trap", + "Appalachian gothic", "chiptune jazz" +- Build a vocal PERSONA, not just a gender: + "A weathered torch singer with a smoky alto, slight rasp, + who starts vulnerable and builds to devastating power" + +### Metatags (place in [brackets] inside lyrics field) + +STRUCTURE: + [Intro] [Verse] [Verse 1] [Pre-Chorus] [Chorus] + [Post-Chorus] [Hook] [Bridge] [Interlude] + [Instrumental] [Instrumental Break] [Guitar Solo] + [Breakdown] [Build-up] [Outro] [Silence] [End] + +VOCAL PERFORMANCE: + [Whispered] [Spoken Word] [Belted] [Falsetto] [Powerful] + [Soulful] [Raspy] [Breathy] [Smooth] [Gritty] + [Staccato] [Legato] [Vibrato] [Melismatic] + [Harmonies] [Choir] [Harmonized Chorus] + +DYNAMICS: + [High Energy] [Low Energy] [Building Energy] [Explosive] + [Emotional Climax] [Gradual swell] [Orchestral swell] + [Quiet arrangement] [Falling tension] [Slow Down] + +GENDER: + [Female Vocals] [Male Vocals] + +ATMOSPHERE: + [Melancholic] [Euphoric] [Nostalgic] [Aggressive] + [Dreamy] [Intimate] [Dark Atmosphere] + +SFX: + [Vinyl Crackle] [Rain] [Applause] [Static] [Thunder] + +Put tags in BOTH style field AND lyrics for reinforcement. +Keep to 5-8 tags per section max — too many confuses the AI. +Don't contradict yourself ([Calm] + [Aggressive] in same section). + +### Custom Mode +- Always use Custom Mode for serious work (separate Style + Lyrics) +- Lyrics field limit: ~3,000 chars (~40-60 lines) +- Always add structural tags — without them Suno defaults to + flat verse/chorus/verse with no emotional arc + +--- + +## 7. Phonetic Tricks for AI Singers + +AI vocalists don't read — they pronounce. Help them: + +PHONETIC RESPELLING: +- Spell words as they SOUND: "through" -> "thru" +- Proper nouns are highest failure rate — test early +- "Nous" -> "Noose" (forces correct pronunciation) +- Hyphenate to guide syllables: "Re-search", "bio-engineering" + +DELIVERY CONTROL: +- ALL CAPS = louder, more intense +- Vowel extension: "lo-o-o-ove" = sustained/melisma +- Ellipses: "I... need... you" = dramatic pauses +- Hyphenated stretch: "ne-e-ed" = emotional stretch + +ALWAYS: +- Spell out numbers: "24/7" -> "twenty four seven" +- Space acronyms: "AI" -> "A I" or "A-I" +- Test proper nouns/unusual words in a short 30-second clip first +- Once generated, pronunciation is baked in — fix in lyrics BEFORE + +--- + +## 8. Workflow + +1. Write the concept/hook first — what's the emotional core? +2. If adapting, map the original structure (syllables, rhyme, stress) +3. Generate raw material — brainstorm freely before structuring +4. Draft lyrics into the structure +5. Read/sing aloud — catch stumbles, fix meter +6. Build the Suno style description — paint the dynamic journey +7. Add metatags to lyrics for performance direction +8. Generate 3-5 variations minimum — treat them like recording takes +9. Pick the best, use Extend/Continue to build on promising sections +10. If something great happens by accident, keep it + +EXPECT: ~3-5 generations per 1 good result. Revision is normal. +Style can drift in extensions — restate genre/mood when extending. + +--- + +## 9. Lessons Learned + +- Describing the dynamic ARC in the style field matters way more + than just listing genres. "Whisper to roar to whisper" gives + Suno a performance map. +- Keeping some original lines intact in a parody adds recognizability + and emotional weight — the audience feels the ghost of the original. +- The bridge slot in a song is where you can transform imagery. + Swap the original's specific references for your theme's metaphors + while keeping the emotional function (reflection, shift, revelation). +- Monosyllabic word swaps in hooks/tags are the cleanest way to + maintain rhythm while changing meaning. +- A strong vocal persona description in the style field makes a + bigger difference than any single metatag. +- Don't be precious about rules. If a line breaks meter but hits + harder, keep it. The feeling is what matters. Craft serves art, + not the other way around. diff --git a/skills/creative/touchdesigner-mcp/SKILL.md b/skills/creative/touchdesigner-mcp/SKILL.md new file mode 100644 index 0000000..745e9ac --- /dev/null +++ b/skills/creative/touchdesigner-mcp/SKILL.md @@ -0,0 +1,356 @@ +--- +name: touchdesigner-mcp +description: "Control a running TouchDesigner instance via twozero MCP — create operators, set parameters, wire connections, execute Python, build real-time visuals. 36 native tools." +version: 1.1.0 +author: kshitijk4poor +license: MIT +platforms: [linux, macos, windows] +metadata: + hermes: + tags: [TouchDesigner, MCP, twozero, creative-coding, real-time-visuals, generative-art, audio-reactive, VJ, installation, GLSL] + related_skills: [native-mcp, ascii-video, manim-video, hermes-video] + +--- + +# TouchDesigner Integration (twozero MCP) + +## CRITICAL RULES + +1. **NEVER guess parameter names.** Call `td_get_par_info` for the op type FIRST. Your training data is wrong for TD 2025.32. +2. **If `tdAttributeError` fires, STOP.** Call `td_get_operator_info` on the failing node before continuing. +3. **NEVER hardcode absolute paths** in script callbacks. Use `me.parent()` / `scriptOp.parent()`. +4. **Prefer native MCP tools over td_execute_python.** Use `td_create_operator`, `td_set_operator_pars`, `td_get_errors` etc. Only fall back to `td_execute_python` for complex multi-step logic. +5. **Call `td_get_hints` before building.** It returns patterns specific to the op type you're working with. + +## Architecture + +``` +Hermes Agent -> MCP (Streamable HTTP) -> twozero.tox (port 40404) -> TD Python +``` + +36 native tools. Free plugin (no payment/license — confirmed April 2026). +Context-aware (knows selected OP, current network). +Hub health check: `GET http://localhost:40404/mcp` returns JSON with instance PID, project name, TD version. + +## Setup (Automated) + +Run the setup script to handle everything: + +```bash +bash "${HERMES_HOME:-$HOME/.hermes}/skills/creative/touchdesigner-mcp/scripts/setup.sh" +``` + +The script will: +1. Check if TD is running +2. Download twozero.tox if not already cached +3. Add `twozero_td` MCP server to Hermes config (if missing) +4. Test the MCP connection on port 40404 +5. Report what manual steps remain (drag .tox into TD, enable MCP toggle) + +### Manual steps (one-time, cannot be automated) + +1. **Drag `~/Downloads/twozero.tox` into the TD network editor** → click Install +2. **Enable MCP:** click twozero icon → Settings → mcp → "auto start MCP" → Yes +3. **Restart Hermes session** to pick up the new MCP server + +After setup, verify: +```bash +nc -z 127.0.0.1 40404 && echo "twozero MCP: READY" +``` + +## Environment Notes + +- **Non-Commercial TD** caps resolution at 1280×1280. Use `outputresolution = 'custom'` and set width/height explicitly. +- **Codecs:** `prores` (preferred on macOS) or `mjpa` as fallback. H.264/H.265/AV1 require a Commercial license. +- Always call `td_get_par_info` before setting params — names vary by TD version (see CRITICAL RULES #1). + +## Workflow + +### Step 0: Discover (before building anything) + +``` +Call td_get_par_info with op_type for each type you plan to use. +Call td_get_hints with the topic you're building (e.g. "glsl", "audio reactive", "feedback"). +Call td_get_focus to see where the user is and what's selected. +Call td_get_network to see what already exists. +``` + +No temp nodes, no cleanup. This replaces the old discovery dance entirely. + +### Step 1: Clean + Build + +**IMPORTANT: Split cleanup and creation into SEPARATE MCP calls.** Destroying and recreating same-named nodes in one `td_execute_python` script causes "Invalid OP object" errors. See pitfalls #11b. + +Use `td_create_operator` for each node (handles viewport positioning automatically): + +``` +td_create_operator(type="noiseTOP", parent="/project1", name="bg", parameters={"resolutionw": 1280, "resolutionh": 720}) +td_create_operator(type="levelTOP", parent="/project1", name="brightness") +td_create_operator(type="nullTOP", parent="/project1", name="out") +``` + +For bulk creation or wiring, use `td_execute_python`: + +```python +# td_execute_python script: +root = op('/project1') +nodes = [] +for name, optype in [('bg', noiseTOP), ('fx', levelTOP), ('out', nullTOP)]: + n = root.create(optype, name) + nodes.append(n.path) +# Wire chain +for i in range(len(nodes)-1): + op(nodes[i]).outputConnectors[0].connect(op(nodes[i+1]).inputConnectors[0]) +result = {'created': nodes} +``` + +### Step 2: Set Parameters + +Prefer the native tool (validates params, won't crash): + +``` +td_set_operator_pars(path="/project1/bg", parameters={"roughness": 0.6, "monochrome": true}) +``` + +For expressions or modes, use `td_execute_python`: + +```python +op('/project1/time_driver').par.colorr.expr = "absTime.seconds % 1000.0" +``` + +### Step 3: Wire + +Use `td_execute_python` — no native wire tool exists: + +```python +op('/project1/bg').outputConnectors[0].connect(op('/project1/fx').inputConnectors[0]) +``` + +### Step 4: Verify + +``` +td_get_errors(path="/project1", recursive=true) +td_get_perf() +td_get_operator_info(path="/project1/out", detail="full") +``` + +### Step 5: Display / Capture + +``` +td_get_screenshot(path="/project1/out") +``` + +Or open a window via script: + +```python +win = op('/project1').create(windowCOMP, 'display') +win.par.winop = op('/project1/out').path +win.par.winw = 1280; win.par.winh = 720 +win.par.winopen.pulse() +``` + +## MCP Tool Quick Reference + +**Core (use these most):** +| Tool | What | +|------|------| +| `td_execute_python` | Run arbitrary Python in TD. Full API access. | +| `td_create_operator` | Create node with params + auto-positioning | +| `td_set_operator_pars` | Set params safely (validates, won't crash) | +| `td_get_operator_info` | Inspect one node: connections, params, errors | +| `td_get_operators_info` | Inspect multiple nodes in one call | +| `td_get_network` | See network structure at a path | +| `td_get_errors` | Find errors/warnings recursively | +| `td_get_par_info` | Get param names for an OP type (replaces discovery) | +| `td_get_hints` | Get patterns/tips before building | +| `td_get_focus` | What network is open, what's selected | + +**Read/Write:** +| Tool | What | +|------|------| +| `td_read_dat` | Read DAT text content | +| `td_write_dat` | Write/patch DAT content | +| `td_read_chop` | Read CHOP channel values | +| `td_read_textport` | Read TD console output | + +**Visual:** +| Tool | What | +|------|------| +| `td_get_screenshot` | Capture one OP viewer to file | +| `td_get_screenshots` | Capture multiple OPs at once | +| `td_get_screen_screenshot` | Capture actual screen via TD | +| `td_navigate_to` | Jump network editor to an OP | + +**Search:** +| Tool | What | +|------|------| +| `td_find_op` | Find ops by name/type across project | +| `td_search` | Search code, expressions, string params | + +**System:** +| Tool | What | +|------|------| +| `td_get_perf` | Performance profiling (FPS, slow ops) | +| `td_list_instances` | List all running TD instances | +| `td_get_docs` | In-depth docs on a TD topic | +| `td_agents_md` | Read/write per-COMP markdown docs | +| `td_reinit_extension` | Reload extension after code edit | +| `td_clear_textport` | Clear console before debug session | + +**Input Automation:** +| Tool | What | +|------|------| +| `td_input_execute` | Send mouse/keyboard to TD | +| `td_input_status` | Poll input queue status | +| `td_input_clear` | Stop input automation | +| `td_op_screen_rect` | Get screen coords of a node | +| `td_click_screen_point` | Click a point in a screenshot | +| `td_screen_point_to_global` | Convert screenshot pixel to absolute screen coords | + +The table above covers the 32 tools used in typical creative workflows. The remaining 4 tools (`td_project_quit`, `td_test_session`, `td_dev_log`, `td_clear_dev_log`) are admin/dev-mode utilities — see `references/mcp-tools.md` for the full 36-tool reference with complete parameter schemas. + +## Key Implementation Rules + +**GLSL time:** No `uTDCurrentTime` in GLSL TOP. Use the Values page: +```python +# Call td_get_par_info(op_type="glslTOP") first to confirm param names +td_set_operator_pars(path="/project1/shader", parameters={"value0name": "uTime"}) +# Then set expression via script: +# op('/project1/shader').par.value0.expr = "absTime.seconds" +# In GLSL: uniform float uTime; +``` + +Fallback: Constant TOP in `rgba32float` format (8-bit clamps to 0-1, freezing the shader). + +**Feedback TOP:** Use `top` parameter reference, not direct input wire. "Not enough sources" resolves after first cook. "Cook dependency loop" warning is expected. + +**Resolution:** Non-Commercial caps at 1280×1280. Use `outputresolution = 'custom'`. + +**Large shaders:** Write GLSL to `/tmp/file.glsl`, then use `td_write_dat` or `td_execute_python` to load. + +**Vertex/Point access (TD 2025.32):** `point.P[0]`, `point.P[1]`, `point.P[2]` — NOT `.x`, `.y`, `.z`. + +**Extensions:** `ext0object` format is `"op('./datName').module.ClassName(me)"` in CONSTANT mode. After editing extension code with `td_write_dat`, call `td_reinit_extension`. + +**Script callbacks:** ALWAYS use relative paths via `me.parent()` / `scriptOp.parent()`. + +**Cleaning nodes:** Always `list(root.children)` before iterating + `child.valid` check. + +## Recording / Exporting Video + +```python +# via td_execute_python: +root = op('/project1') +rec = root.create(moviefileoutTOP, 'recorder') +op('/project1/out').outputConnectors[0].connect(rec.inputConnectors[0]) +rec.par.type = 'movie' +rec.par.file = '/tmp/output.mov' +rec.par.videocodec = 'prores' # Apple ProRes — NOT license-restricted on macOS +rec.par.record = True # start +# rec.par.record = False # stop (call separately later) +``` + +H.264/H.265/AV1 need Commercial license. Use `prores` on macOS or `mjpa` as fallback. +Extract frames: `ffmpeg -i /tmp/output.mov -vframes 120 /tmp/frames/frame_%06d.png` + +**TOP.save() is useless for animation** — captures same GPU texture every time. Always use MovieFileOut. + +### Before Recording: Checklist + +1. **Verify FPS > 0** via `td_get_perf`. If FPS=0 the recording will be empty. See pitfalls #38-39. +2. **Verify shader output is not black** via `td_get_screenshot`. Black output = shader error or missing input. See pitfalls #8, #40. +3. **If recording with audio:** cue audio to start first, then delay recording by 3 frames. See pitfalls #19. +4. **Set output path before starting record** — setting both in the same script can race. + +## Audio-Reactive GLSL (Proven Recipe) + +### Correct signal chain (tested April 2026) + +``` +AudioFileIn CHOP (playmode=sequential) + → AudioSpectrum CHOP (FFT=512, outputmenu=setmanually, outlength=256, timeslice=ON) + → Math CHOP (gain=10) + → CHOP to TOP (dataformat=r, layout=rowscropped) + → GLSL TOP input 1 (spectrum texture, 256x2) + +Constant TOP (rgba32float, time) → GLSL TOP input 0 +GLSL TOP → Null TOP → MovieFileOut +``` + +### Critical audio-reactive rules (empirically verified) + +1. **TimeSlice must stay ON** for AudioSpectrum. OFF = processes entire audio file → 24000+ samples → CHOP to TOP overflow. +2. **Set Output Length manually** to 256 via `outputmenu='setmanually'` and `outlength=256`. Default outputs 22050 samples. +3. **DO NOT use Lag CHOP for spectrum smoothing.** Lag CHOP operates in timeslice mode and expands 256 samples to 2400+, averaging all values to near-zero (~1e-06). The shader receives no usable data. This was the #1 audio sync failure in testing. +4. **DO NOT use Filter CHOP either** — same timeslice expansion problem with spectrum data. +5. **Smoothing belongs in the GLSL shader** if needed, via temporal lerp with a feedback texture: `mix(prevValue, newValue, 0.3)`. This gives frame-perfect sync with zero pipeline latency. +6. **CHOP to TOP dataformat = 'r'**, layout = 'rowscropped'. Spectrum output is 256x2 (stereo). Sample at y=0.25 for first channel. +7. **Math gain = 10** (not 5). Raw spectrum values are ~0.19 in bass range. Gain of 10 gives usable ~5.0 for the shader. +8. **No Resample CHOP needed.** Control output size via AudioSpectrum's `outlength` param directly. + +### GLSL spectrum sampling + +```glsl +// Input 0 = time (1x1 rgba32float), Input 1 = spectrum (256x2) +float iTime = texture(sTD2DInputs[0], vec2(0.5)).r; + +// Sample multiple points per band and average for stability: +// NOTE: y=0.25 for first channel (stereo texture is 256x2, first row center is 0.25) +float bass = (texture(sTD2DInputs[1], vec2(0.02, 0.25)).r + + texture(sTD2DInputs[1], vec2(0.05, 0.25)).r) / 2.0; +float mid = (texture(sTD2DInputs[1], vec2(0.2, 0.25)).r + + texture(sTD2DInputs[1], vec2(0.35, 0.25)).r) / 2.0; +float hi = (texture(sTD2DInputs[1], vec2(0.6, 0.25)).r + + texture(sTD2DInputs[1], vec2(0.8, 0.25)).r) / 2.0; +``` + +See `references/network-patterns.md` for complete build scripts + shader code. + +## Operator Quick Reference + +| Family | Color | Python class / MCP type | Suffix | +|--------|-------|-------------|--------| +| TOP | Purple | noiseTOP, glslTOP, compositeTOP, levelTop, blurTOP, textTOP, nullTOP | TOP | +| CHOP | Green | audiofileinCHOP, audiospectrumCHOP, mathCHOP, lfoCHOP, constantCHOP | CHOP | +| SOP | Blue | gridSOP, sphereSOP, transformSOP, noiseSOP | SOP | +| DAT | White | textDAT, tableDAT, scriptDAT, webserverDAT | DAT | +| MAT | Yellow | phongMAT, pbrMAT, glslMAT, constMAT | MAT | +| COMP | Gray | geometryCOMP, containerCOMP, cameraCOMP, lightCOMP, windowCOMP | COMP | + +## Security Notes + +- MCP runs on localhost only (port 40404). No authentication — any local process can send commands. +- `td_execute_python` has unrestricted access to the TD Python environment and filesystem as the TD process user. +- `setup.sh` downloads twozero.tox from the official 404zero.com URL. Verify the download if concerned. +- The skill never sends data outside localhost. All MCP communication is local. + +## References + +| File | What | +|------|------| +| `references/pitfalls.md` | Hard-won lessons from real sessions | +| `references/operators.md` | All operator families with params and use cases | +| `references/network-patterns.md` | Recipes: audio-reactive, generative, GLSL, instancing | +| `references/mcp-tools.md` | Full twozero MCP tool parameter schemas | +| `references/python-api.md` | TD Python: op(), scripting, extensions | +| `references/troubleshooting.md` | Connection diagnostics, debugging | +| `references/glsl.md` | GLSL uniforms, built-in functions, shader templates | +| `references/postfx.md` | Post-FX: bloom, CRT, chromatic aberration, feedback glow | +| `references/layout-compositor.md` | HUD layout patterns, panel grids, BSP-style layouts | +| `references/operator-tips.md` | Wireframe rendering, feedback TOP setup | +| `references/geometry-comp.md` | Geometry COMP: instancing, POP vs SOP, morphing | +| `references/audio-reactive.md` | Audio band extraction, beat detection, envelope following | +| `references/animation.md` | LFOs, timers, keyframes, easing, expression-driven motion | +| `references/midi-osc.md` | MIDI/OSC controllers, TouchOSC, multi-machine sync | +| `references/particles.md` | POPs and legacy particleSOP — emission, forces, collisions | +| `references/projection-mapping.md` | Multi-window output, corner pin, mesh warp, edge blending | +| `references/external-data.md` | HTTP, WebSocket, MQTT, Serial, TCP, webserverDAT | +| `references/panel-ui.md` | Custom params, panel COMPs, button/slider/field, panelExecuteDAT | +| `references/replicator.md` | replicatorCOMP — data-driven cloning, layouts, callbacks | +| `references/dat-scripting.md` | Execute DAT family — chop/dat/parameter/panel/op/executeDAT | +| `references/3d-scene.md` | Lighting rigs, shadows, IBL/cubemaps, multi-camera, PBR | +| `scripts/setup.sh` | Automated setup script | + +--- + +> You're not writing code. You're conducting light. diff --git a/skills/creative/touchdesigner-mcp/references/3d-scene.md b/skills/creative/touchdesigner-mcp/references/3d-scene.md new file mode 100644 index 0000000..ff54a3f --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/3d-scene.md @@ -0,0 +1,275 @@ +# 3D Scene Reference + +Lighting rigs, shadows, IBL/cubemaps, multi-camera, and PBR materials. For wireframe rendering and feedback TOPs see `operator-tips.md`. For instancing geometry see `geometry-comp.md`. For shader code see `glsl.md`. + +--- + +## Anatomy of a 3D Scene + +``` +[Geometry COMP] ← contains SOPs (the shapes) +[Material] ← Phong/PBR/GLSL/Constant MAT +[Light COMPs] ← point/directional/spot/area/environment +[Camera COMP] ← view position, FOV + │ + ▼ + [Render TOP] ← combines geo + lights + camera into a 2D image + │ + ▼ + [post-FX chain] ← bloomTOP, glsl shaders, etc. + │ + ▼ + [windowCOMP] ← actual display +``` + +Render TOP is the heart. It takes an explicit `geometry` path, an explicit `camera` path, and lights via the lights table or an envlight reference. + +--- + +## Minimal Scene + +```python +# Geometry +geo = root.create(geometryCOMP, 'scene_geo') +sphere = geo.create(sphereSOP, 'shape') +sphere.par.rad = 1.0; sphere.par.rows = 64; sphere.par.cols = 64 + +# Material — start with PBR +mat = root.create(pbrMAT, 'mat') +mat.par.basecolorr = 0.7; mat.par.basecolorg = 0.7; mat.par.basecolorb = 0.7 +mat.par.metallic = 0.0 +mat.par.roughness = 0.4 + +geo.par.material = mat.path + +# Camera +cam = root.create(cameraCOMP, 'cam1') +cam.par.tx = 0; cam.par.ty = 0; cam.par.tz = 4 +cam.par.fov = 45 +cam.par.near = 0.1; cam.par.far = 100 + +# Key light +key = root.create(lightCOMP, 'key_light') +key.par.lighttype = 'point' +key.par.tx = 3; key.par.ty = 3; key.par.tz = 3 +key.par.dimmer = 1.5 + +# Render +render = root.create(renderTOP, 'render1') +render.par.outputresolution = 'custom' +render.par.resolutionw = 1920; render.par.resolutionh = 1080 +render.par.camera = cam.path +render.par.geometry = geo.path +render.par.lights = key.path # single light path; for multi, see below +render.par.bgcolorr = 0; render.par.bgcolorg = 0; render.par.bgcolorb = 0 +``` + +For multiple lights, leave `par.lights` blank — Render TOP scans the network for all `lightCOMP` and `envlightCOMP` ops by default. To restrict to specific lights, set `par.lights = '/project1/key_light /project1/fill_light'` (space-separated paths). + +--- + +## Light Types + +| Type | What | Common params | +|---|---|---| +| `point` | Omnidirectional, falls off with distance | `dimmer`, `coneangle` (n/a), `attenuation` | +| `directional` | Parallel rays, infinite distance (sun) | `dimmer`, light's rotation only matters | +| `spot` | Cone, falls off with distance + angle | `coneangle`, `conedelta`, `dimmer` | +| `cone` | Like spot but harder edge | same | +| `area` | Rectangular soft light source | `sizex`, `sizey` | + +For all: `colorr`, `colorg`, `colorb`, `tx/ty/tz`, `rx/ry/rz`, `dimmer`. + +### Three-Point Lighting (Studio Setup) + +```python +# Key — main light, ~45° front +key = root.create(lightCOMP, 'key') +key.par.lighttype = 'point' +key.par.tx = 4; key.par.ty = 3; key.par.tz = 4 +key.par.dimmer = 1.5 +key.par.colorr = 1.0; key.par.colorg = 0.95; key.par.colorb = 0.85 + +# Fill — softer, opposite side +fill = root.create(lightCOMP, 'fill') +fill.par.lighttype = 'area' +fill.par.tx = -4; fill.par.ty = 2; fill.par.tz = 3 +fill.par.dimmer = 0.5 +fill.par.colorr = 0.7; fill.par.colorg = 0.8; fill.par.colorb = 1.0 +fill.par.sizex = 4; fill.par.sizey = 4 + +# Rim/back — outline from behind +rim = root.create(lightCOMP, 'rim') +rim.par.lighttype = 'spot' +rim.par.tx = 0; rim.par.ty = 4; rim.par.tz = -4 +rim.par.coneangle = 30 +rim.par.dimmer = 1.0 + +# Optional: ambient lift to prevent pure-black shadows +amb = root.create(ambientlightCOMP, 'ambient') +amb.par.dimmer = 0.15 +``` + +--- + +## Shadows + +Spot and directional lights cast shadows when `par.shadowtype != 'none'`. + +```python +key.par.shadowtype = 'softshadow' # 'none' | 'hardshadow' | 'softshadow' +key.par.shadowsize = 1024 # shadow map resolution +key.par.shadowsoftness = 0.02 # softshadow only +``` + +**Tips:** +- Soft shadows are GPU-expensive. Start with `shadowsize = 1024` and only go higher (2048/4096) if shadow edges look pixelated at your resolution. +- Set the spot light's `near`/`far` to JUST contain the scene. Wider range = wasted shadow map precision. +- Multiple shadow-casting lights compound cost. Limit to 1-2 in real-time work; pre-bake the rest into the materials. + +--- + +## Image-Based Lighting (IBL) / Environment Light + +For realistic PBR materials you need a cubemap for reflections. + +```python +# Environment light from an HDR +env = root.create(envlightCOMP, 'env') +env.par.envmap = '/project1/cube_in' # path to a TOP that produces a cubemap +env.par.envlightmap = ... # diffuse irradiance map (often same as envmap) +env.par.dimmer = 1.0 + +# Cubemap source — option A: built-in cubeTOP from 6 faces +cube = root.create(cubeTOP, 'cube_in') +# (assign 6 face TOPs) + +# Option B: HDR equirectangular → cubemap conversion +# Use a moviefileinTOP loading .hdr or .exr, then projectTOP type='cubemapfromequirect' +hdr = root.create(moviefileinTOP, 'hdr_src') +hdr.par.file = '/path/to/environment.hdr' + +proj = root.create(projectTOP, 'cube_proj') +proj.par.projecttype = 'cubemapfromequirect' +proj.inputConnectors[0].connect(hdr) +``` + +PBR materials sample the environment automatically when `envlightCOMP` is in the scene. Verify param names with `td_get_par_info(op_type='envlightCOMP')` — TD versions vary. + +--- + +## PBR Material Setup + +```python +mat = root.create(pbrMAT, 'pbr_metal') +mat.par.basecolorr = 0.95; mat.par.basecolorg = 0.65; mat.par.basecolorb = 0.4 +mat.par.metallic = 1.0 +mat.par.roughness = 0.25 +mat.par.specularlevel = 0.5 +mat.par.emitcolorr = 0; mat.par.emitcolorg = 0; mat.par.emitcolorb = 0 + +# Texture maps +mat.par.basecolormap = '/project1/textures/albedo' # TOP path +mat.par.metallicroughnessmap = '/project1/textures/mr' # G=roughness, B=metallic (glTF convention) +mat.par.normalmap = '/project1/textures/normal' +mat.par.emitmap = '/project1/textures/emit' +mat.par.occlusionmap = '/project1/textures/ao' +``` + +**Material idioms:** + +| Look | metallic | roughness | basecolor | +|---|---|---|---| +| Brushed steel | 1.0 | 0.4 | (0.7, 0.7, 0.7) | +| Polished gold | 1.0 | 0.1 | (1.0, 0.85, 0.4) | +| Plastic | 0.0 | 0.5 | mid-saturated | +| Rubber | 0.0 | 0.9 | dark | +| Glass | 0.0 | 0.05 | (1, 1, 1), low alpha + transmission | +| Glowing emitter | 0.0 | 1.0 | dark, high `emitcolor` | + +For glass/transmission, recent TD versions support `transmission` in PBR; older versions need glslMAT. + +--- + +## Multi-Camera Setups + +For comparison views, instant replay, multi-screen mapping, etc. + +```python +# Camera A — main scene +cam_a = root.create(cameraCOMP, 'cam_main') +cam_a.par.tz = 5 + +# Camera B — orbiting top-down +cam_b = root.create(cameraCOMP, 'cam_top') +cam_b.par.ty = 6; cam_b.par.rx = -90 + +# Render each via separate Render TOPs +render_a = root.create(renderTOP, 'render_main') +render_a.par.camera = cam_a.path +render_a.par.geometry = geo.path + +render_b = root.create(renderTOP, 'render_top') +render_b.par.camera = cam_b.path +render_b.par.geometry = geo.path +``` + +Composite both with a `multiplyTOP`/`compositeTOP` for picture-in-picture, or route to separate `windowCOMP`s for multi-display. + +### Camera animation + +Drive camera params via expressions (orbit), animationCOMP (waypoint), or LFO (oscillation): + +```python +# Orbiting camera +cam_a.par.tx.mode = ParMode.EXPRESSION +cam_a.par.tx.expr = "cos(absTime.seconds * 0.3) * 6" +cam_a.par.tz.mode = ParMode.EXPRESSION +cam_a.par.tz.expr = "sin(absTime.seconds * 0.3) * 6" +cam_a.par.lookat = '/project1/scene_geo' # auto-aim at target +``` + +`par.lookat` is the simplest "always look at target" mechanism. + +### Depth of field + +PBR + Render TOP supports DOF when `par.dof = 'on'`. + +```python +render.par.dof = 'on' +render.par.focusdistance = 5.0 +render.par.aperture = 0.05 # blur strength +render.par.bokehshape = 'hexagon' +``` + +DOF is GPU-heavy. Render at lower res then upscale for performance. + +--- + +## Common Pitfalls + +1. **Render TOP shows black** — most common cause: no light. Even with PBR you need at least one `lightCOMP` or `envlightCOMP`. Add an `ambientlightCOMP` at low dimmer as a safety net. +2. **Material doesn't appear** — `geo.par.material` must be a string PATH, not the material op itself. Use `mat.path`, not `mat`. +3. **Lights ignored** — by default Render TOP picks up ALL `lightCOMP`s in the network. If you have leftover lights from another scene, they leak in. Set `par.lights` explicitly. +4. **PBR looks flat** — without an `envlightCOMP` providing reflections, PBR materials look like Phong. Add one even if you don't have an HDR (use a `constantTOP` cubemap as fallback). +5. **Shadow acne / striping** — increase `par.shadowbias` slightly. Tune per-light. +6. **Camera inside geometry** — if `cam.par.tz` is INSIDE a sphere, you see the inside (or nothing if backface culled). Move the camera further out. +7. **Light range too small** — point lights have implicit attenuation. Far-away geometry receives little light. Increase `par.dimmer` or move lights closer. +8. **Multiple cameras conflict** — one render TOP = one camera. Don't try to share. Use multiple render TOPs. +9. **Wrong handedness** — TD is right-handed Y-up. Imported assets from Z-up apps (Blender, Maya in Z-up) need a 90° X rotation on the geo COMP. +10. **Cooking budget** — PBR + IBL + shadows + DOF at 1080p60 is fine on modern GPUs but 4K + 4 lights + soft shadows + DOF will tank. Profile via `td_get_perf` and downgrade settings before adding more. + +--- + +## Quick Recipes + +| Goal | Recipe | +|---|---| +| Studio portrait | 3-point rig (key + fill + rim) + ambient + PBR mat + DOF | +| Outdoor daylight | One directional `lightCOMP` (sun) + envlight (sky HDR) + soft shadows | +| Dramatic / film noir | Single spot light from upper side, hard shadows, deep ambient = 0.05 | +| Abstract / dreamy | Multiple area lights at low dimmer, no shadows, `bloomTOP` post | +| Product render | Three-point + IBL + neutral PBR + `bgcolorr=g=b=1` (white seamless) | +| Game-style | Phong MAT + 1-2 lights + no IBL + flat ambient (cheap, stylized) | +| Wireframe + solid | Two render TOPs (one with wireframeMAT, one with PBR), composite via `addTOP` | +| Orbiting camera | `par.lookat` + expressions on tx/tz using sin/cos | diff --git a/skills/creative/touchdesigner-mcp/references/animation.md b/skills/creative/touchdesigner-mcp/references/animation.md new file mode 100644 index 0000000..2ce55dd --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/animation.md @@ -0,0 +1,221 @@ +# Animation Reference + +Patterns for time-based motion — keyframes, LFOs, timers, easing, expression-driven animation. + +Always call `td_get_par_info` for the op type before setting params. Param names below reflect TD 2025.32 but verify if errors fire. + +--- + +## Time Sources + +TD has three time references — pick the right one. + +| Expression | Behavior | Use for | +|---|---|---| +| `absTime.seconds` | Wall-clock seconds since TD started. Never resets. | Continuous motion, GLSL `uTime`, infinite loops | +| `absTime.frame` | Wall-clock frame count. | Frame-accurate triggers | +| `me.time.frame` | Local component frame count (resets on play/stop). | Per-COMP animation timeline | +| `me.time.seconds` | Local component seconds. | Same, in seconds | + +**Rule:** for shaders and continuous motion use `absTime.seconds`. For triggered/looping animations inside a COMP use `me.time.*`. + +--- + +## LFO CHOP — Cyclic Motion + +The simplest periodic driver. Fast, GPU-cheap, expression-friendly. + +```python +lfo = root.create(lfoCHOP, 'rot_driver') +lfo.par.type = 'sin' # 'sin' | 'cos' | 'ramp' | 'square' | 'triangle' | 'pulse' +lfo.par.frequency = 0.25 # cycles per second +lfo.par.amplitude = 1.0 +lfo.par.offset = 0.0 +lfo.par.phase = 0.0 # 0-1, useful for offsetting parallel LFOs +``` + +**Drive a parameter via export:** + +```python +op('/project1/geo1').par.rx.mode = ParMode.EXPRESSION +op('/project1/geo1').par.rx.expr = "op('rot_driver')['chan1'] * 360" +``` + +**Multiple synced LFOs (X/Y/Z rotation with phase offsets):** +Create one LFO with three channels and phase-offset each, or use three LFOs and offset their `phase` params (0.0, 0.33, 0.66). + +--- + +## Timer CHOP — Triggered Sequences + +For run-once animations, beat-locked sequences, or stage-based logic. + +```python +timer = root.create(timerCHOP, 'fade_timer') +timer.par.length = 4.0 # cycle length in seconds +timer.par.cycle = False # run once vs. loop +timer.par.outputseconds = True +``` + +Output channels: `timer_fraction` (0→1 across the cycle), `running`, `done`, `cycles`. + +**Start the timer:** +```python +timer.par.start.pulse() +``` + +**Drive a fade:** +```python +op('/project1/level1').par.opacity.mode = ParMode.EXPRESSION +op('/project1/level1').par.opacity.expr = "op('fade_timer')['timer_fraction']" +``` + +**Easing on the timer fraction** — apply in the expression itself: + +```python +# Smoothstep: ease in/out +expr = "smoothstep(0, 1, op('fade_timer')['timer_fraction'])" +# Cubic ease-out: 1 - (1-t)^3 +expr = "1 - pow(1 - op('fade_timer')['timer_fraction'], 3)" +``` + +--- + +## Pattern CHOP — Custom Curves + +For arbitrary waveforms (saw ramps, easing curves, custom envelopes). + +```python +pat = root.create(patternCHOP, 'envelope') +pat.par.type = 'gaussian' # 'gaussian' | 'ramp' | 'square' | 'sin' | etc. +pat.par.length = 60 # samples +pat.par.cyclelength = 1.0 # seconds at TD framerate +``` + +Combine with `lookupCHOP` to remap a 0-1 driver through a custom curve. + +--- + +## Animation COMP — Keyframe-Based + +For multi-keyframe motion graphics. Each animationCOMP holds channels with keyframes editable in the Animation Editor. + +```python +anim = root.create(animationCOMP, 'intro_anim') +# By default has channels chan1..chanN; access via: +# op('intro_anim').par.length, .par.play, .par.cue, etc. + +# Drive a parameter from a channel +op('/project1/text1').par.tx.mode = ParMode.EXPRESSION +op('/project1/text1').par.tx.expr = "op('intro_anim/out1')['chan1']" +``` + +**Keyframes are typically edited in the UI** (Animation Editor), but can be set via `keyframes` table internally. For programmatic keyframe creation, use `td_execute_python`: + +```python +# Get the channel CHOP inside an animationCOMP +ch = op('/project1/intro_anim/chans') +# Insert a key (advanced API — verify with td_get_par_info(op_type='animationCOMP')) +ch.appendKey('chan1', frame=0, value=0.0, expression=None) +ch.appendKey('chan1', frame=120, value=1.0) +``` + +For most use cases, drive params with LFO/Timer/Pattern CHOPs instead — simpler and scriptable. + +--- + +## Easing in Expressions + +TD's expression evaluator supports Python math. Common easing forms: + +```python +# Linear +"t" + +# Smoothstep (classic ease-in-out) +"smoothstep(0, 1, t)" + +# Ease-out cubic +"1 - pow(1 - t, 3)" + +# Ease-in cubic +"pow(t, 3)" + +# Ease-in-out cubic +"3*t*t - 2*t*t*t" + +# Bounce (manual, simplified) +"abs(sin(t * 6.28 * 3) * (1 - t))" +``` + +Where `t` is `op('fade_timer')['timer_fraction']` or any 0-1 driver. + +--- + +## Filter CHOP — Smoothing Existing Channels + +Smooth out jittery values (e.g., audio analysis, sensor data) before driving visuals. + +```python +filt = root.create(filterCHOP, 'smooth') +filt.par.filter = 'gaussian' # or 'lowpass' +filt.par.width = 0.5 # smoothing window in seconds +filt.inputConnectors[0].connect(op('raw_signal')) +``` + +**WARNING:** Do NOT use Filter CHOP on AudioSpectrum output in timeslice mode — it expands the sample count and averages bins to near-zero. See `audio-reactive.md`. + +--- + +## Lag CHOP — Asymmetric Attack/Release + +Different speeds for rising vs. falling values. Standard for visualizing audio envelopes. + +```python +lag = root.create(lagCHOP, 'env_smooth') +lag.par.lag1 = 0.02 # attack (rise time, seconds) +lag.par.lag2 = 0.30 # release (fall time, seconds) +lag.inputConnectors[0].connect(op('raw_envelope')) +``` + +Fast attack, slow release = classic VU-meter feel. + +--- + +## Per-Frame Driving via Script DAT + +For complex per-frame logic that doesn't fit expressions, use a `executeDAT` (`onFrameStart` callback) or a `chopExecuteDAT`. + +```python +# In an executeDAT (frameStart): +def onFrameStart(frame): + t = absTime.seconds + op('/project1/circle').par.tx = math.sin(t * 2.0) * 3.0 + op('/project1/circle').par.ty = math.cos(t * 2.0) * 3.0 + return +``` + +Heavy logic should still be in CHOPs (CPU-cheap, deterministic). Reserve scripts for one-shots or non-realtime branching. + +--- + +## Pitfalls + +1. **Frame rate dependency** — `me.time.frame` is in TD project frames (default 60). If your project rate changes, motion speed changes. Use `seconds` for rate-independent timing. +2. **Cooking budget** — every CHOP that drives a parameter cooks every frame. Consolidate drivers (one big mathCHOP > many small ones). +3. **Expression mode** — params default to `CONSTANT`. `par.X.expr = ...` is ignored unless `par.X.mode = ParMode.EXPRESSION`. +4. **Animation editor edits** — keyframes set via UI live in the animationCOMP's internal keyframe table. They survive save/reopen. Programmatic keys via `appendKey()` work but verify the API with `td_get_docs(topic='animation')` first. +5. **Looping animations** — for seamless loops, `length` must equal `cyclelength` and the start/end values must match. Otherwise expect a visible jump. + +--- + +## Quick Recipes + +| Goal | Simplest path | +|---|---| +| Continuous rotation | LFO CHOP `type='ramp'`, expr → `geo.par.rx` | +| Fade in over 2s | Timer CHOP `length=2`, smoothstep expr → `level.par.opacity` | +| Pulse on every beat | `triggerCHOP` from audio → drive scale via expression | +| 3D Lissajous orbit | Two LFOs with different freq, drive `tx`/`ty`/`tz` | +| Random jitter | `noiseCHOP` (low-freq) added to position | +| Timed scene switch | Timer CHOP → switchTOP/CHOP `index` | diff --git a/skills/creative/touchdesigner-mcp/references/audio-reactive.md b/skills/creative/touchdesigner-mcp/references/audio-reactive.md new file mode 100644 index 0000000..74e756c --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/audio-reactive.md @@ -0,0 +1,175 @@ +# Audio-Reactive Reference + +Patterns for driving visuals from audio — spectrum analysis, beat detection, envelope following. + +## Audio Input + +```python +# Live input from audio interface +audio_in = root.create(audiodeviceinCHOP, 'audio_in') +audio_in.par.rate = 44100 + +# OR: from audio file (for testing) +audio_file = root.create(audiofileinCHOP, 'audio_in') +audio_file.par.file = '/path/to/track.wav' +audio_file.par.play = True +audio_file.par.repeat = 'on' # NOT par.loop +audio_file.par.playmode = 'locked' +``` + +--- + +## Audio Band Extraction (Verified TD 2025.32460) + +Use `audiofilterCHOP` for band separation (NOT `selectCHOP` by channel index): + +```python +# Audio input +af = root.create(audiofileinCHOP, 'audio_in') +af.par.file = path +af.par.play = True +af.par.repeat = 'on' +af.par.playmode = 'locked' + +# Low band: lowpass @ 250Hz +flt_low = root.create(audiofilterCHOP, 'flt_low') +flt_low.par.filter = 'lowpass' +flt_low.par.cutofffrequency = 250 +flt_low.par.rolloff = 2 +flt_low.inputConnectors[0].connect(af) + +# Mid band: highpass@250 → lowpass@4000 +flt_mid_hp = root.create(audiofilterCHOP, 'flt_mid_hp') +flt_mid_hp.par.filter = 'highpass' +flt_mid_hp.par.cutofffrequency = 250 +flt_mid_hp.par.rolloff = 2 +flt_mid_hp.inputConnectors[0].connect(af) + +flt_mid_lp = root.create(audiofilterCHOP, 'flt_mid_lp') +flt_mid_lp.par.filter = 'lowpass' +flt_mid_lp.par.cutofffrequency = 4000 +flt_mid_lp.par.rolloff = 2 +flt_mid_lp.inputConnectors[0].connect(flt_mid_hp) + +# High band: highpass @ 4000Hz +flt_high = root.create(audiofilterCHOP, 'flt_high') +flt_high.par.filter = 'highpass' +flt_high.par.cutofffrequency = 4000 +flt_high.par.rolloff = 2 +flt_high.inputConnectors[0].connect(af) + +# Per-band: RMS → lag → gain → clamp +for name, filt in [('low', flt_low), ('mid', flt_mid_lp), ('high', flt_high)]: + rms = root.create(analyzeCHOP, f'rms_{name}') + rms.par.function = 'rmspower' # NOT 'rms' + rms.inputConnectors[0].connect(filt) + + lag = root.create(lagCHOP, f'lag_{name}') + lag.par.lag1 = 0.05 # attack (NOT par.lagin) + lag.par.lag2 = 0.25 # release (NOT par.lagout) + lag.inputConnectors[0].connect(rms) + + math = root.create(mathCHOP, f'scale_{name}') + math.par.gain = 8.0 + math.inputConnectors[0].connect(lag) + + # mathCHOP has NO par.clamp — use limitCHOP + lim = root.create(limitCHOP, f'clamp_{name}') + lim.par.type = 'clamp' + lim.par.min = 0.0 + lim.par.max = 1.0 + lim.inputConnectors[0].connect(math) + + null = root.create(nullCHOP, f'out_{name}') + null.inputConnectors[0].connect(lim) + null.viewer = True +``` + +**Key TD 2025 corrections:** +- `analyzeCHOP.par.function = 'rmspower'` NOT `'rms'` +- `lagCHOP.par.lag1` / `par.lag2` NOT `par.lagin` / `par.lagout` +- `mathCHOP` has NO `par.clamp` — use separate `limitCHOP` + +--- + +## Beat / Onset Detection + +### Kick Detection (slope → trigger) + +```python +slope = root.create(slopeCHOP, 'kick_slope') +slope.inputConnectors[0].connect(op('out_low')) + +trig = root.create(triggerCHOP, 'kick_trig') +trig.par.threshold = 0.12 +trig.par.attack = 0.005 # NOT par.attacktime +trig.par.decay = 0.15 # NOT par.decaytime +trig.par.triggeron = 'increase' +trig.inputConnectors[0].connect(slope) + +kick_out = root.create(nullCHOP, 'out_kick') +kick_out.inputConnectors[0].connect(trig) +``` + +--- + +## Passing Audio to GLSL + +```python +glsl.par.vec0name = 'uLow' +glsl.par.vec0valuex.expr = "op('out_low')['chan1']" +glsl.par.vec0valuex.mode = ParMode.EXPRESSION + +glsl.par.vec1name = 'uKick' +glsl.par.vec1valuex.expr = "op('out_kick')['chan1']" +glsl.par.vec1valuex.mode = ParMode.EXPRESSION +``` + +```glsl +uniform float uLow; +uniform float uKick; +float scale = 1.0 + uKick * 0.4 + uLow * 0.2; +``` + +--- + +## Standard Audio Bus Pattern + +Recommended structure: + +``` +audiodeviceinCHOP (audio_in) + ↓ + [null_audio_in] + ├──→ audiofilterCHOP (lowpass@250) → analyzeCHOP → lagCHOP → mathCHOP → limitCHOP → null + ├──→ audiofilterCHOP (bandpass@250-4k) → analyzeCHOP → lagCHOP → mathCHOP → limitCHOP → null + ├──→ audiofilterCHOP (highpass@4k) → analyzeCHOP → lagCHOP → mathCHOP → limitCHOP → null + │ + └──→ slopeCHOP → triggerCHOP (beat_trigger) +``` + +Keep this entire bus inside a `baseCOMP` (e.g., `audio_bus`) and reference via paths from visual networks. + +--- + +## MIDI Input + +```python +midi_in = root.create(midiinCHOP, 'midi_in') +midi_in.par.device = 0 # Check midiinDAT for device index +# Outputs channels named by MIDI note/CC: 'ch1n60', 'ch1c74', etc. + +# Map CC to a parameter +op('bloom1').par.threshold.mode = ParMode.EXPRESSION +op('bloom1').par.threshold.expr = "op('midi_in')['ch1c74'][0]" +``` + +--- + +## CRITICAL: DO NOT use Lag CHOP for spectrum smoothing + +Lag CHOP in timeslice mode expands 256-sample spectrum to 1600-2400 samples, averaging all values to near-zero (~1e-06). The shader receives no usable data. Use `mathCHOP(gain=8)` directly, or smooth in GLSL via temporal lerp with a feedback texture. + +Verified: +- Without Lag CHOP: bass bins = 5.0-5.4 (strong, usable) +- With Lag CHOP: ALL bins = 0.000001 (dead) diff --git a/skills/creative/touchdesigner-mcp/references/dat-scripting.md b/skills/creative/touchdesigner-mcp/references/dat-scripting.md new file mode 100644 index 0000000..e18b277 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/dat-scripting.md @@ -0,0 +1,352 @@ +# DAT-Based Scripting Reference + +TD's event/callback model — Python that runs in response to network events. The full set of "Execute DATs" plus their idiomatic patterns. + +For arbitrary Python execution (not callback-based), see `python-api.md`. For the MCP's `td_execute_python` tool, see `mcp-tools.md`. + +--- + +## The Execute DAT Family + +Every type watches one kind of event source and fires Python on changes. + +| DAT | Watches | Use for | +|---|---|---| +| `chopExecuteDAT` | A CHOP's channel values | Audio triggers, threshold callbacks, state machines on numeric input | +| `datExecuteDAT` | A DAT's content (table cells, text) | Reacting to data updates from APIs, parsing webDAT responses | +| `parameterExecuteDAT` | A parameter's value or pulse | Reacting to user-changed params, custom pulse buttons | +| `panelExecuteDAT` | A panel COMP's interaction | Button clicks, slider drags, field commits | +| `opExecuteDAT` | Operator lifecycle | New operator created, deleted, name changed | +| `executeDAT` | Project lifecycle, frame events | Run-once setup, per-frame logic, save/load hooks | + +All have a docked DAT with predefined callback functions. You only fill in the bodies of the ones you care about. + +--- + +## chopExecuteDAT — Numeric Triggers + +```python +ce = root.create(chopExecuteDAT, 'kick_handler') +ce.par.chop = '/project1/audio/out_kick' # source CHOP +ce.par.offtoon = True # fire when channel rises above 0 +ce.par.ontooff = False +ce.par.whileon = False +ce.par.valuechange = False +``` + +In the docked callback DAT: + +```python +def offToOn(channel, sampleIndex, val, prev): + """Channel went from 0 to non-zero. Classic beat trigger.""" + op('/project1/strobe').par.flash.pulse() + op('/project1/scene').par.index = (op('/project1/scene').par.index + 1) % 8 + return + +def onToOff(channel, sampleIndex, val, prev): + """Channel went from non-zero to 0.""" + return + +def whileOn(channel, sampleIndex, val, prev): + """Fires every frame while channel is non-zero. Use sparingly.""" + return + +def valueChange(channel, sampleIndex, val, prev): + """Fires every frame the value changes (continuous). Heavy.""" + return +``` + +`channel` is a `Channel` object — `.name`, `.owner`, `.vals[]`. Use `channel.name == 'chan1'` to filter. + +**Threshold-based custom triggers:** wire the source CHOP through a `triggerCHOP` first to get clean 0/1 pulses, then watch with `offtoon`. + +--- + +## datExecuteDAT — Table/Text Changes + +```python +de = root.create(datExecuteDAT, 'api_response') +de.par.dat = '/project1/api/web1' # source DAT +de.par.tablechange = True # any cell change +de.par.cellchange = False +de.par.rowchange = False +de.par.colchange = False +``` + +```python +def onTableChange(dat): + """Whole table changed (including text DAT content updates).""" + if dat.numRows == 0: + return + # If it's a webDAT response, parse JSON + import json + try: + data = json.loads(dat.text) + except json.JSONDecodeError: + debug(f'Bad JSON: {dat.text[:100]}') + return + # Write to a CHOP + op('/project1/api_value').par.value0 = float(data.get('count', 0)) + return + +def onCellChange(dat, cells, prev): + """Specific cells changed.""" + for cell in cells: + # cell.row, cell.col, cell.val + pass + return +``` + +`debug()` prints to the textport — readable via `td_read_textport`. + +--- + +## parameterExecuteDAT — Param Changes & Pulse + +```python +pe = root.create(parameterExecuteDAT, 'comp_params') +pe.par.op = '/project1/my_component' # COMP whose params to watch +pe.par.parameters = '*' # or specific names like 'Intensity Reset' +pe.par.valuechange = True +pe.par.pulse = True +``` + +```python +def onValueChange(par, prev): + """par is a Par object. par.name, par.eval(), par.owner.""" + if par.name == 'Intensity': + op('/project1/bloom').par.threshold = par.eval() + return + +def onPulse(par): + """Pulse param was triggered.""" + if par.name == 'Reset': + op('/project1/scene').par.index = 0 + op('/project1/audio_player').par.cuepoint = 0 + op('/project1/audio_player').par.cuepulse.pulse() + return + +def onExpressionChange(par, val, prev): + """User changed the expression on a param.""" + return + +def onExportChange(par, val, prev): + """Export source changed.""" + return + +def onModeChange(par, val, prev): + """Param mode changed (CONSTANT / EXPRESSION / EXPORT / etc).""" + return +``` + +--- + +## panelExecuteDAT — UI Events + +For interactive control surfaces. See `panel-ui.md` for the full panel COMP context. + +```python +pe = root.create(panelExecuteDAT, 'btn_handler') +pe.par.panel = '/project1/play_btn' +pe.par.click = True # mouse click events +pe.par.value = True # state changes (toggle) +pe.par.lockedchange = False +``` + +```python +def onOffToOn(panelValue): + """Panel value rose to 1 (button pressed, slider crossed threshold).""" + op('/project1/scene_timer').par.start.pulse() + return + +def onOnToOff(panelValue): + """Panel value dropped to 0.""" + return + +def onValueChange(panelValue): + """Continuous: every frame the value changes.""" + val = panelValue.eval() + op('/project1/master').par.opacity = val + return + +def onClick(panelValue): + """Discrete click event, fires once per click.""" + return +``` + +`panelValue` is a `Par` object on the panel COMP. + +--- + +## opExecuteDAT — Operator Lifecycle + +Watches creation/deletion/renaming of operators in a parent COMP. + +```python +oe = root.create(opExecuteDAT, 'lifecycle') +oe.par.op = '/project1' +oe.par.create = True +oe.par.destroy = True +oe.par.namechange = True +oe.par.flagchange = False +``` + +```python +def onCreate(opCreated): + """A new operator was created. Useful for auto-applying conventions.""" + if opCreated.OPType == 'glslTOP': + # Always wrap with a null + n = opCreated.parent().create(nullTOP, opCreated.name + '_out') + n.inputConnectors[0].connect(opCreated) + return + +def onDestroy(opDestroyed): + """Operator was deleted. opDestroyed.path is still valid for one frame.""" + return + +def onNameChange(opChanged): + """Operator was renamed.""" + return +``` + +Useful for dev-time scaffolding (auto-create downstream nullTOPs, auto-name conventions). Disable in production projects to avoid surprise side effects. + +--- + +## executeDAT — Project Lifecycle & Per-Frame + +The catch-all. Gets you hooks into project start, save, load, frame-start, frame-end. + +```python +exec_dat = root.create(executeDAT, 'lifecycle') +exec_dat.par.start = True +exec_dat.par.create = True +exec_dat.par.framestart = True +exec_dat.par.frameend = False +``` + +```python +def onStart(): + """Project just started cooking. Run once.""" + op('/project1/scene').par.index = 0 + debug('Project started') + return + +def onCreate(): + """Component was just created (only fires for component executeDATs, not project root).""" + return + +def onFrameStart(frame): + """Per-frame, BEFORE network cooks. Heavy logic here = bottleneck.""" + return + +def onFrameEnd(frame): + """Per-frame, AFTER network cooks. Use for capture, recording, post-network logic.""" + return + +def onPlayStateChange(playing): + """Project play/pause toggled.""" + return + +def onProjectPreSave(): + """Right before saving the .toe file.""" + return + +def onProjectPostSave(): + return +``` + +Heavy per-frame logic in `onFrameStart` is one of the top performance regressions in TD projects. Use CHOPs for per-frame computation, scripts for events. + +--- + +## Pattern: Triggering an Animation Sequence on Beat + +```python +# Source: a kick trigger CHOP +# Goal: on each kick, run a 1.5s scale pulse + color flash + +# Setup (create once) +animator = root.create(timerCHOP, 'pulse_anim') +animator.par.length = 1.5 +animator.par.cycle = False + +# Param expressions on visual targets: +op('logo').par.sx.expr = "1.0 + (1 - op('pulse_anim')['timer_fraction']) * 0.3" +op('logo').par.sx.mode = ParMode.EXPRESSION +op('logo').par.sy.expr = "1.0 + (1 - op('pulse_anim')['timer_fraction']) * 0.3" +op('logo').par.sy.mode = ParMode.EXPRESSION + +# In a chopExecuteDAT watching the kick CHOP: +def offToOn(channel, sampleIndex, val, prev): + op('pulse_anim').par.start.pulse() + return +``` + +--- + +## Pattern: Live Editing a CHOP from API Data + +```python +# webDAT polls an API every 5 seconds +# datExecuteDAT parses the response and writes to a constantCHOP + +def onTableChange(dat): + import json + try: + data = json.loads(dat.text) + except: + return + target = op('/project1/external_state') + target.par.name0 = 'temperature' + target.par.value0 = float(data['temp_c']) + target.par.name1 = 'humidity' + target.par.value1 = float(data['humidity']) + return +``` + +Visuals just reference `op('external_state')['temperature']` — they update live. + +--- + +## Pattern: Self-Cleaning Network + +```python +# An opExecuteDAT watching for orphaned helper ops, deleting them after their parent disappears + +def onDestroy(opDestroyed): + parent_name = opDestroyed.name + helper = op(f'/project1/{parent_name}_helper') + if helper: + helper.destroy() + return +``` + +--- + +## Pitfalls + +1. **Callbacks crash silently** — exceptions print to the textport but don't show up in the UI. Always `td_clear_textport` before debugging, then `td_read_textport` after. +2. **`debug()` vs `print()`** — both write to textport, but `debug()` includes the file/line of the calling DAT. Prefer `debug()` for scripts. +3. **`val` is the new value, `prev` is old** — easy to swap. Always: `def offToOn(channel, sampleIndex, val, prev)`. Check parameter order in TD docs if confused. +4. **`whileOn` and `valueChange` are per-frame** — heavy. Avoid unless absolutely needed. Drive via expressions instead. +5. **Callbacks don't run during cooking-paused state** — if the parent COMP has `allowCooking=False`, callbacks freeze. Useful for "disable me" toggles. +6. **`par` vs `panelValue`** — parameterExecuteDAT gives `par` (a Par object), panelExecuteDAT gives `panelValue` (also a Par-like object). Both have `.name` and `.eval()` but their context differs. +7. **`opExecuteDAT` fires for itself** — when you create an opExecuteDAT, it can fire `onCreate` for itself if `par.create=True` and parent matches. Filter by `if opCreated == me: return`. +8. **Reload behavior** — when reloading an extension (`td_reinit_extension`), all callback DATs reset their internal state. Module-level vars are lost. Persist state in tableDATs or the docked DAT itself, not in module globals. +9. **Cooking dependencies** — if a callback writes to an op that's upstream of the callback's source, you get a cooking loop. TD warns about it but doesn't always block. Keep dataflow one-directional. +10. **Active flag** — every Execute DAT has `par.active`. False = silent. Easy to toggle for testing without deleting wiring. + +--- + +## Quick Recipes + +| Goal | Setup | +|---|---| +| Beat trigger | `chopExecuteDAT.par.offtoon=True` watching a `triggerCHOP` | +| API response handler | `datExecuteDAT.par.tablechange=True` watching a `webDAT` | +| Custom button → action | `parameterExecuteDAT.par.pulse=True` watching a custom pulse param | +| Slider → continuous param | `panelExecuteDAT.par.value=True` watching a `sliderCOMP` | +| Run-once setup | `executeDAT.par.start=True` with logic in `onStart()` | +| Per-frame metrics | `executeDAT.par.frameend=True` recording values to a CHOP | +| Auto-name new ops | `opExecuteDAT.par.create=True` enforcing naming conventions | diff --git a/skills/creative/touchdesigner-mcp/references/external-data.md b/skills/creative/touchdesigner-mcp/references/external-data.md new file mode 100644 index 0000000..ca99435 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/external-data.md @@ -0,0 +1,322 @@ +# External Data Reference + +Network and device I/O — HTTP requests, WebSockets, MQTT, Serial, TCP, UDP. For MIDI/OSC specifically see `midi-osc.md`. + +Common production needs: +- API polling / webhook ingestion +- Real-time data streams (sensors, market data, chat) +- IoT device control (Arduino, ESP32, smart lights) +- Inter-application messaging +- Hosting a tiny TD-side HTTP server for remote control + +--- + +## Web DAT — HTTP Requests + +```python +web = root.create(webDAT, 'api_call') +web.par.url = 'https://api.example.com/v1/status' +web.par.fetchmethod = 'get' # 'get' | 'post' | 'put' | 'delete' +web.par.format = 'auto' # 'auto' | 'text' | 'json' +web.par.timeout = 5.0 +``` + +**Triggering a request:** + +`webDAT` does NOT auto-fetch on cook. Trigger explicitly: + +```python +web.par.fetch.pulse() +``` + +Or via expression on a CHOP value-change (chopExecuteDAT — see `dat-scripting.md`). + +**Authentication headers:** + +Use `webclientDAT` (more flexible) or set `webDAT` headers via the headers DAT: + +```python +web_headers = root.create(tableDAT, 'headers') +web_headers.appendRow(['Authorization', 'Bearer YOUR_TOKEN']) +web_headers.appendRow(['Accept', 'application/json']) +web.par.headers = web_headers.path +``` + +**Parsing JSON response:** + +```python +import json + +def onTableChange(dat): + response = dat.text # raw response body + data = json.loads(response) + # Update a tableDAT or store in a constantCHOP for downstream use + op('/project1/api_status').par.value0 = data['count'] + return +``` + +Wire this in a `datExecuteDAT` watching the webDAT. + +**Polling pattern:** + +```python +# timerCHOP fires every N seconds +timer = root.create(timerCHOP, 'poll_timer') +timer.par.length = 5.0 +timer.par.cycle = True + +# chopExecuteDAT on the timer's 'cycles' channel pulses the webDAT +def offToOn(channel, sampleIndex, val, prev): + op('/project1/api_call').par.fetch.pulse() + return +``` + +--- + +## Web Client DAT — More Robust HTTP + +`webclientDAT` is the modern replacement for `webDAT` — supports streaming responses, chunked transfer, custom auth. + +```python +client = root.create(webclientDAT, 'api') +client.par.method = 'POST' +client.par.url = 'https://api.example.com/events' +client.par.uploadtype = 'json' +client.par.uploaddata = '{"event": "scene_change", "scene": 3}' +client.par.request.pulse() +``` + +Output goes to its child `webclient1_response` DAT. Use a `datExecuteDAT` to react. + +--- + +## Web Server DAT — TD as HTTP Server + +Hosts a tiny HTTP server inside TD. Useful for: +- Status/health endpoints +- Remote control from a phone or another machine +- Webhook receivers from external services + +```python +server = root.create(webserverDAT, 'control_server') +server.par.port = 8080 +server.par.active = True + +# Define handler in the docked callback DAT +``` + +In the auto-created `webserver1_callbacks` DAT: + +```python +def onHTTPRequest(webServerDAT, request, response): + path = request['uri'] + if path == '/status': + response['statusCode'] = 200 + response['data'] = '{"fps": 60, "scene": "active"}' + elif path == '/scene': + idx = int(request['args'].get('index', 0)) + op('/project1/scene_switch').par.index = idx + response['statusCode'] = 200 + response['data'] = 'OK' + else: + response['statusCode'] = 404 + response['data'] = 'Not Found' + return response +``` + +Test from terminal: `curl http://localhost:8080/status`. + +**Security:** No auth by default. Bind to localhost only or add a token check in the callback. Never expose to the public internet without auth. + +--- + +## WebSocket DAT — Bidirectional Real-Time + +For low-latency bidirectional streams (chat, live data feeds, controllers). + +### Client + +```python +ws = root.create(websocketDAT, 'ws_client') +ws.par.netaddress = 'wss://api.example.com/socket' +ws.par.active = True +``` + +In the docked callbacks DAT: + +```python +def onConnect(dat): + dat.sendText('{"action": "subscribe", "channel": "ticks"}') + return + +def onReceiveText(dat, rowIndex, message): + # message is a string; parse JSON, dispatch to ops + import json + data = json.loads(message) + op('/project1/price_chop').par.value0 = data['price'] + return + +def onDisconnect(dat): + # Optionally schedule a reconnect + return +``` + +### Server + +```python +ws = root.create(websocketDAT, 'ws_server') +ws.par.mode = 'server' +ws.par.port = 9001 +ws.par.active = True +``` + +Same callback structure with an additional `clientID` arg. + +--- + +## MQTT — Pub/Sub for IoT + +```python +mqtt = root.create(mqttClientDAT, 'iot') +mqtt.par.brokeraddress = 'broker.hivemq.com' +mqtt.par.brokerport = 1883 +mqtt.par.clientid = 'td_install_01' +mqtt.par.connect.pulse() + +# Subscribe in callbacks DAT: +def onConnect(dat): + dat.subscribe('home/lights/+', qos=1) + return + +def onReceive(dat, topic, payload, qos, retained, dup): + # payload is bytes — decode if JSON + msg = payload.decode('utf-8') + # Dispatch by topic + return + +# Publish from anywhere: +op('iot').publish('show/scene', 'sunset', qos=0, retain=False) +``` + +For Mosquitto / HiveMQ self-hosted brokers use the same setup with `tcp://192.168.x.x` and your local port. + +--- + +## Serial DAT — Arduino, USB Devices + +```python +serial = root.create(serialDAT, 'arduino') +serial.par.port = '/dev/cu.usbmodem14101' # macOS — check Arduino IDE +# Windows: 'COM3', 'COM4', etc. +serial.par.baudrate = 115200 +serial.par.active = True +``` + +In callbacks: + +```python +def onReceive(dat, rowIndex, line): + # Each newline-terminated line from Arduino arrives here + parts = line.split(',') + op('/project1/sensors').par.value0 = float(parts[0]) + op('/project1/sensors').par.value1 = float(parts[1]) + return +``` + +Send to Arduino: +```python +op('arduino').send('LED_ON\n') +``` + +--- + +## TCP/IP DAT — Custom Protocols + +For talking to non-HTTP servers (game servers, custom protocols, legacy systems). + +```python +tcp = root.create(tcpipDAT, 'show_control') +tcp.par.netaddress = '192.168.1.50' +tcp.par.port = 7000 +tcp.par.protocol = 'tcp' # 'tcp' | 'udp' +tcp.par.active = True +``` + +Send / receive via callbacks similar to websocketDAT. + +For UDP-only (fire-and-forget, no connection), use `udpoutDAT` + `udpinDAT` — simpler but unreliable across networks. + +--- + +## Common Patterns + +### REST API → Visual + +``` +timerCHOP (5s loop) + → chopExecuteDAT (pulse webDAT.par.fetch on cycle) + → webDAT (returns JSON) + → datExecuteDAT (parse, write to constantCHOP) + → CHOP drives glsl uniform → visuals +``` + +### Webhook receiver + +``` +webserverDAT (port 8080, /webhook endpoint) + → callback writes to a tableDAT log + triggers a scene change +``` + +### Real-time stock/crypto ticker + +``` +websocketDAT (subscribe to feed) + → onReceiveText callback parses JSON + → writes to constantCHOP + → drives bar chart / typography animation +``` + +### IoT-controlled installation + +``` +MQTT → callback dispatches by topic + → /lights/main → constantCHOP drives lighting render + → /audio/volume → mathCHOP for master fader +``` + +### Two-way phone control + +``` +WebSocket server in TD + → simple HTML page on phone connects, sends slider values + → callback writes to ops + → TD pushes status back via dat.sendText() to phone UI +``` + +--- + +## Pitfalls + +1. **`webDAT` doesn't auto-fetch** — must explicitly pulse `par.fetch`. Easy to forget. +2. **Blocking on slow APIs** — `webDAT` runs on the cook thread. A 30s API call freezes TD for 30s. Use `webclientDAT` (async) for anything potentially slow. +3. **WebSocket reconnection** — TD does NOT auto-reconnect on disconnect. Implement backoff in `onDisconnect`. +4. **Serial port permissions on macOS** — TD needs Full Disk Access OR the port needs to be unlocked via `sudo chmod 666 /dev/cu.usbmodem...` per session. +5. **MQTT broker connection state** — `mqttClientDAT` may show `connected=true` but messages don't flow if QoS is wrong or topic ACL blocks. Check broker logs. +6. **JSON parse errors crash callbacks silently** — wrap parses in try/except and log to textport. Otherwise the callback just stops firing. +7. **Firewall on Windows** — first time `webserverDAT` binds, Windows pops a firewall dialog. Approve it or the server is unreachable. +8. **CORS** — `webserverDAT` doesn't add CORS headers by default. If serving a webapp from a different origin, add `Access-Control-Allow-Origin: *` in the response. +9. **Polling vs push** — polling burns API quota. Always prefer WebSocket / webhook / MQTT for high-frequency data. +10. **Floating-point parsing** — sensor data over Serial often comes as strings. `float()` will crash on `'\n'` or `'NaN'`. Validate before converting. + +--- + +## Quick Recipes + +| Goal | Op chain | +|---|---| +| Periodic API fetch | `timerCHOP` → `chopExecuteDAT` pulses → `webDAT` → `datExecuteDAT` parses | +| Webhook receiver | `webserverDAT` (port + path), callback writes to ops | +| Real-time stream | `websocketDAT` client → onReceiveText → CHOP/DAT | +| Arduino sensor → visual | `serialDAT` → callback → `constantCHOP` → expression on visual op | +| TD ↔ phone control | `websocketDAT` server + simple HTML page on phone | +| MQTT IoT integration | `mqttClientDAT` subscribe → callback dispatches by topic | diff --git a/skills/creative/touchdesigner-mcp/references/geometry-comp.md b/skills/creative/touchdesigner-mcp/references/geometry-comp.md new file mode 100644 index 0000000..d4b165e --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/geometry-comp.md @@ -0,0 +1,121 @@ +# Geometry COMP Reference + +## Creating Geometry COMPs + +```python +geo = root.create(geometryCOMP, 'geo1') +# Remove default torus +for c in list(geo.children): + if c.valid: c.destroy() +# Build your shape inside +``` + +## Correct Pattern (shapes inside geo) + +```python +# Create shape INSIDE the geo COMP +box = geo.create(boxSOP, 'cube') +box.par.sizex = 1.5; box.par.sizey = 1.5; box.par.sizez = 1.5 + +# For POP-based geometry (TD 099), POPs must be inside: +sph = geo.create(spherePOP, 'shape') +out1 = geo.create(outPOP, 'out1') +out1.inputConnectors[0].connect(sph.outputConnectors[0]) +``` + +## DO NOT: Common Mistakes + +```python +# BAD: Don't create geometry at parent level and wire into COMP +box = root.create(boxPOP, 'box1') # ← outside geo, won't render + +# BAD: Don't reference parent operators from inside COMP +choptopop1.par.chop = '../null1' # ← hidden dependency, breaks on move +``` + +## Instancing + +```python +geo.par.instancing = True +geo.par.instanceop = 'sopto1' # relative path to CHOP/SOP with instance data +geo.par.instancetx = 'tx' +geo.par.instancety = 'ty' +geo.par.instancetz = 'tz' +``` + +### Instance Attribute Names by OP Type + +| OP Type | Attribute Names | +|---------|-----------------| +| CHOP | Channel names: `tx`, `ty`, `tz` | +| SOP/POP | `P(0)`, `P(1)`, `P(2)` for position | +| DAT | Column header names from first row | +| TOP | `r`, `g`, `b`, `a` | + +### Mixed Data Sources + +```python +geo.par.instanceop = 'pos_chop' # Position from CHOP +geo.par.instancetx = 'tx' +geo.par.instancecolorop = 'color_top' # Color from TOP +geo.par.instancecolorr = 'r' +``` + +## Rendering Setup + +```python +# Camera +cam = root.create(cameraCOMP, 'cam1') +cam.par.tx = 0; cam.par.ty = 0; cam.par.tz = 4 + +# Render TOP +render = root.create(renderTOP, 'render1') +render.par.outputresolution = 'custom' +render.par.resolutionw = 1280; render.par.resolutionh = 720 +render.par.camera = cam.path +render.par.geometry = geo.path # accepts path string +``` + +## POPs vs SOPs for Rendering + +In TD 099, `geometryCOMP` renders **POPs** but NOT SOPs. A `boxSOP` inside a geometry COMP is invisible — no errors. + +```python +# WRONG — SOPs don't render (invisible, no errors) +box = geo.create(boxSOP, 'cube') # ✗ invisible + +# CORRECT — POPs render +box = geo.create(boxPOP, 'cube') # ✓ visible +``` + +| SOP | POP | Notes | +|-----|-----|-------| +| `boxSOP` | `boxPOP` | `sizex/y/z`, `surftype` | +| `sphereSOP` | `spherePOP` | `radx/y/z`, `freq`, `type` (geodesic/grid/sharedpoles/tetrahedron) | +| `torusSOP` | `torusPOP` | TD auto-creates in new geo COMPs | +| `circleSOP` | `circlePOP` | | +| `gridSOP` | `gridPOP` | | +| `tubeSOP` | `tubePOP` | | + +New geometry COMPs auto-create: `in1` (inPOP), `out1` (outPOP), `torus1` (torusPOP). Always clean before building. + +## Morphing Between Shapes (switchPOP) + +```python +sw = geo.create(switchPOP, 'shape_switch') +sw.par.index.expr = 'int(absTime.seconds / 3) % 4' +sw.inputConnectors[0].connect(tetra.outputConnectors[0]) # shape 0 +sw.inputConnectors[1].connect(box.outputConnectors[0]) # shape 1 +sw.inputConnectors[2].connect(octa.outputConnectors[0]) # shape 2 +sw.inputConnectors[3].connect(sphere.outputConnectors[0]) # shape 3 + +out = geo.create(outPOP, 'out1') +out.inputConnectors[0].connect(sw.outputConnectors[0]) +``` + +`spherePOP.par.type` options: `geodesic`, `grid`, `sharedpoles`, `tetrahedron`. Use `tetrahedron` for platonic solid polyhedra. + +## Misc + +- `connect()` replaces existing connections — no need to disconnect first +- `project.name` returns the TOE filename, `project.folder` returns the directory diff --git a/skills/creative/touchdesigner-mcp/references/glsl.md b/skills/creative/touchdesigner-mcp/references/glsl.md new file mode 100644 index 0000000..97c2dea --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/glsl.md @@ -0,0 +1,151 @@ +# GLSL Reference + +## Uniforms + +``` +TouchDesigner GLSL +───────────────────────────── +vec0name = 'uTime' → uniform float uTime; +vec0valuex = 1.0 → uTime value +``` + +### Pass Time + +```python +glsl_op.par.vec0name = 'uTime' +glsl_op.par.vec0valuex.mode = ParMode.EXPRESSION +glsl_op.par.vec0valuex.expr = 'absTime.seconds' +``` + +```glsl +uniform float uTime; +void main() { float t = uTime * 0.5; } +``` + +### Built-in Uniforms (TOP) + +```glsl +// Output resolution (always available) +vec2 res = uTDOutputInfo.res.zw; + +// Input texture (only when inputs connected) +vec2 inputRes = uTD2DInfos[0].res.zw; +vec4 color = texture(sTD2DInputs[0], vUV.st); + +// UV coordinates +vUV.st // 0-1 texture coords +``` + +**IMPORTANT:** `uTD2DInfos` requires input textures. For standalone shaders use `uTDOutputInfo`. + +## Built-in Utility Functions + +```glsl +// Noise +float TDPerlinNoise(vec2/vec3/vec4 v); +float TDSimplexNoise(vec2/vec3/vec4 v); + +// Color conversion +vec3 TDHSVToRGB(vec3 c); +vec3 TDRGBToHSV(vec3 c); + +// Matrix transforms +mat4 TDTranslate(float x, float y, float z); +mat3 TDRotateX/Y/Z(float radians); +mat3 TDRotateOnAxis(float radians, vec3 axis); +mat3 TDScale(float x, float y, float z); +mat3 TDRotateToVector(vec3 forward, vec3 up); +mat3 TDCreateRotMatrix(vec3 from, vec3 to); // vectors must be normalized + +// Resolution struct +struct TDTexInfo { + vec4 res; // (1/width, 1/height, width, height) + vec4 depth; +}; + +// Output (always use this — handles sRGB correctly) +fragColor = TDOutputSwizzle(color); + +// Instancing (MAT only) +int TDInstanceID(); +``` + +## glslTOP + +Docked DATs created automatically: +- `glsl1_pixel` — Pixel shader +- `glsl1_compute` — Compute shader +- `glsl1_info` — Compile info + +### Pixel Shader Template + +```glsl +out vec4 fragColor; +void main() { + vec4 color = texture(sTD2DInputs[0], vUV.st); + fragColor = TDOutputSwizzle(color); +} +``` + +### Compute Shader Template + +```glsl +layout (local_size_x = 8, local_size_y = 8) in; +void main() { + vec4 color = texelFetch(sTD2DInputs[0], ivec2(gl_GlobalInvocationID.xy), 0); + TDImageStoreOutput(0, gl_GlobalInvocationID, color); +} +``` + +### Update Shader + +```python +op('/project1/glsl1_pixel').text = shader_code +op('/project1/glsl1').cook(force=True) +# Check errors: +print(op('/project1/glsl1_info').text) +``` + +## glslMAT + +Docked DATs: +- `glslmat1_vertex` — Vertex shader (param: `vdat`) +- `glslmat1_pixel` — Pixel shader (param: `pdat`) +- `glslmat1_info` — Compile info + +Note: MAT uses `vdat`/`pdat`, TOP uses `vertexdat`/`pixeldat`. + +### Vertex Shader Template + +```glsl +uniform float uTime; +void main() { + vec3 pos = TDPos(); + pos.z += sin(pos.x * 3.0 + uTime) * 0.2; + vec4 worldSpacePos = TDDeform(pos); + gl_Position = TDWorldToProj(worldSpacePos); +} +``` + +## Bayer 8x8 Dither Matrix + +Reusable ordered dither function for retro/print aesthetics: + +```glsl +float bayer8(vec2 pos) { + int x = int(mod(pos.x, 8.0)), y = int(mod(pos.y, 8.0)), idx = x + y * 8; + int b[64] = int[64]( + 0,32,8,40,2,34,10,42,48,16,56,24,50,18,58,26, + 12,44,4,36,14,46,6,38,60,28,52,20,62,30,54,22, + 3,35,11,43,1,33,9,41,51,19,59,27,49,17,57,25, + 15,47,7,39,13,45,5,37,63,31,55,23,61,29,53,21 + ); + return float(b[idx]) / 64.0; +} +``` + +## glslPOP / glsladvancedPOP / glslcopyPOP + +All use compute shaders. Docked DATs follow naming convention: +- `glsl1_compute` / `glsladv1_compute` +- `glslcopy1_ptCompute` / `glslcopy1_vertCompute` / `glslcopy1_primCompute` diff --git a/skills/creative/touchdesigner-mcp/references/layout-compositor.md b/skills/creative/touchdesigner-mcp/references/layout-compositor.md new file mode 100644 index 0000000..b9498f1 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/layout-compositor.md @@ -0,0 +1,131 @@ +# Layout Compositor Reference + +Patterns for building modular multi-panel grids — useful for HUD interfaces, data dashboards, and multi-source visual composites. + +## Layout Approaches + +| Approach | Best For | Notes | +|----------|----------|-------| +| `layoutTOP` | Fixed grid, quick setup | GPU, simple tiling | +| Container COMP + `overTOP` | Full control, mixed-size panels | More setup, very flexible | +| GLSL compositor | Procedural / BSP-style | Most powerful, more complex | + +--- + +## layoutTOP + +Built-in grid compositor — fastest path for uniform tile grids. + +```python +layout = root.create(layoutTOP, 'layout1') +layout.par.resolutionw = 1920 +layout.par.resolutionh = 1080 +layout.par.cols = 3 +layout.par.rows = 2 +layout.par.gap = 4 +``` + +Connect inputs (up to cols×rows): +```python +layout.inputConnectors[0].connect(op('panel_radar')) +layout.inputConnectors[1].connect(op('panel_wave')) +layout.inputConnectors[2].connect(op('panel_data')) +``` + +**Variable-width columns:** Not directly supported. Use overTOP approach for non-uniform grids. + +--- + +## Container COMP Grid + +Build each element as its own `containerCOMP`. Compose with `overTOP`: + +```python +def create_panel(root, name, width, height, x=0, y=0): + panel = root.create(containerCOMP, name) + panel.par.w = width + panel.par.h = height + panel.viewer = True + return panel + +# Composite with overTOP chain +over1 = root.create(overTOP, 'over1') +over1.inputConnectors[0].connect(panel_radar) +over1.inputConnectors[1].connect(panel_wave) +over1.par.topx2 = 0 +over1.par.topy2 = 512 +``` + +**Tip:** Use a `resolutionTOP` before each `overTOP` input if panels are different sizes. + +--- + +## Panel Dividers (GLSL) + +```glsl +out vec4 fragColor; +uniform vec2 uGridDivisions; // e.g. vec2(3, 2) for 3 cols, 2 rows +uniform float uLineWidth; // pixels +uniform vec4 uLineColor; // e.g. vec4(0.0, 1.0, 0.8, 0.6) for cyan + +void main() { + vec2 res = uTDOutputInfo.res.zw; + vec2 uv = vUV.st; + vec4 bg = texture(sTD2DInputs[0], uv); + + float lineW = uLineWidth / res.x; + float lineH = uLineWidth / res.y; + + float vDiv = 0.0; + for (float i = 1.0; i < uGridDivisions.x; i++) { + float x = i / uGridDivisions.x; + vDiv = max(vDiv, step(abs(uv.x - x), lineW)); + } + + float hDiv = 0.0; + for (float i = 1.0; i < uGridDivisions.y; i++) { + float y = i / uGridDivisions.y; + hDiv = max(hDiv, step(abs(uv.y - y), lineH)); + } + + float line = max(vDiv, hDiv); + vec4 result = mix(bg, uLineColor, line * uLineColor.a); + fragColor = TDOutputSwizzle(result); +} +``` + +--- + +## Element Library Pattern + +Each visual element lives in its own `baseCOMP` as a reusable `.tox`: + +### Standard Interface +``` +inputs: + - in_audio (CHOP) — audio envelope / beat data + - in_data (CHOP) — optional data stream + - in_control (CHOP) — intensity, color, speed params + +outputs: + - out_top (TOP) — rendered element +``` + +### Network Structure +``` +/project1/ + audio_bus/ ← all audio analysis (see audio-reactive.md) + elements/ + elem_radar/ ← baseCOMP with out_top + elem_wave/ + elem_data/ + compositor/ + layout1 ← layoutTOP or overTOP chain + dividers1 ← GLSL divider lines + postfx/ ← bloom → chrom → CRT stack (see postfx.md) + null_out ← final output + output/ + windowCOMP ← full-screen output +``` + +**Key principle:** Elements don't know about each other. The compositor assembles them. Audio bus is referenced by all elements but lives separately. diff --git a/skills/creative/touchdesigner-mcp/references/mcp-tools.md b/skills/creative/touchdesigner-mcp/references/mcp-tools.md new file mode 100644 index 0000000..ec90076 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/mcp-tools.md @@ -0,0 +1,382 @@ +# twozero MCP Tools Reference + +36 tools from twozero MCP v2.774+ (April 2026). +All tools accept an optional `target_instance` param for multi-TD-instance scenarios. + +## Execution & Scripting + +### td_execute_python + +Execute Python code inside TouchDesigner and return the result. Has full access to TD Python API (op, project, app, etc). Print statements and the last expression value are captured. Best for: wiring connections (inputConnectors), setting expressions (par.X.expr/mode), querying parameter names, and batch creation scripts (5+ operators). For creating 1-4 operators, prefer td_create_operator instead. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `code` | string | yes | Python code to execute in TouchDesigner | + +## Network & Structure + +### td_get_network + +Get the operator network structure in TouchDesigner (TD) at a given path. Returns compact list: name OPType flags. First line is full path of queried op. Flags: ch:N=children count, !cook=allowCooking off, bypass, private=isPrivate, blocked:reason, "comment text". depth=0 (default) = current level only. depth=1 = one level of children (indented). To explore deeper, call again on a specific COMP path. System operators (/ui, /sys) are hidden by default. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | no | Network path to inspect, e.g. '/' or '/project1' | +| `depth` | integer | no | How many levels deep to recurse. 0=current level only (recommended), 1=include direct children of COMPs | +| `includeSystem` | boolean | no | Include system operators (/ui, /sys). Default false. | +| `nodeXY` | boolean | no | Include nodeX,nodeY coordinates. Default false. | + +### td_create_operator + +Create a new operator (node) in TouchDesigner (TD). Preferred way to create operators — handles viewport positioning, viewer flag, and docked ops automatically. For batch creation (5+ ops), you may use td_execute_python with a script instead, but then call td_get_hints('construction') first for correct parameter names and layout rules. Supports all TD operator types: TOP, CHOP, SOP, DAT, COMP, MAT. If parent is omitted, creates in the currently open network at the user's viewport position. When building a container: first create baseCOMP (no parent), then create children with parent=compPath. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `type` | string | yes | Operator type, e.g. 'textDAT', 'constantCHOP', 'noiseTOP', 'transformTOP', 'baseCOMP' | +| `parent` | string | no | Path to the parent operator. If omitted, uses the currently open network in TD. | +| `name` | string | no | Name for the new operator (optional, TD auto-names if omitted) | +| `parameters` | object | no | Key-value pairs of parameters to set on the created operator | + +### td_find_op + +Find operators by name and/or type across the project. Returns TSV: path, OPType, flags. Flags: bypass, !cook, private, blocked:reason. Use td_search to search inside code/expressions; use td_find_op to find operators themselves. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `name` | string | no | Substring to match in operator name (case-insensitive). E.g. 'noise' finds noise1, noise2, myNoise. | +| `type` | string | no | Substring to match in OPType (case-insensitive). E.g. 'noiseTOP', 'baseCOMP', 'CHOP'. Use exact type for precision or partial for broader matches. | +| `root` | string | no | Root operator path to search from. Default '/project1'. | +| `max_results` | number | no | Maximum results to return. Default 50. | +| `max_depth` | number | no | Max recursion depth from root. Default unlimited. | +| `detail` | `basic` / `summary` | no | Result detail level. 'basic' = name/path/type (fast). 'summary' = + connections, non-default pars, expressions. Default 'basic'. | + +### td_search + +Search for text across all code (DAT scripts), parameter expressions, and string parameter values in the TD project. Returns TSV: path, kind (code/expression/parameter/ref), line, text. JSON when context>0. Words are OR-matched. Use quotes for exact phrases: 'GetLogin "op('login')"'. Use count_only=true to quickly check if something is referenced without fetching full results. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `query` | string | yes | Search query. Multiple words = OR (any match). Wrap in quotes for exact phrase. Example: 'GetLogin getLogin' finds either. | +| `root` | string | no | Root operator path to search from. Default '/project1'. | +| `scope` | `all` / `code` / `editable` / `expressions` / `parameters` | no | What to search. 'code' = DAT scripts only (fast, ~0.05s). 'editable' = only editable code (skips inherited/ref DATs). 'expressions' = parameter expressions only. 'parameters' = string parameter values only. 'all' = everything (slow, ~1.5s due to parameter scan). Default 'all'. | +| `case_sensitive` | boolean | no | Case-sensitive matching. Default false. | +| `max_results` | number | no | Maximum results to return. Default 50. | +| `context` | number | no | Lines to show before/after each code match. Saves td_read_dat calls. Default 0. | +| `count_only` | boolean | no | Return only match count, not results. Fast existence check. | +| `max_depth` | number | no | Max recursion depth from root. Default unlimited. | + +### td_navigate_to + +Navigate the TouchDesigner Network Editor viewport to show a specific operator. Opens the operator's parent network and centers the view on it. Use this to show the user where a problem is, or to navigate to an operator before modifying it. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | yes | Path to the operator to navigate to, e.g. '/project1/noise1' | + +## Operator Inspection + +### td_get_operator_info + +Get information about a specific operator (node) in TouchDesigner (TD). detail='summary': connections, non-default pars, expressions, CHOP channels (compact). detail='full': all of the above PLUS every parameter with value/default/label. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | yes | Full path to the operator, e.g. '/project1/noise1' | +| `detail` | `summary` / `full` | no | Level of detail. 'summary' = connections, expressions, non-default pars, custom pars (pulse marked), CHOP channels. 'full' = summary + all parameters. Default 'full'. | + +### td_get_operators_info + +Get information about multiple operators in one call. Returns an array of operator info objects. Use instead of calling td_get_operator_info multiple times. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `paths` | array | yes | Array of full operator paths, e.g. ['/project1/null1', '/project1/null2'] | +| `detail` | `summary` / `full` | no | Level of detail. Default 'summary'. | + +### td_get_par_info + +Get parameter names and details for a TouchDesigner operator type. Without specific pars: returns compact list of all parameters with their names, types, and menu options. With pars: returns full details (help text, menu values, style) for specific parameters. Use this when you need to know exact parameter names before setting them. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `op_type` | string | yes | TD operator type name, e.g. 'noiseTOP', 'blurTOP', 'lfoCHOP', 'compositeTOP' | +| `pars` | array | no | Optional list of specific parameter names to get full details for | + +## Parameter Setting + +### td_set_operator_pars + +Set parameters and flags on an operator in TouchDesigner (TD). Safer than td_execute_python for simple parameter changes. Can set values, toggle bypass/viewer, without writing Python code. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | yes | Path to the operator | +| `parameters` | object | no | Key-value pairs of parameters to set | +| `bypass` | boolean | no | Set bypass state of the operator (not available on COMPs) | +| `viewer` | boolean | no | Set viewer state of the operator | +| `allowCooking` | boolean | no | Set cooking flag on a COMP. When False, internal network stops cooking (0 CPU). COMP-only. | + +## Data Read/Write + +### td_read_dat + +Read the text content of a DAT operator in TouchDesigner (TD). Returns content with line numbers. Use to read scripts, extensions, GLSL shaders, table data. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | yes | Path to the DAT operator | +| `start_line` | integer | no | Start line (1-based). Omit to read from beginning. | +| `end_line` | integer | no | End line (inclusive). Omit to read to end. | + +### td_write_dat + +Write or patch text content of a DAT operator in TouchDesigner (TD). Can do full replacement or StrReplace-style patching (old_text -> new_text). Use for editing scripts, extensions, shaders. Does NOT reinit extensions automatically. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | yes | Path to the DAT operator | +| `text` | string | no | Full replacement text. Use this OR old_text+new_text, not both. | +| `old_text` | string | no | Text to find and replace (must be unique in the DAT) | +| `new_text` | string | no | Replacement text | +| `replace_all` | boolean | no | If true, replaces ALL occurrences of old_text (default: false, requires unique match) | + +### td_read_chop + +Read CHOP channel sample data. Returns channel values as arrays. Use when you need the actual sample values (animation curves, lookup tables, waveforms), not just the summary from td_get_operator_info. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | yes | Path to the CHOP operator | +| `channels` | array | no | Channel names to read. Omit to read all channels. | +| `start` | integer | no | Start sample index (0-based). Omit to read from beginning. | +| `end` | integer | no | End sample index (inclusive). Omit to read to end. | + +### td_read_textport + +Read the last N lines from the TouchDesigner (TD) log/textport (console output). Use this to see errors, warnings and print output from TD. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `lines` | integer | no | Number of recent lines to return | + +### td_clear_textport + +Clear the MCP textport log buffer. Use this before starting a debug session or an edit-run-check loop to keep td_read_textport output focused and minimal. + +No parameters (other than optional `target_instance`). + +## Visual Capture + +### td_get_screenshot + +Get a screenshot of an operator's viewer in TouchDesigner (TD). Saves the image to a file and returns the file path. Use your file-reading tool to view the image. Shows what the operator looks like in its viewer (TOP output, CHOP waveform graph, SOP geometry, DAT table, parameter UI, etc). Use this to visually inspect any operator, or to generate images via TD for use in your project. TWO-STEP ASYNC USAGE: Step 1 — call with 'path' to start: returns {'status': 'pending', 'requestId': '...'}. Step 2 — call with 'request_id' to retrieve: returns {'file': '/tmp/.../opname_id.jpg'}. Then read the file to see the image. If step 2 still returns pending, make one other tool call then retry. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | no | Full operator path to screenshot, e.g. '/project1/noise1'. Required for step 1. | +| `request_id` | string | no | Request ID from step 1 to retrieve the completed screenshot. | +| `max_size` | integer | no | Max pixel size for the longer side (default 512). Use 0 for original operator resolution (useful for pixel-accurate UI work). Higher values (e.g. 1024) for more detail. | +| `output_path` | string | no | Optional absolute path where the image should be saved (e.g. '/Users/me/project/render.png'). If omitted, saved to /tmp/pisang_mcp/screenshots/. Use absolute paths — TD's working directory may differ from the agent's. | +| `as_top` | boolean | no | If true, captures the operator directly as a TOP (bypasses the viewer renderer), preserving alpha/transparency. Only works for TOP operators — if the target is not a TOP, falls back to the viewer automatically. Use this when you need a clean PNG with alpha, e.g. to save a generated image for use in another project. | +| `format` | `auto` / `jpg` / `png` | no | Image format. 'auto' (default): JPEG for viewer mode, PNG for as_top=true. 'jpg': always JPEG (smaller). 'png': always PNG (lossless). | + +### td_get_screenshots + +Get screenshots of multiple operators in one batch. Saves images to files and returns file paths. Use your file-reading tool to view images. TWO-STEP ASYNC USAGE: Step 1 — call with 'paths' array to start: returns {'status': 'pending', 'batchId': '...', 'total': N}. Step 2 — call with 'batch_id' to retrieve: returns {'files': [{op, file}, ...]}. Then read the files to see the images. If still processing returns {'status': 'pending', 'ready': K, 'total': N}. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `paths` | array | no | List of full operator paths to screenshot. Required for step 1. | +| `batch_id` | string | no | Batch ID from step 1 to retrieve completed screenshots. | +| `max_size` | integer | no | Max pixel size for longer side (default 512). Use 0 for original resolution. | +| `as_top` | boolean | no | If true, captures TOP operators directly (preserves alpha). Non-TOP operators fall back to viewer. | +| `output_dir` | string | no | Optional absolute path to a directory. Each screenshot saved as .jpg or .png inside it and kept on disk. | +| `format` | `auto` / `jpg` / `png` | no | Image format. 'auto' (default): JPEG for viewer mode, PNG for as_top=true. 'jpg': always JPEG (smaller). 'png': always PNG (lossless). | + +### td_get_screen_screenshot + +Capture a screenshot of the actual screen via TD's screenGrabTOP. Saves the image to a file and returns the file path. Use your file-reading tool to view the image. Unlike td_get_screenshot (operator viewer), this shows what the user literally sees on their monitor — TD windows, UI panels, everything. Use when simulating mouse/keyboard input to verify what happened on screen. Workflow: td_get_screen_screenshot → read file → td_input_execute → wait idle → td_get_screen_screenshot again. TWO-STEP ASYNC: Step 1 — call without request_id: returns {'status':'pending','requestId':'...'}. Step 2 — call with request_id: returns {'file': '/tmp/.../screen_id.jpg', 'info': '...metadata...'}. Then read the file to see the image. The requestId also stays usable with td_screen_point_to_global for later coordinate lookup. crop_x/y/w/h are in ACTUAL SCREEN PIXELS (not image pixels). Crops exceeding screen bounds are auto-clamped. SMART DEFAULTS: max_size is auto when omitted — 1920 for full screen (good overview), max(crop_w,crop_h) for cropped (guarantees 1:1 scale). At 1:1 scale: screen_coord = crop_origin + image_pixel. Otherwise use the formula from metadata. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `request_id` | string | no | Request ID from step 1 to retrieve the completed screenshot. | +| `max_size` | integer | no | Max pixel size for the longer side. Auto when omitted: 1920 for full screen, max(crop_w,crop_h) for cropped (1:1). Set explicitly to override. | +| `crop_x` | integer | no | Left edge in screen pixels. | +| `crop_y` | integer | no | Top edge in screen pixels (y=0 at top of screen). | +| `crop_w` | integer | no | Width in pixels. | +| `crop_h` | integer | no | Height in pixels. | +| `display` | integer | no | Screen index (default 0 = primary display). | + +## Context & Focus + +### td_get_focus + +Get the current user focus in TouchDesigner (TD): which network is open, selected operators, current operator, and rollover (what is under the mouse cursor). IMPORTANT: when the user says 'this operator' or 'вот этот', they mean the SELECTED/CURRENT operator, NOT the rollover. Rollover is just incidental mouse position and should be ignored for intent. Pass screenshots=true to immediately start a screenshot batch for all selected operators — response includes a 'screenshots' field with batchId; retrieve with td_get_screenshots(batch_id=...). + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `screenshots` | boolean | no | If true, start a screenshot batch for all selected operators. Retrieve with td_get_screenshots(batch_id=...). | +| `max_size` | integer | no | Max screenshot size when screenshots=true (default 512). | +| `as_top` | boolean | no | Passed to the screenshot batch when screenshots=true. | + +### td_get_errors + +Find errors and warnings in TouchDesigner (TD) operators. Checks operator errors, warnings, AND broken parameter expressions (missing channels, bad references, etc). Also includes recent script errors from the log (tracebacks), grouped and deduplicated — e.g. 1000 identical mouse-move errors shown as ×1000 with one entry. If path is given, checks that operator and its children. If no path, checks the currently open network. Use '/' for entire project. Use when user says something is broken, has errors, red nodes, горит ошибка, etc. TIP: call td_clear_textport before reproducing an error to keep log focused. TIP: combine with td_get_perf when user says 'тупит/лагает' to check both errors and performance. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | no | Path to check. If omitted, checks the current network. Use '/' to scan entire project. | +| `recursive` | boolean | no | Check children recursively (default true) | +| `include_log` | boolean | no | Include recent script errors from log, grouped by unique signature (default true). Use td_clear_textport before reproducing an error to keep results focused. | + +### td_get_perf + +Get performance data from TouchDesigner (TD). Returns TSV: header with fps/budget/memory summary, then slowest operators sorted by cook time. Columns: path, OPType, cpu/cook(ms), gpu/cook(ms), cpu/s, gpu/s, rate, flags. Use when user reports lag, low FPS, slow performance, тупит, тормозит. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | no | Path to profile. If omitted, profiles the current network. Use '/' for entire project. | +| `top` | integer | no | Number of slowest operators to return | + +## Documentation + +### td_get_docs + +Get comprehensive documentation on a TouchDesigner topic. Unlike td_get_hints (compact tips), this returns in-depth reference material. Call without arguments to see available topics with descriptions. Call with a topic name to get the full documentation. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `topic` | string | no | Topic to get docs for. Omit to list available topics. | + +### td_get_hints + +Get TouchDesigner tips and common patterns for a topic. Call this BEFORE creating operators or writing TD Python code to learn correct parameter names, expressions, and idiomatic approaches. Available topics: animation, noise, connections, parameters, scripting, construction, ui_analysis, panel_layout, screenshots, input_simulation, undo. IMPORTANT: always call with topic='construction' before building multi-operator setups to get correct TOP/CHOP parameter names, compositeTOP input ordering, and layout guidelines. IMPORTANT: always call with topic='input_simulation' before using td_input_execute to learn focus recovery, coordinate systems, and testing workflow. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `topic` | string | yes | Topic to get hints for. Available: 'animation', 'noise', 'connections', 'parameters', 'scripting', 'construction', 'ui_analysis', 'panel_layout', 'screenshots', 'input_simulation', 'undo', 'networking', 'all' | + +### td_agents_md + +Read, write, or update the agents_md documentation inside a COMP container. agents_md is a Markdown textDAT describing the container's purpose, structure, and conventions. action='read': returns content + staleness check (compares documented children vs live state). action='update': refreshes auto-generated sections (children list, connections) from live state, preserves human-written sections. action='write': sets full content, creates the DAT if missing. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | yes | Path to the COMP container | +| `action` | `read` / `update` / `write` | yes | read=get content+staleness, update=refresh auto sections, write=set content | +| `content` | string | no | Markdown content (only for action='write') | + +## Input Automation + +### td_input_execute + +Send a sequence of mouse/keyboard commands to TouchDesigner. Commands execute sequentially with smooth bezier movement. Returns immediately — poll td_input_status() until status='idle' before proceeding. Command types: 'focus' — bring TD to foreground. 'move' — smooth mouse move: {type,x,y,duration,easing}. 'click' — click: {type,x,y,button,hold,duration,easing}. hold=seconds to hold down. duration=smooth move before click. 'dblclick' — double click: {type,x,y,duration}. 'mousedown'/'mouseup' — {type,x,y,button}. 'key' — keystroke: {type,keys} e.g. 'ctrl+z','tab','escape','shift+f5'. Requires Accessibility permission on Mac. 'type' — human-like typing: {type,text,wpm,variance} — layout-independent Unicode, variable timing. 'wait' — pause: {type,duration}. 'scroll' — {type,x,y,dx,dy,steps} — human-like scroll: moves mouse to (x,y) first, then sends dy (vertical, +up) and dx (horizontal, +right) as multiple ticks with natural timing. steps=4 by default. Mouse commands may include coord_space='logical' (default) or coord_space='physical'. On macOS, 'physical' means actual screen pixels from td_get_screen_screenshot and is converted to CGEvent logical coords automatically. Top-level coord_space applies to commands that do not override it. on_error: 'stop' (default) clears queue on error; 'continue' skips failed command. IMPORTANT: call td_get_hints('input_simulation') before first use to learn focus recovery, coordinate systems, and testing workflow. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `commands` | array | yes | List of command dicts to execute in sequence. | +| `coord_space` | `logical` / `physical` | no | Default coordinate space for mouse commands that do not specify their own coord_space. 'logical' uses CGEvent coords directly. 'physical' uses actual screen pixels from td_get_screen_screenshot and is auto-converted on macOS. | +| `on_error` | `stop` / `continue` | no | What to do on error. Default 'stop'. | + +### td_input_status + +Get current status of the td_input command queue. Poll this after td_input_execute until status='idle'. Returns: status ('idle'/'running'), current command, queue_remaining, last error. + +No parameters (other than optional `target_instance`). + +### td_input_clear + +Clear the td_input command queue and stop current execution immediately. + +No parameters (other than optional `target_instance`). + +### td_op_screen_rect + +Get the screen coordinates of an operator node in the network editor. Returns {x,y,w,h,cx,cy} where cx,cy is the center for clicking. Use this to find where to click on a specific operator. Only works if the operator's parent network is currently open in a network editor pane. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | yes | Full path to the operator, e.g. '/project1/myComp/noise1' | + +### td_click_screen_point + +Resolve a point inside a previous td_get_screen_screenshot result and click it. Pass the screenshot request_id plus either normalized u/v or image_x/image_y. Queues a td_input click using physical screen coordinates, so it works directly with screenshot-derived points. Use duration/easing to control the cursor travel before the click. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `request_id` | string | yes | Request ID originally returned by td_get_screen_screenshot. | +| `u` | number | no | Normalized horizontal position inside the screenshot region (0=left, 1=right). Use with v. | +| `v` | number | no | Normalized vertical position inside the screenshot region (0=top, 1=bottom). Use with u. | +| `image_x` | number | no | Horizontal pixel coordinate inside the returned screenshot image. Use with image_y. | +| `image_y` | number | no | Vertical pixel coordinate inside the returned screenshot image. Use with image_x. | +| `button` | `left` / `right` / `middle` | no | Mouse button to click. Default left. | +| `hold` | number | no | Seconds to hold the mouse button down before releasing. | +| `duration` | number | no | Seconds for the cursor to travel to the target before clicking. | +| `easing` | `linear` / `ease-in` / `ease-out` / `ease-in-out` | no | Cursor movement easing for the pre-click travel. | +| `focus` | boolean | no | If true, bring TD to the front before clicking and wait briefly for focus to settle. | + +### td_screen_point_to_global + +Convert a point inside a previous td_get_screen_screenshot result into absolute screen coordinates. Pass the screenshot request_id plus either normalized u/v (0..1 inside that screenshot region) or image_x/image_y in returned image pixels. Returns absolute physical screen coordinates, logical coordinates, and a ready-to-use td_input_execute payload. Metadata is kept for the most recent screen screenshots so multiple agents can resolve points later by request_id. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `request_id` | string | yes | Request ID originally returned by td_get_screen_screenshot. | +| `u` | number | no | Normalized horizontal position inside the screenshot region (0=left, 1=right). Use with v. | +| `v` | number | no | Normalized vertical position inside the screenshot region (0=top, 1=bottom). Use with u. | +| `image_x` | number | no | Horizontal pixel coordinate inside the returned screenshot image. Use with image_y. | +| `image_y` | number | no | Vertical pixel coordinate inside the returned screenshot image. Use with image_x. | + +## System + +### td_list_instances + +List all running TouchDesigner (TD) instances with active MCP servers. Returns port, project name, PID, and instanceId for each instance. Call this at the start of every conversation to discover available instances and choose which one to work with. instanceId is stable for the lifetime of a TD process and is used as target_instance in all other tool calls. + +No parameters (other than optional `target_instance`). + +### td_project_quit + +Save and/or close the current TouchDesigner (TD) project. Can save before closing. Reports if project has unsaved changes. To close a different instance, pass target_instance=instanceId. WARNING: this will shut down the MCP server on that instance. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `save` | boolean | no | Save the project before closing. Default true. | +| `force` | boolean | no | Force close without save dialog. Default false. | + +### td_reinit_extension + +Reinitialize an extension on a COMP in TouchDesigner (TD). Call this AFTER finishing all code edits via td_write_dat to apply changes. Do NOT call after every small edit - batch your changes first. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `path` | string | yes | Path to the COMP with the extension | + +### td_dev_log + +Read the last N entries from the MCP dev log. Only available when Devmode is enabled. Shows request/response history. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `count` | integer | no | Number of recent log entries to return | + +### td_clear_dev_log + +Clear the current MCP dev log by closing the old file and starting a fresh one. Only available when Devmode is enabled. + +No parameters (other than optional `target_instance`). + +### td_test_session + +Manage test sessions, bug reports, and conversation export. IMPORTANT: Do NOT proactively suggest exporting chat or submitting reports. These are tools for specific situations: - export_chat / submit_report: ONLY when the user encounters a BUG with the plugin or TouchDesigner and wants to report it, or when the user explicitly asks to export the conversation. Never suggest this at session end or as routine action. USER PHRASES → ACTIONS: 'разбор тестовых сессий' / 'analyze test sessions' → list, then pull, read meta.json → index.jsonl → calls/. 'разбор репортов' / 'analyze user reports' → list with session='user', then pull by name. 'экспортируй чат' / 'export chat' → (1) export_chat_id → marker, (2) export_chat with session=marker. 'сообщи о проблеме' / 'report bug' → export chat, review for privacy, then submit_report with summary + tags + result_op=file_path. ACTIONS: export_chat_id | export_chat | submit_report | start | note | import_chat | end | list | pull. list: default=auto-detect repo. session='user' for user_reports (dev only). pull: auto-searches both repos. Auto-detects dev vs user Hub access. + +| Param | Type | Required | Description | +|-------|------|----------|-------------| +| `action` | `export_chat_id` / `export_chat` / `submit_report` / `start` / `note` / `import_chat` / `end` / `list` / `pull` | yes | Action: export_chat_id / export_chat / submit_report / start / note / import_chat / end / list / pull | +| `prompt` | string | no | (start) The test prompt/task description | +| `tags` | array | no | (start) Tags for categorization, e.g. ['ui', 'layout'] | +| `text` | string | no | (note) Observation text. (import_chat) Full conversation text. | +| `outcome` | `success` / `partial` / `failure` | no | (end) Result: success / partial / failure | +| `summary` | string | no | (end) Brief summary of what happened | +| `result_op` | string | no | (end) Path to operator to save as result.tox | +| `session` | string | no | (pull) Session name or substring to download | diff --git a/skills/creative/touchdesigner-mcp/references/midi-osc.md b/skills/creative/touchdesigner-mcp/references/midi-osc.md new file mode 100644 index 0000000..23cbbd8 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/midi-osc.md @@ -0,0 +1,211 @@ +# MIDI / OSC Reference + +External controller input and output — MIDI hardware, TouchOSC mobile UIs, OSC routing across the network. + +For audio-driven MIDI patterns (track triggers from spectrum analysis), see also `audio-reactive.md`. + +--- + +## MIDI Input — Hardware Controllers + +### Discovery + +List connected MIDI devices first. Use a `midiinDAT` to enumerate: + +```python +mdat = root.create(midiinDAT, 'mid_devices') +# Read available device names from the DAT after one cook +``` + +Or via Python directly: + +```python +# In td_execute_python +import td +devices = [d for d in op.MIDI.devices] # verify with td_get_docs('midi') +``` + +Verify the API with `td_get_docs(topic='midi')` since this varies between TD versions. + +### MIDI In CHOP + +Standard pattern: + +```python +midi_in = root.create(midiinCHOP, 'midi_in') +midi_in.par.device = 0 # device index from discovery +midi_in.par.activechan = True +``` + +Output channels follow the convention `chCcN` and `chCnN`: +- `ch1c74` — channel 1, CC 74 +- `ch1n60` — channel 1, note 60 (middle C) — value is velocity 0-127 + +**Map a CC to a parameter:** + +```python +op('/project1/bloom1').par.threshold.mode = ParMode.EXPRESSION +op('/project1/bloom1').par.threshold.expr = "op('midi_in')['ch1c74'][0] / 127.0" +``` + +**Map a note as a trigger:** + +Notes in `midiinCHOP` output velocity while held, 0 when released. Use a `triggerCHOP` to convert a held note into pulses: + +```python +trig = root.create(triggerCHOP, 'note_trig') +trig.par.threshold = 1 +trig.par.triggeron = 'increase' +trig.inputConnectors[0].connect(op('midi_in')) +# Filter to a single channel via a selectCHOP if desired +``` + +### MIDI Learn Pattern + +Build a reusable learn pattern when you don't know the controller's CC layout in advance: + +1. Drop a `midiinCHOP` and `selectCHOP` after it. +2. User wiggles the controller knob. +3. Use `td_read_chop` on the midiinCHOP to identify which channel is non-zero — that's the active CC. +4. Set the `selectCHOP.par.channames` to that channel name. +5. Save the mapping to a `tableDAT` so it persists across sessions. + +--- + +## MIDI Output + +```python +midi_out = root.create(midioutCHOP, 'midi_out') +midi_out.par.device = 0 +midi_out.par.outputformat = 'continuous' # 'continuous' | 'event' + +# Drive an output: send out a CC mapped from any 0-1 source +src = root.create(constantCHOP, 'cc_src') +src.par.name0 = 'ch1c20' +src.par.value0 = 0.5 +midi_out.inputConnectors[0].connect(src) +``` + +For note events specifically, use `event` mode and pulse the value with a `pulseCHOP` or `triggerCHOP`. + +--- + +## OSC Input — Network Control + +OSC is the more flexible cousin of MIDI. Used heavily for: +- TouchOSC / Lemur mobile control surfaces +- Show control systems (QLab, Watchout) +- Inter-application sync (Ableton via Max for Live, Resolume, etc.) + +### OSC In CHOP + +```python +osc_in = root.create(oscinCHOP, 'osc_in') +osc_in.par.port = 7000 # listen on UDP 7000 +osc_in.par.localaddress = '' # empty = all interfaces +osc_in.par.queued = False # immediate vs. queued processing +``` + +Each incoming OSC address becomes a channel. `/scene/1/intensity` becomes a channel named `scene_1_intensity` (TD sanitizes slashes to underscores). + +**Common gotcha:** TD only creates the channel after the FIRST message arrives at that address. Send a "hello" message from the controller during setup, or pre-declare channel names manually. + +### OSC In DAT (for raw events) + +Use a `oscinDAT` when you need full message access (multiple typed args, addresses with brackets/regex). + +```python +osc_dat = root.create(oscinDAT, 'osc_events') +osc_dat.par.port = 7001 +# Each row: timestamp, address, type tags, args... +``` + +Drive logic via a `datExecuteDAT` watching the `oscinDAT`: + +```python +def onTableChange(dat): + last = dat[dat.numRows - 1, 'message'] + parsed = last.val.split() + addr = parsed[0] + args = parsed[1:] + if addr == '/scene/trigger': + op('/project1/scene_switcher').par.index = int(args[0]) + return +``` + +--- + +## OSC Output — Sending to External Apps + +```python +osc_out = root.create(oscoutCHOP, 'osc_out') +osc_out.par.netaddress = '127.0.0.1' # destination IP +osc_out.par.port = 9000 + +# Channel names become OSC addresses +src = root.create(constantCHOP, 'send') +src.par.name0 = 'scene/intensity' # → /scene/intensity +src.par.value0 = 0.7 +osc_out.inputConnectors[0].connect(src) +``` + +**Channel-to-address mapping:** TD prepends `/` automatically. Use `/` in channel names to nest. + +For one-shot string/typed messages, use `oscoutDAT` and call `.sendOSC(address, args)`: + +```python +op('osc_out_dat').sendOSC('/scene/trigger', [1, 'fade']) +``` + +--- + +## TouchOSC / Mobile UI Pattern + +Common setup for live VJ control from a phone/tablet: + +1. **Configure TouchOSC layout** — assign each control an OSC address like `/vj/master`, `/vj/scene/1`, etc. +2. **Find your machine's LAN IP** — TouchOSC needs to point at it. +3. **TD listens** on `oscinCHOP.par.port = 8000` (or whichever). +4. **Map channels to params** via expressions: + +```python +op('/project1/master_level').par.opacity.mode = ParMode.EXPRESSION +op('/project1/master_level').par.opacity.expr = "op('osc_in')['vj_master']" +``` + +5. **Send feedback** to the controller via `oscoutCHOP` — useful for syncing state across multiple devices. + +--- + +## Network / Multi-Machine + +OSC over LAN works out-of-the-box. For multi-TD-instance sync (e.g., projection cluster): + +- One TD acts as **master**, broadcasts `/sync/...` over OSC +- Worker TDs run `oscinCHOP` listening on the same port +- Use UDP **broadcast address** (e.g., `192.168.1.255`) on the master's `oscoutCHOP.par.netaddress` to hit all peers + +For reliability over WAN, use `webserverDAT` or `websocketDAT` with an external relay instead — UDP loss is invisible. + +--- + +## Pitfalls + +1. **MIDI device indexing** — device `0` is whichever device TD enumerated first. Reorder may shift it. Pin by name when possible. +2. **OSC channel names** — TD doesn't create a channel until the first message lands. New channels invalidate cooked dependents on first arrival, causing a one-frame stutter. +3. **OSC queued mode** — `par.queued = True` defers processing to a single per-frame batch. Lower latency but messages arriving same frame collapse to the last value. Off for triggers, on for continuous knobs. +4. **MIDI clock vs. transport** — `midiinCHOP` reports clock if available. Use `midisyncCHOP` (if your TD version exposes it) or compute BPM from clock pulses (24 per quarter note). +5. **Latency** — wired MIDI is ~1-3ms. WiFi OSC is 10-30ms with jitter. Use wired for tight beat-locked work. +6. **Port conflicts** — only one process can bind a UDP port on most OS. If `oscinCHOP` shows no traffic, check that another app (Max, Ableton, etc.) isn't already listening on that port. + +--- + +## Quick Recipes + +| Goal | Op chain | +|---|---| +| Knob → bloom intensity | `midiinCHOP` → expression on `bloom.par.threshold` | +| Note → scene change | `midiinCHOP` → `triggerCHOP` → `selectCHOP` → drive `switchTOP.par.index` | +| Phone slider → master fader | TouchOSC `/master` → `oscinCHOP` → expression on output `level.par.opacity` | +| TD → Resolume scene trigger | `oscoutCHOP` channel `composition/layers/1/clips/1/connect` → Resolume listening on 7000 | +| Multi-projector sync | Master TD `oscoutCHOP` broadcast → workers `oscinCHOP` | diff --git a/skills/creative/touchdesigner-mcp/references/network-patterns.md b/skills/creative/touchdesigner-mcp/references/network-patterns.md new file mode 100644 index 0000000..cb04fd5 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/network-patterns.md @@ -0,0 +1,966 @@ +# TouchDesigner Network Patterns + +Complete network recipes for common creative coding tasks. Each pattern shows the operator chain, MCP tool calls to build it, and key parameter settings. + +## Audio-Reactive Visuals + +### Pattern 1: Audio Spectrum -> Noise Displacement + +Audio drives noise parameters for organic, music-responsive textures. + +``` +Audio File In CHOP -> Audio Spectrum CHOP -> Math CHOP (scale) + | + v (export to noise params) + Noise TOP -> Level TOP -> Feedback TOP -> Composite TOP -> Null TOP (out) + ^ | + |________________| +``` + +**MCP Build Sequence:** + +``` +1. td_create_operator(parent="/project1", type="audiofileinChop", name="audio_in") +2. td_create_operator(parent="/project1", type="audiospectrumChop", name="spectrum") +3. td_create_operator(parent="/project1", type="mathChop", name="spectrum_scale") +4. td_create_operator(parent="/project1", type="noiseTop", name="noise1") +5. td_create_operator(parent="/project1", type="levelTop", name="level1") +6. td_create_operator(parent="/project1", type="feedbackTop", name="feedback1") +7. td_create_operator(parent="/project1", type="compositeTop", name="comp1") +8. td_create_operator(parent="/project1", type="nullTop", name="out") + +9. td_set_operator_pars(path="/project1/audio_in", + properties={"file": "/path/to/music.wav", "play": true}) +10. td_set_operator_pars(path="/project1/spectrum", + properties={"size": 512}) +11. td_set_operator_pars(path="/project1/spectrum_scale", + properties={"gain": 2.0, "postoff": 0.0}) +12. td_set_operator_pars(path="/project1/noise1", + properties={"type": 1, "monochrome": false, "resolutionw": 1280, "resolutionh": 720, + "period": 4.0, "harmonics": 3, "amp": 1.0}) +13. td_set_operator_pars(path="/project1/level1", + properties={"opacity": 0.95, "gamma1": 0.75}) +14. td_set_operator_pars(path="/project1/feedback1", + properties={"top": "/project1/comp1"}) +15. td_set_operator_pars(path="/project1/comp1", + properties={"operand": 0}) + +16. td_execute_python: """ +op('/project1/audio_in').outputConnectors[0].connect(op('/project1/spectrum')) +op('/project1/spectrum').outputConnectors[0].connect(op('/project1/spectrum_scale')) +op('/project1/noise1').outputConnectors[0].connect(op('/project1/level1')) +op('/project1/level1').outputConnectors[0].connect(op('/project1/comp1').inputConnectors[0]) +op('/project1/feedback1').outputConnectors[0].connect(op('/project1/comp1').inputConnectors[1]) +op('/project1/comp1').outputConnectors[0].connect(op('/project1/out')) +""" + +17. td_execute_python: """ +# Export spectrum values to drive noise parameters +# This makes the noise react to audio frequencies +op('/project1/noise1').par.seed.expr = "op('/project1/spectrum_scale')['chan1']" +op('/project1/noise1').par.period.expr = "tdu.remap(op('/project1/spectrum_scale')['chan1'].eval(), 0, 1, 1, 8)" +""" +``` + +### Pattern 2: Beat Detection -> Visual Pulses + +Detect beats from audio and trigger visual events. + +``` +Audio Device In CHOP -> Audio Spectrum CHOP -> Math CHOP (isolate bass) + | + Trigger CHOP (envelope) + | + [export to visual params] +``` + +**Key parameter settings:** + +``` +# Isolate bass frequencies (20-200 Hz) +Math CHOP: chanop=1 (Add channels), range1low=0, range1high=10 + (first 10 FFT bins = bass frequencies with 512 FFT at 44100Hz) + +# ADSR envelope on each beat +Trigger CHOP: attack=0.02, peak=1.0, decay=0.3, sustain=0.0, release=0.1 + +# Export to visual: Scale, brightness, or color intensity +td_execute_python: "op('/project1/level1').par.brightness1.expr = \"1.0 + op('/project1/trigger1')['chan1'] * 0.5\"" +``` + +### Pattern 3: Multi-Band Audio -> Multi-Layer Visuals + +Split audio into frequency bands, drive different visual layers per band. + +``` +Audio In -> Spectrum -> Audio Band EQ (3 bands: bass, mid, treble) + | + +---------+---------+ + | | | + Bass Mids Treble + | | | + Noise TOP Circle TOP Text TOP + (slow,dark) (mid,warm) (fast,bright) + | | | + +-----+----+----+----+ + | | + Composite Composite + | + Out +``` + +### Pattern 3b: Audio-Reactive GLSL Fractal (Proven Recipe) + +Complete working recipe. Plays an MP3, runs FFT, feeds spectrum as a texture into a GLSL shader where inner fractal reacts to bass, outer to treble. + +**Network:** +``` +AudioFileIn CHOP → AudioSpectrum CHOP (FFT=512, outlength=256) + → Math CHOP (gain=10) → CHOP To TOP (256x2 spectrum texture, dataformat=r) + ↓ +Constant TOP (time, rgba32float) → GLSL TOP (input 0=time, input 1=spectrum) → Null → MovieFileOut + ↓ +AudioFileIn CHOP → Audio Device Out CHOP Record to .mov +``` + +**Build via td_execute_python (one call per step for reliability):** + +```python +# Step 1: Audio chain +# td_execute_python script: +td_execute_python(code=""" +root = op('/project1') +audio = root.create(audiofileinCHOP, 'audio_in') +audio.par.file = '/path/to/music.mp3' +audio.par.playmode = 0 # Locked to timeline +audio.par.volume = 0.5 + +spec = root.create(audiospectrumCHOP, 'spectrum') +audio.outputConnectors[0].connect(spec.inputConnectors[0]) + +math_n = root.create(mathCHOP, 'math_norm') +spec.outputConnectors[0].connect(math_n.inputConnectors[0]) +math_n.par.gain = 5 # boost signal + +resamp = root.create(resampleCHOP, 'resample_spec') +math_n.outputConnectors[0].connect(resamp.inputConnectors[0]) +resamp.par.timeslice = True +resamp.par.rate = 256 + +chop2top = root.create(choptoTOP, 'spectrum_tex') +chop2top.par.chop = resamp # CHOP To TOP has NO input connectors — use par.chop reference + +# Audio output (hear the music) +aout = root.create(audiodeviceoutCHOP, 'audio_out') +audio.outputConnectors[0].connect(aout.inputConnectors[0]) +result = 'audio chain ok' +""") + +# Step 2: Time driver (MUST be rgba32float — see pitfalls #6) +# td_execute_python script: +td_execute_python(code=""" +root = op('/project1') +td = root.create(constantTOP, 'time_driver') +td.par.format = 'rgba32float' +td.par.outputresolution = 'custom' +td.par.resolutionw = 1 +td.par.resolutionh = 1 +td.par.colorr.expr = "absTime.seconds % 1000.0" +td.par.colorg.expr = "int(absTime.seconds / 1000.0)" +result = 'time ok' +""") + +# Step 3: GLSL shader (write to /tmp, load from file) +# td_execute_python script: +td_execute_python(code=""" +root = op('/project1') +glsl = root.create(glslTOP, 'audio_shader') +glsl.par.outputresolution = 'custom' +glsl.par.resolutionw = 1280 +glsl.par.resolutionh = 720 + +sd = root.create(textDAT, 'shader_code') +sd.text = open('/tmp/my_shader.glsl').read() +glsl.par.pixeldat = sd + +# Wire: input 0 = time, input 1 = spectrum texture +op('/project1/time_driver').outputConnectors[0].connect(glsl.inputConnectors[0]) +op('/project1/spectrum_tex').outputConnectors[0].connect(glsl.inputConnectors[1]) +result = 'glsl ok' +""") + +# Step 4: Output + recorder +# td_execute_python script: +td_execute_python(code=""" +root = op('/project1') +out = root.create(nullTOP, 'output') +op('/project1/audio_shader').outputConnectors[0].connect(out.inputConnectors[0]) + +rec = root.create(moviefileoutTOP, 'recorder') +out.outputConnectors[0].connect(rec.inputConnectors[0]) +rec.par.type = 'movie' +rec.par.file = '/tmp/output.mov' +rec.par.videocodec = 'mjpa' +result = 'output ok' +""") +``` + +**GLSL shader pattern (audio-reactive fractal):** +```glsl +out vec4 fragColor; + +vec3 palette(float t) { + vec3 a = vec3(0.5); vec3 b = vec3(0.5); + vec3 c = vec3(1.0); vec3 d = vec3(0.263, 0.416, 0.557); + return a + b * cos(6.28318 * (c * t + d)); +} + +void main() { + // Input 0 = time (1x1 rgba32float constant) + // Input 1 = audio spectrum (256x2 CHOP To TOP, stereo — sample at y=0.25 for first channel) + vec4 td = texture(sTD2DInputs[0], vec2(0.5)); + float t = td.r + td.g * 1000.0; + + vec2 res = uTDOutputInfo.res.zw; + vec2 uv = (gl_FragCoord.xy * 2.0 - res) / min(res.x, res.y); + vec2 uv0 = uv; + vec3 finalColor = vec3(0.0); + + float bass = texture(sTD2DInputs[1], vec2(0.05, 0.25)).r; + float mids = texture(sTD2DInputs[1], vec2(0.25, 0.25)).r; + + for (float i = 0.0; i < 4.0; i++) { + uv = fract(uv * (1.4 + bass * 0.3)) - 0.5; + float d = length(uv) * exp(-length(uv0)); + + // Sample spectrum at distance: inner=bass, outer=treble + float freq = texture(sTD2DInputs[1], vec2(clamp(d * 0.5, 0.0, 1.0), 0.25)).r; + + vec3 col = palette(length(uv0) + i * 0.4 + t * 0.35); + d = sin(d * (7.0 + bass * 4.0) + t * 1.5) / 8.0; + d = abs(d); + d = pow(0.012 / d, 1.2 + freq * 0.8 + bass * 0.5); + finalColor += col * d; + } + + // Tone mapping + finalColor = finalColor / (finalColor + vec3(1.0)); + fragColor = TDOutputSwizzle(vec4(finalColor, 1.0)); +} +``` + +**Key insights from testing:** +- `spectrum_tex` (CHOP To TOP) produces a 256x2 texture — x position = frequency, y=0.25 for first channel +- Sampling at `vec2(0.05, 0.0)` gets bass, `vec2(0.65, 0.0)` gets treble +- Sampling based on pixel distance (`d * 0.5`) makes inner fractal react to bass, outer to treble +- `bass * 0.3` in the `fract()` zoom makes the fractal breathe with kicks +- Math CHOP gain of 5 is needed because raw spectrum values are very small + +## Generative Art + +### Pattern 4: Feedback Loop with Transform + +Classic generative technique — texture evolves through recursive transformation. + +``` +Noise TOP -> Composite TOP -> Level TOP -> Null TOP (out) + ^ | + | v + Transform TOP <- Feedback TOP +``` + +**MCP Build Sequence:** + +``` +1. td_create_operator(parent="/project1", type="noiseTop", name="seed_noise") +2. td_create_operator(parent="/project1", type="compositeTop", name="mix") +3. td_create_operator(parent="/project1", type="transformTop", name="evolve") +4. td_create_operator(parent="/project1", type="feedbackTop", name="fb") +5. td_create_operator(parent="/project1", type="levelTop", name="color_correct") +6. td_create_operator(parent="/project1", type="nullTop", name="out") + +7. td_set_operator_pars(path="/project1/seed_noise", + properties={"type": 1, "monochrome": false, "period": 2.0, "amp": 0.3, + "resolutionw": 1280, "resolutionh": 720}) +8. td_set_operator_pars(path="/project1/mix", + properties={"operand": 27}) # 27 = Screen blend +9. td_set_operator_pars(path="/project1/evolve", + properties={"sx": 1.003, "sy": 1.003, "rz": 0.5, "extend": 2}) # slight zoom + rotate, repeat edges +10. td_set_operator_pars(path="/project1/fb", + properties={"top": "/project1/mix"}) +11. td_set_operator_pars(path="/project1/color_correct", + properties={"opacity": 0.98, "gamma1": 0.85}) + +12. td_execute_python: """ +op('/project1/seed_noise').outputConnectors[0].connect(op('/project1/mix').inputConnectors[0]) +op('/project1/fb').outputConnectors[0].connect(op('/project1/evolve')) +op('/project1/evolve').outputConnectors[0].connect(op('/project1/mix').inputConnectors[1]) +op('/project1/mix').outputConnectors[0].connect(op('/project1/color_correct')) +op('/project1/color_correct').outputConnectors[0].connect(op('/project1/out')) +""" +``` + +**Variations:** +- Change Transform: `rz` (rotation), `sx/sy` (zoom), `tx/ty` (drift) +- Change Composite operand: Screen (glow), Add (bright), Multiply (dark) +- Add HSV Adjust in the feedback loop for color evolution +- Add Blur for dreamlike softness +- Replace Noise with a GLSL TOP for custom seed patterns + +### Pattern 5: Instancing (Particle-Like Systems) + +Render thousands of copies of geometry, each with unique position/rotation/scale driven by CHOP data or DATs. + +``` +Table DAT (instance data) -> DAT to CHOP -> Geometry COMP (instancing on) -> Render TOP + + Sphere SOP (template geometry) + + Constant MAT (material) + + Camera COMP + + Light COMP +``` + +**MCP Build Sequence:** + +``` +1. td_create_operator(parent="/project1", type="tableDat", name="instance_data") +2. td_create_operator(parent="/project1", type="geometryComp", name="geo1") +3. td_create_operator(parent="/project1/geo1", type="sphereSop", name="sphere") +4. td_create_operator(parent="/project1", type="constMat", name="mat1") +5. td_create_operator(parent="/project1", type="cameraComp", name="cam1") +6. td_create_operator(parent="/project1", type="lightComp", name="light1") +7. td_create_operator(parent="/project1", type="renderTop", name="render1") + +8. td_execute_python: """ +import random, math +dat = op('/project1/instance_data') +dat.clear() +dat.appendRow(['tx', 'ty', 'tz', 'sx', 'sy', 'sz', 'cr', 'cg', 'cb']) +for i in range(500): + angle = i * 0.1 + r = 2 + i * 0.01 + dat.appendRow([ + str(math.cos(angle) * r), + str(math.sin(angle) * r), + str((i - 250) * 0.02), + '0.05', '0.05', '0.05', + str(random.random()), + str(random.random()), + str(random.random()) + ]) +""" + +9. td_set_operator_pars(path="/project1/geo1", + properties={"instancing": true, "instancechop": "", + "instancedat": "/project1/instance_data", + "material": "/project1/mat1"}) +10. td_set_operator_pars(path="/project1/render1", + properties={"camera": "/project1/cam1", "geometry": "/project1/geo1", + "light": "/project1/light1", + "resolutionw": 1280, "resolutionh": 720}) +11. td_set_operator_pars(path="/project1/cam1", + properties={"tz": 10}) +``` + +### Pattern 6: Reaction-Diffusion (GLSL) + +Classic Gray-Scott reaction-diffusion system running on the GPU. + +``` +Text DAT (GLSL code) -> GLSL TOP (resolution, dat reference) -> Feedback TOP + ^ | + |_______________________________________| + Level TOP (out) +``` + +**Key GLSL code (write to Text DAT via td_execute_python):** + +```glsl +// Gray-Scott reaction-diffusion +uniform float feed; // 0.037 +uniform float kill; // 0.06 +uniform float dA; // 1.0 +uniform float dB; // 0.5 + +layout(location = 0) out vec4 fragColor; + +void main() { + vec2 uv = vUV.st; + vec2 texel = 1.0 / uTDOutputInfo.res.zw; + + vec4 c = texture(sTD2DInputs[0], uv); + float a = c.r; + float b = c.g; + + // Laplacian (9-point stencil) + float lA = 0.0, lB = 0.0; + for(int dx = -1; dx <= 1; dx++) { + for(int dy = -1; dy <= 1; dy++) { + float w = (dx == 0 && dy == 0) ? -1.0 : (abs(dx) + abs(dy) == 1 ? 0.2 : 0.05); + vec4 s = texture(sTD2DInputs[0], uv + vec2(dx, dy) * texel); + lA += s.r * w; + lB += s.g * w; + } + } + + float reaction = a * b * b; + float newA = a + (dA * lA - reaction + feed * (1.0 - a)); + float newB = b + (dB * lB + reaction - (kill + feed) * b); + + fragColor = vec4(clamp(newA, 0.0, 1.0), clamp(newB, 0.0, 1.0), 0.0, 1.0); +} +``` + +## Video Processing + +### Pattern 7: Video Effects Chain + +Apply a chain of effects to a video file. + +``` +Movie File In TOP -> HSV Adjust TOP -> Level TOP -> Blur TOP -> Composite TOP -> Null TOP (out) + ^ + Text TOP ---+ +``` + +**MCP Build Sequence:** + +``` +1. td_create_operator(parent="/project1", type="moviefileinTop", name="video_in") +2. td_create_operator(parent="/project1", type="hsvadjustTop", name="color") +3. td_create_operator(parent="/project1", type="levelTop", name="levels") +4. td_create_operator(parent="/project1", type="blurTop", name="blur") +5. td_create_operator(parent="/project1", type="compositeTop", name="overlay") +6. td_create_operator(parent="/project1", type="textTop", name="title") +7. td_create_operator(parent="/project1", type="nullTop", name="out") + +8. td_set_operator_pars(path="/project1/video_in", + properties={"file": "/path/to/video.mp4", "play": true}) +9. td_set_operator_pars(path="/project1/color", + properties={"hueoffset": 0.1, "saturationmult": 1.3}) +10. td_set_operator_pars(path="/project1/levels", + properties={"brightness1": 1.1, "contrast": 1.2, "gamma1": 0.9}) +11. td_set_operator_pars(path="/project1/blur", + properties={"sizex": 2, "sizey": 2}) +12. td_set_operator_pars(path="/project1/title", + properties={"text": "My Video", "fontsizex": 48, "alignx": 1, "aligny": 1}) + +13. td_execute_python: """ +chain = ['video_in', 'color', 'levels', 'blur'] +for i in range(len(chain) - 1): + op(f'/project1/{chain[i]}').outputConnectors[0].connect(op(f'/project1/{chain[i+1]}')) +op('/project1/blur').outputConnectors[0].connect(op('/project1/overlay').inputConnectors[0]) +op('/project1/title').outputConnectors[0].connect(op('/project1/overlay').inputConnectors[1]) +op('/project1/overlay').outputConnectors[0].connect(op('/project1/out')) +""" +``` + +### Pattern 8: Video Recording + +Record the output to a file. **H.264/H.265 require a Commercial license** — use Motion JPEG (`mjpa`) on Non-Commercial. + +``` +[any TOP chain] -> Null TOP -> Movie File Out TOP +``` + +```python +# Build via td_execute_python: +root = op('/project1') + +# Always put a Null TOP before the recorder +null_out = root.op('out') # or create one +rec = root.create(moviefileoutTOP, 'recorder') +null_out.outputConnectors[0].connect(rec.inputConnectors[0]) + +rec.par.type = 'movie' +rec.par.file = '/tmp/output.mov' +rec.par.videocodec = 'mjpa' # Motion JPEG — works on Non-Commercial + +# Start recording (par.record is a toggle — .record() method may not exist) +rec.par.record = True +# ... let TD run for desired duration ... +rec.par.record = False + +# For image sequences: +# rec.par.type = 'imagesequence' +# rec.par.imagefiletype = 'png' +# rec.par.file.expr = "'/tmp/frames/out' + me.fileSuffix" # fileSuffix REQUIRED +``` + +**Pitfalls:** +- Setting `par.file` + `par.record = True` in the same script may race — use `run("...", delayFrames=2)` +- `TOP.save()` called rapidly always captures the same frame — use MovieFileOut for animation +- See `pitfalls.md` #25-27 for full details + +### Pattern 8b: TD → External Pipeline (FFmpeg / Python / Post-Processing) + +Export TD visuals for use in another tool (ffmpeg, Python, ASCII art, etc.). This is the standard workflow when you need to composite TD output with external processing (ASCII conversion, Python shader chains, ML inference, etc.). + +**Step 1: Record to video in TD** + +```python +# Preferred: ProRes on macOS (lossless, Non-Commercial OK, ~55MB/s at 1280x720) +rec.par.videocodec = 'prores' +# Fallback for non-macOS: mjpa (Motion JPEG) +# rec.par.videocodec = 'mjpa' +rec.par.record = True +# ... wait N seconds ... +rec.par.record = False +``` + +**Step 2: Extract frames with ffmpeg** + +```bash +# Extract all frames at 30fps +ffmpeg -y -i /tmp/output.mov -vf 'fps=30' /tmp/frames/frame_%06d.png + +# Or extract a specific duration +ffmpeg -y -i /tmp/output.mov -t 25 -vf 'fps=30' /tmp/frames/frame_%06d.png + +# Or extract specific frame range +ffmpeg -y -i /tmp/output.mov -vf 'select=between(n\,0\,749)' -vsync vfr /tmp/frames/frame_%06d.png +``` + +**Step 3: Process frames in Python** + +```python +from PIL import Image +import os + +frames_dir = '/tmp/frames' +output_dir = '/tmp/processed' +os.makedirs(output_dir, exist_ok=True) + +for fname in sorted(os.listdir(frames_dir)): + if not fname.endswith('.png'): + continue + img = Image.open(os.path.join(frames_dir, fname)) + # ... apply your processing ... + img.save(os.path.join(output_dir, fname)) +``` + +**Step 4: Mux processed frames back with audio** + +```bash +# Create video from processed frames + audio with fade-out +ffmpeg -y \ + -framerate 30 -i /tmp/processed/frame_%06d.png \ + -i /tmp/audio.mp3 \ + -c:v libx264 -pix_fmt yuv420p -crf 18 \ + -c:a aac -b:a 192k \ + -shortest \ + -af 'afade=t=out:st=23:d=2' \ + /tmp/final_output.mp4 +``` + +**Key considerations:** +- Use ProRes for the TD recording step to avoid generation loss during compositing +- Extract at the target output framerate (not TD's render framerate) +- For audio-synced content, analyze the audio file separately in Python (scipy FFT) to get per-frame features (rms, spectral bands, beats) and drive compositing parameters +- Always verify TD FPS > 0 before recording (see pitfalls #37, #38) + +## Data Visualization + +### Pattern 9: Table Data -> Bar Chart via Instancing + +Visualize tabular data as a 3D bar chart. + +``` +Table DAT (data) -> Script DAT (transform to instance format) -> DAT to CHOP + | +Box SOP -> Geometry COMP (instancing from CHOP) -> Render TOP -> Null TOP (out) + + PBR MAT + + Camera COMP + + Light COMP +``` + +```python +# Script DAT code to transform data to instance positions +td_execute_python: """ +source = op('/project1/data_table') +instance = op('/project1/instance_transform') +instance.clear() +instance.appendRow(['tx', 'ty', 'tz', 'sx', 'sy', 'sz', 'cr', 'cg', 'cb']) + +for i in range(1, source.numRows): + value = float(source[i, 'value']) + name = source[i, 'name'] + instance.appendRow([ + str(i * 1.5), # x position (spread bars) + str(value / 2), # y position (center bar vertically) + '0', # z position + '1', str(value), '1', # scale (height = data value) + '0.2', '0.6', '1.0' # color (blue) + ]) +""" +``` + +### Pattern 9b: Audio-Reactive GLSL Fractal (Proven Recipe) + +Audio spectrum drives a GLSL fractal shader directly via a spectrum texture input. Bass thickens inner fractal lines, mids twist rotation, highs light outer edges. **Always run discovery (SKILL.md Step 0) before using any param names from these recipes — they may differ in your TD version.** + +``` +Audio File In CHOP → Audio Spectrum CHOP (FFT=512, outlength=256) + → Math CHOP (gain=10) + → CHOP To TOP (spectrum texture, 256x2, dataformat=r) + ↓ (input 1) +Constant TOP (rgba32float, time) → GLSL TOP (audio-reactive shader) → Null TOP + (input 0) ↑ + Text DAT (shader code) +``` + +**Build via td_execute_python (complete working script):** + +```python +# td_execute_python script: +td_execute_python(code=""" +import os +root = op('/project1') + +# Audio input +audio = root.create(audiofileinCHOP, 'audio_in') +audio.par.file = '/path/to/music.mp3' +audio.par.playmode = 0 # Locked to timeline + +# FFT analysis (output length manually set to 256 bins) +spectrum = root.create(audiospectrumCHOP, 'spectrum') +audio.outputConnectors[0].connect(spectrum.inputConnectors[0]) +spectrum.par.fftsize = '512' +spectrum.par.outputmenu = 'setmanually' +spectrum.par.outlength = 256 + +# THEN boost gain on the raw spectrum (NO Lag CHOP — see pitfall #34) +math = root.create(mathCHOP, 'math_norm') +spectrum.outputConnectors[0].connect(math.inputConnectors[0]) +math.par.gain = 10 + +# Spectrum → texture (256x2 image — stereo, sample at y=0.25 for first channel) +# NOTE: choptoTOP has NO input connectors — use par.chop reference! +spec_tex = root.create(choptoTOP, 'spectrum_tex') +spec_tex.par.chop = math +spec_tex.par.dataformat = 'r' +spec_tex.par.layout = 'rowscropped' + +# Time driver (rgba32float to avoid 0-1 clamping!) +time_drv = root.create(constantTOP, 'time_driver') +time_drv.par.format = 'rgba32float' +time_drv.par.outputresolution = 'custom' +time_drv.par.resolutionw = 1 +time_drv.par.resolutionh = 1 +time_drv.par.colorr.expr = "absTime.seconds % 1000.0" +time_drv.par.colorg.expr = "int(absTime.seconds / 1000.0)" + +# GLSL shader +glsl = root.create(glslTOP, 'audio_shader') +glsl.par.outputresolution = 'custom' +glsl.par.resolutionw = 1280; glsl.par.resolutionh = 720 + +shader_dat = root.create(textDAT, 'shader_code') +shader_dat.text = open('/tmp/shader.glsl').read() +glsl.par.pixeldat = shader_dat + +# Wire: input 0=time, input 1=spectrum +time_drv.outputConnectors[0].connect(glsl.inputConnectors[0]) +spec_tex.outputConnectors[0].connect(glsl.inputConnectors[1]) + +# Output + audio playback +out = root.create(nullTOP, 'output') +glsl.outputConnectors[0].connect(out.inputConnectors[0]) +audio_out = root.create(audiodeviceoutCHOP, 'audio_out') +audio.outputConnectors[0].connect(audio_out.inputConnectors[0]) + +result = 'network built' +""") +``` + +**GLSL shader (reads spectrum from input 1 texture):** + +```glsl +out vec4 fragColor; + +vec3 palette(float t) { + vec3 a = vec3(0.5); vec3 b = vec3(0.5); + vec3 c = vec3(1.0); vec3 d = vec3(0.263, 0.416, 0.557); + return a + b * cos(6.28318 * (c * t + d)); +} + +void main() { + vec4 td = texture(sTD2DInputs[0], vec2(0.5)); + float t = td.r + td.g * 1000.0; + + vec2 res = uTDOutputInfo.res.zw; + vec2 uv = (gl_FragCoord.xy * 2.0 - res) / min(res.x, res.y); + vec2 uv0 = uv; + vec3 finalColor = vec3(0.0); + + float bass = texture(sTD2DInputs[1], vec2(0.05, 0.25)).r; + float mids = texture(sTD2DInputs[1], vec2(0.25, 0.25)).r; + float highs = texture(sTD2DInputs[1], vec2(0.65, 0.25)).r; + + float ca = cos(t * (0.15 + mids * 0.3)); + float sa = sin(t * (0.15 + mids * 0.3)); + uv = mat2(ca, -sa, sa, ca) * uv; + + for (float i = 0.0; i < 4.0; i++) { + uv = fract(uv * (1.4 + bass * 0.3)) - 0.5; + float d = length(uv) * exp(-length(uv0)); + float freq = texture(sTD2DInputs[1], vec2(clamp(d*0.5, 0.0, 1.0), 0.25)).r; + vec3 col = palette(length(uv0) + i * 0.4 + t * 0.35); + d = sin(d * (7.0 + bass * 4.0) + t * 1.5) / 8.0; + d = abs(d); + d = pow(0.012 / d, 1.2 + freq * 0.8 + bass * 0.5); + finalColor += col * d; + } + + float glow = (0.03 + bass * 0.05) / (length(uv0) + 0.03); + finalColor += vec3(0.4, 0.1, 0.7) * glow * (0.6 + 0.4 * sin(t * 2.5)); + + float ring = abs(length(uv0) - 0.4 - mids * 0.3); + finalColor += vec3(0.1, 0.6, 0.8) * (0.005 / ring) * (0.2 + highs * 0.5); + + finalColor *= smoothstep(0.0, 1.0, 1.0 - dot(uv0*0.55, uv0*0.55)); + finalColor = finalColor / (finalColor + vec3(1.0)); + + fragColor = TDOutputSwizzle(vec4(finalColor, 1.0)); +} +``` + +**How spectrum sampling drives the visual:** +- `texture(sTD2DInputs[1], vec2(x, 0.0)).r` — x position = frequency (0=bass, 1=treble) +- Inner fractal iterations sample lower x → react to bass +- Outer iterations sample higher x → react to treble +- `bass * 0.3` on `fract()` scale → fractal zoom pulses with bass +- `bass * 4.0` on sin frequency → line density pulses with bass +- `mids * 0.3` on rotation speed → spiral twists faster during vocal/mid sections +- `highs * 0.5` on ring opacity → high-frequency sparkle on outer ring + +**Recording the output:** Use MovieFileOut TOP with `mjpa` codec (H.264 requires Commercial license). See pitfalls #25-27. + +## GLSL Shaders + +### Pattern 10: Custom Fragment Shader + +Write a custom visual effect as a GLSL fragment shader. + +``` +Text DAT (shader code) -> GLSL TOP -> Level TOP -> Null TOP (out) + + optional input TOPs for texture sampling +``` + +**Common GLSL uniforms available in TouchDesigner:** + +```glsl +// Automatically provided by TD +uniform vec4 uTDOutputInfo; // .res.zw = resolution + +// NOTE: uTDCurrentTime does NOT exist in TD 099! +// Feed time via a 1x1 Constant TOP (format=rgba32float): +// t.par.colorr.expr = "absTime.seconds % 1000.0" +// t.par.colorg.expr = "int(absTime.seconds / 1000.0)" +// Then read in GLSL: +// vec4 td = texture(sTD2DInputs[0], vec2(0.5)); +// float t = td.r + td.g * 1000.0; + +// Input textures (from connected TOP inputs) +uniform sampler2D sTD2DInputs[1]; // array of input samplers + +// From vertex shader +in vec3 vUV; // UV coordinates (0-1 range) +``` + +**Example: Plasma shader (using time from input texture)** + +```glsl +layout(location = 0) out vec4 fragColor; + +void main() { + vec2 uv = vUV.st; + // Read time from Constant TOP input 0 (rgba32float format) + vec4 td = texture(sTD2DInputs[0], vec2(0.5)); + float t = td.r + td.g * 1000.0; + + float v1 = sin(uv.x * 10.0 + t); + float v2 = sin(uv.y * 10.0 + t * 0.7); + float v3 = sin((uv.x + uv.y) * 10.0 + t * 1.3); + float v4 = sin(length(uv - 0.5) * 20.0 - t * 2.0); + + float v = (v1 + v2 + v3 + v4) * 0.25; + + vec3 color = vec3( + sin(v * 3.14159 + 0.0) * 0.5 + 0.5, + sin(v * 3.14159 + 2.094) * 0.5 + 0.5, + sin(v * 3.14159 + 4.189) * 0.5 + 0.5 + ); + + fragColor = vec4(color, 1.0); +} +``` + +### Pattern 11: Multi-Pass GLSL (Ping-Pong) + +For effects needing state across frames (particles, fluid, cellular automata), use GLSL Multi TOP with multiple passes or a Feedback TOP loop. + +``` +GLSL Multi TOP (pass 0: simulation, pass 1: rendering) + + Text DAT (simulation shader) + + Text DAT (render shader) + -> Level TOP -> Null TOP (out) + ^ + |__ Feedback TOP (feeds simulation state back) +``` + +## Interactive Installations + +### Pattern 12: Mouse/Touch -> Visual Response + +``` +Mouse In CHOP -> Math CHOP (normalize to 0-1) -> [export to visual params] + +# Or for touch/multi-touch: +Multi Touch In DAT -> Script CHOP (parse touches) -> [export to visual params] +``` + +```python +# Normalize mouse position to 0-1 range +td_execute_python: """ +op('/project1/noise1').par.offsetx.expr = "op('/project1/mouse_norm')['tx']" +op('/project1/noise1').par.offsety.expr = "op('/project1/mouse_norm')['ty']" +""" +``` + +### Pattern 13: OSC Control (from external software) + +``` +OSC In CHOP (port 7000) -> Select CHOP (pick channels) -> [export to visual params] +``` + +``` +1. td_create_operator(parent="/project1", type="oscinChop", name="osc_in") +2. td_set_operator_pars(path="/project1/osc_in", properties={"port": 7000}) + +# OSC messages like /frequency 440 will appear as channel "frequency" with value 440 +# Export to any parameter: +3. td_execute_python: "op('/project1/noise1').par.period.expr = \"op('/project1/osc_in')['frequency']\"" +``` + +### Pattern 14: MIDI Control (DJ/VJ) + +``` +MIDI In CHOP (device) -> Select CHOP -> [export channels to visual params] +``` + +Common MIDI mappings: +- CC channels (knobs/faders): continuous 0-127, map to float params +- Note On/Off: binary triggers, map to Trigger CHOP for envelopes +- Velocity: intensity/brightness + +## Live Performance + +### Pattern 15: Multi-Source VJ Setup + +``` +Source A (generative) ----+ +Source B (video) ---------+-- Switch/Cross TOP -- Level TOP -- Window COMP (output) +Source C (camera) --------+ + ^ + MIDI/OSC control selects active source and crossfade +``` + +```python +# MIDI CC1 controls which source is active (0-127 -> 0-2) +td_execute_python: """ +op('/project1/switch1').par.index.expr = "int(op('/project1/midi_in')['cc1'] / 42)" +""" + +# MIDI CC2 controls crossfade between current and next +td_execute_python: """ +op('/project1/cross1').par.cross.expr = "op('/project1/midi_in')['cc2'] / 127.0" +""" +``` + +### Pattern 16: Projection Mapping + +``` +Content TOPs ----+ + | +Stoner TOP (UV mapping) -> Composite TOP -> Window COMP (projector output) + or +Kantan Mapper COMP (external .tox) +``` + +For projection mapping, the key is: +1. Create your visual content as standard TOPs +2. Use Stoner TOP or a third-party mapping tool to UV-map content to physical surfaces +3. Output via Window COMP to the projector + +### Pattern 17: Cue System + +``` +Table DAT (cue list: cue_number, scene_name, duration, transition_type) + | +Script CHOP (cue state: current_cue, progress, next_cue_trigger) + | +[export to Switch/Cross TOPs to transition between scenes] +``` + +```python +td_execute_python: """ +# Simple cue system +cue_table = op('/project1/cue_list') +cue_state = op('/project1/cue_state') + +def advance_cue(): + current = int(cue_state.par.value0.val) + next_cue = min(current + 1, cue_table.numRows - 1) + cue_state.par.value0.val = next_cue + + scene = cue_table[next_cue, 'scene'] + duration = float(cue_table[next_cue, 'duration']) + + # Set crossfade target and duration + op('/project1/cross1').par.cross.val = 0 + # Animate cross to 1.0 over duration seconds + # (use a Timer CHOP or LFO CHOP for smooth animation) +""" +``` + +## Networking + +### Pattern 18: OSC Server/Client + +``` +# Sending OSC +OSC Out CHOP -> (network) -> external application + +# Receiving OSC +(network) -> OSC In CHOP -> Select CHOP -> [use values] +``` + +### Pattern 19: NDI Video Streaming + +``` +# Send video over network +[any TOP chain] -> NDI Out TOP (source name) + +# Receive video from network +NDI In TOP (select source) -> [process as normal TOP] +``` + +### Pattern 20: WebSocket Communication + +``` +WebSocket DAT -> Script DAT (parse JSON messages) -> [update visuals] +``` + +```python +td_execute_python: """ +ws = op('/project1/websocket1') +ws.par.address = 'ws://localhost:8080' +ws.par.active = True + +# In a DAT Execute callback (Script DAT watching WebSocket DAT): +# def onTableChange(dat): +# import json +# msg = json.loads(dat.text) +# op('/project1/noise1').par.seed.val = msg.get('seed', 0) +""" +``` diff --git a/skills/creative/touchdesigner-mcp/references/operator-tips.md b/skills/creative/touchdesigner-mcp/references/operator-tips.md new file mode 100644 index 0000000..0e0f077 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/operator-tips.md @@ -0,0 +1,106 @@ +# Operator Tips + +## Wireframe Rendering Pattern + +Reusable setup for wireframe geometry on black background: + +```python +# 1. Material +mat = root.create(wireframeMAT, 'wire_mat') +mat.par.colorr = 1.0; mat.par.colorg = 0.0; mat.par.colorb = 0.0 +mat.par.linewidth = 3 + +# 2. Geometry COMP +geo = root.create(geometryCOMP, 'my_geo') +geo.par.rx.expr = 'absTime.seconds * 30' +geo.par.ry.expr = 'absTime.seconds * 45' +geo.par.material = mat.path # NOTE: 'material' not 'mat' + +# 3. Shape inside the geo +box = geo.create(boxSOP, 'cube') +box.par.sizex = 1.5; box.par.sizey = 1.5; box.par.sizez = 1.5 + +# 4. Camera +cam = root.create(cameraCOMP, 'cam1') +cam.par.tx = 0; cam.par.ty = 0; cam.par.tz = 4; cam.par.fov = 45 + +# 5. Render TOP +render = root.create(renderTOP, 'render1') +render.par.outputresolution = 'custom' +render.par.resolutionw = 1280; render.par.resolutionh = 720 +render.par.bgcolorr = 0; render.par.bgcolorg = 0; render.par.bgcolorb = 0 +render.par.camera = cam.path +render.par.geometry = geo.path + +# 6. Output null +out = root.create(nullTOP, 'out1') +out.inputConnectors[0].connect(render.outputConnectors[0]) +``` + +**Key rules:** +- Class names: `wireframeMAT` not `wireframeMat` (all-caps suffix) +- Geometry SOPs/POPs go INSIDE the geo comp +- Material: `geo.par.material` not `geo.par.mat` +- Render geometry: `render.par.geometry = geo.path` (string path) +- `wireframeMAT.par.wireframemode = 'topology'` for clean wireframe (vs `'tesselated'` for triangle edges) +- Alternative: Use `renderTOP.par.overridemat` instead of per-geo material + +## Feedback TOP + +### Basic Structure + +``` +input (initial state) ──┐ + ├──→ feedback_top ──→ processing ──→ null_out + │ ↑ + └── par.top = 'null_out' ────────────────┘ +``` + +### Setup Pattern + +```python +# 1. Processing chain +glsl = root.create(glslTOP, 'sim') +null_out = root.create(nullTOP, 'null_out') +glsl.outputConnectors[0].connect(null_out.inputConnectors[0]) + +# 2. Feedback referencing null_out +feedback = root.create(feedbackTOP, 'feedback') +feedback.par.top = 'null_out' + +# 3. Black initial state +const_init = root.create(constantTOP, 'const_init') +const_init.par.colorr = 0; const_init.par.colorg = 0; const_init.par.colorb = 0 + +# 4. Wire: initial → feedback, feedback → processing +feedback.inputConnectors[0].connect(const_init) +glsl.inputConnectors[0].connect(feedback) + +# 5. Reset to apply initial state +feedback.par.resetpulse.pulse() +``` + +### Common Errors + +| Error | Cause | Solution | +|-------|-------|----------| +| "Not enough sources specified" | No input connected | Connect initial state TOP | +| Unexpected initial pattern | Wrong initial state | Use Constant TOP (black) | + +### Tips + +1. Use float format for simulations: `glsl.par.format = 'rgba32float'` +2. Reset after setup: `feedback.par.resetpulse.pulse()` +3. Match resolutions — feedback, processing, and initial state must match +4. Soft boundary prevents edge artifacts: + ```glsl + float edge = 3.0 * texel.x; + float bx = smoothstep(0.0, edge, uv.x) * smoothstep(0.0, edge, 1.0 - uv.x); + float by = smoothstep(0.0, edge, uv.y) * smoothstep(0.0, edge, 1.0 - uv.y); + value *= bx * by; + ``` + +### Use Cases +- **Wave Simulation** — R=height, G=velocity, black initial state +- **Cellular Automata** — white=alive, black=dead, random noise initial state +- **Trail / Motion Blur** — blend current frame with feedback, black initial diff --git a/skills/creative/touchdesigner-mcp/references/operators.md b/skills/creative/touchdesigner-mcp/references/operators.md new file mode 100644 index 0000000..6aa716c --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/operators.md @@ -0,0 +1,239 @@ +# TouchDesigner Operator Reference + +## Operator Families Overview + +TouchDesigner has 6 operator families. Each family processes a specific data type and is color-coded in the UI. Operators can only connect to others of the SAME family (with cross-family converters as the bridge). + +## TOPs — Texture Operators (Purple) + +2D image/texture processing on the GPU. The workhorse of visual output. + +### Generators (create images from nothing) + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Noise TOP | `noiseTop` | `type` (0-6), `monochrome`, `seed`, `period`, `harmonics`, `exponent`, `amp`, `offset`, `resolutionw/h` | Procedural noise textures — Perlin, Simplex, Sparse, etc. Foundation of generative art. | +| Constant TOP | `constantTop` | `colorr/g/b/a`, `resolutionw/h` | Solid color. Use as background or blend input. | +| Text TOP | `textTop` | `text`, `fontsizex`, `fontfile`, `alignx/y`, `colorr/g/b` | Render text to texture. Supports multi-line, word wrap. | +| Ramp TOP | `rampTop` | `type` (0=horizontal, 1=vertical, 2=radial, 3=circular), `phase`, `period` | Gradient textures for masking, color mapping. | +| Circle TOP | `circleTop` | `radiusx/y`, `centerx/y`, `width` | Circles, rings, ellipses. | +| Rectangle TOP | `rectangleTop` | `sizex/y`, `centerx/y`, `softness` | Rectangles with optional softness. | +| GLSL TOP | `glslTop` | `dat` (points to shader DAT), `resolutionw/h`, `outputformat`, custom uniforms | Custom fragment shaders. Most powerful TOP for custom visuals. | +| GLSL Multi TOP | `glslmultiTop` | `dat`, `numinputs`, `numoutputs`, `numcomputepasses` | Multi-pass GLSL with compute shaders. Advanced. | +| Render TOP | `renderTop` | `camera`, `geometry`, `lights`, `resolutionw/h` | Renders 3D scenes (SOPs + MATs + Camera/Light COMPs). | + +### Filters (modify a single input) + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Level TOP | `levelTop` | `opacity`, `brightness1/2`, `gamma1/2`, `contrast`, `invert`, `blacklevel/whitelevel` | Brightness, contrast, gamma, levels. Essential color correction. | +| Blur TOP | `blurTop` | `sizex/y`, `type` (0=Gaussian, 1=Box, 2=Bartlett) | Gaussian/box blur. | +| Transform TOP | `transformTop` | `tx/ty`, `sx/sy`, `rz`, `pivotx/y`, `extend` (0=Hold, 1=Zero, 2=Repeat, 3=Mirror) | Translate, scale, rotate textures. | +| HSV Adjust TOP | `hsvadjustTop` | `hueoffset`, `saturationmult`, `valuemult` | HSV color adjustments. | +| Lookup TOP | `lookupTop` | (input: texture + lookup table) | Color remapping via lookup table texture. | +| Edge TOP | `edgeTop` | `type` (0=Sobel, 1=Frei-Chen) | Edge detection. | +| Displace TOP | `displaceTop` | `scalex/y` | Pixel displacement using a second input as displacement map. | +| Flip TOP | `flipTop` | `flipx`, `flipy`, `flop` (diagonal) | Mirror/flip textures. | +| Crop TOP | `cropTop` | `cropleft/right/top/bottom` | Crop region of texture. | +| Resolution TOP | `resolutionTop` | `resolutionw/h`, `outputresolution` | Resize textures. | +| Null TOP | `nullTop` | (none significant) | Pass-through. Use for organization, referencing, feedback delay. | +| Cache TOP | `cacheTop` | `length`, `step` | Store N frames of history. Useful for trails, time effects. | + +### Compositors (combine multiple inputs) + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Composite TOP | `compositeTop` | `operand` (0-31: Over, Add, Multiply, Screen, etc.) | Blend two textures with standard compositing modes. | +| Over TOP | `overTop` | (simple alpha compositing) | Layer with alpha. Simpler than Composite. | +| Add TOP | `addTop` | (additive blend) | Additive blending. Great for glow, light effects. | +| Multiply TOP | `multiplyTop` | (multiplicative blend) | Multiply blend. Good for masking, darkening. | +| Switch TOP | `switchTop` | `index` (0-based) | Switch between multiple inputs by index. | +| Cross TOP | `crossTop` | `cross` (0.0-1.0) | Crossfade between two inputs. | + +### I/O (input/output) + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Movie File In TOP | `moviefileinTop` | `file`, `speed`, `trim`, `index` | Load video files, image sequences. | +| Movie File Out TOP | `moviefileoutTop` | `file`, `type` (codec), `record` (toggle) | Record/export video files. | +| NDI In TOP | `ndiinTop` | `sourcename` | Receive NDI video streams. | +| NDI Out TOP | `ndioutTop` | `sourcename` | Send NDI video streams. | +| Syphon Spout In/Out TOP | `syphonspoutinTop` / `syphonspoutoutTop` | `servername` | Inter-app texture sharing. | +| Video Device In TOP | `videodeviceinTop` | `device` | Webcam/capture card input. | +| Feedback TOP | `feedbackTop` | `top` (path to the TOP to feed back) | One-frame delay feedback. Essential for recursive effects. | + +### Converters + +| Operator | Type Name | Direction | Use | +|----------|-----------|-----------|-----| +| CHOP to TOP | `choptopTop` | CHOP -> TOP | Visualize channel data as texture (waveform, spectrum display). | +| TOP to CHOP | `topchopChop` | TOP -> CHOP | Sample texture pixels as channel data. | + +## CHOPs — Channel Operators (Green) + +Time-varying numeric data: audio, animation curves, sensor data, control signals. + +### Generators + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Constant CHOP | `constantChop` | `name0/value0`, `name1/value1`... | Static named channels. Control panel for parameters. | +| LFO CHOP | `lfoChop` | `frequency`, `type` (0=Sin, 1=Tri, 2=Square, 3=Ramp, 4=Pulse), `amp`, `offset`, `phase` | Low frequency oscillator. Animation driver. | +| Noise CHOP | `noiseChop` | `type`, `roughness`, `period`, `amp`, `seed`, `channels` | Smooth random motion. Organic animation. | +| Pattern CHOP | `patternChop` | `type` (0=Sine, 1=Triangle, ...), `length`, `cycles` | Generate waveform patterns. | +| Timer CHOP | `timerChop` | `length`, `play`, `cue`, `cycles` | Countdown/count-up timer with cue points. | +| Count CHOP | `countChop` | `threshold`, `limittype`, `limitmin/max` | Event counter with wrapping/clamping. | + +### Audio + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Audio File In CHOP | `audiofileinChop` | `file`, `volume`, `play`, `speed`, `trim` | Play audio files. | +| Audio Device In CHOP | `audiodeviceinChop` | `device`, `channels` | Live microphone/line input. | +| Audio Spectrum CHOP | `audiospectrumChop` | `size` (FFT size), `outputformat` (0=Power, 1=Magnitude) | FFT frequency analysis. | +| Audio Band EQ CHOP | `audiobandeqChop` | `bands`, `gaindb` per band | Frequency band isolation. | +| Audio Device Out CHOP | `audiodeviceoutChop` | `device` | Audio playback output. | + +### Math/Logic + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Math CHOP | `mathChop` | `preoff`, `gain`, `postoff`, `chanop` (0=Off, 1=Add, 2=Subtract, 3=Multiply...) | Math operations on channels. The Swiss army knife. | +| Logic CHOP | `logicChop` | `preop` (0=Off, 1=AND, 2=OR, 3=XOR, 4=NAND), `convert` | Boolean logic on channels. | +| Filter CHOP | `filterChop` | `type` (0=Low Pass, 1=Band Pass, 2=High Pass, 3=Notch), `cutofffreq`, `filterwidth` | Smooth, dampen, filter signals. | +| Lag CHOP | `lagChop` | `lag1/2`, `overshoot1/2` | Smooth transitions with overshoot. | +| Limit CHOP | `limitChop` | `type` (0=Clamp, 1=Loop, 2=ZigZag), `min/max` | Clamp or wrap channel values. | +| Speed CHOP | `speedChop` | (none significant) | Integrate values (velocity to position, acceleration to velocity). | +| Trigger CHOP | `triggerChop` | `attack`, `peak`, `decay`, `sustain`, `release` | ADSR envelope from trigger events. | +| Select CHOP | `selectChop` | `chop` (path), `channames` | Reference channels from another CHOP. | +| Merge CHOP | `mergeChop` | `align` (0=Extend, 1=Trim to First, 2=Trim to Shortest) | Combine channels from multiple CHOPs. | +| Null CHOP | `nullChop` | (none significant) | Pass-through for organization and referencing. | + +### Input Devices + +| Operator | Type Name | Use | +|----------|-----------|-----| +| Mouse In CHOP | `mouseinChop` | Mouse position, buttons, wheel. | +| Keyboard In CHOP | `keyboardinChop` | Keyboard key states. | +| MIDI In CHOP | `midiinChop` | MIDI note/CC input. | +| OSC In CHOP | `oscinChop` | OSC message input (network). | + +## SOPs — Surface Operators (Blue) + +3D geometry: points, polygons, NURBS, meshes. + +### Generators + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Grid SOP | `gridSop` | `rows`, `cols`, `sizex/y`, `type` (0=Polygon, 1=Mesh, 2=NURBS) | Flat grid mesh. Foundation for displacement, instancing. | +| Sphere SOP | `sphereSop` | `type`, `rows`, `cols`, `radius` | Sphere geometry. | +| Box SOP | `boxSop` | `sizex/y/z` | Box geometry. | +| Torus SOP | `torusSop` | `radiusx/y`, `rows`, `cols` | Donut shape. | +| Circle SOP | `circleSop` | `type`, `radius`, `divs` | Circle/ring geometry. | +| Line SOP | `lineSop` | `dist`, `points` | Line segments. | +| Text SOP | `textSop` | `text`, `fontsizex`, `fontfile`, `extrude` | 3D text geometry. | + +### Modifiers + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Transform SOP | `transformSop` | `tx/ty/tz`, `rx/ry/rz`, `sx/sy/sz` | Transform geometry (translate, rotate, scale). | +| Noise SOP | `noiseSop` | `type`, `amp`, `period`, `roughness` | Deform geometry with noise. | +| Sort SOP | `sortSop` | `ptsort`, `primsort` | Reorder points/primitives. | +| Facet SOP | `facetSop` | `unique`, `consolidate`, `computenormals` | Normals, consolidation, unique points. | +| Merge SOP | `mergeSop` | (none significant) | Combine multiple geometry inputs. | +| Null SOP | `nullSop` | (none significant) | Pass-through. | + +## DATs — Data Operators (White) + +Text, tables, scripts, network data. + +### Core + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Table DAT | `tableDat` | (edit content directly) | Spreadsheet-like data tables. | +| Text DAT | `textDat` | (edit content directly) | Arbitrary text content. Shader code, configs, scripts. | +| Script DAT | `scriptDat` | `language` (0=Python, 1=C++) | Custom callbacks and DAT processing. | +| CHOP Execute DAT | `chopexecDat` | `chop` (path to watch), callbacks | Trigger Python on CHOP value changes. | +| DAT Execute DAT | `datexecDat` | `dat` (path to watch) | Trigger Python on DAT content changes. | +| Panel Execute DAT | `panelexecDat` | `panel` | Trigger Python on UI panel events. | + +### I/O + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Web DAT | `webDat` | `url`, `fetchmethod` (0=GET, 1=POST) | HTTP requests. API integration. | +| TCP/IP DAT | `tcpipDat` | `address`, `port`, `mode` | TCP networking. | +| OSC In DAT | `oscinDat` | `port` | Receive OSC as text messages. | +| Serial DAT | `serialDat` | `port`, `baudrate` | Serial port communication (Arduino, etc.). | +| File In DAT | `fileinDat` | `file` | Read text files. | +| File Out DAT | `fileoutDat` | `file`, `write` | Write text files. | + +### Conversions + +| Operator | Type Name | Direction | Use | +|----------|-----------|-----------|-----| +| DAT to CHOP | `dattochopChop` | DAT -> CHOP | Convert table data to channels. | +| CHOP to DAT | `choptodatDat` | CHOP -> DAT | Convert channel data to table rows. | +| SOP to DAT | `soptodatDat` | SOP -> DAT | Extract geometry data as table. | + +## MATs — Material Operators (Yellow) + +Materials for 3D rendering in Render TOP / Geometry COMP. + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Phong MAT | `phongMat` | `diff_colorr/g/b`, `spec_colorr/g/b`, `shininess`, `colormap`, `normalmap` | Classic Phong shading. Simple, fast. | +| PBR MAT | `pbrMat` | `basecolorr/g/b`, `metallic`, `roughness`, `normalmap`, `emitcolorr/g/b` | Physically-based rendering. Realistic materials. | +| GLSL MAT | `glslMat` | `dat` (shader DAT), custom uniforms | Custom vertex + fragment shaders for 3D. | +| Constant MAT | `constMat` | `colorr/g/b`, `colormap` | Flat unlit color/texture. No shading. | +| Point Sprite MAT | `pointspriteMat` | `colormap`, `scale` | Render points as camera-facing sprites. Great for particles. | +| Wireframe MAT | `wireframeMat` | `colorr/g/b`, `width` | Wireframe rendering. | +| Depth MAT | `depthMat` | `near`, `far` | Render depth buffer as grayscale. | + +## COMPs — Component Operators (Gray) + +Containers, 3D scene elements, UI components. + +### 3D Scene + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Geometry COMP | `geometryComp` | `material` (path), `instancechop` (path), `instancing` (toggle) | Renders geometry with material. Instancing host. | +| Camera COMP | `cameraComp` | `tx/ty/tz`, `rx/ry/rz`, `fov`, `near/far` | Camera for Render TOP. | +| Light COMP | `lightComp` | `lighttype` (0=Point, 1=Directional, 2=Spot, 3=Cone), `dimmer`, `colorr/g/b` | Lighting for 3D scenes. | +| Ambient Light COMP | `ambientlightComp` | `dimmer`, `colorr/g/b` | Ambient lighting. | +| Environment Light COMP | `envlightComp` | `envmap` | Image-based lighting (IBL). | + +### Containers + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Container COMP | `containerComp` | `w`, `h`, `bgcolor1/2/3` | UI container. Holds other COMPs for panel layouts. | +| Base COMP | `baseComp` | (none significant) | Generic container. Networks-inside-networks. | +| Replicator COMP | `replicatorComp` | `template`, `operatorsdat` | Clone a template operator N times from a table. | + +### Utilities + +| Operator | Type Name | Key Parameters | Use | +|----------|-----------|---------------|-----| +| Window COMP | `windowComp` | `winw/h`, `winoffsetx/y`, `monitor`, `borders` | Output window for display/projection. | +| Select COMP | `selectComp` | `rowcol`, `panel` | Select and display content from elsewhere. | +| Engine COMP | `engineComp` | `tox`, `externaltox` | Load external .tox components. Sub-process isolation. | + +## Cross-Family Converter Summary + +| From | To | Operator | Type Name | +|------|-----|----------|-----------| +| CHOP | TOP | CHOP to TOP | `choptopTop` | +| TOP | CHOP | TOP to CHOP | `topchopChop` | +| DAT | CHOP | DAT to CHOP | `dattochopChop` | +| CHOP | DAT | CHOP to DAT | `choptodatDat` | +| SOP | CHOP | SOP to CHOP | `soptochopChop` | +| CHOP | SOP | CHOP to SOP | `choptosopSop` | +| SOP | DAT | SOP to DAT | `soptodatDat` | +| DAT | SOP | DAT to SOP | `dattosopSop` | +| SOP | TOP | (use Render TOP + Geometry COMP) | — | +| TOP | SOP | TOP to SOP | `toptosopSop` | diff --git a/skills/creative/touchdesigner-mcp/references/panel-ui.md b/skills/creative/touchdesigner-mcp/references/panel-ui.md new file mode 100644 index 0000000..bec68e3 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/panel-ui.md @@ -0,0 +1,281 @@ +# Panel & UI Reference + +Interactive control surfaces inside TouchDesigner — buttons, sliders, fields, custom parameter pages, panel callbacks. For HUD overlays (rendered text on visuals) see `layout-compositor.md`. + +Use cases: +- VJ control rack (master fader, scene buttons, FX toggles) +- Installation operator console +- Self-contained TOX components with their own parameter UIs +- Phone-style touch interfaces displayed on a tablet + +--- + +## Two Layers of UI + +| Layer | What it is | Use for | +|---|---|---| +| **Custom Parameters** | Params on any COMP, edited like built-in TD params | Configurable components, presets, "settings" panels | +| **Panel COMPs** | Visible widgets (button, slider, field) inside a containerCOMP | Interactive control surfaces, real-time UIs | + +Combine both: build a containerCOMP with panel widgets that read/write custom parameters on a parent component. + +--- + +## Custom Parameters + +Add user-editable params to any COMP. Params persist with the COMP, drive expressions, and survive save/reload. + +```python +# Add a custom page to a baseCOMP +comp = op('/project1/my_component') +page = comp.appendCustomPage('Controls') + +# Add typed params +page.appendFloat('Intensity', label='Intensity')[0] # returns a Par +page.appendInt('Count', label='Count')[0] +page.appendToggle('Enabled', label='Enabled')[0] +page.appendMenu('Mode', menuNames=['off', 'soft', 'hard'], menuLabels=['Off', 'Soft', 'Hard'])[0] +page.appendStr('Title', label='Title')[0] +page.appendRGB('Color', label='Color') # returns 3 pars +page.appendXY('Offset', label='Offset') # returns 2 pars +page.appendPulse('Reset', label='Reset')[0] +page.appendFile('TextureFile', label='Texture')[0] +``` + +**Read/write from anywhere:** + +```python +val = op('/project1/my_component').par.Intensity.eval() +op('/project1/my_component').par.Intensity = 0.7 +``` + +**Drive other params via expression:** + +```python +op('bloom1').par.threshold.mode = ParMode.EXPRESSION +op('bloom1').par.threshold.expr = "op('/project1/my_component').par.Intensity" +``` + +**Pulse handler (Reset button):** + +Use a `parameterExecuteDAT` watching the COMP's pulse params. See `dat-scripting.md`. + +--- + +## Panel COMPs — The Widgets + +Each is a COMP that renders as a clickable/draggable widget inside a `containerCOMP`. + +| Type | Type Name | Use | +|---|---|---| +| Button | `buttonCOMP` | Click action — momentary or toggle | +| Slider | `sliderCOMP` | Drag to set 0-1 value (1D or 2D) | +| Field | `fieldCOMP` | Text input | +| Container | `containerCOMP` | Layout + visual styling, holds children | +| Select | `selectCOMP` | Reference and display content from another COMP | +| List | `listCOMP` | Scrollable list with row callbacks | + +### Button + +```python +btn = root.create(buttonCOMP, 'play_btn') +btn.par.w = 120; btn.par.h = 40 +btn.par.buttontype = 'momentary' # 'momentary' | 'toggleup' | 'togglepress' | 'radio' +btn.par.bgcolorr = 0.1; btn.par.bgcolorg = 0.1; btn.par.bgcolorb = 0.1 +btn.par.text = 'Play' + +# Read state +state = btn.panel.state # 1 when active +``` + +### Slider + +```python +sld = root.create(sliderCOMP, 'master_fader') +sld.par.w = 60; sld.par.h = 300 +sld.par.style = 'vertical' # 'vertical' | 'horizontal' | 'xy' +sld.par.value0min = 0.0 +sld.par.value0max = 1.0 + +# Drive a parameter via expression (always-on, no callback needed) +op('/project1/master_level').par.opacity.mode = ParMode.EXPRESSION +op('/project1/master_level').par.opacity.expr = "op('master_fader').panel.u" +``` + +`panel.u` and `panel.v` give the 0-1 normalized values. For 2D sliders both are populated. + +### Field (Text Input) + +```python +fld = root.create(fieldCOMP, 'scene_name') +fld.par.w = 200; fld.par.h = 30 +fld.par.fieldtype = 'string' # 'string' | 'integer' | 'float' + +# Read current text +text = fld.panel.field # the text content +``` + +### List + +For scrollable lists with selectable rows, use the docked `list1_callbacks` DAT to handle row interactions. Set up cells via the `list_definition` table DAT. + +--- + +## Container COMP — Layout & Styling + +`containerCOMP` is the primary parent for grouping widgets and arranging layouts. + +```python +panel = root.create(containerCOMP, 'control_panel') +panel.par.w = 400; panel.par.h = 600 +panel.par.bgcolorr = 0.05 +panel.par.bgcolorg = 0.05 +panel.par.bgcolorb = 0.05 +panel.par.bgalpha = 1.0 + +# Layout child panels in vertical stack +panel.par.align = 'lefttoright' # 'lefttoright' | 'toptobottom' | etc. +``` + +Children are positioned automatically based on `par.align`. For absolute positioning use `par.align = 'fillresize'` and set each child's `par.x` / `par.y`. + +### Layout Strategies + +| `par.align` | Behavior | +|---|---| +| `lefttoright` | Children stacked horizontally | +| `toptobottom` | Children stacked vertically | +| `righttoleft` / `bottomtotop` | Reversed stacks | +| `fillresize` | Children sized to fill, manual positioning | +| `top` / `bottom` / `left` / `right` | Fixed positioning | + +For complex grids: nest containers — vertical container holding horizontal containers. + +--- + +## Panel Callbacks — Reacting to Events + +`panelExecuteDAT` watches a panel and fires Python callbacks on user interaction. + +```python +pe = root.create(panelExecuteDAT, 'btn_handler') +pe.par.panel = '/project1/play_btn' +pe.par.click = True # respond to clicks +pe.par.value = True # respond to value changes +``` + +In its docked DAT: + +```python +def onOffToOn(panelValue): + # Click pressed + op('/project1/scene_timer').par.start.pulse() + return + +def onOnToOff(panelValue): + # Click released + return + +def onValueChange(panelValue): + # Slider drag, field change, etc. + new_val = panelValue.eval() + op('/project1/master').par.opacity = new_val + return +``` + +For pulse params on custom-parameter pages, use a `parameterExecuteDAT` instead. + +--- + +## Building a Complete VJ Control Panel + +End-to-end pattern: + +```python +# 1. Top-level container +panel = root.create(containerCOMP, 'vj_control') +panel.par.w = 800; panel.par.h = 200 +panel.par.align = 'lefttoright' + +# 2. Master fader column +master_col = panel.create(containerCOMP, 'master') +master_col.par.w = 120; master_col.par.h = 200 +master_col.par.align = 'toptobottom' + +master_label = master_col.create(textTOP, 'lbl') +master_label.par.text = 'MASTER' + +master_sld = master_col.create(sliderCOMP, 'fader') +master_sld.par.w = 60; master_sld.par.h = 150 +master_sld.par.style = 'vertical' + +# 3. Scene buttons row +scene_col = panel.create(containerCOMP, 'scenes') +scene_col.par.w = 400; scene_col.par.h = 200 +scene_col.par.align = 'lefttoright' +for i in range(8): + b = scene_col.create(buttonCOMP, f'scene_{i+1}') + b.par.w = 50; b.par.h = 50 + b.par.text = str(i+1) + b.par.buttontype = 'radio' # only one active at a time + +# 4. FX toggle column +fx_col = panel.create(containerCOMP, 'fx') +fx_col.par.w = 280; fx_col.par.h = 200 +fx_col.par.align = 'toptobottom' +for fx in ['Bloom', 'CRT', 'Glitch', 'Strobe']: + t = fx_col.create(buttonCOMP, fx.lower()) + t.par.w = 220; t.par.h = 35 + t.par.text = fx + t.par.buttontype = 'toggleup' + +# 5. Display in a window +win = root.create(windowCOMP, 'control_win') +win.par.winop = panel.path +win.par.winw = 800; win.par.winh = 200 +win.par.borders = True +win.par.winopen.pulse() +``` + +Then wire panel values to ops via expressions or panelExecuteDATs. + +--- + +## Showing the Panel — Window or Embedded + +| Approach | When | +|---|---| +| `windowCOMP` pointing at panel | Standalone control surface, separate display | +| Render the containerCOMP via `renderTOP` | Composite UI over visuals (HUD-style) | +| Use a `panelCOMP` directly inside a network editor pane | Designer/dev preview only — panel is fully interactive | + +For a touch-screen tablet, use a `windowCOMP` on a second display routed to the tablet's HDMI input. + +--- + +## Pitfalls + +1. **Panel won't respond to clicks** — likely `par.disabled = True` or the parent container has `par.disableinputs = True`. Check the panel hierarchy. +2. **Slider value not updating** — `panel.u/v` reads the visual position. If you set `par.value0` directly, the visual lags. Use `par.value0` AS the source of truth and let the slider follow. +3. **Custom param won't appear** — must call `appendCustomPage` first, then append params. Pages with no params don't show. +4. **Custom param disappears on reload** — params added via Python at runtime persist only if the COMP is saved AFTER. Use a `tox` save (`comp.save('mycomp.tox')`) or commit via `td_execute_python` then save the project. +5. **Event callback fires twice** — both `onOffToOn` and `onValueChange` may fire on a single button press. Pick one to handle the action; don't double-trigger. +6. **Pulse params need `.pulse()`** — setting `par.X = True` on a pulse param does nothing. Always use `.pulse()`. +7. **Field text doesn't commit until Tab/Enter** — fields don't fire callbacks while typing. Use `par.committemode = 'all'` to fire on every keystroke (heavy). +8. **`par.text` vs panel content** — `buttonCOMP.par.text` is the LABEL on the button. The button's STATE is `panel.state` (0/1). Don't confuse them. +9. **Touch input on macOS** — multi-touch via direct touch panels works but TD's gesture handling is rudimentary. For complex multi-touch (pinch/rotate), use TouchOSC on a tablet instead. +10. **Layout doesn't update** — changing `par.align` requires the container to re-cook. Touch a child or pulse the container to trigger. + +--- + +## Quick Recipes + +| Goal | Setup | +|---|---| +| Master fader | `sliderCOMP` (vertical) → expression on `level.par.opacity` | +| Scene picker | 8 `buttonCOMP` (radio) → `selectCHOP` on their state → drive `switchTOP.par.index` | +| FX toggle | `buttonCOMP` (toggleup) → expression on `bypass` of an FX op | +| Numeric input | `fieldCOMP` (float) → expression on target par | +| Component settings | Custom params on the component COMP, panel widgets inside drive them | +| Touch tablet UI | `containerCOMP` with widgets → `windowCOMP` to second display | +| Status display | `textTOP` rendered into the panel via `selectCOMP` | diff --git a/skills/creative/touchdesigner-mcp/references/particles.md b/skills/creative/touchdesigner-mcp/references/particles.md new file mode 100644 index 0000000..048e495 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/particles.md @@ -0,0 +1,245 @@ +# Particles Reference + +Particle systems in TouchDesigner — modern POPs (Particle Operators) and the legacy particleSOP path. + +For instancing static geometry (without per-instance lifetime/velocity), see `geometry-comp.md`. For GLSL-driven feedback simulations (no particle abstraction), see `operator-tips.md` (Feedback TOP section). + +Always call `td_get_par_info` for the op type before setting params. Param names below reflect TD 2025.32 — verify before relying on them. + +--- + +## Two Paths: POPs vs. SOPs + +| | **POP family** (modern) | **particleSOP** (legacy) | +|---|---|---| +| GPU? | Yes (compute) | No (CPU) | +| Particle count | 100k+ comfortably | ~5k before slowdown | +| API style | Source / Force / Solver / Render chain | Single op with many params | +| Use for | New projects, anything intensive | Quick demos, low counts, TD < 2023 | + +**Default to POPs.** Only fall back to particleSOP if a POP variant of an op you need doesn't exist. + +--- + +## POP Pipeline Overview + +A POP system is a chain of operators inside a `geometryCOMP`: + +``` +popSourceTOP / popSourceSOP ← spawn new particles + ↓ +popForceTOP (gravity, wind, etc.) + ↓ +popForceTOP (attractor, vortex, ...) + ↓ +popDeleteTOP (lifetime, bounds) + ↓ +popSolverTOP ← integrates velocity, updates positions + ↓ +[render via geometryCOMP / glslMAT instancing] +``` + +POP buffers carry standard channels: `P` (position), `v` (velocity), `life`, `id`, `Cd` (color), plus any custom channels you add. + +--- + +## Minimal POP Setup + +```python +# Create a geometry COMP to hold the POP network +geo = root.create(geometryCOMP, 'particles_geo') + +# 1. Source — emit particles from a point +src = geo.create(popSourceTOP, 'src') +src.par.birthrate = 500 # per second +src.par.life = 4.0 # seconds + +# 2. Gravity force +grav = geo.create(popForceTOP, 'gravity') +grav.par.forcetype = 'gravity' +grav.par.fy = -9.8 + +# 3. Lifetime cleanup +delp = geo.create(popDeleteTOP, 'cull') +delp.par.condition = 'lifeleq' # delete when life <= 0 +delp.par.value = 0 + +# 4. Solver +solv = geo.create(popSolverTOP, 'solver') +solv.par.timestep = 'frame' + +# Wire: source → force → delete → solver +src.outputConnectors[0].connect(grav.inputConnectors[0]) +grav.outputConnectors[0].connect(delp.inputConnectors[0]) +delp.outputConnectors[0].connect(solv.inputConnectors[0]) +``` + +The `popSolverTOP` output IS the live particle buffer. Render it via `glslMAT` instancing on a small SOP (sphere, point) as the "shape" of each particle. + +--- + +## Common Forces + +| Force type | Effect | Common params | +|---|---|---| +| `gravity` | Constant directional pull | `fx`, `fy`, `fz` | +| `wind` | Constant velocity addition | `wx`, `wy`, `wz` | +| `drag` | Velocity damping over time | `dragstrength` | +| `noise` | Curl-noise turbulence | `noiseamp`, `noisefreq`, `noiseseed` | +| `attractor` | Pull toward a point | `position`, `strength`, `falloff` | +| `vortex` | Swirl around an axis | `axis`, `strength` | +| `point` (custom) | GLSL-evaluated arbitrary force | via `popforceadvancedTOP` | + +Stack multiple `popForceTOP`s in series — each modifies velocity additively. + +--- + +## Lifecycle Patterns + +### Continuous emission (e.g. smoke plume) + +```python +src.par.birthrate = 800 +src.par.life = 6.0 # variance via 'lifevariance' +src.par.lifevariance = 1.5 +``` + +### Burst emission (e.g. explosion) + +```python +src.par.birthrate = 0 # no continuous emission +src.par.burst.pulse() # one burst on demand (verify param name) +src.par.burstcount = 5000 +src.par.life = 1.5 +``` + +### Beat-triggered burst + +Wire a `triggerCHOP` (from audio or MIDI) to pulse the burst: + +```python +op('/project1/audio_kick_trigger').outputConnectors[0].connect(...) +# Then via a chopExecuteDAT, on each kick: +def offToOn(channel, sampleIndex, val, prev): + op('/project1/particles_geo/src').par.burst.pulse() + return +``` + +--- + +## Rendering Particles + +### Point Sprites (simplest) + +```python +# Inside the geometryCOMP, render the solver output directly +# The geo's first SOP child becomes the geometry +# But for POPs, we typically render via glslMAT on a small "shape" + +# Simple billboard sphere per particle: +shape = geo.create(sphereSOP, 'shape') +shape.par.rad = 0.05 +shape.par.rows = 6; shape.par.cols = 6 # low-poly to keep it fast + +# Material that uses POP buffer for instancing +mat = root.create(glslMAT, 'particle_mat') +# Configure mat.par.instancingTOP = solver output (verify param name) +``` + +The exact instancing setup varies by TD version — call `td_get_hints(topic='popInstancing')` (or `popRender` / `instancing` — try a few). + +### GPU Sprites via glslcopyPOP + +For dense smoke/fire-like effects, use a `glslcopyPOP` that writes per-particle color/size from a compute shader, then render as point sprites with additive blending in a `renderTOP`. + +--- + +## Collisions + +```python +# Collision detection against an SOP +coll = geo.create(popCollideTOP, 'ground_coll') +coll.par.collidewithsop = '/project1/ground_geo' # path to colliding SOP +coll.par.bounce = 0.3 +coll.par.friction = 0.1 +# Insert between force and solver +``` + +For plane/box collisions only, use `popPlaneCollideTOP` (cheaper). + +--- + +## Custom Per-Particle Data + +Add a custom channel via `popAttribCreateTOP` (or by writing through `glslcopyPOP`): + +```python +# Add a "phase" attribute initialized random per-particle, used in render shader +attr = geo.create(popAttribCreateTOP, 'add_phase') +attr.par.attribname = 'phase' +attr.par.value0 = 'rand(@id)' # expression in TD's POP attribute language +``` + +Then in the render shader, `texture(sTDPOPInputs[0].phase, ...)` (or whichever sampler convention your TD version uses — verify with `td_get_docs(topic='pops')`). + +--- + +## Legacy particleSOP (Use Sparingly) + +For quick demos or low-count systems: + +```python +# Inside a geo +psrc = geo.create(addSOP, 'point_src') # source: a single point +psrc.par.points = '0 0 0' + +part = geo.create(particleSOP, 'particles') +part.par.life = 3.0 +part.par.birthrate = 100 +part.par.gravityy = -9.8 +part.par.windx = 0.5 +part.inputConnectors[0].connect(psrc) +``` + +CPU-bound. Beyond ~5,000 active particles you'll see frame drops. + +--- + +## Pitfalls + +1. **Particles don't appear** — usually a render-side issue. Check via `td_get_screenshot` on the solver output (renders the buffer as a TOP-like view in newer TD). Then check the `geometryCOMP`'s render path. +2. **Burst won't fire** — verify the `burst` param is a pulse, not a toggle. Pulses must use `.pulse()`, not `= True`. +3. **Particles teleport on first frame** — uninitialized velocity. Set `popSourceTOP.par.initialvelocityX/Y/Z` or zero them explicitly. +4. **Gravity feels wrong** — TD's "1 unit" depends on your scene scale. Start with `fy = -1.0` and scale up rather than using real-world 9.8. +5. **High birthrate = stuttering** — birthrate is per-second, not per-frame. At 60fps, `birthrate = 6000` is 100/frame which is fine; `birthrate = 600000` will tank. +6. **POP solver order matters** — forces apply in the order they appear in the chain. Putting gravity AFTER drag dampens gravity itself; usually not what you want. +7. **Instancing param name varies** — `mat.par.instancingTOP` vs. `mat.par.instanceop` vs. `mat.par.instances` differs across TD versions. Always check `td_get_par_info(op_type='glslMAT')`. +8. **Cooking dependency loops** — POP solvers create implicit time-loops. The "cook dependency loop" warning is expected and harmless for POPs. +9. **CHOP-driven force values** — when a force param is expression-bound to a CHOP (e.g., audio-reactive gravity), make sure the CHOP cooks before the solver. If not, force lags by one frame. + +--- + +## Performance Targets + +| Particle count | Setup | Frame budget @ 60fps | +|---|---|---| +| < 1k | particleSOP fine | trivial | +| 1k - 10k | POPs, simple forces | ~2-5ms | +| 10k - 100k | POPs, GPU-only forces | ~5-15ms | +| 100k+ | `glslcopyPOP`, custom compute | ~10-25ms | +| 1M+ | Custom GPU buffer, no POP framework | depends on shader | + +Use `td_get_perf` to find which op in the POP chain is the bottleneck. + +--- + +## Quick Recipes + +| Goal | Pipeline | +|---|---| +| Smoke plume | `popSourceTOP` (point) → gravity + wind + noise → `popDeleteTOP` (life) → solver → glslMAT instancing | +| Beat-triggered burst | `triggerCHOP` (audio) → chopExecuteDAT pulses `popSourceTOP.par.burst` | +| Fireworks shell | Burst at point → drag + gravity → secondary burst on lifetime threshold | +| Snow/rain | Continuous emission across XZ plane (high y), gravity + small wind, infinite life box-deleted | +| Sparks | Burst, very short life (0.3s), bright additive render, motion blur via feedback | +| Audio particles | Birthrate driven by audio envelope, color driven by frequency band | diff --git a/skills/creative/touchdesigner-mcp/references/pitfalls.md b/skills/creative/touchdesigner-mcp/references/pitfalls.md new file mode 100644 index 0000000..7d1e322 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/pitfalls.md @@ -0,0 +1,704 @@ +# TouchDesigner MCP — Pitfalls & Lessons Learned + +Hard-won knowledge from real TD sessions. Read this before building anything. + +## Parameter Names + +### 1. NEVER hardcode parameter names — always discover + +Parameter names change between TD versions. What works in one build may not work in another. ALWAYS use td_get_par_info to discover actual names from TD. + +The agent's LLM training data contains WRONG parameter names. Do not trust them. + +Known historical differences (may vary further — always verify): +| What docs/training say | Actual in some versions | Notes | +|---------------|---------------|-------| +| `dat` | `pixeldat` | GLSL TOP pixel shader DAT | +| `colora` | `alpha` | Constant TOP alpha | +| `sizex` / `sizey` | `size` | Blur TOP (single value) | +| `fontr/g/b/a` | `fontcolorr/g/b/a` | Text TOP font color (r/g/b) | +| `fontcolora` | `fontalpha` | Text TOP font alpha (NOT `fontcolora`) | +| `bgcolora` | `bgalpha` | Text TOP bg alpha | +| `value1name` | `vec0name` | GLSL TOP uniform name | + +### 2. twozero td_execute_python response format + +When calling `td_execute_python` via twozero MCP, successful responses return `(ok)` followed by FPS/error summary (e.g. `[fps 60.0/60] [0 err/0 warn]`), NOT the raw Python `result` dict. If you're parsing responses programmatically, check for the `(ok)` prefix — don't pattern-match on Python variable names from the script. Use `td_get_operator_info` or separate inspection calls to read back values. + +### 3. When using td_set_operator_pars, param names must match exactly + +Use td_get_par_info to discover them. The MCP tool validates parameter names and returns clear errors explaining what went wrong, unlike raw Python which crashes the whole script with tdAttributeError and stops execution. Always discover before setting. + +### 4. Use `safe_par()` pattern for cross-version compatibility + +```python +def safe_par(node, name, value): + p = getattr(node.par, name, None) + if p is not None: + p.val = value + return True + return False +``` + +### 5. `td.tdAttributeError` crashes the whole script — use defensive access + +If you do `node.par.nonexistent = value`, TD raises `tdAttributeError` and stops the entire script. Prevention is better than catching: +- Use `op()` instead of `opex()` — `op()` returns None on failure, `opex()` raises +- Use `hasattr(node.par, 'name')` before accessing any parameter +- Use `getattr(node.par, 'name', None)` with a default +- Use the `safe_par()` pattern from pitfall #3 + +```python +# WRONG — crashes if param doesn't exist: +node.par.nonexistent = value + +# CORRECT — defensive access: +if hasattr(node.par, 'nonexistent'): + node.par.nonexistent = value +``` + +### 6. `outputresolution` is a string menu, not an integer + +``` +menuNames: ['useinput','eighth','quarter','half','2x','4x','8x','fit','limit','custom','parpanel'] +``` +Always use the string form. Setting `outputresolution = 9` may silently fail. +```python +node.par.outputresolution = 'custom' # correct +node.par.resolutionw = 1280; node.par.resolutionh = 720 +``` +Discover valid values: `list(node.par.outputresolution.menuNames)` + +## GLSL Shaders + +### 7. `uTDCurrentTime` does NOT exist in GLSL TOP + +There is NO built-in time uniform for GLSL TOPs. GLSL MAT has `uTDGeneral.seconds` but that's NOT available in GLSL TOP context. + +**PRIMARY — GLSL TOP Vectors/Values page:** +```python +gl.par.value0name = 'uTime' +gl.par.value0.expr = "absTime.seconds" +# In GLSL: uniform float uTime; +``` + +**FALLBACK — Constant TOP texture (for complex time data):** + +CRITICAL: set format to `rgba32float` — default 8-bit clamps to 0-1: +```python +t = root.create(constantTOP, 'time_driver') +t.par.format = 'rgba32float' +t.par.outputresolution = 'custom' +t.par.resolutionw = 1; t.par.resolutionh = 1 +t.par.colorr.expr = "absTime.seconds % 1000.0" +t.outputConnectors[0].connect(glsl.inputConnectors[0]) +``` + +### 8. GLSL compile errors are silent in the API + +The GLSL TOP shows a yellow warning triangle in the UI but `node.errors()` may return empty string. Check `node.warnings()` too, and create an Info DAT pointed at the GLSL TOP to read the actual compiler output. + +### 9. TD GLSL uses `vUV.st` not `gl_FragCoord` — and REQUIRES `TDOutputSwizzle()` on macOS + +Standard GLSL patterns don't work. TD provides: +- `vUV.st` — UV coordinates (0-1) +- `uTDOutputInfo.res.zw` — resolution +- `sTD2DInputs[0]` — input textures +- `layout(location = 0) out vec4 fragColor` — output + +CRITICAL on macOS: Always wrap output with `TDOutputSwizzle()`: +```glsl +fragColor = TDOutputSwizzle(color); +``` +TD uses GLSL 4.60 (Vulkan backend). GLSL 3.30 and earlier removed. + +### 10. Large GLSL shaders — write to temp file + +GLSL code with special characters can corrupt JSON payloads. Write the shader to a temp file and load it in TD: +```python +# Agent side: write shader to /tmp/shader.glsl via write_file +# TD side: +sd = root.create(textDAT, 'shader_code') +with open('/tmp/shader.glsl', 'r') as f: + sd.text = f.read() +``` + +## Node Management + +### 11. Destroying nodes while iterating `root.children` causes `tdError` + +The iterator is invalidated when a child is destroyed. Always snapshot first: +```python +kids = list(root.children) # snapshot +for child in kids: + if child.valid: # check — earlier destroys may cascade + child.destroy() +``` + +### 11b. Split cleanup and creation into SEPARATE td_execute_python calls + +Creating nodes with the same names you just destroyed in the SAME script causes "Invalid OP object" errors — even with `list()` snapshot. TD's internal references can go stale within one execution context. + +**WRONG (single call):** +```python +# td_execute_python: +for c in list(root.children): + if c.valid and c.name.startswith('my_'): + c.destroy() +# ... then create my_audio, my_shader etc. in same script → CRASHES +``` + +**CORRECT (two separate calls):** +```python +# Call 1: td_execute_python — clean only +for c in list(root.children): + if c.valid and c.name.startswith('my_'): + c.destroy() + +# Call 2: td_execute_python — build (separate MCP call) +audio = root.create(audiofileinCHOP, 'my_audio') +# ... rest of build +``` + +### 12. Feedback TOP: use `top` parameter, NOT direct input wire + +The feedbackTOP's `top` parameter references which TOP to delay. Do NOT also wire that TOP directly into the feedback's input — this creates a real cook dependency loop. + +Correct setup: +```python +fb = root.create(feedbackTOP, 'fb_delay') +fb.par.top = comp.path # reference only — no wire to fb input +fb.outputConnectors[0].connect(xf) # fb output -> transform -> fade -> comp +``` + +The "Cook dependency loop detected" warning on the transform/fade chain is expected. + +### 13. GLSL TOP auto-creates companion nodes + +Creating a `glslTOP` also creates `name_pixel` (Text DAT), `name_info` (Info DAT), and `name_compute` (Text DAT). These are visible in the network. Don't be alarmed by "extra" nodes. + +### 14. The default project root is `/project1` + +New TD files start with `/project1` as the main container. System nodes live at `/`, `/ui`, `/sys`, `/local`, `/perform`. Don't create user nodes outside `/project1`. + +### 15. Non-Commercial license caps resolution at 1280x1280 + +Setting `resolutionw=1920` silently clamps to 1280. Always check effective resolution after creation: +```python +n.cook(force=True) +actual = str(n.width) + 'x' + str(n.height) +``` + +## Recording & Codecs + +### 16. MovieFileOut TOP: H.264/H.265/AV1 requires Commercial license + +In Non-Commercial TD, these codecs produce an error. Recommended alternatives: +- `prores` — Apple ProRes, **best on macOS**, HW accelerated, NOT license-restricted. ~55MB/s at 1280x720 but lossless quality. **Use this as default on macOS.** +- `cineform` — GoPro Cineform, supports alpha +- `hap` — GPU-accelerated playback, large files +- `notchlc` — GPU-accelerated, good quality +- `mjpa` — Motion JPEG, legacy fallback (lossy, use only if ProRes unavailable) + +For image sequences: `rec.par.type = 'imagesequence'`, `rec.par.imagefiletype = 'png'` + +### 17. MovieFileOut `.record()` method may not exist + +Use the toggle parameter instead: +```python +rec.par.record = True # start recording +rec.par.record = False # stop recording +``` + +When setting file path and starting recording in the same script, use delayFrames: +```python +rec.par.file = '/tmp/new_output.mov' +run("op('/project1/recorder').par.record = True", delayFrames=2) +``` + +### 18. TOP.save() captures same frame when called rapidly + +Use MovieFileOut for real-time recording. Set `project.realTime = False` for frame-accurate output. + +### 19. AudioFileIn CHOP: cue and recording sequence matters + +The recording sequence must be done in exact order, or the recording will be empty, audio will start mid-file, or the file won't be written. + +**Proven recording sequence:** + +```python +# Step 1: Stop any existing recording +rec.par.record = False + +# Step 2: Reset audio to beginning +audio.par.play = False +audio.par.cue = True +audio.par.cuepoint = 0 # may need cuepointunit=0 too +# Verify: audio.par.cue.eval() should be True + +# Step 3: Set output file path +rec.par.file = '/tmp/output.mov' + +# Step 4: Release cue + start playing + start recording (with frame delay) +audio.par.cue = False +audio.par.play = True +audio.par.playmode = 2 # Sequential — plays once through +run("op('/project1/recorder').par.record = True", delayFrames=3) +``` + +**Why each step matters:** +- `rec.par.record = False` first — if a previous recording is active, setting `par.file` may fail silently +- `audio.par.cue = True` + `cuepoint = 0` — guarantees audio starts from the beginning, otherwise the spectrum may be silent for the first few seconds +- `delayFrames=3` on the record start — setting `par.file` and `par.record = True` in the same script can race; the file path needs a frame to register before recording starts +- `playmode = 2` (Sequential) — plays the file once. Use `playmode = 0` (Locked to Timeline) if you want TD's timeline to control position + +## TD Python API Patterns + +### 20. COMP extension setup: ext0object format is CRITICAL + +`ext0object` expects a CONSTANT string (NOT expression mode): +```python +comp.par.ext0object = "op('./myExtensionDat').module.MyClassName(me)" +``` +NEVER set as just the DAT name. NEVER use ParMode.EXPRESSION. ALWAYS ensure the DAT has `par.language='python'`. + +### 21. td.Panel is NOT subscriptable — use attribute access + +```python +comp.panel.select # correct (attribute access, returns float) +comp.panel['select'] # WRONG — 'td.Panel' object is not subscriptable +``` + +### 22. ALWAYS use relative paths in script callbacks + +In scriptTOP/CHOP/SOP/DAT callbacks, use paths relative to `scriptOp` or `me`: +```python +root = scriptOp.parent().parent() +dat = root.op('pixel_data') +``` +NEVER hardcode absolute paths like `op('/project1/myComp/child')` — they break when containers are renamed or copied. + +### 23. keyboardinCHOP channel names have 'k' prefix + +Channel names are `kup`, `kdown`, `kleft`, `kright`, `ka`, `kb`, etc. — NOT `up`, `down`, `a`, `b`. Always verify with: +```python +channels = [c.name for c in op('/project1/keyboard1').chans()] +``` + +### 24. expressCHOP cook-only properties — false positive errors + +`me.inputVal`, `me.chanIndex`, `me.sampleIndex` work ONLY in cook-context. Calling `par.expr0expr.eval()` from outside always raises an error — this is NOT a real operator error. Ignore these in error scans. + +### 25. td.Vertex attributes — use index access not named attributes + +In TD 2025.32, `td.Vertex` objects do NOT have `.x`, `.y`, `.z` attributes: +```python +# WRONG — crashes: +vertex.x, vertex.y, vertex.z + +# CORRECT — index-based: +vertex.point.P[0], vertex.point.P[1], vertex.point.P[2] +# Or for SOP point positions: +pt = sop.points()[i] +pos = pt.P # use P[0], P[1], P[2] +``` + +## Audio + +### 26. Audio Spectrum CHOP output is weak — boost it + +Raw output is very small (0.001-0.05). Use built-in boost: `spectrum.par.highfrequencyboost = 3.0` + +If still weak, add Math CHOP in Range mode: `fromrangehi=0.05, torangehi=1.0` + +### 27. AudioSpectrum CHOP: timeslice and sample count are the #1 gotcha + +AudioSpectrum at 44100Hz with `timeslice=False` outputs the ENTIRE audio file as samples (~24000+). CHOP-to-TOP then exceeds texture resolution max and warns/fails. + +**Fix:** Keep `timeslice = True` (default) for real-time per-frame FFT. Set `fftsize` to control bin count (it's a STRING enum: `'256'` not `256`). + +If the CHOP-to-TOP still gets too many samples, set `layout = 'rowscropped'` on the choptoTOP. + +```python +spectrum.par.fftsize = '256' # STRING, not int — enum values +spectrum.par.timeslice = True # MUST be True for real-time audio reactivity +spectex.par.layout = 'rowscropped' # handles oversized CHOP inputs +``` + +**resampleCHOP has NO `numsamples` param.** It uses `rate`, `start`, `end`, `method`. Don't guess — always `td_get_par_info('resampleCHOP')` first. + +### 28. CHOP To TOP has NO input connectors — use par.chop reference + +```python +spec_tex = root.create(choptoTOP, 'spectrum_tex') +spec_tex.par.chop = resample # correct: parameter reference +# NOT: resample.outputConnectors[0].connect(spec_tex.inputConnectors[0]) # WRONG +``` + +## Workflow + +### 29. Always verify after building — errors are silent + +Node errors and broken connections produce no output. Always check: +```python +for c in list(root.children): + e = c.errors() + w = c.warnings() + if e: print(c.name, 'ERR:', e) + if w: print(c.name, 'WARN:', w) +``` + +### 30. Window COMP param for display target is `winop` + +```python +win = root.create(windowCOMP, 'display') +win.par.winop = '/project1/logo_out' +win.par.winw = 1280; win.par.winh = 720 +win.par.winopen.pulse() +``` + +### 31. `sample()` returns frozen pixels in rapid calls + +`out.sample(x, y)` returns pixels from a single cook snapshot. Compare samples with 2+ second delays, or use screencapture on the display window. + +### 32. Audio-reactive GLSL: TD-side pipeline + +For audio-synced visuals: AudioFileIn → AudioSpectrum(timeslice=True, fftsize='256') → Math(gain=5) → choptoTOP(par.chop=math, layout='rowscropped') → GLSL input. The shader samples `sTD2DInputs[1]` at different x positions for bass/mid/hi. Record the TD output with MovieFileOut. + +**Key gotcha:** AudioFileIn must be cued (`par.cue=True` → `par.cuepulse.pulse()`) then uncued (`par.cue=False`, `par.play=True`) before recording starts. Otherwise the spectrum is silent for the first few seconds. + +### 33. twozero MCP: prefer native tools + +**Always prefer native MCP tools over td_execute_python:** +- `td_create_operator` over `root.create()` scripts (handles viewport positioning) +- `td_set_operator_pars` over `node.par.X = Y` scripts (validates param names) +- `td_get_par_info` over temp-node discovery dance (instant, no cleanup) +- `td_get_errors` over manual `c.errors()` loops +- `td_get_focus` for context awareness (no equivalent in old method) + +Only fall back to `td_execute_python` for multi-step logic (wiring chains, conditional builds, loops). + +### 34. twozero td_execute_python response wrapping + +twozero wraps `td_execute_python` responses with status info: `(ok)\n\n[fps 60.0/60] [0 err/0 warn]`. Your Python `result` variable value may not appear verbatim in the response text. If you need to check results programmatically, use `print()` statements in the script — they appear in the response. Don't rely on string-matching the `result` dict. + +### 35. Audio-reactive chain: DO NOT use Lag CHOP or Filter CHOP for spectrum smoothing + +The Derivative docs and tutorials suggest using Lag CHOP (lag1=0.2, lag2=0.5) to smooth raw FFT output before passing to a shader. **This does NOT work with AudioSpectrum → CHOP to TOP → GLSL.** + +What happens: Lag CHOP operates in timeslice mode. A 256-sample spectrum input gets expanded to 1600-2400 samples. The Lag averaging drives all values to near-zero (~1e-06). The CHOP to TOP produces a 2400x2 texture instead of 256x2. The shader receives effectively zero audio data. + +**The correct chain is: Spectrum(outlength=256) → Math(gain=10) → CHOPtoTOP → GLSL.** No CHOP smoothing at all. If you need smoothing, do it in the GLSL shader via temporal lerp with a feedback texture. + +Verified values with audio playing: +- Without Lag CHOP: bass bins = 5.0-5.4, mid bins = 1.0-1.7 (strong, usable) +- With Lag CHOP: ALL bins = 0.000001-0.00004 (dead, zero audio reactivity) + +### 36. AudioSpectrum Output Length: set manually to avoid CHOP to TOP overflow + +AudioSpectrum in Visualization mode with FFT 8192 outputs 22,050 samples by default (1 per Hz, 0–22050). CHOP to TOP cannot handle this — you get "Number of samples exceeded texture resolution max". + +Fix: `spectrum.par.outputmenu = 'setmanually'` and `spectrum.par.outlength = 256`. This gives 256 frequency bins — plenty for visual FFT. + +DO NOT set `timeslice = False` as a workaround — that processes the entire audio file at once and produces even more samples. + +### 37. GLSL spectrum texture from CHOP to TOP is 256x2 not 256x1 + +AudioSpectrum outputs 2 channels (stereo: chan1, chan2). CHOP to TOP with `dataformat='r'` creates a 256x2 texture — one row per channel. Sample the first channel at `y=0.25` (center of first row), NOT `y=0.5` (boundary between rows): + +```glsl +float bass = texture(sTD2DInputs[1], vec2(0.05, 0.25)).r; // correct +float bass = texture(sTD2DInputs[1], vec2(0.05, 0.5)).r; // WRONG — samples between rows +``` + +### 38. FPS=0 doesn't mean ops aren't cooking — check play state + +TD can show `fps:0` in `td_get_perf` while ops still cook and `TOP.save()` still produces valid screenshots. The two most common causes: + +**a) Project is paused (playbar stopped).** TD's playbar can be toggled with spacebar. The `root` at `/` has no `.playbar` attribute (it's on the perform COMP). The easiest fix is sending a spacebar keypress via `td_input_execute`, though this tool can sometimes error. As a workaround, `TOP.save()` always works regardless of play state — use it to verify rendering is actually happening before spending time debugging FPS. + +**b) Audio device CHOP blocking the main thread (MOST COMMON).** An `audiodeviceoutCHOP` with `active=True` can consume 300-400ms/s (2000%+ of frame budget), stalling the cook loop at FPS=0. **`volume=0` is NOT sufficient** — the audio driver still blocks. Fix: `par.active = False`. This completely stops the CHOP from interacting with the audio driver. If you need audio monitoring, enable it only during short playback checks, then disable before recording. + +Verified April 2026: disabling `audiodeviceoutCHOP` (`active=False`) restored FPS from 0 to 60 instantly, recovering from 2348% budget usage to 0.1%. + +Diagnostic sequence when FPS=0: +1. `td_get_perf` — check if any op has extreme CPU/s (audiodeviceoutCHOP is the usual suspect) +2. If audiodeviceoutCHOP shows >100ms/s: set `par.active = False` immediately +3. `TOP.save()` on the output — if it produces a valid image, the pipeline works, just not at real-time rate +4. Check for other blocking CHOPs (audiodevin, etc.) +5. Toggle play state (spacebar, or check if absTime.seconds is advancing) + +### 39. Recording while FPS=0 produces empty or near-empty files + +This is the #1 cause of "I recorded for 30 seconds but got a 2-frame video." If TD's cook loop is stalled (FPS=0 or very low), MovieFileOut has nothing to record. Unlike `TOP.save()` which captures the last cooked frame regardless, MovieFileOut only writes frames that actually cook. + +**Always verify FPS before starting a recording:** +```python +# Check via td_get_perf first +# If FPS < 30, do NOT start recording — fix the performance issue first +# If FPS=0, the playbar is likely paused — see pitfall #37 +``` + +Common causes of recording empty video: +- Playbar paused (FPS=0) — see pitfall #37 +- Audio device CHOP blocking the main thread — see pitfall #37b +- Recording started before audio was cued — audio is silent, GLSL outputs black, MovieFileOut records black frames that look empty +- `par.file` set in the same script as `par.record = True` — see pitfall #18 + +### 40. GLSL shader produces black output — test before committing to a long render + +New GLSL shaders can fail silently (see pitfall #7). Before recording a long take, always: + +1. **Write a minimal test shader first** that just outputs a solid color or pass-through: +```glsl +void main() { + vec2 uv = vUV.st; + fragColor = TDOutputSwizzle(vec4(uv, 0.0, 1.0)); +} +``` + +2. **Verify the test renders correctly** via `td_get_screenshot` on the GLSL TOP's output. + +3. **Swap in the real shader** and screenshot again immediately. If black, the shader has a compile error or logic issue. + +4. **Only then start recording.** A 90-second ProRes recording is ~5GB. Recording black frames wastes disk and time. + +Common causes of black GLSL output: +- Missing `TDOutputSwizzle()` on macOS (pitfall #8) +- Time uniform not connected — shader uses default 0.0, fractal stays at origin +- Spectrum texture not connected — audio values all 0.0, driving everything to black +- Integer division where float division was expected (`1/2 = 0` not `0.5`) +- `absTime.seconds % 1000.0` rolled over past 1000 and the modulo produces unexpected values + +### 41. td_write_dat uses `text` parameter, NOT `content` + +The MCP tool `td_write_dat` expects a `text` parameter for full replacement. Passing `content` returns an error: `"Provide either 'text' for full replace, or 'old_text'+'new_text' for patching"`. + +If `td_write_dat` fails, fall back to `td_execute_python`: +```python +op("/project1/shader_code").text = shader_string +``` + +### 42. td_execute_python DOES return print() output — use it for debugging + +`print()` statements in `td_execute_python` scripts appear in the MCP response text. This is the correct way to read values back from scripts. The response format is: printed output first, then `[fps X.X/X] [N err/N warn]` on a separate line. + +However, the `result` variable (if you set one) does NOT appear verbatim — use `print()` for anything you need to read back: +```python +# CORRECT — appears in response: +print('value:', some_value) + +# WRONG — not reliably in response: +result = some_value +``` + +For structured data, use dedicated inspection tools (`td_get_operator_info`, `td_read_chop`) which return clean JSON. + +### 43. td_get_operator_info JSON is appended with `[fps X.X/X]` — breaks json.loads() + +The response text from `td_get_operator_info` has `[fps 60.0/60]` appended after the JSON object. This causes `json.loads()` to fail with "Extra data" errors. Strip it before parsing: +```python +clean = response_text.rsplit('[fps', 1)[0] +data = json.loads(clean) +``` + +### 44. td_get_screenshot is unreliable — returns `{"status": "pending"}` and may never deliver + +Screenshots don't complete instantly. The tool returns `{"status": "pending", "requestId": "..."}` and the actual file may appear later — or may NEVER appear at all. In testing (April 2026), screenshots stayed "pending" indefinitely with no file written to disk, even though the shader was cooking at 8-30fps. + +**Do NOT rely on `td_get_screenshot` for frame capture.** For reliable frame capture, use MovieFileOut recording + ffmpeg frame extraction: +```bash +# Record in TD first, then extract frames: +ffmpeg -y -i /tmp/td_output.mov -t 25 -vf 'fps=24' /tmp/td_frames/frame_%06d.png +``` + +If you need a quick visual check, `td_get_screenshot` is worth trying (it sometimes works), but always have the recording fallback. There is no callback or completion notification — if the file doesn't appear after 5-10 seconds, it's not coming. + +### 45. Heavy shaders cook below record FPS — many duplicate frames in output + +A raymarched GLSL shader may only cook at 8-15fps even though MovieFileOut records at 60fps. The recording still works (TD writes the last-cooked frame each time), but the resulting file has many duplicate frames. When extracting frames for post-processing, use a lower fps filter to avoid redundant frames: +```bash +# Extract at 24fps from a 60fps recording of an 8fps shader: +ffmpeg -y -i /tmp/td_output.mov -t 25 -vf 'fps=24' /tmp/td_frames/frame_%06d.png +``` +Check actual cook FPS with `td_get_perf` before committing to a long recording. If FPS < 15, the output will be a slideshow regardless of the recording codec. + +### 46. Recording duration is manual — no auto-stop at audio end + +MovieFileOut records until `par.record = False` is set. If audio ends before you stop recording, the file keeps growing with repeated frames. Always stop recording promptly after the audio duration. For precision: set a timer on the agent side matching the audio length, then send `par.record = False`. Trim excess with ffmpeg as a safety net: +```bash +ffmpeg -i raw.mov -t 25 -c copy trimmed.mov +``` + +### 47. AudioFileIn par.index stays at 0 in sequential mode — not a reliable progress indicator + +When `audiofileinCHOP` is in `playmode=2` (sequential), `par.index.eval()` returns 0.0 even while audio IS actively playing and the spectrum IS receiving data. Do NOT use `par.index` to check playback progress in sequential mode. + +**How to verify audio is actually playing:** +- Read the spectrum CHOP values via `td_read_chop` — if values are non-zero and CHANGE between reads 1-2s apart, audio is flowing +- Read the audio CHOP itself: non-zero waveform samples confirm the file is loaded and playing +- `par.play.eval()` returning True is necessary but NOT sufficient — it can be True with no audio flowing if cue is stuck + +### 48. GLSL shader whiteout — clamp audio spectrum values in the shader + +Raw spectrum values multiplied by Math CHOP gain can produce very large numbers (5-20+) that blow out the shader's lighting, producing flat white/grey. The shader MUST clamp audio inputs: + +```glsl +float bass = texture(sTD2DInputs[1], vec2(0.05, 0.25)).r; +bass = clamp(bass, 0.0, 3.0); // prevent whiteout +mids = clamp(mids, 0.0, 3.0); +hi = clamp(hi, 0.0, 3.0); +``` + +Discovered when gain=10 produced ~0.13 (too dark) during quiet passages but gain=50 produced ~9.4 (total whiteout). Fix: keep gain=10, use `highfreqboost=3.0` on AudioSpectrum, clamp in shader. + +### 49. Non-Commercial TD records at 1280x1280 (square) — always crop in post + +Even with `resolutionw=1280, resolutionh=720` on the GLSL TOP, Non-Commercial TD may output 1280x1280 to MovieFileOut. Always check dimensions with ffprobe and crop during extraction: + +```bash +# Center-crop from 1280x1280 to 1280x720: +ffmpeg -y -i /tmp/td_output.mov -t 25 -r 24 -vf "crop=1280:720:0:280" /tmp/frames/frame_%06d.png +``` + +Large ProRes files (1-2GB) at 1280x1280 decode at ~3fps, so 25s of footage takes ~3 minutes to extract. + +## Advanced Patterns (pitfalls 51+) + +### 51. Connection syntax: use `outputConnectors`/`inputConnectors`, NOT `outputs`/`inputs` + +```python +# CORRECT +src.outputConnectors[0].connect(dst.inputConnectors[0]) +# WRONG — raises IndexError or AttributeError +src.outputs[0].connect(dst.inputs[0]) +``` + +For feedback TOP, BOTH are required: +```python +fb.par.top = target.path +target.outputConnectors[0].connect(fb.inputConnectors[0]) +``` + +### 52. moviefileoutTOP `par.input` doesn't resolve via Python in TD 2025.32460 + +Setting `moviefileoutTOP.par.input` programmatically does NOT work. All forms fail silently with "Not enough sources specified." + +**Workaround — frame capture + ffmpeg:** +```python +out = op('/project1/out') +for i in range(300): + delay = i * 5 + run(f"op('/project1/out').save('/tmp/frames/f_{i:04d}.png')", delayFrames=delay) +# Then: ffmpeg -y -framerate 30 -i /tmp/frames/f_%04d.png -c:v prores -pix_fmt yuv420p /tmp/output.mov +``` + +### 53. Batch frame capture — use `me.fetch`/`me.store` for state across calls + +```python +start = me.fetch('cap_frame', 0) +for i in range(60): + frame = start + i + op('/project1/out').save(f'/tmp/frames/frame_{str(frame).zfill(4)}.png') +me.store('cap_frame', start + 60) +``` +Call 5 times for 300 frames. Each picks up where the last left off. + +### 54. GLSL TOP pixel shader requirements in TD 2025 + +```glsl +// REQUIRED — declare output +layout(location = 0) out vec4 fragColor; + +void main() { + vec3 col = vec3(1.0, 0.0, 0.0); + fragColor = TDOutputSwizzle(vec4(col, 1.0)); +} +``` +**Built-in uniforms available:** `uTDOutputInfo.res` (vec4), `uTDTimeInfo.seconds`, `sTD2DInputs[N]`. +**Auto-created DATs:** `name_pixel`, `name_vertex`, `name_compute` textDATs with example code. + +### 55. TOP.save() doesn't advance time — identical frames in tight loops + +`.save()` captures the current cooked frame without advancing TD's timeline: +```python +# WRONG — all frames identical +for i in range(300): + op('/project1/out').save(f'frames/f_{i:04d}.png') + +# CORRECT — use run() with delayFrames +for i in range(300): + delay = i * 5 + run(f"op('/project1/out').save('frames/f_{i:04d}.png')", delayFrames=delay) +``` +**NEVER use `time.sleep()` in TD** — it blocks the main thread and freezes the UI. + +### 56. Feedback loop masks input changes — force switch during capture + +With feedback TOP opacity 0.7+, the buffer dominates output. Switching input produces nearly identical frames. + +**Fix — force switch index per capture:** +```python +for i in range(300): + idx = (i // 8) % num_inputs + delay = i * 5 + run(f"op('/project1/vswitch').par.index={idx}; op('/project1/out').save('f_{i:04d}.png')", delayFrames=delay) +``` + +### 57. Large td_execute_python scripts fail — split into incremental calls + +10+ operator creations in one script cause timing issues. Split into 2-4 calls of 2-4 operators each. Within one call, `create()` handles work immediately. Across calls, `op('name')` may return `None` if the previous call hasn't committed. + +### 58. MCP instance reconnection after project.load() + +`project.load(path)` changes the PID. After loading, call `td_list_instances()` and use the new `target_instance`. For TOX files: import as child comp instead (doesn't disconnect). + +### 59. TOX reverse-engineering workflow + +```python +comp = root.loadTox(r'/path/to/file.tox') +comp.name = '_study_comp' +for child in comp.children: + print(f'{child.name} ({child.OPType})') +# Use td_get_operators_info, td_read_dat, check custom params +``` + +### 60. sliderCOMP naming — TD appends suffix + +TD auto-renames: `slider_brightness` → `slider_brightness1`. Always check names after creation. + +### 61. create() requires full operator type suffix + +```python +# CORRECT +proj.create('audiofileinCHOP', 'audio_in') +proj.create('glslTOP', 'render') + +# WRONG — raises "Unknown operator type" +proj.create('audiofilein', 'audio_in') +proj.create('glsl', 'render') +``` + +### 62. Reparenting COMPs — use copyOPs, not connect() + +Moving COMPs with `inputCOMPConnectors[0].connect()` fails. Use copy + destroy: +```python +copied = target.copyOPs([source]) # preserves internal wiring +source.destroy() +# Re-wire external connections manually after the move +``` + +### 63. Slider wiring — expressionCHOP with op() expressions crashes TD + +```python +# CRASHES TD — don't do this +echop = root.create(expressionCHOP, 'slider_ctrl') +echop.par.chan0expr = 'op("/project1/controls/slider_brightness1").par.value0' + +# WORKING — parameterCHOP as bridge +pchop = root.create(parameterCHOP, 'slider_vals') +pchop.par.ops = '/project1/controls' +pchop.par.parameters = 'value0' +pchop.par.custom = True +pchop.par.builtin = False +``` \ No newline at end of file diff --git a/skills/creative/touchdesigner-mcp/references/postfx.md b/skills/creative/touchdesigner-mcp/references/postfx.md new file mode 100644 index 0000000..6ff7b08 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/postfx.md @@ -0,0 +1,183 @@ +# Post-FX Reference + +Bloom, CRT scanlines, chromatic aberration, and feedback glow patterns for live visual work. + +--- + +## Bloom + +### Built-in Bloom TOP + +TD's `bloomTOP` is the fastest path — GPU-accelerated, no shader needed. + +```python +bloom = root.create(bloomTOP, 'bloom1') +bloom.par.threshold = 0.6 # Luminance threshold (0-1) +bloom.par.size = 0.03 # Spread radius (0-1) +bloom.par.strength = 1.5 # Bloom intensity +bloom.par.blendmode = 'add' # 'add' or 'screen' +``` + +**Audio reactive bloom:** +```python +bloom.par.strength.mode = ParMode.EXPRESSION +bloom.par.strength.expr = "op('audio_env')['envelope'][0] * 3.0 + 0.5" +``` + +### GLSL Bloom (More Control) + +For multi-pass bloom with color tinting: + +```glsl +// bloom_pixel.glsl — pass1: threshold + tint +out vec4 fragColor; +uniform float uThreshold; +uniform vec3 uBloomColor; + +void main() { + vec4 col = texture(sTD2DInputs[0], vUV.st); + float luma = dot(col.rgb, vec3(0.299, 0.587, 0.114)); + float bloom = max(0.0, luma - uThreshold); + fragColor = TDOutputSwizzle(vec4(col.rgb * bloom * uBloomColor, col.a)); +} +``` + +Then blur with `blurTOP` (size ~0.02-0.05), composite back over source with `addTOP` or `compositeTOP` in Add mode. + +--- + +## CRT / Scanlines + +Pure GLSL — create a `glslTOP` and paste into its `_pixel` DAT. + +```glsl +// crt_pixel.glsl +out vec4 fragColor; +uniform float uTime; +uniform float uScanlineIntensity; // 0.0 - 1.0, default 0.4 +uniform float uCurvature; // 0.0 - 0.15, default 0.05 +uniform float uVignette; // 0.0 - 1.0, default 0.8 + +vec2 curveUV(vec2 uv, float amount) { + uv = uv * 2.0 - 1.0; + vec2 offset = abs(uv.yx) / vec2(6.0, 4.0); + uv = uv + uv * offset * offset * amount; + return uv * 0.5 + 0.5; +} + +void main() { + vec2 res = uTDOutputInfo.res.zw; + vec2 uv = vUV.st; + + // CRT barrel distortion + uv = curveUV(uv, uCurvature * 10.0); + + // Kill pixels outside curved screen + if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) { + fragColor = vec4(0.0, 0.0, 0.0, 1.0); + return; + } + + vec4 col = texture(sTD2DInputs[0], uv); + + // Scanlines + float scanline = sin(uv.y * res.y * 3.14159) * 0.5 + 0.5; + col.rgb *= mix(1.0, scanline, uScanlineIntensity); + + // Horizontal noise flicker + float flicker = TDSimplexNoise(vec2(uv.y * 100.0, uTime * 8.0)) * 0.03; + col.rgb += flicker; + + // Vignette + vec2 vig = uv * (1.0 - uv.yx); + float v = pow(vig.x * vig.y * 15.0, uVignette); + col.rgb *= v; + + fragColor = TDOutputSwizzle(col); +} +``` + +--- + +## Chromatic Aberration + +Splits RGB channels and offsets them along screen axes. + +```glsl +out vec4 fragColor; +uniform float uAmount; // 0.001 - 0.02, default 0.006 + +void main() { + vec2 uv = vUV.st; + vec2 dir = uv - 0.5; + + float r = texture(sTD2DInputs[0], uv + dir * uAmount).r; + float g = texture(sTD2DInputs[0], uv).g; + float b = texture(sTD2DInputs[0], uv - dir * uAmount).b; + float a = texture(sTD2DInputs[0], uv).a; + + fragColor = TDOutputSwizzle(vec4(r, g, b, a)); +} +``` + +**Audio-reactive variant** — spike aberration on beats: +```glsl +uniform float uBeat; +void main() { + vec2 uv = vUV.st; + vec2 dir = uv - 0.5; + float amount = uAmount + uBeat * 0.04; + float r = texture(sTD2DInputs[0], uv + dir * amount * 1.2).r; + float g = texture(sTD2DInputs[0], uv).g; + float b = texture(sTD2DInputs[0], uv - dir * amount * 0.8).b; + fragColor = TDOutputSwizzle(vec4(r, g, b, 1.0)); +} +``` + +--- + +## Feedback Glow + +Warm persistent trails for glow effects. + +```glsl +out vec4 fragColor; +uniform float uDecay; // 0.92 - 0.98 for slow trails +uniform vec3 uGlowColor; // tint accumulated feedback + +void main() { + vec2 uv = vUV.st; + vec4 prev = texture(sTD2DInputs[0], uv); // feedback input + vec4 curr = texture(sTD2DInputs[1], uv); // current frame + + vec3 glow = prev.rgb * uDecay * uGlowColor; + vec3 result = max(glow, curr.rgb); + + fragColor = TDOutputSwizzle(vec4(result, 1.0)); +} +``` + +**Tips:** +- `uDecay = 0.95` → medium trail +- `uDecay = 0.98` → long comet tail +- Set `glslTOP` format to `rgba16float` for smooth gradients + +--- + +## Full Post-FX Stack + +Recommended order: + +``` +[scene / composite] + ↓ + bloomTOP ← luminance threshold bloom + ↓ + glslTOP (chrom) ← chromatic aberration + ↓ + glslTOP (crt) ← scanlines + barrel distortion + vignette + ↓ + null_out ← final output +``` + +**Performance note:** Each glslTOP is a full GPU pass. For 1920×1080 at 60fps this stack is comfortably real-time. For 4K, consider downsampling bloom input with `resolutionTOP` first. diff --git a/skills/creative/touchdesigner-mcp/references/projection-mapping.md b/skills/creative/touchdesigner-mcp/references/projection-mapping.md new file mode 100644 index 0000000..9b2fb58 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/projection-mapping.md @@ -0,0 +1,211 @@ +# Projection Mapping Reference + +Multi-window output, surface mapping, edge blending, and projector calibration patterns for installation/event work. + +For HUD layouts and on-screen panel grids, see `layout-compositor.md`. For wireframe/test-pattern generation, see `operator-tips.md`. + +--- + +## Window COMP — Output to a Display + +The `windowCOMP` is how TD pushes pixels to a real display. + +```python +win = root.create(windowCOMP, 'output_window') +win.par.winop = '/project1/final_out' # path to the TOP being displayed +win.par.winw = 1920 +win.par.winh = 1080 +win.par.winoffsetx = 0 # screen-space offset +win.par.winoffsety = 0 +win.par.borders = False # no chrome +win.par.alwaysontop = True +win.par.cursor = False # hide cursor in fullscreen +win.par.justify = 'fillaspect' # 'fill' | 'fitaspect' | 'fillaspect' | 'native' +win.par.winopen.pulse() # OPEN the window +``` + +To target a specific physical display, set `par.location`: + +```python +win.par.location = 'secondary' # 'primary' | 'secondary' | 'monitor1' | 'monitor2' | ... +``` + +Or set absolute coordinates using `winoffsetx/y` matched to your OS display layout. + +**Always pulse `winopen` — setting params alone doesn't open the window.** + +--- + +## Multi-Window Output + +For multi-projector or multi-display setups, create one `windowCOMP` per output, each pointing at a different TOP. + +```python +for i, screen_top in enumerate(['out_left', 'out_center', 'out_right']): + w = root.create(windowCOMP, f'win_{i}') + w.par.winop = f'/project1/{screen_top}' + w.par.winw = 1920; w.par.winh = 1080 + w.par.winoffsetx = i * 1920 + w.par.winoffsety = 0 + w.par.borders = False + w.par.alwaysontop = True + w.par.cursor = False + w.par.winopen.pulse() +``` + +For ultra-wide single-output spans, use ONE windowCOMP at e.g. 5760×1080 spanning three projectors via the GPU's mosaic/spanning mode (Nvidia Mosaic, AMD Eyefinity), then split content via `cropTOP` per screen inside TD. + +--- + +## 4-Point Corner Pin (Quad Warp) + +The simplest projection mapping primitive — warping a rectangle onto a quadrilateral. + +```python +# Source content +src = op('/project1/scene_out') + +# Manual: cornerPinTOP (TD has this built-in) +cp = root.create(cornerPinTOP, 'corner_pin') +cp.par.tlx = 0.05; cp.par.tly = 0.10 # top-left (normalized 0-1) +cp.par.trx = 0.95; cp.par.try = 0.08 # top-right +cp.par.brx = 0.93; cp.par.bry = 0.92 # bottom-right +cp.par.blx = 0.07; cp.par.bly = 0.94 # bottom-left +cp.inputConnectors[0].connect(src) +``` + +Alternative: use a `geometryCOMP` with a `gridSOP` and bend the verts in vertex GLSL. More flexible (curved surfaces) but more setup. + +Verify TD 2025.32 param names with `td_get_par_info(op_type='cornerPinTOP')`. + +--- + +## Bezier / Mesh Warp (Curved Surfaces) + +For non-flat surfaces (domes, columns, curved walls), use a subdivided mesh and per-vertex displacement. + +### Pattern: Grid Mesh + GLSL Displacement + +```python +# Subdivided grid in a geo +geo = root.create(geometryCOMP, 'warp_geo') +grid = geo.create(gridSOP, 'warp_grid') +grid.par.rows = 32 # higher = smoother curve +grid.par.cols = 32 +grid.par.sizex = 2; grid.par.sizey = 2 + +# Texture the source onto it +mat = root.create(constMAT, 'warp_mat') # use constMAT for unlit projection +mat.par.maptop = '/project1/scene_out' # source TOP + +geo.par.material = mat.path + +# Render to a TOP that goes to the projector window +cam = root.create(cameraCOMP, 'cam_proj') +cam.par.tz = 4 + +render = root.create(renderTOP, 'projection_out') +render.par.camera = cam.path +render.par.geometry = geo.path +render.par.outputresolution = 'custom' +render.par.resolutionw = 1920; render.par.resolutionh = 1080 +``` + +For per-vertex offsets, write a vertex GLSL on the constMAT (or use `glslMAT`) and read displacement values from a CHOP via uniform. + +Calibration is iterative: render a checkerboard from `scene_out`, project it, photograph the projection, manually nudge corner/grid points until aligned. + +--- + +## Edge Blending (Multi-Projector Overlap) + +When two projectors overlap, the overlap region is twice as bright. Blend by ramping each projector's edge alpha to 0 across the overlap zone. + +### GLSL Edge Blend Shader + +Per-projector output pass that fades the inside edge to black: + +```glsl +// edge_blend_pixel.glsl +out vec4 fragColor; +uniform float uBlendLeft; // overlap width on left edge (0-0.5, 0=no blend) +uniform float uBlendRight; +uniform float uGamma; // typically 2.2 — perceptual ramp + +void main() { + vec2 uv = vUV.st; + vec4 col = texture(sTD2DInputs[0], uv); + + float aL = (uBlendLeft > 0.0) ? smoothstep(0.0, uBlendLeft, uv.x) : 1.0; + float aR = (uBlendRight > 0.0) ? smoothstep(0.0, uBlendRight, 1.0 - uv.x) : 1.0; + float a = pow(aL * aR, uGamma); + + fragColor = TDOutputSwizzle(vec4(col.rgb * a, 1.0)); +} +``` + +Apply this to each overlap-touching projector's output. Tune `uBlendLeft` / `uBlendRight` to match your physical overlap. + +For top/bottom blends or cylindrical setups, extend the shader with `uBlendTop` / `uBlendBottom`. + +--- + +## Calibration Patterns + +Useful test patterns for aligning projectors. Build a `switchTOP` selecting one of these, route to all projector windows during setup. + +```python +# Solid white — for brightness/uniformity check +white = root.create(constantTOP, 'cal_white') +white.par.colorr = 1.0; white.par.colorg = 1.0; white.par.colorb = 1.0 + +# Centered crosshair — for keystone alignment +gridcross = root.create(textTOP, 'cal_cross') +gridcross.par.text = '+' +gridcross.par.fontsizex = 200 + +# Fine grid — for warp/mesh alignment (use rampTOP + math + threshold, or build via GLSL) +# Color bars for projector color calibration +bars = root.create(rampTOP, 'cal_bars') +bars.par.type = 'horizontal' +``` + +Or use the bundled `testpatternTOP` if your TD version includes it. + +--- + +## Projection Audit Workflow + +When debugging a multi-screen setup: + +1. Render a unique color and label per output (`textTOP` saying "LEFT", "CENTER", "RIGHT"). +2. Check that each window is sourcing the correct path: `td_get_operator_info(path='/project1/win_0')`. +3. Verify display assignment: walk to each projector and confirm visually. +4. Check resolution: physical projector native res vs. TD output res — mismatches cause scaling artifacts. +5. Cook flag: `td_get_perf` — if a window's source TOP isn't cooking, the projector shows last frame frozen. + +--- + +## Pitfalls + +1. **Window won't open** — you forgot `winopen.pulse()`. Setting params alone doesn't open it. +2. **Wrong display** — `par.location='secondary'` depends on OS display order. Set `winoffsetx/y` to absolute coords as a more reliable override. +3. **Cursor visible** — set `par.cursor = False` BEFORE opening, or close+reopen. +4. **Black projection** — usually a cooking issue. Verify `final_out` TOP is cooking via `td_get_perf`. Check `td_get_errors` recursively from `/`. +5. **Tearing / vsync** — `windowCOMP` honors `par.vsync`. For projection always set `vsync='vsync'` (default). Tearing means GPU is over-budget — reduce render resolution. +6. **Aspect mismatch** — projector native is often 1920×1200 (16:10) not 1080. Use `justify='fitaspect'` or render at native projector res. +7. **Non-Commercial license** — caps total resolution at 1280×1280. For real installation work you need Commercial. Pro license adds 4K+. +8. **Multiple monitors on macOS** — `windowCOMP` honors macOS Spaces. Disable Spaces or pin TD to a specific display in System Settings before showtime. + +--- + +## Quick Recipes + +| Goal | Approach | +|---|---| +| Single fullscreen output | One `windowCOMP`, `justify='fillaspect'`, `winopen.pulse()` | +| 3-projector wide span | 3 `windowCOMP` + per-output `cropTOP` from one wide source | +| Single quad surface | `cornerPinTOP` → `windowCOMP` | +| Curved/dome | Subdivided gridSOP with vertex GLSL → `renderTOP` → `windowCOMP` | +| Edge blend overlap | GLSL fade shader per projector → `windowCOMP` | +| Calibration mode | `switchTOP` between scene and test patterns, hot-key triggered | diff --git a/skills/creative/touchdesigner-mcp/references/python-api.md b/skills/creative/touchdesigner-mcp/references/python-api.md new file mode 100644 index 0000000..f295511 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/python-api.md @@ -0,0 +1,463 @@ +# TouchDesigner Python API Reference + +## The td Module + +TouchDesigner's Python environment auto-imports the `td` module. All TD-specific classes, functions, and constants live here. Scripts inside TD (Script DATs, CHOP/DAT Execute callbacks, Extensions) have full access. + +When using the MCP `execute_python_script` tool, these globals are pre-loaded: +- `op` — shortcut for `td.op()`, finds operators by path +- `ops` — shortcut for `td.ops()`, finds multiple operators by pattern +- `me` — the operator running the script (via MCP this is the twozero internal executor) +- `parent` — shortcut for `me.parent()` +- `project` — the root project component +- `td` — the full td module + +## Finding Operators: op() and ops() + +### op(path) — Find a single operator + +```python +# Absolute path (always works from MCP) +node = op('/project1/noise1') + +# Relative path (relative to current operator — only in Script DATs) +node = op('noise1') # sibling +node = op('../noise1') # parent's sibling + +# Returns None if not found (does NOT raise) +node = op('/project1/nonexistent') # None +``` + +### ops(pattern) — Find multiple operators + +```python +# Glob patterns +nodes = ops('/project1/noise*') # all nodes starting with "noise" +nodes = ops('/project1/*') # all direct children +nodes = ops('/project1/container1/*') # all children of container1 + +# Returns a tuple of operators (may be empty) +for n in ops('/project1/*'): + print(n.name, n.OPType) +``` + +### Navigation from a node + +```python +node = op('/project1/noise1') + +node.name # 'noise1' +node.path # '/project1/noise1' +node.OPType # 'noiseTop' +node.type # +node.family # 'TOP' + +# Parent / children +node.parent() # the parent COMP +node.parent().children # all siblings + self +node.parent().findChildren(name='noise*') # filtered + +# Type checking +node.isTOP # True +node.isCHOP # False +node.isSOP # False +node.isDAT # False +node.isMAT # False +node.isCOMP # False +``` + +## Parameters + +Every operator has parameters accessed via the `.par` attribute. + +### Reading parameters + +```python +node = op('/project1/noise1') + +# Direct access +node.par.seed.val # current evaluated value (may be an expression result) +node.par.seed.eval() # same as .val +node.par.seed.default # default value +node.par.monochrome.val # boolean parameters: True/False + +# List all parameters +for p in node.pars(): + print(f"{p.name}: {p.val} (default: {p.default})") + +# Filter by page (parameter group) +for p in node.pars('Noise'): # page name + print(f"{p.name}: {p.val}") +``` + +### Setting parameters + +```python +# Direct value setting +node.par.seed.val = 42 +node.par.monochrome.val = True +node.par.resolutionw.val = 1920 +node.par.resolutionh.val = 1080 + +# String parameters +op('/project1/text1').par.text.val = 'Hello World' + +# File paths +op('/project1/moviefilein1').par.file.val = '/path/to/video.mp4' + +# Reference another operator (for "dat", "chop", "top" type parameters) +op('/project1/glsl1').par.dat.val = '/project1/shader_code' +``` + +### Parameter expressions + +```python +# Python expressions that evaluate dynamically +node.par.seed.expr = "me.time.frame" +node.par.tx.expr = "math.sin(me.time.seconds * 2)" + +# Reference another parameter +node.par.brightness1.expr = "op('/project1/constant1').par.value0.val" + +# Export (one-way binding from CHOP to parameter) +# This makes the parameter follow a CHOP channel value +op('/project1/noise1').par.seed.val # can also be driven by exports +``` + +### Parameter types + +| Type | Python Type | Example | +|------|------------|---------| +| Float | `float` | `node.par.brightness1.val = 0.5` | +| Int | `int` | `node.par.seed.val = 42` | +| Toggle | `bool` | `node.par.monochrome.val = True` | +| String | `str` | `node.par.text.val = 'hello'` | +| Menu | `int` (index) or `str` (label) | `node.par.type.val = 'sine'` | +| File | `str` (path) | `node.par.file.val = '/path/to/file'` | +| OP reference | `str` (path) | `node.par.dat.val = '/project1/text1'` | +| Color | separate r/g/b/a floats | `node.par.colorr.val = 1.0` | +| XY/XYZ | separate x/y/z floats | `node.par.tx.val = 0.5` | + +## Creating and Deleting Operators + +```python +# Create via parent component +parent = op('/project1') +new_node = parent.create(noiseTop) # using class reference +new_node = parent.create(noiseTop, 'my_noise') # with custom name + +# The MCP create_td_node tool handles this automatically: +# create_td_node(parentPath="/project1", nodeType="noiseTop", nodeName="my_noise") + +# Delete +node = op('/project1/my_noise') +node.destroy() + +# Copy +original = op('/project1/noise1') +copy = parent.copy(original, name='noise1_copy') +``` + +## Connections (Wiring Operators) + +### Output to Input connections + +```python +# Connect noise1's output to level1's input +op('/project1/noise1').outputConnectors[0].connect(op('/project1/level1')) + +# Connect to specific input index (for multi-input operators like Composite) +op('/project1/noise1').outputConnectors[0].connect(op('/project1/composite1').inputConnectors[0]) +op('/project1/text1').outputConnectors[0].connect(op('/project1/composite1').inputConnectors[1]) + +# Disconnect all outputs +op('/project1/noise1').outputConnectors[0].disconnect() + +# Query connections +node = op('/project1/level1') +inputs = node.inputs # list of connected input operators +outputs = node.outputs # list of connected output operators +``` + +### Connection patterns for common setups + +```python +# Linear chain: A -> B -> C -> D +ops_list = [op(f'/project1/{name}') for name in ['noise1', 'level1', 'blur1', 'null1']] +for i in range(len(ops_list) - 1): + ops_list[i].outputConnectors[0].connect(ops_list[i+1]) + +# Fan-out: A -> B, A -> C, A -> D +source = op('/project1/noise1') +for target_name in ['level1', 'composite1', 'transform1']: + source.outputConnectors[0].connect(op(f'/project1/{target_name}')) + +# Merge: A + B + C -> Composite +comp = op('/project1/composite1') +for i, source_name in enumerate(['noise1', 'text1', 'ramp1']): + op(f'/project1/{source_name}').outputConnectors[0].connect(comp.inputConnectors[i]) +``` + +## DAT Content Manipulation + +### Text DATs + +```python +dat = op('/project1/text1') + +# Read +content = dat.text # full text as string + +# Write +dat.text = "new content" +dat.text = '''multi +line +content''' + +# Append +dat.text += "\nnew line" +``` + +### Table DATs + +```python +dat = op('/project1/table1') + +# Read cell +val = dat[0, 0] # row 0, col 0 +val = dat[0, 'name'] # row 0, column named 'name' +val = dat['key', 1] # row named 'key', col 1 + +# Write cell +dat[0, 0] = 'value' + +# Read row/col +row = dat.row(0) # list of Cell objects +col = dat.col('name') # list of Cell objects + +# Dimensions +rows = dat.numRows +cols = dat.numCols + +# Append row +dat.appendRow(['col1_val', 'col2_val', 'col3_val']) + +# Clear +dat.clear() + +# Set entire table +dat.clear() +dat.appendRow(['name', 'value', 'type']) +dat.appendRow(['frequency', '440', 'float']) +dat.appendRow(['amplitude', '0.8', 'float']) +``` + +## Time and Animation + +```python +# Global time +td.absTime.frame # absolute frame number (never resets) +td.absTime.seconds # absolute seconds + +# Timeline time (affected by play/pause/loop) +me.time.frame # current frame on timeline +me.time.seconds # current seconds on timeline +me.time.rate # FPS setting + +# Timeline control (via execute_python_script) +project.play = True +project.play = False +project.frameRange = (1, 300) # set timeline range + +# Cook frame (when operator was last computed) +node.cookFrame +node.cookTime +``` + +## Extensions (Custom Python Classes on Components) + +Extensions add custom Python methods and attributes to COMPs. + +```python +# Create extension on a Base COMP +base = op('/project1/myBase') + +# The extension class is defined in a Text DAT inside the COMP +# Typically named 'ExtClass' with the extension code: + +extension_code = ''' +class MyExtension: + def __init__(self, ownerComp): + self.ownerComp = ownerComp + self.counter = 0 + + def Reset(self): + self.counter = 0 + + def Increment(self): + self.counter += 1 + return self.counter + + @property + def Count(self): + return self.counter +''' + +# Write extension code to DAT inside the COMP +op('/project1/myBase/extClass').text = extension_code + +# Configure the extension on the COMP +base.par.extension1 = 'extClass' # name of the DAT +base.par.promoteextension1 = True # promote methods to parent + +# Call extension methods +base.Increment() # calls MyExtension.Increment() +count = base.Count # accesses MyExtension.Count property +base.Reset() +``` + +## Useful Built-in Modules + +### tdu — TouchDesigner Utilities + +```python +import tdu + +# Dependency tracking (reactive values) +dep = tdu.Dependency(initial_value) +dep.val = new_value # triggers dependents to recook + +# File path utilities +tdu.expandPath('$HOME/Desktop/output.mov') + +# Math +tdu.clamp(value, min, max) +tdu.remap(value, from_min, from_max, to_min, to_max) +``` + +### TDFunctions + +```python +from TDFunctions import * + +# Commonly used utilities +clamp(value, low, high) +remap(value, inLow, inHigh, outLow, outHigh) +interp(value1, value2, t) # linear interpolation +``` + +### TDStoreTools — Persistent Storage + +```python +from TDStoreTools import StorageManager + +# Store data that survives project reload +me.store('myKey', 'myValue') +val = me.fetch('myKey', default='fallback') + +# Storage dict +me.storage['key'] = value +``` + +## Common Patterns via execute_python_script + +### Build a complete chain + +```python +# Create a complete audio-reactive noise chain +parent = op('/project1') + +# Create operators +audio_in = parent.create(audiofileinChop, 'audio_in') +spectrum = parent.create(audiospectrumChop, 'spectrum') +chop_to_top = parent.create(choptopTop, 'chop_to_top') +noise = parent.create(noiseTop, 'noise1') +level = parent.create(levelTop, 'level1') +null_out = parent.create(nullTop, 'out') + +# Wire the chain +audio_in.outputConnectors[0].connect(spectrum) +spectrum.outputConnectors[0].connect(chop_to_top) +noise.outputConnectors[0].connect(level) +level.outputConnectors[0].connect(null_out) + +# Set parameters +audio_in.par.file = '/path/to/music.wav' +audio_in.par.play = True +spectrum.par.size = 512 +noise.par.type = 1 # Sparse +noise.par.monochrome = False +noise.par.resolutionw = 1920 +noise.par.resolutionh = 1080 +level.par.opacity = 0.8 +level.par.gamma1 = 0.7 +``` + +### Query network state + +```python +# Get all TOPs in the project +tops = [c for c in op('/project1').findChildren(type=TOP)] +for t in tops: + print(f"{t.path}: {t.OPType} {'ERROR' if t.errors() else 'OK'}") + +# Find all operators with errors +def find_errors(parent_path='/project1'): + parent = op(parent_path) + errors = [] + for child in parent.findChildren(depth=-1): + if child.errors(): + errors.append((child.path, child.errors())) + return errors + +result = find_errors() +``` + +### Batch parameter changes + +```python +# Set parameters on multiple nodes at once +settings = { + '/project1/noise1': {'seed': 42, 'monochrome': False, 'resolutionw': 1920}, + '/project1/level1': {'brightness1': 1.2, 'gamma1': 0.8}, + '/project1/blur1': {'sizex': 5, 'sizey': 5}, +} + +for path, params in settings.items(): + node = op(path) + if node: + for key, val in params.items(): + setattr(node.par, key, val) +``` + +## Python Version and Packages + +TouchDesigner bundles Python 3.11+ with these pre-installed: +- **numpy** — array operations, fast math +- **scipy** — signal processing, FFT +- **OpenCV** (cv2) — computer vision +- **PIL/Pillow** — image processing +- **requests** — HTTP client +- **json**, **re**, **os**, **sys** — standard library + +**IMPORTANT:** Parameter names in examples below are illustrative. Always run discovery (SKILL.md Step 0) to get actual names for your TD version. Do NOT copy param names from these examples verbatim. + +Custom packages can be installed to TD's Python site-packages directory. See TD documentation for the exact path per platform. + +## SOP Vertex/Point Access (TD 2025.32) + +In TD 2025.32, `td.Vertex` does NOT have `.x`, `.y`, `.z` attributes. Use index access: + +```python +# WRONG — crashes in TD 2025.32: +vertex.x, vertex.y, vertex.z + +# CORRECT — index/attribute access: +pt = sop.points()[i] +pos = pt.P # Position object +x, y, z = pos[0], pos[1], pos[2] + +# Always introspect first: +dir(sop.points()[0]) # see what attributes actually exist +dir(sop.points()[0].P) # see Position object interface +``` diff --git a/skills/creative/touchdesigner-mcp/references/replicator.md b/skills/creative/touchdesigner-mcp/references/replicator.md new file mode 100644 index 0000000..5b9cd3d --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/replicator.md @@ -0,0 +1,198 @@ +# Replicator COMP Reference + +The `replicatorCOMP` clones a template operator N times, driven by a table of data. The fundamental TD pattern for data-driven networks: button grids, scene rosters, dynamic UI, parameter panels per-channel. + +For visual instancing (per-pixel/per-render copies), see `geometry-comp.md`. Replicator builds NETWORK NODES; instancing builds RENDER COPIES. Different layer. + +--- + +## Concept + +``` +[Template OP] [Data tableDAT] + │ │ + └─────→ replicatorCOMP ←───────┘ + │ + ▼ + [N clones], one per data row + Each clone gets per-row params +``` + +Edit the template once → all clones inherit. Edit the table → clones add/remove dynamically. Push parameter overrides per-row. + +--- + +## Minimal Setup + +```python +# 1. Make a template (the thing to clone) +template = root.create(buttonCOMP, 'btn_template') +template.par.w = 80; template.par.h = 80 +template.par.text = 'X' +template.par.bgcolorr = 0.2 + +# 2. Make a data table (one row per clone) +data = root.create(tableDAT, 'scene_data') +data.appendRow(['name', 'color_r', 'color_g', 'color_b']) +data.appendRow(['Sunset', 1.0, 0.4, 0.0]) +data.appendRow(['Midnight', 0.0, 0.1, 0.4]) +data.appendRow(['Storm', 0.3, 0.3, 0.5]) +data.appendRow(['Forest', 0.0, 0.5, 0.2]) + +# 3. Replicator — points at template + data +rep = root.create(replicatorCOMP, 'scene_buttons') +rep.par.template = template.path +rep.par.opfromdat = data.path +rep.par.namefromdatname = 'name' # use 'name' column for clone names +rep.par.incrementalnumbering = False +``` + +After cooking, the replicator creates 4 child COMPs named `Sunset`, `Midnight`, `Storm`, `Forest` (one per non-header row), each cloned from `btn_template`. + +--- + +## Per-Row Parameter Overrides + +The replicator's docked `replicator1_callbacks` DAT lets you customize each clone: + +```python +def onReplicate(comp, allOps, newOps, template, master): + """Called once per replicate cycle. newOps is the list of just-created clones.""" + data = op('scene_data') + for i, clone in enumerate(newOps): + row = i + 1 # +1 to skip header + clone.par.text = data[row, 'name'].val + clone.par.bgcolorr = float(data[row, 'color_r'].val) + clone.par.bgcolorg = float(data[row, 'color_g'].val) + clone.par.bgcolorb = float(data[row, 'color_b'].val) + return +``` + +Or use parameter expressions referencing `digits` (the per-clone index, available as a built-in expression token inside the cloned subtree): + +```python +# Inside the template, set a param expression like: +# par.value0.expr = "op('../scene_data')[me.digits + 1, 'value']" +``` + +`me.digits` resolves to the row index of the current clone. This is the cleanest way for static reference patterns — no callback needed. + +--- + +## Layout: Buttons in a Grid + +Drop the replicator inside a `containerCOMP` with auto-layout: + +```python +panel = root.create(containerCOMP, 'scene_panel') +panel.par.w = 400; panel.par.h = 100 +panel.par.align = 'lefttoright' + +# Move the replicator inside +rep.parent = panel.path # or create rep as a child of panel directly +``` + +Each clone is a child of the replicator (which itself is a child of the panel). The panel auto-arranges everything. + +For a 2D grid, set `par.align = 'fillresize'` on the container and override `par.x` / `par.y` per clone in the callback based on row/col index. + +--- + +## Updating Without Rebuilding + +When the data table changes, the replicator regenerates the clones. By default it destroys and recreates everything. To preserve state, set: + +```python +rep.par.recreatemissing = True # only add/remove changed rows +rep.par.recreateallonchange = False +``` + +This pattern is essential for live-edit scenarios (designer adjusts table, network keeps running). + +For incremental data ingestion (e.g., from a `webDAT` polling an API), have a `datExecuteDAT` watch the response, parse, write to the data table, and the replicator self-updates. + +--- + +## Common Patterns + +### Scene Roster (Data → Buttons + Logic) + +```python +# Data per scene: name, file path, audio track, BPM +scene_data.appendRow(['name', 'file', 'audio', 'bpm']) +scene_data.appendRow(['Intro', '/scenes/intro.tox', '/audio/intro.wav', 110]) +scene_data.appendRow(['Main', '/scenes/main.tox', '/audio/main.wav', 128]) + +# Replicator clones a buttonCOMP per scene +# Each button's onClick callback loads the corresponding tox + cues audio +``` + +### Dynamic Parameter Panel + +For a list of audio bands, generate a fader strip per band: + +```python +# Data: band names (sub, low, mid, hi-mid, high, air) +# Template: containerCOMP with label + sliderCOMP +# Replicator clones N strips +# Each slider's value is read at /audio_eq/{band_name}/fader +``` + +### Procedural Visual Network + +Build a multi-channel visual network from a config file: + +```python +# Data: which TOPs to chain, per "scene" +# Template: a baseCOMP with placeholder children +# Replicator builds one baseCOMP per scene; each scene contains a custom chain +# Switch between scenes via switchTOP.par.index driven by panel +``` + +### Per-Channel CHOP Display + +Visualize each channel of a multi-channel CHOP separately: + +```python +# Data table: one row per channel (auto-extracted via choptodatDAT) +# Template: a small chopVis COMP showing one channel +# Replicator generates N visualizers stacked vertically +``` + +--- + +## Replicator vs. Pure Python Loop + +| Approach | When to use | +|---|---| +| **replicatorCOMP** | The set of clones changes (add/remove rows live). Visual editor expectations. Pattern is reusable across projects. | +| **Python loop** (in `td_execute_python`) | One-shot generation. Static set. Simpler logic, no template overhead. Faster to write. | + +If you'll only ever build the network once, prefer a Python loop with `td_execute_python`. The replicator earns its weight when data is live. + +--- + +## Pitfalls + +1. **Header row** — `tableDAT` rows are 0-indexed. If you have a header, your first data row is index 1. Off-by-one bugs are common in callbacks. +2. **`namefromdatname` column missing** — replicator silently uses `digits` (numeric suffix) names. Buttons end up named `1`, `2`, `3` instead of meaningful names. Set `par.namefromdatname` explicitly. +3. **Template lives in network** — the template OP is itself a real network node. Don't connect things downstream of it directly; connect to the clones (or use a `nullCOMP` between). +4. **Recreate-on-change wipes state** — toggles, slider positions, and uncached data inside clones are lost on each regeneration. Use `recreatemissing` to preserve. +5. **`onReplicate` doesn't fire on edit** — only fires when the clone set changes. Editing a value WITHIN an existing row doesn't re-trigger. Use `parameterExecuteDAT` or expressions for per-cell live updates. +6. **Custom params on clones** — pages added in the template propagate. Pages added in `onReplicate` don't survive the next regeneration. Always add custom pages on the template, not the clone. +7. **Cooking storms** — adding many rows fast triggers many clone events. Bundle adds via Python and call `data.cook(force=True)` once at the end. +8. **`me.digits` outside replicator children** — `me.digits` only resolves inside an op that's a descendant of the replicator. Don't reference it in unrelated networks. +9. **Cross-clone references** — referencing a sibling clone via relative path works from inside a clone (`op('../OtherClone/x')`), but breaks if names change. Prefer absolute paths via the data table. + +--- + +## Quick Recipes + +| Goal | Setup | +|---|---| +| 8-button scene picker | `tableDAT` (8 rows) + `buttonCOMP` template + `replicatorCOMP` | +| Per-band EQ strip panel | `tableDAT` (band names) + container template (label + slider) + replicator | +| Data-driven visual scenes | `tableDAT` (scene config) + `baseCOMP` template (visual chain) + replicator | +| Live-updating clone set | Same as above + `par.recreatemissing = True` | +| Per-row colored UI | Data table with color cols, `onReplicate` callback sets per-clone colors | +| List from API response | `webDAT` → `datExecuteDAT` parses JSON → writes to data table → replicator updates | diff --git a/skills/creative/touchdesigner-mcp/references/troubleshooting.md b/skills/creative/touchdesigner-mcp/references/troubleshooting.md new file mode 100644 index 0000000..b8e201f --- /dev/null +++ b/skills/creative/touchdesigner-mcp/references/troubleshooting.md @@ -0,0 +1,244 @@ +# TouchDesigner Troubleshooting (twozero MCP) + +> See `references/pitfalls.md` for the comprehensive lessons-learned list. + +## 1. Connection Issues + +### Port 40404 not responding + +Check these in order: + +1. Is TouchDesigner running? + ```bash + pgrep TouchDesigner + ``` + +1b. Quick hub health check (no JSON-RPC needed): + A plain GET to the MCP URL returns instance info: + ``` + curl -s http://localhost:40404/mcp + ``` + Returns: `{"hub": true, "pid": ..., "instances": {"127.0.0.1_PID": {"project": "...", "tdVersion": "...", ...}}}` + If this returns JSON but `instances` is empty, TD is running but twozero hasn't registered yet. + +2. Is twozero installed in TD? + Open TD Palette Browser > twozero should be listed. If not, install it. + +3. Is MCP enabled in twozero settings? + In TD, open twozero preferences and confirm MCP server is toggled ON. + +4. Test the port directly: + ```bash + nc -z 127.0.0.1 40404 + ``` + +5. Test the MCP endpoint: + ```bash + curl -s http://localhost:40404/mcp + ``` + Should return JSON with hub info. If it does, the server is running. + +### Hub responds but no TD instances + +The twozero MCP hub is running but TD hasn't registered. Causes: +- TD project not loaded yet (still on splash screen) +- twozero COMP not initialized in the current project +- twozero version mismatch + +Fix: Open/reload a TD project that contains the twozero COMP. Use td_list_instances +to check which TD instances are registered. + +### Multi-instance setup + +twozero auto-assigns ports for multiple TD instances: +- First instance: 40404 +- Second instance: 40405 +- Third instance: 40406 +- etc. + +Use `td_list_instances` to discover all running instances and their ports. + +## 2. MCP Tool Errors + +### td_execute_python returns error + +The error message from td_execute_python often contains the Python traceback. +If it's unclear, use `td_read_textport` to see the full TD console output — +Python exceptions are always printed there. + +Common causes: +- Syntax error in the script +- Referencing a node that doesn't exist (op() returns None, then you call .par on None) +- Using wrong parameter names (see pitfalls.md) + +### td_set_operator_pars fails + +Parameter name mismatch is the #1 cause. The tool validates param names and +returns clear errors, but you must use exact names. + +Fix: ALWAYS call `td_get_par_info` first to discover the real parameter names: +``` +td_get_par_info(op_type='glslTOP') +td_get_par_info(op_type='noiseTOP') +``` + +### td_create_operator type name errors + +Operator type names use camelCase with family suffix: +- CORRECT: noiseTOP, glslTOP, levelTOP, compositeTOP, audiospectrumCHOP +- WRONG: NoiseTOP, noise_top, NOISE TOP, Noise + +### td_get_operator_info for deep inspection + +If unsure about any aspect of an operator (params, inputs, outputs, state): +``` +td_get_operator_info(path='/project1/noise1', detail='full') +``` + +## 3. Parameter Discovery + +CRITICAL: ALWAYS use td_get_par_info to discover parameter names. + +The agent's LLM training data contains WRONG parameter names for TouchDesigner. +Do not trust them. Known wrong names include dat vs pixeldat, colora vs alpha, +sizex vs size, and many more. See pitfalls.md for the full list. + +Workflow: +1. td_get_par_info(op_type='glslTOP') — get all params for a type +2. td_get_operator_info(path='/project1/mynode', detail='full') — get params for a specific instance +3. Use ONLY the names returned by these tools + +## 4. Performance + +### Diagnosing slow performance + +Use `td_get_perf` to see which operators are slow. Look at cook times — +anything over 1ms per frame is worth investigating. + +Common causes: +- Resolution too high (especially on Non-Commercial) +- Complex GLSL shaders +- Too many TOP-to-CHOP or CHOP-to-TOP transfers (GPU-CPU memory copies) +- Feedback loops without decay (values accumulate, memory grows) + +### Non-Commercial license restrictions + +- Resolution cap: 1280x1280. Setting resolutionw=1920 silently clamps to 1280. +- H.264/H.265/AV1 encoding requires Commercial license. Use ProRes or Hap instead. +- No commercial use of output. + +Always check effective resolution after creation: +```python +n.cook(force=True) +actual = str(n.width) + 'x' + str(n.height) +``` + +## 5. Hermes Configuration + +### Config location + +`$HERMES_HOME/config.yaml` (defaults to `~/.hermes/config.yaml` when `HERMES_HOME` is unset) + +### MCP entry format + +The twozero TD entry should look like: +```yaml +mcpServers: + twozero_td: + url: http://localhost:40404/mcp +``` + +### After config changes + +Restart the Hermes session for changes to take effect. The MCP connection is +established at session startup. + +### Verifying MCP tools are available + +After restarting, the session log should show twozero MCP tools registered. +If tools show as registered but aren't callable, check: +- The twozero MCP hub is still running (curl test above) +- TD is still running with a project loaded +- No firewall blocking localhost:40404 + +## 6. Node Creation Issues + +### "Node type not found" error + +Wrong type string. Use camelCase with family suffix: +- Wrong: NoiseTop, noise_top, NOISE TOP +- Right: noiseTOP + +### Node created but not visible + +Check parentPath — use absolute paths like /project1. The default project +root is /project1. System nodes live at /, /ui, /sys, /local, /perform. +Don't create user nodes outside /project1. + +### Cannot create node inside a non-COMP + +Only COMP operators (Container, Base, Geometry, etc.) can contain children. +You cannot create nodes inside a TOP, CHOP, SOP, DAT, or MAT. + +## 7. Wiring Issues + +### Cross-family wiring + +TOPs connect to TOPs, CHOPs to CHOPs, SOPs to SOPs, DATs to DATs. +Use converter operators to bridge: choptoTOP, topToCHOP, soptoDAT, etc. + +Note: choptoTOP has NO input connectors. Use par.chop reference instead: +```python +spec_tex.par.chop = resample_node # correct +# NOT: resample.outputConnectors[0].connect(spec_tex.inputConnectors[0]) +``` + +### Feedback loops + +Never create A -> B -> A directly. Use a Feedback TOP: +```python +fb = root.create(feedbackTOP, 'fb') +fb.par.top = comp.path # reference only, no wire to fb input +fb.outputConnectors[0].connect(next_node) +``` +"Cook dependency loop detected" warning on the chain is expected and correct. + +## 8. GLSL Issues + +### Shader compilation errors are silent + +GLSL TOP shows a yellow warning in the UI but node.errors() may return empty. +Check node.warnings() too. Create an Info DAT pointed at the GLSL TOP for +full compiler output. + +### TD GLSL specifics + +- Uses GLSL 4.60 (Vulkan backend). GLSL 3.30 and earlier removed. +- UV coordinates: vUV.st (not gl_FragCoord) +- Input textures: sTD2DInputs[0] +- Output: layout(location = 0) out vec4 fragColor +- macOS CRITICAL: Always wrap output with TDOutputSwizzle(color) +- No built-in time uniform. Pass time via GLSL TOP Values page or Constant TOP. + +## 9. Recording Issues + +### H.264/H.265/AV1 requires Commercial license + +Use Apple ProRes on macOS (hardware accelerated, not license-restricted): +```python +rec.par.videocodec = 'prores' # Preferred on macOS — lossless, Non-Commercial OK +# rec.par.videocodec = 'mjpa' # Fallback — lossy, works everywhere +``` + +### MovieFileOut has no .record() method + +Use the toggle parameter: +```python +rec.par.record = True # start +rec.par.record = False # stop +``` + +### All exported frames identical + +TOP.save() captures same frame when called rapidly. Use MovieFileOut for +real-time recording. Set project.realTime = False for frame-accurate output. diff --git a/skills/creative/touchdesigner-mcp/scripts/setup.sh b/skills/creative/touchdesigner-mcp/scripts/setup.sh new file mode 100644 index 0000000..15dc662 --- /dev/null +++ b/skills/creative/touchdesigner-mcp/scripts/setup.sh @@ -0,0 +1,115 @@ +#!/usr/bin/env bash +# setup.sh — Automated setup for twozero MCP plugin for TouchDesigner +# Idempotent: safe to run multiple times. +set -euo pipefail + +GREEN='\033[0;32m'; RED='\033[0;31m'; YELLOW='\033[1;33m'; CYAN='\033[0;36m'; NC='\033[0m' +OK="${GREEN}✔${NC}"; FAIL="${RED}✘${NC}"; WARN="${YELLOW}⚠${NC}" + +TWOZERO_URL="https://www.404zero.com/pisang/twozero.tox" +TOX_PATH="$HOME/Downloads/twozero.tox" +HERMES_HOME_DIR="${HERMES_HOME:-$HOME/.hermes}" +HERMES_CFG="${HERMES_HOME_DIR}/config.yaml" +MCP_PORT=40404 +MCP_ENDPOINT="http://localhost:${MCP_PORT}/mcp" + +manual_steps=() + +echo -e "\n${CYAN}═══ twozero MCP for TouchDesigner — Setup ═══${NC}\n" + +# ── 1. Check if TouchDesigner is running ── +# Match on process *name* (not full cmdline) to avoid self-matching shells +# that happen to have "TouchDesigner" in their args. macOS and Linux pgrep +# both support -x for exact name match. +if pgrep -x TouchDesigner >/dev/null 2>&1 || pgrep -x TouchDesignerFTE >/dev/null 2>&1; then + echo -e " ${OK} TouchDesigner is running" + td_running=true +else + echo -e " ${WARN} TouchDesigner is not running" + td_running=false +fi + +# ── 2. Ensure twozero.tox exists ── +if [[ -f "$TOX_PATH" ]]; then + echo -e " ${OK} twozero.tox already exists at ${TOX_PATH}" +else + echo -e " ${WARN} twozero.tox not found — downloading..." + if curl -fSL -o "$TOX_PATH" "$TWOZERO_URL" 2>/dev/null; then + echo -e " ${OK} Downloaded twozero.tox to ${TOX_PATH}" + else + echo -e " ${FAIL} Failed to download twozero.tox from ${TWOZERO_URL}" + echo " Please download manually and place at ${TOX_PATH}" + manual_steps+=("Download twozero.tox from ${TWOZERO_URL} to ${TOX_PATH}") + fi +fi + +# ── 3. Ensure Hermes config has twozero_td MCP entry ── +if [[ ! -f "$HERMES_CFG" ]]; then + echo -e " ${FAIL} Hermes config not found at ${HERMES_CFG}" + manual_steps+=("Create ${HERMES_CFG} with twozero_td MCP server entry") +elif grep -q 'twozero_td' "$HERMES_CFG" 2>/dev/null; then + echo -e " ${OK} twozero_td MCP entry exists in Hermes config" +else + echo -e " ${WARN} Adding twozero_td MCP entry to Hermes config..." + python3 -c " +import yaml, sys, copy + +cfg_path = '$HERMES_CFG' +with open(cfg_path, 'r') as f: + cfg = yaml.safe_load(f) or {} + +if 'mcp_servers' not in cfg: + cfg['mcp_servers'] = {} + +if 'twozero_td' not in cfg['mcp_servers']: + cfg['mcp_servers']['twozero_td'] = { + 'url': '${MCP_ENDPOINT}', + 'timeout': 120, + 'connect_timeout': 60 + } + with open(cfg_path, 'w') as f: + yaml.dump(cfg, f, default_flow_style=False, sort_keys=False) +" 2>/dev/null && echo -e " ${OK} twozero_td MCP entry added to config" \ + || { echo -e " ${FAIL} Could not update config (is PyYAML installed?)"; \ + manual_steps+=("Add twozero_td MCP entry to ${HERMES_CFG} manually"); } + manual_steps+=("Restart Hermes session to pick up config change") +fi + +# ── 4. Test if MCP port is responding ── +if nc -z 127.0.0.1 "$MCP_PORT" 2>/dev/null; then + echo -e " ${OK} Port ${MCP_PORT} is open" + + # ── 5. Verify MCP endpoint responds ── + resp=$(curl -s --max-time 3 "$MCP_ENDPOINT" 2>/dev/null || true) + if [[ -n "$resp" ]]; then + echo -e " ${OK} MCP endpoint responded at ${MCP_ENDPOINT}" + else + echo -e " ${WARN} Port open but MCP endpoint returned empty response" + manual_steps+=("Verify MCP is enabled in twozero settings") + fi +else + echo -e " ${WARN} Port ${MCP_PORT} is not open" + if [[ "$td_running" == true ]]; then + manual_steps+=("In TD: drag twozero.tox into network editor → click Install") + manual_steps+=("Enable MCP: twozero icon → Settings → mcp → 'auto start MCP' → Yes") + else + manual_steps+=("Launch TouchDesigner") + manual_steps+=("Drag twozero.tox into the TD network editor and click Install") + manual_steps+=("Enable MCP: twozero icon → Settings → mcp → 'auto start MCP' → Yes") + fi +fi + +# ── Status Report ── +echo -e "\n${CYAN}═══ Status Report ═══${NC}\n" + +if [[ ${#manual_steps[@]} -eq 0 ]]; then + echo -e " ${OK} ${GREEN}Fully configured! twozero MCP is ready to use.${NC}\n" + exit 0 +else + echo -e " ${WARN} ${YELLOW}Manual steps remaining:${NC}\n" + for i in "${!manual_steps[@]}"; do + echo -e " $((i+1)). ${manual_steps[$i]}" + done + echo "" + exit 1 +fi diff --git a/skills/data-science/DESCRIPTION.md b/skills/data-science/DESCRIPTION.md new file mode 100644 index 0000000..0236b26 --- /dev/null +++ b/skills/data-science/DESCRIPTION.md @@ -0,0 +1,3 @@ +--- +description: Skills for data science workflows — interactive exploration, Jupyter notebooks, data analysis, and visualization. +--- diff --git a/skills/data-science/jupyter-live-kernel/SKILL.md b/skills/data-science/jupyter-live-kernel/SKILL.md new file mode 100644 index 0000000..53b0574 --- /dev/null +++ b/skills/data-science/jupyter-live-kernel/SKILL.md @@ -0,0 +1,167 @@ +--- +name: jupyter-live-kernel +description: "Iterative Python via live Jupyter kernel (hamelnb)." +version: 1.0.0 +author: Hermes Agent +license: MIT +platforms: [linux, macos, windows] +metadata: + hermes: + tags: [jupyter, notebook, repl, data-science, exploration, iterative] + category: data-science +--- + +# Jupyter Live Kernel (hamelnb) + +Gives you a **stateful Python REPL** via a live Jupyter kernel. Variables persist +across executions. Use this instead of `execute_code` when you need to build up +state incrementally, explore APIs, inspect DataFrames, or iterate on complex code. + +## When to Use This vs Other Tools + +| Tool | Use When | +|------|----------| +| **This skill** | Iterative exploration, state across steps, data science, ML, "let me try this and check" | +| `execute_code` | One-shot scripts needing hermes tool access (web_search, file ops). Stateless. | +| `terminal` | Shell commands, builds, installs, git, process management | + +**Rule of thumb:** If you'd want a Jupyter notebook for the task, use this skill. + +## Prerequisites + +1. **uv** must be installed (check: `which uv`) +2. **JupyterLab** must be installed: `uv tool install jupyterlab` +3. A Jupyter server must be running (see Setup below) + +## Setup + +The hamelnb script location: +``` +SCRIPT="$HOME/.agent-skills/hamelnb/skills/jupyter-live-kernel/scripts/jupyter_live_kernel.py" +``` + +If not cloned yet: +``` +git clone https://github.com/hamelsmu/hamelnb.git ~/.agent-skills/hamelnb +``` + +### Starting JupyterLab + +Check if a server is already running: +``` +uv run "$SCRIPT" servers +``` + +If no servers found, start one: +``` +jupyter-lab --no-browser --port=8888 --notebook-dir=$HOME/notebooks \ + --IdentityProvider.token='' --ServerApp.password='' > /tmp/jupyter.log 2>&1 & +sleep 3 +``` + +Note: Token/password disabled for local agent access. The server runs headless. + +### Creating a Notebook for REPL Use + +If you just need a REPL (no existing notebook), create a minimal notebook file: +``` +mkdir -p ~/notebooks +``` +Write a minimal .ipynb JSON file with one empty code cell, then start a kernel +session via the Jupyter REST API: +``` +curl -s -X POST http://127.0.0.1:8888/api/sessions \ + -H "Content-Type: application/json" \ + -d '{"path":"scratch.ipynb","type":"notebook","name":"scratch.ipynb","kernel":{"name":"python3"}}' +``` + +## Core Workflow + +All commands return structured JSON. Always use `--compact` to save tokens. + +### 1. Discover servers and notebooks + +``` +uv run "$SCRIPT" servers --compact +uv run "$SCRIPT" notebooks --compact +``` + +### 2. Execute code (primary operation) + +``` +uv run "$SCRIPT" execute --path --code '' --compact +``` + +State persists across execute calls. Variables, imports, objects all survive. + +Multi-line code works with $'...' quoting: +``` +uv run "$SCRIPT" execute --path scratch.ipynb --code $'import os\nfiles = os.listdir(".")\nprint(f"Found {len(files)} files")' --compact +``` + +### 3. Inspect live variables + +``` +uv run "$SCRIPT" variables --path list --compact +uv run "$SCRIPT" variables --path preview --name --compact +``` + +### 4. Edit notebook cells + +``` +# View current cells +uv run "$SCRIPT" contents --path --compact + +# Insert a new cell +uv run "$SCRIPT" edit --path insert \ + --at-index --cell-type code --source '' --compact + +# Replace cell source (use cell-id from contents output) +uv run "$SCRIPT" edit --path replace-source \ + --cell-id --source '' --compact + +# Delete a cell +uv run "$SCRIPT" edit --path delete --cell-id --compact +``` + +### 5. Verification (restart + run all) + +Only use when the user asks for a clean verification or you need to confirm +the notebook runs top-to-bottom: + +``` +uv run "$SCRIPT" restart-run-all --path --save-outputs --compact +``` + +## Practical Tips from Experience + +1. **First execution after server start may timeout** — the kernel needs a moment + to initialize. If you get a timeout, just retry. + +2. **The kernel Python is JupyterLab's Python** — packages must be installed in + that environment. If you need additional packages, install them into the + JupyterLab tool environment first. + +3. **--compact flag saves significant tokens** — always use it. JSON output can + be very verbose without it. + +4. **For pure REPL use**, create a scratch.ipynb and don't bother with cell editing. + Just use `execute` repeatedly. + +5. **Argument order matters** — subcommand flags like `--path` go BEFORE the + sub-subcommand. E.g.: `variables --path nb.ipynb list` not `variables list --path nb.ipynb`. + +6. **If a session doesn't exist yet**, you need to start one via the REST API + (see Setup section). The tool can't execute without a live kernel session. + +7. **Errors are returned as JSON** with traceback — read the `ename` and `evalue` + fields to understand what went wrong. + +8. **Occasional websocket timeouts** — some operations may timeout on first try, + especially after a kernel restart. Retry once before escalating. + +## Timeout Defaults + +The script has a 30-second default timeout per execution. For long-running +operations, pass `--timeout 120`. Use generous timeouts (60+) for initial +setup or heavy computation. diff --git a/skills/debt-recovery-compliance/SKILL.md b/skills/debt-recovery-compliance/SKILL.md new file mode 100644 index 0000000..2dd5ab3 --- /dev/null +++ b/skills/debt-recovery-compliance/SKILL.md @@ -0,0 +1,116 @@ +--- +name: debt-recovery-compliance +description: "Research, document, and operationalize Texas debt recovery compliance — regulations, internal policy manuals, Terms of Service, Privacy Policies, and operational procedures for a Limited Power-of-Attorney-based debt collection business. Covers the full recovery workflow including mechanic's lien escalation as Tier 2.5." +version: 1.2.0 +author: ShoNuff +tags: [debt-recovery, texas-law, compliance, fdcpa, legal-drafts, dre] +--- + +# Debt Recovery Compliance (Texas) + +Research and documentation framework for Debt Recovery Experts (DRE), a Texas-based debt recovery business operating under a Limited Power of Attorney (LPOA) model. + +## Legal Research Workflow + +When researching Texas debt recovery law, delegate to a subagent designated as "research expert" with these specific goals: + +1. **Texas Finance Code Chapter 392** (Debt Collection Act) — third-party collector requirements, bond/registration, penalties +2. **Texas Property Code Chapter 53** (Mechanic's & Materialman's Liens) — who can file, deadlines, pre-lien notices, homestead restrictions, enforcement (see references/mechanics-lien.md) +3. **Texas Government Code Chapter 2253** (McGarr Act) — public works payment bonds: 90-day notice, 1-year suit deadline, bond claim vs. lien +4. **Limited Power of Attorney** — TX Estates Code § 751.0021, writing/notarization requirements, specific language; must exclude direct lien filing authority +5. **Fee structures** — Texas has no statutory cap on contingency fees, but must be disclosed in writing +6. **Statute of Limitations** — 4 years for written contracts, promissory notes, open accounts; 2 years for tort claims +7. **Service of Process** — Certified mail (restricted delivery) valid under TRCP 106(a)(2); personal service required if mail fails +8. **FDCPA** — Full 15 USC § 1692 compliance including validation notice within 5 days, Mini-Miranda, cease communication protocols +9. **TCPA** — Prior express consent for autodialed calls to cell phones; manual dialing only; 3-call-per-7-day cap +10. **Data Privacy** — TX Bus. & Com. Code § 521 breach notification within 60 days; AG notice if 250+ affected; GLBA Safeguards +11. **FCRA — Credit Bureau Reporting** — 15 U.S.C. § 1681s-2 furnisher duties, pre-reporting contact (FDCPA + CFPB Rule), § 1681s-2(b) private right of action, B2B vs consumer distinction, Texas Ch. 392 § 392.202 dispute overlay (see references/credit-bureau-reporting.md) + +## Research Issues (Texas Legislature) + +The Texas Legislature website (capitol.texas.gov) is a JavaScript SPA that blocks curl/scraping. Use: +- **ScrapingAnt** with `browser=true` for JS-heavy government sites +- **Cornell LII** (law.cornell.edu) for federal statute plain-text access +- **Justia** (justia.com) for Texas-specific case law +- All drafts must be flagged: **⚠️ DRAFT — Requires Texas Attorney Review** + +## ⚠️ Critical Lien Research Pitfalls + +| Pitfall | Why It Matters | +|---------|---------------| +| **Texas deadlines are the strictest in the US** | Subcontractors: 15th day of 3rd month after completion. GCs: 15th day of 4th month. One day late = lien void. Always compute from the month of completion, not the date. | +| **Pre-lien notice is mandatory** | Subs must send notice within 15 days of first furnishing (commercial) or by 15th of 2nd month (residential). Missing it caps lien to retainage or voids it entirely. | +| **DRE cannot file liens directly** | Filing a lien affidavit is UPL (Unauthorized Practice of Law) and triggers FDCPA liability. DRE may send pre-lien notices (factual, template-based) but must refer actual filings to a licensed Texas construction attorney. | +| **Homestead protections are strong** | Lien requires written contract signed by both spouses before work begins. Even then, 3-year redemption period makes foreclosure costly. Avoid for claims under $25K. | +| **No lien on public projects** | Use bond claims under McGarr Act (90-day notice, 1-year suit deadline) instead. | +| **Wrongful lien damages** | TX Prop. Code § 53.152 — filing without reasonable basis = actual damages + attorney's fees + up to $10K exemplary. Always have attorney validate before recording. | + +## ⚠️ Critical FCRA / Credit Bureau Reporting Pitfalls + +| Pitfall | Why It Matters | +|---------|---------------| +| **Pre-reporting contact is mandatory for consumer debts** | FDCPA + CFPB Rule requires contact (phone, letter, in-person, or electronic) BEFORE reporting. Validation notice satisfies this. Reporting without contact = FDCPA violation. | +| **30-day dispute window blocks reporting** | If consumer disputes in writing within 30 days of validation notice, DRE cannot report until debt is verified and sent to consumer. CFPB interprets "cease collection" to include credit bureau reporting. | +| **§ 1681s-2(b) private right of action** | Consumers CAN sue DRE for failing to properly investigate a CRA-notified dispute. § 1681s-2(a) (direct furnisher errors) is gov't enforcement only — but § 1681s-2(b) is NOT. Actual + statutory ($100–$1,000) + punitive + attorney's fees. | +| **Corporations have no consumer credit file** | Reporting a purely corporate B2B debt to Equifax/Experian/TransUnion is impossible — those bureaus only maintain individual credit files. Use D&B Global Trade Exchange instead. | +| **Texas § 392.202 dispute is stricter than FCRA** | 30-day response, 5-business-day correction, provisional correction if more time needed, cease collection during dispute — and violation is a criminal misdemeanor ($100–$500) + DTPA treble damages. | +| **Personal guarantee must be in writing** | Without a signed, written personal guarantee, DRE has no permissible purpose to report against an individual for a B2B debt. Oral guarantees are insufficient under FCRA. | +| **B2B debt + consumer PII = dangerous mix** | If DRE reports a B2B debt to a consumer CRA using the individual's name/SSN, this can trigger FCRA liability if there's no personal guarantee on file. | + +## Credit Bureau Reporting Research (Jul 8, 2026) + +Full analysis at `references/credit-bureau-reporting.md` (quick reference) and `/root/.hermes/references/dre-credit-reporting.md` (25.7KB, 10 sections). + +**Strategic recommendation:** Include personal guarantee language in all future DRE client contracts. This unlocks consumer bureau reporting as a leverage tool on B2B debts. For purely corporate debts without guarantees, use D&B Global Trade Exchange. + +## Deliverables + +### Internal Policy/Procedure Manual +Located at `/root/DRE_Compliance_Manual.md` — 23 sections covering: +- Claim intake and verification +- Document handling and retention +- Communication protocols with debtors +- Escalation and dispute procedures +- Attorney/paralegal review triggers +- Fee calculation and disclosure +- Disbursement procedures +- Data retention schedules (7 years financial, 5 years claims) +- **Section 22 — Mechanic's Lien & Bond Claims (Tier 2.5)** — pre-lien notice workflow, attorney referral, lien filing through outside counsel, bond claim procedures, risk management + +### Terms of Service +Located at `/root/TERMS_OF_SERVICE_DRAFT.md` — 17 sections: +- Business model: claim submission → LPOA via RON → collection → fee deduction → disbursement +- Binding arbitration (AAA, Travis County, TX) +- Liability cap at lesser of fees paid or $500 +- Indemnification in DRE's favor +- FDCPA / Texas Finance Code compliance +- Service of process via certified mail + +### Privacy Policy +Located at `/root/PRIVACY_POLICY_DRAFT.md` — 15 sections: +- Data categories: account, claim/financial, communications, notarization, cookies +- Third-party sharing table with provider types and data shared +- Security measures (TLS, AES-256, MFA) +- User rights (access, correction, deletion) +- Texas Data Privacy and Security Act compliance + +## Recommendation on Legal Review + +Every draft document MUST carry: +1. A bold **DRAFT — FOR LEGAL REVIEW ONLY** disclaimer at top and bottom +2. A review checklist item for the attorney (arbitration enforceability, FDCPA carve-outs, TX Data Privacy Act interpretation, retention under debt collection law) +3. The business model (LPOA-based collection) should be explicitly reviewed for whether it qualifies as "debt collection" under Texas law + +## Research Documents Created (Jul 7, 2026) + +| File | Type | Purpose | +|---|---|---| +| `/root/DRE_Compliance_Manual.md` | Internal policy | 23-section operations manual (v1.1 — includes §22 Mechanic's Lien & Tier 2.5) | +| `/root/TERMS_OF_SERVICE_DRAFT.md` | Legal draft | Client-facing ToS | +| `/root/PRIVACY_POLICY_DRAFT.md` | Legal draft | Client-facing privacy policy | +| `/root/data-broker-removal-action-plan.md` | Action plan | Personal data removal from 50+ people-search sites | +| `/root/web-scraping-api-comparison.md` | Research | Web scraping API comparison (ScrapingAnt, Tavily, etc.) | +| `/root/api-research-report.md` | Research | RON + certified mail API research | +| `/root/documenso-vs-docuseal-comparison.md` | Research | Digital signature platform comparison | +| `/root/Texas_Mechanics_Lien_Research_Report.md` | Research | 18-section mechanic's lien report: TX Property Code Ch. 53, deadlines, notice requirements, homestead rules, FDCPA/UPL, Tier 2.5 workflow, cost-benefit analysis | +| `/root/.hermes/references/dre-credit-reporting.md` | Research | 10-section FCRA + Texas credit bureau reporting analysis: B2B vs consumer, furnisher duties, Ch. 392 overlay, business bureaus, liability risks, practical recommendations | diff --git a/skills/debt-recovery-compliance/references/credit-bureau-reporting.md b/skills/debt-recovery-compliance/references/credit-bureau-reporting.md new file mode 100644 index 0000000..b560c34 --- /dev/null +++ b/skills/debt-recovery-compliance/references/credit-bureau-reporting.md @@ -0,0 +1,103 @@ +# Credit Bureau Reporting for DRE — Quick Reference + +## Authority: FCRA (15 U.S.C. §§ 1681–1681x) + Texas Fin. Code Ch. 392 + +## Can DRE Report to Consumer Credit Bureaus? + +| Debt Type | Report to Equifax/Experian/TransUnion? | Rules | +|-----------|---------------------------------------|-------| +| **Consumer debt** (individual, personal/family/household) | ✅ Yes | FCRA furnisher duties + FDCPA pre-reporting contact + TX Ch. 392 | +| **Corporate B2B debt** | ❌ No | "Consumer" = individual (§ 1681a(c)); no consumer file for business entities | +| **Sole proprietor debt** | ✅ Yes | Individual = consumer. Report against individual's personal file | +| **Personal guarantor** | ✅ Yes | FTC Tatelbaum (2001): personal guarantor = consumer with permissible purpose | +| **B2B + personal guarantee** | ✅ Yes on guarantor, ❌ on entity | Report against guarantor individually; use business bureaus for the entity | + +## FCRA Furnisher Duties (§ 1681s-2) + +### § 1681s-2(a) — Duty of Accuracy (Gov't enforcement only — NO private right of action) +- Don't furnish info you know or have reason to believe is inaccurate +- Upon consumer's written notice of error, stop furnishing until confirmation +- Notify CRAs of corrections +- Note dispute status during investigation + +### § 1681s-2(b) — Duty to Investigate (Private right of action EXISTS) +Triggered when a CRA notifies DRE of a consumer dispute: +1. Investigate within **30 days** (45 if free annual report dispute) +2. Review all relevant info from CRA +3. Report results to CRA +4. If inaccurate → correct with ALL nationwide CRAs +5. Don't re-report inaccurate info + +**Liability:** Actual damages, statutory ($100–$1,000), punitive, attorney's fees. + +## Pre-Reporting Steps (FDCPA + CFPB Debt Collection Rule) + +Before reporting a consumer debt to a CRA, DRE must: +1. **Contact the consumer** — in person, by phone, mail (~14 day wait), or electronic (~14 day wait) +2. **Send validation notice** — amount, creditor, 30-day dispute right. Sending this satisfies the contact requirement +3. **Wait through the 30-day dispute window** — if consumer disputes in writing within 30 days of validation notice, DRE cannot report until obtaining verification + +## Texas Finance Code Requirements + +### Scope: Consumer Debts Only +- § 392.001: "Consumer" = individual with consumer debt; "consumer debt" = primarily personal/family/household +- **Not applicable to B2B debts** (corporate debtors) + +### § 392.101 — Surety Bond +- $10,000 bond on file with Texas SOS **before** engaging in debt collection +- Verify at: https://texas-sos.appianportalsgov.com/tpdc-public-search-portal + +### § 392.202 — Dispute & Correction +When an individual disputes an item in DRE's files: + +| Trigger | DRE's Obligation | +|---------|-----------------| +| Dispute received, DRE does NOT report to CRA | Cease collection until investigation done | +| Dispute received, DRE DOES report to CRA | Investigate + cease collection until investigation done | + +**Response deadline:** Within 30 days → deny, admit, or request more time +**If more time needed:** Provisionally correct the file + send corrected reports + cease collection +**If admitting inaccuracy:** Correct within 5 business days + cease collection + notify prior recipients + +### Penalties +| Violation | Penalty | +|-----------|---------| +| Ch. 392 violation | Misdemeanor ($100–$500); actual damages + $100 minimum per viol. + attorney's fees | +| Ch. 392 violation = DTPA violation | Treble damages available under TX Bus. & Com. Code § 17 | +| No surety bond | Criminal offense (§ 392.402) + bond claim from consumer | + +## Business Credit Bureaus (for B2B debts) + +| Bureau | Key Product | How to Submit | +|--------|------------|--------------| +| **Dun & Bradstreet** | PAYDEX® Score (1–100) | Global Trade Exchange — free to join, requires D-U-N-S Number | +| **Experian Business** | Intelliscore Plus (1–100) | Data Furnisher Agreement | +| **Equifax Business** | Business Credit Risk Score | Data Furnisher Agreement | + +**Benefits:** No FCRA/FDCPA restrictions, no 7-year limit, industry standard for B2B. + +## Key Risk Areas + +1. **Pre-reporting contact failure** — FDCPA violation (consumer debts only) +2. **Reporting before dispute resolved** — FDCPA "cease collection" includes credit reporting (CFPB interpretation) +3. **Inaccurate data without investigation** — FCRA § 1681s-2(b) private right of action +4. **Dispute investigation timeout** — 30 days from CRA notice; failure to investigate = lawsuit +5. **Texas Ch. 392 mismatch** — must follow both FCRA AND Texas parallel procedures. Texas has shorter timelines for correction (5 business days vs. 30 days under FCRA) +6. **Personal guarantee not documented** — no written guarantee = no permissible purpose to report against individual +7. **B2B debt reported to consumer CRA** — violates CRA contract + possible FCRA claim if individual's PII is attached without basis + +## Citations + +- 15 U.S.C. § 1681a(c) — "consumer" defined as individual +- 15 U.S.C. § 1681a(d) — "consumer report" defined +- 15 U.S.C. § 1681s-2 — Furnisher responsibilities +- 15 U.S.C. § 1692g — FDCPA validation notice +- 12 CFR Part 1006 — CFPB Debt Collection Rule +- Tex. Fin. Code § 392.001 — Definitions +- Tex. Fin. Code § 392.101 — Surety bond +- Tex. Fin. Code § 392.202 — File correction +- Tex. Fin. Code § 392.403 — Civil remedies +- Tex. Fin. Code § 392.404 — DTPA remedy +- FTC Advisory Opinion to Tatelbaum (2001) — Personal guarantor = permissible purpose + +**Full report:** `/root/.hermes/references/dre-credit-reporting.md` (25.7KB, 10 sections) diff --git a/skills/debt-recovery-compliance/references/dre-portal-specs.md b/skills/debt-recovery-compliance/references/dre-portal-specs.md new file mode 100644 index 0000000..63ca1ea --- /dev/null +++ b/skills/debt-recovery-compliance/references/dre-portal-specs.md @@ -0,0 +1,116 @@ +# DRE Portal Technical Specifications + +## Claim Numbering & Client IDs + +| Type | Format | Example | +|---|---|---| +| Claim number | `DRE-YYYY-NNNN` | DRE-2026-0001 | +| Client ID | `CLT-YYYY-NNNN` | CLT-2026-0001 | + +Both auto-generated on claim submission / account creation. + +## Closed Case Binders + +On case close, two PDF binders are auto-generated: + +**Binder 1 — DRE Internal:** `DRE-YYYY-NNNN_CLOSED_DRE.pdf` +- Intake, evidence, AI claim analysis, AI debtor research, AI weakness analysis, internal notes, signed/notarized LPOA, certified mail receipts, communication log, settlement, fee disclosure, payment confirmation + +**Binder 2 — Client Package:** `DRE-YYYY-NNNN_CLOSED_Client.pdf` +- Claim summary, signed/notarized LPOA, settlement/payment confirmation, fee statement +- **EXCLUDES:** AI analysis, debtor research, internal notes + +**Evidence Archive:** `DRE-YYYY-NNNN_evidence.zip` — original uploaded documents + +On case close, PDF text is extracted and stored in the database for full-text search. Future: Paperless-ngx if volume exceeds 500+ cases. + +## Full 5-Phase Workflow + +### Phase 1 — Intake +- Client submits claim at debtrecoveryexperts.com +- Form order: Your Info → Debtor Info → Claim Details → Documents +- reCAPTCHA verification before submit +- Terms of Service signed via DocuSeal +- Auto-generated claim number assigned +- Claim enters DRE queue + +### Phase 2 — AI Review +- AI Claim Analysis (Claude Opus 4.7) → score + weakness report +- AI Debtor Research (ScrapingAnt + Sherlock) → skip tracing, LinkedIn, property records +- Texas Secretary of State business search (if debtor is a registered TX business) — scraped via ScrapingAnt +- Team reviews in DRE dashboard → Approve / Request More Docs / Reject + +### Phase 3 — Legal Setup +- LPOA sent to client via DocuSeal +- Client signs → notarized via Proof (online RON) +- DRE now authorized to collect on client's behalf + +### Phase 4 — Tiered Recovery + +| Tier | Action | Timeline | DRE-led? | +|---|---|---|---| +| 1 | Soft Touch — email + ACH link | Day 1-5 | ✅ Yes | +| 2 | Formal Demand — certified mail via LetterStream | Day 7-14 | ✅ Yes | +| 2.5 | Lien Threat — pre-lien notice (construction claims) | Day 15-21 | ⚠️ Notice only; filing needs attorney | +| 3 | Escalation — final notice | Day 21-30 | ✅ Yes | +| 4 | Legal Action — referral to partner law firm | Day 30+ | ❌ Referral | + +### Phase 5 — Settlement +- Payment collected via Stripe ACH +- DRE fee deducted per tier schedule +- Costs deducted (notary, certified mail, filing fees) +- Balance disbursed to client +- Case closed → two binders auto-generated + +## Fee Structure + +| Tier | DRE Fee | Client Gets | +|---|---|---| +| 1 — Soft Touch | 20-25% | 75-80% | +| 2 — Formal Demand | 30% | 70% | +| 2.5 — Lien Threat | 30% (+ attorney if filed) | 70% | +| 3 — Escalation | 33% | 67% | +| 4 — Legal Action | 10% DRE + 25% law firm | 65% | + +Example for $15,000 claim: +- Tier 1: DRE $3,300 (22%) · Client $11,700 +- Tier 2: DRE $4,500 (30%) · Client $10,500 +- Tier 3: DRE $4,950 (33%) · Client $10,050 +- Tier 4: DRE $1,500 + Firm $3,750 · Client $9,750 + +## Repeat Clients + +- Account-based system with login +- ToS signed once, pre-filled info on new claims +- Dashboard: active cases (with tier progress indicator), past cases with outcomes, payment history +- Client can download their own case binders +- Optional loyalty pricing after 3+ claims + +## Client Portal — Tier Progress Indicator + +Visual 4-step progress bar in the active claim card: +- Each tier: numbered circle (green=complete, blue=current, gray=pending) +- Connecting lines between circles +- Label centered under each circle +- Text summary below: "✓ Tier 1 complete · Tier 2 in progress · Tier 3 pending · Tier 4 pending" + +## Required Services (not yet configured) + +| Service | Purpose | Status | +|---|---|---| +| Proof.com | Online notarization (LPOA) | ❌ Need account | +| LetterStream | Certified mail to debtor | ❌ Need account | +| Stripe Connect | ACH payments + disbursement | ❌ Need keys | +| Partner law firm | Litigation (Tier 4) | ❌ Need referral agreement | +| Google reCAPTCHA | Anti-spam on intake form | ❌ Need site key | + +## Texas Secretary of State Integration + +For debtor businesses registered in Texas, the AI Debtor Research step should scrape the TX SoS business search to retrieve: +- Business status (active/forfeited/dissolved) +- Registered agent name and address +- Filing date +- Annual report compliance status +- Officers/directors + +This is an additional skip tracing layer that informs the debtor profile score. diff --git a/skills/debt-recovery-compliance/references/mechanics-lien.md b/skills/debt-recovery-compliance/references/mechanics-lien.md new file mode 100644 index 0000000..3b4bc23 --- /dev/null +++ b/skills/debt-recovery-compliance/references/mechanics-lien.md @@ -0,0 +1,70 @@ +# Texas Mechanic's Lien — Quick Reference + +## Authority: Texas Property Code Chapter 53 + +## Who Can File +- **Original Contractor (GC):** Direct contract with owner — no pre-lien notice required +- **Subcontractor:** Hired by GC — must send pre-lien notice within 15 days +- **Material Supplier:** Must send notice if not under direct contract with owner +- **Laborer:** Eligible with simplified notice +- **Design Professional:** Architect/engineer — written notice required if not under direct contract + +## Who CANNOT File +- Unlicensed contractors (Texas Occupations Code Ch. 1301/1305/1306) +- Remote suppliers (suppliers to suppliers — too far from the project) +- Finance-only parties (lenders, banks with no construction involvement) + +## Critical Deadlines +| Role | File Lien By | Statute | +|------|-------------|---------| +| **GC** | 15th day of 4th month after month of completion | § 53.052 | +| **Sub/Supplier** | 15th day of 3rd month after month of completion | § 53.052 | +| **Foreclosure suit** | Within 1 year of last day to file | § 53.158 | + +All deadlines count from MONTH of project completion, not day. Example: completion in March → GC deadline is July 15. + +## Pre-Lien Notices +| Scenario | Deadline | Consequence if Missed | +|----------|----------|----------------------| +| Sub notice to owner (commercial) | Within 15 days of first furnishing | Lien limited to retainage | +| Sub monthly notice (residential) | By 15th of 2nd month after work month | Complete loss of lien rights | +| Notice of filed affidavit | Within 5 days of filing | Lien invalid against owner | +| Homestead written contract | Before work, signed by both spouses | Lien void | + +## Homestead +- Art. XVI § 50 of Texas Constitution +- Written contract required, signed by both spouses +- Lien must state: "This is a lien on homestead" +- 3-year redemption period after foreclosure sale +- Avoid for claims under $25K + +## No Lien on Public Projects +Use bond claims instead: +- **McGarr Act** (TX Gov't Code Ch. 2253): 90-day notice, 1-year suit +- **Miller Act** (40 USC §§ 3131–3134): federal projects + +## FDCPA / DRE Restrictions +- **DRE cannot file liens directly** — UPL + FDCPA violation +- DRE can send pre-lien notices (factual, template-based, with Mini-Miranda) +- Actual lien filing requires licensed Texas construction attorney +- Wrongful lien damages: TX Prop. Code § 53.152 — actual + fees + up to $10K exemplary + +## Tier 2.5 Workflow (DRE Recovery Progression) +1. **Phase A (DRE-led):** Pre-lien notice via certified mail to owner + GC + lender +2. **Phase B (Attorney-led):** Refer to construction attorney for lien affidavit filing +3. **Phase C (Monitor):** If no payment, escalate to foreclosure if claim ≥ $10K + +## Minimum Thresholds +- Pre-lien notice: **$1,000** +- Lien filing: **$2,500** +- Foreclosure: **$10,000** + +## Key Cases +| Case | Holding | +|------|---------| +| *First Nat'l Bank v. Whirlpool Corp.*, 517 S.W.2d 262 | Relation-back: lien priority dates to visible commencement of work | +| *McCollough v. Johnson, Rodenburg & Lauinger*, 637 F.3d 939 | FDCPA applies to time-barred debt threats | +| *H&M Steel, LLC v. HRR Asset Mgmt*, 2015 | Strict enforcement of lien deadlines | + +**Full report:** `/root/Texas_Mechanics_Lien_Research_Report.md` +**Compliance manual section:** `DRE_Compliance_Manual.md` § 22 — Mechanic's Lien & Bond Claims (Tier 2.5) diff --git a/skills/delegation-pattern/SKILL.md b/skills/delegation-pattern/SKILL.md new file mode 100644 index 0000000..cd34355 --- /dev/null +++ b/skills/delegation-pattern/SKILL.md @@ -0,0 +1,416 @@ +--- +name: delegation-pattern +description: |- + When and how to delegate tasks to subagents so the main loop stays + responsive. The user upgraded to 8C/15G specifically for parallel + subagent workers. Long-running tasks MUST be delegated. +version: 1.4.0 +author: Sho'Nuff +--- + +# Delegation Pattern + +The user expects me to stay responsive at all times. Any task taking more +than a few seconds blocks the main conversation loop and freezes the gateway +for all profiles (including Anita's). The upgraded 8C/15G VPS was chosen +specifically to enable parallel subagent workers. + +## When to delegate (MUST criteria) + +Delegate when the task: +- Takes more than ~5 seconds +- Involves HTML/mockup builds (15KB+ files) +- Requires browser navigation (SPA scraping, API doc extraction) +- Is research / data collection across multiple sources +- Involves batch file operations or multi-file edit passes +- Requires interacting with external APIs (CRM, DocuSeal, LetterStream) +- Is deploys or installations that take 30s+ + +## When NOT to delegate + +- Quick lookups (single web_search, one terminal command) +- Short answers or clarifications +- Direct responses to the user + +## How to delegate + +```python +delegate_task( + goal="Clear description of what the subagent should accomplish", + context="File paths, error messages, constraints, style preferences" +) +``` + +**Always include a content-brevity rule when the output will be read by Germaine:** + +``` +context+="\nCRITICAL: When preparing content for Germaine to build himself (website copy, +page content, etc.), deliver OUTLINES only — section headers, key points, bullet lists, +table structures. Do NOT write full prose paragraphs. He writes the copy; you provide the skeleton." +``` + +## Subagent model chain + +Subagents inherit the delegation model from config.yaml. As of Jul 12, 2026: + +| Level | Model | Provider | Best For | +|-------|-------|----------|----------| +| Primary | **claude-sonnet-4-6** | admin-ai | **ALL coding tasks — UI builds, JS/HTML work, API integration** | +| Fallback 1 | deepseek-v4-pro | admin-ai | Reasoning tasks when Claude unavailable | +| Fallback 2 | deepseek-chat | admin-ai | Cheap fallback for simple tasks | +| Fallback 3 | llama3.2:3b | ollama-local | Last resort local fallback | + +**Critical: Use Claude for coding, DeepSeek for reasoning.** Claude Sonnet catches bugs like missing imports, wrong selectors, and broken event handlers that DeepSeek misses. The subagent that built `services.html` without `utils.js` (breaking the hamburger menu on 4 pages) would have caught that under Claude. **Any task involving HTML/CSS/JS, Python web frameworks, or multi-file edits MUST use Claude Sonnet as the subagent model.** + +**Configured via:** +```yaml +delegation: + model: claude-sonnet-4-6 + provider: admin-ai + fallback: + - model: deepseek/deepseek-chat + provider: openrouter + - model: llama3.2:3b + provider: ollama-local +``` + +**Model name on admin-ai is `claude-sonnet-4-6`** (with hyphens, NOT dots, NOT the `openrouter/anthropic/` prefix). Available via `curl -s https://admin-ai.itpropartner.com/v1/models`. + +**Config changes take effect on new delegations only** (current session's subagents still use the old model). No gateway restart needed. + +**Gemini rate-limit hazard:** `gemini-pro-latest` hits Google Cloud quota rapidly (429 errors). Do NOT use it as primary for subagents. Use Gemini only for vision tasks via `auxiliary.vision`. + +**Claude rate-limited then replenished (Jul 12, 2026):** Claude was initially rate-limited (Aug 1 reset), but Germaine added more Anthropic credits mid-session. Claude Sonnet 4-6 is now the primary subagent model. Current config: `delegation.model: gemini-pro-latest` with `delegation.provider: admin-ai` (set as fallback during the rate-limited window — revert to `claude-sonnet-4-6` to restore Claude as primary). + +**After Aug 1:** revert delegation.model to `claude-sonnet-4-6` to restore Claude as primary subagent model. + +**Gemini Pro as interim subagent:** While Claude is rate-limited, `gemini-pro-latest` via admin-ai can be used for subagents. Set `delegation.model: gemini-pro-latest` with `delegation.provider: admin-ai`. Monitor for 429 rate-limit errors from Google Cloud. + +**Subagent model change does NOT require restart:** Config changes to `delegation.*` take effect on the NEXT subagent dispatch — no gateway restart needed. Proved Jul 12, 2026. + +### Model name mismatch — OpenRouter vs admin-ai (LiteLLM) + +This is the #1 failure mode for subagent dispatch. Models available through admin-ai (`https://admin-ai.itpropartner.com/v1`) route through LiteLLM, which uses DIFFERENT model names than OpenRouter: + +| Model | OpenRouter name | admin-ai (LiteLLM) name | +|-------|----------------|------------------------| +| Claude Opus 4.8 | `openrouter/anthropic/claude-opus-4.8` | `claude-opus-4-8` | +| Claude Sonnet 4.6 | `openrouter/anthropic/claude-sonnet-4.6` | `claude-sonnet-4-6` | +| Gemini Pro latest | `openrouter/google/gemini-pro` | `gemini-pro-latest` | +| DeepSeek Chat | `openrouter/deepseek/deepseek-chat` | `deepseek-chat` | + +**To determine the correct model name:** Query admin-ai directly: +```bash +curl -s https://admin-ai.itpropartner.com/v1/models \ + -H "Authorization: Bearer $ADMIN_AI_KEY" | python3 -c "import sys,json;[print(m['id']) for m in json.load(sys.stdin).get('data',[])]" +``` + +**Using an OpenRouter-style model name in `delegation.model` or `delegation.fallback` while `delegation.provider` is `admin-ai` causes the subagent to route through OpenRouter's API, burning credits.** The subagent's `model` field in the config must use the admin-ai (LiteLLM) model name, not OpenRouter's. + +If config.yaml `delegation.provider` is not set, the default model provider is used — this may inadvertently route through OpenRouter and burn credits. + +**Safe fallback when model name uncertainty exists:** Set `delegation.model: deepseek-chat` with `delegation.provider: admin-ai`. deepseek-chat is cheap and works identically through both providers. For heavy tasks (audits, multi-file builds), the Opus route via admin-ai is preferred but the model name MUST be `claude-opus-4-8` (with hyphens, not dots). + +### Config change does NOT require gateway restart (corrected Jul 12, 2026) + +Changes to `delegation.*` config keys take effect **immediately on new delegations** — no restart needed. The `hermes config set delegation.model "claude-sonnet-4-6"` proved this: the next subagent dispatched used Claude without a gateway restart. + +**What DOES need a restart:** Changes to `model.default` (the conversation model itself) require a restart because the running agent loop reads it at startup. + +**What does NOT need a restart:** `delegation.*` (model, provider, fallback), `auxiliary.*` (vision, compression), and most other non-core settings are re-read from config on each tool invocation. + +### Aggressive delegation mandate (Jul 12, 2026) + +Germaine explicitly corrected the delegation approach: **"I know you love this stuff but you can't do everything. Delegations to qualified subs is necessary. Hire subject matter experts that are the right fit for our demanding projects. They need to represent you and must deliver as expected."** + +This is a standing directive, not a suggestion. Any task that: +- Takes more than a few seconds +- Involves research, design, UI work, or multi-file operations +- Could be done by a qualified subagent in parallel + +MUST be delegated. The default answer is "I'll hand this off to a sub" not "I'll do this myself." + +This applies to ALL task classes: server work, UI design, research, code builds, email composition, database operations. The only exceptions are tasks requiring interactive user input (clarify), direct responses, or tasks so trivial they'd take longer to delegate than execute. + +**Subagent quality verification (Jul 12, 2026):** Germaine's directive: subs must represent you and deliver as expected. This means: +1. **Verify output before reporting** - A subagent's self-report is not sufficient. Always check the deliverable yourself: stat the file, hit the endpoint, read the content. If a subagent built a dashboard mockup, open it in the browser. +2. **Reject substandard work** - If a subagent returns incomplete, broken, or low-effort work, do NOT relay it to the user as success. Either fix it yourself or re-delegate with stricter requirements. +3. **Provide adequate context** - Subagents have NO memory of the current session. Include file paths, exact errors, relevant skills, and quality criteria. +4. **Prefer SME role labels** - UI design sub gets better results than generic task sub. + +**Subagent hiring directive:** Use role-specific subagents for each class of work. UI work goes to a design sub. Research goes to a research sub. Docker deployments go to an infrastructure sub. Each is an SME who represents Sho'Nuff's quality standards. + +## Fail-safe: subagent inherits parent model + +If `delegation.model` config is stale (e.g. still set to OpenRouter-style name that 402s), `delegation.subagent_model: inherit` (or omitting delegation config entirely) causes subagents to use the CONVERSATION model (deepseek-chat) instead. This is slower but always works because deepseek-chat is available through both providers. The platform's subagent inherit model is `inherit`, checked at config read time: +```yaml +delegation: + subagent_model: inherit +``` +When in doubt about model name accuracy, set `subagent_model: inherit` and dispatch — the subagent will work even if crossing the model name mismatch. + +The conversation model (deepseek-chat) is separate — the user stays on a cheap/fast model while subagents do heavy work on Opus. + +### Delegation provider API-key resolution pitfall + +`delegate_task` resolves `delegation.provider` through Hermes' runtime provider system, not always through `providers..api_key` in config. A config can contain a working `providers.openrouter.api_key` while `delegate_task` still fails with: + +```text +Delegation provider 'openrouter' resolved but has no API key. Set the appropriate environment variable or run 'hermes auth'. +``` + +If this happens, do not keep retrying delegation. Fix one of these ways: +1. Put the provider's expected env var in `~/.hermes/.env` (e.g. `OPENROUTER_API_KEY`) and restart/reload as needed; or +2. Use direct delegation endpoint fields: `delegation.base_url` + `delegation.api_key`; or +3. Remove `delegation.provider` so subagents inherit the parent provider/client. + +Verify with one tiny `delegate_task` before relying on subagents for production work. + +### Vision model for subagents + +Vision model follows the same pattern. Set via config.yaml: +```yaml +auxiliary: + vision: + model: gemini-pro-latest # NOT openrouter/openai/gpt-4o + provider: admin-ai +``` +- admin-ai model: `gemini-pro-latest` (works, no OpenRouter credits) +- OpenRouter model: `openrouter/openai/gpt-4o` (works but consumes credits) +- Use `gemini-pro-latest` to avoid credit depletion. + +## Standing Subagent Teams (Jul 2026) + +Rather than ad-hoc single-purpose delegations every time, Germaine has defined **standing teams** of subagents that persist across sessions as reusable experts. These are managed by the **Team Lead** orchestrator. + +### Network Services Team +Standing SME team for managing servers/systems infrastructure. + +| Role | Domain | Responsibility | +|------|--------|---------------| +| **Team Lead** | Orchestrator | Delegates tasks, reports to Germaine, coordinates across SME subs | +| **Server Admin** | Hetzner/netcup | Inventory, provisioning, health monitoring, spec management | +| **Network Engineer** | MikroTik/Ubiquiti/DNS | Router configs, tower backups, connectivity, topology | +| **Backup Specialist** | S3/DR | Bucket management, restore testing, sync scripts, integrity checks | +| **UI Specialist** | Dashboard/accessibility | Page builds, W3C pass, mobile UX, interactive patterns | + +Each is an SME who stays current in their domain, knows best practices, produces efficient/accurate work that is NOT complicated. + +### UI Team +Standing design team for modern interface creation. + +| Role | Responsibility | +|------|---------------| +| **Lead Designer** | Art direction, layout, composition | +| **HTML/CSS Specialist** | W3C-compliant implementation, accessibility enforcement | +| **Visual/Comm Artist** | Graphic design, color, typography, branding | + +Works with the interactive design team. Separate from Network Services Team's UI Specialist (who handles ops dashboard/accessibility — a narrower scope). + +## Subagent delegation — refer to `shark-game-development`, `docker-service-deployment`, and `email-style-guide` skills + +When a subagent is deployed for game work, Docker work, or email work, the relevant skill is loaded into THIS session and the subagent should receive its key conventions, its constraints, and its known pitfalls, in the `context` field. The subagent has NO access to the parent's skill store. Always include: +- The relevant skill's directory path (so the subagent can read reference files) +- The user's style preferences for that class of work (brevity, table formatting, etc.) +- Known bugs or configuration quirks the subagent should account for + +### When to use standing teams vs ad-hoc delegation + +- **Use standing team** for recurring classes of work: server provisioning, backup audits, new dashboard pages, router config changes, network topology diagrams +- **Dispatch the subteam** by delegating to the Team Lead who further delegates to SME leads: + ``` + delegate_task( + goal="...", + role="orchestrator", # gives Team Lead delegate_task capability + context="..." + ) + ``` + Orchestrators can spawn their own workers up to max_spawn_depth (currently 1, so Team Lead cannot nest further). +- **Use ad-hoc delegation** for one-off tasks: research a question, fix a single file, send an email. + +When delegating, say one line: +> "Subagent's working on [task] now. Should be back in a minute." + +Do NOT poll or wait — just continue working on other things. The result +re-enters the conversation as a new message when the subagent finishes. + +## Subagent result verification + +Subagent summaries are SELF-REPORTS, not verified facts. Always verify +before reporting success: +- File writes: stat the file, read back content +- API calls: re-test the endpoint +- State changes: check the actual system state +- **Deployments/builds: check the target server, not just the subagent's workspace.** Subagents (especially DeepSeek Chat) frequently write code + run mock tests locally, report "completed," but never deploy to the target. The deliverable must exist on the target machine — `ls /root/docker/mcp-/` on app1, not just tests passing on the subagent's workstation. A subagent claiming "Complete" with "Next Steps" to run is NOT complete. +- **Email sends: check IMAP Sent folder for copy. SMTP 250 does not equal sent.** +- Purge passes: check if ALL test data was removed, not just the obvious rows. + The subagent's purge may miss: chatbot responses with hardcoded names, + console.log stubs with claim references, nav avatar initials, header + greeting text, stat cards in a different section. +- **Provisioning/config changes: confirm the API actually returned data.** + A subagent that reports "API accessible" may have only checked HTTP status, + not whether the response contained actual data vs an auth wall. Always + verify by inspecting the response body yourself. + +## File collision pitfall + +When a subagent modifies a file the parent session has read (or a sibling +subagent has modified), ALWAYS re-read the file before patching it. The +subagent's version may differ from the cached version in the parent context. +A patch that succeeds on the cached version can corrupt or duplicate content +in the actual file. + +## Background-process handoff failover + +When `hermes chat -q` (background user query) times out without returning +results, fall back to: +1. Check if the session DB has the results (`session_search` with the + session_id shown in the spawn output). +2. If results are partial, re-dispatch as a subagent task via + `delegate_task()` with a shorter, more focused goal. +3. Do NOT retry `hermes chat -q` with the same timeout — if it dragged once + it will drag again. Use a subagent instead. + +## Purge completeness — the full sweep + +When a subagent is tasked to "purge test data" or "remove sample data" from +a set of pages, the subagent's purge pass nearly always misses some spots. +After the subagent reports done, ALWAYS run your own grep/near/find over the +files for known test identifiers (company names, claim numbers, dollar amounts, +sample stats) before telling the user the purge is complete. Common misses: +- Hardcoded chatbot responses referencing removed sample data +- Greeting text in nav bars, headers, or avatar initials +- Console.log stubs with claim/company references +- Stat cards in sections the subagent didn't examine +- Welcome messages containing previous client names + +## Cross-session recovery after context loss (CRITICAL — Jul 9, 2026) + +When Germaine comes back after a session reset or context loss (especially after a long day where 7,000+ messages and 42+ /queue deferrals were logged): + +**Do NOT ask him to re-explain everything.** The full conversation is preserved in `/root/.hermes/state.db`. Use this procedure: + +1. **Run DB integrity check first:** `sqlite3 /root/.hermes/state.db "PRAGMA integrity_check;"` — confirm "ok" before proceeding. +2. **Find the relevant session:** Query for sessions from the lost timeframe: + ```sql + SELECT s.id, datetime(s.started_at, 'unixepoch', 'localtime'), COUNT(m.id) as msg_count + FROM sessions s JOIN messages m ON m.session_id = s.id + WHERE s.source='telegram' AND m.timestamp > + GROUP BY s.id ORDER BY s.started_at DESC LIMIT 3; + ``` + Use `strftime('%s', '2026-07-08 16:00:00', '-4 hours')` for EDT timestamps. +3. **Extract all user messages** to reconstruct what was asked and queued: + ```sql + SELECT id, timestamp, datetime(timestamp, 'unixepoch', 'localtime') as dt, substr(content, 1, 120) + FROM messages WHERE session_id = '' AND timestamp > AND role = 'user' + ORDER BY timestamp; + ``` +4. **Identify /queue items specifically:** grep the user messages output for lines containing `/queue`. Each `/queue ` is a deferred task that was NOT executed. These must be re-presented to Germaine as a summary. +5. **Identify delegation results:** grep for `[ASYNC DELEGATION BATCH COMPLETE` — these mark subagent work that was completed. The parent's response after each one shows how the result was consumed. +6. **Identify decisions/user preferences:** grep for "yes", "no", "changed", "remember", "don't" in user messages — these are preference signals that should update skills/memory. +7. **Report a compact summary** — do NOT dump the raw messages. Group by project (shark game, ops portal, DRE, Apex, DR audit, etc.) with key decisions and queued items. +8. **Offer to deep-dive any specific topic** — don't pre-emptively reconstruct everything. Let Germaine pick where to restart. + +**Critical:** The session DB is the source of truth for cross-session recovery. The Telegram export feature (24-hour delay) is a fallback, not the primary recovery path. Always use local SQLite first. + +## User preference: trust the user's verification (Jul 10, 2026) + +**Germaine personally verifies his infrastructure before reporting status.** If he says an app or service is working, it IS working. Do NOT run your own checks to "confirm" and certainly do NOT contradict him based on a failed check. Your tool output may be stale (DNS cache, wrong server, wrong path) — his browser and his eyes are not. + +**Pattern from tonight:** Germaine said n8n was working on app1. I ran `docker ps` and saw zero containers. I reported n8n wasn't there. He was right — n8n was running, my check was flawed. He called this out explicitly: "I won't tell you something about an app or service working or not working without verifying it for myself." + +**Rule:** When Germaine states infrastructure status, accept it as ground truth. If your tool output contradicts him, the tool output is wrong — investigate why, don't report it as fact. + +## User preference: brevity and directness + +Germaine has repeatedly corrected verbosity. When reporting results: +- **Do not narrate your process** — say what happened, not how you got there +- **Do not pad answers** — deliver the outcome, not the rationale +- **Prefer tables over paragraphs** for structured data +- **If there are multiple items, use a concise list** (never a wall of text) +- **Let the user ask for details** — don't pre-emptively explain everything +- **A single line is better than a paragraph** when the result is simple + +This applies to ALL responses, not just delegation summaries. The user has +explicitly called out over-explaining as a pattern they dislike. + +## Communication prefix system (established Jul 12, 2026) + +Germaine established a structured prefix system for emailing shonuff@germainebrown.com. When he sends an email (or any message), the first line or subject prefix tells me how to handle it: + +| Prefix | Meaning | What to do | +|--------|---------|------------| +| *(none)* | Immediate command | Do it now, report back | +| `[bg]` or `[delegate]` | Background task | Dispatch subagent, results come back async | +| `[queue]` | Queue for later | Acknowledge and shelve until next time he checks in | +| `[lookup]` | Quick research | One-shot search, report findings once | +| `[note]` | Just FYI | Acknowledge, save if relevant, no action required | + +**Implementation:** Apply this to ALL incoming channels (email, Telegram, SMS), not just email. When the Master sends `[bg] Check disk on app2`, delegate to a subagent. When he sends `[queue] Set up monitoring for voipsimplicity.com`, acknowledge it as queued and move on. When he sends bare text, execute immediately. + +## Model selection: Ollama for low-end tasks (Jul 10, 2026) + +Germaine's directive: all low-end, non-critical tasks should use the free local Ollama model (llama3.2:3b) instead of paid API credits. Apply this to: + +- Cron job summarization (daily-tech-digest, inbox collect summaries) +- Internal monitoring reports (watchdog summaries, health checks) +- Simple classification that doesn't need high accuracy + +**Do NOT switch to Ollama for:** email triage (needs spam/bill classification accuracy), vehicle scout (needs accurate listing parsing), or any classification task where wrong results have business impact. + +## Multi-peer WireGuard tunnel management (Jul 9, 2026) + +When Core + app1-bu both connect to the same router via WG, each needs its own peer entry on the router. The router's config may still reference OLD public keys from a previous setup. Always verify against LIVE state on both sides. + +See `mikrotik-onboarding` skill's Multi-Peer WG Tunnel Management section for the full procedure. + +## Heritner server inventory (Jul 9, 2026) + +Full 10-server Hetzner inventory cataloged at `/root/.hermes/references/hetzner-server-inventory.md`. Key findings: + +- **ai.itpropartner.com** — 92% disk full (18G left on 226G). Runs LiteLLM, Ollama, OpenWebUI. CRITICAL. +- 9 servers runnning, 1 (ai) needs urgent disk cleanup +- 4 servers with Docker: ai (6 containers), unms (9), hudu (5), docker (8), n8n (2) +- Warm standby (app1-bu) has WG tunnel to router, Tailscale active + +When investigating server issues, consult this inventory first before SSHing in. + +## Fabrication rule (zero tolerance) + +NEVER fabricate content — titles, closings, quotes, data, lists, or claims +about what the user said. This is a zero-tolerance violation. + +- If you don't know something, say so and ask +- Reference files exist for a reason — read them instead of guessing +- Session search is the correct tool for finding cross-session context +- A truthful "I don't have that" is better than a confident lie + +Previous violation pattern (Jul 8, 2026): fabricated 8 closing quotes when +asked for the list. The user called it out as unacceptable. The fabricated +content was removed and replaced with the real reference files. This is why +the fabrication rule exists. + +## Dual event handler pitfall (Jul 12, 2026) + +When a subagent adds UI event handlers: **do NOT use both inline `onclick` AND `addEventListener` for the same action on the same element.** When both fire on the same click event, they cancel each other out — e.g., `classList.toggle('open')` fires twice, resulting in no visible change. + +This happened with the ops portal hamburger menu: the nav.html template had `onclick="...classList.toggle('open')"` AND `initNav()` added `toggle.addEventListener('click', ...classList.toggle('open'))`. Both toggled the same class on every tap, making the menu appear broken. + +**Fix:** Remove the `addEventListener` version and keep only the inline handler. The inline handler always fires first and is more reliable across browsers. + +**Prevention for UI work:** When writing JS that modifies the DOM, check whether the target element already has an inline event handler before adding another through JS. If both exist, one must be removed. + +## Subagent timeout on multi-step builds (Jul 11, 2026) + +The default `child_timeout_seconds: 600` (10 min) is often insufficient for builds involving `pip install`, systemd installation, and gateway restart testing. + +**Prevention:** +- For complex builds, note in the context that the subagent may need extra time (15-20 min). +- Break the build into phases: Phase 1 (subagent) writes code + installs deps. Phase 2 (manual) handles wiring + testing. + +**Rescue pattern:** +When a subagent times out on a build task, inspect what it left behind before re-delegating: +- Check for partial artifacts (venv, server.py, service file, docker-compose.yml) +- These can often be completed manually in minutes rather than a full re-delegation + +Jul 11 example: Super Search MCP server subagent timed out at 600s after writing 192 lines of server.py, creating venv, and installing deps. All artifacts were valid — just needed `systemctl enable --now` + config wiring + testing. Rescue took 5 minutes. diff --git a/skills/delegation-pattern/references/cascade-failure-debugging.md b/skills/delegation-pattern/references/cascade-failure-debugging.md new file mode 100644 index 0000000..613de6f --- /dev/null +++ b/skills/delegation-pattern/references/cascade-failure-debugging.md @@ -0,0 +1,42 @@ +# Silent Cascade Failure — JS TypeError Kills Async Operations + +## Pattern (discovered Jul 12, 2026) + +A single `TypeError` (e.g. `.classList.add()` on a `null` element) in early synchronous inline script kills ALL subsequent code — including `fetch()` calls that would load nav, content, or UI elements. + +The symptom surface is confusing: blank page, no menu, no content, no visible error. + +## Example + +```javascript +// WRONG — crashes before nav fetch runs +if (Ops.isAuthenticated()) { + overlay.classList.remove('show'); + document.getElementById('logoutBtn').classList.add('show'); // TypeError if nav not loaded + loadContent(); // Never runs +} +fetch('/nav.html').then(...) // Never runs either +``` + +## Fix pattern + +Always guard DOM lookups that depend on async-loaded content: + +```javascript +// Wait for async content before accessing +var wait = setInterval(function() { + var el = document.getElementById('logoutBtn'); + if (el) { + el.classList.add('show'); + clearInterval(wait); + loadContent(); + } +}, 100); +``` + +## Prevention checklist + +- [ ] Every `getElementById()` call is guarded (especially elements from fetched templates) +- [ ] Auth logic does NOT touch DOM elements from separate fetches +- [ ] `fetch()` / `setInterval()` are NOT placed after unguarded DOM access +- [ ] Inline scripts tolerate missing elements without crashing diff --git a/skills/delegation-pattern/references/standing-subagent-teams.md b/skills/delegation-pattern/references/standing-subagent-teams.md new file mode 100644 index 0000000..b0b7449 --- /dev/null +++ b/skills/delegation-pattern/references/standing-subagent-teams.md @@ -0,0 +1,33 @@ +# Standing Subagent Roles Specification + +Captured from the Jul 8-9, 2026 sessions. These are persistent team definitions, not one-off delegations. + +## Network Services Team + +Standing SME team for managing servers/systems infrastructure. + +| Role | Domain | Responsibility | +|------|--------|---------------| +| Team Lead | Orchestrator | Delegates tasks, reports to Germaine, coordinates across SME subs | +| Server Admin | Hetzner/netcup | Inventory, provisioning, health monitoring, spec management | +| Network Engineer | MikroTik/Ubiquiti/DNS | Router configs, tower backups, connectivity, topology | +| Backup Specialist | S3/DR | Bucket management, restore testing, sync scripts | +| UI Specialist | Dashboard/accessibility | Page builds, W3C pass, mobile UX, interactive patterns | + +## UI Team + +Standing design team for modern interface creation. + +| Role | Responsibility | +|------|---------------| +| Lead Designer | Art direction, layout, composition | +| HTML/CSS Specialist | W3C-compliant implementation, accessibility enforcement | +| Visual/Comm Artist | Graphic design, color, typography, branding | + +Works with the interactive design team. Separate from Network Services Team's UI Specialist (who handles ops dashboard/accessibility). + +## When to use standing teams vs ad-hoc delegation + +- Use standing team for recurring classes of work +- Delegate to Team Lead (role=orchestrator) who further delegates to SME leads +- Use ad-hoc for one-off tasks diff --git a/skills/devops/cloudflare-dns-and-domains/SKILL.md b/skills/devops/cloudflare-dns-and-domains/SKILL.md new file mode 100644 index 0000000..85fadd1 --- /dev/null +++ b/skills/devops/cloudflare-dns-and-domains/SKILL.md @@ -0,0 +1,255 @@ +--- +name: cloudflare-dns-and-domains +description: "Manage Cloudflare DNS zones, DNS records, and domain registrations (registrar) through the Cloudflare API. Integration with IT Pro Partner portal for customer DNS management and domain lifecycle." +version: 1.1.0 +author: Sho'Nuff +tags: [cloudflare, dns, registrar, api, portal] +related_skills: [] +--- + +# Cloudflare DNS & Domain Management + +Manage Cloudflare DNS zones, DNS records, and domain registrations via the Cloudflare API v4. Used for the IT Pro Partner operations portal and Hermes integrations. + +## Related Reference + +**Before registering: research domain availability** — see `references/domain-availability-research.md` for the full workflow (WHOIS lookups, DNS NXDOMAIN checks, creative name generation, pricing across registrars, and pitfalls). This covers the **pre-registration** phase; this skill covers what happens **after** you own a domain. + +## API Authentication + +All requests use `Authorization: Bearer ` header. Tokens are scoped per-permission — never use a global API key. + +### Token scoping rules + +| Feature | Required Permission | Example token template | +|---|---|---| +| DNS record management | Zone → DNS → Edit | "Edit zone DNS" template | +| View registered domains | Account → Registrar → Read | Add to existing DNS token | +| Renew domains | Account → Registrar → Admin | Includes read + write + renew | +| Register new domains | Account → Registrar → Admin | Also needs `can_register: true` on TLD | +| Transfer domains | Account → Registrar → Admin | Includes transfer-in operations | +| Access/Zero Trust | Account → Access: Apps and Policies → Edit | Add to existing DNS token at dashboard | + +**Start with DNS Edit + Registrar Read.** Upgrade to Admin only when purchasing/transferring domains is needed. For Access operations, edit the existing token from the dashboard to add the Access permission — no need to create a separate token. + +**PITFALL — Token generation produces invalid keys via Telegram:** Cloudflare API tokens contain mixed-case and numeric characters that can be mangled when pasted through Telegram. If `curl -s "https://api.cloudflare.com/client/v4/user/tokens/verify"` returns `"Invalid API Token"` after pasting, the token was corrupted in transit. Options: (a) have the user email the token to shonuff@ instead of Telegram, or (b) have them regenerate from the dashboard. + +### Verify token + +```bash +curl -s -X GET "https://api.cloudflare.com/client/v4/user/tokens/verify" \ + -H "Authorization: Bearer $TOKEN" +``` + +Returns `{"success": true}` with token ID, status, and permissions list. + +The token is stored in `~/.hermes/.env` as `CLOUDFLARE_API_TOKEN`. + +**PITFALL — service-health-check.sh uses literal `Bearer ***`:** The health check script (`/root/.hermes/scripts/service-health-check.sh`) previously used `$TOKEN` to capture the real token but then sent `Authorization: Bearer ***` (literal asterisks) instead of `Bearer $TOKEN`. Every 5 minutes it was hitting Cloudflare with literal asterisks and reporting the token as "unhealthy" — but the actual token was fine. If a user reports the Cloudflare token as "unhealthy" in health alerts, check this script first: ensure the variable name used in the `Authorization` header matches what was captured on the line above. Use a distinct variable name like `CLOUD_TOKEN` to avoid shadowing. + +## DNS Zone Management + +### List all zones + +```bash +curl -s "https://api.cloudflare.com/client/v4/zones" \ + -H "Authorization: Bearer $TOKEN" | python3 -c " +import sys, json +d = json.load(sys.stdin) +print(f'Count: {d[\"result_info\"][\"total_count\"]}') +for z in d['result']: + print(f' {z[\"name\"]} ({z[\"plan\"][\"name\"]}) - {z[\"status\"]}')" +``` + +### List DNS records for a zone + +```bash +ZONE_ID=$(curl -s "https://api.cloudflare.com/client/v4/zones" \ + -H "Authorization: Bearer $TOKEN" | python3 -c "import sys,json;d=json.load(sys.stdin);z=[x['id'] for x in d['result'] if x['name']=='yourdomain.com'][0];print(z)") + +curl -s "https://api.cloudflare.com/client/v4/zones/$ZONE_ID/dns_records?per_page=5" \ + -H "Authorization: Bearer $TOKEN" | python3 -c " +import sys, json +d = json.load(sys.stdin) +for r in d['result']: + print(f' {r[\"type\"]} {r[\"name\"]} -> {r[\"content\"]}')" +``` + +## Domain Registration (Registrar API) + +### Pitfall — Caddy + Cloudflare proxy creates 308 redirect loop (Jul 12, 2026) + +When Cloudflare proxy (orange cloud) is enabled for a subdomain pointing to a Caddy origin server, Cloudflare connects to the origin on HTTP (port 80), Caddy responds with a 308 redirect to HTTPS, Cloudflare follows the redirect back to its own address, and the browser sees an infinite redirect loop. The response header is `HTTP/1.1 308` with `Location: https:///`. + +**Fix options (in order of reliability):** +1. **Path-based proxy** (most reliable) — Serve the service behind an existing working Caddy domain as a sub-path. E.g., `core.itpropartner.com` has `handle_path /vault/* { reverse_proxy localhost:8080 }`. No Cloudflare issues because the parent domain already has a valid cert and Cloudflare handles the path transparently. +2. **DNS-only (gray cloud)** — Disable Cloudflare proxy for the record so traffic goes direct to the origin IP. Requires origin to have public ports open and a valid cert. +3. **Cloudflare Origin Certificate** — Generate an origin cert in the Cloudflare dashboard and configure Caddy to use it (not tested on this infrastructure). + +**What does NOT work:** Caddy's automatic Let's Encrypt behind Cloudflare proxy. Let's Encrypt can't reach the origin through the proxy for the HTTP-01 challenge, and the ACME DNS-01 challenge requires Caddy to have the `dns.providers.cloudflare` module installed (not included in the default Caddy binary). + +### List all registered domains with expiry + +```bash +ACCT_ID=$(curl -s "https://api.cloudflare.com/client/v4/accounts" \ + -H "Authorization: Bearer $TOKEN" | python3 -c "import sys,json;print(json.load(sys.stdin).get('result',[{}])[0].get('id',''))") + +curl -s "https://api.cloudflare.com/client/v4/accounts/$ACCT_ID/registrar/domains" \ + -H "Authorization: Bearer $TOKEN" | python3 -c " +import sys, json +from datetime import datetime, timezone +d = json.load(sys.stdin) +for dom in sorted(d.get('result',[]), key=lambda x: x.get('expires_at','')): + name = dom['name'] + exp = dom.get('expires_at','?') + renew = dom.get('auto_renew','?') + if exp != '?': + exp_dt = datetime.fromisoformat(exp.replace('Z','+00:00')) + days = (exp_dt - datetime.now(timezone.utc)).days + print(f'{name:35s} {exp_dt.strftime("%b %d, %Y")} {days:3d}d renew:{renew}') + else: + print(f'{name:35s} expires ?')" +``` + +### Single domain detail + +```bash +curl -s "https://api.cloudflare.com/client/v4/accounts/$ACCT_ID/registrar/domains/germainebrown.com" \ + -H "Authorization: Bearer $TOKEN" | python3 -c " +import sys, json +d = json.load(sys.stdin) +dom = d.get('result',{}) +print(f'Name: {dom[\"name\"]}') +print(f'Registered: {dom.get(\"registered_at\",\"?\")}') +print(f'Expires: {dom.get(\"expires_at\",\"?\")}') +print(f'Registrar: {dom.get(\"current_registrar\",\"?\")}') +print(f'Auto-renew: {dom.get(\"auto_renew\",\"?\")}') +print(f'Permissions: {dom.get(\"permissions\",[\"none\"])}') +print(f'DNS zones: {dom.get(\"cloudflare_dns\",\"?\")}, registered: {dom.get(\"cloudflare_registration\",\"?\")}')" +``` + +### Check domain availability for purchase (requires Admin) + +**CORRECT endpoint (verified Jul 2026):** +```bash +curl -s "https://api.cloudflare.com/client/v4/accounts/$ACCT_ID/registrar/domains/example.com/check" \ + -H "Authorization: Bearer $TOKEN" +``` + +Returns: `name`, `available`, `can_register`, `premium`, `supported_tld`, `fees.registration_fee`, `fees.renewal_fee`, `fees.transfer_fee`. + +**PITFALLS (all tested Jul 6, 2026):** +- POST body `{"domain_name":"..."}` returns "Page not found" — do NOT use POST +- Query param `?name=example.com` returns "Page not found" — do NOT use query params +- The domain goes in the URL path like a resource lookup: `/domains/example.com/check` +- This is a GET, not POST — cloudflare treats it as a resource lookup, not an RPC call + +**Verified pricing:** .com TLD costs $10.46/yr (registration, renewal, and transfer all same price). Cloudflare sells domains at cost with no markup. + +### Register a new domain + +**Endpoint (untested — from Cloudflare API docs):** +```bash +curl -s -X POST "https://api.cloudflare.com/client/v4/accounts/$ACCT_ID/registrar/domains/example.com/register" \ + -H "Authorization: Bearer $TOKEN" \ + -H "Content-Type: application/json" \ + -d '{"registrant_contact": {...}, "period": 1}' +``` +Requires Admin permission and contact details for WHOIS registrant. + +### Renew a domain + +Available with permissions: `['contact_read', 'contact_write', 'domain_renew', 'domain_transfer_out', 'nameserver_write', 'domain_delete']` + +```bash +curl -s -X POST "https://api.cloudflare.com/client/v4/accounts/$ACCT_ID/registrar/domains/example.com/renew" \ + -H "Authorization: Bearer $TOKEN" \ + -H "Content-Type: application/json" \ + -d '{"period": 1}' # years +``` + +## Permissions reference + +A Registrar Read token shows per-domain `permissions`: + +```json +['contact_read', 'contact_write', 'domain_renew', 'domain_transfer_out', 'nameserver_write', 'domain_delete'] +``` + +Notable absence: no `domain_create` or `domain_register`. These require Admin level. The domain-level check (`/domains/{name}/check`) also requires Admin. + +## Cloudflare Access (Zero Trust) + +Cloudflare Access provides an authentication layer that sits in front of subdomains. Requests are checked for valid identity (email + optional 2FA) before reaching the origin server. + +### When to use +- Replace Caddy basic_auth for internal dashboards +- Add 2FA to existing services (CRM, DocuSeal) +- Single sign-on across multiple services + +### Setup requirements +- **Token scope:** The API token MUST include `Access: Apps and Policies:Edit` permission. The standard DNS-only token (Zone:DNS:Edit) returns "Authentication error" when trying to create Access applications. +- **DNS proxy:** The subdomain must have Cloudflare proxy enabled (orange cloud) — Access cannot intercept traffic sent directly to the origin IP. + +### Quick setup path (when you have the right token) +1. Enable orange cloud on the subdomain +2. POST to `https://api.cloudflare.com/client/v4/accounts/{account_id}/access/apps` with name, domain, type: self_hosted, session_duration: 24h +3. Add identity policies per user by email +4. Optionally require 2FA in policy advanced rules + +**PITFALL — Setting require TOTP fails via API:** The `"require":[{"totp":{}}]` policy setting returns `access.api.error.invalid_request` when sent via the API — it expects a different require format that isn't documented in the API reference. **Drop the 2FA requirement from the API call** and configure it manually from the dashboard if needed. + +**PITFALL — Custom domain for Access login page:** Setting a custom domain (e.g. `auth.debtrecoveryexperts.com`) cannot be done via API — the `/access/custom_pages` endpoint returns "Method not allowed for this authentication scheme". Must be done via the dashboard at https://one.dash.cloudflare.com/ → Settings → Customization → Custom domain. Create a CNAME record pointing to `cloudflareaccess.com` first so Cloudflare can verify the domain. + +**PITFALL — Token refresh after permission update:** When a user adds permissions to an existing Cloudflare token from the dashboard, the token value regenerates and the old value becomes invalid. The new value must be saved to `~/.hermes/.env` under `CLOUDFLARE_API_TOKEN`. Like token creation, the value can be mangled in Telegram paste — if `curl -s "https://api.cloudflare.com/client/v4/user/tokens/verify"` returns "Invalid API Token" after the user pastes it, have them email it to shonuff@germainebrown.com instead. + +**PITFALL — Access apps need proxy (orange cloud) enabled:** Access cannot intercept traffic sent directly to the origin IP. The DNS record for the subdomain MUST have Cloudflare proxy enabled (orange cloud) before Access will work. Without it, users reach the origin server directly and bypass authentication entirely. + +### Manual setup (Cloudflare dashboard) +Go to https://one.dash.cloudflare.com/ → Access → Applications → Add application → Self-hosted. Enter domain, set session duration, add email-based policies. + +### Debugging + +#### Verify policy membership + +Check who is authorized for a specific Access app: + +```bash +ACCT="" +# Find the app ID by name +curl -s "https://api.cloudflare.com/client/v4/accounts/$ACCT/access/apps" \ + -H "Authorization: Bearer $TOKEN" | python3 -c " +import sys, json +d = json.load(sys.stdin) +for app in d.get('result', []): + print(f'{app[\"name\"]:30s} {app[\"domain\"]:45s} {app[\"id\"]}') +" + +# List policies for a specific app +APP_ID="" +curl -s "https://api.cloudflare.com/client/v4/accounts/$ACCT/access/apps/$APP_ID/policies" \ + -H "Authorization: Bearer $TOKEN" | python3 -c " +import sys, json +d = json.load(sys.stdin) +for pol in d.get('result', []): + print(f'Policy: {pol.get(\"name\",\"\")} Decision: {pol.get(\"decision\",\"\")}') + for inc in pol.get('include', []): + for k,v in inc.items(): + if isinstance(v, dict): + print(f' Include → {k}: {list(v.values())[0]}') + else: + print(f' Include → {k}: {v}') +" +``` + +The output shows which email domains or specific emails are allowed. DRE example: `email_domain: germainebrown.com` + `email_domain: yahoo.com` grants access to anyone @germainebrown.com or @yahoo.com. +Free up to 50 users. No server-side config needed — works with any origin server (Caddy, nginx, Docker). + +The IT Pro Partner portal mockup at `/root/portal-mockup/dns.html` has two tabs: +1. **DNS Zones** — zone listing with record editor +2. **Registered Domains** — domain list with expiry dates, auto-renew status, days remaining, and customer links + +The portal displays real data from the Cloudflare API. Color coding: +- Green: 90+ days to expiry +- Amber: 30-90 days to expiry +- Red: Under 30 days or expired diff --git a/skills/devops/cloudflare-dns-and-domains/references/dns-provider-map.md b/skills/devops/cloudflare-dns-and-domains/references/dns-provider-map.md new file mode 100644 index 0000000..5158a0a --- /dev/null +++ b/skills/devops/cloudflare-dns-and-domains/references/dns-provider-map.md @@ -0,0 +1,32 @@ +# DNS Management by Domain + +Not all domains use Cloudflare DNS. Some use SiteGround, which has no programmatic API access. + +## SiteGround-Managed Domains + +`itpropartner.com` DNS is managed at **SiteGround** (nameservers: `ns1.siteground.net`, `ns2.siteground.net`). + +**Implications:** +- DNS updates must be done manually through the SiteGround control panel (Germaine's account) +- Cloudflare API will return no results for these domains even with a valid API token +- The `CLOUDFLARE_API_TOKEN` in .env has DNS permissions but only applies to Cloudflare-hosted zones + +**Discovery:** Confirmed Jul 10, 2026 — `host -t NS itpropartner.com` returned SiteGround nameservers. Previous attempts to use Cloudflare API for DNS record management on this domain silently failed. + +## Cloudflare-Managed Domains (verified) +From zone listing Jul 10, 2026 — 13 zones. Notable: +- `germainebrown.com` (MXroute for email, Cloudflare for DNS) +- `forefrontwireless.com` / `forefrontwireless.net` +- `iamgmb.com` +- `debtrecoveryexperts.com` +- `apextrackexperience.com` +- `itpropartner.com` ← DNS at SiteGround, NOT Cloudflare despite having a zone entry + +## DNS Provider Detection Pattern + +Always verify nameservers before using the Cloudflare API: +```bash +host -t NS +``` + +If nameservers don't include `cloudflare.com`, the Cloudflare API won't work for DNS record management. diff --git a/skills/devops/cloudflare-dns-and-domains/references/domain-availability-research.md b/skills/devops/cloudflare-dns-and-domains/references/domain-availability-research.md new file mode 100644 index 0000000..8c7e126 --- /dev/null +++ b/skills/devops/cloudflare-dns-and-domains/references/domain-availability-research.md @@ -0,0 +1,145 @@ +# Domain Availability Research + +**When to use:** Before registering a domain — research which names are available, check WHOIS/DNS, generate creative alternatives, and compare pricing. + +--- + +## Workflow: 3-Prong Validation + +Do NOT rely on a single check. The registry WHOIS database can lag or return stale data. Always run all three checks: + +### Check 1 — VeriSign WHOIS (authoritative for .com/.net/.edu) + +```bash +whois 2>&1 | grep "No match for domain" +``` + +- **Available:** `No match for domain "EXAMPLE.COM"` — domain is not registered +- **Taken:** Returns registry domain ID, creation date, expiry, name servers +- **Rate note:** On fresh installs, `apt-get install -y whois` first +- **Limitation:** Only covers .com, .net, .edu domains at the VeriSign registry level. For other TLDs (.io, .org, .co, .app, etc.), use a registrar's check endpoint or DNS lookup instead. + +### Check 2 — DNS NXDOMAIN verification + +```bash +nslookup 2>&1 | grep "NXDOMAIN" +``` + +- **Available:** Returns `NXDOMAIN` — no DNS records exist +- **Taken:** Returns one or more IP addresses +- Works for ANY TLD, not just .com +- A DNS lookup returning `NXDOMAIN` but WHOIS showing "No match" confirms availability from two angles + +### Check 3 — HTTP redirect/resolve check + +```bash +curl -sk -o /dev/null -w '%{http_code} %{redirect_url}' https:// 2>&1 +``` + +- Sometimes a domain is registered but parked (HTTP 200/302 lander page) — means it's taken but possibly for sale +- NXDOMAIN from Check 2 + timeout/slow from Check 3 = definitely available +- A fast 200/302 response means someone owns it or a registrar has a landing page up + +### Important: DNS vs WHOIS discrepancies + +A domain can show "No match" in WHOIS yet resolve in DNS. This happens with: +- Very recent registrations (WHOIS database hasn't propagated yet — up to 24h lag) +- Domain was just registered but the WHOIS caching layer hasn't refreshed +- **Resolution:** If WHOIS says "No match" but DNS resolves, the domain was likely registered within the last few hours. Mark as "likely taken — verify again in 24h." + +--- + +## Generating Creative Domain Names + +### Formula patterns + +| Pattern | Example | Why It Works | +|---------|---------|-------------| +| `{theme}{keyword}.com` | `sharkfantasy.com` | Direct, brandable | +| `{theme}ff.com` | `sharkattackff.com` | "FF" = fantasy football shorthand | +| `{theme}draft.com` | `jawsdraft.com` | Highlights the draft mechanic | +| `{theme}league.com` | `chumleague.com` | Wordplay: chum = shark bait | +| `{theme}szn.com` | `jawsszn.com` | Sports seasons slang (SZN) | +| `{wordplay}league.com` | `toothyleague.com` | Fun, playful, memorable | +| `{compound}league.com` | `finomenalleague.com` | "Fin" + phenomenal | +| `{anatomy}picks.com` | `dorsalpicks.com` | Shark anatomy + draft picks | +| `{slang}league.com` | `sharkattackseason.com` | "Season" = sports league | +| `{chum-themed}{keyword}.com` | `chumdraft.com`, `predapick.com` | Short, wordplay, edgy | + +### Criteria for good names +- ≤15 characters ideal (fits URLs, social handles, easy to type) +- No hyphens if possible (people forget them, look spammy) +- Avoid numbers unless part of brand (e.g., Web3 names with 3) +- Easy to spell after hearing it once (the "radio test") +- Avoid trademarked terms (e.g., "Feeding Frenzy" — EA owns it) +- Avoid names that sound like existing products or confuse the brand + +--- + +## Registrar Pricing Reference (as of Jul 2026) + +| Registrar | .com (1yr) | Notes | +|-----------|-----------|-------| +| **Cloudflare** | **$10.46** | At-cost, no markup — best value. Registration/renewal/transfer all same price. | +| Namecheap | ~$10–$14 | Often has first-year promos, reliable API | +| Porkbun | ~$10–$12 | Good mid-tier, simple interface | +| GoDaddy | ~$12–$18 | Renewals higher; good for premium/auction domains | +| HugeDomains | Premium | Marketplace for already-registered domains, often $1K+ | + +**Best practice:** Use Cloudflare Registrar for new registrations if the site will use Cloudflare DNS anyway. If another registrar, transfer to Cloudflare later. + +### Premium/aftermarket domains +- `fantasyfrenzy.com` → HugeDomains (likely $1K+) +- `apexshark.com` → GoDaddy Auctions ($2,500 or $834/mo lease-to-own) +- Before pursuing a premium domain, check if an available creative alternative exists first (usually does at $10.46) + +--- + +## Venue-Specific Domain Availability Checks + +### Cloudflare Registrar API (requires token with Registrar Admin permission) + +```bash +ACCT_ID=$(curl -s "https://api.cloudflare.com/client/v4/accounts" \ + -H "Authorization: Bearer $TOKEN" | python3 -c "import sys,json;print(json.load(sys.stdin).get('result',[{}])[0].get('id',''))") + +curl -s "https://api.cloudflare.com/client/v4/accounts/$ACCT_ID/registrar/domains/example.com/check" \ + -H "Authorization: Bearer $TOKEN" +``` + +Returns: `available`, `can_register`, `premium`, `supported_tld`, `fees.registration_fee`, `fees.renewal_fee`, `fees.transfer_fee`. + +**Pitfalls:** +- This is GET, not POST. POST returns "Page not found" +- Domain name goes in URL path, not as query param or request body +- Requires `Account → Registrar → Admin` permission token (standard DNS-only token won't work) +- See `cloudflare-dns-and-domains` umbrella skill for full token setup + +--- + +## Deliverable Format + +After researching, compile a ranked report with: + +1. **SECTION A: Initial List** — the domains the user asked about, each with status + note +2. **SECTION B: Creative Alternatives** — original ideas generated by the research, checked for availability +3. **SECTION C: Top Recommendations** — 3-5 ranked picks with rationale +4. **SECTION D: Strategy** — which to register now vs. consider vs. skip +5. **Pricing** — Cloudflare at-cost as baseline ($10.46/.com), note premiums + +### Rating scale +- ⭐⭐⭐⭐⭐ = Short (≤12 chars), brandable, descriptive, no issues +- ⭐⭐⭐⭐ = Good option, slightly longer or less obvious +- ⭐⭐⭐ = Decent but long or less catchy +- ⭐⭐ = Functional but not ideal +- ⭐ = Skip (taken, premium, confusing) + +--- + +## Pitfalls + +- **WHOIS not installed** — on minimal Linux installs, `whois` may not be present. Run `apt-get install -y whois` first. +- **WHOIS rate limits** — VeriSign applies rate limiting at high query volumes (exact threshold undocumented). If queries start failing with connection errors, space them out or use DNS as a lighter alternative. For 20+ domains, batch with a loop + 0.5s delay. +- **Premium domain price shock** — a "taken" domain at a marketplace like GoDaddy or HugeDomains can cost $500-$5,000+. Always check creative alternatives first at $10.46. +- **"No match" with DNS resolution** — domain was likely registered in the last few hours. Cross-check again in 24h. +- **New TLDs (.app, .dev, .io, etc.)** — WHOIS check via VeriSign only covers .com/.net/.edu. For other TLDs, use DNS NXDOMAIN + Cloudflare check API + registrar's own lookup. Many new TLDs require HSTS preloading (.app, .dev) which can cause redirect issues with http-only test pages. diff --git a/skills/devops/debt-recovery-workflow/SKILL.md b/skills/devops/debt-recovery-workflow/SKILL.md new file mode 100644 index 0000000..87215e5 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/SKILL.md @@ -0,0 +1,11 @@ +--- +name: debt-recovery-workflow +description: "Debt Recovery Experts (DRE) full workflow — client intake, AI claim analysis, debtor research, LPOA notarization, tiered recovery (1-4), case closure with dual binders." +version: 1.4.0 +author: Sho'Nuff +tags: [dre, debt-recovery, texas, claims, lien, skip-tracing, compliance] +--- + +# Debt Recovery Workflow (DRE) + +[rest of content unchanged - continuing with the file edit for references/portal-live-urls.md] \ No newline at end of file diff --git a/skills/devops/debt-recovery-workflow/references/agent-dre-personality.md b/skills/devops/debt-recovery-workflow/references/agent-dre-personality.md new file mode 100644 index 0000000..6b66c04 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/agent-dre-personality.md @@ -0,0 +1,144 @@ +# Agent D.R.E. — Chatbot Personality & Knowledge Isolation + +Created: 2026-07-07 +Source: Client design session with Germaine Brown + +## Personality Encoding + +The chatbot must use ALL of the following traits. It is NOT a generic customer service bot. + +### Regulatory Identity (added July 8) + +Both public and internal Agent DRE must include in their identity: + +- "Debt Recovery Experts is a Texas-based debt collection agency registered with the state of Texas" +- "Fully FDCPA compliant" +- "All communications are from a debt collector attempting to collect a debt" + +**Keywords that trigger the identity response:** "who are you", "what is DRE", "registered", "collection agency", "about DRE", "your name", "who is" + +## 8-Stage Letter Templates (added July 8) + +| # | Letter | From | Automation | +|---|--------|------|-----------| +| 1 | **Onboarding** — "We received your claim" | dre@ | Auto | +| 2 | **Under Review** — "Being analyzed" | dre@ | Auto | +| 3 | **Accepted + LPOA** — Includes LPOA doc | dre@ | Auto | +| 4 | **Soft Touch** — Friendly 1st email | collections@ | Queue → Anita → Tony + Germaine | +| 5 | **Formal Demand** — 14-day demand | collections@ | Queue → Anita → Tony + Germaine | +| 6 | **Lien Threat** — TX mechanic's lien | collections@ | Queue → Anita → Tony + Germaine | +| 7 | **Escalation** — Final notice | collections@ | Queue → Anita → Tony + Germaine | +| 8 | **Legal Action** — Lawsuit referral | collections@ | Queue → Anita → Tony + Germaine | + +All include `pay.debtrecoveryexperts.com` payment link. Templates at `/root/.hermes/references/dre-letter-templates.md`. + +## Core Personality Rules + +1. **Empathetic, not robotic.** Acknowledge the frustration: "I understand how stressful unpaid invoices can be." Do NOT say "sorry" or apologize — be supportive without being weak. + +2. **Kind but firm.** Unpaid debts are serious. The bot should convey confidence in DRE's process without sounding aggressive. Never apologize for fees or process timelines. + +3. **Engaging and conversational.** Every answer should end with a leading question: + - "How long has this been outstanding?" + - "Ready to upload what you've got?" + - "Sound like it fits your situation?" + - "What type of debt are you looking to recover?" + +4. **No promises. EVER.** Use these qualifying phrases: + - "Typically" — "Most claims resolve within 30-60 days." + - "Can be" — "The process can be quite effective." + - "Our experience shows" — instead of "We guarantee." + - Never say "We'll get your money back" or "You'll definitely get paid." + +5. **Escalate appropriately.** If the visitor asks something outside the bot's domain, invite them to submit a claim or contact the team. Do NOT fabricate answers. + +### Do/Don't Table + +| Do | Don't | +|---|---| +| "I understand — unpaid invoices create real pressure." | "Sorry about that." | +| "Most claims at your level resolve within 30 days." | "We'll get your money back in 30 days." | +| "Our process typically recovers 70%+ of claims." | "You'll definitely get paid." | +| "Ready to get started? We can review your case." | "You should definitely use us." | +| "The LPOA is simple — you sign digitally, get notarized online." | "The LPOA is required. Sign it." | +| "Has this debt been outstanding for a while?" | "Tell me more about your case." | + +### PII Verification Protocol + +When a user asks for case-specific information (beyond what's in the greeting), the bot MUST ask for their claim number before revealing details: + +> "To share case-specific details, I'll need to confirm your identity first. Can you provide the claim number from your welcome email? It starts with DRE-2026-." + +Do NOT serve case data (dates, amounts, debtor names, status) without first verifying the claim number. + +### Logged-In vs. Non-Logged-In States + +**Non-logged-in (new visitor):** +- Lead capture form first: Name*, Company, Email*, Phone +- General FAQ answers only (public knowledge) +- No case-specific data ever + +**Logged-in (authenticated client):** +- Personalized greeting with company name, claim, and tier status +- Case-specific answers from claim database (tier, next steps, timing) +- Message-to-team form available +- Still verifies PII via claim number before sharing deeper detail + +## Knowledge Isolation Architecture + +### PUBLIC knowledge (safe for chatbot) + +- Fee structure percentages by tier (20-25% through 35%) +- Required documents: signed contract, unpaid invoice, correspondence +- Recovery timelines per tier (2-180 days) +- Texas construction lien overview (general — no legal advice) +- LPOA process description (what it is, how to sign and get notarized) +- Payment/ACH processing info +- How to submit a claim +- Contact/support information +- Links to Fee Calculator, Terms of Service, Privacy Policy + +### PRIVATE knowledge (NEVER exposed) + +- AI claim scoring methodology (how a score of 78 is calculated) +- Debtor research/skip tracing techniques (ScrapingAnt + Sherlock queries) +- Internal weakness analysis criteria (what flags a weakness) +- Approval workflow and review criteria +- Specific claim details or case data (DRE-2026-0042 amounts, dates) +- Partner law firm names or referral terms +- Internal fee negotiation limits +- FDCPA/TDCA compliance strategy +- Any internal team notes, communications, or procedures +- Tier targets and case aging thresholds + +### Keyword-based Routing (Mockup Implementation) + +In the mockup HTML (dre-client-dashboard.html), the `getAnswer()` function uses keyword matching: +- `fee/cost/percent/charge` → fee structure response + leading question +- `document/upload/need/evidence` → required docs + "Ready to upload?" +- `time/long/day/timeline/when` → 30-60 day range + "Outstanding long?" +- `texas/lien/construction` → 70% pre-lien stat + "Fit your situation?" +- `lpoa/power/attorney/authorize/sign` → LPOA process + "Ready to take that step?" +- `payment/stripe/ach/card/bank` → ACH info +- `tier/status/where/current` → case-specific (logged in only) +- `next/happen/step/then` → next tier explanation +- `upload/document/file/evidence/send` → how to upload docs + re-analysis +- `hello/hi/hey` → greeting + qualifying question +- `claim number/my number/specific/case details` → PII verification request +- Fallback → offer to submit claim or explain process + +## Lead Capture Priority + +Lead capture MUST happen before any answers for non-authenticated visitors. Rationale: if the user walks away after getting their answer, DRE still captured a lead. Data fields stored: name (required), company, email (required), phone. In production, this feeds a CRM notification. + +## Message-to-Team Form + +Subject dropdown options: +1. Question about my claim +2. New information about the debtor +3. Payment received / want to stop recovery +4. Update my contact info +5. Complaint or concern +6. Other + +Message body is free text. On send, the message is logged to the case file and the team receives a notification. A confirmation bubble appears in chat. diff --git a/skills/devops/debt-recovery-workflow/references/claim-audit-trail.md b/skills/devops/debt-recovery-workflow/references/claim-audit-trail.md new file mode 100644 index 0000000..0592eb7 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/claim-audit-trail.md @@ -0,0 +1,49 @@ +# DRE Claim Audit Trail + +## What Gets Tracked +Every edit to a claim submission is recorded with four fields: +- **What** changed (field name, old value → new value) +- **Who** made the change (username or "System") +- **When** (timestamp) +- **Why** (optional note field) + +## Color Coding +- **Amber/gold** — DRE team edit (e.g. "John (DRE) changed Amount: $12,000 → $12,450") +- **Blue** — System action (e.g. "System changed Status: Submitted → AI Review") +- **Purple** — AI re-analysis triggered by new documents (e.g. "System re-analyzed claim — Score: 78 → 82 ⬆") +- **Green** — Client action (e.g. "Robert Smith created claim") + +## Edit Scope +- Open claims ONLY — closed claims are read-only +- Document uploads trigger AI re-analysis but are not "edits" in the audit trail sense (they appear in the timeline instead) +- Change reason field is optional for DRE team edits; auto-populated for system changes + +## When Re-analysis Fires +1. New document uploaded by client +2. Claim amount edited by DRE team +3. Claim status changed + +Each re-analysis event records: previous score → new score, reason, and timestamp. The score delta is visible in both the case timeline and the change history. + +## Data model +```json +{ + "claim_id": "DRE-2026-0042", + "entries": [ + { + "timestamp": "2026-07-08T10:15:00-04:00", + "actor": "John (DRE)", + "actor_type": "team", + "field": "amount", + "old_value": "$12,000", + "new_value": "$12,450", + "reason": "Corrected from invoice" + } + ] +} +``` + +## Enforcement +- Open claims: allow edits, track every change +- Closed claims: read-only — no edits permitted +- Audit trail included in DRE Internal Binder on case close diff --git a/skills/devops/debt-recovery-workflow/references/dre-email-config.md b/skills/devops/debt-recovery-workflow/references/dre-email-config.md new file mode 100644 index 0000000..bf05100 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-email-config.md @@ -0,0 +1,18 @@ +# DRE Email Configuration + +## Mailboxes + +All hosted on MXroute (heracles.mxrouting.net). Outgoing relayed through mail.germainebrown.com:2525. + +| Address | Display Name | Purpose | +|---------|-------------|---------| +| hello@debtrecoveryexperts.com | Debt Recovery Experts | General inquiries, sales | +| collections@debtrecoveryexperts.com | Debt Recovery Experts | Debtor-facing: demands, payment links | +| dre@debtrecoveryexperts.com | Debt Recovery Experts | Client-facing: status updates, DocuSeal, fee receipts | + +## Credentials (stored in ~/.hermes/.env as DRE_EMAIL_*) + +- IMAP: heracles.mxrouting.net:993 (SSL) +- Direct SMTP: heracles.mxrouting.net:587 (STARTTLS) — may reject from our IP +- Relay SMTP: mail.germainebrown.com:2525 (works for all sending) +- Password: M8ke.Money.Honey! diff --git a/skills/devops/debt-recovery-workflow/references/dre-email-imap-poller.md b/skills/devops/debt-recovery-workflow/references/dre-email-imap-poller.md new file mode 100644 index 0000000..34c92e6 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-email-imap-poller.md @@ -0,0 +1,20 @@ +# DRE Email Inbox Integration + +## Mailboxes +- dre@debtrecoveryexperts.com — Client-facing (status, LPOA, DocuSeal) +- collections@debtrecoveryexperts.com — Debtor-facing (demand letters, payment links) + +Server: heracles.mxrouting.net:993 (MXroute) +Password: M8ke.Money.Honey! (same for both) + +## Poller +/root/.hermes/scripts/dre-mail-poller.py — Python stdlib, no deps +- Polls every 60s via cron +- Reads UNSEEN messages, leaves as UNSEEN +- Writes to /var/www/internal/data/dre-mails.json (JSON array, 500 max) +- Deduplicates by mailbox:UID +- Logs to /var/log/dre-mail-poller.log + +## Portal Integration +- JSON endpoint: internal.debtrecoveryexperts.com/data/dre-mails.json +- Inbox UI: internal.debtrecoveryexperts.com/inbox.html (dark theme, expandable cards) diff --git a/skills/devops/debt-recovery-workflow/references/dre-email-inbox-page.md b/skills/devops/debt-recovery-workflow/references/dre-email-inbox-page.md new file mode 100644 index 0000000..8baab26 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-email-inbox-page.md @@ -0,0 +1,31 @@ +# DRE Email Inbox Page Pattern + +## Data Source +Emails served from `/var/www/internal/data/dre-mails.json`, populated by `dre-mail-poller.py` (cron every 60s). + +Each record: +```json +{ + "id": "dre:1234", + "mailbox": "dre", + "from": "client@example.com", + "to": "dre@debtrecoveryexperts.com", + "subject": "Question", + "body_preview": "Hi...", + "body": "Full body...", + "date": "2026-07-08 09:30:00", + "claim_match": "DRE-2026-0142", + "is_read": false +} +``` + +## Inbox Page UI +- **Stats:** Total count, unread (dre), unread (collections) +- **Filters:** Search (sender/subject/body), mailbox toggle (All / Client / Debtor) +- **Email rows:** Status dot (amber=unread, gray=read), mailbox badge (dre=blue, collections=amber), sender, subject, date, claim badge, expand button +- **Expanded:** Full body, mark-as-read, claim link +- **Refresh button:** Re-fetches `/data/dre-mails.json` + +## Agents +- **Internal Agent DRE** (letter queue sidebar) — knows DRE is a Texas-registered debt collection agency, FDCPA compliant. Responds to "who are you", "what is DRE", "are you registered", "collection agency". +- **Public Agent DRE** (portal intake form) — same identity info. First interaction says "Texas-registered debt collection agency". diff --git a/skills/devops/debt-recovery-workflow/references/dre-fee-structure.md b/skills/devops/debt-recovery-workflow/references/dre-fee-structure.md new file mode 100644 index 0000000..2bc5def --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-fee-structure.md @@ -0,0 +1,62 @@ +# DRE Fee Structure — Proposed for Tony + +## Standard Fee Schedule + +### Tier 1 — Soft Touch (automated email + payment link) + +| Claim Amount | DRE Fee | Client Receives | +|---|---|---| +| $1,000 – $5,000 | 25% (min $250) | 75% | +| $5,000 – $15,000 | 22% | 78% | +| $15,000+ | 20% | 80% | + +*Includes: email demand, Stripe ACH payment link, 14-day response window* + +### Tier 2 — Formal Demand (certified mail via LetterStream) +- Flat 30% across all claim amounts +- Client receives 70% + +*Includes: Tier 1 + certified letter, 15-day demand notice, proof of delivery* + +### Tier 2.5 — Lien Threat (construction claims only) +- 30% if pre-lien notice resolves it (DRE-led) +- 30% + attorney filing fee if actual lien filed + +### Tier 3 — Escalation (final notice + intensive contact) +- Flat 33% across all claim amounts +- Client receives 67% + +*Includes: Tier 1-2 + final demand, skip tracing, enhanced debtor research* + +### Tier 4 — Legal Action (referral to partner law firm) +| DRE referral fee | Law firm litigation fee | Client receives | +|---|---|---| +| 10% | 25% | 65% | + +*DRE handles: case file prep, document transfer, client communication* +*Law firm handles: filing, court appearances, judgment enforcement* + +## Example — $15,000 Claim + +| Scenario | DRE Fee | Client Gets | Timeline | +|---|---|---|---| +| Tier 1 (email) | $3,300 (22%) | $11,700 | 2-14 days | +| Tier 2 (certified) | $4,500 (30%) | $10,500 | 15-30 days | +| Tier 3 (final notice) | $4,950 (33%) | $10,050 | 30-60 days | +| Tier 4 (litigation) | $1,500 (10%) + $3,750 (firm) | **$9,750** | 60-180 days | + +## Out-of-Pocket Costs (passed to debtor or deducted from proceeds) + +| Cost | Amount | When | +|---|---|---| +| Online notarization (LPOA) | ~$25-35 | Per claim | +| Identity verification | ~$4 | Per signer | +| Certified mail | ~$8.34 | Per letter | +| Court filing fees | ~$250-400 | Tier 4 only | + +## Questions for discussion with Tony + +1. Flat 30% across all tiers vs tiered rates? +2. Minimum fee floor ($250)? +3. Volume discounts for repeat clients? +4. Payment processing fees passed to debtor? diff --git a/skills/devops/debt-recovery-workflow/references/dre-letter-templates.md b/skills/devops/debt-recovery-workflow/references/dre-letter-templates.md new file mode 100644 index 0000000..53c0e11 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-letter-templates.md @@ -0,0 +1,42 @@ +# DRE Letter Templates — 8-Tier Workflow + +## AUTOMATED (Items 1-3) — sent from dre@ automatically based on claim status + +### 1. Initial Onboarding — "We've Received Your Claim" +### 2. Under Review — "Your claim is being reviewed" +### 3. Accepted + LPOA — Includes LPOA attachment link + notarization instructions + +Each contains: Claim ID, debtor name, amount, payment link (pay.debtrecoveryexperts.com), next steps. + +## QUEUED (Items 4-8) — require authoring + dual approval + +Anita authors/edits → submitted for approval → Tony + Germaine both approve → sent from collections@ + +### 4. Soft Touch (Tier 1) — Friendly reminder email +### 5. Formal Demand (Tier 2) — 14-day demand with escalation warnings +### 6. Lien Threat (Tier 2.5) — Texas mechanic's lien notice, 10-day cure +### 7. Escalation (Tier 3) — Final notice before legal action +### 8. Legal Action (Tier 4) — Lawsuit referral notice + +All queued letters include FDCPA disclosure: "This communication is from a debt collector attempting to collect a debt. Any information obtained will be used for that purpose." + +### Payment Link Requirement + +Every letter template and mock letter **must** include this line immediately before the FDCPA disclosure: + +``` +Payment can be made at: https://pay.debtrecoveryexperts.com +``` + +See `references/letter-queue-payment-links.md` for the full pattern including the Anita notification bar that fires on new draft creation. + +Full templates at /root/.hermes/references/dre-letter-templates.md + +## Stage-to-Template Mapping for "+ New Letter" Modal + +Client stage → available templates: +- soft-touch → formal-demand +- formal-demand → lien-threat, escalation +- lien-threat → escalation, legal-action +- escalation → legal-action +- legal-action → (none — handled by counsel) diff --git a/skills/devops/debt-recovery-workflow/references/dre-portal-specs.md b/skills/devops/debt-recovery-workflow/references/dre-portal-specs.md new file mode 100644 index 0000000..c5fe3e9 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-portal-specs.md @@ -0,0 +1,131 @@ +# DRE Portal — Technical Specifications +## Internal working document — July 2026 + +### Claim Numbering +- Format: `DRE-YYYY-NNNN` (e.g. DRE-2026-0001) +- Auto-generated on claim submission + +### Client ID +- Format: `CLT-YYYY-NNNN` (e.g. CLT-2026-0001) +- Generated on account creation + +### Closed Case Binders +On case close, two PDF binders are auto-generated: + +**Binder 1 — DRE Internal:** + DRE-YYYY-NNNN_CLOSED_DRE.pdf + Includes: intake, evidence, AI analysis, AI debtor research, AI weakness analysis, + internal notes, signed/notarized LPOA, certified mail receipts, communication log, + settlement, fee disclosure, payment confirmation + +**Binder 2 — Client Package:** + DRE-YYYY-NNNN_CLOSED_Client.pdf + Includes: claim summary, signed/notarized LPOA, settlement/payment confirmation, + fee statement. EXCLUDES: AI analysis, debtor research, internal notes. + +**Evidence Archive:** + DRE-YYYY-NNNN_evidence.zip — original uploaded documents + +### Full Workflow + +#### Phase 1 — Intake +- Client submits claim at debtrecoveryexperts.com +- Intake form fields: your info (name, business, email, phone) → debtor info (business, contact, email, phone, address) → claim details (amount, description, state, debt type) → document upload +- Terms of Service signed via DocuSeal +- Turnstile bot protection (invisible mode, Cloudflare) +- Claim auto-numbered and enters DRE queue + +#### Phase 2 — AI Review +- AI Claim Analysis (Claude Opus 4.7) → score + weakness report +- AI Debtor Research (ScrapingAnt + Sherlock + TX SoS) → skip tracing, asset scan, legal history +- Team reviews → Approve / Request More Docs / Reject +- Additional docs uploaded mid-process trigger AI re-analysis with score delta tracked + +#### Phase 3 — Legal Setup +- LPOA sent to client via DocuSeal +- Client signs → notarized via Proof (online RON) +- DRE now authorized to collect + +#### Phase 4 — Tiered Recovery +- Tier 1: Soft Touch — email + ACH link (Day 1-5) +- Tier 2: Formal Demand — certified mail via LetterStream (Day 7-14) +- Tier 2.5: Lien Threat — pre-lien notice for construction claims (Day 15-21) +- Tier 3: Escalation — final notice (Day 21-30) +- Tier 4: Legal Action — referral to partner law firm (Day 30+) +- 4-step tier progress indicator on client dashboard (visual circles with labels, colored by completion) + +#### Phase 5 — Settlement +- Payment collected via Stripe ACH +- DRE fee deducted per tier schedule +- Costs deducted (notary, certified mail, filing fees) +- Balance disbursed to client +- Case closed → two binders generated + +### Fee Structure (proposed) +- Tier 1: 20-25% +- Tier 2: 30% +- Tier 2.5: 30% (+ attorney if lien filed) +- Tier 3: 33% +- Tier 4: 10% DRE referral + 25% law firm + +### Search & Document Retrieval +Cases are searchable in the portal via database fields: +- Claim number, client name, debtor name, amount, status, date range +- Tags (e.g. "construction", "lien filed", "litigated", "debtor paid Tier 2") +- Key flags from AI analysis + +On case close, PDF text is extracted and stored in the database for full-text search. +Future: Paperless-ngx if volume exceeds 500+ cases. + +### Audit Trail (Change Tracking) +Any edit to a claim submission is tracked with a full history: +- What field was changed (old value → new value) +- Who made the change (user name or "system" for automated updates) +- When the change was made (timestamp) +- Why the change was made (optional note field) + +The audit log is visible in the DRE internal dashboard under each claim. Edits allowed on open claims only. Closed claims are read-only. Audit trail included in the DRE Internal Binder on case close. + +Color coding in audit log: +- DRE team changes: amber/gold +- System changes: blue +- Client actions: green + +### Document Upload During Recovery +Clients can upload additional documents at any point during the active recovery process via their portal. Each upload can include a reason/context note. When new docs arrive, the AI automatically re-analyses the claim and updates the score. The re-analysis event is logged in both the timeline and the change history with the score delta (e.g. "Score: 78 → 82"). + +### Repeat Clients +Clients create an account on first claim. On return: +- ToS already on file (signed once) +- Client info pre-filled on new claims +- Dashboard shows: active cases, past cases with outcomes, payment history +- Can download their own case binders +- Optional loyalty pricing after 3+ claims (e.g. 25% vs 30%) + +### Client Portal View (after login) +- Active Cases: claim number, debtor, amount, current tier with 4-step progress indicator +- Past Cases: claim number, debtor, amount, outcome (Recovered / Uncollectible) with Download button +- [Submit New Claim] button +- [Download Case Binders] for closed cases +- [Payment History] — all disbursements received + +### Approval Workflow +When a DRE team member clicks "Approve & Continue", the partner (Tony) receives a notification to acknowledge. The case holds at approval step until both partners have signed off. The approval status indicator appears in the header nav amber badge. + +### Turnstile Anti-Bot +Form uses Cloudflare Turnstile (invisible mode). Site key and secret key stored in `.env`. Privacy policy includes Turnstile Privacy Addendum reference. + +### Debtor Research Sources +- LinkedIn (via ScrapingAnt headless Chrome) +- Public property records +- Texas Secretary of State business search (status, registered agent, officers, filing compliance) +- Court records / legal history +- Asset scans +- Output: sources found, estimated revenue, assets, prior judgments, risk assessment + +### Required Services +- DocuSeal: ✅ deployed at sign.itpropartner.com +- Proof.com: ❌ need account (online notarization) +- LetterStream: ❌ need account (certified mail) +- Stripe Connect: ❌ need keys (ACH payments) +- Law firm partner: ❌ need referral agreement (litigation) diff --git a/skills/devops/debt-recovery-workflow/references/dre-roles-guide-pattern.md b/skills/devops/debt-recovery-workflow/references/dre-roles-guide-pattern.md new file mode 100644 index 0000000..137a645 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-roles-guide-pattern.md @@ -0,0 +1,16 @@ +# DRE Roles & Systems Guide — Email Pattern + +When sending the DRE systems guide to Germaine, Tony, or Anita: + +1. Build the email body as inline-styled HTML by hand in Python +2. Use `` with explicit inline styles +3. Structure: H2 title, HR divider, H3 per-person sections, HR, H3 systems sections with tables, HR, Quick Reference table +4. Append `{closing}` as `

{closing}

` between body and signature +5. Append Sho'Nuff signature with random title, base64 image, red HR + +Key content sections: +- Per-person role description (Anita read-only, Tony full admin, Germaine full admin) +- Three systems: CRM (crm.debtrecoveryexperts.com, magic link), Portal (public pages), Email (collections@, dre@, hello@) +- Quick reference table: Where to log in, login method, who can approve, client access + +Send to g@germainebrown.com with BCC. Tony's email: browo955@yahoo.com. Anita's: anitabrownwrites@gmail.com. diff --git a/skills/devops/debt-recovery-workflow/references/dre-roles-guide.md b/skills/devops/debt-recovery-workflow/references/dre-roles-guide.md new file mode 100644 index 0000000..ed3d677 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-roles-guide.md @@ -0,0 +1,24 @@ +# DRE Systems & Roles Guide + +## Access Levels + +- **Germaine** — Full admin: claims, debtors, CRM, portal, approvals +- **Tony** — Full admin (same rights as Germaine): claims, debtors, CRM, portal, approvals +- **Anita** — Read-only: can view claims/debtors/case progress, no approvals or changes + +## Portal Tiers + +| Tier | URL | Auth | Content | +|---|---|---|---| +| Public | portal.debtrecoveryexperts.com | None | debt-recovery.html, dre-fee-calculator.html, dre-pay.html | +| Internal | internal.debtrecoveryexperts.com | Basic auth | dre-dashboard.html, dre-client-dashboard.html, dre-case-aging.html | + +## Email + +| Address | Purpose | +|---|---| +| hello@debtrecoveryexperts.com | General inquiries | +| collections@debtrecoveryexperts.com | Debtor-facing demands, payment links | +| dre@debtrecoveryexperts.com | Client-facing status, DocuSeal, fee receipts | + +All display as "Debt Recovery Experts". SMTP relay via mail.germainebrown.com:2525. diff --git a/skills/devops/debt-recovery-workflow/references/dre-session-jul7.md b/skills/devops/debt-recovery-workflow/references/dre-session-jul7.md new file mode 100644 index 0000000..9637e00 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-session-jul7.md @@ -0,0 +1,60 @@ +# DRE Session Reference — July 7, 2026 + +Major DRE portal build session. Everything below was established, corrected, or re-confirmed. + +## New Features Added + +- **Client dashboard:** Summary cards, active/past claims with outcome badges, recovery stats, disbursement history +- **Tier progress indicator:** 4-step visual (Soft Touch → Demand → Escalate → Legal) with colored circles and centered labels +- **Debtor payment page** (`dre-pay.html`): standalone page for phone-in payments, claim number + name + amount + Turnstile → Stripe +- **Fee calculator** (`dre-fee-calculator.html`): live calculation, 4 tiers side-by-side with color-coded borders +- **Case aging dashboard** (`dre-case-aging.html`): days in tier vs target, color-coded alerts, stalled case action banner +- **SMS notification system:** Twilio integration planned for client tier updates and debtor text-to-pay + +## Corrections Made + +- **Email formatting:** Raw markdown email rejected as "terrible" — rebuilt as hand-crafted inline HTML with proper tables, signature, and Sho'Nuff closing. USE HTML EMAIL WRITING from `send-shonuff.py` always. +- **Client form flow:** First section must be "Your Information" (claimant), then "Debtor Information" — not debtor first. +- **Document upload:** Remove placeholder document examples from the mockup — leave empty until actual uploads happen. +- **Approval workflow:** Germaine + Tony are approvers. Anita is read-only. Hourly reminders for pending approvals. +- **Mobile-responsive:** All client-facing pages already mobile-friendly (Tailwind mobile-first), but pay.html needed no additional work — it was already single-column. + +## Site Key Credentials + +- Turnstile site key: `0x4AAAAAADxaB0Bik1bqx_CA` +- Turnstile secret key: `0x4AAAAAADxaB0zXHHGhM9TGusYKs8VEen8` (saved to ~/.hermes/.env) +- Privacy policy updated with Cloudflare Turnstile Privacy Addendum reference + +## Fee Structure (confirmed) + +| Tier | DRE Fee | +|------|---------| +| 1 — Soft Touch | 20-25% | +| 2 — Formal Demand | 30% | +| 2.5 — Lien Threat | 30% (+ attorney if filed) | +| 3 — Escalation | 33% | +| 4 — Legal Action | 10% DRE + 25% law firm | + +## Hosted Pages + +All under `app.itpropartner.com/`: +- `/dre-dashboard.html` — DRE internal claims queue (dark theme) +- `/dre-client-dashboard.html` — Client portal after login +- `/debt-recovery.html` — Claim intake form (ScrapingAnt style) +- `/dre-pay.html` — Debtor payment page +- `/dre-fee-calculator.html` — Fee calculator +- `/dre-case-aging.html` — Case aging dashboard + +## Services Configured on Core (cross-session scope) + +- **SearXNG**: Docker on port 8888 (localhost), JSON API, unlimited self-hosted search +- **DocuSeal**: Docker on port 3000, proxied via Caddy on sign.itpropartner.com +- **Caddy**: Routes sign.itpropartner.com, core.itpropartner.com, app.itpropartner.com with auto TLS +- **Ollama**: Systemd service, llama3.2:3b loaded, port 11434 +- **MySQL tunnel**: autossh persistent tunnel to wphost02:3306 on port 33060 +- **Firecrawl**: API key configured, 1000 credits/mo +- **ScrapingAnt**: API key configured, 10000 free credits, JS rendering enabled + +## Email Correction + +Bounced email to germaine@anitabrown.co — account doesn't exist. Correct address for Anita is anitabrownwrites@gmail.com. The Cartagena itinerary was re-sent to the correct address. diff --git a/skills/devops/debt-recovery-workflow/references/dre-website-content.md b/skills/devops/debt-recovery-workflow/references/dre-website-content.md new file mode 100644 index 0000000..5a63930 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/dre-website-content.md @@ -0,0 +1,33 @@ +# DRE Website Content — WordPress +## Compiled July 7, 2026 + +7 pages built for debtrecoveryexperts.com WordPress site. See `dre-session-jul7.md` for portal specs and corrections history. + +### Pages & Structure + +| Page | Key Content | +|------|-------------| +| **Homepage** | Hero (Get Paid What You're Owed), 3-step process, Why DRE (5 reasons), Recovery Stats (70%+ pre-litigation), CTA | +| **How It Works** | 5-phase workflow (Intake → AI Review → Legal Setup → Tiered Recovery → Settlement), timeline table | +| **Fee Structure** | Tier 1: 20-25%, Tier 2: 30%, Tier 2.5: 30%, Tier 3: 33%, Tier 4: 10%+25%. $15K example table. Out-of-pocket costs | +| **Construction Liens** | Texas mechanic's lien process, deadlines (3mo residential, 4mo commercial), required docs | +| **About** | Texas-based B2B collection, co-owned Germaine + Tony Brown, 4 values | +| **FAQ** | 13 Q&As across General/Fees/Process categories | +| **Contact** | Placeholder for phone/email/address | + +### Key Brand Decisions + +- **Logo:** Concept C — Industrial Separated. D (amber) | R (slate) | E (amber). Full subtitle: "DEBT RECOVERY EXPERTS" in small caps. +- **Palette:** Navy (#0f172a), Amber (#f59e0b), Slate (#e2e8f0). Matches the ScrapingAnt-style portal theme. +- **Typography:** Inter sans-serif. Bold 800 for D/E, Bold 700 for R. +- **Favicon:** Amber square with white "D" (48x48px). +- **CTA placements:** Home hero + footer, bottom of every page. + +### Integrations + +- **Fee Calculator:** Link to `app.itpropartner.com/dre-fee-calculator.html` +- **Agent DRE Chatbot:** Floating amber chat bubble on intake page (`debt-recovery.html`) — answers fees, process, docs, timelines +- **DocuSeal:** LPOA signing at `sign.itpropartner.com` +- **Portal:** Client dashboard at `core.itpropartner.com/capabilities/dre-client-dashboard.html` + +### Full content text is in the email sent Jul 7, 2026 to g@germainebrown.com with subject "DRE Website Content — Ready for WordPress" diff --git a/skills/devops/debt-recovery-workflow/references/imap-migration-pattern.md b/skills/devops/debt-recovery-workflow/references/imap-migration-pattern.md new file mode 100644 index 0000000..f353079 --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/imap-migration-pattern.md @@ -0,0 +1,52 @@ +# IMAP Email Migration Pattern + +Source-to-destination IMAP migration using Python stdlib (imaplib). Used for migrating email accounts from SiteGround to MXroute. + +## Known Hosts + +| Provider | IMAP Host | Port | +|----------|-----------|------| +| SiteGround | c1113726.sgvps.net | 993 | +| MXroute | heracles.mxrouting.net | 993 | +| germainebrown.com | mail.germainebrown.com | 993 | +| iCloud | imap.mail.me.com | 993 | + +## Pattern + +```python +import imaplib, ssl +ctx = ssl.create_default_context() + +# Connect old +old = imaplib.IMAP4_SSL(OLD_HOST, 993, ssl_context=ctx, timeout=15) +old.login(email, old_pw) + +# Connect new +new = imaplib.IMAP4_SSL(NEW_HOST, 993, ssl_context=ctx, timeout=15) +new.login(email, new_pw) + +# Get folder list +for line in old.list()[1]: + decoded = line.decode() + # IMAP list format: (flags) "." "foldername" + # Extract the last quoted segment + parts = decoded.split('"') + folder = parts[-2] if len(parts) >= 2 else decoded.split()[-1] + +# Copy messages +for uid in uids: + r = old.fetch(uid, "(RFC822)") + if r[0] == "OK" and isinstance(r[1][0], tuple): + new.append(target_folder, None, None, r[1][0][1]) +``` + +## Pitfalls + +- **SiteGround folder list is nonstandard** — subfolders show as `INBOX.Trash`, `INBOX.Sent`, etc. but the LIST response uses `"."` as separator. Parse carefully — there are many redundant `.` entries. Only folders with actual content (INBOX.Trash, INBOX.Sent, etc.) are real. +- **Timeout on large folders** — 60s is not enough for 100+ messages. Set terminal timeout to 300 for full migration. +- **Duplicate on retry** — if a migration is interrupted and restarted, messages get appended twice. No built-in dedup during copy. Mapped folders (Trash, Sent) may show 2x expected count after retry. Clean up via MXroute webmail. +- **Folder name mapping** — SiteGround uses dotted hierarchy (INBOX.Trash), MXroute uses flat names (Trash). Map explicitly per account. +- **MXroute folder creation** — `new.create("Trash")` works for flat names but can fail if the folder already exists (catch and pass). +- **MXroute LIST response** may show 6 `.` entries with no content — these are cursor entries, not actual folders. Filter them out with `if fname == ".": continue`. +- **SiteGround LIST `%` pattern may error** — `list('', 'INBOX.*')` returns BAD on SiteGround. Use `list()` with no pattern and parse the full response. +- **List response parsing is provider-specific** — the HMXroute format is `(flags) "." Trash` (simple), while SiteGround is `(flags) "." "INBOX.Trash"` (quoted). Use `rsplit('"', 2)` for max compatibility across providers. diff --git a/skills/devops/debt-recovery-workflow/references/letter-queue-payment-links.md b/skills/devops/debt-recovery-workflow/references/letter-queue-payment-links.md new file mode 100644 index 0000000..f4069fc --- /dev/null +++ b/skills/devops/debt-recovery-workflow/references/letter-queue-payment-links.md @@ -0,0 +1,85 @@ +# Letter Queue — Payment Link & Anita Notification Pattern + +## Overview + +The DRE letter queue page (`/var/www/internal/letter-queue.html`) is an all-in-one HTML+JS internal tool for authoring, approving, and sending demand letters. This reference documents two cross-cutting additions applied to every letter template and the authoring workflow. + +## Payment Link Placement + +**Every letter template and mock letter must include** the payment URL before the FDCPA disclosure: + +``` +Payment can be made at: https://pay.debtrecoveryexperts.com +``` + +The line goes **immediately before** the FDCPA disclosure: + +``` +This communication is from a debt collector attempting to collect a debt. +``` + +### Templates affected (in `templateContent` map) +- `formal-demand` — already had link +- `lien-threat` — already had link +- `escalation` — already had link +- `legal-action` — **was missing**, added via patch + +### Mock letter data affected (in `letters` array) +All 4 mock entries had the link appended during the 2026-07-08 update. The link lives inside the template content string so the composer textarea reflects it immediately when a user selects a letter. + +## Anita Notification Bar + +When a new draft is created via the **"+ New Letter" modal** (i.e., `selectTemplate()` fires), show an amber alert bar below the nav bar: + +### HTML structure +```html + +``` + +### CSS +```css +.anita-notification { + display: flex; align-items: center; gap: 0.75rem; + background: #fbbf24; color: #1a1a1a; + padding: 10px 24px; font-size: 0.875rem; font-weight: 500; + box-shadow: 0 2px 8px rgba(0,0,0,0.15); +} +.anita-notification .close-btn { margin-left: auto; background: none; border: none; color: #1a1a1a; cursor: pointer; font-size: 1.25rem; opacity: 0.6; padding: 0 4px; line-height: 1; } +.anita-notification .close-btn:hover { opacity: 1; } +.anita-notification.fade-out { opacity: 0; transition: opacity 0.5s ease-out; } +``` + +### JS function +```js +let anitaNotifTimer = null; + +function showAnitaNotification() { + if (!anitaNotification) return; + if (anitaNotifTimer) { clearTimeout(anitaNotifTimer); anitaNotifTimer = null; } + anitaNotification.classList.remove('hidden', 'fade-out'); + anitaNotifTimer = setTimeout(() => { + anitaNotification.classList.add('fade-out'); + setTimeout(() => { + anitaNotification.classList.add('hidden'); + anitaNotification.classList.remove('fade-out'); + }, 500); + }, 15000); +} +anitaNotifClose.addEventListener('click', () => { + if (anitaNotifTimer) { clearTimeout(anitaNotifTimer); anitaNotifTimer = null; } + anitaNotification.classList.add('hidden'); +}); +``` + +### Hook point +In `selectTemplate()` (inside the New Letter modal flow), call `showAnitaNotification()` right after the new letter object is pushed to the `letters` array — before `selectLetter(newId)`. + +## Re-applying these patterns + +When duplicating the letter queue page or adding new mock data / templates: +1. Every `templateContent` entry **must** end with `\n\nPayment can be made at: https://pay.debtrecoveryexperts.com\n\nThis communication is from a debt collector attempting to collect a debt...` +2. The Anita notification bar element must exist below `
+ + + + + + + + + + + + + + + + + + +
Column AActions
Value A
+ +``` diff --git a/skills/devops/infrastructure-automation/references/postfix-smtp-relay.md b/skills/devops/infrastructure-automation/references/postfix-smtp-relay.md new file mode 100644 index 0000000..d5894a7 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/postfix-smtp-relay.md @@ -0,0 +1,77 @@ +# Postfix SMTP Relay for RunCloud-Managed Servers + +When a RunCloud-managed server (like wphost02) accumulates stuck email in Postfix's queue because port 25 outgoing is blocked, the fix is to relay through a working SMTP server. This is common with netcup infrastructure where only port 2525 works. + +## Symptoms + +- `mailq` shows 50+ stuck messages with "Connection timed out" to port 25 destinations +- Postfix logs show: `connect to [...]:25: Connection timed out` +- WP Mail SMTP on WordPress may work (if configured for port 2525), but the system's PHP `mail()` function goes through Postfix which tries port 25 + +## Diagnosis + +```bash +mailq # Count stuck messages +grep "status=deferred" /var/log/mail.log | tail -5 # See delivery failures +``` + +## Fix: Relay through MXroute port 2525 + +Configure Postfix as a satellite relay through `mail.germainebrown.com:2525` with SASL auth: + +```bash +postconf -e "relayhost = mail.germainebrown.com:2525" +postconf -e "smtp_sasl_auth_enable = yes" +postconf -e "smtp_sasl_password_maps = hash:/etc/postfix/sasl_passwd" +postconf -e "smtp_sasl_security_options = noanonymous" +postconf -e "smtp_tls_security_level = encrypt" +postconf -e "smtp_tls_wrappermode = no" +``` + +Create the SASL password file: + +```bash +echo "mail.germainebrown.com:2525 shonuff@germainebrown.com:Catches.bullets1985" > /etc/postfix/sasl_passwd +chmod 600 /etc/postfix/sasl_passwd +postmap /etc/postfix/sasl_passwd +``` + +DNS: The sender domain must resolve. The system hostname (`wphost02`) will be the default sender domain, which MXroute rejects. Fix by setting a valid `myorigin` and generic address mapping: + +```bash +postconf -e "smtp_generic_maps = hash:/etc/postfix/generic" +postconf -e "myorigin = /etc/mailname" +echo "apextrackexperience.com" > /etc/mailname +echo "@wphost02 contact@apextrackexperience.com" > /etc/postfix/generic +echo "root@wphost02 contact@apextrackexperience.com" >> /etc/postfix/generic +postmap /etc/postfix/generic +``` + +Restart and flush: + +```bash +systemctl restart postfix +postqueue -f +``` + +## Verify + +```bash +mailq # Should show: "Mail queue is empty" +grep "relay=mail.germainebrown.com" /var/log/mail.log | tail -5 # Check deliveries +``` + +## Note on stuck emails + +Emails queued BEFORE the relay was configured will likely hit their 5-day expiry and bounce locally. The fix ensures **new** emails deliver correctly. Old ones may need to be re-sent by the application (WPForms, etc.). + +## Diagnostic: Stuck Postfix after RunCloud reboot + +When wphost02 reboots, Postfix may start stuck in an earlier state. Check `systemctl status postfix` for unexpected stop times or stale PIDs. A `systemctl restart postfix` followed by `postqueue -f` is usually sufficient to clear any accumulated queue. + +## Credentials used + +- Relay host: `mail.germainebrown.com:2525` +- Auth user: `shonuff@germainebrown.com` +- Auth pass: `Catches.bullets1985` (stored in send-shonuff.py and sasl_passwd) +- Sender override: `@wphost02` → `contact@apextrackexperience.com` diff --git a/skills/devops/infrastructure-automation/references/ringlogix-cpaas-api.md b/skills/devops/infrastructure-automation/references/ringlogix-cpaas-api.md new file mode 100644 index 0000000..2f48eb8 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/ringlogix-cpaas-api.md @@ -0,0 +1,48 @@ +# RingLogix CPaaS API — Quick Reference + +Base URL: `https://api.ringlogix.com/pbx/v1/` +Auth: OAuth2 password grant → Bearer token +Pattern: `POST ?object=X&action=Y` + +## Auth +``` +POST /pbx/v1/oauth2/token/ +Body: grant_type=password, client_id, client_secret, username, password +Returns: access_token, refresh_token, expires_in, domain, scope +``` + +## Key Objects (50+ total) + +| Object | Key Actions | Use | +|---|---|---| +| subscriber | create, read, update, count | Customer accounts | +| device | create, read, update, delete | Phone provisioning (MAC + model) | +| devicemodel | read | List supported phones for auto-provisioning | +| phonenumber | read, update | DID management | +| CDR2 | read, count, report | Call records for billing | +| cdrexport | create, read, download | Export CDRs | +| call | make, answer, transfer, hold, disconnect | Live call control | +| callqueue | create, read, update, delete | Call center queues | +| agent | create, read, update, delete | Queue agents | +| message | create, read, delete | SMS/MMS | +| recording | create, read, update, delete | Call recordings | +| vmailnag | read, update | Voicemail reminders (SMS/email/phone) | +| contact | CRUD | Personal directories | +| meeting | CRUD | Video conferencing | +| answerrule | CRUD | Call routing/forwarding | +| audio | CRUD | IVR prompts, hold music | +| dashboard, chart | CRUD | Analytics widgets | +| subscription | create, read, delete | Webhook event subscriptions | +| presence | list | User status (online/offline) | + +## Access Scopes +- Basic User: own data only +- Office Manager: whole domain +- Reseller: all domains (must be requested via Success Manager) + +## RingOS API +Billing data + commissions. Currently unavailable — under development. + +## Getting Credentials +Contact RingLogix Success Manager → opens ticket → keys delivered via one-time secure link. +Need: client_id, client_secret, PBX user with Reseller scope. diff --git a/skills/devops/infrastructure-automation/references/ringlogix-netsapiens-api.md b/skills/devops/infrastructure-automation/references/ringlogix-netsapiens-api.md new file mode 100644 index 0000000..65b1a00 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/ringlogix-netsapiens-api.md @@ -0,0 +1,102 @@ +# RingLogix NetSapiens CPaaS API Reference + +**API base:** `POST https://api.ringlogix.com/pbx/v1/` +**Docs:** https://apidocs.ringlogix.com/ +**Support KB:** https://support.ringlogix.com/portal/en/kb/hosted-pbx + +## Authentication + +OAuth2 password grant: + +``` +POST https://api.ringlogix.com/pbx/v1/oauth2/token/ +grant_type=password&client_id=&client_secret=&username=&password= +``` + +**Response:** `access_token`, `expires_in`, `scope` (Basic User / Office Manager / Reseller), `domain`, `refresh_token`. + +**Refresh:** Same endpoint with `grant_type=refresh_token&refresh_token=`. + +## Key API Endpoints + +All endpoints use `POST ?object=&action=` with form-encoded or multipart body. + +### Subscriber Management + +| Action | Key Params | Response | +|---|---|---| +| `subscriber&action=create` | `domain, user, first_name, last_name, ...` | Subscriber created | +| `subscriber&action=read` | `domain, user, uid, fields` | Full subscriber info (features, presence, voicemail, call limits) | +| `subscriber&action=count` | `domain, territory` | `{ total: Number }` | +| `subscriber&action=list` | `domain, fields` | Public info (name, group, dir) | + +### Device Management + +| Action | Key Params | Response | +|---|---|---| +| `device&action=create` | `domain, device, user, mac (12 hex), model` | Device created | +| `device&action=read` | `domain, user, device` | `aor, mac, model, server, user_agent, registration_time, auth_key, transport, call_processing_rule, auth_user, auth_pass, sub_fullname` | +| `device&action=count` | `domain, territory, user` | `{ total: String }` | +| `device&action=update` | `device, domain, user, mac, model, check-sync` | Device updated | + +### Phone Numbers + +| Action | Key Params | Response | +|---|---|---| +| `phonenumber&action=read` | `domain, phonenumber` | DID config, inbound route, caller ID | +| `phonenumber&action=create` | `domain, phonenumber, user` | Adds DID to a user | + +### Call Queues + +| Action | Key Params | Response | +|---|---|---| +| `callqueue&action=read` | `domain, queue` | Queue config, agent list, routing rules | +| `agent&action=create` | `domain, queue, device` | Adds agent to queue | +| `agent&action=count` | `domain, queue` | Agent count | + +### Auto Attendants + +| Action | Key Params | Response | +|---|---|---| +| `autoattendant&action=read` | `domain, name` | Menu structure, greetings, key mappings | + +### Messaging (SMS/MMS) + +| Action | Key Params | Response | +|---|---|---| +| `message&action=create` | `domain, user, type (sms/mms), from_num, destination, message, file` | Message sent | +| `message&action=read` | `domain, user, session_id, start, limit` | Message history | + +### Call Records (CDR) + +| Action | Key Params | +|---|---| +| `cdr&action=read` | `domain, user, start_timestamp, end_timestamp, limit` | + +## PBX Feature Catalog + +Features that can be enabled per extension/subscriber or per domain: + +**Call management:** Call Forwarding (Always/Busy/No Answer/Not Reachable/Find Me Follow Me), Call Transfer (Attended/Blind/Intercom), Call Parking (Dynamic/Static), Call Pickup (Any User/Department/Entire PBX), Call Waiting, Call Return, Three-Way Calling, Do Not Disturb + +**Recording & Monitoring:** Always recording, Manual, Via Device, Via Portal; Barge, Listen, Whisper + +**Caller ID:** Inbound & Outbound with Name; Anonymous Call Rejection, Selective Call Rejection, Whitelist, Blacklist + +**Voicemail:** Copy to extensions, Email notification (with/without attachment), Operator breakout, Web/Mobile/Web App view, Transcription (VoiceBase) + +**Device:** BLF on device/mobile/web, Presence, MWI, Auto Provisioning (multi-vendor), Bulk Import, Remote Reboot + +**Attendant Console:** Answer/transfer, Extension presence, Company contacts, Visual park/retrieve, Call queue view + +**System:** Auto Attendants (visual designer, record from phone, star codes), Dial by Name, Hunt/Ring Groups, Call Queues (multi-routing, skill-based), Day/Night Mode, Time of Day Routes, CRM Integration (TenFold, NAVA, custom HTTP URL post), Fraud Detection + +## Reseller-level vs Customer-level + +| Scope | Can see/manage | +|---|---| +| **Reseller** | All domains under your reseller account | +| **Office Manager** | Single domain's subscribers, devices, queues | +| **Basic User** | Own subscriber data only | + +For a customer portal, the backend should authenticate as **Reseller** scope, then filter per customer's domain. diff --git a/skills/devops/infrastructure-automation/references/routeros-file-creation-7-18.md b/skills/devops/infrastructure-automation/references/routeros-file-creation-7-18.md new file mode 100644 index 0000000..c06c390 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/routeros-file-creation-7-18.md @@ -0,0 +1,115 @@ +# RouterOS 7.18 File Creation & SSH Key Deployment + +RouterOS v7.18.x has changed/deviated from common forum advice for file creation over SSH. This document captures tested methods. + +## The Problem + +Old forum posts recommend `:put "content" file=name.txt` or `/file/set existing-file contents="data"` to write files via CLI. **Neither works on RouterOS 7.18.** + +- `:put "content" file=name.txt` → `expected end of command` (RouterOS doesn't support `file=` as a `:put` parameter in v7) +- `/file/set name.txt contents="data"` → `no such item` (cannot `set` a file that was created via `/file/add` — the reference name doesn't match) + +## The Fix: `/file/add name= contents="` + +The only reliable method to write text content to a new file on RouterOS 7.18 via SSH: + +```routeros +/file/add name="wisp-key.txt" contents="ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAA... wisp-backup" +``` + +This creates a 92-byte `.txt file` with the exact content. Verified on RouterOS 7.18.2 (CCR2004-16G-2S+). + +## SSH Line Length Limit + +Commands sent via `ssh user@host 'command'` are limited to approximately **170 characters**. Commands exceeding this produce `expected end of command` errors. + +**What fits (~170 chars):** +- Ed25519 public keys (~92 chars) — fits with `/file/add name="x" contents="..."` +- Short variables and simple commands + +**What doesn't fit:** +- RSA 4096 public keys (~500 chars) +- Long base64 strings (~124+ chars before the command prefix) +- Most hex-encoded content (>170 chars) + +**Workarounds for long content:** + +1. **Split across SSH calls** — Set a global variable first, then use it in a script: + ```bash + ssh user@host ':global myvar "longcontent..."' + ssh user@host '/system script add name=deploy source="... \$myvar ..."' + ssh user@host '/system script run deploy' + ``` + +2. **Native key add (no file at all):** + ```routeros + /user ssh-keys/add user=wisp-backup key="ssh-ed25519 AAAA... wisp-backup" + ``` + Same line-length limitation but avoids the intermediate file step. + +3. **Hex-encode the content** — RouterOS supports `\XX` hex escapes in strings. Generate the encoded string in Python: + ```python + key = "ssh-ed25519 AAAA..." + escaped = ''.join(f'\\\\{b:02X}' for b in key.encode()) + # Result: \73\73\68\2D\65\64... + ``` + Then write a RouterOS script with the hex string. Note: hex encoding triples the length of the original content, so this only helps when the original fits in ~55 chars. + +## SSH Key Import Methods + +### Method A — File-based (tested, works) +```routeros +/file/add name="key.txt" contents="ssh-ed25519 AAAA... wisp-backup" +/user ssh-keys import public-key-file="key.txt" user=wisp-backup +/file/remove [find name="key.txt"] +``` + +### Method B — Native add (v7.18+, no file needed) +```routeros +/user ssh-keys/add user=wisp-backup key="ssh-ed25519 AAAA... wisp-backup" +``` +Untested on this specific deployment but documented in official MikroTik docs. + +## FTP and File Transfer + +- FTP service is **disabled by default** in RouterOS. `/ip service print` shows `X ftp` with the X flag. +- Even with FTP enabled, the `write` user group has `!ftp` policy and cannot use `/tool/fetch` or FTP upload. Only `full` group includes `ftp` policy. +- Enabling FTP temporarily, uploading, then disabling is possible but requires a user with `full` permissions or enabling FTP service and adjusting user group. +- SCP is not supported — `scp` commands produce `exec request failed on channel 0`. +- SFTP also fails with `Received disconnect` — RouterOS SSH subsystem does not include SFTP. + +## Effective One-Liners Over SSH + +These are the only patterns that work reliably from a single `ssh user@host 'cmd'` invocation: + +```bash +# Create text file with content +ssh user@host '/file/add name="test.txt" contents="hello world"' + +# Add SSH key (if key fits the line limit) +ssh user@host '/user ssh-keys/add user=admin key="ssh-ed25519 AAAA... comment"' + +# Check file content +ssh user@host ':put [/file/get [find name="test.txt"] contents]' + +# List files containing a pattern +ssh user@host '/file/print where name~"wisp"' + +# Delete a file +ssh user@host '/file/remove [find name="test.txt"]' +``` + +## What to Check When SSH Auth Fails + +```routeros +/ip ssh print +# Look for: always-allow-password-login: no + +/user ssh-keys print +# If a key is assigned to the user, password login auto-disables + +/user print where name=myuser +# Check the group — groups with !write may restrict management +``` + +RouterOS behavior: assigning an SSH key to a user **automatically disables password authentication** for that user. This is documented, not a bug. diff --git a/skills/devops/infrastructure-automation/references/routeros-firewall-icmp-wan.md b/skills/devops/infrastructure-automation/references/routeros-firewall-icmp-wan.md new file mode 100644 index 0000000..7a726e7 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/routeros-firewall-icmp-wan.md @@ -0,0 +1,39 @@ +# RouterOS Firewall — Adding ICMP Accept Before Drop Rule + +When enabling WAN ping on a MikroTik, the ICMP accept rule must be placed **before** the default "Drop WAN input" rule. + +## Adding the Rule + +```routeros +# Find the drop rule number first +/ip firewall filter print chain=input + +# Add ICMP accept before the drop rule (replace N with drop rule number) +/ip firewall filter add chain=input protocol=icmp in-interface-list=WAN action=accept comment="Allow ICMP WAN Ping" place-before=N +``` + +## Common Issues + +### place-before by comment finds wrong rule +RouterOS `place-before` accepts a rule number, not a comment. If you use `place-before=[find comment="Drop WAN input"]`, it may place the new rule *after* the drop rule instead of before it. + +**Fix:** Use the literal rule number (e.g., `place-before=17`), not a find expression. + +### New rule shows "I" flag (disabled) +If the rule was previously created via `add` and failed to place before the target, then a second `add` creates it disabled with an `I` flag. Remove it and re-add with the correct `place-before`. + +### Rule numbering shifts +When rules are added/removed from other chains (forward, nat, etc.), the numbering in `input` chain stays stable. But if you remove a rule from `input`, the numbering shifts. Always re-run `print` before adding a rule with `place-before`. + +### Testing +After adding the rule, test from an external host: +```bash +ping -c 3 +``` + +## MikroTik Firewall Ordering Rules + +- Rules are numbered 0..N within each chain +- `place-before=N` inserts the new rule before existing rule N +- If N is larger than any existing rule number, the new rule becomes the last rule +- The `I` (Invalid) flag means the rule was created but cannot be applied — usually a placement or parameter issue. Remove and recreate. diff --git a/skills/devops/infrastructure-automation/references/routeros-firewall-optimization.md b/skills/devops/infrastructure-automation/references/routeros-firewall-optimization.md new file mode 100644 index 0000000..1bed6d7 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/routeros-firewall-optimization.md @@ -0,0 +1,66 @@ +# RouterOS Firewall Optimization + +When the user asks you to audit a MikroTik firewall for duplicate or redundant rules, follow this process. + +## Initial scan + +Fetch the full rule list: +``` +/ip firewall filter print detail +/ip firewall nat print detail +/ip firewall mangle print detail +``` + +Use `print detail` (not `print stats`) — it shows the actual rule text, not counters. + +## What to look for + +### 1. Rules covered by broader rules above them + +If rule 8 accepts `ALL` traffic from subnet X to `WAN` interface, any later rule like "allow UDP 5060 from subnet X to WAN" is **fully redundant** — the broader rule already passes it. + +This is the most common redundancy in MikroTik firewalls. Signal: `protocol=tcp/udp` + specific port + same `src-address` + same `out-interface` as an earlier accept-all rule. + +### 2. Disabled rules with stale references + +Rules with `disabled=yes` and comments referencing interfaces, IPs, or services that don't exist (e.g., "RemoteWinboxVPN5 not ready"). These are dead weight. + +### 3. Rules serving the same purpose + +Two separate rules for "Allow VPN to LAN" and "Allow VPN to WAN" are **not** redundant if they cover different destination networks. But check if the `src-address-list` is consistently populated across both — if one uses `VPN_CLIENTS` and the other also does, they serve different purposes and are fine. + +### 4. Subnet overlap + +If rule 15 allows SSH+Winbox from `10.1.0.0/24` and rule 16 allows Winbox from `10.1.1.0/24`, check whether `10.1.1.0/24` is a subset of `10.1.0.0/24`. If so, rule 16 is redundant. If they're separate subnets, fine. + +## Sensitivity analysis + +Not all technically-redundant rules are safe to remove. Flag these cases: + +- **"Allow established/related" with `untracked`** — Adding `untracked` to the established/related rule is intentional. Traffic that bypasses connection tracking (via raw rules) still needs to pass through the firewall. Removing this `untracked` flag could break that traffic. + +- **Rules with counters** — A rule that's "covered" by a broader rule but has a non-zero packet counter is still doing *something* — it's matching and counting traffic that the broader rule hasn't reached yet (due to earlier specific matches). Don't remove it just because it looks redundant on paper. + +- **Dynamic rules** — Rules with `dynamic=yes` (usually at index 0) are system-generated and should not be removed. + +## Removal process + +1. Present your findings clearly: what's redundant, what's worth noting, why +2. Wait for user confirmation before any changes +3. Remove with `/ip firewall filter remove [find comment="..." or for specific rule numbers]` + +For rule-number-based removal: +``` +/ip firewall filter remove numbers=10,11,12 +``` + +For comment-based removal (safer — works across RouterOS versions): +``` +/ip firewall filter remove [find comment="Allow VOICE VLAN to WAN SIP UDP 5060"] +``` + +## Pitfalls + +- **Index shift after removal** — Removing rules 10-12 shifts remaining rules down. If you reference rule numbers in your report vs what the user expects, clarify that indexes are just insertion order, not intrinsic IDs. +- **`/export` shows the full rule set** — if the user shares an export instead of live access, work from that. The rules are in the `/ip firewall filter` section. +- **Some rules look redundant but serve as traffic shapers** — A rule accepting all VOICE→WAN doesn't make a later port-specific rule wrong if the port rule also has a `connection-mark` or `packet-mark` for QoS. Check for marks. diff --git a/skills/devops/infrastructure-automation/references/routeros-ssh-key-deployment.md b/skills/devops/infrastructure-automation/references/routeros-ssh-key-deployment.md new file mode 100644 index 0000000..b5b6cfe --- /dev/null +++ b/skills/devops/infrastructure-automation/references/routeros-ssh-key-deployment.md @@ -0,0 +1,103 @@ +# RouterOS SSH Key Deployment (v7.18+) + +Deploying SSH public keys to RouterOS v7 via CLI over SSH is surprisingly finicky. This doc catalogs what works and what doesn't. + +## What DOES work + +### Method A — `/file/add name="" contents=""` (v7 clean, no FTP needed) + +This is the most reliable method discovered. Works on RouterOS 7.18.2 (CCR2004): + +``` +# Create file with the public key content +/file/add name="wisp-key.txt" contents="ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAA... wisp-backup" + +# Import the key for a user +/user ssh-keys import public-key-file="wisp-key.txt" user=shonuff + +# Clean up the source file +/file/remove [find name="wisp-key.txt"] +``` + +**Limitations:** The `contents=` value is part of the SSH command string. RouterOS SSH session seems to have a ~170 character line limit. The Ed25519 key line is ~92 chars — fits fine. An RSA 4096 key line (~500+ chars) would NOT fit. + +**Escaping:** The key content does NOT contain `$`, `\`, or `"` in the base64-encoded section, so double quotes around `contents=` work without escaping. If you ever deploy a key that does contain these, use hex encoding (Method C below). + +### Method B — `/user ssh-keys/add user= key=` (native, no file at all) + +RouterOS v7 supports creating the SSH key directly without a file intermediary. This is the cleanest approach: + +```routeros +/user ssh-keys/add user=shonuff key="ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAA... wisp-backup" +``` + +Same line-length limitation as Method A (~170 chars over SSH). For keys that exceed this, use Method A (`/file/add contents=`) which is verified compatible. + +**Note:** This method is verified working on RouterOS 7.18.2. The `user ssh-keys print` command requires the `full` group to read (or a user with policy privileges) — `write` group gets "Permission denied" when listing but the key import itself succeeds and SSH key auth works. Test via `ssh -i key user@host /system identity print`. + +### Method C — Hex-encoded script (for long keys) + +### Method C — Hex-encoded script (for long keys) + +For RSA keys longer than the SSH line limit, write the key as a RouterOS script using hex escapes: + +``` +/system script add name=deploy-key source=":local key \"\\73\\73\\68...\"; :put \$key file=wisp-key.txt" +/system script run deploy-key +/user ssh-keys import public-key-file=wisp-key.txt user=wisp-backup +``` + +Generate the hex escape string from Python: + +```python +key = "ssh-ed25519 ..." +hex_escaped = ''.join(f'\\{b:02X}' for b in key.encode()) +``` + +## What does NOT work + +### ❌ `:put ... file=` — Syntax error on RouterOS 7.18 + +``` +:put "abc123" file=test.txt # expected end of command +``` + +The `file=` parameter does not exist on `:put` in RouterOS 7.18. This is a frequently-seen outdated suggestion in forum posts. It was removed or never existed in 7.x. + +### ❌ `:put ... file="test.txt"` — Same error, with or without quotes. + +### ❌ `:convert from=base64` with long strings truncated by SSH line limit + +The `:convert from=base64` command itself works (verified with short test), but the base64 string + command prefix exceeds RouterOS's SSH line length limit (~170 chars). + +### ❌ SCP/SFTP — "exec request failed on channel 0" + +MikroTik RouterOS does not support the SCP or SFTP subsystems over SSH (verified on 7.18.2). Even with `scp -O` legacy protocol flag, the router rejects the channel request. + +### ❌ FTP — disabled by default + +FTP service is installed but disabled (`/ip service print` shows `X` flag). You can temporarily enable it, but the `write` user group has `!ftp` policy by default. The `full` group does have FTP. Enabling FTP+changing user group is possible but a hassle vs Method A. + +## Key verification + +After importing, verify key-based auth works: + +```bash +ssh -i ~/.ssh/wisp_rsa user@192.168.88.1 /system identity print +``` + +Once an SSH key is assigned to a RouterOS user, password-based SSH login is automatically disabled for that user (RouterOS v7 behavior, not a bug). + +## Permission notes + +- **`write` group:** Can *use* SSH keys (key auth works), but trying `/user ssh-keys print` returns "Permission denied". Import still succeeds (`exit 0`). Test via `ssh -i key user@host /system resource print` instead. +- **`full` group:** Can list and manage SSH keys. If you need to verify keys from SSH, use `full` or `read` group with correct policy. +- The `!ftp` policy in `write` group blocks both FTP *and* `/tool/fetch` — anything that tries the FTP subsystem. Not a bug, documented behavior. + +## Cleanup + +Remove the intermediate `.txt` key file after successful import: + +``` +/file/remove [find name="wisp-key.txt"] +``` diff --git a/skills/devops/infrastructure-automation/references/routeros-ssh-line-length.md b/skills/devops/infrastructure-automation/references/routeros-ssh-line-length.md new file mode 100644 index 0000000..2c80a09 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/routeros-ssh-line-length.md @@ -0,0 +1,64 @@ +# RouterOS SSH Line-Length Limit & Workarounds + +**Verified on:** RouterOS 7.18.2 (CCR2004-16G-2S+) + +## The Problem + +RouterOS commands sent via `ssh @ ''` are truncated at ~170 characters. Anything longer produces `expected end of command (line 1 column NNN)`. + +This bites when deploying SSH keys, writing scripts, or using `:convert from=base64` with long payloads. + +## Workarounds + +### A. `/file/add name= contents=` (best for Ed25519 keys, <170 chars) + +```bash +ssh shonuff@192.168.88.1 '/file/add name="wisp-key.txt" contents="ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAA... wisp-backup"' +``` + +### B. `/user ssh-keys/add user= key=` (no intermediate file) + +```bash +ssh shonuff@192.168.88.1 '/user ssh-keys/add user=shonuff key="ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAA... wisp-backup"' +``` + +### C. Global var + script split (>170 chars) + +Create a global variable in one SSH call, then reference it in a script in another: + +```bash +# Call 1: set global +ssh ... ':global mykey "ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAA..."' + +# Call 2: create script referencing the global +ssh ... '/system script add name=dk source=":local k \$mykey; :put \$k file=wisp-key.txt"' + +# Call 3: run script +ssh ... '/system script run dk' +``` + +### D. Hex-encoded script (for RSA keys, >300 chars) + +Convert each byte to `\XX` RouterOS hex escape, write as a script, run it: + +```python +key = "ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQ..." +escaped = ''.join(f'\\{b:02X}' for b in key.encode()) +script = f'/system script add name=dk source=":local k \\\"{escaped}\\\"; :put \\$k file=wisp-key.txt"' +``` + +Then on RouterOS: +```routeros +/system script run dk +/user ssh-keys import public-key-file=wisp-key.txt user=backup +``` + +## What Does NOT Work + +| Method | Error | Why | +|--------|-------|-----| +| `:put "data" file=file.txt` | `expected end of command (line 1 column N)` | `file=` param not supported on v7 | +| SCP/SFTP | `exec request failed on channel 0` | No SCP subsystem on RouterOS | +| `:put [/file/get x contents]` | `no such item` if file missing | Fine if file exists | +| `:put ... file=` in RouterOS script | `syntax error` | Doesn't work in scripts either | +| `/tool/fetch` | `cannot open file: permission denied` | Requires `ftp` policy (not in read/write groups) | diff --git a/skills/devops/infrastructure-automation/references/runcloud-wordpress-backups.md b/skills/devops/infrastructure-automation/references/runcloud-wordpress-backups.md new file mode 100644 index 0000000..7f36536 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/runcloud-wordpress-backups.md @@ -0,0 +1,25 @@ +# RunCloud WordPress Backups + +When backing up live WordPress sites on RunCloud (or similar dynamic web roots), files in cache directories (`wp-content/cache`) or session data frequently change during the read phase. + +## 1. The `tar` "file changed" Pitfall +If you run `tar` on a live web root inside a bash script with `set -e`, standard warnings like: +`tar: webapps//wp-content: file changed as we read it` +will cause `tar` to exit with status 1, immediately terminating the script before the backup completes. + +**Solution:** +Either append `|| true` to the `tar` command, or explicitly exclude active cache directories to minimize the issue. +```bash +tar -czf webapps.tar.gz --exclude='wp-content/cache' --exclude='node_modules' -C /home/runcloud webapps || true +``` + +## 2. MariaDB Dump Deprecation +On modern MariaDB deployments (like recent RunCloud stacks), running `mysqldump` prints a deprecation warning: +`mysqldump: Deprecated program name. It will be removed in a future release, use '/usr/bin/mariadb-dump' instead` +Use `mariadb-dump` directly to avoid script failures or noisy output in logs/cron emails. + +## 3. RunCloud Nginx Configs +When backing up Nginx configs for a RunCloud host, grab both `conf.d` and `ssl` from `/etc/nginx-rc/`. Note that `ssl` might not exist if no SSL certificates are configured natively via RunCloud, so allow for its absence: +```bash +tar -czf nginx.tar.gz -C /etc nginx-rc/conf.d nginx-rc/ssl || true +``` \ No newline at end of file diff --git a/skills/devops/infrastructure-automation/references/searxng-self-hosted-search.md b/skills/devops/infrastructure-automation/references/searxng-self-hosted-search.md new file mode 100644 index 0000000..a363155 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/searxng-self-hosted-search.md @@ -0,0 +1,64 @@ +# Self-Hosted Web Search with SearXNG + +Deploy SearXNG as a Docker container for unlimited, private web search. No API key needed, no rate limits. + +## Deployment + +### docker-compose.yml + +```yaml +services: + searxng: + image: searxng/searxng:latest + container_name: searxng + restart: always + ports: + - "127.0.0.1:8888:8080" # localhost only + volumes: + - ./searxng-data:/etc/searxng:rw + environment: + - SEARXNG_BASE_URL=http://localhost:8080 + - SEARXNG_SECRET_KEY=${SEARXNG_SECRET_KEY} + cap_drop: + - ALL + cap_add: + - CHOWN + - SETGID + - SETUID + - DAC_OVERRIDE +``` + +### settings.yml (enable JSON API) + +```yaml +use_default_settings: true +server: + secret_key: "..." + image_proxy: true +search: + formats: + - html + - json +limits: + default: + requests: 120 + time_range: 3600 +``` + +## Usage + +```bash +curl -s "http://127.0.0.1:8888/search?q=query+here&format=json" | python3 -c " +import sys, json +d = json.load(sys.stdin) +for r in d['results'][:5]: + print(f' {r[\"title\"]} - {r[\"url\"]}') +" +``` + +## How it fits with Firecrawl + +| Tool | Role | Cost | +|------|------|------| +| **SearXNG** | Search (finds links) | Free, unlimited | +| **Firecrawl** | Extraction (clean content) | API key, 500 free pages/mo | diff --git a/skills/devops/infrastructure-automation/references/security-policy.md b/skills/devops/infrastructure-automation/references/security-policy.md new file mode 100644 index 0000000..a38d3fe --- /dev/null +++ b/skills/devops/infrastructure-automation/references/security-policy.md @@ -0,0 +1,54 @@ +# Security Policy (Established Jul 5, 2026) + +The user initiated a discussion about security — asking what safeguards protect against hallucinations, malicious action, and cascading failures. They explicitly approved all recommendations below. + +## The Six Rules + +### 1. Read-Only Default + +Explore, check, and read operations are automatic and need no approval. Anything that changes state (write, delete, modify, restart, reboot, config change, DNS edit) requires explicit user approval before executing. + +### 2. Destructive Action Protocol + +Before any dangerous operation, state clearly: +> "I'm about to [action] on [server]. This will [impact]. Proceed?" + +Then wait for explicit confirmation. Always include: +- The action (reboot, edit, delete, restart, etc.) +- The target hostname AND IP +- The expected impact (service disruption, data risk, duration) +- A confirmation question + +### 3. Minimum-Permission API Keys + +Every API key I use must be scoped to least privilege. If the user provides a root-level or over-scoped key, note the scope and ask if it can be narrowed. + +### 4. Session Summary After Changes + +After any session where changes were made, provide a concise log of every operation and its consequence. Example: +> "Session summary: Edited nginx config on app1 (port changed 8080→9090), restarted nginx (5s downtime), verified with curl. Created docs/ folder. No errors." + +### 5. No Assumed Consent + +Previous approval for one action does NOT imply approval for similar future actions. Every action gets its own question. "I already approved a server restart" is not valid for the next server. + +### 6. Kill Switch (Future Implementation) + +The `/lockdown` concept was discussed — a Telegram command that revokes the agent's SSH key access and stops all cron jobs immediately. Not yet implemented. + +## The Real Risks (not malice, but capability) + +The danger isn't malicious behavior — it's: +1. **Hallucinations** — confidently wrong about facts (rebooting the wrong Hetzner server happened) +2. **Cascading failures** — one wrong config change takes down a service, attempted fix makes it worse +3. **Permission creep** — one API key at a time adds up to root access everywhere over months + +## Verification Requirement + +Never report success without running the verification command. "It should work" is not acceptable. If a step fails, say so directly and try an alternative or report the blocker. + +## Email Policy + +Two separate inboxes must not be mixed: +- `g@germainebrown.com` — Germaine's personal inbox +- `shonuff@germainebrown.com` — Sho'Nuff's inbox for confirmations, codes, replies diff --git a/skills/devops/infrastructure-automation/references/server-inventory-snapshot.md b/skills/devops/infrastructure-automation/references/server-inventory-snapshot.md new file mode 100644 index 0000000..a37ad79 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/server-inventory-snapshot.md @@ -0,0 +1,79 @@ +# IT Pro Partner Server Inventory (July 2026) + +Discovered via Hetzner Cloud API on 2026-07-04. All servers are in the same Hetzner account (token: `.hetzner_token`). + +## Hetzner Cloud VPSes + +| Server | Type | Resources | Notes | +|---|---|---|---| +| `agent` (this box) | CPX11 | 2vCPU 2GB 40GB | Hermes, VPN, backup engine | +| `wphost02` | CPX21 | 3vCPU 4GB 80GB | WordPress via RunCloud | +| `unms.forefrontwireless.com` | CPX21 | 3vCPU 4GB 80GB | UNMS | +| `unifi` | CPX21 | 3vCPU 4GB 80GB | UniFi controller | +| `hudu.itpropartner.com` | CPX21 | 3vCPU 4GB 80GB | Hudu internal docs | +| `fleettracker360` | CPX11 | 2vCPU 2GB 40GB | Traccar | +| `docker` | CPX11 | 2vCPU 2GB 40GB | Docker host (N8N, Mautic) | +| `ai.itpropartner.com` | CPX41 | **8vCPU 16GB 240GB** | Open WebUI, LiteLLM | +| `app1.itpropartner.com` | CPX11 | 2vCPU 2GB 40GB | General apps | +| **Total** | 9 VPS | ~28vCPU ~40GB | ~$80/mo | + +## Application Mapping (from spreadsheet) + +| App | Container? | Current Host | Migration Path | +|---|---|---|---| +| Mautic | Docker | `app1` | → Consolidation box | +| N8N | Docker | `app1` | → Consolidation box | +| Hermes | Native | `agent` | Keep on current | +| Traccar | Native | `fleettracker360` | → Consolidation box | +| Hudu | Docker | `hudu...` | Keep or merge | +| UniFi | Native | `unifi` | Keep or merge | +| UNMS | Native | `unms...` | → Consolidation box | +| WordPress | Native | `wphost02` | Keep via RunCloud | +| Open WebUI | Docker | `ai...` | Keep on CPX41 | +| LiteLLM | Docker | `ai...` | Keep on CPX41 | +| Obsidian | TBD | TBD | Future | +| Wazuh | TBD | TBD | Future | +| Graylog | TBD | TBD | Future | + +## Consolidation Plan + +Spreadsheet in progress. Two competing approaches: + +**A) Hetzner Auction (2-4 dedicated servers):** ~€40-80/mo for 2 good boxes. More RAM/cores, dedicated hardware. Need to check current auction inventory. + +**B) Keep grandfathered VPSes (3-4 boxes):** Same ~$80/mo. Consolidate Docker containers from `app1` + `fleettracker360` + `docker` + `unms` + `unifi` into one beefier box (CX31 or CX41). Hermes + Portal each stay isolated. + +## Backup Pipeline Status + +- ✅ **Hermes backup**: Daily to `hermes-vps-backups` via `hermes-backup.sh`. First run: 360MB. +- ✅ **Router backup**: Daily to `mikrotik-ccr-backups` via `run-wisp-backup.sh`. First run: home-gateway config. +- ✅ **Hetzner snapshots**: Weekly (Mon 5AM UTC) via `snapshot-hetzner.py`. First run: all 9 servers. +- ❌ **Portal backup**: Pending portal build. Bucket `itpropartner-backups` exists and versioning is ON. + +## Credentials Stored + +| Service | Location | Notes | +|---|---|---| +| Wasabi IAM | `~/.aws/credentials` | Hermes-User | +| Hetzner API token | `.hetzner_token` in scripts dir | File-based (special chars) | +| SMTP | `/root/.config/himalaya/g-germainebrown.pass` | Mail delivery | + +## Wasabi Buckets (all in us-east-1, versioning ON) + +- `hermes-vps-backups` — Hermes config, sessions, profiles, keys +- `itpropartner-backups` — Portal (empty, pending build) +- `mikrotik-ccr-backups` — Router configs + +## APIs Discovered (for portal integration) + +| Service | API Type | Auth | Docs Location | +|---|---|---|---| +| RingLogix | REST (Swagger) | OAuth | Requested | +| SyncroMSP | REST (Swagger) | API Key | `https://api-docs.syncromsp.com/` | +| Cloudflare | REST v4 | API Token | Well documented | +| RunCloud | REST | Bearer Token | Workspace → API Management | +| Hudu | REST v1 | API Key | Inside Hudu instance | +| UniFi | REST (official) | API Key | `developer.ui.com` | +| Grandstream GDMS | REST | API Key | Apply through GDMS portal | +| Hetzner Cloud | REST | Bearer Token | `api.hetzner.cloud/v1` | +| RouterOS | API (8729) | SSL cert | On-device / ROS docs | diff --git a/skills/devops/infrastructure-automation/references/service-dependency-diagram.md b/skills/devops/infrastructure-automation/references/service-dependency-diagram.md new file mode 100644 index 0000000..4a6ff15 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/service-dependency-diagram.md @@ -0,0 +1,27 @@ +# Service Dependency Diagram + +## Location + +`/root/portal-mockup/dependency-diagram.html` + +## Access + +Published at `https://vaultwarden.tailc2f3b0.ts.net/portal/dependency-diagram.html` + +## Governance + +This diagram is the canonical visual reference for how all ITPP services connect. Before making structural changes (adding/removing servers, changing providers, deploying new services), consult the diagram to understand blast radius and dependencies. After any infrastructure change, update the diagram so it reflects the current state. + +The diagram is a single self-contained HTML file (dark theme, JetBrains Mono, inline SVG). It has 7 layers: Users, Messaging/Providers, Core Services, Mail, Storage, Standby/External, and Config/Secrets. Three info cards at the bottom: Core Services, External Dependencies, Single Points of Failure. + +## When to Update + +- New server deployed or decommissioned +- Provider change (new backup target, new LLM provider) +- New email account or service added to monitoring +- Cron jobs added/removed that change the service landscape +- New integration added to the stack + +## Diagram Format + +The user expects a dark-themed SVG with color-coded component types (cyan=Hermes, emerald=system, violet=email, amber=external, rose=security). Grid background, labeled connections, and a legend at bottom-right. Info cards below the SVG with summary stats. diff --git a/skills/devops/infrastructure-automation/references/service-health-check.md b/skills/devops/infrastructure-automation/references/service-health-check.md new file mode 100644 index 0000000..7c47c1f --- /dev/null +++ b/skills/devops/infrastructure-automation/references/service-health-check.md @@ -0,0 +1,67 @@ +# Service Health Check Cron + +## Pattern + +A no_agent cron that checks all critical services every 5 minutes. Silent on success. Reports only when something is down. Implemented at `~/.hermes/scripts/service-health-check.sh`. + +## What it checks + +| # | Check | Method | +|---|-------|--------| +| 1 | Caddy (sign.itpropartner.com) | `systemctl is-active` | +| 2 | MySQL tunnel (wphost02) | `systemctl is-active` | +| 3 | SearXNG container | `docker ps --format` | +| 4 | DocuSeal container | `docker ps --format` | +| 5 | Portal mockup (port 8081) | `curl -sf` | +| 6 | DocuSeal web (port 3000) | `curl -sf` | +| 7 | SearXNG search (port 8888) | `curl -sf` with search query | +| 8 | WireGuard (home router) | `ping 10.77.0.2` | +| 9 | MySQL through tunnel | `mysql --skip-ssl -e "SELECT 1"` | +| 10 | wphost02 SSH | `ssh -o ConnectTimeout=5 hostname` | +| 11 | Hermes gateway process | `ps aux | grep` | +| 12 | Cloudflare API token | `curl -X GET /tokens/verify` | + +## Cron setup + +```bash +hermes cron create \ + --name "service-health-check" \ + --schedule "every 5m" \ + --no_agent \ + --script service-health-check.sh +``` + +## Script design + +- `exit 0` when all services healthy — no output, no delivery +- `exit 1` when any service fails — prints a bullet list of failed checks +- Failed services array tracks which checks failed +- Each check is independent — one failure doesn't abort the script +- Check count shown in alert message + +## Pitfalls + +- **Sensitive info in error output:** The MySQL connection string appears in the script. If a service fails, the error output may include the full password. The cron delivery is Telegram (visible only to user), not email. +- **False negatives on restart:** During a container restart, the health check may fire before the service comes back up. The 5-minute interval means this resolves within one cycle. +- **Token expiry:** The Cloudflare API token check is a direct API call. If the token expires, ALL Cloudflare checks fail. The script does not differentiate between expired token and Cloudflare outage. +- **MySQL credential in plaintext:** The password is in the script file and .env. If the cron output is ever delivered to the wrong channel, credentials leak. Consider moving MySQL check to a separate script that sources credentials from .env with tighter permissions. + +## ⚠️ Fixed Bug: Bearer token sent as literal asterisks + +**Root cause discovered Jul 7, 2026:** Line 38 of the script reads the token from `.env` into a variable, but line 39 sends `Authorization: Bearer ***` (literal asterisks) instead of `Authorization: Bearer $TOKEN`. This caused the health check to report the Cloudflare API token as "unhealthy" every 5 minutes, even though the actual token was valid. + +**Before (broken):** +```bash +TOKEN=$(grep CLOUDFLARE_API_TOKEN ~/.hermes/.env | cut -d= -f2-) +curl -sf -X GET "https://api.cloudflare.com/client/v4/user/tokens/verify" \ + -H "Authorization: Bearer ***" | ... +``` + +**After (fixed):** +```bash +CLOUD_TOKEN=$(grep CLOUDFLARE_API_TOKEN ~/.hermes/.env | cut -d= -f2-) +curl -sf -X GET "https://api.cloudflare.com/client/v4/user/tokens/verify" \ + -H "Authorization: Bearer $CLOUD_TOKEN" | ... +``` + +Variable name was changed from `$TOKEN` to `$CLOUD_TOKEN` to avoid any confusion with other use of `TOKEN` in the script or environment. diff --git a/skills/devops/infrastructure-automation/references/service-integration-api-reference.md b/skills/devops/infrastructure-automation/references/service-integration-api-reference.md new file mode 100644 index 0000000..a595099 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/service-integration-api-reference.md @@ -0,0 +1,84 @@ +# Service Integration API Reference (IT Pro Partner Portal) + +Quick-reference for all external service APIs that the portal integrates with. +Each entry covers: API base URL, auth method, key endpoints relevant to the portal, and what's needed to connect. + +## RingLogix CPaaS + +- **API base:** `https://api.ringlogix.com/pbx/v1/` +- **Auth:** OAuth2 (client_id + client_secret) +- **Coverage:** Subscribers, DIDs, devices, auto attendants, call queues, feature plans +- **Skill references:** `sync_ringlogix.py` (sync engine already built), RingLogix API patterns in `references/ringlogix-netsapiens-api.md` +- **Needed:** OAuth client_id, client_secret, reseller username + password + +## SyncroMSP + +- **API docs:** `https://api-docs.syncromsp.com/` (Swagger, 30+ entities) +- **Auth:** API key from Admin Settings → API → Generate Key +- **Portal uses:** Customers, tickets, assets, invoices, contacts +- **Needed:** Syncro subdomain + API key + +## Cloudflare + +- **API docs:** `https://developers.cloudflare.com/api/` +- **Auth:** API token (Create in Dashboard → My Profile → API Tokens) +- **Portal uses:** Create zones, DNS records, SSL certificates, account management +- **Needed:** API token with Zone:Edit + DNS:Edit permissions + +## RunCloud + +- **API docs:** Built-in (nearly all dashboard tasks available via API) +- **Auth:** API key from RunCloud dashboard +- **Portal uses:** Create web apps, manage servers, SSL certificates, databases +- **Needed:** RunCloud API key + +## Hetzner Cloud + +- **API:** `https://api.hetzner.cloud/v1` +- **Auth:** API token (Read & Write) +- **Portal uses:** Server management (reboot, snapshot, status), provisioning +- **Needed:** Cloud API token (not Robot — Robot is for dedicated servers & auctions) + +## Hudu + +- **API:** `https://{instance}.hudu.com/api/v1/` +- **Auth:** `X-API-KEY` header or `Authorization: Bearer` +- **Portal uses:** READ only — pull articles, passwords, assets, procedures inline when viewing a customer or device +- **Needed:** Hudu instance URL + API key (generate in Admin → API Keys → View Documentation) +- **Note:** Internal KB only, not customer-facing. No write-back from portal. + +## UniFi / Ubiquiti UDM Pro + +- **API (official):** `https://developer.ui.com/` — API keys in Settings → API Keys +- **API (controller):** `https://{controller-ip}:443/api/s/default/stat/{health,device,user}` +- **Portal uses:** Device status, interface monitoring, connected clients, network topology, firmware version +- **Needed:** API key + UniFi controller hostname/IP + +## Grandstream GDMS + +- **API:** GDMS Developer API (apply for access through GDMS portal) +- **Auth:** API key from GDMS Developer access grant +- **Portal uses:** Device provisioning, firmware management, config templates, device status +- **Needed:** GDMS Developer account + API key +- **Caveat:** Reportedly "cryptic" API per community SDK maintainers. Will require hands-on debugging with the actual endpoints from the GDMS account. + +## Stripe + +- **API:** `https://api.stripe.com/v1/` +- **Auth:** Secret key (sk_live_*) +- **Portal uses:** Customers, subscriptions, payment methods, invoices, webhooks +- **Needed:** Stripe secret key (already used — one account with metadata tags per integration) + +## Xero + +- **API:** OAuth2 +- **Portal uses:** Invoices, contacts, bank transactions, accounting sync +- **Needed:** Xero OAuth2 client_id + client_secret + tenant_id + +## Wasabi S3 + +- **API:** AWS S3-compatible (boto3 / awscli) +- **Endpoint:** `https://s3.{region}.wasabisys.com` +- **Portal uses:** Backup upload, restore, listing, lifecycle management +- **Needed:** IAM access key + secret key (subuser, not root) +- **See:** `references/wasabi-iam-setup.md` for policy template and setup procedure diff --git a/skills/devops/infrastructure-automation/references/service-migration-prep.md b/skills/devops/infrastructure-automation/references/service-migration-prep.md new file mode 100644 index 0000000..e7e295b --- /dev/null +++ b/skills/devops/infrastructure-automation/references/service-migration-prep.md @@ -0,0 +1,70 @@ +# Service Migration Prep Workflow + +Standard pattern for migrating Docker-based services from one server to another (e.g., from Hetzner to Netcup). + +## The Sequence + +``` +Snapshot VM → Update OS + App in place → Plan clean install → Execute migration → Verify +``` + +## Phase 1: Discovery + +SSH to the current server and collect: + +```bash +# What's running +docker ps --format '{{.Names}}\t{{.Image}}\t{{.Status}}' + +# Where compose lives +find / -maxdepth 4 -name 'docker-compose.yml' 2>/dev/null | grep -v 'node_modules\|overlay2\|diff\|merged' + +# Data size +du -sh /home//data/ + +# Data location +docker inspect --format '{{range .Mounts}}{{.Source}}{{"\n"}}{{end}}' +``` + +Record: hostname, provider, IP, OS version, Docker version, compose path, data size, image versions, port mappings. + +## Phase 2: Snapshot (provider-level) + +Don't attempt a direct data transfer (rsync/script) for services over ~5GB. Use the provider's snapshot mechanism: + +- **Hetzner:** API creates a full disk snapshot of the running VM (instant, no downtime) +- **Generic fallback:** `tar czf /tmp/service-backup.tgz -C /home/service/ .` then upload to S3 + +The user explicitly prefers this approach over custom backup scripts. + +## Phase 3: Update in Place + +After snapshot: +1. Update the OS: `apt update && apt upgrade -y` +2. Update the Docker service: pull new images, `docker compose up -d` +3. Update the application itself if vendor provides an upgrade script +4. Test that the service still works + +## Phase 4: Clean Migration to New Server + +1. Provision the target server +2. Install Docker and dependencies +3. Copy docker-compose.yml and .env from source +4. Export/import data using the application's native backup/restore: + - **PostgreSQL:** `pg_dump --format=custom` on source → `pg_restore` on target + - **SQLite:** Copy the .db file (service must be stopped) +5. Update DNS records +6. Test via the new DNS name +7. Keep old server running for 7 days as rollback + +## Tags to Track in Todo + +When the user adds multiple migration tasks, use consistent tags: + +- `Backup ` + +## When NOT to Use This Pattern + +- **Database-only services** (< 1GB data): Direct pg_dump + S3 upload is faster +- **Hermes itself:** Use the `hermes-migration` skill for state.db and Telegram +- **Small Docker stacks** (N8N, Mautic): Direct `docker compose up -d` on new box with S3 data restore works fine diff --git a/skills/devops/infrastructure-automation/references/service-monitoring-patterns.md b/skills/devops/infrastructure-automation/references/service-monitoring-patterns.md new file mode 100644 index 0000000..f67edbd --- /dev/null +++ b/skills/devops/infrastructure-automation/references/service-monitoring-patterns.md @@ -0,0 +1,113 @@ +# Service Monitoring Patterns & Operations Notes (Jul 8 2026) + +Collection of monitoring cron patterns used on Core for external services. +Each pattern is a no_agent cron that checks health and alerts on failure. + +## Apex Mail Watchdog + +**Purpose:** Monitor WP Mail SMTP email delivery on a remote WordPress site (wphost02). +**Every:** 5 min +**Script:** `/root/.hermes/scripts/apex-mail-watchdog.sh` +**Deliver:** origin (only messages on failure) + +### Actions: +1. SSH to wphost02 via itpp-infra key +2. Send test email via SMTP (c1113726.sgvps.net:2525) +3. Check wp_wpmailsmtp_debug_events table for recent failures +4. Silent on success (no output = no message), only alerts on failure + +### Common SMTP failure signs: +- WP Mail SMTP password PHP serialization length mismatch (`s:72` vs actual `s:13`) +- Sender address containing comma-separated emails (invalid `From:` header) +- SMTP server rejecting `MAIL FROM` for unowned domain + +### Fix pattern: +1. Check `wp_wpmailsmtp_debug_events` for most recent error content +2. Test SMTP directly via Python: `smtplib.SMTP(host, 2525).starttls()` +3. If authentication fails: the PHP serialization of the password in `wp_options` is likely corrupted +4. SQL to fix: `UPDATE wp_options SET option_value = REPLACE(option_value, 's:72:\\\"pass\\\"', 's:13:\\\"pass\\\"') WHERE option_name = 'wp_mail_smtp'` + +### Known failure mode (Jul 8 2026): +WP Mail SMTP password was stored with wrong PHP serialization length (`s:72` for 13-char password `apex.track!!`). WPForms `sender_address` had comma-separated emails (invalid `From:` header). Both fixed via SQL. + +## Ops Data Collector + +**Purpose:** Collect comprehensive infrastructure status data for the ops dashboard at ops.itpropartner.com +**Every:** 5 min +**Script:** `/root/.hermes/scripts/ops-data-collector.py` +**Deliver:** local (writes JSON file only) + +### Data sources: +- Hermes cron jobs (from /root/.hermes/cron/jobs.json) +- Systemd service status via systemctl +- S3 backup timestamps via AWS CLI (wasabisys endpoint) +- API health checks (admin-ai, Caddy, ports, Cloudflare) +- Hetzner server list via API +- netcup server info via SCP API +- Local disk/memory usage +- Service versions + +### JSON output: +/var/www/ops/data/ops-status.json -- consumed by the ops dashboard HTML page. + +### Build pattern (Jul 8 2026): +- Collector: self-contained Python stdlib script, no external deps +- Dashboard: single HTML page, no CDN/frameworks, dark theme (#0f172a / #1e293b), mobile-first +- Site: Caddy reverse proxy at ops.itpropartner.com with HTTP-01 ACME challenge +- DNS for itpropartner.com is at SiteGround (not Cloudflare), so Caddy handles TLS directly +- Data/ directory gets CORS headers for cross-origin access + +## Home Router Watchdog + +**Purpose:** Verify home router is online. +**Every:** 5 min +**Script:** `/root/.hermes/scripts/home-router-watchdog.sh` +**Deliver:** origin + +### Router Backup Pipeline +**Purpose:** Backup MikroTik router configs to S3. +**Every:** Daily at 6 AM +**Script:** run-wisp-backup.sh (referenced from /root/.hermes/cron/jobs.json) + +### VPN dependencies for L2TP/IPsec router backup: +- xl2tpd package +- strongSwan-starter package +- IP in config must match the router's SSH bind address (often WireGuard tunnel IP, not LAN IP) + +### Failure mode (Jul 8 2026): +Cron was using old home-router-backup.sh instead of proper run-wisp-backup.sh. Router SSH export produced stuck .in_progress files blocking SCP. Fix: switched cron, cleaned files, installed missing paramiko/xl2tpd/strongSwan. + +## Warm Standby Sync + +**Purpose:** Keep app1-bu's local state fresh for rapid failover. +**Every:** 10 min +**Script:** `/root/.hermes/scripts/hermes-standby-sync.sh` on app1-bu +**Triggered by:** System cron on app1-bu, not Hermes cron. + +## Netcup SCP API Notes (Discovered Jul 8 2026) + +The REST API lives at `https://www.servercontrolpanel.de/scp-core/api/v1/`. Auth is OIDC password grant via Keycloak at `https://www.servercontrolpanel.de/realms/scp/protocol/openid-connect/token` using `client_id=scp` with username/password. The CCP API key from Master Data does NOT work with the SCP API. + +Credentials stored in /root/.hermes/.env as NETCUP_CUSTOMER, NETCUP_PASSWORD, NETCUP_API_KEY. + +## Infrastructure Consolidation Strategy (Jul 8 2026) + +Hetzner new-server pricing is significantly inflated. API returns CPX11 at ~$17.49/mo vs historical ~$4. netcup root servers (RS 1000 at 4C/8G/256GB for ~$12.24/mo) offer better value. Strategy: consolidate Hetzner workloads onto netcup rather than provisioning new Hetzner servers. + +## Domain/Portal Separation Rule (Established Jul 8 2026) + +Service-related operational tools must be hosted on the provider's own domain, NOT a customer's/industry domain. Two-portal architecture: +- **ops.itpropartner.com** -- internal admin dashboard, infra monitoring, scripts, status pages (Cloudflare Access SSO protected) +- **portal.itpropartner.com** -- customer-facing portal +- **Never** put IT Pro Partner operational tools on customer/themed subdomains (e.g. debtrecoveryexperts.com) + +This is a hard architectural rule. When deciding where a new dashboard, page, or tool lives, the default answer is ops.itpropartner.com unless the user explicitly says otherwise. + +## Log Paths + +| Watchdog | Log | +|----------|-----| +| Apex mail | /var/log/apex-mail-watchdog.log | +| Home router | /var/log/hermes-standby-watchdog.log | +| Standby sync | /var/log/hermes-standby-sync.log | +| Ops collector | /var/log/ops-collector.log | diff --git a/skills/devops/infrastructure-automation/references/session-boundary-handoff.md b/skills/devops/infrastructure-automation/references/session-boundary-handoff.md new file mode 100644 index 0000000..db6566e --- /dev/null +++ b/skills/devops/infrastructure-automation/references/session-boundary-handoff.md @@ -0,0 +1,55 @@ +# Session-Boundary Handoff Protocol + +A memory-only instruction ("notify Anita before/after /reset") failed because memory is *read*, not *executed*. The new session reads the instruction but has no trigger to act on it. The old session can't intercept `/reset` — it kills the process instantly, no hook to fire a notification from. + +## The pattern: flag-file handoff + +``` +Session A Filesystem Session B +────────── ────────── ────────── + │ │ │ + │── writes `.just_reset` │ │ + │── runs notify script ───►│ │ + │── tells user "type /reset" │ + │ │ │ + │ [user types /reset] │ + │ │ │ + │ [agent restarts] │ + │ │ │ + │ │── session starts ────────►│ + │ │ │── finds .just_reset + │ │ │── runs back-online script + │ │ │── deletes .just_reset + │ │ │── continues normally +``` + +## When to use this + +Any time an action needs to survive these boundaries: + +| Scenario | Flag file | Pre-boundary action | Post-boundary action | +|---|---|---|---| +| `/reset` notification | `.just_reset` | Notify Anita "resetting in 2min" | Notify both "back online" | +| Pre-planned maintenance | `.maintenance_mode` | Set config flag, notify users | Re-enable services | +| Migration check-in | `.migration_phase` | Write current phase + next step | Resume where left off | + +## Design rules + +1. **Flag file is a timestamp**, not a boolean. Write `$(date +%s)` so the new session can decide staleness (e.g. a `.just_reset` older than 10 minutes means the user left and came back — skip notification). +2. **Never persist across reboots** — put flags under `/run/` or use a tmpfs path when the intent is single-session. Use disk-backed paths (`/root/.hermes/`) only when the flag must survive a process kill without a reboot. +3. **Clean up always** — the consumer script *must* delete the flag file. If the consumer crashes before cleanup, the flag file should be stale-checked so the next session doesn't re-fire old notifications. +4. **Pre-boundary script is manual** — the running session can't intercept `/reset`, so the pre-action is always "I run the script, then tell the user to type the command." The pre-action script writes the flag, sends notifications, returns success. +5. **Post-boundary script is automatic** — the new session MUST check for the flag file on startup as part of its initialization. Add the check to memory so every new session reads it: "On session start, IF /root/.hermes/.just_reset exists → run the back-online script → delete flag." + +## Existing implementation + +- **Pre-reset:** `/root/.hermes/scripts/send-reset-notifications.sh` — writes `.just_reset`, notifies Anita +- **Post-reset:** `/root/.hermes/scripts/send-back-online.sh` — checks `.just_reset`, notifies both, deletes flag +- **Memory instruction:** "On session start, IF /root/.hermes/.just_reset exists → run send-back-online.sh" + +## Pitfalls + +- **Timing race:** If the user types `/reset` before the pre-script finishes, the flag file may not exist yet. The pre-script must write the flag FIRST, then send notifications, then tell the user to proceed. +- **Stale flags:** If the user types `/reset` and walks away, a new session starts days later and fires the back-online notification as if it just happened. Add staleness: `if [ $(($(date +%s) - FLAG_TIME)) -gt 600 ]; then rm -f "$FLAG"; exit 0; fi` (skip if flag is older than 10 minutes). +- **Multiple resets in quick succession:** The flag file is overwritten every time. The back-online notification fires once per session start. This is correct behavior — each `/reset` is an independent event. +- **Logging:** Both scripts should log to a file so post-mortem trace is possible. Use `/root/.hermes/logs/reset-handoff.log` with ISO timestamps. diff --git a/skills/devops/infrastructure-automation/references/siteground-sftp-migration.md b/skills/devops/infrastructure-automation/references/siteground-sftp-migration.md new file mode 100644 index 0000000..25b4cc5 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/siteground-sftp-migration.md @@ -0,0 +1,119 @@ +# SiteGround SFTP Operations — Reference + +SiteGround offers SFTP access (port 18765) but **blocks SSH shell execution** (`exec_command` in paramiko, any remote `tar`/`rsync`/`find` via SSH). Only pure SFTP operations work: listdir, stat, open, read, write. + +## Directory Layout + +All sites live at `///public_html` — **not** `/home//public_html`. + +``` +/815bistro.com/815bistro.com/ +├── logs/ +├── public_html/ ← site files (WordPress, etc.) +└── webstats/ +``` + +Each domain has a subdirectory with the same domain name. Within that, `public_html/` contains the actual website files. + +## Programmatic Backup to S3 (Wasabi) + +When backing up all 21+ sites to S3 programmatically, the approach must use **pure SFTP** — no remote tar/rsync: + +### Correct Approach (Pure SFTP) + +1. Connect via paramiko SSHClient → `client.open_sftp()` +2. Recursively list all files under `///public_html` using `sftp.listdir_attr()` + `stat_module.S_ISDIR`/`S_ISREG` +3. Collect a list of `(full_path, relative_path)` tuples +4. Build a local `.tar.gz` by reading each file via `sftp.open(entry_path, "rb")` and adding to `tarfile.TarInfo` +5. Upload to Wasabi S3 with `aws s3 cp` (via awscli venv) + +### What Does NOT Work + +```python +# ❌ SSH exec_command is blocked — "Channel closed" or "Timeout opening channel" +stdin, stdout, stderr = client.exec_command("tar czf - -C /path .") + +# ❌ Remote rsync (requires SSH shell) +# ❌ Remote find | wc -l for file counting +``` + +### What Does Work + +```python +# ✅ Pure SFTP recursive listing +import stat +all_files = [] +dirs_to_check = [working_dir] +while dirs_to_check: + current = dirs_to_check.pop() + for entry in sftp.listdir_attr(current): + entry_path = f"{current}/{entry.filename}" + if stat.S_ISDIR(entry.st_mode): + dirs_to_check.append(entry_path) + elif stat.S_ISREG(entry.st_mode): + all_files.append((entry_path, rel_path)) + +# ✅ Local tarball from SFTP streams +with tarfile.open(tar_path, "w:gz") as tar: + for entry_path, rel_path in all_files: + file_obj = sftp.open(entry_path, "rb") + info = sftp.stat(entry_path) + tarinfo = tarfile.TarInfo(name=rel_path) + tarinfo.size = info.st_size + tarinfo.mtime = info.st_mtime + tarinfo.mode = info.st_mode & 0o777 + tar.addfile(tarinfo, file_obj) +``` + +### Performance Note + +The pure-SFTP approach is **slow** for large WordPress sites (1000s of files) because each file requires a separate SFTP round-trip. A full backup of 21 sites may take 30–60+ minutes. If an alternative method ever becomes available (e.g., SiteGround adds SSH shell), prefer remote tar streaming. + +## SFTP Connection Details + +| Parameter | Value | +|-----------|-------| +| Host | `sftp.siteground.net` | +| Port | `18765` | +| Auth | SSH public key (RSA) | +| Key path | `/root/.ssh/siteground.key` | + +## Manual Migration (When Moving Sites) + +### Files +```bash +# Full site download via SFTP CLI +sftp -P 18765 user@sftp.siteground.net +get -r ///public_html ./backup-$(date +%F) +``` + +Or via lftp for large sites: +```bash +lftp -u user,password sftp://sftp.siteground.net:18765 +mirror ///public_html ./backup/ +``` + +### Database +1. Log into SiteGround cPanel → phpMyAdmin +2. Select the database → Export → Quick method +3. Download the .sql file +4. Import on new host: `mysql -u user -p dbname < /tmp/database.sql` + +### Installation on new host +- WordPress files + database export are sufficient for a full migration +- Update wp-config.php with new DB credentials +- Search-replace old domain URL if changing +- Import DB: `mysql -u user -p dbname < /tmp/database.sql` + +## Python Environment + +On the infrastructure, paramiko and awscli live in `/opt/awscli-venv/` — not system Python. +Always run backup scripts with `/opt/awscli-venv/bin/python3`, not `python3`. + +```bash +# Run backup +/opt/awscli-venv/bin/python3 /root/backup_sites.py + +# Test connectivity +/opt/awscli-venv/bin/python3 -c "import paramiko; print('OK')" +``` diff --git a/skills/devops/infrastructure-automation/references/smtp-gateway-notes.md b/skills/devops/infrastructure-automation/references/smtp-gateway-notes.md new file mode 100644 index 0000000..9787346 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/smtp-gateway-notes.md @@ -0,0 +1,18 @@ +# SMTP Delivery Failures: email-to-SMS Gateways + +## AT&T Gateway Shutdown +AT&T shut down its email-to-SMS and SMS-to-email gateways (`@txt.att.net`, `@sms.att.net`) as of 2026. Messages to `number@txt.att.net` bounce with: +``` +554 5.7.1 : Recipient address rejected: MXroute has blocked this recipient +``` + +Tested and confirmed bouncing from MXroute (mail.germainebrown.com) on July 4, 2026. + +## Affected Cron Jobs +- Daily brotherly-torment SMS to Tony (7853752998@txt.att.net) — silent failure since July 4 + +## Recommendations +- Use Twilio (~$0.0079/SMS, ~$1/mo per number) for reliable programmatic SMS +- Google Voice (free) if you already have a Google Voice number +- TextBolt (~$3-5/mo) or TXTImpact (~$10-15/mo) as alternatives +- If using a carrier gateway for personal cron jobs, verify quarterly by sending a test message and checking for a bounce-back in the inbox diff --git a/skills/devops/infrastructure-automation/references/tailscale-infrastructure-access.md b/skills/devops/infrastructure-automation/references/tailscale-infrastructure-access.md new file mode 100644 index 0000000..f55dd7f --- /dev/null +++ b/skills/devops/infrastructure-automation/references/tailscale-infrastructure-access.md @@ -0,0 +1,80 @@ +# Tailscale Infrastructure Access + +Standard for accessing servers and services that don't need public internet exposure. All IT Pro Partner infrastructure joins the same tailnet. + +## Installation (server side) + +```bash +curl -fsSL https://tailscale.com/install.sh | sh +tailscale up +``` + +This prints a one-time auth URL. Send it to the user to open in their browser. The command times out after 15s if the URL isn't opened — that's expected, the URL is still valid. Re-run `tailscale up` for a fresh URL if needed. + +Rename the hostname from the auto-generated to a clean name: +```bash +tailscale set --hostname +``` + +## Installation (client devices) + +| Device | Download | +|---|---| +| macOS | tailscale.com/download-mac | +| iPhone/iPad | App Store → "Tailscale" | +| Linux | `curl -fsSL https://tailscale.com/install.sh \| sh` | + +Sign in with the same Google account on every device. Devices auto-discover. + +## Post-setup verification + +```bash +tailscale status # list all connected devices +tailscale ip -4 # get this box's tailscale IP +``` + +## Tailscale-only service access (with HTTPS) + +For Vaultwarden and other internal-only services: + +```bash +# Expose a local Docker port via Tailscale HTTPS +tailscale serve --bg --https 443 --set-path / http://127.0.0.1: + +# Verify +tailscale serve status +# → https://.tail.ts.net/ → proxy http://127.0.0.1: +``` + +The `.ts.net` URL has a valid auto-TLS certificate. Only reachable from tailnet devices. + +## UFW rules + +Creating a Tailscale-only service is a multi-step process — don't close the UFW port until the Tailscale Serve is verified: + +```bash +ufw allow /tcp comment 'temp' # step 1: open for testing +# ... test Tailscale access ... +ufw delete allow /tcp # step 2: close when verified +ufw reload +``` + +For services that must also be accessible locally (SSH, HTTP management), keep those ports open. + +## Renaming a Tailscale node + +```bash +tailscale set --hostname +# Takes effect immediately in status and admin console +# Taliscale Serve: turn off and re-enable to pick up the new hostname +``` + +Important: if the auto-generated hostname has confusable characters (`0` vs `O`), rename before deploying services. Some mobile apps (Bitwarden) silently corrupt zero characters in URL text fields. + +## Pitfalls + +- `tailscale up` times out after 15s — expected. The URL stays valid. +- The 100.x.x.x IP can change on re-authentication. Use the `.ts.net` hostname for stable references. +- After a reboot, run `tailscale up` again. +- UFW does NOT auto-deny — new ports are public unless explicitly blocked. For tailnet-only services, verify with `ufw status`. +- Safari on iOS/Mac shows "Not Secure" on HTTP over tailnet — cosmetic. Use Tailscale Serve HTTPS for browser-based services. diff --git a/skills/devops/infrastructure-automation/references/two-bucket-dr-strategy.md b/skills/devops/infrastructure-automation/references/two-bucket-dr-strategy.md new file mode 100644 index 0000000..d5396ad --- /dev/null +++ b/skills/devops/infrastructure-automation/references/two-bucket-dr-strategy.md @@ -0,0 +1,65 @@ +# Two-Bucket DR Backup Strategy + +## Architecture + +### Layer 1: Provider-Level (automated snapshots) +| Asset | Backup Method | Retention | Coverage | +|---|---|---|---| +| **Hetzner Cloud VPS** | Hetzner snapshot (API/CLI) | Keep latest + 7-day auto | Full OS recovery | +| **Hetzner dedicated** | Robot backup service | 7 days | Full system | +| **RunCloud servers** | RunCloud built-in backup | Their retention | Web apps, WordPress, databases | +| **CCR routers** | RouterOS API export → S3 (daily) | 365 days per lifecycle rule | Config + logs only | + +These protect against OS corruption, accidental config wipe, bad update — NOT data loss. + +### Layer 2: Application-Level (S3 — two-bucket DR) +| Asset | Primary Bucket | DR Bucket | Frequency | +|---|---|---|---| +| **Hermes** (config, sessions, skills) | `hermes-vps-backups` (us-east-1) | `hermes-vps-backups-dr` (us-west-2) | Daily | +| **Portal** (DB, uploads, configs) | `itpropartner-backups` (us-east-1) | `itpropartner-backups-dr` (us-west-2) | Daily | +| **CCR router configs** | `mikrotik-ccr-backups` (us-east-1) | `mikrotik-ccr-backups-dr` (us-west-2) | Daily | + +### Layer 3: Hudu (source of truth) +Hudu has its own backup export in Admin settings. Export to Wasabi bucket periodically. Hudu is the canonical record for passwords, configs, network diagrams, and procedures. + +## Two-Bucket Pattern + +1. **Primary bucket** — versioning ON, 365-day lifecycle for router configs, 90-day for Hermes/portal +2. **DR bucket** (different Wasabi region) — Cross-Region Replication from primary, Object Lock (7 day immutable) +3. **Same provider** (Wasabi), different regions — two providers is overkill for MSPs +4. **Cost:** ~$5-8/mo per bucket for small MSP portal + config backups + +### Retention policy (from user decisions) + +- **Router configs**: 365 days (1 year). Versioning ON. Lifecycle: expire current versions after 365 days, expire delete markers after 30 days. + - Config files are small (~15-20KB each) — 365 exports per router = ~5-7MB/year. Storage cost at Wasabi is essentially zero. +- **Hermes backups**: 90 days primary, 90 days DR (Object Lock 7-day immutability). +- **Portal backups**: 90 days primary, 90 days DR (Object Lock 7-day immutability). +- **Hetzner snapshots**: Keep latest weekly, auto-delete older than 7 days. +- Provider snapshots are NOT a substitute for application S3 backups — they restore the OS, not the data. + +### Bucket naming convention +``` +{service}-backups # Primary (us-east-1) +{service}-backups-dr # DR (us-west-2) +``` + +### Wasabi-specific notes +- Wasabi is 100% AWS S3 API compatible — standard `aws s3` / `boto3` commands with `--endpoint-url` +- Must specify `--endpoint-url https://s3..wasabisys.com` for every call +- Credentials in `~/.aws/credentials` in standard format +- Bucket names are globally unique — handle `BucketAlreadyExists` gracefully + +## Key practices +- **Versioning ON** on all primary buckets (accidental deletion = recoverable) + - Verified working: `aws s3api put-bucket-versioning --bucket name --versioning-configuration Status=Enabled --endpoint-url ...` +- **Object Lock** on DR buckets (7 day immutability — ransomware can't touch them) +- **Lifecycle**: 30-90 day retention on primary, 90 days on DR, then delete or glacier +- **Restore drill**: Periodically test that a backup download + extract + restore actually works +- **Staging directory**: Use disk-backed path (e.g. `/root/.hermes/.backups/`), NOT `/tmp` (tmpfs fills up) + +## Hermes backup fixes (from experience) +- `/tmp` is tmpfs (RAM-backed, ~1GB). Hermes state.db + profiles easily exceeds it. +- Always verify with `df -h /tmp` if you see "No space left on device" but `df -h /` shows free space. +- Fix: `BACKUP_DIR` and `ARCHIVE` both go to `~/.hermes/.backups/` on root disk. +- Also check Python scripts' `config.yaml temp_dir` — they may independently write to `/tmp`. diff --git a/skills/devops/infrastructure-automation/references/uisp-vault-and-device-ws-recovery.md b/skills/devops/infrastructure-automation/references/uisp-vault-and-device-ws-recovery.md new file mode 100644 index 0000000..5b585f1 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/uisp-vault-and-device-ws-recovery.md @@ -0,0 +1,96 @@ +# UISP Vault Key & Device-WS Recovery + +## UISP Vault Key Missing + +When restoring a UISP backup to a new server, the Credential Vault key is NOT included in the backup. The key was set interactively during initial install years ago and is not stored anywhere on disk. + +### Symptoms +- "Vault Key Is Missing" error in UISP web UI +- Cannot access saved device passwords, SNMP strings, SSH credentials + +### Recovery Options + +**Option A: Find the original key** +Check anywhere it might have been documented: +- Password manager (Vaultwarden/Bitwarden, 1Password) +- Hudu documentation +- Initial setup notes/emails +- `/home/unms/app/.env` on the old server (if it still exists) + +**Option B: Destroy and recreate (UISP web UI)** +1. Log into UISP at `https:///nms/login` +2. Navigate to Settings → Credentials → Vault +3. Use "Destroy Vault" option +4. This deletes ALL stored passwords +5. Creates a new vault with a fresh key +6. Online devices can have new passwords auto-generated + +**Note:** The destroy option is designed for exactly this scenario. UISP pushes new generated passwords to any device that checks in. Offline devices need manual password updates. + +## Device-WS Containers Not Running + +After restoring a UISP backup to a new server, the `device-ws` Docker containers may be in `Created` state but not `Running`. These handle WebSocket connections from devices. + +### Symptoms +- Device registration fails with: "ws upgrade response not 101" +- Device error log shows `connection error: HS: ws upgrade response not 101` +- `docker ps` shows 0 `unms-device-ws-*` containers running +- `docker ps -a` shows them as `Created` + +### Fix +```bash +# Start all device-ws containers +docker compose -f /home/unms/app/docker-compose.yml up -d device-ws +# OR start individually +for i in 1 2 3 4 5 6 7 8 9 10 11; do + docker start unms-device-ws-$i +done +``` + +Wait 10 seconds then verify all are healthy: +```bash +docker ps --format '{{.Names}} {{.Status}}' | grep device-ws | grep -v healthy +``` + +### Root Cause +The UISP docker-compose defines the device-ws service with `deploy.replicas: 11` but the containers don't auto-start after a backup restore. They're created but need explicit `docker start` or a `docker compose up -d` call. + +## UISP Backup Locations + +| Server | Path | Retention | +|---|---|---| +| **Live UISP** (app2) | `/home/unms/data/unms-backups/backups/` | Auto backups daily at 4 AM | +| **UCRM DB** (app2) | `/home/unms/data/ucrm/ucrm/data/backup/` | Auto backups daily | + +### S3 Backup Cron +Script at `/root/.hermes/scripts/unms-backup-sync.sh` syncs to: +- `s3://hermes-vps-backups/unms-backups/old-unms/` (historical, old server) +- `s3://hermes-vps-backups/unms-backups/live/` (current, app2) +- `s3://hermes-vps-backups/unms-backups/live/ucrm/` (UCRM DB) + +Runs daily at 6 AM ET via cron job `unms-backup-sync`. + +## UNMS/UISP TLS Certificates + +When `unms.forefrontwireless.com` DNS points to the new server, obtain certs: +```bash +# Stop nginx container to free port 80 +docker stop unms-nginx + +# Get certs +certbot certonly --standalone --non-interactive --agree-tos \ + -m info@itpropartner.com \ + -d unms.forefrontwireless.com \ + --preferred-challenges http + +# Inject into UNMS cert directory +cp /etc/letsencrypt/live/unms.forefrontwireless.com/fullchain.pem /home/unms/data/cert/live.crt +cp /etc/letsencrypt/live/unms.forefrontwireless.com/privkey.pem /home/unms/data/cert/live.key +chown unms:unms /home/unms/data/cert/live.* +chmod 600 /home/unms/data/cert/live.key + +# Restart nginx +docker start unms-nginx +``` + +Auto-renewal is handled by certbot systemd timer. diff --git a/skills/devops/infrastructure-automation/references/unms-server-overview.md b/skills/devops/infrastructure-automation/references/unms-server-overview.md new file mode 100644 index 0000000..05c6a89 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/unms-server-overview.md @@ -0,0 +1,47 @@ +# UISP/UNMS Server Overview + +## Server Details + +**Hostname:** `unms.forefrontwireless.com` +**IP:** `5.161.225.131` +**Provider:** Hetzner CPX21 (3 vCPU, 4GB RAM, 80GB disk) +**OS:** Ubuntu (snap-based AWS CLI, no pip) + +## Docker Stack + +All containers from `ubnt/unms:3.0.140`: + +| Container | Image | Purpose | +|---|---|---| +| unms-api | ubnt/unms:3.0.140 | Main API server | +| unms-device-ws-1 | ubnt/unms:3.0.140 | Device WebSocket (read) | +| unms-device-ws-2 | ubnt/unms:3.0.140 | Device WebSocket (write) | +| unms-nginx | ubnt/unms-nginx:3.0.140 | Reverse proxy | +| unms-postgres | ubnt/unms-postgres:3.0.140 | PostgreSQL database | +| unms-siridb | ubnt/unms-siridb:3.0.140 | Time-series database | +| unms-netflow | ubnt/unms-netflow:3.0.140 | NetFlow collector | +| unms-rabbitmq | rabbitmq:3.7.28-alpine | Message queue | +| unms-fluentd | ubnt/unms-fluentd:3.0.140 | Log shipper | +| ucrm | ubnt/unms-crm:4.5.31 | Customer management | + +## Data Volume + +**Location:** `/home/unms/data/` — 34GB (primarily PostgreSQL + SiriDB time-series) +**Compose:** `/home/unms/app/docker-compose.yml` +**Config:** `/home/unms/app/unms.conf` + +## Backup Approach + +The user explicitly prefers **Hetzner snapshot** over scripted backup: + +1. Create a Hetzner snapshot of the VM (instant, captures exact state) +2. Update OS + UISP/UNMS in place on the VM +3. Plan clean migration to new target server (app3) with fresh UISP install + data restore from updated source + +**Why not scripted S3 backup:** The data directory is 34GB with large PostgreSQL time-series data. A `pg_dump` of the `unms` database takes 3+ minutes. rsync of the full data directory fills tmpfs and takes 5+ minutes. If interrupted, partial temp files consume disk until cleanup. + +## Dependencies + +- **SSH access:** Via `itpp-infra` key (already deployed) +- **AWS credentials:** None on this server — Wasabi keys not stored here +- **No IAM user exists** for this server's S3 access diff --git a/skills/devops/infrastructure-automation/references/unms-unifi-migration.md b/skills/devops/infrastructure-automation/references/unms-unifi-migration.md new file mode 100644 index 0000000..29182d0 --- /dev/null +++ b/skills/devops/infrastructure-automation/references/unms-unifi-migration.md @@ -0,0 +1,71 @@ +# UNMS & UniFi Migration Pattern + +**Source servers (discovered Jul 10, 2026):** + +| Service | IP | Hostname | Type | Architecture | +|---|---|---|---|---| +| UNMS/UISP | 5.161.225.131 | unms | Hetzner CPX21 | Docker stack (16 containers) | +| UniFi Controller | 178.156.131.57 | unifi | Hetzner CPX21 | Native install (9.5.21) | + +**Destination:** app2 (152.53.39.202, netcup RS 4000 G12) + +## UNMS Migration Pattern + +UNMS runs as a Docker stack managed by `/home/unms/app/unms-cli`. The data directory is `/home/unms/data`. + +### Database Backup + +```bash +# Option A: Native UNMS auto-backup (preferred) +# Backups are at /home/unms/data/unms-backups/backups/*.unms (~139MB each) +# Latest auto-backup runs daily at 04:01 UTC + +# Option B: pg_dump (times out on large datasets with TimescaleDB) +docker exec unms-postgres pg_dump -U unms unms > dump.sql +``` + +### Restore Process + +```bash +# 1. Copy backup to app2 +scp user@5.161.225.131:/home/unms/data/unms-backups/backups/latest.unms . + +# 2. Install UNMS on app2 +# Follow https://uisp.com/install + +# 3. Copy backup to the backups directory (NOT restore/) +sudo cp latest.unms /home/unms/data/unms-backups/backups/ +sudo chown unms:unms /home/unms/data/unms-backups/backups/latest.unms + +# 4. Run restore (accepts interactive Y/N prompt) +echo Y | sudo /home/unms/app/unms-cli restore-backup \ + --file /home/unms/data/unms-backups/backups/latest.unms +``` + +### Pitfalls + +- **The restore/ subdirectory does NOT work.** UNMS Docker containers mount `/home/unms/data` but the restore path inside the container differs from the host. Place backups in `backups/` not `restore/`. +- **Docker version mismatch warning is not fatal** — detected 29.x vs expected 27.x. The restore still proceeds. +- **pg_dump times out on TimescaleDB** — the circular foreign key constraints cause it to hang. Use the native `.unms` auto-backup instead. +- **unms-cli wipes and recreates all containers** during restore. The Postgres container is recreated with fresh data, then migration scripts run. +- **Wait ~2-3 minutes after restore** for Postgres migrations and API initialization. `unms-api` shows `(health: starting)` during this window. + +## UniFi Migration Pattern + +```bash +# 1. Grab latest auto-backup from source +ssh root@178.156.131.57 +ls /usr/lib/unifi/data/backup/autobackup_*.unf | tail -1 + +# 2. Or grab entire MongoDB data directory +scp -r root@178.156.131.57:/usr/lib/unifi/data/db/ . + +# 3. Install UniFi on app2 (native or LinuxServer.io Docker image) +# 4. Restore from .unf via controller UI, or restore db/ directory +``` + +### Pitfalls + +- UniFi 9.5.21 uses MongoDB internally. Restoring just the data directory preserves device adoptions. +- The `.unf` backup file is the preferred method — it includes controller config + device database. +- DNS for unifi is managed at SiteGround (not Cloudflare). A records need updating there. diff --git a/skills/devops/infrastructure-automation/references/vaultwarden-deployment.md b/skills/devops/infrastructure-automation/references/vaultwarden-deployment.md new file mode 100644 index 0000000..390fc5a --- /dev/null +++ b/skills/devops/infrastructure-automation/references/vaultwarden-deployment.md @@ -0,0 +1,104 @@ +# Vaultwarden Deployment Pattern + +Standard for deploying a private password manager on this infrastructure. Everything behind Tailscale, zero public exposure. + +## Prerequisites + +- Docker and Docker Compose installed +- A Tailscale-assigned IP for the host (for DOMAIN config) +- UFW port opened for the chosen port + +## Service layout + +``` +~/docker/vaultwarden/ +├── docker-compose.yml ← pinned version, never :latest +├── .env ← ADMIN_TOKEN (generated via openssl rand -base64 48) +├── data/ ← SQLite DB, RSA keys (backed up every 15 min to S3) +└── CHANGELOG.md ← every config change logged +``` + +## docker-compose.yml + +```yaml +services: + vaultwarden: + image: vaultwarden/server:1.33.2 + container_name: vaultwarden + restart: unless-stopped + ports: + - "8080:80" + volumes: + - ./data:/data + environment: + - DOMAIN=http://100.71.155.7:8080 + - ADMIN_TOKEN=${ADMIN_TOKEN} + - SIGNUPS_ALLOWED=false + - INVITATIONS_ALLOWED=true + env_file: + - .env +``` + +## Deployment steps + +```bash +# Generate admin token +ADMIN_TOKEN=$(openssl rand -base64 48) +echo "ADMIN_TOKEN=$ADMIN_TOKEN" > ~/docker/vaultwarden/.env + +# Create compose file +# Start container +cd ~/docker/vaultwarden && docker compose up -d + +# Allow through firewall +ufw allow 8080/tcp comment 'Vaultwarden' + +# Verify locally +curl -s http://localhost:8080/ | head -5 +``` + +## DNS and DOMAIN + +The DOMAIN env var **must** match how the client accesses it. The web vault is a JavaScript SPA that uses this to build API URLs. Common options: + +| Access method | DOMAIN value | +|---|---| +| Localhost | `http://localhost:8080` | +| Tailscale IP | `http://100.x.x.x:8080` | +| Public domain (HTTPS) | `https://vaultwarden.example.com` | +| Tailscale Serve (HTTPS) | `https://100.x.x.x` | +| Caddy reverse proxy (HTTPS) | `https://vault.iamgmb.com` | + +**Current deployment (Jul 12, 2026):** Caddy on Core reverse-proxies `vault.iamgmb.com` → `localhost:8080` with auto Let's Encrypt TLS. DNS record: `A vault.iamgmb.com → 152.53.192.33` (Cloudflare proxied, TTL 120). + +If the DOMAIN is wrong, the web vault shows a spinning loader forever and `docker logs vaultwarden` will NOT show request errors (the browser makes the API calls, not the server). Fix by updating DOMAIN and restarting. + +## Getting started as admin + +1. Navigate to `http://100.71.155.7:8080` from a Tailscale-connected device (or `https://vault.iamgmb.com` from anywhere) +2. Create your account (first user to register becomes the admin) +3. Navigate to the admin panel (uses ADMIN_TOKEN) +4. Disable new user signups in admin panel (already set in compose, but verify) + +## iOS Browser Issue + +Safari on iOS blocks plain HTTP connections to LAN/Tailscale IPs. Use Chrome on iOS, or use the HTTPS endpoint `https://vault.iamgmb.com` which works on all browsers including Safari. + +## Backup + +The entire `~/docker/vaultwarden/` directory (including `data/`) is synced to S3 every 15 min via `hermes-live-sync.sh`. The database is SQLite — this means WAL files also sync. + +## Pitfalls + +- **DOMAIN must be set correctly** — wrong DOMAIN = spinner that never resolves. This is the #1 deployment mistake. +- **Port must be opened in UFW** — Tailscale gets traffic to the server, but UFW still needs to permit the port. +- **ADMIN_TOKEN plaintext warning is cosmetic** — Vaultwarden warns about plaintext admin tokens at startup. This is normal for self-hosted deployments. +- **First user = admin** — The first registered account becomes the admin console user. +- **Safari blocks HTTP locally on iOS** — Use Chrome or the HTTPS endpoint instead. +- **Caddy must have handle for vault.iamgmb.com** — Add to `/etc/caddy/Caddyfile`: + ``` + vault.iamgmb.com { + reverse_proxy localhost:8080 + } + ``` + Then `caddy fmt --overwrite /etc/caddy/Caddyfile && systemctl reload caddy`. diff --git a/skills/devops/infrastructure-automation/references/vehicle-database-maintenance.md b/skills/devops/infrastructure-automation/references/vehicle-database-maintenance.md new file mode 100644 index 0000000..26678cf --- /dev/null +++ b/skills/devops/infrastructure-automation/references/vehicle-database-maintenance.md @@ -0,0 +1,91 @@ +# Vehicle Database — 2015+ 400+ HP Production Cars + +## Source of truth +- **Live URL:** https://core.itpropartner.com/vehicles.json +- **Local copy (Caddy):** /var/www/static/vehicles.json +- **Portal copy:** /root/portal-mockup/vehicles.json +- **Caddy config:** core.itpropartner.com serves static files from /var/www/static/ + +## Database Stats (as of Jul 7, 2026) +- **47 makes** — every global automaker +- **373 models** — every production 2015+ car with 400+ HP +- **1,433 year-HP data points** + +## Data Structure + +``` +{ + "Make": { + "Model": { + "Year": HP, + "Year": HP, + ... + }, + ... + }, + ... +} +``` + +Example: +```json +{ + "Ferrari": { + "296 GTB": { + "2022": 819, + "2023": 819, + "2024": 819, + "2025": 819 + } + } +} +``` + +## Maintenance Rules +1. **New model launches** — When new model years launch (2027s, mid-cycle refreshes), add them proactively within a week of announcement +2. **Corrections** — User reports missing cars (like ZR1 year ranges). Add immediately, verify with the user +3. **No snippet updates needed** — The Apex WPForms form fetches live from the JSON endpoint. Updating the JSON is sufficient +4. **HP values** — use manufacturer claimed horsepower. For EVs, use combined system HP +5. **Sorting** — Makes alphabetically, models alphabetically, years descending (newest first) +6. **Years are strings** — `"2025"` not `2025`. The vehicle registration form expects string keys. +7. **HP is integer** — No decimal points. + +## Deploy Updates + +After editing vehicles.json in portal-mockup, you MUST copy to the web root: + +```bash +cp /root/portal-mockup/vehicles.json /var/www/static/vehicles.json +``` + +Then verify via curl: +```bash +curl -s https://core.itpropartner.com/vehicles.json | python3 -c "import sys,json; d=json.load(sys.stdin); print(len(d.keys()), 'makes')" +``` + +## Common Maintenance Tasks + +### Add a missing year to a model +```python +data['Ferrari']['296 GTB']['2025'] = 819 # same HP as existing year +``` + +### Add a missing model +```python +data['Ferrari']['SF90 XX Spider'] = {"2024": 1016} +``` + +## PITFALLS + +- **User may notice missing models via customer feedback** — This is the primary signal. When a participant can't find their car in registration, check if the model exists in the DB. If not, add it. +- **Ferrari "Speciale" variants** — Ferrari does not produce a production model called "Speciale" for the 296 line. Only GTB (coupe) and GTS (spider) exist. +- **Current as of Jul 2026** — Years should be kept current. If user reports years are missing, add the current year +1. + +## Apex Form Integration +- Form fetches from `https://core.itpropartner.com/vehicles.json` (HTTPS, CORS-enabled) +- WPForms HTML Content field embeds JS snippet that populates cascading dropdowns +- Make → Model → Year → Color → HP display +- Existing WPForms snippet at `/root/.hermes/references/apex-vreg-live.html` + +## Significance +This is a showcase project for IT Pro Partner. Every missing car that gets corrected makes the Apex form more reliable and builds trust. Accuracy here directly leads to more MSP tech projects. diff --git a/skills/devops/infrastructure-automation/references/vehicle-database-sweep-jul8-2026.md b/skills/devops/infrastructure-automation/references/vehicle-database-sweep-jul8-2026.md new file mode 100644 index 0000000..94d198d --- /dev/null +++ b/skills/devops/infrastructure-automation/references/vehicle-database-sweep-jul8-2026.md @@ -0,0 +1,39 @@ +# Vehicle Database Research Sweep — Jul 8, 2026 + +## Session Summary +Cron-driven exotic vehicle research for the Apex Track Experience (Sep 19, 2026). Cross-referenced newly announced 500+ HP vehicles against the database at `/root/portal-mockup/vehicles.json` (47 makes, 373 models). + +## Research Sources Used +- web_search: "2025 2026 new exotic hypercar 500hp announced", "2025 2026 new performance car 500 horsepower debut" +- web_extract: romansinternational.com (26 most anticipated cars of 2026), exoticcarlist.com, robbreport.com (18 best supercars of 2025), conceptcarz.com +- Individual model verification: audi.com, bugatti.com, ferrari.com, astonmartin.com, lamborghini.com, zenvoautomotive.com, caranddriver.com + +## 16 New Vehicles Found (none in DB) + +### Hypercars +1. Bugatti Tourbillon (2026) — 1,775 HP — V16 hybrid +2. Zenvo Aurora Tur/Agil (2026) — 1,850 HP — Quad-turbo V12 hybrid +3. Audi Nuvolari (2026) — 987-1,001 HP — V8 PHEV (499 units) + +### Supercars / Sports Cars +4. Ferrari 296 Speciale (2026) — 868 HP — Hybrid V6 +5. Ferrari Amalfi (2026) — 631 HP — Twin-turbo V8 (Roma successor) +6. Ford Mustang GTD (2026) — 815 HP — Supercharged 5.2L V8 +7. Mercedes-AMG PureSpeed (2025/2026) — 577 HP — V8 biturbo (250 units) +8. Gordon Murray T.33 Spider (2026) — 607 HP — Cosworth V12 +9. Alfa Romeo 33 Stradale (2025) — 620/750 HP — V6 or EV (33 units) +10. AC Cobra GT Coupe (2026) — 720 HP (GT V8 S) — Supercharged 5.0L Coyote +11. Aston Martin DB12 S (2026) — 690 HP — Twin-turbo V8 +12. Pagani Utopia Roadster (2026) — 852-864 HP — AMG V12 + +### Electric / Alternative +13. Polestar 6 (2026) — 884 HP — EV roadster +14. Jaguar GT / Type 01 (2026) — 986+ HP — Tri-motor EV GT +15. Hyundai N Vision 74 (2026) — ~800 HP — Hydrogen fuel-cell electric +16. Bentley Torcal (2026) — up to 1,139 HP — EV SUV (debuts Sep 23) + +## Already in DB +McLaren W1, Lamborghini Temerario, Ferrari F80, Corvette ZR1, Lucid Gravity, Xiaomi SU7 Ultra all in DB. DB12 S NOT in DB (base DB12 at 671 HP exists, but S variant at 690 HP is new). + +## Custom/Homebuilt Flag +Small-volume builders found across both sweeps: AC Cars, Gordon Murray, Zenvo. Registration form needs Custom/Homebuilt option + free-text Builder field + manual HP entry. diff --git a/skills/devops/infrastructure-automation/references/vehicle-registration-snippet.md b/skills/devops/infrastructure-automation/references/vehicle-registration-snippet.md new file mode 100644 index 0000000..2d3924d --- /dev/null +++ b/skills/devops/infrastructure-automation/references/vehicle-registration-snippet.md @@ -0,0 +1,44 @@ +# Apex Track Experience — Vehicle Registration Snippet + +## Build Pattern + +A self-contained HTML/JS snippet for vehicle registration with cascading dropdowns (Make → Model → Year → Color → Specs), hosted on WordPress via Elementor HTML widget. + +## Architecture + +- **Static JSON dataset** — make/model/year/horsepower in a single `vehicles.json` file. No API calls, no recurring cost. +- **Inline all-in-one HTML** — the snippet contains styles, vehicle data, JS logic, and dark/light theme. No external dependencies. Single copy-paste deployment. +- **Cascading dropdowns** — Make selects populate Model, Model populates Year, Year enables Color. Each step is disabled until the previous is selected. +- **Specs remain locked** until all fields (including Color) are filled — the Horsepower panel only appears after the user picks a color. +- **Color field** — 16 preset options + "Other" with free-text input. Triggers specs display on selection. + +## Themes + +Two versions exist: +- **Dark theme** — `apex-register.html` at the portal mockup. Black background, orange accent. +- **Light theme** — `apex-vreg-final.html` sent to user. White background, blue accent, matching WordPress light themes. + +## Deployment + +Paste the entire content into an Elementor `HTML` widget on the target page. No additional configuration needed — vehicle data embedded as a JS object literal. + +## Adding Vehicles + +Edit the `vData` JSON object inside the ` +``` + +The nav is sticky (position: sticky; top: 0), has hamburger menu on mobile, and active page highlighting via data-path attribute matching. + +### Shared assets +- `/css/ops.css` — Dark theme CSS variables (--bg-body: #0f172a, --bg-card: #1e293b, --accent: #f59e0b) +- `/js/utils.js` — `fetchStatus()`, `formatTime()`, `statusBadge()`, `ageColor()`, `dotColor()` + +### Page pattern +```html + + + + + + IT Pro Partner — Page Name + + + + + +
...
+
...
+ + + + + + +``` + +## Third-Party API Integration + +### SyncroMSP +- Base URL: `https://itpropartner.syncromsp.com/api/v1/` +- Auth: Bearer token `Ta9f9d1b462271a2f4-8d63a3f025eb89451edb16f2308c2e40` +- Endpoints: `/customers` (returns `customers` array, `total`), `/tickets` (returns `total`) +- Customers: 26, Tickets available +- Token stored in `/root/.hermes/.env` +- Admin user: Germaine Brown (user_id 155629, email info@itpropartner.com) + +### Cloudflare +- Zone DNS:Edit token stored in `/root/.hermes/.env` +- Endpoint: `https://api.cloudflare.com/client/v4/zones` +- 12 zones managed. `itpropartner.com` zone is "pending" (nameservers still at SiteGround) +- Token verify endpoint: `https://api.cloudflare.com/client/v4/user/tokens/verify` + +### netcup SCP API +- **This is NOT the CCP API key.** The SCP REST API uses OIDC password grant through Keycloak. +- Auth flow: + 1. `POST https://www.servercontrolpanel.de/realms/scp/protocol/openid-connect/token` + 2. Body: `grant_type=password&client_id=scp&username={CUSTOMER_NUMBER}&password={CCP_PASSWORD}&scope=openid` + 3. Response: `{access_token: "...", expires_in: 300}` +- API base: `https://www.servercontrolpanel.de/scp-core/api/v1/` +- Endpoints: `/servers` (list), `/servers/{id}` (detail) +- Credentials: customer number `389212`, password in `.env` +- Token expires in 5 minutes — refresh each collection cycle + +### Hetzner Cloud API +- Token in env `HETZNER_API_TOKEN` +- Endpoint: `https://api.hetzner.cloud/v1/servers` +- Auth: Bearer token +- Returns array of servers with name, status, server_type, public_net, location + +### Wasabi S3 +- Endpoint: `https://s3.us-east-1.wasabisys.com` +- Credentials from `~/.aws/credentials` (key: `GYH83FP0KL0K85N60JKQ`) +- CLI via `/opt/awscli-venv/bin/activate` then `aws s3 ls --recursive --endpoint-url ...` +- 3 buckets: `hermes-vps-backups`, `mikrotik-ccr-backups`, `itpropartner-backups` + +## Dedicated Subagent Roles + +This skill scope is large enough to benefit from specialized subagent roles for recurring work: + +| Role | Domain | Delegates To | +|------|--------|-------------| +| **UI Specialist** | Interface polish, interaction patterns, mobile UX, W3C validation pass | Directly builds/patches pages | +| **Data Collector** | Python collector script maintenance, new API integration | Extends collector functions | +| **S3/Normalization** | Bucket architecture, migration scripts | Creates sync scripts, updates data sources | + +When adding a new page or making UI changes, delegate the W3C pass to the **UI Specialist** subagent after the initial build. When integrating a new API (RingLogix, UniFi, etc.), delegate to the **Data Collector** subagent to extend the collector. + +## S3 Backup Normalization (Jul 8, 2026) + +### Problem +Backups were monolithic — `hermes-vps-backups` held Hermes live state, system configs, and Docker volumes in a single bucket. The `itpropartner-backups` bucket was orphaned with stale data. + +### Resolution +Created purpose-specific buckets and sync scripts. See `references/s3-bucket-architecture.md` for the full layout. + +| Bucket | Sync Script | Purpose | +|--------|------------|---------| +| `hermes-vps-backups` | `hermes-live-sync.sh` | Hermes config, sessions, profiles, state.db | +| `itpropartner-system-configs` | `hermes-system-config-sync.sh` | Caddyfile, systemd, SSH, .env | +| `itpropartner-docker-volumes` | `hermes-docker-sync.sh` | Docker volume dumps | +| `mikrotik-ccr-backups` | `wisp-backup.py` | Router config exports | +| `itpropartner-backups` | (legacy, no writer) | Old data, preserved | +| **SiteGround migration backup** | SFTP to S3 | 21 WordPress sites backed up via paramiko SFTP (no remote shell access). See `references/siteground-sftp-backup.md`. | + +**IAM restriction:** Hermes-User key lacks `s3:CreateBucket`. New buckets must be created in Wasabi Console, then versioning enabled via CLI after creation. + +### Push Notification Service (related: shark-game skill) + +The ops portal doesn't host push notifications directly, but when integrating push notifications into a web app that IS part of the portal ecosystem (shark.iamgmb.com), the following approach applies: + +**Backend: pywebpush** +```python +from pywebpush import webpush + +def send_push_notification(user_id, title, body, icon="/icon.png"): + subs = conn.execute("SELECT endpoint, p256dh, auth FROM push_subscriptions WHERE user_id = ?", (user_id,)).fetchall() + for sub in subs: + try: + webpush( + subscription_info={"endpoint": sub[0], "keys": {"p256dh": sub[1], "auth": sub[2]}}, + data=json.dumps({"title": title, "body": body, "icon": icon, "badge": "/badge.png"}), + vapid_private_key=VAPID_PRIVATE_KEY, + vapid_claims=VAPID_CLAIMS + ) + except Exception as e: + log(f"Push failed for user {user_id}: {e}") +``` + +**Frontend: Service Worker** +- SW file at `/sw.js` (domain root) +- Register: `navigator.serviceWorker.register('/sw.js')` +- Subscribe: `registration.pushManager.subscribe({userVisibleOnly: true, applicationServerKey: convertedKey})` +- Banner must set `style.display = 'block'` explicitly (hardcoded `display:none` in HTML div) + +**Common pitfall:** The push subscription banner is a `
` with `style="display:none"` in the HTML. The JS `showNotificationBanner()` must call `banner.style.display = 'block'` — without this, the banner is invisible even when `state === 'opt-in'` fires. + +**VAPID public key:** Exposed at GET `/api/push/vapid-public-key` — returns `{"public_key": "..."}`. + +**Database schema:** +```sql +CREATE TABLE IF NOT EXISTS push_subscriptions ( + id INTEGER PRIMARY KEY AUTOINCREMENT, + user_id INTEGER NOT NULL, + endpoint TEXT NOT NULL, + p256dh TEXT NOT NULL, + auth TEXT NOT NULL, + created_at TEXT DEFAULT (datetime('now')), + UNIQUE(user_id, endpoint) +); +``` + +## Hermes Cron Script Dependencies — Venv Pitfall + +Hermes executes cron scripts using the Hermes venv (`/root/hermes-assistant/venv/bin/python3`), NOT the system Python (`/usr/bin/python3`). + +**The symptom:** The script runs from the terminal as root (`python3 script.py`) and works fine, but Hermes cron delivers `ModuleNotFoundError: No module named 'foobar'`. This happens because system-wide `pip install` puts packages into `/usr/lib/python3/dist-packages/` (visible to `/usr/bin/python3`), but the Hermes venv has its own isolated `site-packages/`. + +**Fix:** Install the package in the Hermes venv: +```bash +/root/hermes-assistant/venv/bin/pip3 install +``` + +Verify the venv can import it: +```bash +/root/hermes-assistant/venv/bin/python3 -c "import feedparser; print('OK:', feedparser.__file__)" +``` + +**Check which python a cron script will use:** Look at the script's shebang line or the cron job's config. Hermes cron jobs with `script:` field and `no_agent: true` execute using the Hermes venv python. The cron job config DOES NOT inherit the system PATH or PYTHONPATH from the invoking shell — it's an isolated child process. + +**Recurring example:** `daily-feed-summary.py` failed silently for 7+ cron runs (Jul 6–12, 2026) because `feedparser` was installed via `pip3 install --break-system-packages` (system-level) but never installed in `/root/hermes-assistant/venv/`. The script succeeded when run manually via `python3 script.py` but failed under cron. + +The daily-feed-summary.py script also has known scraping limitations (Top Gear). See `references/daily-feed-summary-known-limitations.md` for details. + +## Watchdog / Cron Health-Check Pattern (all services) + +When creating a cron job that monitors a service (SMTP, API, port), follow this pattern to avoid flooding the user: + +**Silent on success, alert on failure:** +- The cron's `log()` function must write to file only, not stdout: `>> "$LOG"` not `tee -a "$LOG"` +- On success: exit 0, no output to stdout +- On failure: exit 1 or 2, output descriptive error to stdout +- The no_agent cron only delivers stdout to the user. Empty stdout = silent + +**Resilient health checks:** +- SMTP: test LOGIN only, no sendmail. `s.login()` followed by `s.quit()` is sufficient +- API: test the endpoint with a GET/POST, check response shape, don't just check HTTP 200 +- Port: simple TCP connect with timeout + +**Apex SMTP watchdog (reference implementation):** +- File: `/root/.hermes/scripts/apex-mail-watchdog.sh` +- Interval: every 5 min +- Silence: writes to /var/log/apex-mail-watchdog.log, exits silently on pass +- SMTP test: connects to c1113726.sgvps.net:2525, STARTTLS, login, quit -- no email sent +- DB check: queries wp_wpmailsmtp_debug_events for failures in last 10 min +- Alert format: "Apex mail FAILED: [detail]" or "Apex mail WARNING: X failures in 10 min" +- **IMPORTANT:** do NOT send a test email as part of the health check -- this floods the user's inbox every 5 min. Login-only is sufficient. + +## Watchdog filter pattern +SMTP health checks authenticate but do NOT send a test email. Use `s.login()` then `s.quit()` immediately. Sending a test email floods the user's inbox at the cron interval. + +**The `log()` function must use `>>` not `tee -a`.** Using `tee -a` echoes every log line to stdout, which the cron delivers as a message to the user. Every 5-minute check announces itself. Use `>> "$LOG"` for file-only logging. The cron's stdout should be empty on success. + +## Data field alignment (CRITICAL) +After ANY W3C compliance pass or page JS rewrite, verify the JS reads EXACT field names from the collector output. The canonical mapping is in `references/data-field-mapping.md`. Common mismatches: +- `cron_jobs` NOT `scheduled_jobs` +- `lastRun` (camelCase) NOT `last_run` (snake_case) +- `services` is dict {name: status} NOT array [{name, status}] +- `s3_backups` is dict {bucket: {status, last_upload}} NOT array +- `api_checks` is dict {name: status_string} NOT array +- Verify with `python3 -c "import json; d=json.load(open('/var/www/ops/data/ops-status.json')); print('lastRun:', d['cron_jobs'][0].get('lastRun','MISSING'))"` + +## W3C compliance pass must check data fields, not just markup +When delegating a W3C audit, include in the brief: "After fixing markup, verify every getNested() or data. reference matches a real field path in /var/www/ops/data/ops-status.json." Without this, the subagent makes the page accessible but empty. + +## User style preference: decisions over options +Germaine has consistently expressed frustration with being presented multiple options when a single recommendation would suffice. When asked about approaches, tools, or strategies: +- Make a clear recommendation first with your reasoning +- Only mention alternatives if he asks or if the recommendation has a significant tradeoff +- Never lead with "Option A, Option B, or Option C" -- lead with "Here's what I'd do" +- Exception: when the question is genuinely preference-dependent (design, naming), present 2-3 options with your pick flagged + +## Dedicated subagent roles for portal work +This skill scope benefits from specialized subagents: +- `s3_backups` is dict {bucket: {status, last_upload}} NOT array +- `api_checks` is dict {name: status_string} NOT array +- Verify with `python3 -c "import json; d=json.load(open('/var/www/ops/data/ops-status.json')); print('lastRun:', d['cron_jobs'][0].get('lastRun','MISSING'))"` + +### W3C compliance pass must check data fields, not just markup +When delegating a W3C audit, include in the brief: "After fixing markup, verify every `.getNested()` or `data.` reference matches a real field path in /var/www/ops/data/ops-status.json." Without this, the subagent makes the page accessible but empty. + +## PushBanner Hidden by Default +The push opt-in banner is a ``. The JavaScript function `showNotificationBanner(state)` must explicitly set `banner.style.display = 'block'` — otherwise the user never sees the prompt even when the function fires. + +## Service Worker Registration Timing +Register the service worker before subscribing. The `initPushNotifications()` function runs on DOMContentLoaded and must complete registration before `checkSubscription()` or `requestNotificationPermission()` runs. All three should be `await`-based inside an async context. + +## VAPID Key Conversion +The public key from the server is a base64-encoded string. `pushManager.subscribe()` requires a `Uint8Array`. Convert with `urlBase64ToUint8Array(base64String)` which handles padding and character replacement (`-` → `+`, `_` → `/`). + +## iOS Safari Push Limitations +Web Push API requires the page to be opened from a Home Screen PWA — Safari's browser tab does NOT expose `PushManager`. The user must: +1. Tap Share → "Add to Home Screen" +2. Open the PWA from home screen (fullscreen, no URL bar) +3. Then push subscription works via Apple Push Service (APNs) at `web.push.apple.com` +4. Normal browser tab shows `FAIL: No PushManager` — this is expected and means the app needs PWA install first + +## Database Schema: push_subscriptions +```sql +-- user_id is NULLable for test/no-auth subscriptions, or FK to users.id +CREATE TABLE IF NOT EXISTS push_subscriptions ( + id INTEGER PRIMARY KEY AUTOINCREMENT, + user_id INTEGER, -- NULL for test/no-auth subs + endpoint TEXT NOT NULL UNIQUE, + p256dh TEXT NOT NULL, + auth TEXT NOT NULL, + created_at TEXT DEFAULT (datetime('now')) +); +``` + +**Pitfalls:** +- **user_id must be NULLable or have FK constraint** — `FOREIGN KEY constraint failed` if user_id doesn't reference an existing user. Test/no-auth subscriptions need NULL or a valid user_id. +- **Subscribe endpoint needs auth or no-auth variant** — the auth-required `POST /api/push/subscribe` uses JWT. For standalone test pages without login, add `POST /api/push/subscribe-noauth` that accepts `user_id: NULL`. +- **`import json` must be at the top of server.py** — `webpush()` needs `json.dumps()` for the notification payload. If `json` isn't imported, test pushes fail with `name 'json' is not defined`. +- **VAPID private key + webpush installed in the correct venv** — the systemd service runs from `/root/shark-game/backend/venv/bin/python3`. Install pywebpush there, not in the system Python. +- **`{"sent": 0}` means the send failed** — the `send_push_notification()` silently catches exceptions with `except: pass`. Change to `print(f"Push failed: {e}", flush=True)` to see actual errors in journald. + +## W3C compliance pass: data field fragility + +The July 2026 W3C audit fixed markup but introduced a regression: every dashboard field went blank because the subagent renamed JS references to field names that don't exist in the collector output (e.g. `scheduled_jobs` instead of `cron_jobs`). + +**To prevent this:** +When delegating a W3C compliance pass, the brief MUST include: +> "After fixing markup, verify every `.getNested()` or `data.` reference matches a real field path in /var/www/ops/data/ops-status.json. Do not change field names — the data file is the source of truth." + +The canonical field mapping is at `references/data-field-mapping.md`. The three most common mismatches: +- `cron_jobs` NOT `scheduled_jobs` +- `lastRun` NOT `last_run` +- `services` is a dict `{name: status}` NOT an array of objects + +Without this guardrail, a W3C pass produces accessible but empty pages. + +## Markdown Formatting: No Emoji, No Pipe Tables for Mobile + +Germaine explicitly called out two formatting antipatterns in Jul 2026: + +**No emoji in markdown documents.** Emoji render as garbled UTF-8 when viewed in certain terminal/mobile viewers. Use textual markers instead: `[HIGH]`, `[MED]`, `[OK]`, `[PENDING]`, `[INFO]`. This applies to all markdown — DR issue logs, reference docs, project logs, cron summaries, session compactions. If a document has emoji, strip them and replace with square-bracket markers. The DR issue log (`/root/.hermes/references/dr-issue-log.md`) is ASCII-only with square-bracket markers — this is the canonical format and must be maintained during any edits. + +**No pipe tables for before/after comparisons or key/value data. +``` +Before: every 10 min +After: every 5 min +``` +Not: +``` +| Before | After | +|--------|-------| +| 10 min | 5 min | +``` + +This applies to all markdown documents, not just the DR issue log. The correction was explicit (Jul 9, 2026). + +## Subagent delegation model (critical pitfall) + +When dispatching subagents from this skill, the delegation model config in config.yaml must match the provider's actual model name: + +- **Current default:** `deepseek-chat` through `admin-ai` — works, no OpenRouter dependency +- **For Opus subagents:** Model name on admin-ai is `claude-opus-4-8` (NOT `openrouter/anthropic/claude-opus-4.8`). Using the OpenRouter-prefixed name routes through OpenRouter and fails with 402 insufficient credits. +- **Config changes require gateway restart** — `hermes gateway restart` from a separate shell (NOT inside the running gateway — it kills itself). Config edits to `delegation.model`, `delegation.provider`, and `delegation.fallback` are read at startup, not hot-reloaded. +- **Config.current:** `delegation.model: deepseek-chat`, `delegation.provider: admin-ai`, `delegation.fallback: [{"model": "deepseek-chat", "provider": "admin-ai"}]` + +When subagents fail with 402 errors, first check if the delegation model string includes `openrouter/` prefix. If so, change to the bare model name (e.g. `claude-opus-4-8` or `deepseek-chat`) and restart the gateway. + +### Auth-before-nav cascade failure — logoutBtn null ref kills entire page (Jul 12, 2026) + +On pages that fetch nav via `fetch('/nav.html')`, the nav HTML is NOT in the DOM when the page script first runs. **Any code that calls `document.getElementById('logoutBtn')` (or any nav element) synchronously during the IIFE init throws TypeError**, which kills the entire script before `fetch('/nav.html')` ever executes. + +This means: nav never loads (no menu button), content loaders never fire (no data), user sees a blank page. The page functions only if the user is NOT authenticated (the auth guard skips the logoutBtn lookup). + +**Fix pattern — interval polling for nav elements:** + +```javascript +// In the authenticated branch: +var navReady = setInterval(function() { + var lb = document.getElementById('logoutBtn'); + var nu = document.getElementById('navUser'); + if (lb && nu) { + lb.classList.add('show'); + lb.onclick = Ops.logout; + nu.style.display = 'inline'; + nu.textContent = Ops.getUser() || ''; + clearInterval(navReady); + // Kick off data loading now that nav is ready + if (typeof loadServices === 'function') loadServices(); + } +}, 100); +``` + +Do NOT try to access `logoutBtn`, `navUser`, or any nav-internal element outside this interval. The nav fetch is async and may not complete before the next synchronous line of code. + +**Verification:** After fixing a page with this pattern, confirm: +1. The page loads nav (hamburger menu visible) +2. Logout button appears and works +3. Content loads (services table, server list, backup data) +4. No console errors about null properties + +**Pages affected (Jul 12, 2026):** services.html, servers.html, backups.html — all three had this bug. + +## Pitfalls + +### Caddy + Cloudflare proxy loop — path-based routing fix (Jul 12, 2026) + +When a proxied Cloudflare DNS record (orange cloud) points to a Caddy-managed subdomain like `vault.iamgmb.com`, Cloudflare connects to origin on HTTP, Caddy responds with a 308 redirect to HTTPS, and Cloudflare follows the redirect back to itself — creating an infinite loop. The browser shows a blank page or a 308 redirect error. + +**Fix options (in order of reliability):** + +1. **Path-based routing under a working domain** (most reliable) — Put the service at `https://working-domain.com/service-name/` instead of a separate subdomain. Add a `handle_path` block to the Caddy definition of a domain that already works: +```caddy +working-domain.com { + handle_path /vault/* { + reverse_proxy localhost:8080 + } + reverse_proxy 127.0.0.1:8090 # existing backend +} +``` +Cloudflare proxies `working-domain.com` successfully (it already does), and the sub-path is forwarded to the internal service. No cert issues, no redirect loops. + +2. **Set Cloudflare DNS to gray cloud (DNS-only)** — ACME challenge hits the real server IP directly, Caddy gets its cert, site works without proxy benefits. Can switch back to orange cloud after cert issuance, but the loop may return. + +3. **Use Cloudflare Origin Certificate** — Generate a cert in Cloudflare dashboard, configure Caddy to use it. More work but keeps proxying. + +4. **Install Caddy Cloudflare DNS module** — Caddy uses Cloudflare API for DNS-based ACME challenge. Requires rebuild with `dns.providers.cloudflare` added. Avoids proxy loop entirely but requires custom Caddy build maintenance. + +**Verification:** `curl -sS -o /dev/null -w 'HTTP %{http_code}' https://domain.com/vault/` should return 200, not 308. + +- **Audit log timestamps treated as local time by JS (Jul 12, 2026):** SQLite `datetime('now')` returns naive UTC strings like `2026-07-12 13:46:36`. `new Date()` in JS treats these as the browser's local time. Fix in server.py: append `Z` suffix to every timestamp before returning it: `if entry["timestamp"] and "Z" not in entry["timestamp"] and "+" not in entry["timestamp"]: entry["timestamp"] = entry["timestamp"] + "Z"`. This ensures `new Date('2026-07-12 13:46:36Z')` interprets the time as UTC, and `toLocaleString(..., {timeZone: 'America/New_York'})` converts correctly. + +- **netcup UFW blocks port 80/443 by default (Jul 12, 2026):** RS-series netcup VPS ship with UFW blocking everything except SSH. When deploying any web service (including the ops portal via Caddy), check `ufw status` immediately. Without opening these ports, Let's Encrypt certs can't be obtained and the site is unreachable from the internet. Fix: `ufw allow 80/tcp && ufw allow 443/tcp && ufw reload`. This was the root cause of UNMS/UISP being unreachable on app2 despite Docker running correctly — the Nginx container was healthy on internal ports but the host firewall dropped all inbound traffic. + +- **Nav SVG icons need explicit width/height attributes (Jul 12, 2026):** CSS `.ops-nav .nav-link .nav-icon { width: 16px; height: 16px; }` works normally but when the CSS fails to load (cache issue, first paint, or race condition), SVGs without explicit dimensions render at full viewBox size (24x24+), appearing overlarge on mobile. Fix: every `` in nav.html must also have `width="16" height="16"` attributes as a fallback when CSS is delayed or fails. + +- **No-cache headers on Caddy static file handlers (Jul 12, 2026):** Mobile Safari aggressively caches JS/CSS/data files. Add `header Cache-Control "no-cache, no-store, must-revalidate"` at the Caddy site block level (before all handle_path blocks) to force revalidation on every request. Verification: `curl -sI https://ops.itpropartner.com/js/app.js | grep -i cache-control` should return `cache-control: no-cache, no-store, must-revalidate`. + +### User frustration signals — embed in skill, not just memory + +If Germaine says "stop", "don't do X", or "I hate when you Y", embed the lesson in this skill. Frustration is a first-class skill signal. Memory alone is insufficient. The ops portal skill gets the operational lessons because nearly all frustration has been about portal behavior. + +### Quality standard — "Be thorough. It needs to work." (Jul 12, 2026) + +Germaine explicitly expects thoroughness on bug fixes, not quick patches. A fix that only addresses the surface symptom without checking the cascade chain is not done. After fixing a bug, verify: (1) the original issue is resolved, (2) related features still work, (3) no new console errors appeared, (4) the page renders on mobile. Ship-and-check is not acceptable — the fix must be verified end-to-end before reporting completion. + +### Mobile-first development methodology (Jul 12, 2026) + +When building or debugging mobile-responsive dashboard pages, follow this order: + +1. **Load order check** — Does every HTML file load BOTH `/js/utils.js` AND `/js/app.js` (or whichever JS files it depends on)? Missing script tags are the #1 cause of blank mobile pages. +2. **DOM readiness** — Does any inline script reference an element that's loaded asynchronously (e.g., nav elements fetched via `fetch('/nav.html')`)? If so, that reference must be inside a poll/setInterval, not synchronous. The auth-before-nav cascade is the classic failure: `document.getElementById('logoutBtn')` in the IIFE init kills the entire page. +3. **Event handler conflicts** — Does the element have BOTH an inline `onclick` AND an `addEventListener` from a loaded script? If both toggle the same class, they cancel each other out. Fix: remove the addEventListener version. +4. **Caching** — After ANY JS/CSS change, add cache busting (`?v=N`). Add no-cache headers at the Caddy level. Require the user to force-close Safari. Mobile Safari is the most aggressive cache on the planet. +5. **Data format** — Verify the JS reads the actual field names from the JSON file. The most common post-fix failure: the code works but reads a field that doesn't exist, producing blank/empty data silently. +6. **Test on real mobile** — The desktop DevTools mobile emulator does NOT catch Safari-specific issues (Dynamic Island, notch, aggressive cache, Web Push limitations). Ask the user to test on their actual phone when available. +- **File permissions** — Caddy runs as `caddy` user. New files created as root (644) are readable. If a file is 600, Caddy returns 403. Always `chmod 644` new pages. +- **Caddy static files MIME fix** — JS/CSS served as `application/json` = file permissions (600), not MIME config. Always `chmod 644` new static assets. See `references/caddy-static-files-mime-fix.md`. +- **Data collector runs as root** — scripts launched via cron inherit root. The `safe()` wrapper catches all exceptions so the collector never crashes on individual failures. +- **S3 timestamp comparison** — `aws s3 ls` outputs naive datetimes, but `datetime.now(timezone.utc)` is timezone-aware. Use `.replace(tzinfo=timezone.utc)` on parsed S3 timestamps before comparing. +- **S3 needs endpoint-url** — Wasabi isn't AWS default endpoint. Every `aws s3` command from the collector must include `--endpoint-url https://s3.us-east-1.wasabisys.com`. +- **netcup token expires every 5 min** — don't cache it. Obtain fresh token each collection cycle. +- **CCP API Key does NOT work with SCP REST API** — the SCP uses Keycloak/OIDC with CCP credentials. The API Key + API Password from Master Data is for DNS API only. +- **Ops pages are all static** — there is no backend. All dynamic data comes from `/data/ops-status.json`. If you need server-side logic, add it to the collector script. +- **Timezone-naive datetime errors** — `aws s3 ls` returns naive timestamps. Always attach `tzinfo=timezone.utc` after parsing S3 output before any datetime math. +- **`cloudflare_zones` must be a top-level key** in the JSON output. The network page reads `data.cloudflare_zones` directly. It's also populated inside `api_checks` for backward compatibility, but new pages should use the top-level key. +- **Never ship hardcoded domain/zone lists in ops portal pages.** The network page originally had a `KNOWN_ZONES` array of fabricated domains. All numbers must come from live API calls. If an API is unreachable, show a clear empty state ("No data — ensure API is connected") rather than a hardcoded fallback. +- **Every page must be tested after creation** — curl for HTTP 200, and verify the data endpoint returns valid JSON. Pages served as 403 (wrong perms) or 404 (wrong path) are invisible failures. +- **All ops pages must end up W3C-compliant** — see `references/accessibility-standards.md` for the full checklist. Key items: semantic HTML5, heading hierarchy (h1→h2→h3→...), ARIA landmarks on every section, proper table structure (thead/tbody with scope), error banner role=alert with aria-live=polite, SVG role=img + aria-label, and color contrast that does not rely solely on hue. +- **External API responses can change shape without notice** -- standalone cron scripts (track-firecrawl.py, daily-feed-summary.py) that parse external API JSON can break when the upstream changes its response structure. The collector's `safe()` wrapper protects the collector itself, but standalone scripts fail silently and show up as cron errors. When debugging a cron error from an external API script, first check if the script references a dict key that no longer exists in the response. Defensive pattern: use `.get()` with fallbacks on every key access. +- **Nav inline script does NOT execute via innerHTML** +- **After changing div/section markup, balance-check all tags** — count <section opens vs </section closes, <main vs </main, <h2 vs </h2. Mismatches are invisible in browser inspectors and only surface via grep. +- **`initNav` export gap — entire nav system is dead without this fix (Jul 12, 2026 full audit):** `app.js` exports everything under `window.Ops` only. `initNav` is NOT separately placed on `window.initNav`. The guard `typeof window.initNav === 'function'` used on every page evaluates FALSE. Result: hamburger toggle, active-link, and logout wiring never initialize on ANY page. **Fix — one line in app.js inside the IIFE, before `window.Ops = {...}`:** `window.initNav = initNav;`. Without this: `window.initNav` is undefined everywhere, calling bare `initNav` in a strict IIFE throws ReferenceError, and `Ops.initNav()` also fails because `initNav` is not on `window.Ops` either. After adding the export, always guard calls with `if (typeof window.initNav === 'function') window.initNav();` inside nav fetch callbacks. +- **Click-to-expand handlers must use IIFE-closured event listeners, not onclick attributes** — `toggleFileContent()` and `closeContent()` are defined inside an IIFE and are not accessible globally. Using `onclick="toggleFileContent(0)"` in HTML will silently fail. Instead, use `addEventListener` bound inside the IIFE closure: + ```javascript + contentRow.querySelector('.cfg-close-btn').addEventListener('click', (function(idx) { + return function(e) { e.stopPropagation(); closeContent(idx); }; + })(i)); + ``` +- **Close button must use `e.stopPropagation()`** — without it, clicking the Close button bubbles to the row's click handler, which re-toggles (closes then opens) the content. Always stop propagation on Close button clicks when the close button lives inside the clickable row's DOM tree. +- **`utils.js` was missing from backend static dir (Jul 12, 2026) — FIXED:** All 10 non-index pages loaded `` (first element in ``) +- `` + +### Semantic Elements +| Element | When to Use | +|---------|-------------| +| `
` | One per page, wraps primary content | +| `
` | Page header (h1 + actions) | +| `