# Shark Attack Fantasy Game (Feeding Frenzy) — Session Notes

## Overview
Built Jul 8, 2026. A fantasy sports-style game where players draft coastal regions and score points from real shark incidents classified by AI.

## Current State — Frontend Connected to API

### Built
- Three frontend pages at `/var/www/shark-game/` connected to real API:
  - `index.html` — Registration/login with JWT storage, league creation/join, auto-redirect
  - `draft-room.html` — Full draft board with turn enforcement, 4 tabs (draft, team, leaderboard, league info), commissioner start-draft, invite copy, live scores
  - `league.html` — Standalone league settings page
- Caddy config: `shark.iamgmb.com` → serves static files + proxies `/api/*` to :8083
- DNS: A record `shark.iamgmb.com` → `152.53.192.33` (Cloudflare, proxied)
- FastAPI backend at `/root/shark-game/backend/server.py` (SQLite, auth, draft, snake scoring)
- All 30+ API endpoints verified — auth, leagues, join, draft snake-order, score events, leaderboard

### Building (subagents in progress)
- AI scraper at `/root/shark-game/scraper/scrape.py` (Firecrawl + admin-ai classification)

### Still Needed
- Daily summary + scoring notifications
- Postseason wrap-up
- Live draft polling (auto-refresh every 5s during active draft)

## Design Notes
- 12 regions, pre-populated with prior-year stats
- Scoring: sighting=1pt, bite=5pts, fatality=10pts
- Snake draft: 2-3 rounds, order reverses each round
- Regions lock on selection — no duplicate picks
- Post-draft AI analysis with letter grades
- Mobile-first PWA
